View Full Version : Silent Hunter 5 Tactics & Tips - "How do I?" & FAQ! READ IF YOU ARE STUCK
TheDarkWraith
08-19-11, 01:54 PM
I'm using your's SH3 style dials and when i set manual speed it won't work :(
Click the post under the dial to switch to different dial (speed has two dials - throttle and speed)
TOMACHINE
08-22-11, 02:45 PM
Click the post under the dial to switch to different dial (speed has two dials - throttle and speed)
Yeah, did that and for some reason it wouldn't work for me.
Propelars moving, noise increased and sub not moving a single meter.
Worked after reloading the game tho.
THX for advise:salute:
Captain Farid
08-26-11, 08:09 AM
Hello guys :salute:
How can i show map legend on game???
Captain Farid
09-02-11, 10:26 AM
Hello Again :salute:
My HUD is not full.
I can't find bearing,for example i don't know where is bearing 328,and i don't have throttle dial.
what is the problem.
someone help me.
TheDarkWraith
09-02-11, 10:32 AM
Hello Again :salute:
My HUD is not full.
I can't find bearing,for example i don't know where is bearing 328.
someone help me.
what UI mod (if any) are you using?
Captain Farid
09-02-11, 10:50 AM
what do you mean?
TheDarkWraith
09-02-11, 10:56 AM
Are you using any mods or stock game?
Captain Farid
09-02-11, 11:04 AM
No cracks.
Halface
10-14-11, 12:39 PM
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_New_radio_messages_German
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
EnahncedFunnelSmoke1.2_SH5
nVidia missing lights
Critical hits 1.1 Torpedos
Critical hits v 1.2
Equipment_Upgrades_Fix_1_2_byTheBeast
OPEN HORIZONS II_full v1.4
OHII - Cerberus ship patch
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
More_crew_commands_dialog_v1.04
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Dynamic Environment SH5-V2.1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Trevally Harbour & Kiel Canal Pilot v2.8
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Grossdeutscher Rundfunk
i cant set speed if i order 11knots bla bla 11 knots but i dont get that speed...all my crew is maxed out etc and this is the mods iam running any ideas why....the deeps work but not the speed i press ctrl lets say 11 but i still have 15 knots...
Trevally.
10-14-11, 01:46 PM
You are getting a speed boost from your trained crew.:yep:
Try clicking 8 knots or so untill you get the speed you want.
Halface
10-14-11, 03:09 PM
ahhhh thank you Trevally for your help again :-)
Hi!
Thanks a lot your tipps help a lot! :)
Best regards,
Elmar
@ Elmar! Welcome to SubSim, :up:
Hi!
Sorry my lot of questions, but in this week have a time, from the next week arrive the work, as log as I like the learn the advanced technique (RAOBF, real navigation), if I able...
I read, that TDW UI fixed the stadimeter bug
(http://www.subsim.com/radioroom/showthread.php?t=185598),
but I get different values from the ruler, and from the stadimeter.
Please see this:
https://picasaweb.google.com/Zs4zet/Temp#5670909548039791458
What is the corrupted?
I nothing use another mods, only TDW UI 6.8 + patch.
Thanks!
kylania
11-03-11, 06:54 PM
Zs, I was having the same problems until I applied the proper screen resolution patch to my TDW install. The mod ships with default 1280x768 scopes. Look in this folder:
NewUIs_TDC_6_8_0_TheDarkWraith.7z\NewUIs_TDC_6_8_0 _ByTheDarkWraith\MODS\NewUIs_TDC_6_8_0_Scopes (do not enable - read)\Manos scope mod\
Here's the readme from a folder up:
; Edited by TheDarkWraith for NewUIs_TDC_6_6_0
; Edited on 06/22/2011 @ 1600
There are 3 scope mods (well 2 actually one is stock) that can be enabled with this mod.
- emtguf_rework_scopes (a scope mod by emtguf)
- stock (stock is already enabled by default with the mod - it has been included incase you overwrite the original mod's file with one of the others)
- Arclight_MRP (more realistic periscopes mod by Arclight)
- Manos scope mod (default scope mod installed in mod)
To install a scope mod open the folder of the scope mod you want to use and copy the main folder to your \MODS folder (selecting the correct aspect ratio)
NOTE: if installing emtguf_rework_scopes mod then you have to edit the \data\Scripts\Menu\TheDarkWraithUserOptions.py file's entry. Set the value to True else set it to False
##################################### others MODs ###############################################
# emtguf's periscope rework enabled (adds support for his mod)
# change below to either True or False
emtgufPeriscopeReworkEnabled = True
So, since I run mine at 1920x1080 (16:9) and I'm using the default (Manos) scopes I had to copy over the cameras.cam file in the \Manos scope mod\Manos Scopes-patch for 16x9\data\Library\ folder.
Make sense?
Thanks!
This looked like a good idea, I forgot the 16:9 patch at the test (In the real environment always use the 16:9 patch)
Now I activated the Manos (original TDW UI package version) 16:9 patch, and not good.
The ruler say 1800m, and the stadimeter say 1400m.
Zs, I was having the same problems until I applied the proper screen resolution patch to my TDW install. The mod ships with default 1280x768 scopes. Look in this folder:
NewUIs_TDC_6_8_0_TheDarkWraith.7z\NewUIs_TDC_6_8_0 _ByTheDarkWraith\MODS\NewUIs_TDC_6_8_0_Scopes (do not enable - read)\Manos scope mod\
Here's the readme from a folder up:
So, since I run mine at 1920x1080 (16:9) and I'm using the default (Manos) scopes I had to copy over the cameras.cam file in the \Manos scope mod\Manos Scopes-patch for 16x9\data\Library\ folder.
Make sense?
kylania
11-03-11, 07:44 PM
That's possibly correct, not all ships use the standimeter at the exact top of the flag if I remember correctly.
Is really? the height of flag (with pole(?) ) possible 400m? I don't belive, very big flag for me.
TheDarkWraith
11-03-11, 08:37 PM
Is really? the height of flag (with pole(?) ) possible 400m? I don't belive, very big flag for me.
The accuracy of the stadimeter depends on the accuracy of the user. Where you put the initial line and the final line determine the mast height. The farther away from a contact the greater the chance of error is. If you misplace the highest point by a small amount on a unit at 1000m the error will be small. Do the same on a unit at 3000+m and the error will be significant. Selecting incorrect ship in the recognition manual will almost guarantee incorrect readings (due to different mast heights). Also not having the correct scope patch installed for your screen resolution will give incorrect readings.
The stadimeter is accurate, the user sometimes is not :yep:
Hi TDW!
Very big thanks!
From your post flashed my head, that I forget the identified the ship from the book (with the navigator). Now I do it, and the difference is less as 20m at 1000-1500m range. Is already correct.
I never (rarely) used the stadimeter, I use generally the ruler. Now I learaned the RAOBF using, and was a problem with my favorite emtguf rework scope (not the TDW UI version, http://www.subsim.com/radioroom/showthread.php?t=166329 unfortunately not correct... but not totally accurate the Manos scope http://www.subsim.com/radioroom/showthread.php?t=179068 too. Only the TDW UI package scopes have absolute accurate...)
The RAOBF tutorial of Trevally I measured the scopes and distance. I get fix numeric values from tutorial, I compare to what I see in the scope. I testing what is working good for me, with my mods.
The last question. What have more accurate? the RAOBF, or the stadimeter?
(I don't know how these instruments may have been used on the wavering sea - without pause button... ;-) )
The accuracy of the stadimeter depends on the accuracy of the user. Where you put the initial line and the final line determine the mast height. The farther away from a contact the greater the chance of error is. If you misplace the highest point by a small amount on a unit at 1000m the error will be small. Do the same on a unit at 3000+m and the error will be significant. Selecting incorrect ship in the recognition manual will almost guarantee incorrect readings (due to different mast heights). Also not having the correct scope patch installed for your screen resolution will give incorrect readings.
The stadimeter is accurate, the user sometimes is not :yep:
TheDarkWraith
11-03-11, 09:47 PM
The last question. What have more accurate? the RAOBF, or the stadimeter?
(I don't know how these instruments may have been used on the wavering sea - without pause button... ;-) )
Both can be quite accurate but IMHO the stadimeter is most accurate. The RAOBF can be quicker to use since you don't have to identify the ship.
I think it all boils down to where you are in your attack scenario. I use the RAOBF from far out (>1500m) to plot ship course and determine speed (even if these are 'rough' or not of the highest accuracy they still give me what I need to plot ship course and position relative to me). Once the target is within 1500m I use the stadimeter and the TDC for my firing solution :up:
Thanks TDW! Very helpful... :salute:
Marco1971
11-08-11, 05:13 AM
after determining target speed, i try to feed the TDC with it. But i can only do this in steps of 2 knots (2, 4, 6 etc). Is there another way to input speed?
Also i tried to find NewUIs_TDC_6_8_0_Patch 1 but can't find it.. is it necessary?
:)
kylania
11-08-11, 05:21 AM
after determining target speed, i try to feed the TDC with it. But i can only do this in steps of 2 knots (2, 4, 6 etc). Is there another way to input speed?
Just type the number in, or use one of the dials to set it.
Also i tried to find NewUIs_TDC_6_8_0_Patch 1 but can't find it.. is it necessary?
:)
It's here (http://www.gamefront.com/files/20882683/NewUIs_TDC_6_8_0_ByTheDarkWraith_Patch_1_zip), but since 6.9.0 is so close to being release you might wanna just wait for that rather than have to upgrade twice quickly.
Marco1971
11-08-11, 05:23 AM
Thanks for your quick response.. will wait for 6.9.
About the speed.. will try asap :up:
Marco1971
11-14-11, 03:09 PM
When using real navigation and having fixed my position on the map, i guess it's not possible to plot a course using waypoints? Also meaning that 'return to course' can not be used?
I can imagine this would be too easy.
I ask just to be sure :)
Captain Farid
11-15-11, 03:28 AM
Hello guys.
After a 1 week,I completed Total Germany.
It's a very very very nice game.
Now I'm finishing Happy Times.I'm so happy.
wwoo hoooooo!!!!
sidslotm
11-25-11, 11:04 AM
Mods in use,
OHII 1.4 by Zedi and his super human crew
IRAI 0.0.3: by TDW, amazing.
R.E.M by Xrundel and The Beast 1.2, brill
These mods have altered the game beyond the normal parameters of gaming. Taking on a convoy in may 1943 is now getting hairy.
But a tip, 3 out 4 it worked for me: when being hunter and depth charged, if you manage to get a good distance gap so at sinlent speed your out of there hearing range, try saving and restarting the game, they returned to the convoy duties, not every time, but enough.
convoy hunter
12-10-11, 04:51 PM
Hey guys I am at happy times but I can't find any ships to complete the 200000 tonnage mission and the war supplies mission.
Convoys appear on the map but when I chase them they just disappear.
Crusher
12-18-11, 06:03 PM
Hello everyone, I just bought Silent Hunter 5 and because it lacks a proper tutorial or manual I have no idea what I'm doing. I did learn some things from youtube videos but I still have some noob questions:
1.
I'm on a mission to patrol at the south-west coast of england and intercept merchants, all good except that during the trip going there I come across so many enemy ships and I can't stay submerged forever so I waste all my torpedos even before arriving at the place.
2. I figured enemy ships are red (on the navigation map) which seems self-explenatory but now between england and france I come across a blue ship, is it a german ship or american or something? I'm locked into it and my guys say it's unknown.
3. On the navigation map I see multiple lines comming from my submarine, I presume they're boats, but what's the difference between black lines and blue lines?
4. How does the radar work, it says I have to listen for spikes in the sound, all I hear is static.
5. When I set my course but I come across an enemy and I use the rudder to evade it how do I get back to my set course? I seem to float in circles and the only way to get my sub to go to the set course is to redo the whole thing.
6. Is Kiel the only harbour I can dock during the first missions?
SilentOtto12
12-18-11, 08:37 PM
If I turn off the 'health bar' in the realism settings, does this mean after I fire two torpedoes, (if it has water damage) it will sink?
Sailor Steve
12-18-11, 09:51 PM
If I turn off the 'health bar' in the realism settings, does this mean after I fire two torpedoes, (if it has water damage) it will sink?
No, it just means it won't have that silly bar above the ship telling you how much "health" it has left.
Trevally.
12-19-11, 12:22 PM
Hello everyone, I just bought Silent Hunter 5 and because it lacks a proper tutorial or manual I have no idea what I'm doing. I did learn some things from youtube videos but I still have some noob questions:
1.
I'm on a mission to patrol at the south-west coast of england and intercept merchants, all good except that during the trip going there I come across so many enemy ships and I can't stay submerged forever so I waste all my torpedos even before arriving at the place.
