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Beery
04-28-16, 12:50 PM
Thanks for the warm welcome and the info - just what I needed.

One of these days, I hope to be back here on a regular basis. I'll try to stop by more often. I've just started my campaign to get the wife to agree to me getting a decent computer, so with a bit of luck, my time away from Subsim may be coming to an end.

Beery
04-28-16, 02:57 PM
Iambecomelife, do you happen to know more or less exactly when the C35/91s stopped being used?

Kapitain Oliver Leinkraunt
04-28-16, 03:30 PM
Iambecomelife, do you happen to know more or less exactly when the C35/91s stopped being used?
Sorry, I know this question is not for me, but I know the C35/91s stopped their activity in middle 1916, when they were replaced by the new G/6 types.
I hope this can be helpful for you :salute: and sorry for my terrible english.
an other thing, IABL, when can we se the U-31 class in game? :D :D

Beery
04-28-16, 05:27 PM
Thanks for the info, and your English is great!

Mikemike47
04-28-16, 05:50 PM
Welcome back, Beery.

Sailor Steve
04-28-16, 06:00 PM
BEERY!! :rock:

Good to see you again, after such a long time.

I happen to have a copy of Friedman's Naval Weapons of World War One. He doesn't show the end date you requested, but he does have a lot of performance stats, so if you need those... :sunny:

Beery
04-28-16, 07:16 PM
Thanks for the welcome Mikemike47. Sailor Steve! Good to see you're still here too!

Funny you should mention Friedman's book. I just ordered it from Amazon. I noticed his stats are available online somewhere, but I'm sure the book has lots more good info on all aspects of the war at sea - it gets a lot of good reviews.

I would have bought it last week if I had been diligent in reading the reviews. Instead I bought "Torpedo: The Complete History of the World's Most Revolutionary Naval Weapon" which was a bit of a disappointment from a WW1 standpoint (and, strangely, from a torpedo standpoint - it has lots of info on weapons systems that delivered the torpedoes, but not much info on the torpedoes themselves), so I returned it and I'm getting Friedman's book instead.

Rockin Robbins
04-28-16, 07:34 PM
Holy cow! It's the ghost of Real Fleet Boat past! Thanks for all you did for the game. Glad to see you around here again!:up:

Beery
04-28-16, 08:09 PM
Thanks. I'm glad to see so many people remember. It has been a while.

I'm glad to see people still making mods. I can't wait to see how Wolves of the Kaiser turns out. WW1 is my favorite time period to study, but I never thought I'd see a WW1 U-boat simulation.

Sailor Steve
04-28-16, 09:05 PM
Holy cow! It's the ghost of Real Fleet Boat past!
What are you, some kinda newb? I still remember the first SH3 supermod, Real U-Boat! :O:

iambecomelife
04-29-16, 06:50 PM
Thanks. I'm glad to see so many people remember. It has been a while.

I'm glad to see people still making mods. I can't wait to see how Wolves of the Kaiser turns out. WW1 is my favorite time period to study, but I never thought I'd see a WW1 U-boat simulation.

There's always a place at the table for you! I have hours & hours of memories, chasing down RE-8's etc in RB3d - you and the old guard for that Red Baron truly worked wonders! And then there's your work for SH3!:up:

By the way, I am sure the red color of the G6 torpedo nose was added after the war, for drama...it would have been terrible for camoflage. I do have confirmation (from a WWI Merchant Navy captain's account) that the older, smaller calibre torpedoes were golden bronze in color. I assume most G6's and later would have been a grey metallic color overall but cannot confirm.

More weather shots showing better foam...I might tone down the green color of some sea states.

https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/13116064_10201637644778432_3821021976542976129_o.j pg


https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/13086756_10201637644738431_4029555021221487819_o.j pg

https://scontent-lga3-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/13071777_10201637644818433_6295871711542959103_o.j pg


https://scontent-lga3-1.xx.fbcdn.net/hphotos-xlp1/t31.0-8/13112756_10201637645298445_1363316690382629515_o.j pg


And yes, I remember the complaints about submarine rust - I assure you guys this will not be the only version available for U-87 type subs. Also the WWII-era periscope radar has already been removed from the conning tower.



I don't like the stock SH5 funnel smoke (currently installed on my development SH4 install - here is an alternate by another modder (AIL?) as an interim solution...the final version of coal funnel smoke will be like this but without incorporating his work.
https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtl1/t31.0-8/13063372_10201637645178442_1066806253261548156_o.j pg

Rockin Robbins
04-29-16, 06:55 PM
What are you, some kinda newb? I still remember the first SH3 supermod, Real U-Boat! :O:
You're right. I only caught the end of Beery's modding career, but what fun we had in the threads attacking the RFB deck gun! It would be Beery and I against the world, with everyone using loading times from a shore installation to try to imply that eight or ten shots a minute should be routine, with Beery and I showing report after report from the subs where two a minute was about average.

As Commander Dealey of the SS Harder said "I don't care whether you mount my deck gun aft or forward so long as you put it on wheels so I can roll it overboard."

OMG, Wolves of the Kaiser is going to be more beautiful than Fall of the Rising Sun. This is a masterpiece in the making and well worth waiting for.

iambecomelife
04-29-16, 07:03 PM
Working on the "Guts" of the game - table data I will use to govern campaign layer spawning. The main idea is to have the world populated with more small craft, and with big ships sailing only where they would have been historically. It's too easy to accumulate tonnage - even in many large SH3/SH4 mods - because you have big freighters/tankers/liners spawning too often, and sailing on routes where historically you would have rarely seen them. Spawn rate is daily percentage chance. Common craft like fishing smacks, rowboats, etc may have multiple chances per day to spawn (4x50%)=50% chance every six hours. A given port may be Large, Medium, or Small. Don't expect a huge ocean liner to spawn outside a fishing village. And if a port spawns big targets, expect plenty of mines, nets, blockships, patrol craft, etc etc etc.

Did I mention that another modder discovered how to add visual sensors as units? Each village in WOTK will have them to represent coast watchers. If your sub surfaces too close to a populated area, assume someone WILL contact authorities, who will send patrol craft. Lingering on the surface near any enemy town - even one with no shore guns - will be suicidal. If an enemy sub was near your town, would you call the navy or would you stupidly gawk?

If there's one thing I hate it's being able to destroy a high value target without taking any real risk. It's almost insulting to the real submariners. The name of the game is, NO TURKEY SHOOTS - ever.

http://i.imgur.com/ulf14wv.jpg?1

http://i.imgur.com/jDODBPX.jpg?1


About the U-35 - the early version (with aft-facing conning tower shield) is going to be tested very soon - work on German battlecruisers had pushed it back.

Kapitain Oliver Leinkraunt
05-03-16, 04:12 PM
Are there any news? :D

iambecomelife
05-04-16, 11:28 AM
Yes there is! Screenies of a new playable unit tonight. Big question...how do you guys feel about a Wolves of the Kaiser Facebook page? With updates, vehicle previews, weapons previews, and more. This evening after work, back to my second job...haha!

Kapitain Oliver Leinkraunt
05-04-16, 11:55 AM
I can't wait!!!!! :D :D

iambecomelife
05-04-16, 09:17 PM
Early war variant was imported into the game this week...note the backwards-facing conning tower shield, and the different hull shape from U-35, etc late in the war.

https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13123352_10201653497374737_7405638380619379291_o.j pg

https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13131015_10201653497334736_3778876415336611126_o.j pg


https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13131492_10201653497294735_116842444544770449_o.jp g

https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13119857_10201653497654744_1856511458053188475_o.j pg
https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13130866_10201653497814748_4460426299552844611_o.j pg


https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13173123_10201653497974752_6437304967143390689_o.j pg


https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13119838_10201653498054754_317966039086572592_o.jp g

https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13131321_10201653498174757_4230432928027046655_o.j pg

Masts were just switched from Starboard to Port, as most sources show. As usual still much work left-it never ends.

Hitman
05-05-16, 02:43 PM
Arrrghhh these teasers are killing me :wah:

Can't wait!! :arrgh!:

Kapitain Oliver Leinkraunt
05-06-16, 11:25 AM
Wooooooooooow it's fantastic :woot:
I'm looking for to see other news and the WOTK's Facebook page :salute:

Ludwig van Hursh
05-06-16, 12:44 PM
How come the conning tower is backward? Looks great! Even if I won't get my wish to command a roving cruiser, I do have World of Warships and Jutland but it just won't fill the void; I still will be glad to experiment with all them new (old) subs. :)

iambecomelife
05-07-16, 06:28 AM
How come the conning tower is backward? Looks great! Even if I won't get my wish to command a roving cruiser, I do have World of Warships and Jutland but it just won't fill the void; I still will be glad to experiment with all them new (old) subs. :)

My theory? I think it has to do with early WWI Kaiserliche Marine submarine attack doctrine. Procedures called for firing the stern tubes first in attacks on merchants (which would often be abandoned and stationary), and saving the bow tubes for surprise attacks on warships, while submerged. Because submarines were more likely to make attacks on merchants, it made sense to have the weather screen facing to the stern, to protect the crew from sea spray etc as they torpedoed cargo ships on the surface.

Later in the war, as submarines began to attack all targets without warning, both bow and stern tubes would be used against merchants, and there was no reason to keep mounting the weather screen backwards.

Just a theory, but I've noticed that no submarines from 1917 - 1918 had the backwards screen.

As for sailing in a cruiser, submarines are a priority but never say never...lol...and I plan to keep modding for WWI/WWII Atlantic scenarios once the main portion of "Wolves of the Kaiser" is complete.:D

iambecomelife
05-07-16, 07:01 AM
FYI, the "Wolves of the Kaiser: 1914-1918" Facebook page is now up! New content will be added regularly, so please search for it and like us, and share! Thanks for all the support!

https://www.facebook.com/Wolves-of-the-Kaiser-1914-1918-1069123139800625/?fref=ts

Today is the 101st anniversary of the "Lusitania" sinking, so show some love to the WOTK video on Youtube if you haven't already. :up:

https://www.youtube.com/watch?v=wHb3u1F7KSk

Kapitain Oliver Leinkraunt
05-08-16, 01:44 PM
IABL, some times ago you told you will make the "RC" german motor boat and the british costal motor boats. So I found that germans made an other motor boat: the LM-Boote or torpedo schnellboote (from LM-1 to LM-23)built from early 1917 to the end of the war; they were dislocated in the Baltic Sea and in Flanders with some successes (10 merchant, 2 destroyers and 1 minelayer).
if you like them, please add these boats in you mod :D
length: 16 m
Displacement: 7 t
max speed: 30 kn
complement: 5/7 sailors
armament: 1 × 45 cm torpedotube, 1 × 8mm MG machine guns.
http://s-boot.net/pics/kaisermarine/plan%20lm7-kl.jpg
http://s-boot.net/pics/kaisermarine/lm-boote-1.jpg

iambecomelife
05-11-16, 04:20 PM
IABL, some times ago you told you will make the "RC" german motor boat and the british costal motor boats. So I found that germans made an other motor boat: the LM-Boote or torpedo schnellboote (from LM-1 to LM-23)built from early 1917 to the end of the war; they were dislocated in the Baltic Sea and in Flanders with some successes (10 merchant, 2 destroyers and 1 minelayer).
if you like them, please add these boats in you mod :D
length: 16 m
Displacement: 7 t
max speed: 30 kn
complement: 5/7 sailors
armament: 1 × 45 cm torpedotube, 1 × 8mm MG machine guns.



Can't say...the main issue is time. But I will keep this type in mind.

Condolences to the team's new modeler W.A.R.D.C_sOnar (http://www.subsim.com/radioroom/member.php?u=341434) , who just lost his father; our thoughts and prayers are with him.

In the meantime, I am still preparing the U-31 Class late war variant to go with the early war version shown earlier, and arranging for updates to our Facebook page.

Also, last night I began testing of the new medals/special items system - with S3ditor and a little knowledge of how the game works, I confirmed my new medal system can almost certainly work... :D

Kapitain Oliver Leinkraunt
05-15-16, 12:51 PM
Are there any news? :D

Crumbs
05-20-16, 08:28 AM
Ahoy everyone, I've been watching this mod for some years now and only recently decided to make an account, just wanted to say that your doing a great job on the mod IABL!!:salute:

Jimbuna
05-21-16, 05:28 AM
He most certainly is (doing a great job) :sunny:

Welcome to SubSim Crumbs :salute:

Crumbs
05-22-16, 03:33 PM
thanks for the welcome:D

Aktungbby
05-22-16, 06:17 PM
Crumbs!:Kaleun_Salute:

iambecomelife
05-27-16, 04:57 PM
Are there any news? :D

All is well; I will be using the Memorial Day holiday in America for my main hobby (this mod) - it seems fitting. WOTK is intended as a tribute to Navy men of both sides in WWI - Germans, British, Italians, Austrians, Frenchmen, Americans, Japanese, Portuguese, Belgians, and more all fought bravely in the first Battle of the Atlantic. With the vast majority showing chivalry to friends and foes alike. :up: In research for this mod, it's truly been incredible to see how sailors from all nations would treat the enemy like brothers - offering food, medical care, and compassion to the men they had just defeated.

I am still working on the U-31 late war model with U-35 as the reference unit) and I am doing research on the secret project within this mod I've hinted at. U-35 has been going really well - often I hate the way a model looks while I work on it (I did not like my own Von der Tann model) but I feel happy with U-35. Each model has a unique mood it puts you in...some models are like bratty children and drive you crazy. :rotfl2: U-35 has been a good girl.

This weekend I also want to investigate the possibility of using the "Monmouth" model (which I posted pictures of already) as a parent unit for ship types like "Cressy", "Duke of Edinburgh", and "Defence" - several Armoured Cruiser models were destroyed in the hacking incident, and it's time to rebuild. I want lots of unique cruisers, DD's, etc for both Britain and Germany!

There is another modeler who has created excellent ships with very low poly counts; I will be researching his methods on Saturday/Sunday. My plan is good units with adequate polys - not super ultra high poly units that take too long and make finishing this project impossible.

Pictures of U-35 will be posted very soon, both here and on the Facebook page. Thanks everyone for the interest, and be sure to share news with any of your friends/family who use Facebook.

iambecomelife
05-28-16, 12:55 PM
https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/13308654_1081376808575258_2437735572283742281_o.jp g

Further work on the late war U-31 type; U-35, whose line drawing I used for reference, was the most successful U-Boat in history, sinking 224 ships for a total of over 500,000 GRT.

I've worked on better modeling details:

-Replacing the sharp break in the upper deck (unrealistic) with a more gradual, rounded shape, as on the real U-35

-More detailed drainage holes, instead of simple squares

-Antenna weights over the conning tower

-A detailed indentation for the submarine's anchor

Other images are on the Facebook page.

keltos01
05-31-16, 04:05 AM
Iambecomlife : I just love your work !

Keltos

iambecomelife
06-01-16, 08:20 PM
Thanks for the compliment - Restarted the hull and added more details to the Conning Tower etc, because I felt like the older conning towers lacked detail - note the wooden boards, rivets, and voice pipes.

Good thing about this model is, with a few small changes you get the U-23 and U-27 Class. It's also fairly close to the U-51 Class.

https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13346105_1083818451664427_1782684812696802652_o.jp g
https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13329352_1083818458331093_4670620132520900008_o.jp g

https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13308612_1083818494997756_7988567604183029612_o.jp g

https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13350328_1083818498331089_363527137325303192_o.jpg https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13323476_1083818501664422_5929934410160828348_o.jp ghttps://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13346113_1083818454997760_875993348098921692_o.jpg

Hitman
06-02-16, 11:12 AM
I just friggin love the economy in the use of the polys, you must really have a clever head for being able to envision the model before starting because it is no coincidence how clean the lines come out with so few polygons. Great job Sir! :rock:

Kapitain Oliver Leinkraunt
06-04-16, 12:16 PM
Wow, this model is so beautiful I don't know how to define it :up:
You are doing an excellent work. :salute:

RConch
06-05-16, 07:57 AM
I check this each weekend to see if it is ready to roll!

Hoping it will be soon.

Great work!!:salute:

jacky_v138
06-08-16, 11:37 PM
Hope it could release soon....

keltos01
06-09-16, 05:06 AM
I check this each weekend to see if it is ready to roll!

Hoping it will be soon.