Welcome to subsim Crusher:salute:
Sink em all:arrgh!:
You can head back to any axis port and select refit - this will give you more ammo and fuel
2. I figured enemy ships are red (on the navigation map) which seems self-explenatory but now between england and france I come across a blue ship, is it a german ship or american or something? I'm locked into it and my guys say it's unknown.
Blue is axis
3. On the navigation map I see multiple lines comming from my submarine, I presume they're boats, but what's the difference between black lines and blue lines?
Black = merchants
Blue = warships
4. How does the radar work, it says I have to listen for spikes in the sound, all I hear is static.
Im sure you mean hydro here as you will not get radar until later.
For hydro - have you patched your exe to make it work better:06:
5. When I set my course but I come across an enemy and I use the rudder to evade it how do I get back to my set course? I seem to float in circles and the only way to get my sub to go to the set course is to redo the whole thing.
You can use waypoints on the map to set where you want to go.
Then you can click return to course if you change your heading manually for any reason. (you must be patched to v1.2 for this to work - look top right of screen when in the main menu to see your version)
6. Is Kiel the only harbour I can dock during the first missions?
Its the only one that you can end your patrol in - but you can refit in any other:up:
Crusher
12-21-11, 08:57 AM
Can I only refit in blue harbours that are part of the german empire or also other blue harbours?
What's the best way to take down planes?
When I fast travel i'm constantly disturbed by planes so I mostly have to continiously press the time compression to get somewhere. Any way to tell my crew to ignore those damn planes?
What does "bearing" mean and how do I read coordinates?
During my time playing I've never had a premature explosion before untill I came across a huuuge merchant convoy with tons of warships (even american ones) so I figured i would change history a bit and sink some american warships but both of my torpedos exploded too soon. So then I tried to send a torpedo at a merchant and the same thing happend. It was rough weather but I never had that happen before. Is the game saying "no"?
Im sure you mean hydro here as you will not get radar until later.
For hydro - have you patched your exe to make it work better:06:
Didn't patch my exe but hydro seems to work fine. In the radioroom there is a radar sort of thing I think, it gives static and you can chage it between "sweep" or "focus".
You can use waypoints on the map to set where you want to go.
Then you can click return to course if you change your heading manually for any reason. (you must be patched to v1.2 for this to work - look top right of screen when in the main menu to see your version)
I don't see any "return to course" button D:
Captain Farid
12-22-11, 05:55 AM
Hello!
When i order my XO to action stations,he won't call the alarm.
only when i order to crash dive XO calls the alarm.
is your game like my game?If it's not how to solve this problem.
hate4country
12-31-11, 07:54 AM
Hey Guys newbie here, playing for bout a week now, on the Happy Times: Pride of the Royal Navy, ive sank the hood at the flow naval base and i cant for the life of me find a second captial ship to sink any ideas of where to look or find 1?
Vet1971
12-31-11, 10:57 AM
I've been playing 3,4,5 for a couple of years as stock versions. I'm ready to try some mods as soon as the Site allows me to download some. I have enjoyed using the site when unable to find or finish Missions and for Hints. Retiered and enjoying Life. Keep up the good works.
keith123456789
01-02-12, 02:39 AM
:hmmm: My map and TAI zoom in randomly how do I zoom out again? I have not seen the key that does this unless it's the mouse wheel in which case I don't have one, use a track ball.
that is why its the track ball it is requiered you have a mouse wheel:rock:
Captain Farid
01-02-12, 04:52 AM
Hey Guys newbie here, playing for bout a week now, on the Happy Times: Pride of the Royal Navy, ive sank the hood at the flow naval base and i cant for the life of me find a second captial ship to sink any ideas of where to look or find 1?
Hi hate4country
I have an idea and it worked for me.when you are patrolling the area if you see map contact (task force) go to front of task force exactly then go under water your sound guy will detect it.
good luck.
you-> O ------------> X <------------ task force
Biggles
01-02-12, 08:10 PM
Have they removed the "return to course" order? I can't seem to find it :-?
Captain Farid
01-03-12, 03:21 AM
Have they removed the "return to course" order? I can't seem to find it :-?
Hi!!
Your game version must be 1.2,You can see it at the right upper corner of main menu.Got it?
Good hunting!!!
Biggles
01-03-12, 08:29 AM
I'm having the Steam version, I assume it is up to date :06:
Current version is 1.2.0. Bad or good?
convoy hunter
01-03-12, 08:44 AM
Hi!!
Your game version must be 1.2,You can see it at the right upper corner of main menu.Got it?
Good hunting!!!
isn't that blue button right of the speed telegraph (ubisoft ui)?
next to the compass
homsikpanda
01-04-12, 12:29 PM
i'm sure there's a thread for this around here somewhere, but where i'm not sure, if someone could link it to me that'd be great!
but is there a tutorial on how to edit the stock/campaign missions?
i feel i've encountered a bit of a glitch with the infamous force H
and instead of marking as "done" i'm mostly looking for a way to force the task force to spawn, or narrow down/correct it's spawn area or something just to make it a bit easier to locate.
Becker102
01-10-12, 05:02 PM
Just a quick question, the radio messages I receive about convoys are they real in game convoys that are spotted and can be hunted down or are they just for filler? I am using DW new TDC UI's and mighty fine crew mod german u-boat crew lang pack and stormy DBSM SH5 basemod. Any insight on this would be appriciated:)
TheDarkWraith
01-10-12, 06:25 PM
Just a quick question, the radio messages I receive about convoys are they real in game convoys that are spotted and can be hunted down or are they just for filler? I am using DW new TDC UI's and mighty fine crew mod german u-boat crew lang pack and stormy DBSM SH5 basemod. Any insight on this would be appriciated:)
If the message shows up in red color it's valid. All other colors except for one are for immersion purposes.
homsikpanda
01-11-12, 07:02 PM
here's a question...... gameplay!? how should i/how do other people play?
most of the time i'm just staring at the map screen putting down waypoints in an area i'm searching for whatever... then switching to first person/periscope view (i usually just sit on the attack periscope) when i see a ship.....
i feel like i'm missing ALOT but i don't really know how or where?
the various crew stations, like the radar and the hydrophone don't seem to work (i can't even turn the dial of the hydrophone to redirect the angle, not sure if this is a glitch or not but i think it's a glitch? as when i remove myself from the station it rotates on it's own ) and it seems like half the crew skills are pointless... "safe communication!?" for what though? D: i never report to base or see any reason why i would need to communicate safely with them, they never give me any instructions or things like that.
crew moral? while i understand this a bit (increased moral means i can do more special skills ) but it seems like crew moral should impact more then that?
is there a "radio" station? like can i turn the dial and listen in on enemy communications or something?
search patterns? how do i do a search pattern? the way the game makes it sound it seems like i can "order a search pattern" and the ship will start doing an area search, as opose to me having to plot in a search pattern by use with a bunch of waypoints?
is there a way to activate crew skills without having to go and talk to them first? it's a bit annoying when i'm in the middle of battle and i feel like i want to over heat my torpedo i have to exit the attack periscope, walk to the torpedo room, order my torpedo man to overheat the torpedo and then walk back to the periscope to fire...
is there a different way for locating enemys? other then just wandering around aimlessly till i found something or trying to charge as quickly as possible to a blip on the map whenever my radio man reports it and hope it's still there or in the area when i get there??
so for so many questions and i must seem rather stupid having been on the forum for so long and making so many posts previously, but i wana really start ENJOYING the game rather then just playing it D:
TheDarkWraith
01-11-12, 07:13 PM
here's a question...... gameplay!? how should i/how do other people play?
most of the time i'm just staring at the map screen putting down waypoints in an area i'm searching for whatever... then switching to first person/periscope view (i usually just sit on the attack periscope) when i see a ship.....
i feel like i'm missing ALOT but i don't really know how or where?
the various crew stations, like the radar and the hydrophone don't seem to work (i can't even turn the dial of the hydrophone to redirect the angle, not sure if this is a glitch or not but i think it's a glitch? as when i remove myself from the station it rotates on it's own ) and it seems like half the crew skills are pointless... "safe communication!?" for what though? D: i never report to base or see any reason why i would need to communicate safely with them, they never give me any instructions or things like that.
crew moral? while i understand this a bit (increased moral means i can do more special skills ) but it seems like crew moral should impact more then that?
is there a "radio" station? like can i turn the dial and listen in on enemy communications or something?
search patterns? how do i do a search pattern? the way the game makes it sound it seems like i can "order a search pattern" and the ship will start doing an area search, as opose to me having to plot in a search pattern by use with a bunch of waypoints?
is there a way to activate crew skills without having to go and talk to them first? it's a bit annoying when i'm in the middle of battle and i feel like i want to over heat my torpedo i have to exit the attack periscope, walk to the torpedo room, order my torpedo man to overheat the torpedo and then walk back to the periscope to fire...
is there a different way for locating enemys? other then just wandering around aimlessly till i found something or trying to charge as quickly as possible to a blip on the map whenever my radio man reports it and hope it's still there or in the area when i get there??
so for so many questions and i must seem rather stupid having been on the forum for so long and making so many posts previously, but i wana really start ENJOYING the game rather then just playing it D:
If you're using a UI mod then things are easier. You can bring up the gramophone or radio and listen to them.
At the hydrophone station use mousewheel to rotate bearing line (same goes for radar station). If you haven't patched your exe with my hydrophone fix then you have to be REALLY precise to get the hydrophone box to recognize a contact.
Sending contact reports increases your chances of a wolfpack responding and assisting (or even the german planes to come and assist)
Search patterns don't exist in stock game. If you use my UIs mod Automation is your friend here. Trevally has wrote some excellent scripts for search patterns, harbor pilots, evasion, etc. for Automation. Other people have written scripts for it also.
In my UIs mod you can right click on the officer in the officer menu to bring up his skills.
For locating contacts once again Automation is your friend and so are Trevally's scripts.
homsikpanda
01-13-12, 09:02 PM
how is automation great for contact location? D:
i prefer to locate contacts myself but it'd be nice if i didn't have to visually see them.
those radio radio reports are nice/add depth, but they're usually extremely far away and by the time i get there, not very helpful
i also try diving to scope depth every so often to try and pick up contacts via hydrophone but no success
it seems like there just isn't any thing out there except aircraft..lots and lots of aircraft.... (luckily they don't attack me :D ) D:
there must be something i'm doing wrong?
i usually do a back and forth pattern, or a reverse spiral in target areas but nothing =/
TheDarkWraith
01-14-12, 02:43 AM
how is automation great for contact location? D:
i prefer to locate contacts myself but it'd be nice if i didn't have to visually see them.
those radio radio reports are nice/add depth, but they're usually extremely far away and by the time i get there, not very helpful
i also try diving to scope depth every so often to try and pick up contacts via hydrophone but no success
You need to look into Trevally's scripts :yep:
Captain Farid
02-08-12, 09:32 AM
Hello again!!!
I have a problem in Campaign: (Triumph Of The Wolf pack). My Mission is: (Sink 150,000 tones of allied supplies from HX/HXF convoys using wolfpacks.)
I don't know what kind of ships should i sink.
Can somebody help me?
Thanks a lot!!!
Matador.es
02-16-12, 04:11 PM
Hi there, its been a long time since i have Played any SH. Tonight i reinstalled SH5 and wanted to give it a try.... crap, the mods take time.
Anyway, i will start playing it from my laptop this time and had like to play it when i am not online. I remember there was an option to start a new campaign localy. I tried, but could not find the option in the game, nor the topic.
Do you know how it has to be done? pls help me out.
Btw, on of the reasons i have been out for a while is that i found a new hobby, FPV RC check http://team-blacksheep.com/videos
Cheers,
Arthur
Tempest
02-16-12, 04:54 PM
Hey guys! I am working on the Happy Times mission and know that when a convoy is spotted and shown on the map that I have to calculate my speed/time in reference to the convoy so I can intercept it. I just can't remember the basic formula to do so. Could someone please help me out? :doh:
blkdimnd
02-16-12, 09:55 PM
Watch, learn, and practice and practice and practice and practice....
stoianm How to intercept an convoy received by radio from BDU in SH5 with Real navigation (http://www.subsim.com/radioroom/showpost.php?p=1629510&postcount=28)
Also in a text form with pictures, I turned this post into a PDF.
Tactics to Intercept a Convoy (http://www.subsim.com/radioroom/showpost.php?p=1356829&postcount=4)
Is there missions on the US Eastern shores, If ther is what route do I take to get there.:DL
Captain Farid
02-22-12, 04:46 AM
Hello again!!!
I have a problem in Campaign: (Triumph Of The Wolf pack). My Mission is: (Sink 150,000 tones of allied supplies from HX/HXF convoys using wolfpacks.)
I don't know what kind of ships should i sink.
Can somebody help me?
Thanks a lot!!!
Nobody wants to help me???
Please,I need your help!!!
misha1967
02-22-12, 01:28 PM
Hi there, its been a long time since i have Played any SH. Tonight i reinstalled SH5 and wanted to give it a try.... crap, the mods take time.
Anyway, i will start playing it from my laptop this time and had like to play it when i am not online. I remember there was an option to start a new campaign localy. I tried, but could not find the option in the game, nor the topic.
Do you know how it has to be done? pls help me out.
You bet. When you start the game you'll get the UPlay Launcher first. In the top right, there's a "Settings" option. Click on that one and then, in the window that pops up, look for the "Offline Mode" option at the bottom of the list and enable it. That's all there is to it. :)
zoom4010
02-24-12, 11:39 AM
hey
i don't have the english language in the game
can any one upload the files folder located here for me :
.......\Silent Hunter 5\data\LngGameData\English
please help me I would be very gratefull
thanks
Captain Farid
03-03-12, 02:31 AM
Hello again!!!
I have a problem in Campaign: (Triumph Of The Wolf pack). My Mission is: (Sink 150,000 tones of allied supplies from HX/HXF convoys using wolfpacks.)
I don't know what kind of ships should i sink.
Can somebody help me?
Thanks a lot!!!
No one know what should i do???
I'm stuck for a month!!!!
Hello all!
Firstly i'd like to say that I love Silent Hunter 5, it has a steep learning curve but i'm getting used to it gradually.
Main thing I need help with is basically finding where ships are. I know all about the red squares etc, but i've seen videos etc of where people have blue and black lines coming out from their ship, now I know that the blue ones are warships and the black ones are merchent ships. Only problem for me is, I don't actually have any of those lines appear. I've tried using the sound guy and using his abilities, but that doesn't seem to work, surfaced or submerged.
Any help would be greatly appreciated, or screenshots of where the button is to enable it would be amazing!
Thanks! :salute:
EDIT: Nevermind, figured it out!
7Infanterie19
03-19-12, 08:14 PM
I searched the thread first, but couldn't find anything about this.
This is in regards to re-equipping your boat with the supply guy in port. I remember long ago being able to load torpedos using a quick method like a key and mouse combination, rather than slowly dragging and dropping the torpedo into the available slots. Does anyone remember this or know how to do it?
Thanks ...
Well im a nub when it comes down to manual torpedo fire, but even if i have everything off, and realism = 0% i still have to manually input data or the watch officer says: Unknown contact, fire on my bearing. (I cant find German voices on my disk anywhere please help me!)
To install german voices you have to choose custom installation of the game and there you'll have the possibility to tick german voices. And if you can't hit anything with torpedoes even on the lowest realism settings the trick is when you lock the target in the periscope then you have to press spacebar again to unlock the target, but it's not unlock as such actually. After that the fired torpedo will run anywhere you'll aim your periscope at. And if you aim the priscope at the target then the torp will run that way withinh the firing solution. You simply press the spacebar twice, that's it.
7Infanterie19
03-20-12, 07:45 AM
To install german voices you have to choose custom installation of the game and there you'll have the possibility to tick german voices.
If you don't want to do a complete re-install, you can use Venatore's German U-Boat Crew Language Pack (second download from the top) and install it with JSGME.
http://www.silenthuntermods.com/forum/index.php?topic=519.0
7Infanterie19
03-20-12, 07:52 AM
No one know what should i do???
I'm stuck for a month!!!!
Don't forget to use the search engine to find things you need. It's very helpful. :up:
Here are two threads that speak about that mission:
http://www.subsim.com/radioroom/showthread.php?t=187501&highlight=triumph
http://www.subsim.com/radioroom/showthread.php?t=181805
Vigor1949
03-24-12, 03:13 AM
I finished in Operation Drumbeat the first sub-mission U-Boat Blitz.
Out of Torpedos.
Now I have to meet KM Nordmark (??) to refill and proceed to Second Happy Time.
Refuel is rejected by the commanders.
Can't find the refill point/ship/U-boat. HELP!
Trevally.
03-24-12, 04:38 AM
I finished in Operation Drumbeat the first sub-mission U-Boat Blitz.
Out of Torpedos.
Now I have to meet KM Nordmark (??) to refill and proceed to Second Happy Time.
Refuel is rejected by the commanders.
Can't find the refill point/ship/U-boat. HELP!
Did you refuel when you first arrived:06:
Did you go to the orange icon for refeuling:06: When you get there - the tanker set off - you must catch up with it and get within about 1 km before the option appears on your screen.
You can get a refuel with the first orange icon and then you can request one more - keep trying.
When you do get the ok it will appear in the marked area below
http://img688.imageshack.us/img688/1747/milkg.jpg
Vigor1949
03-24-12, 09:24 AM
Thanks for this great hint wirh map!
I will try later this day.
rgrdz,
Vigor1949
Did you refuel when you first arrived:06:
Did you go to the orange icon for refeuling:06: When you get there - the tanker set off - you must catch up with it and get within about 1 km before the option appears on your screen.
You can get a refuel with the first orange icon and then you can request one more - keep trying.
When you do get the ok it will appear in the marked area below
http://img688.imageshack.us/img688/1747/milkg.jpg
CharlieFoxtrot
03-24-12, 11:40 AM
All right guys, few questions.
- Is there any way to raise and lower the antennae? i'm pretty sure Magnum Opus does this, but idk if that's compatible with OHII.
- Is there a key to access your radio inbox?
- I have completed all of the missions in the first campaign, with the exception of weserubung- when does it give me the option to do that?
sorry fer the noobishness!:)
Vigor1949
03-31-12, 01:31 AM
Still puzzled how to reload in Drumbeat.
First refit in Zone 1 with U-398 worked fine.
After ending first submission Blitz, they state to refuell at KM Nordmark.
Now there is a German Tanker in Zone 3 of your map.
But no reload is psossible ther.
After Febr 1st I get the 3rd submission to catch tankers in Caribic without torps.
rgrdz,
Vigor1949
ptrells14
03-31-12, 05:45 PM
Lots of good info here, thanks! :DL
Kendan452
04-02-12, 05:32 AM
Hej
I´ve downloaded and installed Sober´s mod list for SH5. And i must admit that this is how the game should have looked like when it came out originally:rock:
Everything worked like a charm, whit only miner things that i could work out myself:up:
Only thing i seem to have a problem whit, is when i´m supposed to patrol a designated area. I don´t seem to get it done!
Without mods there has been no problem! Is the time spent on patrol different?
I usually spend about 48 hours patrolling the designated area in a 50 km radius.
Is it any different with the mods installed?
Any advice are welcome :yeah:
And tums up for the modders :yeah: you rock :rock:
Trevally.
04-02-12, 11:45 AM
I usually spend about 48 hours patrolling the designated area
Most are 72hrs with a radius of 70km:up:
Kendan452
04-03-12, 10:14 AM
Thank you, i´ll try that :salute:
Vigor1949
04-06-12, 11:11 AM
I found a simple solution: just refit at Willemstad Curacao !
I finished in Operation Drumbeat the first sub-mission U-Boat Blitz.
Out of Torpedos.
Now I have to meet KM Nordmark (??) to refill and proceed to Second Happy Time.
Refuel is rejected by the commanders.
Can't find the refill point/ship/U-boat. HELP!
RundownJet
04-13-12, 06:31 PM
Well, Ive hit a Brick wall...Eh
Im having issue's installing mods like Equipmentupgradesv1.4bythebeast & Open Horizions v1.8.. I can install mods like Critical hits, accurate flags and a fistful of emblems because there all set with destination folders inside for ex. CriticalHitsTorpedos/data/library/torpedoes_g7a-e. Those are the ones i can install. BUT when its like this. Openhorizons.rar/a load of files,configs, and whatnot. Those i Cant install because i put'em in a folder, In MODS then activate using JSGME then load game.. Nothing works, No extended Campaign. So if some can tell me how to install it and in a step by step way. That would be great...Eh?
(Another One-Liner! You might be Canadian If...You Know which leaves to use for Toilet Paper:haha:)
Trevally.
04-14-12, 04:41 AM
You need to unpack the mods after you download them.
Google "7zip" and download this app to unpack the mods.
Then watch this Stoianm vid to see how to install http://www.subsim.com/radioroom/showpost.php?p=1629507&postcount=26 :up:
RundownJet
04-14-12, 11:22 AM
Thanks, I'll go watch those. But Isn't WinZip the same as 7zip?:hmmm:
Because when i open the zipped file for, Accurate Flags. It has the mod name/data/where it needs to go..But when i open Open Horizons with winzip like the other mods. Its just a jumble of configs, And whatnot...Eh?
(Finally Fixed It. Extracting the files to a temp. place seems to be my failing to-do! Thanks for the video tip, Made me see what i did wrong...Eh?)
Kaleun Kongo
04-15-12, 05:06 AM
thx
Hi, Since they removed the compass on Silent hunter 5, how can i do to know my bearing? or if there is a way to see a compass with the cardinal points.
My question is without using any mod, i don't think is impossible to know my bearing (without moving) on stock game.
I tried the mod "the dark Wraith" but i only have version 1.1 so the compass doesn't work.
TheDarkWraith
05-21-12, 09:08 PM
Hi, Since they removed the compass on Silent hunter 5, how can i do to know my bearing? or if there is a way to see a compass with the cardinal points.
My question is without using any mod, i don't think is impossible to know my bearing (without moving) on stock game.
I tried the mod "the dark Wraith" but i only have version 1.1 so the compass doesn't work.
Well then you need to upgrade! http://www.subsim.com/radioroom/showthread.php?t=166093
Current version is v6.9.0. You have much to discover :yep:
quink99
05-21-12, 10:06 PM
Hi, Since they removed the compass on Silent hunter 5, how can i do to know my bearing? or if there is a way to see a compass with the cardinal points.
My question is without using any mod, i don't think is impossible to know my bearing (without moving) on stock game.
I tried the mod "the dark Wraith" but i only have version 1.1 so the compass doesn't work.
Sagara,
It's a little confusing but I think your saying that you have not yet updated the stock game to version I.2. If this is the case should update the game to the current version, version 1.2, first. If you don't, you are almost guarenteed lots of challenging problems. You can do this by going to the Silent Hunter 5 main folder and then >Support>Game Updater>GU,exe and click on it. That action will bring to date.
Next I would highly recommend you install The Dark Wraith's most recent TDC MOD which is NewUIs_TDC_6_9_0_ByTheDarkWraith. It can be found Here;
http://www.gamefront.com/files/21026410/NewUIs_TDC_6_9_0_TheDarkWraith_7z
Next, go here;
http://www.subsim.com/radioroom/downloads.php?do=file&id=3069
.........and you will find what, I think, is the best compass and steering MOD available for SH5. This, too, should be installed with JSGME.
These two MODS should resolve your problems.
ok thanks, I still don't understand how they can release a naval game without compass
tinygirl
06-10-12, 12:43 AM
Again, sorry if this has been asked before, but how do I order to return to the plotted course? It's driving me nuts.
on the bottom left side there is a small button that you can press to return to course
tinygirl
06-10-12, 01:48 AM
Hot do you tell the deckgun crew to fire at will? I'm tired of firing manually.
No depth-sound meter?
on the left at the bottom you'lll find a tiny button put the mouse cursor over it and it'll tell you that it's the depth meter then click on it and it'll give a ping and you'll hear how much under your boat
cfsflyer
06-25-12, 09:23 PM
Hi everyone, I have a question that I am unable to find a answer for. My external torpedoes, how do I access them? I ran out of torpedoes and noticed that I still have one external fore and aft, but am unable to gain usage of them.
lilpooper
06-25-12, 10:26 PM
Hi everyone, I have a question that I am unable to find a answer for. My external torpedoes, how do I access them? I ran out of torpedoes and noticed that I still have one external fore and aft, but am unable to gain usage of them.
You must surface the boat. Then you drag the torpedo from the storage to internal storage using your mouse. It takes a long time to transfer and you're supposed to remain surfaced for the whole time (but I've seen a glitch where sometimes you can submerge).
And thats pretty much all there is to it.
To control depth manualy or better hold a depth in deep water you have to put strg/contr and select 0 m(or feet dont know i play german version).Now your boat should hold the depth best it can do it i think.In may oppinion all other fixes (surfacing,go to periscope depth)are useless.Now you can move in silent mode without sinking :D.I play with A.I. difficult mod and the destroyers drive instantly to your position when you drive higher than 1 in other words you never could get them off.Glad i found that out by trying after only 30min.