Great work!!:salute:


Doing one sub is already time consuming, rewriting the whole game is an Herculean task !

Keltos

Ekaton
06-09-16, 11:43 AM
I check this thread from time to time and I am always amazed to see how much can be done. I salute you :Kaleun_Salute:

Kapitain Oliver Leinkraunt
06-11-16, 06:15 AM
How is it going with the mod my friend? I'm very very curious

iambecomelife
06-11-16, 10:24 AM
Everything is fine, thanks. I'm trying to get in better shape for the summer, among other things, which leaves less time for modding. But I've lost several pounds, which is good! So more time for modding, instead of exercise.

Here are the U-23, U-27, and U-31 type U-Boats that are being worked on. The three classes were nearly identical sisters, but you may notice different armament and conning tower shapes. Also, the U-27 class has two "humps" on the hull to raise the gun platforms - U-31 class only has one.

On the inside, U-23 and U-31 classes had Germaniawerft (GW) engines, which broke down often. U-27 class had the better MAN engines.


These submarines only carried 6 torpedoes (although later improved to 9-10 torpedoes). So you will need to make every shot count, and be sure to use the gun when you can.


https://scontent-iad3-1.xx.fbcdn.net/t31.0-8/13391539_1089408241105448_4086398610364768454_o.jp g

Kapitain Oliver Leinkraunt
06-11-16, 11:20 AM
Wow, cool :up:

iambecomelife
06-20-16, 05:41 AM
Things getting into high gear.... XD

Never assume that because the thread's quiet that I am idle.

Got some complaints about skins with too much relief...so I have a gray skin with the rivets less visible. The movie "Britannic" has a good shot of a typical WWI submarine; I used it as reference in part. Bad movie but lovely U-Boat model of the U-31 series. And it has Jackie Bisset, who is quite lovely too! lol...:D

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/13443081_1094363873943218_148177526059310226_o.jpg

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/13497561_1094363880609884_8106644971037602321_o.jp g
https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/13497850_1094363883943217_7539360454852283811_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/13433246_1094363927276546_377014941829365660_o.jpg

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/13434906_1094363937276545_235427238716746117_n.jpg ?oh=147764e64ef8288e9c98a7394c8de3c4&oe=57D1519C

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/13483363_1094363933943212_6308133117672235225_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/13512196_1094363977276541_7761116181592356796_n.jp g?oh=1b63a05f49d70c61f944d88ecbc6b4a8&oe=57DD341C

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/13442335_1094363983943207_1702412410038467680_n.jp g?oh=af82d66be9fafbb8201fd1e855bb0761&oe=57DB77CD

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/13495028_1094363990609873_4722403175621797394_n.jp g?oh=488cf4eca037538beb11c6fba414bb9f&oe=57DDACD0

iambecomelife
06-20-16, 05:42 AM
Gray skin with rivets less visible; based on SH5 textures. Again, some people said they did not like gritty textures, so please let me know what opinions are...

Some parts are low-poly placeholders, like the torpedo caps - I will be designing better ones soon.

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/13458768_1094363820609890_1326309514835422220_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/13497727_1094363813943224_6053844318427458997_o.jp g

RConch
06-20-16, 06:59 AM
I like both versions-it does not matter to me. If you want a choice, I would go with the less gritty version.:up:

Very outstanding work!:salute:

Hitman
06-20-16, 10:24 AM
Definitely a big step forward at least for my taste :yeah:

The 2nd option looks cleaner to me. Still some parts of the skin (Deck) seem too low res, I supppose they are placeholders also. :cool:

Kapitain Oliver Leinkraunt
06-20-16, 04:23 PM
Wow I really like all two paintings but can you make a white and black version?
and an other thing, I know that the u-boat had one anchor, but you model have made two anchors :hmmm:

iambecomelife
06-20-16, 06:09 PM
Wow I really like all two paintings but can you make a white and black version?
and an other thing, I know that the u-boat had one anchor, but you model have made two anchors :hmmm:

I guess I could make a black and white one. But do you know if they were historically painted black and white? I know some WWII U-Boats that fought the Arctic convoys in 1942 had white conning towers (to fool cargo ships and look like icebergs at long range). But I don't know if it was done in WWI.

I guess it could have been done, since there were Arctic convoys to Russia in WWI too (until Russia was beaten). White would definitely help a submarine blend in with the ice pack, but if you have pictures of any white U-Boats that would be great! Just so everything looks historical, instead of a guess by me.

I will be trying a Mediterranean skin with "Leopard" spots that is historical (was applied to U-21 in 1915 or 1916, around the time she sank two British battleships). It's a very beautiful skin...makes the U-Boat look like a wild animal. lol. I will try to post a photo of it later.

Also, late war skin options in the menu will have a paint scheme without the red waterline paint.....I think the Navy got rid of red waterlines by about 1917 or 1918, because it was too visible. Most models of late WWI subs have dark green or blue waterlines.

More interesting options for the player!

Thanks for the anchor comment - I will get rid of one anchor indentation in the hull.

And yes, the low resolution deck will be swapped out for a better texture, probably from SH4 or SH5 skins.

Kapitain Oliver Leinkraunt
06-21-16, 05:13 AM
I guess I could make a black and white one. But do you know if they were historically painted black and white? I know some WWII U-Boats that fought the Arctic convoys in 1942 had white conning towers (to fool cargo ships and look like icebergs at long range). But I don't know if it was done in WWI.
There were artic opeations during the first world war: in autumn 1916 the flottilla based at Wilhelmshaven sent five u-boats to the Barents Sea between the north cape and Kola inlet; also two UE-1 boats were sent to the White Sea. These operation started in ougust 1916 and finished in november when the ice closed the area of operations.
Sorry I don't know what u-boats were sent to the artic Sea, I will sesrch them.
PS: I am searching the artic u-boats' skins

iambecomelife
06-21-16, 05:37 AM
Thanks for the research Oliver!

I know that one of the Arctic U-Boats was U-28, which was a very successful boat - U-28 sank after sailing too close to the ammunition ship "Olive Branch" - gunfire from the deck gun blew up "Olive Branch", but sank the U-Boat too....

http://www.uboat.net/wwi/boats/index.html?boat=28

It was a controversial incident, because the "Olive Branch" sailors refused to let the Germans into the lifeboats, and all of U-28's men froze to death.

http://www.uboat.net/media/wwi/boats/types/u27.gif

Kapitain Oliver Leinkraunt
06-21-16, 11:20 AM
IABL I found the skin of the UE-1 type boats and these are their skins:
the first was used in the Atlantic Ocean and the second was used in the Mediterranean sea and Arctic ocean. I don't know if the second skin type was used in other boats, but in my opinion it was used.
(sorry if the picture is too big)
http://www.findmodelkit.com/sites/default/files/350-04d.jpg

iambecomelife
06-26-16, 11:48 AM
Thank you! In WWII the white and gray submarines assigned to Russian Convoy attacks were nicknamed the "Ice Devils", and their white camoflage was very effective - in one case, a British freighter crew was wondering why an iceberg kept following their ship - and were horrified to find out that it was one of the notorious "ice devils" closing in for the kill! I will be on the lookout for any other WWI arctic paint schemes.

iambecomelife
06-27-16, 02:03 AM
Did a speed modeling experiment - how far can I get on a ship in two days? Usual disclaimers - this is in the early stages - pretty basic, medium detail stuff.

After further research into how important the Mediterranean theatre was, I decided to place a greater emphasis on warships that would have operated in the area.

And I'm not sure what the designers were thinking, with mixed 12" and 10.8" guns - if you ask me, it needlessly complicated ammo supplies, and meant less rounds per calibre. Most other countries' pre-dreadnoughts had four 12" guns instead.

https://scontent.fphl2-1.fna.fbcdn.net/v/t1.0-9/13507261_1098610280185244_2592839929037898439_n.jp g?oh=d0101bbc1666ce163841caf0f043df9d&oe=57EDFEC4
https://scontent.fphl2-1.fna.fbcdn.net/v/t1.0-9/13516620_1098610283518577_2871398036278027005_n.jp g?oh=18ecbd5a0fc827afe6c028a835c8bdb9&oe=57F25259

MGR1
06-27-16, 07:09 AM
Neat!:cool:

Is that going to be the Jauréguiberry?

Mike.:)

iambecomelife
06-28-16, 11:29 AM
Neat!:cool:

Is that going to be the Jauréguiberry?

Mike.:)

Wow! You guys are impossible to stump...I thought nobody would know what ship she was! Great job...

Ugly old girl but she was still good for convoy escort...lol... "Jaguar Berry", I call her. XD

MGR1
06-28-16, 12:31 PM
Wow! You guys are impossible to stump...I thought nobody would know what ship she was! Great job...

Ugly old girl but she was still good for convoy escort...lol... "Jaguar Berry", I call her. XD

A-ha!:O::03:

I did some Google-Fu and checked what the early French pre-dreadnoughts looked like. I knew i couldn't be the Bouvet as the turret arrangement along the side didn't match, along with the masts and funnel spacing. Turns out it was fairly easy to compare funnels, masts, turret arrangements and general "look" as the five earliest ships were all unique.

Mike.:)

iambecomelife
06-29-16, 05:10 AM
A-ha!:O::03:

I did some Google-Fu and checked what the early French pre-dreadnoughts looked like. I knew i couldn't be the Bouvet as the turret arrangement along the side didn't match, along with the masts and funnel spacing. Turns out it was fairly easy to compare funnels, masts, turret arrangements and general "look" as the five earliest ships were all unique.

Mike.:)

Hey; don't sell yourself short - most people could barely identify famous WWI ships like "Iron Duke" or "Lion"; even with Google - this ugly old lady is about as obscure as you can get (although she had many important escort and shore bombardment missions).

The hull cross section is not correct because it's easier to texture before you add the correct slope - once texturing is done I will give it the exact "turtle back" shape that the real ship had.

iambecomelife
07-01-16, 05:31 AM
More progress. And our mod's spokesman puts in a rare appearance, after a hard day bullying the kitten.

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/13558631_10201866909349903_4428348319608790208_o.j pg

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/13568768_10201866909469906_5630289101804823646_o.j pg
https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/13528638_10201866909909917_7540653314716191332_o.j pg
https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/13528167_10201866909949918_7024179928037491592_o.j pg

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/13584987_10201866910149923_4894494279812112188_o.j pg

XTBilly
07-01-16, 07:07 AM
You're doing an AMAZING job!!:o:sunny:

Congratulations!!:Kaleun_Applaud:

Bleiente
07-01-16, 07:16 AM
The cat's modeled wonderful ... :O: :haha:

Just kidding - your work look great. :up:


Best regards

Kapitain Oliver Leinkraunt
07-01-16, 01:17 PM
regarding allied ships, at page 103 you showed that you was making the Drake class cruiser; how it's going with it?

MGR1
07-02-16, 09:56 AM
Coming along nicely, IABL!:cool:

Bonny cat too!:up:

Mike.

Kapitain Oliver Leinkraunt
07-04-16, 08:02 AM
IABL I think that I found a great news for you: in this site ( www.naval-history.net/XGW-GermanNavy1914-1918.htm#1 ) there are all information about The organizazion of The imperial Germania navy with the informations about all u-boat flottillas. I hope it will be useful for you.

iambecomelife
07-06-16, 05:03 PM
Thank you very much for the link! It is extremely useful because it shows which submarines were in what flotilla at a glance.

That way, in campaign mode, I can make sure the available U-Boats for each flotilla are correct.

The page also shows how unready Germany was for a submarine campaign early on - even though most people think of Germany as "the" submarine nation. The delays, lack of weaponry, etc I have read about in research for this mod are truly amazing.

A lot of it seemed to be because to some elite German admirals and politicians, submarines were just less prestigious than big battleships and battlecruisers. Like the British, many German strategists did not understand that the naval war would be about supply lines and blockades - not huge battleships pounding each other.

In my opinion, a decisive German defeat at Jutland or Dogger Bank might have forced the German Navy to behave more logically - allocating more research and funds to submarine construction, sooner. Instead, the tactical victory over Beatty's battlecruisers blinded them to simple facts - for instance, battleships are useless if you can't keep your nation well fed and provisioned. The successful British blockade was directly responsible for the naval mutinies that destroyed the HSF and took Germany out of the war.

Admiral Halsey
07-06-16, 05:29 PM
Honestly if Germany had built up the sub forces instead of the battleline once the war started they could've possible done upwards of 1,200,000 tons a month which would've been just enough more to have starved Britain out of the war during those dangerous days in early 1917.

max-peck
07-06-16, 05:45 PM
I have been following this thread for years
The time and commitment you have given to this project is nothing short of inspirational

Honestly - best of luck with this iambecomelife :yeah:

I will keep following with great interest :up:

iambecomelife
07-08-16, 05:08 PM
Thanks everyone - I had an idea about ship creation that I want to start putting into place ASAP.

My main dilemma right now? How to add a big roster of player and nonplayer units in the fastest time.

The plan: start use "assembly line methods" for digital shipbuilding. Just like real navies mass produced liberty ships, etc.

I think part of the problem is that for me shipbuilding has been craftsmanship - scour the plans, toss in a line drawing, get everything just right, and it takes several weeks - even months.

I was looking at the profile drawings in Conway's for WWI French, British, German, etc navies and it struck me - so many naval ships had so many common parts. Bridges, funnels, masts, turrets, and casemates didn't change very much within each navy.

Old method:

1) Spend hours and hours getting a new ship just right.

2) Spend hours frustrated because a model that looks good is difficult to skin.

3) Suffer crashes because the model is textured piecemeal, and even one untextured face messes up S3ditor. A big problem for high poly ships!

New method:

1) Create a "parts library" for each navy. With the most common types of gun turrets, boats, masts, funnels, bridges, and hulls pretextured, and ready to import.

2) Import the line drawing like I usually do.

3) Use the "parts library" to assemble ship after ship, making a few adjustments when needed. It will be like putting together a big lego set. Again, this is how Liberty ships etc were assembled in real life. If the Allies had build each merchant individually, they would have lost the war due to slow loss replacement!

Time for me to do what the Allies knew all along! lol.

Expect work soon on the French Navy, because it is a major navy and perhaps the most difficult of the top 5-6 navies to model.

In other news, I imported the new U-35 sub, late model, into the game successfully. No screens yet. This is in preparation for using it as an AI, torpedo-armed unit that you may encounter on patrol.

As for the HMS Drake, it is being refitted to a better level of detail.

Jeff-Groves
07-08-16, 05:27 PM
Good thinking Mate.
GWX 4 was being set up that way.
:03:

iambecomelife
07-08-16, 06:07 PM
Good thinking Mate.
GWX 4 was being set up that way.
:03:

Thanks! Some basic artwork that I threw together...notice that the "Shells of Fury" statues have been removed, to avoid using that team's artwork.

This type of loading screen will be used to display facts on naval events - for instance, the Battle of Jutland, sinking of "Lusitania", loss of major warships, and so on from 1914 to 1918.

Other loading screens will be pictorial diagrams with statistics - showing the top U-Boats, top aces, number of ships sunk, and U-Boat/Ship Crew lost during the war.

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/13580673_1105941579452114_1538979535515299384_o.jp g

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/13652989_1105941572785448_3660322550588813950_o.jp g

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/13640790_1105941582785447_764233957765894978_o.jpg

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/13580393_1105941576118781_8988509721983243259_o.jp g

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/13613228_1105941616118777_482721700833967256_o.jpg

max-peck
07-08-16, 06:12 PM
The new method sounds good to me :up:

I have been following thus thread for years, I cannot believe the commitment you have put into this

At the end of the day - it is your decision

But if you are asking for opinions - I vote for the 'Assembly Line' method :up:

keltos01
07-12-16, 05:31 AM
"I imported the new U-35 sub, late model, into the game successfully. No screens yet. This is in preparation for using it as an AI, torpedo-armed unit that you may encounter on patrol."

so it would actually attack you with torpedoes ?? wow !!

keltos

Admiral Halsey
07-13-16, 10:40 PM
Expect work soon on the French Navy, because it is a major navy and perhaps the most difficult of the top 5-6 navies to model.

I'd imagine given they created monstrosity's like this.


https://upload.wikimedia.org/wikipedia/commons/8/84/Massena-Marius_Bar.jpg

Kapitain Oliver Leinkraunt
07-20-16, 06:29 AM
Are there any news?