Hope this is a help for them who dont now this.For me that bug was the frustradingst one because this makes the game realy unplayable.So frustrading that it forces me to post a reply :D.
P.S. If this tip exists allready than hey another chance to find out how to control the "without mods nearly uncontrolable beast called silent hunter 5" for unlucky unknowing like me.
When going to the sound mods available on this sight, is there anything special I have to do to download it, or does it automatically attach itself to the sound folder in the game and work? THANKS:timeout:
Sailor Steve
07-04-12, 09:10 AM
When going to the sound mods available on this sight, is there anything special I have to do to download it, or does it automatically attach itself to the sound folder in the game and work? THANKS:timeout:
All mods come in a zipped folder. You have to use a program such as http://www.7zip.com/ to open that folder. You can then move the Data folder inside into your SH5 folder and overwrite the existing one when it asks. Better is to use JSGME http://www.subsim.com/radioroom/downloads.php?do=file&id=3559 to install mods. That way you can tell if it might interfere with other mods and if you end up not liking it you can easily remove it again.
cfc3612
07-06-12, 08:40 PM
Question I am doing Recon Narvik naval base and I see the camera icon and when I get there I dont know what I need to do I circled it a couple of time and nothing HELP me Please:/\\!!:/\\!!:/\\!!:/\\!!:/\\!!
sidslotm
07-08-12, 08:25 AM
Question I am doing Recon Narvik naval base and I see the camera icon and when I get there I dont know what I need to do I circled it a couple of time and nothing HELP me Please:/\\!!:/\\!!:/\\!!:/\\!!:/\\!!
Hi, just did this one, it's a matter of being right one the camera icon and looking through the scope and finding the single object that needs photographing, then click, done.
SFSchmidt
07-14-12, 09:16 AM
As i am quite new to silent hunter, i am going through career, in the campaign, total germany, where you have to sink 100.000 tons of shipping South of ireland, do you have to go All the Way back to Bremen to resupply? I cant get resupplied at sea because the request is denied? Any experiences on this? :)
volodya61
07-14-12, 09:37 AM
As i am quite new to silent hunter, i am going through career, in the campaign, total germany, where you have to sink 100.000 tons of shipping South of ireland, do you have to go All the Way back to Bremen to resupply? I cant get resupplied at sea because the request is denied? Any experiences on this? :)
Welcome aboard SFSchmidt!
Resupply is available in the Operation Drumbeat campaign of the stock and also in the Monsun Gruppe campaign of the Open Horizons II..
http://www.subsim.com/radioroom/showthread.php?t=196873
SFSchmidt
07-14-12, 11:43 AM
Okay thanks, so frankly i need to get to the closest german occupied port to resupply and refit, as it is my understanding that it is not possible in neutral ports, is this correct? :)
I appreciate your help. :)
volodya61
07-14-12, 12:38 PM
Okay thanks, so frankly i need to get to the closest german occupied port to resupply and refit, as it is my understanding that it is not possible in neutral ports, is this correct? :)
I appreciate your help. :)
Resupply you can get in any German port but refit only in your base port..
steves77
07-18-12, 06:18 PM
Hey, just got this game and trying to do the tutorial campaign.
????
The time compression it wants me to go to is 1024.......
I can only set it as high as 32.....
and its saying that I have not completed that part??? LOST???
Maki4444
07-19-12, 09:11 AM
Hey guys. I am waiting for the OHII v2 to ocme out, and untill then I am brushing up on some knowledge.
One tactic eludes me. In the movie Das Boot (I am sure almost everyone has watched it ;) ) there is a scene where the boat performs a surface attack in the fog. The boat is speeding towards the convoy, the convoy is moving, and they fire torpedos and HIT. So my question is......has anyone tried this in sh5?? With manual targeting and full realism ofcourse??
My other question is. I have been watching stoianm1 tutorials. Stoianm always takes one reading and gets everything right. As far as I can see he eyeballs the stadimeter, but still gets right measurements. When I calculate, I have to make adjustmets a lot of the time, if I don't, ,my eels miss. Now I am not a noob and I have sunk my fair share of ships.
My point is.....does anyone else have the feeling his instruments aren't working quite so right??
The same thing is with the 4 bearings method. I posted a thread about this a while back, but no matter what I do........no matter....I always get the 4th bearing wrong. It's not my fault I do everything in the video......the target is sometimes 3000 meters away. Good course but not good distance.
ronjonthobi
07-19-12, 09:30 AM
graschoijxklzhej gw7gfeyi gy gdrtsxyguifgtse6xuotfdtearwus][
Trevally.
07-19-12, 02:01 PM
Hey, just got this game and trying to do the tutorial campaign.
????
The time compression it wants me to go to is 1024.......
I can only set it as high as 32.....
and its saying that I have not completed that part??? LOST???
If you goto your nav map - you can set TC higher than 32.
32 is the limit when in 3d mode:up:
Welcome to subsim btw:salute:
Hey guys. I am waiting for the OHII v2 to ocme out, and untill then I am brushing up on some knowledge.
One tactic eludes me. In the movie Das Boot (I am sure almost everyone has watched it ;) ) there is a scene where the boat performs a surface attack in the fog. The boat is speeding towards the convoy, the convoy is moving, and they fire torpedos and HIT. So my question is......has anyone tried this in sh5?? With manual targeting and full realism ofcourse??
My other question is. I have been watching stoianm1 tutorials. Stoianm always takes one reading and gets everything right. As far as I can see he eyeballs the stadimeter, but still gets right measurements. When I calculate, I have to make adjustmets a lot of the time, if I don't, ,my eels miss. Now I am not a noob and I have sunk my fair share of ships.
My point is.....does anyone else have the feeling his instruments aren't working quite so right??
The same thing is with the 4 bearings method. I posted a thread about this a while back, but no matter what I do........no matter....I always get the 4th bearing wrong. It's not my fault I do everything in the video......the target is sometimes 3000 meters away. Good course but not good distance.
He practiced many times im sure:O:
If you have time - take many readings and fire one or two torps.
If you have no time - take one reading and fire a full salvo:up:
steves77
07-20-12, 08:32 PM
[QUOTE=Trevally.;1911470]If you goto your nav map - you can set TC higher than 32.
32 is the limit when in 3d mode:up:
Welcome to subsim btw:salute:
Gotcha!!
Thx for the help:D
Maki4444
07-22-12, 04:03 AM
Well I guess practice makes perfect then, thanks for the tip :know:
Another "How do I" How do I make a signature for my posts??
Trevally.
07-22-12, 05:21 AM
Another "How do I" How do I make a signature for my posts??
Goto - "User CP" (top left of page)
pick "Edit Signature"
Add just like any post:up:
HennivR
07-25-12, 11:31 PM
Hi all,
I have the MightyFine Crew Mod 1.2.1. installed. I mention this because I do not know what causes the problem.
Sometimes, when I'm on the bridge and one man stands too close to the hatch, I cannot open to dive. The situation then do not change for the better afterwards.
Am I missing something or is it a glitch with this mod.
Kind regards,
HennivR
Hi all,
I have the MightyFine Crew Mod 1.2.1. installed. I mention this because I do not know what causes the problem.
Sometimes, when I'm on the bridge and one man stands too close to the hatch, I cannot open to dive. The situation then do not change for the better afterwards.
Am I missing something or is it a glitch with this mod.
Kind regards,
HennivR
Hi HennivR,
I dunno about this glitch, if it is related to MightyFine Crew Mod and how to solve it. But as a workaround, have you tried teleporting under deck when you are stuck on the conning tower? Most custom UIs do feature teleporting.
HennivR
07-30-12, 11:51 PM
Tx mate,
I've not yet played with the custom ui's. I like like my original map view a lot (yes I know it's for the non brave-hearted) as I always know exactly what's going on around me.
I'll try these various ui mods as I really hate the fact that I have to crawl through the hatch first before I can dive. Sometimes when things get hot, my laptop slows down quite a bit and then it's even more awkward to get inside.
Regards,
HennivR
TheDarkWraith
07-31-12, 12:39 AM
Tx mate,
I've not yet played with the custom ui's. I like like my original map view a lot (yes I know it's for the non brave-hearted) as I always know exactly what's going on around me.
I'll try these various ui mods as I really hate the fact that I have to crawl through the hatch first before I can dive. Sometimes when things get hot, my laptop slows down quite a bit and then it's even more awkward to get inside.
Regards,
HennivR
If you choose the SH5 enhanced version of my UIs mod (there are 3 UI versions to choose from - SH5 enhanced, SH3, and SH4) everything will be familiar to you except that there will be more features and things to click :up:
HennivR
07-31-12, 06:22 AM
Thank you so much my friend,
I've just installed MMM which uses most of your mods & ui interfaces and I find it awesome to say the least. And I still have my map update with what's going on around me. The only thing I don't like are the German voices - I'm not to keen on that.
Tx for all the hard work & long hours you put in to make this sim more enjoyable. Also tx for the advice to getWindows running better with this sim - it REALLY but REALLY works!!!
As for me, I like all the eye candy and intelligent ai, but I do not like to be totally in the dark as to what's happening around me like in the real world - I'm just not that much of a hard core sub simmer.
Kind regards,
HennivR
bill clarke
08-01-12, 06:12 AM
Hi all just bought the game last week. Trying to get used to it.
How do I turn the boat?, when I hit the right arrow key it just gives me a 5 degree turn.
Also, at 13 metres depth, my scope hardly breaks the surface, and I cant get it to go up any further. What's wrong?
Thanks.
HennivR
08-02-12, 12:02 AM
Hi,
I'll try to answer til someone else give a better answer. On my mod setup, "[" or "]" gives you full rudder deflection. "'" resets it to midway again.
As for the periscope, in rough seas, click the small button to the right of your speed setting (at the left bottom of your screen). It will open a more detailed speed & depth setting menu. Now click on "10" for your new depth and your scope will rise above the water.
Please note that you will be easier to be detected.
Keep well my friend,
HennivR
bill clarke
08-02-12, 05:11 AM
Thanks mate :up:
Just wanted to say thanks to the people who posted tips, a lot of these were useful in figuring out how to actually kill things with torpedoes!
bill clarke
08-17-12, 01:17 AM
Some new Q's,
In my current campain I used up all my torps so headed home, took on a convoy on the way home.
Got no hits from the deck gun, but took hits from a DD. Anyway hull integrity is 14%, I got back to Kiel, and hit refit wich refilled my tubes but did nothing to repair the sub.
How do I get repairs done, and how do I continue the current mission.
volodya61
08-17-12, 01:29 AM
Some new Q's,
In my current campain I used up all my torps so headed home, took on a convoy on the way home.
Got no hits from the deck gun, but took hits from a DD. Anyway hull integrity is 14%, I got back to Kiel, and hit refit wich refilled my tubes but did nothing to repair the sub.
How do I get repairs done, and how do I continue the current mission.
To repair the hull, you must press the middle button - End patrol rather than the top - Refit..
bill clarke
08-17-12, 02:12 AM
Thanks mate, but can I continue with my current mission?, if so how ?
volodya61
08-17-12, 02:17 AM
Thanks mate, but can I continue with my current mission?, if so how ?
What you meant? Primary or secondary mission?
bill clarke
08-17-12, 04:02 AM
Ah, primary I think. I have to sink 50,000 tons of shipping off the coast of England.
As I said, I expended all my torpedos and had hull damage. When I got back to Kiel I hit refit.
That gave me more torpedos, but hull damage still showed 14%.
When I went to the officer standing on the dock in the pen, and spoke with him the options were the same as when I first went on patrol.
volodya61
08-17-12, 04:15 AM
Ah, primary I think. I have to sink 50,000 tons of shipping off the coast of England.
As I said, I expended all my torpedos and had hull damage. When I got back to Kiel I hit refit.
That gave me more torpedos, but hull damage still showed 14%.
When I went to the officer standing on the dock in the pen, and spoke with him the options were the same as when I first went on patrol.
Well, click the button - Request mission and going to your next patrol.. your primary mission is steel with you :up:
Trevally.
08-17-12, 07:11 AM
Ah, primary I think. I have to sink 50,000 tons of shipping off the coast of England.
As I said, I expended all my torpedos and had hull damage. When I got back to Kiel I hit refit.
That gave me more torpedos, but hull damage still showed 14%.
When I went to the officer standing on the dock in the pen, and spoke with him the options were the same as when I first went on patrol.
Yes - you can end patrol and fix up your boat as often as you like. The mission will stay until date is up or you finish it:up:
alildevil
09-01-12, 08:51 PM
How to go up the ladders
I see a lot of people are having trouble with this. I did too initially. The key is to not look up too much. Look at the ladder, a couple rungs above eye level - not the hatch above.