Admiral Halsey
07-22-16, 12:06 PM
Are there any news?

I'm starting to worry I killed the thread by posting that picture.

iambecomelife
07-24-16, 07:19 PM
I'm starting to worry I killed the thread by posting that picture.

Not at all. Just that I am engaged in serious talks with very good modders (better than myself) about this mod's future. Too early to reveal all the details, and I don't want to disappoint. For now, I encourage you to please contribute to this gofundme with a donation - if you can!

https://www.gofundme.com/2fdrwjg

Construction of the Charlemagne Class battleships is well underway (no screenshots yet).

I will be out of the country for about a week, but I will be studying profile drawings of French Navy ships while I am abroad (all saved digitally on my laptop). Might make the plane ride go faster....:arrgh!:

Admiral Von Gerlach
07-25-16, 08:47 PM
Hi there
good luck with your trip. looks very good all of the developments i have been very busy with work of my own but wanted to keep in touch. Drop me a line when you have time to chat about possible future plans. I caution agaisnt over expansion some mod makers and amateur developers get grand ideas that can kill a wonderful solid project like this..so be cautious. they will be happy to give lots of advice and jump on board of your effort but often bring more problems than you can ever anticipate. You have done so well I believe because you patiently did top quality work and step by step kept it real.

Not trying to denigrate possible plans that I am not aware of..I get very cautious when I see someone like you giving precedence to others when you have clearly earned to the right be one of the most remarkable mod makers I have ever seen in 20 years of work in the field.

Keep command of your own ship and your own course plotted and you will bring her into port. I am sure of this. :)

leadtail
07-25-16, 09:34 PM
Not at all. Just that I am engaged in serious talks with very good modders (better than myself) about this mod's future. Too early to reveal all the details, and I don't want to disappoint. For now, I encourage you to please contribute to this gofundme with a donation - if you can!

https://www.gofundme.com/2fdrwjg

Construction of the Charlemagne Class battleships is well underway (no screenshots yet).

I will be out of the country for about a week, but I will be studying profile drawings of French Navy ships while I am abroad (all saved digitally on my laptop). Might make the plane ride go faster....:arrgh!:

Did you ever use or look at the ships I sent you? I never heard from you. I have several ships done, and or started of the French navy and a few cargo ships, but I didn't want to waste all that time and effort if they would not be used. Let me know?

Charlemagne
http://img.photobucket.com/albums/v225/leadtail/SHIII/Charlemagne3-4.jpg (http://smg.photobucket.com/user/leadtail/media/SHIII/Charlemagne3-4.jpg.html)

Suffren
http://img.photobucket.com/albums/v225/leadtail/SHIII/Suffren.jpg (http://smg.photobucket.com/user/leadtail/media/SHIII/Suffren.jpg.html)

Bouclier
http://img.photobucket.com/albums/v225/leadtail/SHIII/Bouclier.jpg (http://smg.photobucket.com/user/leadtail/media/SHIII/Bouclier.jpg.html)

Chanzy
http://img.photobucket.com/albums/v225/leadtail/SHIII/preview.jpg (http://smg.photobucket.com/user/leadtail/media/SHIII/preview.jpg.html)

Danton
http://img.photobucket.com/albums/v225/leadtail/SHIII/SH4Img2015-04-16_21.25.46_153.png (http://smg.photobucket.com/user/leadtail/media/SHIII/SH4Img2015-04-16_21.25.46_153.png.html)

Courbet
http://img.photobucket.com/albums/v225/leadtail/SHIII/SH4Img2015-03-24_20.55.13_397.png (http://smg.photobucket.com/user/leadtail/media/SHIII/SH4Img2015-03-24_20.55.13_397.png.html)

Leon Gambetta
http://img.photobucket.com/albums/v225/leadtail/SHIII/Leon%20Gambetta.png (http://smg.photobucket.com/user/leadtail/media/SHIII/Leon%20Gambetta.png.html)

Armed Steam Trowler
http://img.photobucket.com/albums/v225/leadtail/SHIII/SH4Img2015-04-06_18.57.49_827.png (http://smg.photobucket.com/user/leadtail/media/SHIII/SH4Img2015-04-06_18.57.49_827.png.html)

Bisson
http://img.photobucket.com/albums/v225/leadtail/SHIII/Bisson03.jpg (http://smg.photobucket.com/user/leadtail/media/SHIII/Bisson03.jpg.html)

SS Risedale

http://img.photobucket.com/albums/v225/leadtail/SHIII/SH4Img2015-04-08_19.23.56_325.png (http://smg.photobucket.com/user/leadtail/media/SHIII/SH4Img2015-04-08_19.23.56_325.png.html)

SS Edenwood
http://img.photobucket.com/albums/v225/leadtail/SHIII/SH4Img2015-04-08_19.21.42_368.png (http://smg.photobucket.com/user/leadtail/media/SHIII/SH4Img2015-04-08_19.21.42_368.png.html)

Dieppe - french cago
http://img.photobucket.com/albums/v225/leadtail/SHIII/SH4Img2015-03-30_21.29.22_167.png (http://smg.photobucket.com/user/leadtail/media/SHIII/SH4Img2015-03-30_21.29.22_167.png.html)

Drifter
http://img.photobucket.com/albums/v225/leadtail/SHIII/drifter.jpg (http://smg.photobucket.com/user/leadtail/media/SHIII/drifter.jpg.html)

Curie U14
http://img.photobucket.com/albums/v225/leadtail/SHIII/Curie_ingame.jpg (http://smg.photobucket.com/user/leadtail/media/SHIII/Curie_ingame.jpg.html)

U-5 Class Holland boaats
http://img.photobucket.com/albums/v225/leadtail/SHIII/SH4Img2015-04-27_22.57.22_080.png (http://smg.photobucket.com/user/leadtail/media/SHIII/SH4Img2015-04-27_22.57.22_080.png.html)

All yours if you want them. As for the rest of the ships I can get the 3D done and even UV mapped but I don't have the time to make the game files like I have for the ones shown in game above. Let me know if I should continue on or not?

Admiral Halsey
07-26-16, 08:42 AM
Not at all. Just that I am engaged in serious talks with very good modders (better than myself) about this mod's future. Too early to reveal all the details, and I don't want to disappoint. For now, I encourage you to please contribute to this gofundme with a donation - if you can!

https://www.gofundme.com/2fdrwjg

Construction of the Charlemagne Class battleships is well underway (no screenshots yet).

I will be out of the country for about a week, but I will be studying profile drawings of French Navy ships while I am abroad (all saved digitally on my laptop). Might make the plane ride go faster....:arrgh!:

Aim on donating just have a quick question that I hope you might know the answer to. Would getting those tools help get other playable U-Boats into SH5?

iambecomelife
07-27-16, 05:00 PM
Leadtail and Gerlach!! Great to see both of you posting again...I have loved your contributions and comments. I will be sending you both PM's soon.

Thank you for your message, Leadtail. I sincerely apologize and I definitely did not mean to disregard your work. I composed a message stating that when I tried to open the items you sent me, Wings3d would hang. I was unable to use them. Can you please send me everything again you have at the moment (or whatever you like), in .obj or 3dsmax format? I will try again!!:salute:

iambecomelife
07-27-16, 05:08 PM
Aim on donating just have a quick question that I hope you might know the answer to. Would getting those tools help get other playable U-Boats into SH5?

Yes. In theory, buying this tool would enable us to add Type III, Type IX, Destroyers, and of course WWI U-Boats. In additional to the gofundme, I have plans to make a major contribution to the purchase price of $8,000... but everything you guys can give would be helpful.

Until I receive more information, continue to assume Silent Hunter 4 will still be the platform for WOTK. All development will continue to be based on SH4 and its capabilities. However, that could change.

As mentioned earlier, the Silent Hunter III version of WOTK remains suspended (due to so many bugs with SH4 and WOTK prototype being solved).

iambecomelife
07-27-16, 05:18 PM
Sorry to flood the thread, but very pleased to see the model of "Leon Gambetta"! She is one of my favorite French WWI cruisers - truly a forgotten tragedy of WWI. Such a disaster truly deserves to be commemorated - with our mutual efforts, Leadtail, I would love to do this through the mod.


https://upload.wikimedia.org/wikipedia/en/thumb/f/fc/French_cruiser_Leon_Gambetta.jpg/300px-French_cruiser_Leon_Gambetta.jpg

http://i.ebayimg.com/00/s/NzE1WDExMTc=/z/CfgAAOxyfS1R0JjL/$%28KGrHqF,%21nsFGzcK5McwBR0JjL%29imw%7E%7E60_35.J PG
100th Anniversary Ceremony for the "Leon Gambetta":

https://www.youtube.com/watch?v=-207Cm3SR_4

iambecomelife
07-27-16, 05:48 PM
Hi there
good luck with your trip. looks very good all of the developments i have been very busy with work of my own but wanted to keep in touch. Drop me a line when you have time to chat about possible future plans. I caution agaisnt over expansion some mod makers and amateur developers get grand ideas that can kill a wonderful solid project like this..so be cautious. they will be happy to give lots of advice and jump on board of your effort but often bring more problems than you can ever anticipate. You have done so well I believe because you patiently did top quality work and step by step kept it real.

Not trying to denigrate possible plans that I am not aware of..I get very cautious when I see someone like you giving precedence to others when you have clearly earned to the right be one of the most remarkable mod makers I have ever seen in 20 years of work in the field.

Keep command of your own ship and your own course plotted and you will bring her into port. I am sure of this. :)

Thank you for your words. But rest assured that I am retaining overall control over the mod - the assistance I speak of is about purely technical issues, and not creative direction.

You make good points about overreach; this is a crucial issue with a project like WOTK. In fact, overreach/practicality are on my mind every day! I want the mod to be transformative, but I also want to avoid "mission creep" and a dead mod that withers bc of unrealistic goals. "Avoid overreach" is like a voice in the back of my head...lol..in fact, I have been analyzing the failures of a professional game in progress "Star Citizen" and taking it as a warning lesson. I sincerely feel I have an advantage over "Star Citizen" (and other failed professional projects). Consider the following:

-I do not have to build a game engine myself. The developers of SH4 already took care of that for me.

-All software tools needed to implement my goals already exist. S3ditor, pack3d, and wings3d are well-enough developed for me to do what I want. Thanks to their creators who came before me!

-Several crucial components of the project are already done or well advanced. RMS Lusitania is complete; all interface artwork has been collected; uniforms are approximately 90% complete; 3d modeling of playable units roughly 35% complete.

-The mod is subdivided into "Core Goals" vs "Reach Goals" to prevent overreach.

Core Goals:

1) North Atlantic/North Sea Dynamic Campaign
2) Mediterranean Dynamic Campaign
3) 10-15 Historical Single Missions
4) Reasonable roster of WWI player and NPC units
5) WWI Uniforms for Crew (again-90% achieved)
6) WWI Decorations
7) WWI interface and movies
8) Basic changes to submarine interior
9) Basic destructible shore targets
10) Basic revamp to plants, plus few biological units
11) Essential scripted events in dynamic campaign (Lusitania's May 1915 voyage, Jutland, etc)

Reach Goals:

1) Austrian Campaign
2) British North Atlantic/North Sea Campaign, with medals etc
3) Interiors for Mittel-U and small (UB-I) boats
4) Animations for Germaniawerft and MAN Diesel Engines
5) New crew animations
6) American Campaign (based on the attacks off US East Coast in 1917-1918)
7) Playable Surface Units
8) Unique Ship Names
9) Role-playing elements/backstory for crew (within SH4 limits)
10) Extensive destructible land areas, with many cities
11) Substantial plant/animal life throughout oceans, with ship/ocean life interaction
12) Numerous historical events scripted into dynamic campaigns
13) Extensive ship and shore human characters, with new animations and behaviors

By the way - to any lurking SC fanatics who disagree with me, & still believe Star Citizen is coming out as planned, please do not discuss it here. If you attempt to divert the discussion, I WILL ask a mod to delete posts.

Admiral Halsey
07-28-16, 04:59 PM
#7 in those reach goal is the one i'm most interested in. Especially if you can get damage to work right with playable surface ships.

Kapitain Oliver Leinkraunt
07-30-16, 05:33 AM
IABL One question, but in The mediterranean campaign is included the black sea and marmara Sea operations With the bulgarian campaing in the reach goals? And the baltic theatre?

iambecomelife
08-06-16, 05:54 PM
Hi; just got back from vacation! Hence the lack of updates here or on the Facebook page.

Yes, Oliver; I will attempt to include the Black and Baltic Seas, because several interesting events took place there.

However, I would categorize them as "reach" goals. They (along with the 1917-1918 United States Coastal U-Cruiser Campaign) will be done after the core North Atlantic/Mediterranean campaign. Based on tonnage sunk, the Atlantic/North Sea + Med get priority.

Admiral Halsey
08-06-16, 09:10 PM
Hey IABL out of curiosity are you going for RSRDC levels of accuracy when it comes to the naval battles that take place? For example if I watch the Jutland battle will the same number of ships that historically were in the fleets be there or less?

iambecomelife
08-07-16, 09:15 PM
Hey IABL out of curiosity are you going for RSRDC levels of accuracy when it comes to the naval battles that take place? For example if I watch the Jutland battle will the same number of ships that historically were in the fleets be there or less?

Hmmm.....How to handle Jutland? The $64 million question.....

All I can say is, Jutland will be there and there will be MAJOR compromises. Do not expect every ship class to be there. And do not expect every individual ship to be there.

Some ships are low priority for modeling. Common ships like the "M" class destroyers (over 100 units built, and also useful for random encounter spawnings) are a much higher priority; whenever possible, "M" class ships like "Mary Rose" that were at Jutland will be in their historical positions.

And IIRC there were well over 200 ships involved - to avoid crashes and freezing, I will eliminate ships that were on the unengaged wings of the battle and fired few or no shots.

For instance, the 2nd Cruiser Squadron will probably not be modeled in Jutland because it was screening Jellicoe's unengaged side, and neither lost nor sank any ships.....That way I don't have to include "Shannon", "Hampshire", "Minotaur", "Cochrane", etc. I know it means fewer targets for the player, but WOTK's main goal is simulating the tonnage war. Not letting you "camp" famous surface actions.

You WILL probably see major events take place:

1) -Battlecruiser duel ("Mary" & "Indy" R.I.P. :dead:)

2) -Jellicoe deploys; main fleet action begins

3) -1st Cruiser Squadron destroyed ("Defence" explodes, "Warrior" & "Black Prince" crippled)

4) -Scheer turns away from the Brits; Jellicoe evades torpedo attack

5) -Night action ("Pommern", "Tipperary" sunk, German fleet escapes)


I am thinking about "scripting in" special models of destroyed ships, such as "Queen Mary", etc exploding for the early phase of the battle. It's all simple; just attaching particle effects in S3editor using the same principle as for funnel smoke....except instead, the particles will represent a battlecruiser blowing up.

http://i33.photobucket.com/albums/d54/iambecomelife/Destruction_of_HMS_Queen_Mary.jpg~original

("Queen Mary" explodes, killing over 1,200 men)

Jeff-Groves
08-07-16, 09:31 PM
Nice brilliant thinking Mate.
Build the temp model already exploding and script it in.
I like that idea!!
:yeah:

iambecomelife
08-08-16, 05:31 AM
Nice brilliant thinking Mate.
Build the temp model already exploding and script it in.
I like that idea!!
:yeah:

I got the idea from the destroyed battleships you see at Pearl Harbor in stock SH4 (good move by the devs IMO).

If I have the time, I will also add derelict merchant ships with fire damage, broken lifeboats & other gruesome surprises....! :arrgh!: They will spawn as random vessels - especially in 1917, when merchant losses were very heavy. This was already done for one of the SH3 mods, (War Ace??) and I thought it was a nice touch...made for a creepy ambience.

The renown value will be very low, because I assume the first Kaleun to damage the ship would get the sinking credit.

Imagine a burned, seaweed-covered hulk drifting towards your sub at dusk, out of the North Atlantic gloom.... lifeboats trailing behind, and no crew on board. No LIVING crew, that is....:hmm2:

Jeff-Groves
08-08-16, 01:20 PM
If I can get all the SH4 animations work re-built?
(Windows 10 whacked years of work!)
I think I'll have some really killer stuff for you.

It's pretty easy to play with the basic animations in SH4 using a good hex editor like 010.
Look for a simple release of a basic example soon.
;)

Admiral Halsey
08-08-16, 08:09 PM
You know some of the things I want the most are just really small details. Like if a ship splits in half one side going down and the other potentially staying afloat a bit like in SH3 would be nice. Don't know if anyone's noticed but in SH4 if a ship splits in half both sides always sink at the same time.

Ludwig van Hursh
08-09-16, 11:50 AM
You know some of the things I want the most are just really small details. Like if a ship splits in half one side going down and the other potentially staying afloat a bit like in SH3 would be nice. Don't know if anyone's noticed but in SH4 if a ship splits in half both sides always sink at the same time.

I don't know if anybody has noticed but in SH4 the ships tend to sink too fast and evenly in general :haha:

Admiral Halsey
08-09-16, 11:56 AM
I don't know if anybody has noticed but in SH4 the ships tend to sink too fast and evenly in general :haha:

Heh i've found even the more realistic sinking times they always seem to go down way to fast. Real Fleet Boat is the only one that I like with the speed of the sinking for ships.(though it could be a wee bit faster)

Ludwig van Hursh
08-09-16, 12:02 PM
Heh i've found even the more realistic sinking times they always seem to go down way to fast. Real Fleet Boat is the only one that I like with the speed of the sinking for ships.(though it could be a wee bit faster)

True. I don't think it is so much the speed, well it is a little, but the fact that you can generally guess which ship can take which amount of damage before it sinks i.e. one torpedo for the little ships, three for the big ones. More realistic damage would be better.

Admiral Halsey
08-09-16, 01:30 PM
True. I don't think it is so much the speed, well it is a little, but the fact that you can generally guess which ship can take which amount of damage before it sinks i.e. one torpedo for the little ships, three for the big ones. More realistic damage would be better.

Hell after awhile one knows the weak spots on every ship and once the torp issues are fixed in 43 every ship is a sitting duck. Little tip for BB's BTW, always aim just behind the second turret and you can one shot them every time.

iambecomelife
08-10-16, 06:20 PM
True. I don't think it is so much the speed, well it is a little, but the fact that you can generally guess which ship can take which amount of damage before it sinks i.e. one torpedo for the little ships, three for the big ones. More realistic damage would be better.

A lot of work has been done on this, mostly using my small merchantman.

-New cargoes have been created (iron ore, for example) - sinking rate will depend on what a ship carries. A large merchant carrying ore will sink fast, and a small ship carrying wood may take 2 or more torpedoes. Most ships will sink slowly, so you will have to be patient.

-Sinking ships by deck gun is more difficult. After reviewing historical accounts, I decided that anything over about 1500 tons will take a lot of 88mm or 105mm shells. 50mm and 37mm deck guns will produce very low damage. Machine gun fire will be useless except against aircraft or small boats.

-Fires spread more gradually. And in the final version, there will be no fire unless there is a flammable cargo or flammable ship parts - IMO, ships in the SH series burn way too often.

-Torpedoing the engine room will stop a ship - no more ships limping for hours with engine damage

-You can blow off a ship's bow or stern without destroying it (just like SH5). This was easy to do - and makes for intersting sinkings. :sunny:

-Ships will generally have a much higher hp value, and will sink by flooding.

-No more sinking destroyers with the deck gun. That's just plain stupid....if a ship has a deck gun (especially a warship) you will NEED to make a submerged attack most of the time.

@Halsey - broken halves floating for longer? Very easy to do - I've done it before for SH3 ships. Plus, I can have the tip of the bow and stern as destructible objects!

-Sorry I have not been in touch but I'm sick! Nothing serious; more news when I'm feeling better this weekend.

Kapitain Oliver Leinkraunt
08-11-16, 05:26 AM
No more sinking destroyers with the deck gun. That's just plain stupid....if a ship has a deck gun (especially a warship) you will NEED to make a submerged attack most of the time.
Are you sure? I know that the big submarines like U-81/U-87/U-93 and the U-Kreuzers could sink the destroyers with their big deck guns.

Admiral Halsey
08-11-16, 09:39 PM
Are you sure? I know that the big submarines like U-81/U-87/U-93 and the U-Kreuzers could sink the destroyers with their big deck guns.

Yes but unlike a destroyer a hit or two on a sub equals deader then a lone merchant on a moonlit night.

iambecomelife
08-14-16, 03:06 PM
Yes but unlike a destroyer a hit or two on a sub equals deader then a lone merchant on a moonlit night.

Yes; in general a submarine should have no chance in a gun duel against a destroyer while surfaced:

-British destroyers in WWI were usually equipped with 3-5 guns ranging from 3" to 4.7". The British 4" and 4.7" would probably outrange most submarine guns

-Destroyers were steadier gun platforms than subs

-Destroyers usually had larger crews, many of whom would have small arms

-Admiralty studies showed that Destroyer sized ships were very hard to sink with 3" or 4" gunfire (roughly equivalent to German 88mm or 105mm). Note how the Grand Fleet gradually stopped using the 4" as secondary battleship armament, and started using the 6" instead.

If you attack a DD on the surface, you are to score lethal hits on a well-constructed target shooting back with multiple main guns, when you're on a small craft with a fragile pressure hull close to the water, moving around in a seaway, with only one or 2 guns and a crew of less than 40 men.

As far as I know, all U-Boat destroyer sinkings were done by taking the destroyer by surprise, with a torpedo/mine. Only exception I know if is "HMS Fairy", which was a small destroyer that sank itself ramming a U-Boat.

In other news I worked on the "Suffren" and was not impressed with the results...Some ships go smoothly; others break your heart.:/\\!! Over all the French ships have not gone as well as I want; I will take a break from the French Navy and will try other modeling work until I feel satisfied with my skills...:dead:

leadtail
08-17-16, 01:59 PM
In other news I worked on the "Suffren" and was not impressed with the results...Some ships go smoothly; others break your heart.:/\\!! Over all the French ships have not gone as well as I want; I will take a break from the French Navy and will try other modeling work until I feel satisfied with my skills...:dead:

Got ya covered. Will send you files in a few days for all ships I have in varies states.

https://drive.google.com/file/d/0B0Fy2gY8ByZdNFFrLU9QU1RRa00/view?usp=sharing link to Suffren .obj file. Let me know if it doesn't work

iambecomelife
08-18-16, 05:18 AM
Got ya covered. Will send you files in a few days for all ships I have in varies states.

https://drive.google.com/file/d/0B0Fy2gY8ByZdNFFrLU9QU1RRa00/view?usp=sharing link to Suffren .obj file. Let me know if it doesn't work

Thanks so much!

Imported it into Wings3d with no problems; it's much better than my model! I will be working on it this evening after work.

leadtail
08-18-16, 09:17 AM
Can you check these game files and see if they work for you?

https://drive.google.com/a/robertshawmfg.com/file/d/0BwmMYov7eDLsNjV3NDF5eTdZX1E/view?usp=sharing

If you go back and look at my thread http://www.subsim.com/radioroom/showthread.php?t=219098 it should be all the things listed as In Game.

adrianstu98
08-21-16, 02:34 PM
Where i can download the mod?

Admiral Halsey
08-21-16, 08:06 PM
Snip

I don't mean just staying afloat longer but also being able to sink independently like in SH3. For some damn reason in SH4 no matter what if you split a ship in half with a torp the two halves will sink at the same time every single time. Yet in SH3 you could have the bow go under quickly and the stern float for a good 20 minutes more.

Kapitain Oliver Leinkraunt
08-22-16, 04:40 AM
Are there any news?

iambecomelife
08-22-16, 05:11 PM
Are there any news?

Well, I've been seriously ill with an infection after my trip. That was quite an experience. :D

While I was sick in bed I created a list of merchant ship names - I have almost 300 UK names, and they are being separated by company. White Star, Cunard, Clan Line, etc will have proper names based on funnel colors.....there is also a pool of generic British names for small companies or one-ship operators. It will only take a few more days to have all the British names I need; then I'm moving on to other countries.

Now I'm almost totally recovered, so modeling of player and non-playable units is continuing. As mentioned earlier, due to Leadtail's fine modeling I will not be modeling as many of the French ships (I was having trouble anyway). Last week I did modeling of British armored cruisers (yes, I know I modeled them already, but most were destroyed in the malware attack). I will also be testing the "Suffren" Leadtail so kindly donated.

I am working on an updated WOTK summary document for Leadtail, Halsey, Captain Oliver, Jeff G, & a few of the other guys who have contributed either models or advice to WOTK. Excuse the lack of screenshots, but this week I will be doing a lot of "grunt work" that may not be screenshot-worthy...yet.

@Leadtail - Google said I needed permission to download the other files; I have requested it. Thanks

Leadtail's Suffren is below! Show him some love! XD

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14068425_1137714059608199_3412221394350386387_o.jp g

Admiral Halsey
08-23-16, 10:24 AM
You know what we're going to need for the merchants? The German Giants of Albert Ballin. Largest liners of their day and the culmination of German Liner design and in a world where either WW1 never happened, was delayed long enough for the alliance system to flip or Germany won fierce rivals of the Cunard and White Star liners. Though ironically Vaterland would be a ship you'd have to sink due to it being commandeered by the US after the declaration of war.

iambecomelife
08-23-16, 11:23 AM
You know what we're going to need for the merchants? The German Giants of Albert Ballin. Largest liners of their day and the culmination of German Liner design and in a world where either WW1 never happened, was delayed long enough for the alliance system to flip or Germany won fierce rivals of the Cunard and White Star liners. Though ironically Vaterland would be a ship you'd have to sink due to it being commandeered by the US after the declaration of war.
Yes...I would like to see Vaterland aka Leviathan....she did great work carrying troops. Btw I recently investigated using my Lusitania as parent unit for Britannic and it's actually feasible...though a little tricky. Maybe I can morph Lucy into Leviathan too....I will see how it goes. By the way my replacement for HMS Cressy/ H o g u e and the Aboukir was worked on....happy with the results...hope to import it and Suffren soon.

Admiral Halsey
08-23-16, 11:47 PM
Yes...I would like to see Vaterland aka Leviathan....she did great work carrying troops. Btw I recently investigated using my Lusitania as parent unit for Britannic and it's actually feasible...though a little tricky. Maybe I can morph Lucy into Leviathan too....I will see how it goes. By the way my replacement for HMS Cressy/ H o g u e and the Aboukir was worked on....happy with the results...hope to import it and Suffren soon.

Eh I don't know Lucy and Britannic were close enough in outward appearance that with some modifications I could see that. Vaterland on the other hand doesn't even closely resemble Lucy and is a much bigger ship.

Kapitain Oliver Leinkraunt
08-29-16, 01:00 PM
IABL, for the med. theatre I found this italian map (made in 1918) of the mined camps and gun batteries during WW1. the mined camps in Italy were made during 1916/1917.
http://www.pietrigrandeguerra.it/wp-content/uploads/2012/04/Mappa-Marina.jpg
http://www.pietrigrandeguerra.it/wp-content/uploads/2012/04/Mappa-Marina2.jpg
PS:
orange squares: camps made by german and K.u.K. force.
red squares: camps made by italian forces.
green squares: coast defended by armed trains.
black "points": gun batteries
I hope that it could be helpful and sorry if the image is too big :up:

iambecomelife
08-30-16, 05:36 AM
Thanks for the map! Running to work, but an idea of recent work on non-playable units....in preparation for WOTK's second video (I hope) which will deal with a great but little-known disaster at sea......A death toll like Titanic, that occurred on Great Britain's doorstep and left thousands of families without husbands/fathers/sons, but has been forgotten over the years.

You may have seen earlier versions of this model - my first prototype was not well proportioned; far from perfect but IMO this is an improvement. More news later.

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14053640_1144256785620593_6572334139850312887_o.jp g


https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14207644_1144256782287260_2512327720626851002_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14206212_1144256775620594_8461364943144503474_o.jp g

leadtail
08-30-16, 06:22 PM
Admiral Charner Class
https://drive.google.com/open?id=0B0Fy2gY8ByZdc1c1NXhxLW1BU3M

Did you get a chance to try the game files yet?

iambecomelife
08-30-16, 07:42 PM
Admiral Charner Class
https://drive.google.com/open?id=0B0Fy2gY8ByZdc1c1NXhxLW1BU3M

Did you get a chance to try the game files yet?


Yes! The coaster and destroyer are both looking nice - especially the coaster; I bought a book on British small merchants and the proportions, structural features, etc are very well done - just like a typical 1900's - 1910's cargo ship. And thank you for the "Charner!" another ship sunk by a U-Boat that is very difficult to model.

https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14124275_1144857502227188_1712852977991109634_o.jp g

Admiral Halsey
08-31-16, 12:13 AM
Thanks for the map! Running to work, but an idea of recent work on non-playable units....in preparation for WOTK's second video (I hope) which will deal with a great but little-known disaster at sea......A death toll like Titanic, that occurred on Great Britain's doorstep and left thousands of families without husbands/fathers/sons, but has been forgotten over the years.

The Action of 22 September 1914?

iambecomelife
08-31-16, 12:53 AM
The Action of 22 September 1914?


None other, Admiral!! :)

I have a copy of the book "Three Before Breakfast", which was written back in the 1970's, with the help of Aboukir + Cressy + Hogue veterans who were still alive at the time - I highly recommend it to anyone interested in submarine warfare.

Rockin Robbins
08-31-16, 02:23 PM
Looking amazing! Keep up the great work!:up:

max-peck
08-31-16, 03:02 PM
Seconded - I have been looking forward to this for a long time
Keep up the good work iambecomelife :up:

leadtail
08-31-16, 09:33 PM
Battleship Charlemagne
https://drive.google.com/open?id=0B0Fy2gY8ByZdRlFCZld5dzZtTTA

iambecomelife
09-01-16, 04:48 AM
Leadtail's Charlemagne rendered in Wings3d. Last night I started planing a texture for his cruiser, "Amiral Charner":


https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14188162_1146133005432971_2642277987237704663_o.jp g

iambecomelife
09-01-16, 05:01 PM
"Twelve thousand tons of old iron going to rust."

-A British officer on the "Cressy" class. They were obsolete by
1914, but still impressive ships. Here is the model successfully
imported....it is a "mannequin", towed by the U-31 sub hull
object. Will be working on the various steps needed to make it
(and leadtail's ships) functional units; it's all very basic.

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14124450_1146134068766198_7944002783369654906_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/981107_1146134072099531_2994652202080824389_o.jpg

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14125148_1146134065432865_3800394837511531371_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14138185_1146134105432861_82693248460070282_o.jpg

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14196163_1146134142099524_4382500723074390238_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14138080_1146134145432857_5995576170300509000_o.jp g

iambecomelife
09-01-16, 05:07 PM
WIP test of the U-31 Class, late war, underwater.

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14207705_1146632642049674_5175015828626600982_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14047120_1146632645383007_4899329415500697544_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14207617_1146632648716340_6006481145583314911_o.jp g

Niume
09-02-16, 07:38 AM
I want to ask how will ASW work will destoers will be able too deploy anti sub nets to catch whem?

iambecomelife
09-03-16, 10:48 AM
I don't think that destroyers will have nets - I tried them and couldn't get them to work.

However, they will have Explosive Sweeps and Depth Bombs:

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-5_1.jpg%7Eoriginal

Antisubmarine equipment for destroyers will progress like this:

1914 - Guns, Torpedoes, & Explosive Sweeps only

1915 - Depth Bombs and primitive Depth Charges appear

1916 - Good Depth Charges are constructed but are very rare

1917-1918 - Depth Charges become common, with some escorts having dozens. The war becomes deadly for the U-Boats.

Niume
09-04-16, 07:32 AM
Wow your work is very detailed I am amazed So when you expect WILL get this Beast of a mod on our computers working??

Admiral Halsey
09-04-16, 10:00 AM
None other, Admiral!! :)

I have a copy of the book "Three Before Breakfast", which was written back in the 1970's, with the help of Aboukir + Cressy + Hogue veterans who were still alive at the time - I highly recommend it to anyone interested in submarine warfare.

Knew it! The day the world truly learned how dangerous subs could be and one of the great feats of sub history to this day even.

iambecomelife
09-04-16, 06:17 PM
https://www.amazon.com/Three-before-breakfast-dramatic-desperate/dp/0859371689/ref=sr_1_1?s=books&ie=UTF8&qid=1473030884&sr=1-1&keywords=three+before+breakfast

Here is "Three Before Breakfast" - it is hard to find but it's much, much better than the short summaries on the Aboukir/Cressy/Hogue you find in most history books - you really get a sense of the drama, heroism, and what a tragedy it was for the women & children left behind.