Slightly different method, but works the same...
As I go towards it, I line up my mouse cursor on one of the red valve's thats in the background behind the lader, and I always go up each time without any problems. Most of the time im starting to head up before I am actually facing the ladder.
Wish they would have aligned the ladders from going to the bridge to the outside instead of that little stop off by the observation perescope.
Here's some help for the new SH5 Captains having problems with the TDC.
I'm not using any different TDC, just the stock SH5 TDC. No spread dial. No manual input. It took me a long time to figure this out to rack up tonnage. I had so many wild shots I figured SH5 was broken so bad it would never work. Wrong... it was just me. :har:
Unless I plan on using the deck gun I stay in the CON with the Attack scope. You never know when you'll have to dive to get out of harms way.... fast. Escorts can pop up alone out there or with a large convoy....... or as I've seen, 3 Escorts with as few as three merchants.
1. Up scope, find and look at your target. Make sure where your target is. Don't try and shoot with the fore tubes if it's past sub center and a bit behind you. If it is, use the aft tube.
2. Move scope so Lock shows. Click to Lock and then Break Lock. Now the Menu will come up. Turn TDC On. Lock again and the Recognition manual show. I check to see ship type first. Type shown will not always be what your target is in the scope. Click on ships to match your target.
[You can do the other requirements too if you want but they are not neccessary unless you're using manual targeting... which we're not.]
3. Check draft of target. Set your torpedo depth to what you want. Set pistol to Impact or Magnetic. Magnetic is always the preset. Set torpedo's speed if it's steam powered. [Make sure you set it to Fast if your target is an Escort and at 1500 meters or closer. Hey, it works very well for me this way.]
You can actually preset the depth before hand for tube 1, and so on for the other three. Then go back to tube 1, or whatever torpedo you want to use, and after you fire it the others will still be at the setting you gave them. I do this so I can fire the other tubes faster to simulate using the missing Spread Angle. I don't even change the depth setting if I'm firing at an Escort. Only one torpedo on magnetic impact will usually sink an Escort. Tho sometimes a second will be needed.
[Check the Crew/Torpedos for a reminder of what you initially selected before you left base, and which tube the Reserves will load to. I do this to make sure when I've selected different torpedo types to be loaded.]
Now back to the Scope.
4 Break Lock. Then turn off TDC. This you must do... you must not forget it. If you do forget to turn it off, your torpedo will be a wasted wild shot. Now with TDC off, line up the yellow torpedo track, with the numbers, to the spot on the target ship you want to hit, and then fire. Hopefully you'll see a strike. If not and there's no track or numbers, you forgot to turn off the TDC. Menu will show Turn TDC On [which is what you want to see before you hit Fire].
Do the same for every torpedo launch and you'll be sinking ships until you run out of torpedos.
There's probably something I didn't include, but I'm sure someone will add a step I missed. Feel free to do so. And I hope it's not to confusing. ;)
Note: Practice this in the Historical Missions before you start your Campaign for obvious reasons.
Good luck Captains. :salute:
Tempest
09-24-12, 02:11 AM
I am in the "Happy Times" campaign and am close to fulfilling all tonnage requirements. What is the easiest way to intercept the target once I am given its last known position?
Cybermat47
09-24-12, 02:14 AM
I am in the "Happy Times" campaign and am close to fulfilling all tonnage requirements. What is the easiest way to intercept the target once I am given its last known position?
Plot a new course. You will notice a lighter copy of the contact's icon move. plot a course to where it and the new waypoint meet. then, plot another waypoint from the last, heading towards the contact's last known position.
Here's another way to intercept a contact. Practice in a single mission tho so you get used to doing it this way.... but only if you want to. Works great even tho it is a bit of a cheat. ;) :D
Scroll in so you are closer on the nav map and have one way point ahead of you that's still on the screen. Raise TC to no more than 32. With TC at 32, or lower [lower is good the closer you get], click on and hold the waypoint so you can move it with your mouse. You'll see the direction the contact is moving, so just move your waypoint around so you have an intercept. When the contact pops up as a ship you're all set. You can adjust and/or extend your sub's course accordingly for using the deckgun or a torpedo shot.
Edit: photos and more added.
Here's what I do for a target:
http://img.photobucket.com/albums/v64/GT182/TDC-1.jpg
Click on Turn TDC ON.
Use your mouse to Lock, and again to Break Lock. You should now see the box to Turn TDC On. Never mind will be at the bottom and will shut off TDC. So be careful you don't shut it down.
http://img.photobucket.com/albums/v64/GT182/TDC-2.jpg
Click Turn TDC On and Lock again. Now you'll see the Recognition Manual. Identify the ship and get the info you need. I get the ships draft to set my torpedo depth. Now Break Lock. Now look in the box and it will say Turn TDC OFF. Click on it to turn it off. Now all you have to do is line up where you want to hit the target. OFF is is a must. You want to see Turn TDC ON so your torpedo will go straight and true to the target. I usually use Shift/Space to fire off a torpedo. It's faster than using the mouse to click on Fire. ;)
Works 99.9% of the time. Escorts can be a bugger as they'll speed up and/or slow down, turn, or even stop. Let them get close, within 700 meters or less, and fire a steam powered torp set to FAST. They can't do a thing but blow up.
Practice this in a Single Mission so you get the hang of it, then...... Sink em all.
Good luck. :salute:
CrabMan
10-11-12, 08:43 AM
ive been deep charged and my hull integrity is 45%, and both diesel and electric motors on 0 (zero), the crew will repair this or im stuck in the middle atlantic ocean?? and i cannot call for resuply!!:arrgh!:
please for an advice, tnx
They will repair them in time. Let them do their repairs and get back to port, but stay away from the enemy if you can. ;) You can increase TC to make it go faster.
CrabMan
10-11-12, 09:35 AM
but problem is that crew already reparied pump, batteries, compresor etc..., but both engines are still on 0%, after 5days, so i think i must reload the game and that s.cks :/\\!!
sry for my english:know:
CrabMan
10-12-12, 11:42 AM
helloo, in happy times, is there only atlantic air gap mission??
volodya61
10-12-12, 12:10 PM
helloo, in happy times, is there only atlantic air gap mission??
Other missions will be available later :up:
Sich Rifleman
10-13-12, 04:08 AM
Walking forward or backwards on the sub is very slow for me. But not going sideways. Is this normal, or...?
volodya61
10-13-12, 07:02 AM
If you use stock keyboard controls:
W - Move forward
Shift+W - Move forward fast
Shift+S - Move backward fast
Shift+A - Strafe left fast
Shift+D - Strafe right fast
also right click (mouse) and you will be able to be rotated with the mouse :up:
CrabMan
10-13-12, 07:35 AM
Other missions will be available later :up:
but when?? atlantic air gap ends on 31january 41, and im on 2february and nothing appears :06:
volodya61
10-13-12, 08:03 AM
In this case I don't know..
They should be available from October-November, 1940-th..
Sich Rifleman
10-14-12, 02:06 PM
Is there a key to get the crew off deck, to enable submerging. Physically entering the interior of the submarine is tedious.. I'm using TDW's New UI.
CrabMan
10-14-12, 02:13 PM
Is there a key to get the crew off deck, to enable submerging. Physically entering the interior of the submarine is tedious.. I'm using TDW's New UI.
shift+u
volodya61
10-14-12, 03:12 PM
Is there a key to get the crew off deck, to enable submerging. Physically entering the interior of the submarine is tedious.. I'm using TDW's New UI.
shift+u
No.. there isn't..
shift+u used to unstuck avatar if you are stuck..
If you're using TDW UI you can use teleport..
Look at OptionsFileEditorViewer located in NewUI\data\Applications.. section Teleporting..
XDugginX
10-19-12, 12:49 PM
My watch officer wont go below deck when i submerge, I know this because i see him still on the deck gwhile submerged, I cant run silent because of it, is this a bug? i purchased the game through steam.
scratch that, got it
volodya61
10-19-12, 01:08 PM
Is your game patched to v1.2?
reignofdeath
12-04-12, 11:16 PM
Plot a new course. You will notice a lighter copy of the contact's icon move. plot a course to where it and the new waypoint meet. then, plot another waypoint from the last, heading towards the contact's last known position.
Can you expand on this more? Maybe pictures?
Scümbagfuhrer
01-02-13, 06:52 PM
How to tune the radio into specific frequency? trying with mousewheel and nothing happened. Also, where is the sub's restroom loacation? It haunted my mind since yesterday! :doh:
How to tune the radio into specific frequency? trying with mousewheel and nothing happened.
What UI mod are you using?
Also, where is the sub's restroom loacation? It haunted my mind since yesterday! :doh:
Here (http://www.subsim.com/radioroom/showthread.php?p=1982185#post1982185) :03:
Scümbagfuhrer
01-02-13, 10:03 PM
I'm not using any UI mods, btw thanks for the info :D
Fish In The Water
01-02-13, 10:28 PM
Also, where is the sub's restroom loacation? It haunted my mind since yesterday! :doh:
Here (http://www.subsim.com/radioroom/showthread.php?p=1982185#post1982185) :03:
Yes, it's finally arrived so now we don't have to 'hold it' any more. :D
thesilentsub
01-03-13, 04:39 AM
Is there anything I could do to improve my framerate as I seem to be lagging quite a lot and I'm playing on low graphics quality even though I have 6GB of RAM and 2GB of graphics memory.
Are there any mods that i should install to improve my FPS or improve the game overall?
Glock30Eric
03-01-13, 09:15 PM
Hello all,
I went on patrol longer than the missions. I completed the missions and ignored to return submarine base and stayed on patrol for a while. I decided it was time to go back to home-port but I couldn't end patrol or refit. How can I end the patrol? I went to small naval base and I still get same result: no end patrol option or refit.
Did I made a mistake by disobeying the order to return the base? LOL.
THE_MASK
03-01-13, 10:05 PM
Your base has been moved , look for the submarine icon . This is your new base .
http://www.subsim.com/radioroom/showthread.php?t=179959
Glock30Eric
03-02-13, 05:13 PM
Your base has been moved , look for the submarine icon . This is your new base .
http://www.subsim.com/radioroom/showthread.php?t=179959
Been there with the same result. :(
Gunsilnger
04-23-13, 12:04 PM
Hey guys, so I've read all 44 pages here and I've learned quite a bit.
I saw a couple questions that didn't have answers so I thought I'd take a crack at 'em. I noticed someone asked about being charged by destroyers, and what to do. Well, there are some variables that will effect your course of action. Depending on your heading, the range and speed of the charging destroyer and whether they know your exact location or not, there are a couple options: I usually will check to see if I have time to swing the boat around to line up for a bow shot. If there's time I'll aim whichever tubes are closest (bow or stern) and try and get on a 0/0 course, meaning they're either a perfect 180 degrees behind me, heading at me at 0 degrees, or directly in front of me, also heading 0 degrees. Once I get lined up and I'm sure they're hell-bent on maintaining course, I'll fire one or two, at high speed. I've had great success with this method, most times they drive right into my Eels. As soon as my shots leave the tubes, I change direction and crash dive, relocate and come back to scope depth to reevaluate the situation.
If the destroyer is too close to line up for a shot, then the only option is to crash dive, at max speed, all while varying course. Sometimes you can shake em enough to get away and line up for a shot.
Good Luck!
rob zombie
04-23-13, 10:54 PM
thx for the tips
JacobiMian
04-24-13, 02:02 AM
Hey everyone,
I've just started the first mission of the first campaign running 100% realism (along with the Real Navigation mod). Near the coast of Poland I've run into two British B-class destroyers, seeming to head towards one of the docks there, with one about 500m ahead of the first. I have the game saved before I am spotted by them. But I've received a radio message from high command saying to "investigate" the warships in my area (referring to the two destroyers). I would ask what the best way to approach this situation is. Submerged, I am not fast enough to chase them unless they detect me and start heading towards me. Even my maximum surface speed is probably too slow. I could maintain a safe distance but I wonder if that counts as "investigating" them. Perhaps I could try my best to predict their probable course and meet them at where they end up without being detected?
I hope this counts as a "tactics" question.
JacobiMian
04-25-13, 12:03 AM
Nevermind, the problem fixed itself:
The destroyers decided to go near a port and just park there. All I had to do was sneak up on them from the side. Even when the first one was hit the second didn't even move away or even seem to notice. I hope that wasn't a glitch or problem with AI. :hmmm:
Gunsilnger
05-02-13, 09:16 PM
Hey guys I wanted to add my method for estimating fuel usage. Keep in mind I'm still pretty new so some of my tricks could be common knowledge for some of you.