I am sick again (!) , so unfortunately the update pace will be slowed! I'll see what I can do tomorrow on Labor Day....sorry guys.

iambecomelife
09-06-16, 05:40 PM
Good news; the staff of WOTK has recovered from its illness and dental work! Back home from work so it's back to my rig for more research & modeling...:D

As promised, I have sent you guys a planning document/blueprint for Wolves of the Kaiser, with information on current completion status for playable units. Check your PM's.

Thanks to everyone for your companionship.

Admiral Halsey
09-06-16, 11:42 PM
Love the historical difference in weaponry you plan. There was a reason that until the Bayern's came along that the Germans were ok with what seemed like gun inferiority to the unknowing eye. In fact it wasn't until the Queen Elizabeth-class IIRC that the British actually got an AP shell as good as the Germans. Also out of curiosity how much overlap between Troopships and liners will there be?

Admiral Halsey
09-06-16, 11:48 PM
https://www.amazon.com/Three-before-breakfast-dramatic-desperate/dp/0859371689/ref=sr_1_1?s=books&ie=UTF8&qid=1473030884&sr=1-1&keywords=three+before+breakfast

Here is "Three Before Breakfast" - it is hard to find but it's much, much better than the short summaries on the Aboukir/Cressy/Hogue you find in most history books - you really get a sense of the drama, heroism, and what a tragedy it was for the women & children left behind.

I am sick again (!) , so unfortunately the update pace will be slowed! I'll see what I can do tomorrow on Labor Day....sorry guys.

You know thing is even if it was a mine as Drummond thought that Aboukir hit it was still bloody stupid of him to have ordered the ships into help anyways.

Starfighter24
09-07-16, 01:02 PM
Wow your work is very detailed I am amazed So when you expect WILL get this Beast of a mod on our computers working??
+1

Inviato dal mio Moto G (4) utilizzando Tapatalk

iambecomelife
09-07-16, 04:06 PM
Love the historical difference in weaponry you plan. There was a reason that until the Bayern's came along that the Germans were ok with what seemed like gun inferiority to the unknowing eye. In fact it wasn't until the Queen Elizabeth-class IIRC that the British actually got an AP shell as good as the Germans. Also out of curiosity how much overlap between Troopships and liners will there be?

Yes; the German 11" and 12" guns turned out to be deadly against all classes of British battlecruiser, including the "Lion/Queen Mary" type. Although I agree with recent research that says the big problem with UK battlecruisers was poor ammunition handling procedures - not necessarily lack of armor. Bags of powder would tear and leave an explosive trail throughout the whole turret - just like in a "Loony Toons" cartoon with Wiley Coyote! :doh: The wrecks of "Queen Mary", etc show explosives packed in areas where they should not have been.

Also, the stabilizing chemical in British explosives was inferior (IIRC this was unchanged in 1941, and caused "Hood" to blow up). It's a wonder more British ships weren't lost at Jutland.

One thing I want is for surface gunnery duels to be very inconclusive and last longer...statistics from Jutland show that well under 10% of rounds fired were hits. In standard SH4, it is way too easy for AI ships to score hits with main armament. Ships blow up within 3-4 minutes in my tests, but I will be tinkering with S3ditor to fix that-:D

Troopships will pretty much be liner models with guns and some extra life rafts. They will be camoflaged and may have some soldiers visible on deck.

And yes; I agree it was suicidal for Drummond not to order "Hogue" and "Cressy" to escape. One officer pointed out at inquiry that he should have ordered the two other cruisers to sail at maximum speed for about 1 mile, have them launch their boats, and then leave the area (coastal destroyers could have picked up the lifeboats in several hours). Still, I sympathize with him wanting to save lives.

Hate to get you down but I don't want to promise a release date. It has been a multi-year project and it will be done when it's done. :03:

Admiral Halsey
09-07-16, 10:12 PM
You know in regards to the British BC ammo problems is it possible to simulate that vulnerability in the game? Because i'd love to be watching Jutland only to see a German shell(are you going to make 3D shell models because I know some mods have them) slamming into a British BC followed by an explosion that'd make Michael Bay blush. Also will capital ships have the ability to split in half after an ammo explosion?

keltos01
09-08-16, 05:44 AM
Hate to get you down but I don't want to promise a release date. It has been a multi-year project and it will be done when it's done.

It needs the time it needs.. I wish we had their devellopment program... though S3D is a superb tool !

eagerly waiting too

K

iambecomelife
09-09-16, 06:37 PM
You know in regards to the British BC ammo problems is it possible to simulate that vulnerability in the game? Because i'd love to be watching Jutland only to see a German shell(are you going to make 3D shell models because I know some mods have them) slamming into a British BC followed by an explosion that'd make Michael Bay blush. Also will capital ships have the ability to split in half after an ammo explosion?


Trust me my friend...one of my HUGE pet peeves in SH3/4/5 has been battleships not blowing up and breaking in two! I have an unhealthy interest in explosions! When a 12" shell scores one of those golden BB shots, you WILL see a huge explosion. With quite a few disturbing details (these will be optional to keep things PG-rated).

FYI please note my new signature - there has been a HUGE HUGE HUGE update on the WOTK facebook page. Not new material, but an archive of the screenshots on this thread, so you don't have to guess which images are where. Ship updates, Terrain, Medals, Interface, etc are all organized properly on the Facebook. Please check it out if you haven't recently. And like, subscribe, and share Wolves of the Kaiser! In a way, publicity is half the battle....!

https://www.facebook.com/WolvesoftheKaiser/


http://i33.photobucket.com/albums/d54/iambecomelife/WOTK-Facebook.jpg

leadtail
09-10-16, 03:04 PM
86' Wood Drifter for the Otranto Barrage

https://drive.google.com/open?id=0B0Fy2gY8ByZdYzIwVUlsSzNnQVk

Darthlucky
09-11-16, 06:09 PM
I know that several commanders in WW I, and a few in WW II captured ships and sent them as prize ships back to Germany, I belive Kretschmer did this in WWII with an Estonian ship, but it was sunk by the Luftwaffe before it made it to France. I know you've talked about mission creep, but will there be an option to send a ship back to the homeland, instead of sinking it?

Admiral Halsey
09-11-16, 09:03 PM
Trust me my friend...one of my HUGE pet peeves in SH3/4/5 has been battleships not blowing up and breaking in two! I have an unhealthy interest in explosions! When a 12" shell scores one of those golden BB shots, you WILL see a huge explosion. With quite a few disturbing details (these will be optional to keep things PG-rated).

YES YES YES YES! Also possible to have turrets fall off if the ship capsizes?

iambecomelife
09-12-16, 04:54 PM
86' Wood Drifter for the Otranto Barrage

https://drive.google.com/open?id=0B0Fy2gY8ByZdYzIwVUlsSzNnQVk

Thank you so much; I opened it and it is beautiful! It is also appropriate for the North Sea and Atlantic - I doubt that drifters out there would have looked much different.

I think I will also try enlarging it slightly as a small coastal tanker, or small ore ship. Just to add to merchant ship variety.

About turrets falling out - I will experiment with crash depth to see if I can make turrets blow off when a ship goes down. However, there is no way AFAIK to simulate turrets held in place by gravity falling out (like the Bismarck's four turrets did when she sank). The game does not seem to simulate gravity's effect on loose ship components (note how crates never slide on deck, etc).

To make really good battlecruiser explosions, you need high resolution explosion frames as source material. I have downloaded some publicly available movies from youtube, and I will use FRAPS to capture multiple high res frames of the explosions. I will then use them as replacement for the particles.dat, baza_fx, and materials.dat images. The big question now is, how big can I go with the tga files without crashing SH4. I suspect I can go pretty big....I have had 2048 x 2048 ship textures with no problems.

TheGreatElector
09-14-16, 12:38 AM
Thank you so much; I opened it and it is beautiful! It is also appropriate for the North Sea and Atlantic - I doubt that drifters out there would have looked much different.

I think I will also try enlarging it slightly as a small coastal tanker, or small ore ship. Just to add to merchant ship variety.

About turrets falling out - I will experiment with crash depth to see if I can make turrets blow off when a ship goes down. However, there is no way AFAIK to simulate turrets held in place by gravity falling out (like the Bismarck's four turrets did when she sank). The game does not seem to simulate gravity's effect on loose ship components (note how crates never slide on deck, etc).

To make really good battlecruiser explosions, you need high resolution explosion frames as source material. I have downloaded some publicly available movies from youtube, and I will use FRAPS to capture multiple high res frames of the explosions. I will then use them as replacement for the particles.dat, baza_fx, and materials.dat images. The big question now is, how big can I go with the tga files without crashing SH4. I suspect I can go pretty big....I have had 2048 x 2048 ship textures with no problems.

Just wondering, when do you think this mod will be ready? seems legit.

iambecomelife
09-14-16, 04:42 PM
Just wondering, when do you think this mod will be ready? seems legit.

Can I answer this and I hope you don't take it personally ? - this comment is not just directed to you. I intend no disrespect, friend.

I started this mod some years ago. The main delay has been a very exacting professional exam, and my training as a Junior Associate (2011 to present). No apologies for that - feeding my parents comes first.

Everyone who wants this mod to come out sooner, I would like you to help. Some time ago I asked for some very basic research assistance and got almost no replies. I'm not asking people to model battleships or add playable rooms. What I need requires the ability to type and maybe use a smartphone!

-Lists of about 500-1000 plausible names for cargo ships from France, Italy, Netherlands, Norway, &c. Not everyone has to do the whole 1000. I want names of animals, names of national heroes, towns, villages, and plausible combinations - "Royal Trader", "Great Trader", "Red Lion", "White Dolphin", etc. I don't like using internet translators - they are inaccurate!

-Lists of port cities, towns, & villages on the North Sea/Atlantic/Mediterranean coasts of Europe. And an idea of their size in 1914. Kapitain Oliver posted a very useful map recently. Anyone from France, Britain, etc who knows a little history can help.

-Radio traffic (mainly war news 1914-1918). I have already done hundreds of SOS messages, but I would love more.

-If you have a camera or modern phone, pictures of 1800's-1900s era European towns and buildings. Cottages, houses, town buildings, villas, warehouses, port cranes, etc that date from WWI. To help me add destructible towns to WOTK. I will do the modeling - I just need high quality pictures, if you happen to live in Europe.

To Leadtail, Oliver, and Jeff, Von Gerlach, and several others who have offered to help - I sincerely thank you. To everyone else who is anxious for the mod to come out, please start thinking, "what can I do to help?"

avers
09-14-16, 08:42 PM
I live in the US, do you need any US naval history?

Admiral Halsey
09-16-16, 12:37 AM
A mod is never late, nor is it early, it arrives precisely when it means to.

JuJu70
09-16-16, 01:14 PM
-Lists of about 500-1000 plausible names for cargo ships from France, Italy, Netherlands, Norway, &c. Not everyone has to do the whole 1000. I want names of animals, names of national heroes, towns, villages, and plausible combinations - "Royal Trader", "Great Trader", "Red Lion", "White Dolphin", etc. I don't like using internet translators - they are inaccurate!

Can probably help you with that. You just want a simple txt file?

Starfighter24
09-16-16, 02:50 PM
I could try to find something about Genova port in Italy (since I live here) if you want.

Inviato dal mio Moto G (4) utilizzando Tapatalk

iambecomelife
09-16-16, 04:42 PM
Can probably help you with that. You just want a simple txt file?

Yes; txt would be excellent. What countries do you think you can do?

iambecomelife
09-16-16, 04:44 PM
I could try to find something about Genova port in Italy (since I live here) if you want.

Inviato dal mio Moto G (4) utilizzando Tapatalk

Thank you very much. Any of the following would be useful:

-A map of the port from around WWI (or even today)
-Pictures of the port from the early 1900's-WWI
-Pictures of old Italian buildings that would have been around in 1914-1918. Especially houses, stores, port strucutes, warehouses, cottages, & farm buildings.

iambecomelife
09-16-16, 04:46 PM
I live in the US, do you need any US naval history?

Thanks; not very much is needed. A United States coastal campaign is still a "reach" goal. But if you have any rare photos of US destroyers or armored cruisers (stuff you can't find on popular sites like navsource) that would be welcome.

Starfighter24
09-17-16, 05:44 AM
Thank you very much. Any of the following would be useful:

-A map of the port from around WWI (or even today)
-Pictures of the port from the early 1900's-WWI
-Pictures of old Italian buildings that would have been around in 1914-1918. Especially houses, stores, port strucutes, warehouses, cottages, & farm buildings.
I'll try to do some research.

Inviato dal mio Moto G (4) utilizzando Tapatalk

JuJu70
09-18-16, 11:41 PM
Yes; txt would be excellent. What countries do you think you can do?
can probably start with Norway

Taucheisen
09-21-16, 08:56 AM
can probably start with Norway

For French ship names, you may have a look at this site (in French):

http://www.navires-14-18.com/

It provides a list of several thousands names of French ships that were in service 1914-1918, military and civil.
You can search per type or first letter of the name.

Kapitain Oliver Leinkraunt
09-21-16, 04:04 PM
are there any news?

JuJu70
09-22-16, 08:56 PM
For French ship names, you may have a look at this site (in French):

http://www.navires-14-18.com/

It provides a list of several thousands names of French ships that were in service 1914-1918, military and civil.
You can search per type or first letter of the name.

Thanks, though I don't know if he needs French, he didn't request British.

Starfighter24
09-23-16, 07:54 AM
Here you have some photos of italian's ship. Click on the photo for year and name.
http://www.webalice.it/cherini/Mercantile/album/index4.html

Inviato dal mio Moto G (4) utilizzando Tapatalk

JuJu70
09-24-16, 02:27 PM
Ok, Norway is ready, is 850 enough?

Let me know how you want to get the file (email, upload etc)

I will do Holland, Sweden, Denmark next

France, Italy, Spain, Greece after that.

Possibility - Austro-Hungary

Kapitain Oliver Leinkraunt
09-24-16, 02:41 PM
Ok, Norway is ready, is 850 enough?

Let me know how you want to get the file (email, upload etc)

I will do Holland, Sweden, Denmark next

France, Italy, Spain, Greece after that.

Possibility - Austro-Hungary

I've just made for Italy and I'm making for Austro-Hungary

JuJu70
09-24-16, 02:48 PM
I've just made for Italy and I'm making for Austro-Hungary

Cool, just let me know which ones you're planning to do, so we don't duplicate

iambecomelife
09-25-16, 04:59 PM
Hi guys; yes there is news! I will soon finish replacing the Armoured Cruiser models that the hacker destroyed! These models are not complete but have various errors corrected from the old ships. Plus, in the game you will see the "monster" armoured cruisers HMS Minotaur, HMS Shannon, and HMS Defence - over 14,000 tons, Twelve (!) gun turrets, and as big as some battleships. Unfortunately for the British they were not very well armoured:


https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14444954_1169361366443468_1979828050366147633_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/14441169_1169361359776802_7079938741744781641_n.jp g?oh=2a69559e551c803f3ee21e8dc1a6d033&oe=58737778

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14481829_1169361346443470_6548614220905549455_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14468433_1169361476443457_4267245072469673625_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14424940_1169361486443456_886169528306906549_o.jpg

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14468209_1169361479776790_2220551639062179602_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14435264_1169359286443676_8778333087177374844_o.jp g

iambecomelife
09-25-16, 05:04 PM
https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14425530_1169359339777004_4942282357308663152_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14468613_1169359349777003_2906154122916599403_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/14463032_1169359283110343_4673145680004384629_n.jp g?oh=8330db3cebb2549985a4cd2735f011a4&oe=587D73C7

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14481828_1169359279777010_671291979247895270_o.jpg

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/14492621_1169365419776396_2750744553370230096_n.jp g?oh=ab1c56d928298119067ca01a0ae2845d&oe=58798097

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14380100_1169365426443062_7018075772435847592_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/14441070_1169365389776399_2684292935543662320_n.jp g?oh=9543be270eadf6d77d0130fab5467770&oe=586460C6

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/14469671_1169365386443066_5279002377074520868_n.jp g?oh=a28be85af944be41f91a25b416cb123b&oe=58640DB0

Note there are two models for "Duke of Edinburgh" and "Black Prince": One as built, with the 6" guns mounted low in the hull, and one as improved by 1915. By 1916 (when "Black Prince" was sunk), they had the casemates removed because the guns could not be used in rough weather....instead, 6 of the guns were mounted in shields on the main deck.