I recently turned my realism up with fuel being one of the aspects. I spent the whole game so far planning to up the realism so I'm already in the habit of using the "half speed" setting to save fuel. Anyway I set course and left port and soon realized, I have no idea how far I can go regardless of speed setting.
Then I did what any good Captain would do: Keep calm and use math!
So I looked at my fuel gauge and was at 98%.
I then used the ruler to measure how far I'd traveled from port, 321 Km at half speed. Then using the formula of "321km=2% fuel", I broke down my plotted path into 321 Km sections all the way to my destination.
I came up with an estimate of 89% fuel remaining upon reaching my destination over a course of 1950 Km.
When I reached my assigned destination, I had 89% fuel remaining right on the money. :D
Fuel usage will of course change and be harder to estimate if you need to put the boat through maneuvers, or have to change speeds.
Hope this is helpful! Happy hunting!
VacantName
05-10-13, 03:17 PM
How do I find my boat's name?
I was U-35, according to messages from Bdu. I haven't changed boats, but I have installed a couple of new mods while I was last in the bunker (notably TDW's UI and a few of the optional add-ons for it) and now I don't seem to be getting any radio messages that pop up on my screen before, but in the list I get from the 'radio messages' button I seem to have a couple addressed to U021, and so I'm not sure if my boat's name has changed for some reason or if I'm just intercepting messages meant for another boat.
EDIT: Nevermind, turns out I am getting messages but they're only in my Captain's Log, and I am still U-35. Still would like to know if my boat's name can be found anywhere other than messages, though...
volodya61
05-10-13, 04:01 PM
How do I find my boat's name?
...
EDIT: Nevermind, turns out I am getting messages but they're only in my Captain's Log, and I am still U-35. Still would like to know if my boat's name can be found anywhere other than messages, though...
If you are using NewUIs you can use OptionsEditorFileViewer (NewUIs/data/Applications) to change captain's and sub's names :up:
Akula4745
05-11-13, 04:03 PM
Some good refresher tips in this thread! My thanks to all!
VacantName
05-12-13, 07:49 PM
If you are using NewUIs you can use OptionsEditorFileViewer (NewUIs/data/Applications) to change captain's and sub's names :up:
How is this done? When I open that up there's not very much there at all, nothing with any u-boat names in or that looks like it might affect a u-boat name, and the option to load anything is greyed out :hmmm:
^^^^with the fileviewer, open data/script/menu/TheDarkWraithUserOptions.py, and the application will build up all the different tabs where you will find the right tab to change hull number and capt name :salute:
VacantName
05-13-13, 01:50 PM
^^^^with the fileviewer, open data/script/menu/TheDarkWraithUserOptions.py, and the application will build up all the different tabs where you will find the right tab to change hull number and capt name :salute:
Nope. Still nothing. I did find another app though, called Ships Journal Editor (in NewUIs_TDC_7_3_0_ByTheDarkWraith\data\Applications \Ships Journal Viewer-Editor). Is that what you guys were talking about? I can actually change stuff in that, though I haven't loaded the game up to see if it actually has any effect yet...
Also, how can I change my key bindings, as I don't think my capture screen button is working? And once that's done, where are screenshots stored?
volodya61
05-13-13, 03:02 PM
Nope. Still nothing. I did find another app though, called Ships Journal Editor (in NewUIs_TDC_7_3_0_ByTheDarkWraith\data\Applications \Ships Journal Viewer-Editor). Is that what you guys were talking about?
No.. You need OptionsFileEditorViewer..
How to - http://www.subsim.com/radioroom/showthread.php?t=202346
Also, how can I change my key bindings, as I don't think my capture screen button is working?
SH Keymapper - http://www.subsim.com/radioroom/showthread.php?t=168297
And once that's done, where are screenshots stored?
Screenshot in game - Ctrl+F11, screens in the game root folder..
And if ctrl+F11 isn't working, meaning you don't see any screenshot in your root folder, it's because of admins rights.
Run the SH5.exe with admins rights, and you'll see them next time...i had this exact problem with SH4.
I run JSGME too with admins rights.
VacantName
05-13-13, 07:16 PM
No.. You need OptionsFileEditorViewer..
How to - http://www.subsim.com/radioroom/showthread.php?t=202346
SH Keymapper - http://www.subsim.com/radioroom/showthread.php?t=168297
Screenshot in game - Ctrl+F11, screens in the game root folder..
Thanks :up:
Solidsnake2234
05-14-13, 06:26 PM
Can't End your Patrol Mission? Gone back to your base and can't dock anymore. Well you have been resigned to a new base.
Open up the nav map and look for a symbol on one of the other Naval bases that looks like a Submarine. This is now your new base... So you have to land there.
Yes it would of been nice if BDU told you this.... But you know sometimes things happen.:rotfl2:
This is the issue I am having. Problem is, I AM at my new port (Wilhelmshaven). Whenever I attepmt to "End Patrol, I am brought back to the standard Character view inside the sub. Do I have to manually pull into the Sub Pen first, then end patrol? Additionally...well I don't know how to put this, but...the sub pen is not there...physically I mean. According to the map it is there, but not in the physical environment.
Scümbagfuhrer
05-16-13, 07:26 AM
Hello, I know what I will say here is a bit out of topic, but my curiousity killling me. What's better, killed by bullet through your head, or being crushed by water pressure?
volodya61
05-16-13, 08:14 AM
Hello, I know what I will say here is a bit out of topic, but my curiousity killling me. What's better, killed by bullet through your head, or being crushed by water pressure?
Death is death, and it absolutely doesn't matter for what reason :dead:
VacantName
05-16-13, 10:18 AM
Is a VIIB's "Ahead Standard" setting supposed to be 14 knots?
It was 10 knots in my VIIA, and I'm not sure whether the change in speed is due to the new boat or a mod....
Death is death, and it absolutely doesn't matter for what reason :dead:
Tell it to a samurai :D
volodya61
05-17-13, 07:20 AM
Tell it to a samurai :D
:har:
It's a philosophy of life and death :hmmm:
Scümbagfuhrer
05-18-13, 05:20 AM
How long a merchant ship will sunk after taking a single torpedo? 1 day?
volodya61
05-18-13, 05:24 AM
How long a merchant ship will sunk after taking a single torpedo? 1 day?
It depend.. what Zones.cfg do you use?
bill clarke
05-23-13, 01:48 AM
My mouse doesn't have a wheel, how do I get the periscope to zoom in on a target?
Lightjockey1991
06-01-13, 04:02 PM
I Have a Problem when Playing SH5.
After playing a minute or 20, maybe 30, the whole game shuts down and Uplay also.
I've re-installed the game twice, but it didn't work.
Can Someone help me?
Thanks.
Mike
Scümbagfuhrer
06-06-13, 11:05 AM
Hello, now Im on mission "Force H", I want to ask some question, what type of battleship that I should sink? where can I find em? I've been patroling the "Force H" circle and only found some cruisers there
raymond6751
06-29-13, 02:18 PM
This is for those (most of us) who have not perfected hitting things with the torpedoes.
That longish ride through the harbors to get out to sea have another purpose besides sight seeing. You have the chance to try things out.
For instance, you can use those friendly ships out there for practice in guessing angles on the bow, range, and course/speed. Just don't fire.
You can test the amount of time your boat lasts on battery power at the various speeds. (once you get into deeper waters)
You can check out and test the mods installed, looking for the features mentioned and how they work.
You can look around the boat and talk to crew to get the morale boosts, instead of doing later at sea or forgetting.
You can review what type of equipment you have aboard and the features, range, speed, and so on.
For instance, I learned that running at 'decks awash' depth of the default of 7 meters (TDW UIC mods) means charging the batteries. That is important! I set mine for 8 meters and it still worked, mind you the depth meter read 7 all the time. What matters is that it was tested without the enemy being around.
I also want to test the crash dive, keys, depth, teleporting inside. (again TDW UI mod) and found that it didn't teleport me and so didn't dive. Not satisfied, I am continuing to play around with it until I learn exactly how to get down there fast. I don't want to die, lose a campaign, and then blame the mods!
The crash dive plan can be 'adjusted' in the file TheDarkWraithuseroptions.py file that can be found in the data\scripts\menu folder. Just do a search for "crash" and read. He (TDW) has put in all the necessary items. My mistake was teleporting to the observation scope position. I then realized it was raised at full speed!! To avoid breakage, I lowered it. Instantly put back on bridge as was intended. All I had to do was edit the .py file to teleport to the attack scope instead. It doesn't rise automatically.
So don't stare around and play seagull. Make it count.
:rock:
raymond6751
06-29-13, 04:31 PM
Hey guys I wanted to add my method for estimating fuel usage. Keep in mind I'm still pretty new so some of my tricks could be common knowledge for some of you.
I recently turned my realism up with fuel being one of the aspects. I spent the whole game so far planning to up the realism so I'm already in the habit of using the "half speed" setting to save fuel. Anyway I set course and left port and soon realized, I have no idea how far I can go regardless of speed setting.
Then I did what any good Captain would do: Keep calm and use math!
So I looked at my fuel gauge and was at 98%.
I then used the ruler to measure how far I'd traveled from port, 321 Km at half speed. Then using the formula of "321km=2% fuel", I broke down my plotted path into 321 Km sections all the way to my destination.
I came up with an estimate of 89% fuel remaining upon reaching my destination over a course of 1950 Km.
When I reached my assigned destination, I had 89% fuel remaining right on the money. :D
Fuel usage will of course change and be harder to estimate if you need to put the boat through maneuvers, or have to change speeds.
Hope this is helpful! Happy hunting!
Good stuff, Gunslinger
The question is whether sea state (high waves & wind) would play in that long range calculation. I bet it does! You also want to check if your speed is in nautical miles or km because the map is in km.
Roughly there are two nm per km.
I would never expect my math to be dead on after a long distance run, since weather should never be the same that long.
Time for trials, huh? This is the stuff I do when going out and returning home. No sense testing things under fire!!! :know: :hmm2:
BigWalleye
06-29-13, 09:56 PM
The Navigator has a command "Report range at current speed" which does just what it says. (I don't recall where this command is located, as I always use voice command, but it shouldn't be too hard to find.) Experiment with various speed settings during transition to your patrol area. Always allow time for the speed to settle after you change settings, as the Nav will only give you the range at current instantaneous speed, not the speed requested. Make sure you are in fairly calm seas. Then make a rough estimate of the distance from your patrol area to the refueling base you plan to use. R/L, RTB (at most efficient speed) + 10% (of total fuel range) is considered "Bingo", the point at which all offensive action should cease and the vessel should return home. Keep querying the Nav about range remaining so you know your operational flexibility, and adjust your plans if bad weather increases your fuel consumption. Always consider your fuel status when making tactical/operational plans.
Gunsilnger
06-30-13, 10:32 AM
Good stuff, Gunslinger
The question is whether sea state (high waves & wind) would play in that long range calculation. I bet it does! You also want to check if your speed is in nautical miles or km because the map is in km.
Roughly there are two nm per km.
I would never expect my math to be dead on after a long distance run, since weather should never be the same that long.
Time for trials, huh? This is the stuff I do when going out and returning home. No sense testing things under fire!!! :know: :hmm2:
Very good point, I didn't take varying weather into consideration, but I'd be willing to bet it'll have a huge effect, especially strong wind. I'll have to do a couple very long range tests in different weather conditions to get a better idea of how much the high seas, and strong wind effect range.
Thanks Raymond6751 :salute: for the heads up about the weather, this sim is so realistic, sometimes I forget that the environment has such drastic effects.
Happy Hunting friends!! :arrgh!:
DieReeperbahn
07-05-13, 07:08 AM
Good stuff, Gunslinger
The question is whether sea state (high waves & wind) would play in that long range calculation. I bet it does! You also want to check if your speed is in nautical miles or km because the map is in km.
Roughly there are two nm per km.
I would never expect my math to be dead on after a long distance run, since weather should never be the same that long.
Time for trials, huh? This is the stuff I do when going out and returning home. No sense testing things under fire!!! :know: :hmm2:
1.85km - 1nm :know:
Aktungbby
07-30-13, 03:18 PM
The Navigator has a command "Report range at current speed" which does just what it says. (I don't recall where this command is located, as I always use voice command, but it shouldn't be too hard to find.) Experiment with various speed settings during transition to your patrol area. Always allow time for the speed to settle after you change settings, as the Nav will only give you the range at current instantaneous speed, not the speed requested. Make sure you are in fairly calm seas. Then make a rough estimate of the distance from your patrol area to the refueling base you plan to use. R/L, RTB (at most efficient speed) + 10% (of total fuel range) is considered "Bingo", the point at which all offensive action should cease and the vessel should return home. Keep querying the Nav about range remaining so you know your operational flexibility, and adjust your plans if bad weather increases your fuel consumption. Always consider your fuel status when making tactical/operational plans.
could we not have mod to tel herr peltz to clutch the diesel to the generator to increase das boots range?