And thank you very much for the names and all the information you have provided! :D

JuJu70
09-26-16, 12:56 AM
iambecomelife,

that looks nice. but here is the question - the vast majority of ships destroyed were under 2000gt, so are you planning on including sailing vessels, fishing boats and the like?

Still need an answer on how to send the files to you

iambecomelife
09-26-16, 02:46 AM
iambecomelife,

that looks nice. but here is the question - the vast majority of ships destroyed were under 2000gt, so are you planning on including sailing vessels, fishing boats and the like?

Still need an answer on how to send the files to you


You can PM me the files as .txt or .cfg. And, yes, names for ships under 2,000 tons are OK. Thanks!

Rockin Robbins
09-26-16, 10:03 AM
Unbelievable, IABL. Just amazing, creating whole navies and merchant fleets from nothing! No mod can compare with this one and it will be a privilege to play it one day.

JuJu70
09-27-16, 07:47 PM
You can PM me the files as .txt or .cfg. And, yes, names for ships under 2,000 tons are OK. Thanks!

Will try. But what I meant - are you planning to include alot of low tonnage ships? Sailing vessels?

iambecomelife
10-01-16, 07:02 AM
Will try. But what I meant - are you planning to include alot of low tonnage ships? Sailing vessels?

Yes, there will be many small ships.

Although the developers did great work on SH3, SH4, and SH5, I have never liked the excess of ships greater than 5,000 GRT; in my opinion it is too easy to get high tonnage. This becomes even more true for a WWI simulator - lots of sailing vessels & very small steamships would have been used in the Mediterranean and North Sea. Thanks for your work.

And a special thank you to Kaptain Oliver, who gave me very interesting info about air units - an interesting project for later!:03:

JuJu70
10-01-16, 10:46 AM
Yes, there will be many small ships.

Although the developers did great work on SH3, SH4, and SH5, I have never liked the excess of ships greater than 5,000 GRT; in my opinion it is too easy to get high tonnage. This becomes even more true for a WWI simulator - lots of sailing vessels & very small steamships would have been used in the Mediterranean and North Sea. Thanks for your work.

And a special thank you to Kaptain Oliver, who gave me very interesting info about air units - an interesting project for later!:03:

Good to know. I will send you Swedish shipnames shortly

iambecomelife
10-02-16, 12:03 PM
Good to know. I will send you Swedish shipnames shortly


Thank you.

FYI the images on the first page of this thread have been updated. Take a look if you are new to this thread.

The Monmouth class has been used for warship damage model testing; with some changes I will apply this DM to Leadtail's AC's too and other medium warships.....

If I'm not mistaken, this will be the first supermod where ships have real parts, and are not just empty shells. Tests have gone extremely well, and framerates are excellent on my old computer.

Boilers have been installed, and I get no flicker through the hull - woohoo!

For simplicity's sake only 3-4 sets of boiler drums will be modeled in a big ship..but when a ship is torpedoed, they leak steam and can explode/break loose if a ship has a structural failure. Adding new smoke/fire/steam/oil/blood is easy and fun (I know, blood is gross!) :D Anyways, I am thinking of other parts to model:

-Engines
-Oil Tanks
-Crew Quarters
-Steam Lines
-Magazines
-Shell Rooms

No stuttering, and I haven't even optimized the internal parts with visibility distance triggers. there is SO MUCH that can be done with the SH3/SH4 platform; it can really be pushed hard.

My inspirations are the "Firepower" and "Wings over Flanders Fields" CFS plane game mods. Both have vehicles with numerous internal parts, and many smoke/explosion effects showing what has been damaged.

"Duke of Edinburgh" and "Black Prince" are being skinned - very happy with these ships, and they are not even at full detail yet. Still an amateur at modeling historical ships, but I truly think the models are better than the ones destroyed by the virus.

*****************************************


A low polygon 3pdr gun is below - less than 2,000 vertices. This was the anti-Torpedo Boat armament for HMS "Black Prince", HMS "Duke of Edinburgh", HMS "Warrior", HMS "Natal", HMS "Cochrane", and HMS "Achilles".

These guns were unpopular, b/c they were too weak to sink destroyers quickly - to quote Conway, "The 3pdr guns were virtually useless as anti-torpedo weapons and their adoption in [DoE and Warrior Class ships] is inexplicable."

The "Monster Cruisers" HMS Minotaur, HMS Defence, and HMS Shannon were given better light guns.... 16 x 3-inch (12pdr) guns, instead of the weak 3pdr. Later Royal navy battleships and battlecruisers used even heavier guns as secondary armament - usually 4-inch or 6-inch.

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/14500607_1175726775806927_9208982140718771798_o.jp g

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/14500368_1175726769140261_6059574746382646046_o.jp g

In WOTK, you will see the 3pdr not just on cruisers, but as main armament for merchantmen, trawlers, drifters, launches, and other badly-armed ships early in the war. By 1917-1918, they will be phased out as more 3-inch and 4-inch guns become available.

My old gun version of this gun was very crude; this is still simple but hope you people like it.

JuJu70
10-03-16, 09:36 PM
iambecomelife,

Swedish ship names sent (660), hope that is enough.

I will do France next, let me know which countries you need

iambecomelife
10-04-16, 04:10 PM
iambecomelife,

Swedish ship names sent (660), hope that is enough.

I will do France next, let me know which countries you need

Thank you! I got your message and listed them. You can do France if you want, but we have a lot of French names already. The most badly needed now are Danish and Greek. Maybe Japanese too, since Japan fought with the Allies in WWI, and had several dozen ships sunk by U-Boats. After that, the non-British names list will be basically complete! I commend everyone who contributed - a great example of teamwork! Thanks again all. :Kaleun_Cheers:

iambecomelife
10-04-16, 04:25 PM
Okay, next major need will be maps of the North Sea coast! :D

As mentioned earlier, I have no problem making destructible buildings for WOTK. The only issue is, I don't know where the coastal cities, towns, and villages were.

I do NOT need maps for Italy or Great Britain....Oliver has kindly helped out with Italy. And I don't need Britain because I just found out you can browse Ordnance Maps online for free (great!) If you don't know, Ordnance Maps were extremely detailed maps of England, Scotland, etc that show individual towns & farms - plus the coast.

I would like similar maps showing how big towns were, and where to place coastal towns/villages/cities for several countries:

-Denmark
-Norway
-Sweden
-France
-Belgium
-Spain
-Russia (?)

Yes, I know you can use Google Earth but I prefer working from traditional maps preferably showing 1900's Europe. And giving an idea of how big the town should be. I do not want to put a fishing village model where a big city goes.

Lastly, if anyone knows how to skin, I may have some French warship models from Leadtail for you.

Thanks!

Starfighter24
10-04-16, 04:41 PM
I found some photos of Genova port around 1900. I'll continue the search. Hope this could help.

https://s14.postimg.org/e1033ytb5/14462930_1365938250097168_546159217214398163_n.jpg
https://s14.postimg.org/f4k7fxdy9/14568079_1365938246763835_4731063595860893677_n.jp g
https://s14.postimg.org/58j4ga869/14591633_1365938253430501_5480156151930123085_n.jp g

JuJu70
10-04-16, 05:10 PM
Thank you! I got your message and listed them. You can do France if you want, but we have a lot of French names already. The most badly needed now are Danish and Greek. Maybe Japanese too, since Japan fought with the Allies in WWI, and had several dozen ships sunk by U-Boats. After that, the non-British names list will be basically complete! I commend everyone who contributed - a great example of teamwork! Thanks again all. :Kaleun_Cheers:

Ok, then Greek and Danish. How about Spanish?

Kapitain Oliver Leinkraunt
10-05-16, 07:13 AM
Thank you! I got your message and listed them. You can do France if you want, but we have a lot of French names already. The most badly needed now are Danish and Greek. Maybe Japanese too, since Japan fought with the Allies in WWI, and had several dozen ships sunk by U-Boats. After that, the non-British names list will be basically complete! I commend everyone who contributed - a great example of teamwork! Thanks again all. :Kaleun_Cheers:
Are you sure my friend abot this? how about Portuguese (for Portugal and brazil), Russian,Romanian, Bulgarian, Turkish and German names?

JuJu70
10-06-16, 08:13 PM
Danish names sent out

Kapitain Oliver Leinkraunt
10-08-16, 05:57 PM
I know that this is not probably the maps that you want, but, in my opinion, these maps are important.
these are the locations of alllied anti-submarine nets and minefields:
1) First mine camps made by british forces (ready from september 1915)
http://www.naval-history.net/WW1Book-MN2-265.GIF
2) Great barrage of Dover Strait (ready from the end of 1915)
http://www.naval-history.net/MapB1915-DoverStraits.GIF
3) mine camps in north sea at the beginning of 1918
http://www.arctic-warming.com/wp-content/uploads/2014/08/pozaN41.jpg
4) the Great Northen Barrage made by british and US forces at the end of 1917
http://www.naval-history.net/WW1Book-Adm_Sims-Victory_at_Sea-244.jpg
5) mined camps in the eastern mediterranean made at the end of 1917 by british and hellenic forces
https://burdigalaproject.files.wordpress.com/2008/11/minenesperre-gr1.jpg
sorry if the images are too big.

iambecomelife
10-08-16, 07:46 PM
Yes! These maps are pure gold. Saving to hard drive!

BTW, slapped a coat o' paint on some models from earlier, plus details. Two sisters enjoying the sunset early in the war. The white bands on stacks helped tell sister ships apart - by 1916, these were probably painted out. Also, the 6" guns were useless in heavy seas, so by 1916 they were placed on the main deck in a much better position.

Still incomplete, but IMO better than the old model, which was destroyed in the malware attack.

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14608948_1181136285265976_7010648447129108800_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14524536_1181135811932690_5731562693644798478_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14633605_1181135775266027_1189724321239513949_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14608813_1181135835266021_5392876065555545456_o.jp g

Kapitain Oliver Leinkraunt
10-14-16, 04:56 PM
are there any news?:D

iambecomelife
10-25-16, 08:05 PM
are there any news?:D


Sorry for the delay. And thanks again for the maps; I can't tell you enough how valuable they are!

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14882320_1198024963577108_7838876010134831962_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14633537_1198028313576773_2244337301298560473_o.jp g

As always, when things go quiet there is work going on behind the scenes.
Working on heavy units for the German navy (note the older model I am cannibalizing parts from). Also a few miscellaneous screenshots..
Weather and environment color tweaking...also, added European features to the stock Japanese lifeboat survivors - now they will have
different eyes and blonde/red/brown hair &c....



https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14570757_1197909863588618_6224298741797100629_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14566474_1197909873588617_6316854492122046498_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14853010_1197909860255285_2467794236824782608_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14853073_1197909890255282_1432811129512600232_o.jp g

Note the Signals expert (designated by his shoulder patch).

iambecomelife
10-31-16, 05:11 AM
Another "ghost of Jutland" just in time for Halloween.

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/14917072_1203397903039814_2502494998548995479_o.jp g

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/14902880_1203397926373145_785192754450898725_o.jpg
https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/14902767_1203397946373143_1122132395403846913_o.jp g

Kapitain Oliver Leinkraunt
10-31-16, 09:15 AM
Wow, I love the Derfflinger class battlecruiser, but are you going to make the Moltke class and the Seydlitz class?
By the way, can you make the UB-1 type when you have finished this battleship?
sorry for my bad english

Niume
10-31-16, 12:13 PM
Iambecomelife I am impressed by your dedication.
I want to ask, did you started modelling ships from scratch? Do you need artistic skills for modelling (because I can't draw damn thing)
What modelling program do you use. I am getting interested in modelling ships, but I have no experience in it.

Sorry for horrible English I used grammar spell checker i hope it understandable. :)

iambecomelife
10-31-16, 07:51 PM
Wow, I love the Derfflinger class battlecruiser, but are you going to make the Moltke class and the Seydlitz class?
By the way, can you make the UB-1 type when you have finished this battleship?
sorry for my bad english

Yes; there are plans to do both Moltke and Seydlitz.

The UB-1 type boats will be available.....both for player careers and as torpedo-launching AI units. However, they are not scheduled to be the next player unit that I work on.

Niume, nearly all of the ships for Wolves of the Kaiser were created from scratch. The program used for modeling is Wings3d. Youtube has several good tutorials showing you how to create objects in Wings3d if you're a beginner.

iambecomelife
10-31-16, 09:07 PM
Additional detailing - torpedo net booms went well, and were easy to place.

Stern hull plates slope better, although I need to study more pictures.......

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/14859708_1204112849634986_3388200989461646729_o.jp g

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/14918952_1204112846301653_6890985684031682083_o.jp g
https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/14890468_1204112852968319_8303866247047917671_o.jp g

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/14889910_1204112892968315_157836987718277275_o.jpg

Jimbuna
11-01-16, 05:28 AM
Coming along nicely matey :sunny:

Kapitain Oliver Leinkraunt
11-03-16, 01:27 PM
Hi IABL, I've found this Swedish map of the Baltic Sea during the Great War.
http://2.bp.blogspot.com/-PW04Lv7R5Yw/UF3G1nZAv-I/AAAAAAAAHfs/2PR2aAo04I0/s1600/minemapx.jpg
dark and light squares: Russian and British mined camps.
black points: wrecks.
black lines: British and Russian anti-submarine nets.
dotted lines: merchant routes.
dotted and underlined squares: British and Russian operation zones.
german cities: Danzig, Königsberg and Mamel.
Russian cities: from Libau all cities were Russian, but Libau was captured by german forces on may 7th 1915 and become a submarine base in early 1916 instead of Danzig and Riga was captured by German forces after the Battle of Jugla on september 3th 1917.
PS: sorry if the image is too big and sorry if this map is incomplete, but with some researches I discovered that in the Gulf of Finland there was a big mined camp and a submarine net that encircled like a first quarter of the moon the Fortress Island and naval base of Kronstadt.

iambecomelife
11-06-16, 06:38 PM
Thank you for the images! And thank you to juju70 for the Greek ship names, which were PM'ed to me. Your contributions now mean less work for me in the future.

I took a break hiking this week so no big updates, but I also spent time getting source material for the other German battlecruisers. And investigated the possibility of converting my "Lutzow/Derfflinger" into other battlecruisers and battleships. It seems doable...the main thing to remember is, the older battlecruisers often had raised forecastle decks. And did not have two superfiring turrets on the bow, like "Lutzow". If you look at "Moltke", "Goeben", and "Seydlitz" you will notice only one turret at the bow.

Also, some good work was done importing new particle effects - as I've said before, when a ship sinks I want it to be terrifying and dramatic! Sorry to disappoint people who want screenshots and videos, but they are coming. It's just that a mod like this requires huge amounts of behind the scenes work. I put the second WOTK video on hold, and based on the progress made since then (instead of time spent preparing a video) the decision was correct. More news and images later. :D

Kapitain Oliver Leinkraunt
11-14-16, 02:47 PM
IABL I have a question about the merchant fleet, you told that the Merchant Fleet Mod will not appear, but in the Vanilla Game there are several ww1 style ships, like the Biyo Maru, the Haruna Maru, the Zimbu Maru, the Taihosan Maru, and the mossiling fishing throwler; so there will be these ships in the mod?

iambecomelife
11-14-16, 06:29 PM
IABL I have a question about the merchant fleet, you told that the Merchant Fleet Mod will not appear, but in the Vanilla Game there are several ww1 style ships, like the Biyo Maru, the Haruna Maru, the Zimbu Maru, the Taihosan Maru, and the mossiling fishing throwler; so there will be these ships in the mod?

I'm not sure. The merchant ships need to be modified to have sub-components like real internal cargo, destructible bow/stern, boilers, and so on (see the mostly scratch-built ship below, which I posted earlier). I will need to investigate how feasible it is to modify stock SH4 ships in this way.

http://i33.photobucket.com/albums/d54/iambecomelife/DB-1.jpg%7Eoriginal

http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh1.jpg%7Eoriginal
http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh2%202.jpg%7Eoriginal

Niume
11-15-16, 11:15 AM
Here iambecomelife
Take a look at proffesionaly made video of ww1 and ww2 submarine warfare
https://youtu.be/_WtFyl98SlM

Kapitain Oliver Leinkraunt
11-18-16, 04:42 PM
Are there any news? :D

Markus_1987
11-19-16, 05:22 AM
Yes! These maps are pure gold. Saving to hard drive!