Aktungbby
07-30-13, 03:22 PM
Death is death, and it absolutely doesn't matter for what reason :dead:
water pressure of course gives you a moment to think 'aboot' it! how does on e type an oomlout any way?:arrgh!:
CaptChaos
09-16-13, 06:09 PM
46 pages of cracking advice and tips.
Thanks everyone :Kaleun_Cheers:
THEBERBSTER
09-24-13, 04:07 PM
Hi Guys
Here is a useful mod that increases the number of torp types available over the 2 in the stock game Check out Nauticalwolf's Torpedo Textures' and follow the links. The mod is available in 2 colours brown and grey.
Choose your torp load in the bunker and untick autoloading. When reloading you can choose your torp type and tube.
You need to untick autoloading each time you load the game.
If you are newbie don't disregard the electric torp as this can be useful for penetrating a target that is surrounded by a destroyer screen. As it is wakeless there is less chance of it being spotted and the target altering course. Although slower than the T I G7a the T III G7e has a very good range and will give you added time to turn and go deep.
Happy hunting
Mikemike47
09-24-13, 04:35 PM
The Navigator has a command "Report range at current speed" which does just what it says. (I don't recall where this command is located, as I always use voice command, but it shouldn't be too hard to find.)
I use voice recognition with shoot. I have seen others use more complicated programs. Haven't had a problem with shoot for SH3 to SH5 and the battlefield series.
Report range at current speed is:
data\cfg\commands.cfg
[Cmd257]
Name=Report_time_to_turn
Contexts=1
MnID=0x3F250002
Key0=0x47,s,"SHIFT + G" - my entry in for shoot
I have read a cpl posts that say click the icon in the upper left corner to man the deck-gun.. but Im not seeing it?
Lets start from the beginning..
I am on the bridge.. I press F5 to man the deck-gun.. I see 2 sailors appear on the gun, and if a target is selected they open fire..
How exactly do I go from here, to man the gun myself? :hmmm:
Aktungbby
11-25-13, 11:58 AM
How exactly do I go from here, to man the gun myself? :hmmm: My pleasure Herr Kaleun as I regard the Uboot as a gun ship with augmentation eels! Walk to the ladder on either side of the con and proceed down to the deck and then forward to the gun: click on the gun (gun crew appears)and then on the upper left hand binocular function when ready for a scope view of the target where you will also find your ammo preference (AP or HE). Use the mouse wheel for barrel elevation. When using the gun yourself, do NOT use F5 as AI gunners will continue firing at anything else and waste unintended ammo after you exit the station; Use 'SHIFT- U' to return to the bridge W/O having to use the ladder...very useful and time saving when an escort has the range on you and is closing fast! It helps to promote the gunner efficiency guy early on in the career so that reloads are faster when you are doing the shooting. I do all my own gunnery and only one eel per ship with gunnery to finish off cripples.:salute:
SWEEEEET!!!
Thank you Herr Aktungbby! Had no idea you could come off the tower!
Gethinceri
12-10-13, 08:33 PM
A great read, Raoul, thank you.
Aktungbby
12-12-13, 12:06 PM
And a proper welcome to you Gethinceri every two years or so!:salute:
THEBERBSTER
12-20-13, 08:07 AM
Question How long does it take for a ship to sink with 1 torpedo.
Answer if you use the mod " one ship one torpedo V1.00" straight away, you will get the kill, but the ship will take time to go under.
THEBERBSTER
12-20-13, 08:45 AM
Use the mod " Change days in the Bunker" to reduce the standard 14 days down to your choice.
This can be useful if your current mission is over running so when you start your next mission you will not lose so many days. i.e. default 14 your choice 3 you get back 11 days, as you have only advanced 3 days.
THEBERBSTER
12-20-13, 08:57 AM
If you finish your patrol too early select, "End Patrol" go to the officer and start the new patrol even though it will still be your old one. When on the bridge go to the "Anchor icon" and select "End Patrol" Go back to the officer and repeat until you have made up enough days to start your new mission.
THEBERBSTER
12-20-13, 12:17 PM
If you are using TDW new UI, by making changes in TDW's "Generic File Patcher" you also change the patch "Decks Awash" from false to true in TDW's "Options File Editor" you will then be able to select from one of the sub icons on the left side "Decks Awash" This will then reduce your silhouette on the surface while still running your diesel engines and with your crew on deck.
Hi Guys,
I'm pretty new to this sim, and to SH in general, I've played SHII several years ago, but only just for fun, not too much realism.
Now it's a ton of fun to learn the sim again, one thing that would help me a lot if I could see the torpedo on the tactical map to see if I'm miscalculating my torp resolution with manual TDC.
Is there a way to enable torpedo visibility on the tactical map for Sober's megamod list?
Thanks
Aktungbby
12-30-13, 01:23 PM
And welcome here as well Gugu85:Kaleun_Salute:remember rule one here at :subsim: :ask away! a gifted tech savant will respond...eventually if not in amazingly short time! Good luck and good hunting.
Couthon
01-08-14, 07:37 PM
Hi folks. Been playing about two weeks. I've gotten manual TDC down well. I can't seem to hit anything with Auto TDC. I consistently shoot ahead of the moving target at ranges of 3000 meters and above.
I've focused on getting all parameters correct and adjusting AoB as the target moves. Despite several days of trying I am still shooting consistently in front of the target.
My last attempt was to plot a point along the target path that is 3k meters and adjusting AoB just before (game paused) and then firing as target hits my marker. I still shoot in front of target. These are mostly warships moving at about 17 knots.
Can't figure out how to hit at that range with auto. Any advice appreciated.
THEBERBSTER
01-08-14, 08:03 PM
Do not give any points to the torpedo man that affects the torpedo speeds etc as this will corrupt your firing
You need the torpedo patches enabled in TDW,s Generic File Patcher
If you are using FX Update 0_0_22 you also need to select the additional patch that comes with the mod. there is a stock patch and a modified patch for TDW,s Patcher as well as others but you only select one depending on you game play.
Couthon
01-08-14, 09:28 PM
Do not give any points to the torpedo man that affects the torpedo speeds etc as this will corrupt your firing
You need the torpedo patches enabled in TDW,s Generic File Patcher
If you are using FX Update 0_0_22 you also need to select the additional patch that comes with the mod. there is a stock patch and a modified patch for TDW,s Patcher as well as others but you only select one depending on you game play.
Thanks for the reply. I will explore these.
Aktungbby
01-08-14, 10:31 PM
Welcome aboard Couthon:Kaleun_Salute:
ashill2141
01-18-14, 08:11 PM
Hello all! I'd like to introduce myself as I'm new here and I'm starting
my adventure with Silent Hunter. I'm rather keen on with flight simulators. However, I remember SH3 as a game of my childhood :yeah:after many many years I decided to come back to SH sims with serious purposes.
However, my first problem is an fluency in SH5. It works really poor with my computer:
- i7 3612QM (4x 2,1 GHz)
- Nvidia GeForce 740M
- 4 GB RAM memory
I have to add I'm using Windows 8.1 Pro N :(
Is there any optimisation patch for SH5? Any mods?
Aktungbby
01-18-14, 09:29 PM
Welcome aboard ASHILL2141:Kaleun_Salute:The 4 GB is a little light, virtual memory can be increased however to offset that as well as installing additional RAM. Start with Fifi's or Sober's mod list and precise order to start; using JSGME to unzip from. read c-a-r-e-f-u-l-l-y! good hunting! ask away here on any game issue.
Sich Rifleman
01-19-14, 07:32 AM
Do firing angles and torpedo speed settings affect dud chance?
volodya61
01-19-14, 07:42 AM
..firing angles..
if you mean impact angels, then yes..
..torpedo speed settings..
no..
ashill2141
01-19-14, 09:12 AM
Thank you Aktungbby. Increasing RAM memory in my notebook is quite problematic. However, nothing is impossible. And of course I will try to use mod list which you mentioned. Thanks!
THEBERBSTER
01-19-14, 12:30 PM
A warm welcome Ashill2141 to the Subsim family. :subsim: Whether you are playing III-IV or V you will always find someone here to help you. :)
ashill2141
01-19-14, 01:35 PM
A warm welcome Ashill2141 to the Subsim family. :subsim: Whether you are playing III-IV or V you will always find someone here to help you. :)
Thank you very much Captain THEBERBSTER :salute: :)
BigBANGtheory
01-23-14, 12:10 PM
Can warships shell you when submerged/periscope depth?
Not in my experiences Mate...
Only during the transition to or from.. while any part of your boat is visibly surfaced
Mikemike47
01-23-14, 02:32 PM
Not in my experiences Mate...
Only during the transition to or from.. while any part of your boat is visibly surfaced
Can warships shell you when submerged/periscope depth?
Yes, they can shell you at submerged/periscope depth since I have been hit by destroyers on multiple campaigns. I left my periscope up scanning the convoy too long.
I play with mods that give you the ability to turn off automatic lowering of scopes once you leave the station. I do not know what stock 1.2 does anymore for this option by default.
BigBANGtheory
01-24-14, 04:43 AM
I wonder if its the IRAI mod, in my OH II campaign its 1939 and feels like I'm getting sniped with shells just raising the attack scope for a peek at the extreme visual detection range of a Polish destroyer :timeout:. I guess its possible that an Elite AI crew randomly spawned and is on high alert :arrgh!:
I just installed balkon gerat in my sub and I pick signals when surfaced. Is this historical?
robert4260
02-09-14, 01:25 PM
Good Afternoon All,
Question: All was running fine and I upgraded additional memory, new power supply, and Nvidia 650 graphics card. Now with version 1.20 when I launch from Uplay there is sound by a black screen. I uninstalled the re-installed with and the game ran fine. I upgraded to latest version because I wanted to use the SH3 controls and now I am back to loading sound and a black screen. I can go back to the original version but I want to use the SH 3 control system. Anyone know how to fix this?
Thanks for any help.
Bob R.:/\\!!
Sherfire
02-25-14, 03:31 AM
Ahoy m8's,
I'm new to this site and game. It's remarkable how many dedicated captains there are doing all this work to make the game better. So thanks!
Quick question which I haven't found the answer for.
When traveling between waypoints hitting the "0" key on the number pad sets the rudder amidship and takes control of the rudder. How do I give control back so the ship will follow the waypoints?
Thanks
THEBERBSTER
02-25-14, 07:14 AM
A warm welcome “sherfire” to the Subsim family. :subsim:
You will always find someone here to help you. :)
Sorry I cannot help you with your query as I do not use waypoints. :down:
Weinstube
02-25-14, 07:49 AM
Gentlemen, good day to you
For a very long time now I’m using Steam for the flight simulator Cliffs of Dover . Now I have installed the Silent Hunter 5 gold edition dvd (with the updates) on my hard disk. Starting the game for the first time I had of course to identify myself to UPLAY. But after clicking on entry PLAYING, UPLAY led me to Steam and it turned out that I had to download also the Steam version of SH5. That would gave me two installs of the game and that seems a bit superfluous. Besides that some people on the Forum say the Steam version interferes with mods that’s why I would prefer the dvd-install.
How can I play the dvd version without intervention by Steam?
Gunsilnger
02-25-14, 09:51 AM
Ahoy m8's,
I'm new to this site and game. It's remarkable how many dedicated captains there are doing all this work to make the game better. So thanks!
Quick question which I haven't found the answer for.
When traveling between waypoints hitting the "0" key on the number pad sets the rudder amidship and takes control of the rudder. How do I give control back so the ship will follow the waypoints?
Thanks
Ahoy Sherfire, I'm not sure about the other UIs, but in stock, or the UI I'm using (TDW NewUI with TDC 7.5.0), you can click "return to course" down by the speed/rudder control. I believe its a blue button, right but the one that changes controls from basic to advanced.
Hope this helps,
Happy Hunting! :arrgh!:
Aktungbby
02-25-14, 11:47 AM
:salute:
Jimbuna
02-25-14, 12:24 PM
Welcome to SubSim Sherfire :sunny:
Helmsly
02-25-14, 07:18 PM
Thanks for making this.
Aktungbby
02-25-14, 09:45 PM
:Kaleun_Salute:
Jimbuna
02-26-14, 04:55 AM
Thanks for making this.
Welcome to SubSim Matey :salute:
THEBERBSTER
02-26-14, 07:09 PM
A warm welcome “Helmsly“ to the Subsim family. :salute:
You will always find someone here to help you. :subsim:
So I'm trying to go through the North Western Approaches and I can't find a single ship. Is there some sort of strategy or areas I should look? I've tried following around the big red double arrows and the area to the left of the arrows. I've also tried cruising around the general area and sinking to 30 m, going silent and listening for ships with the hydrophone. I saw a destroyer yesterday but nothing at all since. I'm getting pretty frustrated. Thanks!
THEBERBSTER
03-21-14, 05:18 AM
A.M.C's and Merchants use Loch Ewe.
Storonoway has Convoys travelling South towards Londonderry and then go East.
If you are using OHII v2.5 then look at AM38 and AE97.
If you take up a position in front of Loch Ewe but out of Destroyer range at night you should pick something up.
Try also not in the middle of the area above Loch Ewe but to the East.
The channel from Stornoway to Londonderry will also have shipping. The channel is patrolled by a Destroyer further down. No problem if you get your timing right. No need to Dive.
If you have fog then a raid on Stornoway or Loch Ewe will reap some good kills.
There is also a lot of traffic heading from Scapa Flow across the top of Scotland above Stornoway.
A rectangular patrol box ahead of the entrance is also worth considering. Make sure your box is not to wide so whichever side you are on you will not lose a contact from the opposite side you are on.
Below the South Western End Tip of the Arrow.
You need to Patrol for an hour at a time on the surface and just sit for half an hour at 20 - 30 meters below using your Sonar. You need to be patient.
Nothing seems to happen much during the day it all comes to life once the sun goes down.
ReallyDedPoet
03-21-14, 06:54 AM
Welcome to SUBSIM Helmsly :up:
Gunsilnger
03-21-14, 07:08 AM
A.M.C's and Merchants use Loch Ewe.
Storonoway has Convoys travelling South towards Londonderry and then go East.
If you are using OHII v2.5 then look at AM38 and AE97.
If you take up a position in front of Loch Ewe but out of Destroyer range at night you should pick something up.
Try also not in the middle of the area above Loch Ewe but to the East.
The channel from Stornoway to Londonderry will also have shipping. The channel is patrolled by a Destroyer further down. No problem if you get your timing right. No need to Dive.
If you have fog then a raid on Stornoway or Loch Ewe will reap some good kills.
There is also a lot of traffic heading from Scapa Flow across the top of Scotland above Stornoway.
A rectangular patrol box ahead of the entrance is also worth considering. Make sure your box is not to wide so whichever side you are on you will not lose a contact from the opposite side you are on.
Below the South Western End Tip of the Arrow.
You need to Patrol for an hour at a time on the surface and just sit for half an hour at 20 - 30 meters below using your Sonar. You need to be patient.
Nothing seems to happen much during the day it all comes to life once the sun goes down.
Good stuff!! As he said, check your hydrophone every hour or so at a depth of 20 to 30 meters. I try not to harbor raid unless it was a port that was raided in real life, like Scapa, but I've had success patrolling just outside of the ports. Give yourself enough room to escape the port patrols if your target radios for help.
ReallyDedPoet
03-21-14, 09:34 AM
So I'm trying to go through the North Western Approaches and I can't find a single ship. Is there some sort of strategy or areas I should look? I've tried following around the big red double arrows and the area to the left of the arrows. I've also tried cruising around the general area and sinking to 30 m, going silent and listening for ships with the hydrophone. I saw a destroyer yesterday but nothing at all since. I'm getting pretty frustrated. Thanks!
Check out this particular thread, some nice stuff there :yep::Here (http://www.subsim.com/radioroom/showthread.php?t=192255&highlight=finding+ships)
Also beyond going North and South with your patrol, try submerging ( 40m ) on occasion and see if your sound-man picks something up :yep:
Thanks for the tips! I have a lot to go over now. It seems there is some disagreement between what depth is best for using the hyrdophone.. 20, 30, or 40m. I seem to remember 30m from SHIII. Any comments on this? Also, is the sound guy as good or better than what I can do myself? I never trust that he's hearing everything and since it's such a new campaign for me, he has little experience. Any insight is appreciated. :D
ReallyDedPoet
03-21-14, 01:56 PM
Thanks for the tips! I have a lot to go over now. It seems there is some disagreement between what depth is best for using the hyrdophone.. 20, 30, or 40m. I seem to remember 30m from SHIII. Any comments on this? Also, is the sound guy as good or better than what I can do myself? I never trust that he's hearing everything and since it's such a new campaign for me, he has little experience. Any insight is appreciated. :D
I rely on both, but to be honest due to time-constraints probably more
on the computer AI. There is a mod that reduces crew ability:Here (http://www.subsim.com/radioroom/showthread.php?t=188684)
And I know there are ones that increase it.
Ohoy!
I was wondering about Promosion points,I start with 15 points i think and should i start to use them directly when a new campaign starts? Wich personel should be focused? Maybe Radio/Sound guys and the cook?
Thanks
THEBERBSTER
03-27-14, 08:57 PM
A warm welcome “Jockz“ to the Subsim family. :subsim:
You will always find someone here to help you.
Link to my post: :salute:
http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)
STEP BY STEP TUTORIALS & HOW TO DO IT
Do not give any Bonus points to your Torpedo man.
USAMP1980
04-02-14, 02:35 PM
The carrier is in grid 50N 17W ... SW of center on Feb 6th 1940. Took it out with a two torp salvo I-III at 3 meter depth. Then lowered scope and set depth at 100m silent run. Escorts had no idea where I was. :rotfl2:
I'm an Army guy, not a naval guy... so I hope the map reading works similar. :salute:
Jimbuna
04-03-14, 05:46 AM
Welcome to SubSim Jockz :sunny:
ReallyDedPoet
04-03-14, 09:20 AM
Welcome to SUBSIM Jockz :yep::up:
Sbrooke311
04-16-14, 10:55 PM
Hey, so i'm not sure if i'm posting in the right place. However, i can't seem to update my game with the automatic updater. It says that, it hasn't detected that SH5 is installed. Got it on steam, not sure if that is the issue or not. But i'm playing it with mods installed so it is installed!
Im sure there will be more posts to come as i have run aground and sunk twice from periscope, and deck gun damage while trying to infiltrate my spy into Liverpool. :rock:
Edit:
an additional question, is there anyway to find the depth under your sub? i get the warning all the time, but i have no clue if i can actually go to periscope depth without running aground. Sometimes i can, sometimes i slam into the bottom and my career meets a short, and abrupt end.
THEBERBSTER
04-17-14, 07:00 PM
With TDW NEWUi the navigator will give you depth under keel.
With v1.2 Stock it is in the bottom left hand corner.
check this link out for the v1.2 patch
http://www.gamefront.com/files/16436441/Silent_Hunter_5_v1_2_EU_Patch_Standard_Edition (http://www.gamefront.com/files/16436441/Silent_Hunter_5_v1_2_EU_Patch_Standard_Edition)
AdmiralCunningham
09-11-14, 03:29 PM
Having had Silent Hunter 3 on my son's previous laptop, which he then managed to spill tea over, we got a new laptop. Son noticed there is a newer version of Silent Hunter, so I paid £29 to get that on Steam.
Loaded it, ran it, got to a starting screen with the Actions on, with all four possible missions shown as locked. I contacted UBI support with a GamePlay question, and over the course of about two weeks and repeatedly telling them they weren't answering my question, they have finally told me today that they only deal with technical issues, not gameplay.
How do I (or more likely my son) even unlock and try to start the training mission? I understand the principle of gaining points to unlock later parts of games, but to have the training mission locked seems harsh.
I really should put in some nautical reference at least, but I'm so disappointed that the one game my son asked for hasn't even got past the welcome page.:/\\!! And UbiSupport have been shocking.
Aktungbby
09-11-14, 08:34 PM
AdmiralCunningham!:Kaleun_Salute:
shark11
09-12-14, 01:54 AM
Having had Silent Hunter 3 on my son's previous laptop, which he then managed to spill tea over, we got a new laptop. Son noticed there is a newer version of Silent Hunter, so I paid £29 to get that on Steam.
Loaded it, ran it, got to a starting screen with the Actions on, with all four possible missions shown as locked. I contacted UBI support with a GamePlay question, and over the course of about two weeks and repeatedly telling them they weren't answering my question, they have finally told me today that they only deal with technical issues, not gameplay.
How do I (or more likely my son) even unlock and try to start the training mission? I understand the principle of gaining points to unlock later parts of games, but to have the training mission locked seems harsh.
I really should put in some nautical reference at least, but I'm so disappointed that the one game my son asked for hasn't even got past the welcome page.:/\\!! And UbiSupport have been shocking.
i still got my sh3 from when it first come out, loaded with GWX, and a heap of mods, i go back to it all the time, but am sorry i cant help you i have never had any thing to unlock, never heard of it sorry.....
AdmiralCunningham
09-12-14, 07:15 AM
i still got my sh3 from when it first come out, loaded with GWX, and a heap of mods, i go back to it all the time, but am sorry i cant help you i have never had any thing to unlock, never heard of it sorry.....
Silent Hunter 3 was okay, this seems to be a feature of 5.
Spent £29 quid on the game that my son really wanted (the only request for a game on his new PC that he made) and he can't get into the training mission to start earning rewards.
Ho-hum. Just as well he likes War Thunder - which was the game I installed for him after UbiSoft decided to just wave us away rather than help us get started.
AdmiralCunningham
09-12-14, 07:15 AM
:salute:
Stand easy.
AdmiralCunningham!:Kaleun_Salute:
Jimbuna
09-12-14, 07:17 AM
Welcome to SubSim Admiral :sunny:
shark11
09-12-14, 01:41 PM
Silent Hunter 3 was okay, this seems to be a feature of 5.
Spent £29 quid on the game that my son really wanted (the only request for a game on his new PC that he made) and he can't get into the training mission to start earning rewards.
Ho-hum. Just as well he likes War Thunder - which was the game I installed for him after UbiSoft decided to just wave us away rather than help us get started.
yes over the years I have fund that UbiSoft 5 mins after a game it out, and they got your cash $$$$, they give you the finger and turn there backs,:hmph:
cpj93070
09-12-14, 02:27 PM
can you only have 1 download per day then?
shark11
09-12-14, 11:16 PM
can you only have 1 download per day then?
no you can download more, some sites might hold you to one or two, but most of the time all good:yep:
steevo45
09-28-14, 06:04 AM
Trying to get back into SH5 these days as problems with saving games in SH3 but there's a few things I can't sort out.
1. can't for the life of me work out how to get the dials in the new UI's TDC 750 Dark Wraith
2. Crash dive starts about 20 seconds after i order it, (too late!) How can I change that?
3. Out on patrol when enemy sighted the game goes to x64; far too late especially in foggy weather when your suddenly dead!
4.Tried the sobers list but game screwed up and crashed too often so tried following order garnered from looking at a few mod soups. Seem OK?
Any easy to follow idiot proof tips or help very much appreciated.....
Accurate German Flags
No Damn Bubbles, No Damn Halo Mod
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (without date)
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
sobers more trees SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers better terrain v3 SH5
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
DBSM_Speech_1_0_4
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
sobers hud sounds V1 SH5
Shadow Improvement ModLR
SubFlags_0_0_8_byTheDarkWraith
DBM Background Video
Expanded Navies by Cybermat47 v.1.0.01
SH5 Longer Repairs v.1
DBSM_Music_1_0_4
The scorpion
10-03-14, 03:53 PM
Is there a way to take a screen shot when in full screen (I have succeeded when playing in window mode) as when I try the SH5 game screen closes to the task bar and I am left with the Ubisoft screen.
I have used various snipping tools the latest that I am trying is Snagit which is good on all but Silent Hunter.
Sjizzle
10-03-14, 04:03 PM
Is there a way to take a screen shot as when I try the SH5 game screen closes to the task bar and I am left with the Ubisoft screen.
I have used various snipping tools the latest that I am trying is Snagit which is good on all but Silent Hunter.
try use Ctrl+F11
steevo45
10-21-14, 10:53 AM
Would really appreciate any feedback at all on my post 2 posts back. Thnx
Aktungbby
10-21-14, 12:52 PM
2. Crash dive starts about 20 seconds after i order it, (too late!) How can I change that?
Yeah I noticed that one too. Since I played unmodified, I discovered that being at 5-6 meters ("heavy") beforehand, shaves off 50 seconds when put to a crash-dive situation. Particularly convenient when in a surface attack at night to reduce the silhouette from those nasty merchant Liberty gunners 6" guns, and when-ever under enemy air-cover avoids surprise attacks! Actually works in all the SH games. You can still use the deck gun at 5 meters-wear boots!:D
THEBERBSTER
10-21-14, 05:08 PM
You can make many changes in TDW's Options File Editor Viewer.
Check out my tutorial post #6
Step By Step Tutorials & How To Do It.:salute:
http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)
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