BTW, slapped a coat o' paint on some models from earlier, plus details. Two sisters enjoying the sunset early in the war. The white bands on stacks helped tell sister ships apart - by 1916, these were probably painted out. Also, the 6" guns were useless in heavy seas, so by 1916 they were placed on the main deck in a much better position.

Still incomplete, but IMO better than the old model, which was destroyed in the malware attack.

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14608948_1181136285265976_7010648447129108800_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14524536_1181135811932690_5731562693644798478_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14633605_1181135775266027_1189724321239513949_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/14608813_1181135835266021_5392876065555545456_o.jp g


Very beauty ships. This are Scharnhorst and Gneisenau?

I Hope, we can Save them of own destruction on the falklands.

iambecomelife
11-21-16, 12:26 PM
No. Those are Black Prince and Duke of Edinburgh... British not German ships. By the way I will be posting screenshots of WOTKs antialiasing enhancements after work. So look out for more updates here and on Facebook by tomorrow.

iambecomelife
11-21-16, 08:36 PM
Thank you for the link, Niume.

Here is Wolves of the Kaiser running with the FXAA enhancement. It was originally developed for The Elder Scrolls series, but I found that it works very well with Silent Hunter. Below are various submarines and particle effects with the enhancement running. It looks better than the screenshots capture; I find the screenshots are a little bit too dark.

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15123210_1225628504150087_4768284561207768583_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15168737_1225628470816757_4997789278473578469_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15110480_1225628460816758_2434374053224629142_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15016253_1225628464150091_3521213076822665525_o.jp g


https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15129536_1225628514150086_3241945890472246106_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15168799_1225628524150085_7841448552497370812_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15168645_1225628564150081_7931002483873270261_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15110338_1225628570816747_983589147082185754_o.jpg

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15138541_1225628567483414_4245236524067363860_o.jp g

iambecomelife
11-21-16, 08:41 PM
More AA-enhanced screenshots.

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15196029_1225628640816740_1656708279058218269_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15122965_1225628650816739_1300046949077945956_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15110874_1225628657483405_3479350138480228016_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15111032_1225632744149663_7969963089608329759_o.jp g
https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15196090_1225632750816329_2463950981670918888_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/15193698_1225632747482996_3735795761768119585_n.jp g?oh=67e354394270c435d2d0a153e11dbcdc&oe=58D071C9
https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/15179155_1225632807482990_8991581747589711871_n.jp g?oh=e0cbcd8dbafb5a39d88508cc81fdb03a&oe=58B3A261

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15138526_1225632820816322_6353677168418934455_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/15193562_1225632827482988_3115350611982858968_n.jp g?oh=b4e1ebba3bf706acf291171f485e7e62&oe=58C71093

https://scontent.fphl2-2.fna.fbcdn.net/v/t1.0-9/15094334_1225632887482982_2810978361020366801_n.jp g?oh=0f89e032326c00184e6947a38cd7898e&oe=58CD945A

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15194489_1225632927482978_555354550799058938_o.jpg

https://scontent.fphl2-2.fna.fbcdn.net/t31.0-8/15168870_1225632937482977_4979330741265219798_o.jp g

https://scontent.fphl2-2.fna.fbcdn.net/l/t31.0-8/15196025_1225632964149641_6120459094116546946_o.jp g

Xall
11-22-16, 04:15 AM
Awesome progress guys, always amazed whenever I come back to check how the mod is going.

A question of curiosity ~ How would you list the best WW1 Uboats?

They all seem pretty good, which would be the best 3?
Because I would most likely not know which one to pick :D

Beery
11-22-16, 06:31 AM
If I recall correctly, the most successful WW1 U-boat type was the U-31 type. There were only 11 boats of this type made, but they accounted for 1,865,139 tons of enemy shipping. The three highest-scoring aces commanded these boats: de la Perière (U 35), Forstmann (U 39), Valentiner (U 38). Not sure which of the other types were next most successful - maybe the coastal UBII type, which were made in larger numbers and commanders like Otto Steinbrinck and Karl Neumann did well on them. Then maybe come the U-63 and U-51 types, made in very small numbers, but very successful under commanders like Hans Rose (U 53) and Otto Schultze (u 63). As for individual U-boats, there's a list here: http://www.uboat.net/wwi/boats/most_successful.html

AVGWarhawk
11-22-16, 11:53 AM
Nice screen shots!

max-peck
11-22-16, 03:01 PM
Beautiful - simply breathtaking

Incredible work :up::up::up:

Jimbuna
11-22-16, 04:33 PM
Coming along nicely :Kaleun_Salute:

iambecomelife
11-22-16, 08:56 PM
Awesome progress guys, always amazed whenever I come back to check how the mod is going.

A question of curiosity ~ How would you list the best WW1 Uboats?

They all seem pretty good, which would be the best 3?
Because I would most likely not know which one to pick :D

Beery is right; the U-31 Class was extremely successful. However, my opinion is that they were mostly successful because of where and when they were deployed. It just happened that the U-31 Class was frequently deployed to the Mediterranean, where defences were weaker than around the British Isles. U-31 class boats U-35, U-34, and U-38 racked up huge kill totals there - in all likelihood, if they had been stationed in the channel for instance they would not have sunk as much tonnage.

Also, the U-31 Class was fortunate enough to be in service in 1914-1915, when Allied antisubmarine techniques (convoys, depth charge attacks, widespread sonar, good mines, etc) were not available.

On paper, the U-31 Class was a decent but not great design as built. It suffered from several problems:

-Germaniawerft diesels (very unreliable,& inferior to the MAN diesels - on paper top speed was 16.4 kts; in practice it was about 11 kts early
in the war. Lots of breakdowns and aborted patrols.)

-Low torpedo loadout (only 6 torpedoes)

-Not enough torpedo tubes (2 bow and 2 stern tubes; not really enough for attacking a convoy or task force). Although adequate for single merchantmen early in the war.

To their credit, by the end of the war the U-31 boats were much improved - reaching design speed with improved Germaniawerft diesels and carrying from 9-10 torpedoes due to improved stowage.

I'd say the top 3 oceangoing boat types were:

U-66 class (12 torpedoes, 4 bow & 1 stern tubes gave a good salvo)

U-87 class (12-16 torpedoes, 4 bow & 2 stern tubes; 105mm gun well-supplied with rounds)

U-93 class (12-16 torpedoes, 4 bow & 2 stern tubes; 105mm gun as built; better top speed than U-87 class at about 17kts.)

Generally, these boats performed worse than the U-31 class simply because they served in more dangerous waters, and were built at the same time the Allies were improving ASW tech.

In terms of cruiser subs, the U-139 class were far better than the U-151 class - they had armor, up to 24 torpedoes, 6 torpedo tubes, more reliable diesels, comfortable crew quarters, and better seakeeping.

Kapitain Oliver Leinkraunt
11-23-16, 11:27 AM
WOW!!! these teasers are killing me; I want this mod. :Kaleun_Applaud:
But one question, are you going to create an 88mm deck gun for the playable subs?

Benti
11-24-16, 01:03 PM
looks absolutely gorgeous. Awesome work mate. :)

iambecomelife
11-30-16, 06:14 AM
Not my work, but a fascinating video of Britannic being mined by the Titanic: Honor and Glory simulation team. In WOTK, you will have the option of a minelaying career on historical submarines like the UC-II Class.

https://www.youtube.com/watch?v=Qr5HmOJtgSI

A small merchantman that broke a record! Time from design to importation in the game was only two days - plus no errors due to unskinned subparts! (This has been a major source of slowdowns with modeling).

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/15235673_1235179069861697_6015896387211369306_o.jp g

https://scontent.fphl2-1.fna.fbcdn.net/t31.0-8/15252528_1233212796724991_8708923971954294945_o.jp g

https://scontent.fphl2-1.fna.fbcdn.net/v/t1.0-9/15253552_1233212793391658_463596459268916433_n.jpg ?oh=234fe1d6e8df832fbe3113a4b88f8caa&oe=58B379A1

Beery
11-30-16, 07:12 AM
Lovely models. Fascinating documentary about the Britannic.

UCII class is probably the best of the minelaying U-boats for game purposes, as they carried torpedoes as well as mines. IIRC, the UCI boats did not.

I've been doing some research on the UCII boats, as I'm building a board game focused on U-boats in the Great War. From my research, it seems their mines only accounted for a small percentage of their total tonnage. Many more fell victim to gunnery, scuttling and torpedoes. Commanders of UCII boats must have been very brave, as many seem to have risked their lives sending boarding parties to scuttle ships around the British Isles, which were very well patrolled by escorts.

The biggest problem I've found with making a game based on U-boats in the Great War has been the differences between careers around the British Isles and those set in the Mediterranean. It was almost a different war, as U-boats in the Med faced little opposition, while those in the North Sea had to deal with almost the full strength of the Royal Navy.

Kapitain Oliver Leinkraunt
11-30-16, 09:21 AM
In WOTK, you will have the option of a minelaying career on historical submarines like the UC-II Class.
Only the UC-II? I know that UC-I had only mines and a michine gun, but the UE-I type were powerful boats and had mines, a deck gun and a torpedo tube

iambecomelife
12-02-16, 06:34 AM
Only the UC-II? I know that UC-I had only mines and a michine gun, but the UE-I type were powerful boats and had mines, a deck gun and a torpedo tube

I might do the UE-I if I have time; they were well armed like you said & I like the way they look. The UC-II, however, are the highest priority mine boats since so many were built and they have enough torpedoes to make a patrol interesting (although still not many - I think they had 7).

I probably will not do the UC-I class because they could not carry any torpedoes, and I don't think it would be fun to just have one machine gun after you lay your mines - lol.

U505995
12-05-16, 12:49 PM
The UC-III is even better yet.
http://uboat.net/media/wwi/boats/types/uciii.gif
Displacement:
(tons) 474 (sf)
560 (sm)
730 (total)

Length: (m) 56,10 oa
42,20 ph

Beam: (m) 5,54 oa
3,65 ph

Draught: (draft) 3,76 m
Height: 7,98 m

Power: (hp) 600 (sf)
770 (sm)

Speed:
(knots) 11,5 (sf)
6,6 (sm)

Range:
(miles / knots) 9850/7 (sf)
40/4.5 (sm)

Torpedoes: 7
2/1 (bow / stern tubes)
Mines: 14

Deck gun: 88mm
230 rounds
Crew: 32 men

Max depth: ca. 75 m
(246 feet)
While it never actually saw wartime service 16 of these were built.
One of these was actually sunk in lake Michigan in the 20's. (UC-97)
http://www.atrecovery.com/Images/UC97Racine/images/UC90inRACINE1_jpg.jpg
http://www.atrecovery.com/Images/UC-97/index.htm
edit: if someone can please explain to me how I got the new avatar pic and title that'd be great

iambecomelife
12-08-16, 12:14 PM
Thanks for the info, U48! I saw a line drawing and photo of the UCIII type this week..I think they were beautiful boats. I will alter historical boat availability but just a little. In WOTK you will be able to sail in a U Cruiser campaign that starts in Fall or Winter 1917.. in real life, the giant U139 type subs only fought in 1918 and sank just a few ships before the war was over.. I don't think ppl will mind....remember in Aces of the Deep and SH3 you could sail the Type XXI which sank no ships at all. So I hope no one is upset ! And if there is time I may add a UCIII 1917-1918 career.

Factor
12-13-16, 11:13 AM
How could anybody be upset! Its all about choices as well. Thanks for creating this MOD, looks awesome. Looking forward to release.

TheGreatElector
12-15-16, 05:24 PM
I really can't wait for this mod to be realeased it seems legit! :Kaleun_Salute:

iambecomelife
12-15-16, 07:10 PM
Just a little update.....While experimenting with Silent Hunter 3, I solved one of the major bugs keeping me from using it for WOTK:

I have finally managed to get destructible land buildings into SH3. I am sort of at a crossroads now, trying to decide if I should still proceed with WOTK as a SH4 focused simulator, or if I should focus on getting a SH3 version out first.

Silent Hunter 4, as good as it is, has a variety of weaknesses as a platform:

-Extremely wonky rendering of the environment, which takes a lot of time to tinker with - hence, longer release date

-No full submarine interior (longer release date)

-No ObjectRemains controller (seems minor, but a good modder can do HUGE things with this controller)

-Broken awards system (awards the same medals over and over again without workarounds)

-No volumetric fog

-Almost no geographic features in the European area of the map (again, longer release date)

-Incorrect damage rendering on most player created units

Silent Hunter 3, on the other hand, has all of the above. The main weaknesses of SH3 are crew graphics, simplified water with no transparency, and the awkward crew management system. However, consider the following:

-SH5 effects (smoke, fire, explosions, etc) can be imported into SH3
-SH4 crew bodies can be imported into SH3 (with some animation limits)
-SH3, unlike SH4, easily allows you to portray damaged objects, Q-Ships, wrecked weapons, human reaction to attack, injured people, etc (because of the objectremains controller)
-SH3 now has AI torpedoes
-SH3 now has a functional widescreen interface, for modern monitors
-SH3 has a more or less properly working awards system
-SH3 has a huge user-created base of content useful for a WWI simulator
-SH3 still looks nice for its age, and does not have weird process-filtering etc that needs to be managed to get the right environment - plus, it has working volumetric fog, unlike SH4
-SH3 is less taxing on computer systems
-Water transparency doesn't matter much in the Atlantic theatre (in SH4, you can see way too much underwater looking from overhead - in real life, the Atlantic Ocean has less overhead transparency due to plankton & other factors)
-SH3 can allow me to model the WWI submarines' interiors, including working engine rooms, provided I get permission from Flakmonkey
-SH3 means less time modeling weapons and flotilla assignments (many WWI flotillas used the same bases as WWII - hence less meddling with the cfg files!)
-As mentioned earlier, I can now have shore/troop bombardment missions in SH3

-I will continue work on the SH4 version of WOTK, but be advised that the SH3 version I had planned is hereby taken off hiatus, and will be worked on too. I would like to hear input, positive, or negative, as long as you keep it polite. Thanks!

propbeanie
12-15-16, 07:36 PM
If I was you sir, I'd be tempted to put the SH4 version into hiatus status, and do the SH3 version fully, so that you can get it out and into my grubby little mitts faster... :03: - seriously. If it is capable of doing more of what YOU want it to do, I would go the SH3 route. We'll take it, and we'll like it, I guarantee! Now, which drawer did I leave my SH3 disk in?...:yeah:

J0313
12-15-16, 07:47 PM
Seems like a no brainer. I would go SH3 all the way IABL.

JuJu70
12-15-16, 11:54 PM
My 2c

I don't own SH3, and really have no desire buying it especially seeing it's designed for XP/2000 and making it work for Win7 is an annoyance.

Jimbuna
12-16-16, 07:29 AM
Would love to see an earlier release based on SH3 http://i.imgur.com/tlzep2k.gif

J0313
12-16-16, 09:03 AM
My 2c

I don't own SH3, and really have no desire buying it especially seeing it's designed for XP/2000 and making it work for Win7 is an annoyance.

I've got win 8 and sh3 was no trouble.
I didn't have to do anything special other than change the install pathway to my d drive.

Hitman
12-16-16, 10:28 AM
Just a little update.....While experimenting with Silent Hunter 3, I solved one of the major bugs keeping me from using it for WOTK:

I have finally managed to get destructible land buildings into SH3. I am sort of at a crossroads now, trying to decide if I should still proceed with WOTK as a SH4 focused simulator, or if I should focus on getting a SH3 version out first.

Silent Hunter 4, as good as it is, has a variety of weaknesses as a platform:

-Extremely wonky rendering of the environment, which takes a lot of time to tinker with - hence, longer release date

-No full submarine interior (longer release date)

-No ObjectRemains controller (seems minor, but a good modder can do HUGE things with this controller)

-Broken awards system (awards the same medals over and over again without workarounds)

-No volumetric fog

-Almost no geographic features in the European area of the map (again, longer release date)

-Incorrect damage rendering on most player created units

Silent Hunter 3, on the other hand, has all of the above. The main weaknesses of SH3 are crew graphics, simplified water with no transparency, and the awkward crew management system. However, consider the following:

-SH5 effects (smoke, fire, explosions, etc) can be imported into SH3
-SH4 crew bodies can be imported into SH3 (with some animation limits)
-SH3, unlike SH4, easily allows you to portray damaged objects, Q-Ships, wrecked weapons, human reaction to attack, injured people, etc (because of the objectremains controller)
-SH3 now has AI torpedoes
-SH3 now has a functional widescreen interface, for modern monitors
-SH3 has a more or less properly working awards system
-SH3 has a huge user-created base of content useful for a WWI simulator
-SH3 still looks nice for its age, and does not have weird process-filtering etc that needs to be managed to get the right environment - plus, it has working volumetric fog, unlike SH4
-SH3 is less taxing on computer systems
-Water transparency doesn't matter much in the Atlantic theatre (in SH4, you can see way too much underwater looking from overhead - in real life, the Atlantic Ocean has less overhead transparency due to plankton & other factors)
-SH3 can allow me to model the WWI submarines' interiors, including working engine rooms, provided I get permission from Flakmonkey
-SH3 means less time modeling weapons and flotilla assignments (many WWI flotillas used the same bases as WWII - hence less meddling with the cfg files!)
-As mentioned earlier, I can now have shore/troop bombardment missions in SH3

-I will continue work on the SH4 version of WOTK, but be advised that the SH3 version I had planned is hereby taken off hiatus, and will be worked on too. I would like to hear input, positive, or negative, as long as you keep it polite. Thanks!

Another main advantage of SH4 is load times, but since you will redoing the full campaign I guess you will be able to opitmize it a lot (It's not really hard). Also SH4 can assign you photo recon and land spies missions, and place objectives in coordinates you must reach (SH3 sends you to a WW2 grid).

But the best thing is that you follow your instinct, I know you will make the best decission, and be sure we will support it! :Kaleun_Cheers:

JuJu70
12-16-16, 08:39 PM
I've got win 8 and sh3 was no trouble.
I didn't have to do anything special other than change the install pathway to my d drive.

good to know but there are quite a few threads around about SH3 not working on Win7. Still, since I'm not really interested in buying it, my preference is obviously for SH4

RConch
12-17-16, 08:21 AM
Never had any problems with Win 7 and SH3. If it can be completed easier and faster with SH3, run with it.:Kaleun_Thumbs_Up:

I just want to play it before I get too old.:Kaleun_Cheers:

Kapitain Oliver Leinkraunt
12-17-16, 10:40 AM
I don't have SH3 and I don't want to buy it. I always prefare SH4, however if you want to use only SH3, this is not a problem; at the end this mod is your creation not mine.
As always, I know you will make the better decision.
Sorry for my bad english.

J0313
12-17-16, 12:02 PM
good to know but there are quite a few threads around about SH3 not working on Win7. Still, since I'm not really interested in buying it, my preference is obviously for SH4

Had win 7 too and had no trouble

JuJu70
12-17-16, 02:44 PM
Had win 7 too and had no trouble
Again good to know you didn't have to jump through hoops to make it work like many people had to. But you're missing the point, I'm NOT interested in buying SH3, so for me it's probably a significant delay. I haven't played any SH4 for awhile and I only kept it installed because of this mod. If it's going to be several more years before it is out, I'm most likely won't even bother with it.

Cathy Howat
12-17-16, 06:16 PM
Any news on this total makeover package?

Danke Sher, Mein Herren:Kaleun_Salute:

Catfish
12-17-16, 06:22 PM
edited:
Ah, it's a SH4 mod:
http://www.subsim.com/radioroom/showthread.php?t=156161

HW3
12-17-16, 07:39 PM
There is a thread for it in the SH4 section.

Jimbuna
12-18-16, 06:22 AM
Threads merged.

TheGreatBrit
12-18-16, 08:54 AM
Hey, can you add the olympic to the mod please as it served as a troop transport in the war

bareit98
12-19-16, 08:41 PM
Can I answer this and I hope you don't take it personally ? - this comment is not just directed to you. I intend no disrespect, friend.

I started this mod some years ago. The main delay has been a very exacting professional exam, and my training as a Junior Associate (2011 to present). No apologies for that - feeding my parents comes first.

Everyone who wants this mod to come out sooner, I would like you to help. Some time ago I asked for some very basic research assistance and got almost no replies. I'm not asking people to model battleships or add playable rooms. What I need requires the ability to type and maybe use a smartphone!

-Lists of about 500-1000 plausible names for cargo ships from France, Italy, Netherlands, Norway, &c. Not everyone has to do the whole 1000. I want names of animals, names of national heroes, towns, villages, and plausible combinations - "Royal Trader", "Great Trader", "Red Lion", "White Dolphin", etc. I don't like using internet translators - they are inaccurate!

-Lists of port cities, towns, & villages on the North Sea/Atlantic/Mediterranean coasts of Europe. And an idea of their size in 1914. Kapitain Oliver posted a very useful map recently. Anyone from France, Britain, etc who knows a little history can help.

-Radio traffic (mainly war news 1914-1918). I have already done hundreds of SOS messages, but I would love more.

-If you have a camera or modern phone, pictures of 1800's-1900s era European towns and buildings. Cottages, houses, town buildings, villas, warehouses, port cranes, etc that date from WWI. To help me add destructible towns to WOTK. I will do the modeling - I just need high quality pictures, if you happen to live in Europe.

To Leadtail, Oliver, and Jeff, Von Gerlach, and several others who have offered to help - I sincerely thank you. To everyone else who is anxious for the mod to come out, please start thinking, "what can I do to help?"


If you still need help with Italian merchant ships, I would be more than happy to help.

Cathy Howat
12-19-16, 11:55 PM
I will see what I can do re British and Empire merchant ships:Kaleun_Salute:

Aktungbby
12-20-16, 03:08 AM
bareit98!:Kaleun_Salute:

Dowly
12-20-16, 06:37 AM
Might want to move this back to where it belongs.

iambecomelife
12-20-16, 12:14 PM
Hey, can you add the olympic to the mod please as it served as a troop transport in the war

Olympic will be in the mod... I don't usually do rare ships but she's important and can be modded into Britannic. I started Britannic but stopped this year so I could buy some modeling books for Christmas. Most recent units worked on include the "Storstad" and the U-63 type uboot..... U-63s sank a huge amount of shipping in the med so I will include them! Also I like the way they look. As built, they are listed as having 8 torpedoes...Does anyone know if this increased by the end of the war? Thanks.

THEBERBSTER
12-20-16, 12:24 PM
A Warm Welcome To The Subsim Community > bareit98
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119)
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) (http://www.subsim.com/radioroom/showpost.php?p=2165721&postcount=2) (Do not post your problems here if you have added additional mods to TWOS make a new thread)

koskok2695
12-23-16, 08:14 AM
Hey iambecomelife ,I've only recently stumbled upon your work and I've got to say it looks really promising. It may reach GWX level quality and honestly, I hope it does.

So I was searching for plans of the Vosper MTB ,out of which to make a 3d model and I came across a series of plans published on the Modelarstwo polish naval modeling magazine ,uploaded online in PDF form. I saw a number of WW1 period ships in there ,but what really caught my attention was that model of the Deutschland submarine ,which featured some nice bulkhead data (11 sections of the sub ,with the according locations along the length of the sub marked) and immidiately thought of WotK.

Here's the link to the entire PDF file : http://www.modelarstwookretowe.pl/download/Plans.pdf

I'm sorry ,but you'll have to do quite some scrolling to find whatever may interest you in there:O:. I actually don't really know if these help at all ,as you may already have better info ,but I thought they could ,so why not give you a heads up?

Keep up the good work and my wishes that progress on the mod goes butter smooth!

Jimbuna
12-23-16, 10:38 AM
Welcome to SubSim koskok :Kaleun_Salute:

koskok2695
12-23-16, 02:25 PM
Welcome to SubSim koskok :Kaleun_Salute:
Thank you sir!:Kaleun_Salute:

Kapitain Oliver Leinkraunt
12-28-16, 06:26 AM
Are there any news? :D

iambecomelife
12-28-16, 07:30 AM
Something special just for you Oliver! Lol.. Remember you wanted the U-63 class but I wasn't going to include it? As mentioned a few days ago,
I've changed my mind and that has been my project this week. I will be posting screenshots later. I have no photos of this class unfortunately although I do have very good plans so please share if you have them....Also this weekend I worked on a database of SOS messages for sinking ships, to be played in campaign mode.....I have over 130 unique distress calls with many many more to come!
! Plus there will be war news, intelligence, wireless when survivors or wrecks are found, etc. Lastly, I want to say there WILL be a Silent Hunter 4 version of the mod, so if anyone dislikes SH3 plz do not worry!!!! At work now...More news when I get home!

iambecomelife
12-28-16, 08:53 PM
A few hours work after trashing the original model. Very very early stages. Sadly, no one seems to have a good vent hole profile for this class! I strongly suspect some of the pictures by artists of this class involve much guesswork.

After complaints about the conning tower details, etc on my models, I have decided to give most classes a going-over, with more realistic looking railings, maintenance doors, & grates on each CT. I am looking at the SH5 conning towers for inspiration with my own modeling (although I'm sort of learning as I go along, as an amateur!!)

https://scontent-iad3-1.xx.fbcdn.net/v/t31.0-8/15732043_1268228796556724_1132436368778267796_o.jp g?oh=e8002b6fe3635973f8c60a8256ce5680&oe=58ECEB0A

https://scontent-iad3-1.xx.fbcdn.net/v/t1.0-9/15726456_1268228799890057_1601713799768481735_n.jp g?oh=3afee87d2a3978595b43d84899bc54d8&oe=58F6A4F7

Wolfpack345
12-28-16, 09:55 PM
Looking great!! :Kaleun_Thumbs_Up:

iambecomelife
01-02-17, 06:33 PM
Status this week:

https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/15800012_1276019872444283_5990162224123443307_o.jp g?oh=c6390bff335481282a28c86326626623&oe=58EFBDAA
https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/15875153_1276019869110950_515975555146919946_o.jpg ?oh=df2050369f232148b931a77a0a97ae9f&oe=58F14660
https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/15895586_1276019949110942_304224631010143031_o.jpg ?oh=539cef0baf6fcaf83c8940611db16b89&oe=592044AF
https://scontent.fphl2-1.fna.fbcdn.net/v/t1.0-9/15822532_1276019875777616_4995971943187519315_n.jp g?oh=7519a66c5a51fa0bbfabc2ecbf0af7d6&oe=591BABED
https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/15844794_1276019905777613_6255738157786000278_o.jp g?oh=409177e740716133588c10d53f6f9ef6&oe=58E729CE

https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/15800721_1276019909110946_8172834906743376785_o.jp g?oh=4270c932d20917918d99c5e87bfa41ac&oe=58E3DDD4

coyote47713
01-03-17, 09:30 PM
Is there a release date for this mod? Or even better a download link?

Kapitain Oliver Leinkraunt
01-04-17, 07:21 AM
I love this submarine :D
I'm so sorry, but in internet there aren't any photos of this type of submarine; I'm searching in books but it seems that there aren't any photo of this sub :hmmm:

Rockin Robbins
01-04-17, 09:00 AM
Status this week:
IABL, this isn't a mod. We're going to have to invent a completely new term for what Wolves of the Kaiser is. It's an entire game remodel that can't be compared with anything ever done with the Silent Hunter series.

It's a reinvention! Can't wait to see the finished product. But of course I will because it will be worth it!:salute::salute::salute:

iambecomelife
01-10-17, 06:14 PM
IABL, this isn't a mod. We're going to have to invent a completely new term for what Wolves of the Kaiser is. It's an entire game remodel that can't be compared with anything ever done with the Silent Hunter series.

It's a reinvention! Can't wait to see the finished product. But of course I will because it will be worth it!:salute::salute::salute:

Thanks!

@coyote: This mod is not yet finished but the download link will be posted here when it is.

After getting some constructive criticism about the conning tower detail level of old submarines, I am spending more time on the U-63; I will also revamp existing subs like U-31. Because the player spends so much time in the conning tower, a high detail level is important. I plan to have more rivets and vents, etc be actual 3d components, instead of "painted on" in the TGA/DDS files.

I've also been teaching myself campaign date/location modeling so that the right subs are assigned to the right flotillas. All very self explanatory & easy.

Kapitain Oliver Leinkraunt
01-17-17, 05:00 PM
Are there any news? :D

max-peck
01-27-17, 03:31 PM
Status this week:

https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/15800012_1276019872444283_5990162224123443307_o.jp g?oh=c6390bff335481282a28c86326626623&oe=58EFBDAA
https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/15875153_1276019869110950_515975555146919946_o.jpg ?oh=df2050369f232148b931a77a0a97ae9f&oe=58F14660
https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/15895586_1276019949110942_304224631010143031_o.jpg ?oh=539cef0baf6fcaf83c8940611db16b89&oe=592044AF
https://scontent.fphl2-1.fna.fbcdn.net/v/t1.0-9/15822532_1276019875777616_4995971943187519315_n.jp g?oh=7519a66c5a51fa0bbfabc2ecbf0af7d6&oe=591BABED
https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/15844794_1276019905777613_6255738157786000278_o.jp g?oh=409177e740716133588c10d53f6f9ef6&oe=58E729CE

https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/15800721_1276019909110946_8172834906743376785_o.jp g?oh=4270c932d20917918d99c5e87bfa41ac&oe=58E3DDD4


Keep up the good work - looks exceptional :up::up:

iambecomelife
01-31-17, 08:05 PM
Was doing mostly non-3d modeling recently, hence little updating to the model... but here's actual decking for the submarine - not "painted on" fake grooves made with the tga or dds texture.

Plus, screens from the prize warfare system....I always knew this could be done in theory with SH3/4's particle system; with a little tweaking I got these screens to work! Now you can approach ships and sink them (or spare them) based on what is carried. It is also useful for random encounters that may earn the player points:

-Find an enemy codebook on a derelict merchant
-Rescue a friendly sailor from his wrecked ship
-Pick up an enemy Merchant Captain, Sailor, etc and earn renown based on the captive's value.

Not exactly rocket science to figure out which ship to sink (do you guys feel it's self explanatory enough)? I think it's not bad...don't want to get into the intricacies of different levels of contraband at different stages in the war; I am going for a good balance here.

I have 30 trade goods that can be mixed and matched (via the particle system) to make up many different merchant/tanker/bulker cargoes, for random encounters. These will be distributed on the campaign's trade routes in game.


https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/16300384_1302921123087491_705195811255748210_o.jpg ?oh=70606ab553fdbc4d00b686ef17f453b4&oe=590C48C0
https://scontent.fphl2-1.fna.fbcdn.net/v/t1.0-9/16387398_1302921313087472_3494427638761504776_n.jp g?oh=a1ceb9ebfbb1da9d19546d98a01bec5d&oe=59044DD8

https://scontent.fphl2-1.fna.fbcdn.net/v/t1.0-9/16425883_1302921339754136_6131421381797413102_n.jp g?oh=4642c87513817a9be4c5d53e9acd912f&oe=59426F2C

https://scontent.fphl2-1.fna.fbcdn.net/v/t1.0-9/16473864_1302921303087473_2749925911883325169_n.jp g?oh=e0348728bdfc625364d63d74418f2987&oe=5916F963

https://scontent.fphl2-1.fna.fbcdn.net/v/t31.0-8/16422779_1302921126420824_9021551361277614487_o.jp g?oh=058f40dd4cb47c08909121b366f7375e&oe=59110974

ValoWay
01-31-17, 08:42 PM
oh my gawd, i should pay more attention to what's going on on other subsections of the forum I think :o

This indeed sounds more like an entire new game than a humble mod, my friend!

Kapitain Oliver Leinkraunt
02-01-17, 07:24 AM
IMPRESSIVE :o

keltos01
02-06-17, 03:19 AM
Where WOK was just a WWI set sub game, this mod is turning out to be more and more a WWI complete submarine simulation than a simple SH3/SH4 mod !

Looking good !

Keltos

jhapprich
02-07-17, 05:54 AM
mighty nice work! really looking forward to give it a try:Kaleun_Salute: