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TorpX
08-28-15, 11:51 PM
You have very nice looking trees there.

Admiral Halsey
08-29-15, 08:54 AM
First off wow that looks amazing. Second off I was reading a book on the U-Boat wars and discovered that early anti-sub mines of the British well sucked beyond belief. Think early WW2 German torps or MK 14 at the start of the Pacific theater levels bad. Story's of subs running right into them and them failing to go off. Will that be modeled or are mines basically something you can't model failure rate into?

Kapitain Oliver Leinkraunt
08-29-15, 01:15 PM
WOW!!!!!!!!!!!!!!!!
That environment is very very impressive. :up:
I know that Sailor Stive have already answered, but the first MTB torpedo boats (I have already posted some images of them) were changed launches.
An other thing, there will be different environments for the Mediterranean Sea, Black Sea and Baltic Sea ?

Sailor Steve
08-29-15, 02:18 PM
Second off I was reading a book on the U-Boat wars and discovered that early anti-sub mines of the British well sucked beyond belief.
On the other hand 100 years ago today a British sub was lost to a British mine which worked just fine. :dead:

Admiral Halsey
08-29-15, 06:20 PM
On the other hand 100 years ago today a British sub was lost to a British mine which worked just fine. :dead:

Of course it'd be a friendly that triggers the darn thing to go off.

iambecomelife
08-29-15, 10:45 PM
WOW!!!!!!!!!!!!!!!!
That environment is very very impressive. :up:
I know that Sailor Stive have already answered, but the first MTB torpedo boats (I have already posted some images of them) were changed launches.
An other thing, there will be different environments for the Mediterranean Sea, Black Sea and Baltic Sea ?

I did not know that....interesting.

One craft I want to include in the mod is a unique type of fast attack boat - German explosive launches. They were remote controlled motor boats loaded with explosives, designed to ram enemy ships - quite advanced for WWI.

http://img437.imageshack.us/img437/8951/scannen00356so.jpg


About dud mines - I am thinking about a way to make it happen.

I am also thinking of a way to make AI ships perform minelaying. It's been described as "impossible" to do for SH3/SH4, so of course I'm interested.:haha:
http://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAcQjRxqFQoTCNndktvuz8cCFcFtPgodM7sENw&url=http%3A%2F%2Fforum.worldofwarships.com%2Findex .php%3F%2Ftopic%2F8849-may-1st-focus-hms-york%2F&ei=g3jiVZmQH8Hb-QGz9pK4Aw&psig=AFQjCNEwu8Fbsce0b1S7e1RLvm2eHmCHPA&ust=1440991721282789

It seems pretty likely there will be different environments for different areas - the Env_Colors used to confound me but now I am starting to get a feel for what values in S3ditor produce good colors. It only takes me a couple nights after work to make changes that used to take me much longer.

FYI I just got done fooling with some more graphical stuff. I was no longer happy with how my old TMO/Stock SH4 smoke mod looked - I made some changes for the better, so expect more screenshots. Just for the fun of it I also decided to mod oil spills as a little side project, not expecting I'd do much - the results FAR exceeded my expectations. :D Eventually I want to add an oil leak effect for breached bunkers - I doubt it will be hard; simply tweak the game's sub water stream effect. Will have screenshots and maybe a vid soon.

My mind is kind of going at 1000 MPH here - lol - It really is a whirlwind of activity!

Kapitain Oliver Leinkraunt
08-31-15, 07:07 AM
One question, will be changed the captain's office?

littlejoe
08-31-15, 10:40 AM
Is there a version of this mod available for download or is it still in a non-playable stage?

thanks!
LittleJoe

Kapitain Oliver Leinkraunt
08-31-15, 01:52 PM
Is there a version of this mod available for download or is it still in a non-playable stage?

thanks!
LittleJoe
Not yet; the mod is not available.

Kapitain Oliver Leinkraunt
09-01-15, 04:55 PM
IABL If you're interested, I found a fantastic video of a ww1 u-boat in action.
https://www.youtube.com/watch?v=ZUNVKWydEeg
An other thing, it will possible, when my submarine sails near enemy coasts, capture enemy radio messages ?

iambecomelife
09-02-15, 03:42 PM
IABL If you're interested, I found a fantastic video of a ww1 u-boat in action.
https://www.youtube.com/watch?v=ZUNVKWydEeg
An other thing, it will possible, when my submarine sails near enemy coasts, capture enemy radio messages ?

Yes - the captain's office will be modded! New interface screens, office, and medals are a big part of this mod. I want this NOT to look like a Pacific WWII game.

There will be radio messages from neutral and enemy ships. One problem is, I don't believe there is a way to simulate being out of range of certain stations - I believe that all radio messages are received all the time, regardless of how far you are from the broadcasting location. Historically, WWI subs had limited communications range compared to later units. Still, I will probably include a large selection of messages. And thanks for the video.

Kapitain Oliver Leinkraunt
09-02-15, 04:09 PM
Not problem captain :up:
An other thing, some times ago I started the making of a sound mod for WOTK, but I have problems with the sound of the air planes (I think tha will be a unique sound for all air planes) and I don't know if I must remove the sonar sounds like: "we are in shallow water sir" or "sonar contact/warship at range 345 long range ...
Can you give my an advice?

Admiral Halsey
09-02-15, 07:05 PM
Hey IABL how will early war destroyer's be handled since IIRC it wasn't until sometime in 1916 that a depth charge the British felt confident enough to use was in service? They had nothing to attack a sub with but there guns and they had no way of knowing where one was really as well.

iambecomelife
09-03-15, 04:39 PM
Hey IABL how will early war destroyer's be handled since IIRC it wasn't until sometime in 1916 that a depth charge the British felt confident enough to use was in service? They had nothing to attack a sub with but there guns and they had no way of knowing where one was really as well.


There will be underwater weapons available in 1914:

-By July 1914, before the war, the British had designed the explosive Sweep, which was towed behind antisubmarine craft. Consequently, destroyers equipped with Sweeps may be encountered from the first day of the war.

-On December 7, 1914, Jellicoe ordered research into what would become Depth Charges. As early as January 1915 the Royal Navy ordered production of "ancestors" to the Depth Charge, known as "Bombs" and "Cruiser Mines". Major faults were shallow explosive depth (around 45 - 80 feet) and inability to vary sink rate or explosive settings. A photo of the bomb thrower is below - although the picture is from 1917, one source indicated that the bomb throwers in 1914-1915 were largely similar.

-There is always the chance your submerged submarine could be hit by a torpedo; even the old Torpedo-Boat style Destroyers from the 1890's had them. Keep in mind that Silent Hunter 4 has been modded to allow AI units to use torpedoes - unlike Silent Hunter 3. Also note that many battleships and cruisers will have them.

-For sonar I will create a sensor intended to represent early underwater microphones, as well as guesswork by the enemy ship's crew (basically I will take the stock WWII sonar and weaken it severely). Good crews will have a better sensor than poor/novice crews. This will be replaced as the war goes on by proper hydrophones; by 1917, ASW craft will be much deadlier to the player.

http://i33.photobucket.com/albums/d54/iambecomelife/WAMBR_ASW_Bombthrower_pic.jpg~original

Bomb Thrower


http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-5_1.jpg~original


Early ASW bombs and "Cruiser Mines" from 1914 - 1916. The round portions above water are not explosives, but floats attached to the charge. Note that Model "C" is an aircraft bomb, altered for naval use.

Admiral Halsey
09-03-15, 08:00 PM
Ok fair enough. However don't forget none of them really worked against subs though. There's a reason mines(no matter how bad they were early war if it went off....) and depth charges stayed around and the others faded away. Though one can argue the "cruiser mines" were the precursors to the hedgehog and squid weapons of WW2.

iambecomelife
09-03-15, 08:54 PM
Ok fair enough. However don't forget none of them really worked against subs though. There's a reason mines(no matter how bad they were early war if it went off....) and depth charges stayed around and the others faded away. Though one can argue the "cruiser mines" were the precursors to the hedgehog and squid weapons of WW2.

Yes; these devices will be very poor weapons - in the picture I posted, you will notice how small the lethal radius for most of them is. For the most part, your odds of survival will be better in 1914-1916. As you WWI sub warfare fans know, most deaths in the Imperial Navy's submarines came in 1917-1918, when DC's were more common, acoustic detection was better, and after the British began mass producing copies of the German contact mine.

I am trying to think of ways to make warfare much more dangerous than it is in standard SH4 - there should be more aborted patrols, and plenty of mundane ways to die - after all, this was the case in real life:

-Your sub could suffer a catastrophic mechanical failure, because submarines were a new and hazardous technology (also to your benefit I want to have enemy ships straggle from convoys). I will try to see how mechanical failures were implemented in other mods.
-You could run into wrecks, shallows, etc b/c of bad navigation (easy to implement - just add collisionable static shipwreck/rock object locations to the SH4 map)
-Failing to navigate friendly minefields (easy to implement)
-Torpedoes can detonate prematurely, right after firing (not sure it can be done without eliminating the arming distance for the torpedo - I'll have to ponder that one).

If you can think of any other risks, people, feel free to contribute.

Ludwig van Hursh
09-03-15, 10:00 PM
Yes; these devices will be very poor weapons - in the picture I posted, you will notice how small the lethal radius for most of them is. For the most part, your odds of survival will be better in 1914-1916. As you WWI sub warfare fans know, most deaths in the Imperial Navy's submarines came in 1917-1918, when DC's were more common, acoustic detection was better, and after the British began mass producing copies of the German contact mine.

I am trying to think of ways to make warfare much more dangerous than it is in standard SH4 - there should be more aborted patrols, and plenty of mundane ways to die - after all, this was the case in real life:

-Your sub could suffer a catastrophic mechanical failure, because submarines were a new and hazardous technology (also to your benefit I want to have enemy ships straggle from convoys). I will try to see how mechanical failures were implemented in other mods.
-You could run into wrecks, shallows, etc b/c of bad navigation (easy to implement - just add collisionable static shipwreck/rock object locations to the SH4 map)
-Failing to navigate friendly minefields (easy to implement)
-Torpedoes can detonate prematurely, right after firing (not sure it can be done without eliminating the arming distance for the torpedo - I'll have to ponder that one).

If you can think of any other risks, people, feel free to contribute.

If their are random mechanical failures with the sub could there be the potential of being unable to reach base due to the random failure being a rudder or engine. So would it be possible to call a rescue ship of some kind?

Admiral Halsey
09-03-15, 10:58 PM
If their are random mechanical failures with the sub could there be the potential of being unable to reach base due to the random failure being a rudder or engine. So would it be possible to call a rescue ship of some kind?

Traveller in his mod figured how to do that. Also not the rudder please, if that gets broke it's impossible to make it back at all since you can't steer on one engine. That's why Trav made the rudder indestructible because of how unrealistic a game over it was. Also didn't sub crews in WW1 and 2 have the ability to turn off arming distance for emergency's? Anyways you should make it something like 10-15 feet so it doesn't explode in the tube.

Kapitain Oliver Leinkraunt
09-04-15, 06:05 AM
An oter option of sinking of your submarine is that a friendly ship exchanges you for an enemy ship (some submarines of all parts were sunk or damaged by friendly ships);
An other is that your submarine can sink by the shell explosion of the ship just sunk, but is important that that your submarine is very near to the ship sunk(U-28 was sunk by shell explosion of the tanker Oliver Branch).

jhapprich
09-04-15, 08:24 AM
Being sunk from friendly fire randomly is afaik impossible ingame.being sunk from target explosion can be done adjusting the range and damage points from cricial parts of an exploding vessel

avers
09-05-15, 05:35 PM
hi IABL, near the end of WW1, there were mutinies on board a lot of German ships, are you gonna model these?

jhapprich
09-05-15, 06:03 PM
There were mutinies among the Hochseeflotte in its German bases. One could make that newspaper messages.afterall german capital ships remained mostly in port after Skagerrak

iambecomelife
09-10-15, 11:17 AM
hi IABL, near the end of WW1, there were mutinies on board a lot of German ships, are you gonna model these?

Yes actually! I plan to create a mutineer "nation" in the nationalities files to represent ships that fell under control of the Left Wing sailor's councils in 1918. They will be a potential threat to you in late 1918, but by that time the war will be almost over, and you will probably be ordered to sail to a British port for internment under the Royal Navy.


By the way I'm having a great time modding in new shore objects....more screenshots & video coming!!!

Admiral Halsey
09-10-15, 05:04 PM
Yes actually! I plan to create a mutineer "nation" in the nationalities files to represent ships that fell under control of the Left Wing sailor's councils in 1918. They will be a potential threat to you in late 1918, but by that time the war will be almost over, and you will probably be ordered to sail to a British port for internment under the Royal Navy.


By the way I'm having a great time modding in new shore objects....more screenshots & video coming!!!

Wait so have you given the game a last mission of sorts where you sail into Scapa under the British guns?

Kapitain Oliver Leinkraunt
09-11-15, 07:22 AM
I know that some submarines had the order to quell the revolt (sinking mutineer ships) and other were interned in the neutral harbours (not RN or french).
Remember that there were 2 mutinies: one on february 1918 in Cattaro (Austria-Hungary) and an other on november 1918 in the german harbours (specially in Kiel)

iambecomelife
09-19-15, 02:43 PM
Wait so have you given the game a last mission of sorts where you sail into Scapa under the British guns?

Not yet-vessel movements have not been done. Adding British warships to the game right now, and constantly tweaking the environment. After all, who wants to sink WWII cruisers in a WWI game. Armored Cruisers help put you in that WWI mood. Note the coal smoke, which makes the ship visible from a long distance. Found some errors in the modeling that are still being corrected but I just wanted to show it to you people - thank you so much for the views and support. I will be removing the WWII crew, with their strange clothing, and replacing them with WWI Royal Navy figures. Remember the boilers from earlier? This model has one inside, which I successfully added without flickering through the hull - actual 3d boilers, engine parts, etc will fall out if the ship explodes. I also have some ideas for ship crew damage modeling (which will be optional, if you find that sort of thing disturbing). Taking a look at the SH4 controllers, I think I can implement some ... interesting stuff. On another note, I managed to get submarine masts to fold down without affecting the periscope - by simply attaching a mast object to the Porpoise class diving plane...I didn't even have to add any animations. This simplifies things greatly because I do not have to replace a periscope (my original workaround).

iambecomelife
09-19-15, 02:50 PM
[QUOTE=iambecomelife;2345734]Not yet-vessel movements have not been done.

Adding British warships to the game right now, and constantly tweaking the environment. After all, who wants to sink WWII cruisers in a WWI game. Armored Cruisers help put you in that WWI mood. Note the coal smoke, which makes the ship visible from a long distance. Found some errors in the modeling that are still being corrected but I just wanted to show it to you people - thank you so much for the views and support.


http://i33.photobucket.com/albums/d54/iambecomelife/Monm2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Monm3.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Monm1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Smoke01.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/cumb.jpg~original

I will be removing the WWII crew, with their strange clothing, and replacing them with WWI Royal Navy figures.

Remember the boilers from earlier? This model has one inside, which I successfully added without flickering through the hull - actual 3d boilers, engine parts, etc will fall out if the ship explodes.

On another note, I managed to get submarine masts to fold down without affecting the periscope - by simply attaching a mast object to the Porpoise class diving plane...I didn't even have to add any animations. This simplifies things greatly because I do not have to replace a periscope (my original workaround).

CCIP
09-19-15, 04:03 PM
Looking phenomenal as ever, IABL! I have a real soft spot for turn-of-the-century British armored cruisers - and considering the sheer number of them, built around a very similar overall layout, this is probably one of the most important models to have in the game. And I've always been a fan of your smoke :yep:

Kapitain Oliver Leinkraunt
09-20-15, 03:37 AM
WOW!! wonderful :yeah:

Char
09-20-15, 11:24 PM
Looking Good as Always man. My Levels of Hype for this mod are higher than I'd like to admit. :yeah:

iambecomelife
09-21-15, 05:37 AM
Looking phenomenal as ever, IABL! I have a real soft spot for turn-of-the-century British armored cruisers - and considering the sheer number of them, built around a very similar overall layout, this is probably one of the most important models to have in the game. And I've always been a fan of your smoke :yep:


Well then, you'll like the next ship I have planned...:sunny: And if you don't like them, anybody out there, be advised that I am working on many other ships - I want a good selection of navy and civilian vessels.

Screenshots of this other ship possibly by this evening.

Kapitain Oliver Leinkraunt
09-21-15, 06:41 AM
Yesssssss. I can't wait to see more screenshots :up:
An other thing, by this weekend I will sent to you the picture of WW1 submarines.
One question, there will be in the mod the Coastal Motor Boats (first RN MTB) and the MAS torpedo boats?

iambecomelife
09-21-15, 09:42 PM
Yesssssss. I can't wait to see more screenshots :up:
An other thing, by this weekend I will sent to you the picture of WW1 submarines.
One question, there will be in the mod the Coastal Motor Boats (first RN MTB) and the MAS torpedo boats?

Yes, there will be motor boats. I just read about a U-Boat that was reported sunk by one.

Making more changes to the damage model of the Monmouth Class Armoured Cruiser - I got rid of the ship halves for the "parent unit", which is SH4's Liberty Ship, believe it or not - now it has proper ship halves and it breaks in two nicely. The boats and turrets are destructible....I want to add a damaged version of the turrets ; as it is, the turrets get blown overboard if the ship explodes.

http://i33.photobucket.com/albums/d54/iambecomelife/Mani5.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Mani2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Mani4.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Mani7.jpg~original
Numerous miscellaneous improvements, like fires in the right locations, better funnel smoke, and British crew to replace the Japanese. Still need to redo the portholes and eliminate one anchor hole (IIRC there are only two anchor holes on the Starboard side).

These screenshots also show changes to the bridge camera. I narrowed the field of view, so that ships look much more massive when you approach them. Watching the squadron steam past was much more dramatic...the ships seem more solid, and less like toy boats.

http://i33.photobucket.com/albums/d54/iambecomelife/Mani1.jpg~original

A squadron on maneuvers. Last night I followed these ships on patrol off the coast of France at about 18 Knots, using the unmodded USS Porpoise class...I was pleasantly surprised to find out that I could follow them at high time compression with no crashes, freezes, or stuttering! :D Frame rate was excellent, and my computer is far from brand new. I tracked them for more than a day. Just imagine what you can do once all the different ship models and campaign layers are in - there will be German raiders, destroyers, and torpedo boats you can link up with...plus lots of other units going about their business.:cool:

http://i33.photobucket.com/albums/d54/iambecomelife/Mani3.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Mani-Dark.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Mani-Dark3.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Mani-Dark2.jpg~original

iambecomelife
09-21-15, 09:53 PM
Oh, and you will need to be careful while sailing! I tried an illegal Starboard to Starboard pass with my sub while taking these screenshots, then tried to cross the "Monmouth's" bow (or was it the "Kent"?) anyways, she rammed me...the bridge watch did not look pleased with me.:rotfl2:

The next ship in the pipeline!! If 6" guns are too small for you, how about a couple nice 9.2" turrets???
http://i33.photobucket.com/albums/d54/iambecomelife/Dra1.jpg~original

Just a tiny sample of what I am going to do to shore installations...I want this game to have an early 1900's European feel. Again, SH4 has so many possibilities. And they are destructible, so friendly & enemy ships can conduct shore bombardment missions against military structures... When shot at, they catch fire nicely. I will be creating ruined versions of buildings using the object remains controller in S3ditor.

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-14_1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-15_1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-16_1.jpg~original

Kapitain Oliver Leinkraunt
09-22-15, 04:12 PM
:yeah:
One thing, but are you interested to add Brazilian Navy's ships? (on wikipedia, I read that one german submarine was sunk by brazilian destroyers).
Remember that Brazil entered in the war on October 26th 1917.
these are the brazilian ships that partecipated in ww1:
Bahia class light cruiser:
http://www.mediafire.com/download/5td1eipjbhyma9w/bahia.png
http://www.mediafire.com/download/9scky13x1wf54jk/Bahia_class_line_drawing.png
Parà class destroyer (based on the british E or River class DD)
http://www.mediafire.com/download/6zlfnt0117yssul/CT_Amazonas_%28CT-1%29_7_setembro_de_1923.jpg
http://www.mediafire.com/download/7xc2bj79gtgx4ua/br_dd_13.gif

iambecomelife
09-28-15, 05:17 PM
I can't guarantee that navies other than the major powers will have very many unique ships. Warships take lots of time and often require that I create unique weapons to add to the game's weapon roster. I will see what can be done. In all likelihood, minor nations will be given standardized patrol trawlers and launches, etc to represent their fleets.

avers
09-28-15, 05:19 PM
I can't guarantee that navies other than the major powers will have very many unique ships. Warships take lots of time and often require that I create unique weapons to add to the game's weapon roster. I will see what can be done. In all likelihood, minor nations will be given standardized patrol trawlers and launches, etc to represent their fleets.

At least for now, don't forget that u can update the mod after you've released the first version.

Kapitain Oliver Leinkraunt
10-02-15, 04:02 PM
IABL, in this archive.rar there are 70 images of german, K.u.K and bulgarian submarines and a lot of images of ww1 cargos and victims of u-boats and some battleship
http://www.mediafire.com/download/4j61brcdkpww79x/WW1+u-boat%27s+pictures.rar

iambecomelife
10-03-15, 05:52 AM
IABL, in this archive.rar there are 70 images of german, K.u.K and bulgarian submarines and a lot of images of ww1 cargos and victims of u-boats and some battleship
http://www.mediafire.com/download/4j61brcdkpww79x/WW1+u-boat%27s+pictures.rar

Downloaded and reviewed. :arrgh!: Thanks - there are some interesting shots in there.

More screenshots to come soon, and the next video is still being worked on! I resolved another problem with the mod - while inside the submarine, crew clothes were rendered too dark. I set the interior cameras to use the same post-process values as the exterior, and now everything looks much better - with no real differences in image quality.

iambecomelife
10-07-15, 05:40 AM
Yet another target for your submarines... You will find these big boys escorting Atlantic convoys or patrolling the ocean for German surface raiders. not to worry; I will be switching back to modeling submarines this evening, so I will have new screenshots of player units soon if Armored Cruisers aren't your thing.

http://i33.photobucket.com/albums/d54/iambecomelife/kingalfred.png~original

http://i33.photobucket.com/albums/d54/iambecomelife/Dra1_1.jpg~original

I didn't like the sea color under foggy conditions so I redid the environmental parameters (see below) - I am happy with the results; now I just need to add the fog back - I will try incorporating volumetric fog later on.

http://i33.photobucket.com/albums/d54/iambecomelife/Seagreen.jpg~original

Changes to the officer uniform - note that now, the cap's emblem is easily visible belowdecks. The uniform color is no longer bleached abovedecks, as it was in earlier versions. I will be adding new hair color and facial features soon - if you have frontal pictures of yourself or others feel free to email them to me! You might be in the game!

http://i33.photobucket.com/albums/d54/iambecomelife/Officer3_1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Officer2_1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Officer1_1.jpg~original

Kapitain Oliver Leinkraunt
10-09-15, 04:43 PM
Wow, I cant wait to see that armored cruiser in the game but ecpecially I want see new creation about playable units. :up:
good hunting IABL :salute:

iambecomelife
10-10-15, 01:00 PM
Wow, I cant wait to see that armored cruiser in the game but ecpecially I want see new creation about playable units. :up:
good hunting IABL :salute:


Well then, here's a playable unit - U-87 Class Submarines!

The original model was destroyed a while back when my HD was infected. Here is the replacement...

These submarines had round hulls, instead of the "saddle tank" style of older submarines like the U-9 and U-19 classes.

Step 1 was creating a profile in wings3d with the blueprints...

http://i33.photobucket.com/albums/d54/iambecomelife/U87-prog1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/U87-prog3.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/U87-prog2.jpg~original
Step 2 was modeling the hull form to the transverse dimension (X axis).

http://i33.photobucket.com/albums/d54/iambecomelife/U87-prog4.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/U87-prog5.jpg~original
Step 3: Checking the skin coordinates in Wings3d. Special attention was paid to ease of skinning. One problem when I first started modeling for "Wolves of the Kaiser" was creating models that could not be skinned properly - so far, things look good with this one.
http://i33.photobucket.com/albums/d54/iambecomelife/U87-prog6.jpg~original
Next steps will be propellers, rudder, conning tower, and holes for vents/torpedo tubes. If you have any photos of this class, please let me know.

Kapitain Oliver Leinkraunt
10-10-15, 03:40 PM
Wow, wonderful. :yeah:
In my opinion, this models is more historical accurate than the old model; the other model had the bow "round", instead this model have a "sharp" bow.

Kapitain Oliver Leinkraunt
10-11-15, 04:57 AM
IABL here there are other 25 ww1 Willy Stower's u-boats' paintings. (they are very very beautiful), I hope tha you will use all of them in your mod. :up:
http://www.mediafire.com/download/6z5c1w58pngw476/WW1+u-boat%27s+pictures+2.rar

iambecomelife
10-11-15, 11:42 AM
IABL here there are other 25 ww1 Willy Stower's u-boats' paintings. (they are very very beautiful), I hope tha you will use all of them in your mod. :up:
http://www.mediafire.com/download/6z5c1w58pngw476/WW1+u-boat%27s+pictures+2.rar

Thanks! I absolutely loved the big ones - especially of U-9 returning home next to the battleship. Can you do me a favor - try to get bigger images of the small paintings? The bigger the better, but at least 500 pixels in width. Also, if you have any Klaus Bergen or Felix Schwormstaedt paintings I would love to have them.

avers
10-11-15, 03:22 PM
hey IABL, glad to see the progress on the U boats. I want to here some updates on the way Prize regulations will work, any updates on that?

Kapitain Oliver Leinkraunt
10-11-15, 04:02 PM
IABL finally I found the "number" of all u-boats of the Med. Flottilla:
START DATES: U-BOATS:
1915:
June: UC-12/UC-13/UC-14/UC-15/UB-14
August: U-34/U-35
Sep: U-39
1916:
March: UB-42/UB-44/UB-45/UB-46/U-73
October:U-71/UC-20/UC-22/UC-23/UC-35
November/december: U-47/U-32/U-63/U-64/U-65
1917:
Jan: UC-34/UC-37
Feb: UC-24
March: UC-67
April: UC-25/UC-27
July: UC-73/UC-53/UC-52/UC-54
Sep: UB-48/UB-50/UB-51
Dec :UB-52/UB-53
Dec: UB-66/UC-38
1918:
Jan: UB-68
March: UC-74
April-May: UB-105
Sep: UB-128/UB-129
PS: I am preparing a new rar archive with the paintings of Claus Bergen and others. :up:

iambecomelife
10-11-15, 05:36 PM
hey IABL, glad to see the progress on the U boats. I want to here some updates on the way Prize regulations will work, any updates on that?

Here's my plan on how they will be implemented:

Merchant ships will no longer be assigned to individual nations, for the most part. There will be four merchant nationalities:

Merchant Nation: Contraband-Neutral (Base Renown Value 1)

Merchant Nation: Contraband-Hostile (Base Renown Value 1)

Merchant Nation: Non Contraband (Base Renown Value -1)

Merchant Nation: Friendly (Base Renown Value -5)

I can display any type of flag on a particular ship, so correct flag display is no longer an issue. This means that some ships under the Swedish flag, for example, will trade with Britain, while other Swedish ships will trade with Germany - just like it was during WWI. Also, some ships under the British/French/Russian flag cannot be sunk (if they are not carrying contraband or headed to hostile ports). Again, that was consistent with the prize rules.

Most ships will be accompanied by an invisible "dummy" unit that will spawn a row boat when your submarine approaches - the boat will have a ship's officer with the manifest. If the manifest has military equipment on it, you will be free to sink the ship.

Of course, there will always be a chance that it's a trap, and the ship is actually a Q-Ship!

Your other option is to sink ships without warning. However, you will risk losing renown if it turns out that they were not carrying contraband, or if they were blockade running merchants headed for Germany.

There will be some ships, especially late in the war, that you can attack without warning - these will be camouflaged merchant ships with visible gun platforms, etc.

I am drawing up a list of cargoes right now.

iambecomelife
10-11-15, 05:37 PM
IABL finally I found the "number" of all u-boats of the Med. Flottilla:
START DATES: U-BOATS:
1915:
June: UC-12/UC-13/UC-14/UC-15/UB-14
August: U-34/U-35
Sep: U-39
1916:
March: UB-42/UB-44/UB-45/UB-46/U-73
October:U-71/UC-20/UC-22/UC-23/UC-35
November/december: U-47/U-32/U-63/U-64/U-65
1917:
Jan: UC-34/UC-37
Feb: UC-24
March: UC-67
April: UC-25/UC-27
July: UC-73/UC-53/UC-52/UC-54
Sep: UB-48/UB-50/UB-51
Dec :UB-52/UB-53
Dec: UB-66/UC-38
1918:
Jan: UB-68
March: UC-74
April-May: UB-105
Sep: UB-128/UB-129
PS: I am preparing a new rar archive with the paintings of Claus Bergen and others. :up:

Thanks - I might end up doing the U-63 type submarines, which I have always liked. They were very active and sank a lot of ships in the Mediterranean.

avers
10-11-15, 07:37 PM
Here's my plan on how they will be implemented:

Merchant ships will no longer be assigned to individual nations, for the most part. There will be four merchant nationalities:

Merchant Nation: Contraband-Neutral (Base Renown Value 1)

Merchant Nation: Contraband-Hostile (Base Renown Value 1)

Merchant Nation: Non Contraband (Base Renown Value -1)

Merchant Nation: Friendly (Base Renown Value -5)

I can display any type of flag on a particular ship, so correct flag display is no longer an issue. This means that some ships under the Swedish flag, for example, will trade with Britain, while other Swedish ships will trade with Germany - just like it was during WWI. Also, some ships under the British/French/Russian flag cannot be sunk (if they are not carrying contraband or headed to hostile ports). Again, that was consistent with the prize rules.

Most ships will be accompanied by an invisible "dummy" unit that will spawn a row boat when your submarine approaches - the boat will have a ship's officer with the manifest. If the manifest has military equipment on it, you will be free to sink the ship.

Of course, there will always be a chance that it's a trap, and the ship is actually a Q-Ship!

Your other option is to sink ships without warning. However, you will risk losing renown if it turns out that they were not carrying contraband, or if they were blockade running merchants headed for Germany.

There will be some ships, especially late in the war, that you can attack without warning - these will be camouflaged merchant ships with visible gun platforms, etc.

I am drawing up a list of cargoes right now.

plus don't forget, there were two periods in the war where the U boats were allowed to wage unrestricted warfare. and this sounds cool.

iambecomelife
10-12-15, 05:32 AM
plus don't forget, there were two periods in the war where the U boats were allowed to wage unrestricted warfare. and this sounds cool.

Will do. I have a picture of the unrestricted warfare zone. Maybe what I can do is, make it so that every ship sailing through that zone will get you positive renown - it's a simple matter of editing the campaign layers.

As for models - I started work on the U-87 Class conning tower last night and it went will. As soon as I get home from work today I will be going back in action to add more details to it and to the hull.....I also noticed that this hull can probably be used for other U-Boat classes, with modifications. More pictures of the progress to come.

Kapitain Oliver Leinkraunt
10-12-15, 03:00 PM
IABL, as I promiced, these are some Claus Bergen's paintings and some K.u.K. u-boats' postcards. :up:
http://www.mediafire.com/download/q2n151hgq5bm9j4/WW1+u-boat%27s+pictures+3.rar
Wow, this is my hundredth post on subsim :woot: :yeah:

iambecomelife
10-13-15, 11:20 AM
Thanks again! I had never seen some of the Klaus Bergen's you posted. I just spent last night detailing the U-87 and I will update again after I get home. I'm thinking of which sub to do next.

iambecomelife
10-14-15, 12:50 AM
Latest images of the model...conning tower has been added, but there's always more work to do. :-? I am just about where I was when the original file was destroyed.



http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-5_2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-6_2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled8.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-7_4.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-12_3.jpg~original

Kapitain Oliver Leinkraunt
10-14-15, 02:22 PM
Wow!!! you have made an excellent work; expecially withe the conning tower :up:

Kapitain Oliver Leinkraunt
10-15-15, 03:38 PM
IABL; these are the u-boats of the Constantinople Flotilla (July 24th 1915-may 1th 1918)
1915:
UB-14/UB-7/UB-8 (until may 1916)/U-21/UC-13/UC-15/U-33;
1916:
UB-42/UB-44/UB-45/U-38/UC-23;
1918:
UC-37.
From 1915 to 1916 those submarines operated in Marmara Sea and Black Sea; from 1916 to 1918 (especially from 1917) these submarines operated in Aegean sea.

Hitman
10-16-15, 08:23 AM
I have a book about the Austro Hungarian submarines, including some plans. If you are interested in them, let me know.

It's this one here: http://www.ebay.de/itm/Pawlik-S-M-Unterseeboote-1907-1918-U-Boote-der-kuk-Marine-1-Weltkrieg-WW1-/331339815455

iambecomelife
10-16-15, 06:27 PM
I have a book about the Austro Hungarian submarines, including some plans. If you are interested in them, let me know.

It's this one here: http://www.ebay.de/itm/Pawlik-S-M-Unterseeboote-1907-1918-U-Boote-der-kuk-Marine-1-Weltkrieg-WW1-/331339815455

Sure; if you could send me a link to any images I'd love that.

And to everyone reading this thread, I advise you to please contribute to Subsim if you can! It is the home of "Wolves of The Kaiser", after all. :arrgh!:

Skinning the U-87 is going well; I will be preparing the next player submarine shortly if nothing goes wrong. More updates soon.

subunit
10-20-15, 12:13 AM
This looks really cool, glad to see it's still being developed!!

Sailor Steve
10-20-15, 09:21 AM
Most ships will be accompanied by an invisible "dummy" unit that will spawn a row boat when your submarine approaches - the boat will have a ship's officer with the manifest. If the manifest has military equipment on it, you will be free to sink the ship.
This is an awesome idea! I hope it works as planned. It will be cool to see it in operation. :rock:

Of course, there will always be a chance that it's a trap, and the ship is actually a Q-Ship!
I don't know if you saw in in the '100 Years' thread, or if you can even implement it by date, but the first U-boat sinking by a Q-ship took place on July 24, 1915. :sunny:

iambecomelife
10-21-15, 07:55 PM
This is an awesome idea! I hope it works as planned. It will be cool to see it in operation. :rock:


I don't know if you saw in in the '100 Years' thread, or if you can even implement it by date, but the first U-boat sinking by a Q-ship took place on July 24, 1915. :sunny:

Yes; I will make sure not to have Q Ships right at the outbreak of the war. Q Ships, as well as the Trawler/Sub combos, will spawn at the correct times. It took time to implement the idea...especially given that the Royal Navy was dominated by the "big gun" school of thought, and not the ASW commerce war theorists. A mistake that was repeated in WWII.

iambecomelife
10-21-15, 08:00 PM
Testing the U-87 submarine in Silent Hunter 4. The Conning Tower emblem is for the city of Emden, where all boats of this class were based.

http://i33.photobucket.com/albums/d54/iambecomelife/Forward1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Turm1.jpg~original


http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-1_1.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Coastal1.jpg~original


http://i33.photobucket.com/albums/d54/iambecomelife/WF1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/WF2.jpg~original



http://i33.photobucket.com/albums/d54/iambecomelife/WF3.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/WF4.jpg~original

Kapitain Oliver Leinkraunt
10-22-15, 08:48 AM
WOW!! :up: :up:
So we have three boats in game (U-9/U-51/U-87); but can you do me a favor please: when you will finish this submarine, can you make the UB-1 class? :D

avers
10-22-15, 07:35 PM
Testing the U-87 submarine in Silent Hunter 4. The Conning Tower emblem is for the city of Emden, where all boats of this class were based.
it looks good, are you going to reskin the deck gun or do something to make it look WW1ish?

cloadmcally
10-24-15, 09:26 AM
Wow the sub is very nice, the modelling is really high quality but I don' t really like the textures of the boat that much, wonder if that's just me though.. are they photorealistic or something like that?
Best regards and very good work!
Cload

iambecomelife
10-24-15, 12:31 PM
Wow the sub is very nice, the modelling is really high quality but I don' t really like the textures of the boat that much, wonder if that's just me though.. are they photorealistic or something like that?
Best regards and very good work!
Cload

Do you mean the rendering controller? This is a controller SH4 ships have to (in theory) make their skins look more realistic. In practice I've found the effects can be unattractive. I can disable the rendering controller and show the results if you like.

If you mean the rust, these submarines were mostly active from 1917-1918. The skin is based on a photo I saw of a U-93 Class sub (similar model) at the end of the war, which was heavily worn. Towards the end of the war, Germany's war effort started to collapse - many submarines suffered badly from peeling/rusted paint. Either because of lower quality pigments or because there just wasn't enough time for painting, with so many dock workers sick, overworked, or dead.

Not to worry, though - there will definitely be a "clean" skin with minimal rust. :D I think I know how to make a skin rust/accumulate seaweed while on patrol - I will hopefully test this soon.

Next step will be more corrections to the U-87: Conning tower details, better vent holes & mast bases, stern torpedo tubes, exhaust smoke, a flag, and misc. odds & ends.

iambecomelife
10-24-15, 12:40 PM
WOW!! :up: :up:
So we have three boats in game (U-9/U-51/U-87); but can you do me a favor please: when you will finish this submarine, can you make the UB-1 class? :D

Yes, the UB-I Class is in! I have many good pictures and diagrams of them However, I badly need pictures of the German 37mm or 3.7cm naval gun. This was the largest gun that could be mounted on the UB-1's. I also need to know what the 37mm shell loadout was for them. If anyone has pictures of it, please help! Thanks so much.

Does anyone know the maximum number of playable submarines that can be included ingame? Here is one roster I am thinking about:

-UB-I Class
-U-9 Class
-U-19 Class
-UC-II Class Minelayer Submarine
-U-31 Class
-U-53 Class
-U-87 Class
-UB-III Class
-U-139 Class U-Cruiser

Avers, the American gun will be reskinned and modeled as the German 105mm gun - damage values & range for shells etc will be altered for sure. No fighting with American equipment-lol.

padi
10-24-15, 04:11 PM
Should work. OM have 15 sub-classes.

avers
10-24-15, 04:42 PM
hey IABL, are you also going to include a way to model the Russian Revolution?

Admiral Halsey
10-24-15, 06:22 PM
Hey IABL just for the hell of it do you think once you have the mod available for download that you could make a playable version of the British steam-powered K-Class subs AKA the Kalamity K's?

Char
10-24-15, 08:15 PM
Loving the Rust,but The Metal looks a bit..Odd on the close up shots. might just be me. Good work none the less though! :up:

iambecomelife
10-25-15, 01:20 AM
hey IABL, are you also going to include a way to model the Russian Revolution?

Russian ships will revert to neutral once Germany defeats Russia.

I can't guarantee K class subs at this time.

Images of the U-87 with the SH4 texture render controls disabled:

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-1_2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-6_3.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-4_1.jpg~original


http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-5_3.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-2_2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-1_2.jpg~original


http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-7_5.jpg~original



http://i33.photobucket.com/albums/d54/iambecomelife/Untitled11.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-12_4.jpg~original




http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-10_3.jpg~original

Rockin Robbins
10-25-15, 11:49 AM
Nothing wrong with that sub a little Rustoleum wouldn't fix! Great look to that submarine. Makes me look forward to playing your mod even more!

ReallyDedPoet
10-25-15, 12:36 PM
Looks great :yep:

iambecomelife
10-26-15, 05:35 AM
Thanks for all the kind words! This weekend wasn't quite as productive because of a minor emergency but I promise more screenshots later this week. Work on player submarines is really kicking into higher gear.

Question: does anyone know how to display a 3d object (sonar ball or radar, etc) in an interior room, like the Command Room? I have an idea for medals/awards that I want to implement.

Kapitain Oliver Leinkraunt
10-26-15, 09:19 AM
37mm deck gun? :o
Impossible; the 37mm rapid-fire deck gun was an Austro-Hungarian and bulgarian weapon, not german. the german ships used the 8mm machine gun.
but if you want I will search some images of these weapons.
One thing; if you want add a K.u.K. campaign, you have to make the UB-2 class (these boats were the most successful subs of the KuK navy); I hope the you will make more subs than those of your list.
Sorry if I seem presumptuous :oops:
PS: good work :up:

cloadmcally
10-26-15, 10:56 AM
Thank you! I was talking about the texture, it just looked a little bit off and low quality in That picture but in the new ones it looks a lot bettet and I like it!
Also I understand that it's pretty hard to get a good quality Image in order to make a good texture and I can see you did a very good job!

iambecomelife
10-26-15, 04:12 PM
37mm deck gun? :o
Impossible; the 37mm rapid-fire deck gun was an Austro-Hungarian and bulgarian weapon, not german. the german ships used the 8mm machine gun.
but if you want I will search some images of these weapons.
One thing; if you want add a K.u.K. campaign, you have to make the UB-2 class (these boats were the most successful subs of the KuK navy); I hope the you will make more subs than those of your list.
Sorry if I seem presumptuous :oops:
PS: good work :up:


Hi; Groner's book on U-Boats says UB-14 definitely had a 37mm, so that's where I got the idea from. She operated as an Austrian sub so it may well have been an Austrian weapon. However, I have seen German (?) versions of the 37mm (as a flak gun on the Western Front).

http://25.media.tumblr.com/tumblr_m78peucjnD1qm1o5to1_500.jpg

I feel it would be good to at least give the UB-I players a chance of sinking something bigger than a rowboat with the deck gun. :) UB-14 had the 37mm starting in 1917, but I think I will make it available from the outset.

I made a UB-II Class sub earlier but I don't like the model anymore - it was very ugly and low poly, so if it's included it will be redone with better detail.

Kapitain Oliver Leinkraunt
11-06-15, 05:38 PM
Are there some news IABL?

iambecomelife
11-06-15, 07:56 PM
Yes actually!

-I have started 3d modeling the next playable submarine (too early for screenshots but I will have them soon)

-MAJOR CHANGE to how you will get awarded medals in the game. I'm keeping the details secret because I want to get things working right but I think I can pull it off.

-Research has started on another major ocean liner sunk during WWI. Again, keeping the identity secret for now.

-I am deciding which torpedoes to include in the mod. There is a limited number of torpedo slots. I will be including the following broad categories:

-45cm torpedoes (for U-9 and other early boats)
-50cm torpedoes (for most submarines)
-"Virtual torpedo" to represent boarding parties with explosive charges
-"Virtual torpedo" to represent mines

-Numerous radio messages have been written for the mod...you will hear war news, advisories from headquarters, and SOS messages from sinking ships.

-I discovered that some files thought lost during the ransomware infection were not deleted after all..good news! The long bridge deck merchant ship I posted images of has been recovered, as well as valuable environmental files.

Admiral Halsey
11-07-15, 02:37 AM
Research has started on another major ocean liner sunk during WWI. Again, keeping the identity secret for now.

IIRC the only other major liner sunk by an action caused directly by something a sub did was the Britannic. Now if you aren't talking about the Britannic then you can't actually call the ship a major liner as in that era you need to be Mauritania's size or bigger to be a major liner. So you're either talking about Britannic.

Kapitain Oliver Leinkraunt
11-07-15, 05:33 AM
I think that ship is the Llandovery Castle

padi
11-08-15, 03:25 AM
With which system do you want to simulate the Prize Warfare System?

Kapitain Oliver Leinkraunt
11-08-15, 04:20 AM
IABL, are you sure to want to use only 3 torpedo types? I know that in the german campaign the are 8/9 torpedo types.

iambecomelife
11-09-15, 04:30 AM
IABL, are you sure to want to use only 3 torpedo types? I know that in the german campaign the are 8/9 torpedo types.

No; I meant 3 general launchable weapons categories.

There will be torpedoes, mines, and demolition crews.

Torpedoes will probably include the following:

-G7 Torpedo (50cm, 430 lbs. explosive)
-G6D Torpedo (50cm, 362 lbs. explosive)
-G6 Torpedo (50cm, 352 lbs. explosive)
-C/06D Torpedo (45cm, 270 lbs. explosive)
-C/06 Torpedo (45cm, 270 lbs. explosive)
-C35/91 GA Torpedo (35cm, 89 lbs. explosive)
-C35/91 Torpedo (35cm, 89 lbs. explosive)

Old, 35cm torpedoes could be (and were) modified to be used in U-Boats with larger tubes.
.

Kapitain Oliver Leinkraunt
11-15-15, 09:40 AM
IABL, I'm preparing a map of the Dardanelles with all minefield, submarines nets and turkish forts.
An other thing, I'm searching all orders of battles during the gallipoli campaign.
Would you want all these things?

iambecomelife
11-15-15, 06:03 PM
Yes, please! Also, do you have pictures of what the Turkish forts looked like? It is interesting that you mentioned this just at the time when I am researching Austrian and Turkish decorations that were given to German submarine crews.

To everyone monitoring the thread, be advised that me going quiet means (again) lots of work being done! More updates soon.

ReallyDedPoet
11-15-15, 07:25 PM
To everyone monitoring the thread, be advised that me going quiet means (again) lots of work being done! More updates soon.

Nice :up:

It is appreciated big-time :yep:

Aktungbby
11-16-15, 12:54 AM
37mm deck gun? :o
Impossible; the 37mm rapid-fire deck gun was an Austro-Hungarian and bulgarian weapon, not german. the german ships used the 8mm machine gun.
but if you want I will search some images of these weapons.
One thing; if you want add a K.u.K. campaign, you have to make the UB-2 class (these boats were the most successful subs of the KuK navy); I hope the you will make more subs than those of your list.
Sorry if I seem presumptuous :oops:
PS: good work :up:

Hi; Groner's book on U-Boats says UB-14 definitely had a 37mm, so that's where I got the idea from. She operated as an Austrian sub so it may well have been an Austrian weapon. However, I have seen German (?) versions of the 37mm (as a flak gun on the Western Front).

http://25.media.tumblr.com/tumblr_m78peucjnD1qm1o5to1_500.jpg

I feel it would be good to at least give the UB-I players a chance of sinking something bigger than a rowboat with the deck gun. :) UB-14 had the 37mm starting in 1917, but I think I will make it available from the outset.

I made a UB-II Class sub earlier but I don't like the model anymore - it was very ugly and low poly, so if it's included it will be redone with better detail.
UB 14 aka UB-26 in the Austrian navy only had 13 man crew type UB-I coastal sub. The circular steel decking around the gun post certainly is unusual for a type UB-1 (they all (20) differed to a degree) and provides ample footing for a 'crewed gun' of some sort. https://upload.wikimedia.org/wikipedia/commons/7/78/German_U-boat_UB_14_with_its_crew.jpg
Is that not a standard 8mm (.31 in. machine gun) as on all Austrian UB-I type boats. UB-14 at Constantinople> https://upload.wikimedia.org/wikipedia/commons/thumb/f/f9/SM_UB-14_Ruder.jpg/800px-SM_UB-14_Ruder.jpghttp://www.dreadnoughtproject.org/models/ships/SMS_UB_2/ (http://www.dreadnoughtproject.org/models/ships/SMS_UB_2/) (fabulous pics)"The armament of the boats was very primitive, limited to the two bow 45 centimeter C03 torpedoes (with no reloads, though some drawings seem wishful in indicating a spare being carried this just does not seem feasible) and an 8mm (.31 in.) machine gun mounted on the forward deck casing. Photographic evidence seems to suggest that some boats were later fitted with a small-bore cannon in place of the machine gun, however deck space was very limited, making a crew-served weapon very impractical." :hmmm: http://www.dreadnoughtproject.org/models/ships/SMS_UB_2/tkoehl/images/MVC-008S.JPGI could be wrong but there's no .37mm in the photos of UB-14 and of a limited crew of 13 essential men... who shoots a crewed gun. Is there a typo on .37mm deck gun vs .31 in. machine gun in this case by Herr Groner. some typeface ones can look like sevens??!! 1 vs 7 for example Bearing in mind that even John F. Kennedy adapted a .37 mm field gunhttps://upload.wikimedia.org/wikipedia/commons/thumb/3/39/37_m-m_anti-tank_gun_at_Camp_Carson_training_camp_in_Colorado_-_NARA_-_197170.jpg/800px-37_m-m_anti-tank_gun_at_Camp_Carson_training_camp_in_Colorado_-_NARA_-_197170.jpg to PT-109's fore- deck (literally the night before she was sunk-so no photo there either) compels an open mind at least!:arrgh!: nuthin' good goes outta style BBY!

iambecomelife
11-26-15, 06:07 PM
Happy Thanksgiving to all the WOTK fans! I have time off for the holiday and so far it's been a very productive long weekend. :D

I am researching the "mystery liner" and German medals right now, as well as modeling the U-31 Class submarine. By the way...does anyone know much about the "Order of the Red Eagle"? I have thought about including it in the large group of new decorations, but it seems like few WWI submariners would have received that type of medal. Most of the ones who got it seem to have earned it before the war, according to Uboat.net. Hermann Gercke won it in 1917 but he only sank 5 ships for 8,132 GRT, so I suspect he was decorated for outstanding staff work.

The only award of it to a lower ranking officer for combat achievements on the battlefield seems to have been to the Red Baron, given when he reached 70 aircraft shot down in April 1918.

Anyway, I just want to make sure I don't include a medal that would mainly have been given to generals/admirals for staff work. Right now I'm thinking the "Blue Max" will be the highest honor you can win in Wolves of the Kaiser...unless you guys have other opinions.

Thanks!

And thank you, Aktungbby, for your comments and pictures - that is one of the best pictures of a UB-type sub that I've seen. Many of the ones on the internet are quite blurry and distant. :up:

Dupe
11-27-15, 08:29 AM
Hey IABL, I'm not much of an expert, but an "order" like the order of the Red Eagle was pretty much an ennoblement for a recipient like the OBE or OOB. Unlike the UK at the time, Germany still had a landed nobility and they were apparently VERY stringent about class when it came to awards like that. That's why most of the recipients like the Red Baron were already noblemen at the time.

I believe that the same is true for the other "orders" of the other kingdoms like Bavaria and Wurtemburg as well. I read that unless you were at least from the "Junker" class you couldn't really become an officer in the Prussian army at least. I even read that right up until WW1 a corporal couldn't ever be promoted beyond that rank during service. Stuff like the Iron Cross was accessible to all ranks but the Pour le Merit wasn't awarded to enlisted men either except maybe in some special cases but I don't know of any. So the award is rare mainly because it was basically a nobility thing. Besides I'm pretty sure the award is like a middle ground award too. I'm almost positive the order of the Black Eagle was higher if not the highest in that range of awards.

Hopefully at least some of that info is correct. I'm sure someone with more knowledge then me can clarify.

Kapitain Oliver Leinkraunt
11-27-15, 02:39 PM
that sounds good my friend :up:
Some news, I found a lot of images of the old ottoman forts and the info about KuK and ottoman harbors, but I have some problems with my computer :/\\!! so I may have more time than I thought :oops:
An other info, in 1917, the german government tried to form an alliance with the Mexican government (watch Zimmermann Telegram). Even if Mexico didn't accept the german's proposal, sometimes mexican ships refuel german submarines near american coasts. So can you add some spies transports missions to Mexico in 1917?

Admiral Halsey
11-28-15, 01:03 AM
IABL Can you give us a hint on the liner? For example does it have more the one funnel?

iambecomelife
11-28-15, 08:33 PM
IABL Can you give us a hint on the liner? For example does it have more the one funnel?

Yep..more than one funnel and she's a big girl...lol. That's why she was so famous.

Did some more work on the interface because I don't like SH4's loading screens; statues are from Shells of Fury. Photos at the top are of some of the most successful WWI commanders.
EDIT: See later post for current version. 11/30/2015.

Kapitain Oliver Leinkraunt
11-29-15, 07:23 AM
wow cool :up:
perhaps this ship is the BRITANNIC, but i'm not sure.

Kapitain Oliver Leinkraunt
11-29-15, 11:12 AM
one thing, you want use, for the u-boats' interior a remade S class interior; in my opinion that interior is not the most appropriate for the small submarines (like UB1/2;UC1; KuK U-5); if you can, can you make an interior based on the ww2 type II for that boats?

Admiral Halsey
11-30-15, 02:16 AM
Well then its gotta be the Britannic as the mystery ship as she is the only major liner besides the Lucy that was sunk by a submarine(admittedly not directly but the mine that got her most certainly was laid by one)

iambecomelife
11-30-15, 06:21 AM
A dead giveaway...You should be able to recognize those davits anywhere! Lol...I will post screenshots when there is more progress.

http://www.shipsnostalgia.com/guides/images/5/5b/WST-6-2.jpg

More work on the U-31 class was done; the early war conning tower and hull are complete. Next I will be doing the late war variant of this class, with the "hump back" and modified conning tower (see below). This variant had more reliable engines and could carry 9-10 torpedoes, instead of the original 6:

http://i33.photobucket.com/albums/d54/iambecomelife/U-35.jpg~original

Modified the loading screen a bit; not sure which one to use...I will add a text box with information about submarines, ships, top scoring KM aces, etc....so that way there will be interesting info as you load missions.

Thank you very much, Dupe, for the information on awards...and hats off to you too, Oliver, for helping out with the Turkish forts. I didn't know about Mexican ships refueling subs; I will add that to the campaign layer.

Rushing off to work, but I should have screenshots of a big environmental update this evening.

http://i33.photobucket.com/albums/d54/iambecomelife/WOTK-Intro3.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/WOTK-Intro4.jpg~original

Admiral Halsey
11-30-15, 06:49 AM
I forgot how many lifeboats you could stuff onto the davits White Star put on her. I don't think i'd ever be able to pull the trigger on the Britannic if I ever ran across her. Actually will you be implementing a GWX type system for Red Cross ships where sinking them gives huge renown penalties? Also out of curiosity have you figured out a way where sinking a neutral or friendly ship doesn't mean an automatic game over when you return to port?

U505995
11-30-15, 10:16 AM
The SS Justicia was another liner sank by U-boats in WWI, it was attacked on the 19th of July 1918 23 miles north west of Malin Head Ireland. Two U-boats made separate attacks on the vessel but it was the UB-124 who made the kill.
https://upload.wikimedia.org/wikipedia/commons/c/c1/Justicia02.jpg

Xall
12-01-15, 04:24 AM
How is the progress going? It has been a while since I checked in, loads of new improvements I see. Any estimation of how much % this is roughly done?
The anticipation is getting overwhelming : D

iambecomelife
12-01-15, 06:46 AM
In terms of completion, it's like an exponential thing. With this mod, you make very slow progress at the outset....then, you reach a critical mass of progress and things start falling into place quickly. I'd estimate I'm at the start of the "critical mass" phase - The U-87, for instance, is virtually complete externally, and it will be the basis for most other submarines of similar size. For a long time I was struggling with crew uniforms...now that phase is basically complete. So things are picking up speed.

Apologies for no environmental screenshots but I was busy tweaking the files all night - this is extremely addictive. And I'd rather have a better ocean environment than just post screens when it's not quite ready....they will be posted ASAP as long as pictures of new ships/submarines.

I have learned a tremendous amount about modding the game recently and had a lot of fun. The amazing thing is just how much room there is for improvement in SH4 if you just think outside the box a little.

Again, I want this mod to be a transformative experience - recreating the world as it was at the beginning of the 20th Century...not just throwing in a few WWI models in a Pacific WWII simulator. I want to alter MANY things to conform to the Atlantic circa 1900-1918:


-Submarine and Ships (obviously)
-WWI weaponry
-Completely new Award System
-Collectible items, linked to Award System
-Promotions
-Minor role playing elements
-Crew specialization/fatigue rates
-Menu Artwork
-Music
-Human Figures ashore and at sea
-New behavior, animations, and injuries for crewmen on AI ships
-Atlantic Maritime Environment/ocean & sky textures
-Maritime ambience
-Navigational aids
-Destructible Harbors/Buildings
-Marine life/biological units
-[Possibly] Interiors for subs
-Dynamic campaign with scripted important events (Jutland, Gallipoli, etc)
-Ship Routing
-Accurate convoy sizing
-Prize warfare


All of the above is doable, based on my experiments so far. I spend hours and hours in S3ditor, "probing" the game for its secrets to see what can be done....again, I am amazed at its potential.

Moreover, I want to add lots of little touches to the Nautical and land environment to make SH4 more of a sailing simulator and exploration game....not just blowing up ships in PatrolZone X (although combat is important). I want people to have fun exploring their sub and transitioning to/from the patrol area, in the midst of an accurate 1914-1918 environment with friends/enemies/neutrals going about their business. People should say "wow! I didn't expect him to include THAT!" This is intended to be a total conversion mod....sending the player back in time is my goal! :arrgh!:

padi
12-01-15, 07:27 AM
Do you include a DC throwing sailor til mid-war or do you left the default WW2 Style Racks?

Kapitain Oliver Leinkraunt
12-01-15, 10:03 AM
IABL, how it is going with the armored cruiser you have posted at page 103?

iambecomelife
12-02-15, 06:41 AM
IABL, how it is going with the armored cruiser you have posted at page 103?

It's been sunk dozens - maybe hundreds of times to get the sinking behavior right! I added a new compartment to make it capsize within about 10 minutes, based on how I read the "Aboukir", "Cressy", and "Hogue" sank (similar class, though not exact sisters). So far I am pretty happy with the sinking behavior.

Depth charges will be spawned without WWII throwers, although I may not include an animated sailor throwing them.

Hitman
12-02-15, 10:36 AM
My scanner refuses to work correctly despite my best attempts, so I can't provide Austro Hungarian subs plans. If you happen to need a specific thing (Picture, plan) let me know and I will try to get it done by a friend :shifty:

Kapitain Oliver Leinkraunt
12-02-15, 11:06 AM
Regarding Austro-Hungarian u-boats and other ships, I know sometimes ago leadteil was making the KuK fleet; does someone know if leadteil is still working?

Kapitain Oliver Leinkraunt
12-06-15, 01:54 PM
Are there some news?

iambecomelife
12-06-15, 10:06 PM
Sorry for the delay, but every time I was about to update the thread a problem came up!

Some images of environmental modifications I have been making- still a WIP. I have changed the weather to have both more periods of calm and more violent storms...also, medium sized waves have been changed so that they look better...

Post 1:

http://i33.photobucket.com/albums/d54/iambecomelife/Capm.jpg~original





http://i33.photobucket.com/albums/d54/iambecomelife/Enviro9.jpg~original


http://i33.photobucket.com/albums/d54/iambecomelife/Enviro11.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro10.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Enviro7.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro8.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro12.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro13.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro14.jpg~original

iambecomelife
12-06-15, 10:10 PM
Post 2 of environmental changes:


http://i33.photobucket.com/albums/d54/iambecomelife/Enviro16.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro15.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro17.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro18.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro20.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro21.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro19.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro22.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Greysky.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/moonlit.jpg~original


http://i33.photobucket.com/albums/d54/iambecomelife/redskie.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-1_3.jpg~original

iambecomelife
12-06-15, 10:13 PM
Survivors of a passenger liner...lifeboat will be replaced with a better model.

http://i33.photobucket.com/albums/d54/iambecomelife/Surv1.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Surv2.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Surv3.jpg~original

iambecomelife
12-06-15, 10:18 PM
Creating more playable (and non playable units)...!
http://i33.photobucket.com/albums/d54/iambecomelife/Playable.jpg~original
Note the areas cut away or sliced to create the bulwarks, the enclosed aft well deck, the windows in the First Class Rooms, and the hole in the nose which was, I believe, for the ship's siren...

http://i33.photobucket.com/albums/d54/iambecomelife/Brita2.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Brita1.jpg~original
A photo I touched up myself to enhance the ship's details...I have noticed that many photographs of her are badly blurred or faded, which is annoying when you are looking for minor details.

http://i33.photobucket.com/albums/d54/iambecomelife/Britannic-Touchup.jpg~original

Char
12-06-15, 11:28 PM
Amazing work as always Man. But.. That Survivor in the water. :haha::har:


Never a more accurate Representation of most people on a Friday an hour before they get to go home.

Kapitain Oliver Leinkraunt
12-07-15, 03:47 AM
Impressive, very impressive :up:

Hitman
12-07-15, 04:17 AM
Survivors of a passenger liner

Are you sure the lady in the last pic is a survivor? :o Isn't she a ghost? :o Scared the hell out of me when I saw it :D:haha:

TorpX
12-07-15, 05:14 AM
Yes, she's kind of eerie, like something out of a Stephen King story.

iambecomelife
12-07-15, 06:21 AM
Man, you guys are a tough crowd!!!

OK; I guess I can order her to the tanning bed, so that her skin is a little bit darker. :hmmm:

When I get back from work I will resume modeling of "Britannic", changing waves & ocean foam, and updating the U-31 class, so stay tuned for more.

Regarding leadtail, I don't know his current status, but I hope to hear from him again.

Admiral Halsey
12-07-15, 07:26 AM
Ah the Britannic one of the greatest what could've been's in history.

Kapitain Oliver Leinkraunt
12-07-15, 09:43 AM
IABL, one question about environment modifications, is it possible make snowfall on the sea near cold countries (like near coast of Russia,Sweden,Norway etc.)?
I suppose you have never heard a question like this :smug:
An other thing, some times ago, I posted about some ww1 ships in the SOMGrup's mod Soviet Waterway (like: german Schleswig-Holstein class battleship, Finnish Rautu class gunboat (ex russian M-1 class), bulgarian torpedo boat Druzky class and sub chaser Dokuzanov class, russian Novik class DD and british, british killmoon class sub chaser, and ottoman Thornycroft No1 class patrol craft ).
If you want them, you only had to ask to Hotmanandre.

TorpX
12-08-15, 12:25 AM
Man, you guys are a tough crowd!!!



The woman survivor just looks a little odd because she looks content to be there, and because she is high in the water. Of course, I know the game is limited in these things; just thinking out loud...



Actually, I think you're doing a great job on the crew, and on the uniforms, especially. They evoke a different era.

Kapitain Oliver Leinkraunt
12-10-15, 11:36 AM
are there some news?

iambecomelife
12-11-15, 05:09 PM
are there some news?

Nope! You've insulted my precious Sophie, so I'm quitting the mod! :wah: Lol...as you may know she makes an appearance at 13:04 in the "Wolves of the Kaiser" Lusitania video I posted on Youtube in May.

https://www.youtube.com/watch?v=wHb3u1F7KSk

Actually, I am continuing to work on the Britannic and U-31 Class (Early War Variant)...as well as the weather system. No more screenshots for now because I want to have interesting shots to show you.

Oliver, you asked about snow? I have an idea to implement snowstorms, although I am not 100% certain it will work. You could probably create an environmental unit consisting of clouds, and have it emit particles like ships emit funnel smoke using S3ditor's functions. Weather fronts, etc could spawn near Iceland or Russia with different probability at various times of year-just like adding a ship unit to the campaign layer.

The particle generation system in SH3/SH4 is very useful...in theory, you could make it snow torpedoes or rain battleships if you wanted. :D

Thanks for the comments guys; it keeps me motivated!

Char
12-11-15, 05:32 PM
The particle generation system in SH3/SH4 is very useful...in theory, you could make it snow torpedoes or rain battleships if you wanted. :D


I'm sure many people have just gotten a GREAT idea on that information. I await the hilarious game breaking results. :D

Kapitain Oliver Leinkraunt
12-11-15, 06:33 PM
Nope! You've insulted my precious Sophie, so I'm quitting the mod! :wah: Lol...as you may know she makes an appearance at 13:04 in the "Wolves of the Kaiser" Lusitania video I posted on Youtube in May.

https://www.youtube.com/watch?v=wHb3u1F7KSk

Actually, I am continuing to work on the Britannic and U-31 Class (Early War Variant)...as well as the weather system. No more screenshots for now because I want to have interesting shots to show you.

Oliver, you asked about snow? I have an idea to implement snowstorms, although I am not 100% certain it will work. You could probably create an environmental unit consisting of clouds, and have it emit particles like ships emit funnel smoke using S3ditor's functions. Weather fronts, etc could spawn near Iceland or Russia with different probability at various times of year-just like adding a ship unit to the campaign layer.

The particle generation system in SH3/SH4 is very useful...in theory, you could make it snow torpedoes or rain battleships if you wanted. :D

Thanks for the comments guys; it keeps me motivated!
Wow, I can't wait to see your new units and environment effects. :yeah:
But you have not answered about SW ships.
However good hunt IABL :salute:

Admiral Halsey
12-11-15, 07:07 PM
I'm sure many people have just gotten a GREAT idea on that information. I await the hilarious game breaking results. :D

Oh if knew how next video of SH4 anyone would see on Youtube would be the entire allied fleet raining down upon the Japanese.

iambecomelife
12-12-15, 06:33 PM
@Oliver - About these other ships - I may ask once I get the time to implement them in the game.

A little weekend project...! Based on photographs taken before the ship's loss, metal plates were riveted to the bottoms of the davit girders for some reason - these have been added...with 3d rivets.

Several davits are known to have had ladders on the sides.

It's been interesting (and confusing) to research just what they looked like...FYI the davits as installed on "Britannic" were actually different from their blueprints, which I have a copy of in a book I bought. Also, each model maker seems to have designed them differently on their particular model of the ship.

Interestingly, they were designed to transfer lifeboats across the deck, if needed, so that if the Britannic listed to one side all lifeboats could be usable.

http://i33.photobucket.com/albums/d54/iambecomelife/Davyjones1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Davyjones2.jpg~original






http://i33.photobucket.com/albums/d54/iambecomelife/Davyjones3.jpg~original

Kapitain Oliver Leinkraunt
12-15-15, 12:22 PM
In my personal opinion, for the new AI lifeboat, you can use a similar model.
An other thing, can you insert in the game the steam launches please? :D
I'm really curious to see them in the game :up:

Kapitain Oliver Leinkraunt
12-24-15, 05:51 PM
Hy IABL, I and cloadmcally want to give you a "christmas present": I know it is too early, but we are making a complete ww1 sound mod for WOTK, I hope you like this gift. :salute:
Are there some news about new units, I'm really curious to see some new. :up:

iambecomelife
12-28-15, 06:49 PM
Hy IABL, I and cloadmcally want to give you a "christmas present": I know it is too early, but we are making a complete ww1 sound mod for WOTK, I hope you like this gift. :salute:
Are there some news about new units, I'm really curious to see some new. :up:

Thanks very much! Do you have any sound files of men talking in German? I need background noise for the submarine's crew areas. Also, if you have lots of different explosion and shellfire noises that would be helpful. I will try to get some pics of the steam launches ingame for you later on.

iambecomelife
12-28-15, 06:57 PM
A little new year's update as development picks up the pace....this is just some of what I did on my Christmas break.

NEW FRIENDS, NEW ENEMIES, NEW MEDALS, NEW EFFECTS. The buildings are inspired by Rise of Flight screenshots but, modified, and this will be a non-commercial use.

http://i33.photobucket.com/albums/d54/iambecomelife/uboats.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/U-35-Ortho.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Award.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Bldg1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Bldg2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/U-35-Weather-Screen.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/U-35-Ortho2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-2_3.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-1_4.jpg~original

iambecomelife
12-28-15, 06:59 PM
http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-3_1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-7_6.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-9_5.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-11_5.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-10_4.jpg~original

Buddahaid
12-29-15, 02:28 AM
This just gets better and better. :salute:

ReallyDedPoet
12-29-15, 06:28 AM
Great video on the Lusitania!

iambecomelife
12-29-15, 06:36 AM
Thanks!

As you know, the stock medal system is broken for SH4; even the supermods like TMO were only partly able to fix it. My solution?

All medals will be handled through the Equipment Upgrade screen. You will be responsible for awarding yourself (although there will be renown limits - you'll need many thousands of Renown Points for the Blue Max, etc, compared to the Iron Cross 2nd Class). There will be a Medals Case on your boat to display them.

You will also be able to earn trophies from ships you sink or planes you shoot down (Life Ring, Captain's Pistol, etc.)

I tested the medal seen above ingame last week (Bavarian Military Merit Order), and it worked without a hitch. :D Now to design the other medals, items, and the wooden Display Case.

Kapitain Oliver Leinkraunt
12-29-15, 07:40 AM
WOW!!! You have done an excellent work with the new submarines, new buildings etc. (I saw you have made the U-93 class, so, if you want, can you make the U-81 class submarine? They were powerful boats and very similar than U-93, but they had only 2 bow torpedo tubes and 2 stern torpedo tubes)
Regarding the sounds, we want to make a mod similar than the "Thomsen sound pack", but with new weapons' sounds,shells explosions, new crew sounds, new alarms... So we will recreate a perfect ww1 stile sound mod for your epical work, and if you want to add a british campaign, we will make an english version of the mod.
We will use sound from ww1 movies like Britannic, Lusitania, Morgenroth and Das Boot (modified, because this movie take place during ww2, but I'm sure you just know that)
:salute:

Kapitain Oliver Leinkraunt
12-29-15, 01:39 PM
IABL, I know during the Great War germans, but especially KuK submarines to gain more prestige, they captured small merchant ships or fishing boats or small sail ships and then they towed them to home port. (naturally if they captured a ship before the end of the mission, they had to return to home port).
I don't know if it possible to add a "similar optional" in the mod, but if it possible, it would be great. :D

iambecomelife
12-30-15, 06:27 AM
IABL, I know during the Great War germans, but especially KuK submarines to gain more prestige, they captured small merchant ships or fishing boats or small sail ships and then they towed them to home port. (naturally if they captured a ship before the end of the mission, they had to return to home port).
I don't know if it possible to add a "similar optional" in the mod, but if it possible, it would be great. :D

I don't have any plans to add capturing merchant ships to Wolves of the Kaiser. It would take changes to the game structure that I cannot perform.

A little project from last night...perhaps some of you remember the controversy from when SH3 was released? Well, here you have it....Unfortunately, this sort of thing was done during the war (I'm sure most of you know of the "Llandovery Castle" incident).

Tested the figure and it stays afloat & bobs properly, even in the worst weather. Still need particle/injury effects and maybe sound...there will be a good variety of passenger, sailor, soldier, and noncombatant models.


Of course, most U_Boat commanders never did this sort of thing.

There will be enemy soldiers on the shore, from troopships, etc. Enemy soldiers are acceptable targets and may be attacked for a small amount of positive renown. If you kill civilians you will take a HUGE renown hit when you return to base. Your career will probably be over. I have no plans to make killing survivors funny, or free of consequences....this is not GTA.





http://i33.photobucket.com/albums/d54/iambecomelife/Murder1.jpg~original


http://i33.photobucket.com/albums/d54/iambecomelife/Murder2A.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Murder3.jpg~original

Re: the U-81; yes - I think it will be included.

As always, the submarine and menu/interface details are a WIP and do not represent the final version.

Xall
12-30-15, 06:38 AM
Those U-Boats ladies are looking mighty fine ; )
I hope I can walk around them and explore the beauty of them : D

One feature I really hope that will be in here is the ability to walk around like in SH5, I know you can do the Shift+F2, but it feels like I'm floating, takes away from the immersion.
Will there be also the ability to interact with the crew? Even if they have no audio, maybe some text displayed, could give even more immersion. Get to know the crew a bit. And "renaming" the crew would also be interesting, to be able to add in names of your friends etc. Could be really fun and funny, maybe giving nick names and such.

This is for certain, not only going to be one of the best Silent Hunter 4 Mods, but also probably going to be the best WW1 Submarine Simulator Game out there, Period.

Keep up the magnificent work guys. You can already be proud now, the amount of work, dedication, passion and effort going into this, is clearly visible and reflects very well.

I read that the Grey Wolves developers originally intended to make The "Grey Wolves X" for SH4, but the project was cancelled. But they did mention that it could be ported over to SH5 if I read correctly.

Is this possible with this mod as well, that there could be a Silent Hunter 5 version of it? Probably unrealistic question, but I thought I would ask anyways since you guys have better insight in these matters.

I have to admit, it is difficult waiting for the release. But I know, it is going to be well worth it.

Another question is, will there be "full interiors"? I saw that the Grey Wolves team was doing the Type II U-Boat full interior, really a shame that they had to disband.

Essentially, if this could have full interiors + walking around with active dials, for me, it would be a dream come true.

Btw, Merry Christmas and a happy new year in advance : )
:yeah:

Xall
12-30-15, 06:54 AM
I don't have any plans to add capturing merchant ships to Wolves of the Kaiser. It would take changes to the game structure that I cannot perform.

I have no plans to make killing survivors funny, or free of consequences....this is not GTA.




:hmmm: Would it be possible to capture the ships, by means of making them follow you? Adding in Way-Points, to say, 200 meters behind your U-Boat?
The ship captured would then create maybe, a new "course point" every 1 to 5 minutes at a fixed speed. And any Ports, belonging to Germany and its Allies would be the areas when the ship that follows you, when entered, stops there, and you get renown that way, maybe worth 5 sunken ships of the same kind in renown points.

I also really like that fact that you give the options to killing survivors or anything and having consequences. Maybe after causing to much friendly casualties a cut scene/image of the U-Boat Commander being Court martialed and then listing the crimes he committed and then game over or massive point losses : D

jimmyjam25
12-30-15, 07:43 AM
Wow! This looks amazing! Keep up the good work Herr Kaleun. :yeah:

Kapitain Oliver Leinkraunt
12-30-15, 02:49 PM
hey IABL, you had an interesting idea with the survivors, now we can be real pirates :arrgh!:
But I have two question: are you going to add the net cutter on the submarines? there were some classes like U-51/U-93/UB-3 etc. that had the net cutter.
I know that from middle 1917 some submarines adopted a skin like the dazzle paint (are you going to duplicate this paint scheme?)
Sorry if I seem presumptuous and insolent :oops:
And thanks Xall for your idea about captured ships (if this idea will add to the mod, the campaign will be more interesting than ever). :D

iambecomelife
12-30-15, 06:12 PM
Those U-Boats ladies are looking mighty fine ; )
I hope I can walk around them and explore the beauty of them : D

One feature I really hope that will be in here is the ability to walk around like in SH5, I know you can do the Shift+F2, but it feels like I'm floating, takes away from the immersion.
Will there be also the ability to interact with the crew? Even if they have no audio, maybe some text displayed, could give even more immersion. Get to know the crew a bit. And "renaming" the crew would also be interesting, to be able to add in names of your friends etc. Could be really fun and funny, maybe giving nick names and such.

This is for certain, not only going to be one of the best Silent Hunter 4 Mods, but also probably going to be the best WW1 Submarine Simulator Game out there, Period.

Keep up the magnificent work guys. You can already be proud now, the amount of work, dedication, passion and effort going into this, is clearly visible and reflects very well.

I read that the Grey Wolves developers originally intended to make The "Grey Wolves X" for SH4, but the project was cancelled. But they did mention that it could be ported over to SH5 if I read correctly.

Is this possible with this mod as well, that there could be a Silent Hunter 5 version of it? Probably unrealistic question, but I thought I would ask anyways since you guys have better insight in these matters.

I have to admit, it is difficult waiting for the release. But I know, it is going to be well worth it.

Another question is, will there be "full interiors"? I saw that the Grey Wolves team was doing the Type II U-Boat full interior, really a shame that they had to disband.

Essentially, if this could have full interiors + walking around with active dials, for me, it would be a dream come true.

Btw, Merry Christmas and a happy new year in advance : )
:yeah:

Thanks for your kind words. This is definitely intended to be a transformative mod. Now, your questions:

Unfortunately, I do not think I can allow for movement through the sub without the current "floating like a ghost" mode. What I can do is add more collision spheres to interior objects, so you don't ghost through the periscope, walls, etc. I am trying to figure out how to add footstep noises to the game.

I can easily add a 3d avatar for the captain/player if wanted, but I don't know how popular that would be. And unfortunately I don't have the expertise to make the avatar walk through the submarine; it would exhibit existing animations or simple movements, at best.

There will be more working dials, with German labels.

You can already rename the crew by editing text files for your career; I don't know how to add this feature within the SH4 engine.

The crew will not be fully interactive but they will have a few new characteristics. There will be a greater variety of skin tones (within Northern European ethnic parameters), hair colors, birth marks, scars, tattoos, ages, and facial features. This is extremely easy to mod, and I'm surprised that almost no other modders have done it.

Late in the war, your crewmembers will tend to be younger, less experienced, and with poorer morale...by Summer 1918, the fatality rate was extremely high, and many of the pre-WWI expert sailors were dead.

Crew will probably display minor injuries when your submarine is damaged (I think I can achieve this with S3ditor triggering).

Unless Silent Hunter 5 is adapted to enable easy modding of new player units, there are no plans for a SH5 version. If I'm not mistaken, you cannot have even a functional Type IX in SH5. However, I do plan to resume modding the WWII era (Atlantic Theatre) for the Silent Hunter series after Wolves of the Kaiser is complete.

iambecomelife
12-30-15, 06:29 PM
:hmmm: Would it be possible to capture the ships, by means of making them follow you? Adding in Way-Points, to say, 200 meters behind your U-Boat?
The ship captured would then create maybe, a new "course point" every 1 to 5 minutes at a fixed speed. And any Ports, belonging to Germany and its Allies would be the areas when the ship that follows you, when entered, stops there, and you get renown that way, maybe worth 5 sunken ships of the same kind in renown points.

I also really like that fact that you give the options to killing survivors or anything and having consequences. Maybe after causing to much friendly casualties a cut scene/image of the U-Boat Commander being Court martialed and then listing the crimes he committed and then game over or massive point losses : D

Thanks for that idea; I just had a brainstorm about how I can possibly implement capturing ships thanks to your post. It's a little complicated to explain. I will look into it. I'm not promising this feature and it's not high priority, but I will give it a try.

Yes; I want there to be consequences for behavior. I think we're all mature here, and we know what type of Kaleuns we want to be. There will be plenty of civilians in this world on ships and ashore...this is meant to be a recreation of Europe, as it was, between 1914 and 1918. There was still a sense of military officers as gentlemen. A belief in chivalry and the idea of a clean war - to an extent. Otto Weddigen, for example, would apologize to captains for sinking their ships, and once gave a British sailor some of his own clothes after he fell out of a lifeboat. Lothar von Arnauld de la Periere would give notice before sinking ships, and provide the course to land. Part of this game will be about acting in character. Sure...We can act like a WWI-era Blackbeard, sinking hospital ships, shelling churches, and firing at women/children in lifeboats. The question is, do we really want to? :hmm2:

iambecomelife
12-30-15, 06:32 PM
hey IABL, you had an interesting idea with the survivors, now we can be real pirates :arrgh!:
But I have two question: are you going to add the net cutter on the submarines? there were some classes like U-51/U-93/UB-3 etc. that had the net cutter.
I know that from middle 1917 some submarines adopted a skin like the dazzle paint (are you going to duplicate this paint scheme?)
Sorry if I seem presumptuous and insolent :oops:
And thanks Xall for your idea about captured ships (if this idea will add to the mod, the campaign will be more interesting than ever). :D

Not at all...feel free to ask questions. I will add net cutters to the boats. I will try to find out when the different classes got them.

There will definitely be camoflage patterns. I have a nice picture of one submarine, I think U-21, in a "Mediterranean" camoflage that made it look like a leopard with hundreds of spots; very beautiful. I will recreate it, and other historical styles.

Xall
12-31-15, 11:24 AM
Thanks for your kind words. This is definitely intended to be a transformative mod. Now, your questions:

Unfortunately, I do not think I can allow for movement through the sub without the current "floating like a ghost" mode. What I can do is add more collision spheres to interior objects, so you don't ghost through the periscope, walls, etc. I am trying to figure out how to add footstep noises to the game.

I can easily add a 3d avatar for the captain/player if wanted, but I don't know how popular that would be. And unfortunately I don't have the expertise to make the avatar walk through the submarine; it would exhibit existing animations or simple movements, at best.

Crew will probably display minor injuries when your submarine is damaged (I think I can achieve this with S3ditor triggering).

Unless Silent Hunter 5 is adapted to enable easy modding of new player units, there are no plans for a SH5 version. If I'm not mistaken, you cannot have even a functional Type IX in SH5. However, I do plan to resume modding the WWII era (Atlantic Theatre) for the Silent Hunter series after Wolves of the Kaiser is complete.


You are most welcome, you guys really deserve it and I really admire you and your teams dedication. WW1 is really an exciting and underrated part of history, overshadowed by WW2.

As for walking around, I did not think you meant to go that much in detail! :o
I was thinking of how you walk in Silent Hunter 5.
More along the lines like, not going through walls and that the camera stays at a head height. And when going through a hatch, the camera would lower itself to give the "illusion" of crouching to get through that hatch, and then it would come up to head height again. Foot steep sounds would be welcome but I do not really mind not having any.

But the way you imagine it, with seeing the lower body and having a Captain figure when viewing from the exterior camera would of course be much better.
If you are critical of the reception, maybe make it optional with JSGME, like The Grey Wolves team did with their additional functions and features.

Glad that I was able to be of somewhat help with the capturing a ship idea, would be very interesting indeed.

And that about Blackbeard made me laugh. Well I for one certainly do not wanna be black beard. I read allot into WW1 history and many soldiers of that era, in all branches, had respect towards the enemy. Especially in the early stages of the war, I think of the fighter pilots particularly. And the Uboat Commanders offering to tow the crews in the lifeboats of the sunken ships to the nearest land. Even an injured Adolf Hitler was spared by the mercy of a British soldier.
One of my friends that had only recently played Silent Hunter, managed to sink a ship and a life boat was dropped. He then asked me, if he could kill the survives. The mere question actually shocked me, because with all honesty, the thought never crossed my mind. The mere option and knowledge that you can do gruesome acts, adds the impact to the game. It will probably add the biggest impact when you by mistake kill any survivors or innocent people.

And about continuing making more SH mods, just puts a big smile on my face. Makes me wonder what other great mods you guys have in store for us. :up:

Kapitain Oliver Leinkraunt
12-31-15, 12:28 PM
I will add net cutters to the boats. I will try to find out when the different classes got them
These are all informations you need :salute:
The net cutter was adopted by the Imperial German Navy from the end of 1916 and these are the classes that had the net cutter:
UB-3/UB-2 (only UB-41/43/45)/UC-1 (1917 version)/UC-2 (only version 2 (from UC-49 to UC-66)/U-51/U-63, but very small/UE-1 (only U-75)/UE-2/U-93. (Some other classes had the net cutter, but they never entered in service).
However in the drawings that I uploaded at Mediafire (view page 100 post 1490), there are all types with the net cutter. :up:

Abraham2000
01-03-16, 07:19 PM
Happy new year!

I don't follow your work for few months, but I'm very happy to see you have work hard on the mod!

Keep up the goog work, herr(s) Kaleint(s)!

iambecomelife
01-05-16, 06:39 AM
Unfortunately, the "Britannic" is being delayed until I can buy several books with reference material. After that, work will be resumed.

I have been hard at work on particle effects for the bodies; more on that soon. Expect to see images of the U-31 ingame soon, with more work to come on other player units.

With the new year beginning, I will be drawing up a more formal timetable for the different elements of the mod, to try and schedule progress a bit more.

TheGreatElector
01-06-16, 04:50 AM
Will this mod be realease? looks very nice and detailed.

:salute:

iambecomelife
01-08-16, 01:53 AM
I do not have a projected release date at this time...all I can say is progress is going faster than before. And I have several vacation days, which I may use for modding soon.

The survivor model in S3ditor. Using the Zones.cfg file, different degrees of injury can be displayed.

http://i33.photobucket.com/albums/d54/iambecomelife/Wings.jpg~original
New particle effects for the survivor are still being tweaked. Survivors (especially women and children)
will have a huge negative renown value. Want to act like a psychopath?
Good luck explaining it to the CO when you get back to base.
The blood will be an optional feature of the mod, enabled/disabled if you'd rather not have it.

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-4_3.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/blood1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-3_2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-2_4.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-5_5.jpg~original


http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-6_5.jpg~original


A simple "visible underwater" trigger in S3ditor prevents the blood spatter from showing underwater.

http://i33.photobucket.com/albums/d54/iambecomelife/Sunken1.jpg~original

Large lifeboat by Maddox58, which I want to modify with reduced polys - it's much better than the standard SH4 boat. The WWII figures will, of course, be replaced.

http://i33.photobucket.com/albums/d54/iambecomelife/TDW%20Lifeboat.jpg~original



Work on U-31 class continues; more updates later.

Cybermat47
01-08-16, 03:07 AM
That shooting of survivors was brutal :o

Although I don't see it being an issue - personally, I'm never going to do such a thing. Moral considerations aside, it's just a waste of ammo.

Still, damn good of you to have the option available.

Keep up the good work :salute:

Jimbuna
01-08-16, 10:54 AM
New particle effects for the survivor are still being tweaked. Survivors (especially women and children)
will have a huge negative renown value. Want to act like a psychopath?
Good luck explaining it to the CO when you get back to base.
The blood will be an optional feature of the mod, enabled/disabled if you'd rather not have it.

Great to learn it is an optional feature :sunny:

Aktungbby
01-08-16, 04:17 PM
Right out of Murphy's War with Peter O'Toole and Horst Janson as the murderous U-boat commander; a great flick IMHO.

TorpX
01-09-16, 12:24 AM
Survivors (especially women and children)
will have a huge negative renown value. Want to act like a psychopath?
Good luck explaining it to the CO when you get back to base.

A very appropriate way to handle it, I think.





Right out of Murphy's War with Peter O'Toole and Horst Janson as the murderous U-boat commander

Yes, that was a memorable movie. :yep:

Buddahaid
01-09-16, 02:47 AM
Horrid, but nicely, and aptly put. I can't wait but I have loads of patience at the same time. :salute:

Xall
01-10-16, 05:45 PM
Wow that is brutal.
I hope that, the gunners will not automatically engage any lifeboats or survivors!
Captures the horrors of war really well.

Good work. Sure stirs up emotions, I hope I will never accidentally ram or hit any survivors.

And since we are on this topic, will there be options for positive/honorable actions?
Here are some ideas:
- Stopping a ship, which puts the crew into life boats before sinking the ship.
- Option to give your own life boat to the survivors.
- Fire a flare at night so other ships can come to aid the survivors.
- Sending a S.O.S message for the survivors via wireless, giving away your position in the process.
- Giving first aid supplies.

And by doing any of these, the U-Boat commander receives a few renown points.
Essentially the opposite of killing or doing any violent actions towards survivors.

Char
01-13-16, 08:38 PM
Maybe perhaps make Survivors as Neutral Units?.. I don't believe the AI Automatically fires upon Neutrals unless specifically told to.

Kapitain Oliver Leinkraunt
01-18-16, 05:04 PM
Are there some news?

iambecomelife
01-19-16, 05:27 PM
Wow that is brutal.
I hope that, the gunners will not automatically engage any lifeboats or survivors!
Captures the horrors of war really well.

Good work. Sure stirs up emotions, I hope I will never accidentally ram or hit any survivors.

And since we are on this topic, will there be options for positive/honorable actions?
Here are some ideas:
- Stopping a ship, which puts the crew into life boats before sinking the ship.
- Option to give your own life boat to the survivors.
- Fire a flare at night so other ships can come to aid the survivors.
- Sending a S.O.S message for the survivors via wireless, giving away your position in the process.
- Giving first aid supplies.

And by doing any of these, the U-Boat commander receives a few renown points.
Essentially the opposite of killing or doing any violent actions towards survivors.

The problem is linking these actions to renown. Although your ideas are interesting and I'd love to include them, I have no way of implementing them with the main SH4 modeling tools...except for one, which I may reveal later. In the coming weeks, expect some surprising new ways you can get renown in the game. :D

With respect to allowing crews to abandon ship first, some ships carrying contraband will automatically lower lifeboats once your submarine approaches. You will get neither a penalty nor a bonus when this occurs. Late in the war, most enemy ships will be armed and camouflaged, and can be sunk without warning.

iambecomelife
01-19-16, 05:30 PM
Maybe perhaps make Survivors as Neutral Units?.. I don't believe the AI Automatically fires upon Neutrals unless specifically told to.

Interesting fact I just discovered... SH4 non-player units will not fire on enemy lifeboats...the developers apparently built "chivalry" into the AI behavior.

iambecomelife
01-20-16, 12:16 AM
Are there some news?

Yes actually! I'm having a little trouble uploading the screenshots but when photobucket is back on line I think you'll like them. :sunny:

Admiral Halsey
01-20-16, 03:25 AM
Interesting fact I just discovered... SH4 non-player units will not fire on enemy lifeboats...the developers apparently built "chivalry" into the AI behavior.

Whats the bit of code that prevents them from doing so? Because I may wanna remove that myself. Though i'll probably put it right back in the moment my gunners waste 5 shell on a lifeboat after sinking a ship even though the rest of the convoy is still sailing around.

iambecomelife
01-20-16, 04:38 AM
@ Adm Halsey - If you change the unit type to maybe 102 (Merchant Ship) I think the AI might attack lifeboats.

Cybermat47
01-20-16, 04:39 AM
RESERVED

I can't wait :D

iambecomelife
01-20-16, 04:39 AM
Part 1 - Crippling the enemy with the deck gun, to destroy the engine room...

https://www.facebook.com/photo.php?fbid=10201251334040905&set=a.10201251333920902.1073741835.1698302324&type=3&theaterhttp://s12.postimg.org/qfzmjkvx9/image.jpg

http://s21.postimg.org/yteos0t4n/image.jpg
http://s21.postimg.org/mjvo1d8xj/image.jpg

http://s21.postimg.org/eajsmyf7b/C2_5.jpg
Reversing to a safe distance....
http://postimg.org/image/dathr901f/http://s21.postimg.org/c8jb8ph87/image.jpg
Issuing additional orders...



http://postimg.org/image/lqj28r2wj/

iambecomelife
01-20-16, 05:15 AM
http://s21.postimg.org/6khlvk29j/c12.jpgPart 2...Sending over a few "friends"...:arrgh!: Look at what's in the box with the officer.

http://postimg.org/image/70y8490mr/http://s21.postimg.org/nbyc0kd4n/image.jpg

http://s21.postimg.org/e5g1da7w7/image.jpg

http://s21.postimg.org/u53aaktbr/image.jpg

http://s21.postimg.org/6fdulvuyf/image.jpg

http://s21.postimg.org/5sexwcy2f/image.jpg


http://s21.postimg.org/kn3jaj7nb/c10.jpg

http://s21.postimg.org/wrisrikjb/c11.jpg

http://s21.postimg.org/x9dy7da46/c13.jpg



http://s21.postimg.org/mk09f3ybb/c14.jpg




http://s21.postimg.org/p948wmik7/Untitled_16.jpg

http://s21.postimg.org/ddhyrtt2v/c15.jpg


http://s21.postimg.org/9joiiobqv/C17.jpg




http://s21.postimg.org/v3f1z4h9y/BOOOOM.jpg

SUCCESS....Add it to the log; we're going home.

Still need animations for some parts of the sequence....

It was all very easy; basically nerfing a torpedo. Boarding parties will be
restricted in use, so the player can't take advantage...

1) They are very slow, and can only be used against stationary ships.
So there cannot be "cheating" and using them to attack destroyers heading for you. Enemy ships will always be able to
evade, unless they have been crippled to a stop (0-2 Knots).

2) They do limited damage. They're best for sinking small ships or finishing
off damaged large ships.

3) They cannot be used in rough weather (very easy to do; just create
100% failure chance based on wave conditions in S3ditor above a certain
wind speed).

4) Your submarine will carry a limited number of explosives...use them wisely. And like all explosives, there is a chance they are defective.

Cybermat47
01-20-16, 05:38 AM
Bloody hell, this is amazing! :o

Kapitain Oliver Leinkraunt
01-20-16, 09:35 AM
WOOOOOOOW!!!!!!!!!! :yeah::woot::up:
This new type of attack is very very amazing and the new merchant is very nicely.
I can't wait to see other news like this and U-31 class in the game. :salute:

Hitman
01-20-16, 10:56 AM
Are the uboat textures final? They look a bit low res, they don't do justice to the model :hmmm:

Great idea about the boarding parties with demolition charges :up:

You will have to load them in the torpedo tubes I suppose. :ping:

Rockin Robbins
01-20-16, 01:20 PM
That is inspired! I love it.

TorpX
01-20-16, 08:18 PM
Yes, very impressive!

It adds some gameplay to the business.

:woot:

Jimbuna
01-21-16, 11:05 AM
Seriously awesome work :sunny:

Newinger
01-21-16, 12:32 PM
Are the uboat textures final? They look a bit low res, they don't do justice to the model :hmmm:


I agree, and in general I wonder why the boat is so very rusty, as if the boat is 30 years old. Other than that, great work, and I can't wait to play this thing.

Abraham2000
01-23-16, 11:47 AM
that's not sh4, is a new game!!!!! It will be like an extension pack! Just have a question: That mod will be usable on the normal version of sh4 or need others mod/addons/pack tu be usable?

Kapitain Oliver Leinkraunt
01-23-16, 01:22 PM
that's not sh4, is a new game!!!!
I totally really agree.
One question IABL: since you're making all these news in your mod, can you make list of unique or different sound types for your mod? (talk with cloadmcally, he is the real maker of this sound mod) :salute:
Are there some news? :D

avers
01-24-16, 01:40 PM
Looks really good, keep up the good work. Have you worked on any blimps or Zeppilins? They would be cool to see?

iambecomelife
01-26-16, 06:00 AM
Thanks for the comments! I've been digging out from that bad snowstorm in the US, but will have more screenshots and answers to your questions soon.

Kapitain Oliver Leinkraunt
01-26-16, 12:21 PM
An other small question, the auxiliary cruisers and the Q ship will have deep charges?

iambecomelife
01-29-16, 05:17 PM
that's not sh4, is a new game!!!!! It will be like an extension pack! Just have a question: That mod will be usable on the normal version of sh4 or need others mod/addons/pack tu be usable?

The mod will require a clean install of SH4 and the SH4 U-Boat expansion, which you can buy and download for a good price at Amazon. I was thinking about building it on the latest Trigger Maru mod after getting permission, but I've learned how to make the improvements that I needed from TMO by myself.

As an aside, the Silent Hunter III version of Wolves of the Kaiser is now suspended. This is good news; so many of the bugs I was running into while modding SHIV have been solved that I can commit to SHIV as the platform.



Don't worry; I will be replacing the submarine skins. I have permission to use Jochem's work - in my opinion he is one of the best Silent Hunter submarine skin makers in the series' history. I worked on new skins last week and I'm still not satisfied with the results so I will post pix later.

The rusty skin was based on pictures of U-9, a UB-boat, and a Mittel-U boat after the war - by 1918, some subs really were that rusty, to the point where the red from Iron Oxide probably hurt their camoflage effectiveness. :D But there will be clean versions of every sub as well, to represent new or freshly overhauled submarines.

Also note that I am experimenting with more 3d rivets to replace fake ones, and rendering rust as an object (easy; just use a transparent plane on the model). This will hopefully make the submarines look better.

I'm surprised people like the cargo ship skin; it was basically thrown together in minutes. Another thing I intend to improve.

[QUOTE]I totally really agree.
One question IABL: since you're making all these news in your mod, can you make list of unique or different sound types for your mod? (talk with cloadmcally, he is the real maker of this sound mod) :salute:
Are there some news? :DI will send you a list of new sounds soon. One thing I would like is a "submarine ambience" loop - men speaking in German, dishes clattering, footsteps, hatches opening, etc. I don't want sounds from "Das Boot" unless they have no WWII references.

An other small question, the auxiliary cruisers and the Q ship will have deep charges? Yes. I have read that in WWII some AMC's had depth charges, so I think it is feasible to have them on WWI Armed Merchant Cruisers. Although only in 1917-1918, because I think small escorts would have had priority.

Q-Ships will have Bomb Throwers because I have seen these on most of the Q-Ship diagrams I have access to. The bombs are older weapons than Depth Charges, and will be less likely to sink your submarine (historically I don't think the Bomb Thrower scored a single kill in WWI). Still, don't get cocky around a Q-Ship.

Zeppelins and airships? All I can say is keep watching the thread.:cool:

There is some more good news - this week I located some 3d model files (HMS Lion, etc) that were not destroyed during the ransomware attack. This means it will take less time to mod in nonplayer units...the Lion alone represented many hours of work. NP units (Friendly, Enemy, Neutral, Biological) will be a huge part of the game - I can't stress enough that this mod is not about the player and his submarine. It's about IMMERSION...being a small component of the 1914-1918 world where many historical units & task groups are going about their business. This will be the exact opposite of tossing in a few WWI sub models in a WWII Pacific Theatre game and calling it done. I am inspired by games like Falcon 3.0 and Red Baron 3d, where you would often see random NPC battles/events taking place that had nothing to do with your mission - you really felt like part of something bigger.

keltos01
01-31-16, 01:29 PM
I am glad to see that your work is progressing so well IABL !:up:

I was always sad that none of the SH series had a real dynamic campaign, and unfortunately no game came after SH5 that did..

This looks pretty immersive to me and the comparison with falcon 3.0 means it will turn up to be great !

keep it up !

Keltos

GenMarkof007
02-01-16, 07:34 PM
Hi,

I must say I love reading the WIP thread for your mod: Wolves of the Kaiser 1914-1918 - WW1 era. Was wondering if you had any dates for a beta release or testing version? Also, I'm pretty new to modding, but if you ever need some help on visual files, I could try and see if I can help.

Cheers
GenMarkof007 ;)

B3boy
02-03-16, 07:52 PM
Im really hyped for this mod glad to see you haven't stalled out yet, keep up the good work!:D

Aktungbby
02-03-16, 10:48 PM
B3boy!:Kaleun_Salute:

Jimbuna
02-06-16, 11:11 AM
Welcome to SubSim B3boy :sunny:

avers
02-15-16, 10:44 AM
Hey, the mod looks really good, cant wait for it.



PSSSST, this was mainly b/c I couldn't dl anything because o haven't posted in a while.:D:har:

iambecomelife
02-15-16, 12:22 PM
Thanks everyone...get ready for an update to merchant ships soon..the ships of WOTK are far more detailed inside and out than the MFM ships from my old SH3 mod...the changes to damage modeling are not pie in the sky...they are becoming a reality ... More news soon.

Kapitain Oliver Leinkraunt
02-15-16, 02:06 PM
Thanks everyone...get ready for an update to merchant ships soon..the ships of WOTK are far more detailed inside and out than the MFM ships from my old SH3 mod...the changes to damage modeling are not pie in the sky...they are becoming a reality ... More news soon.
I can't wait !!!!!

Jimbuna
02-15-16, 03:42 PM
Looking forward to seeing the outcomes :sunny:

FastnBulbous
02-17-16, 08:26 PM
This looks fantastic. Really looking foward to it. Looks like I picked the right time to get back in sub sims. :woot:

Kapitain Oliver Leinkraunt
02-18-16, 07:38 AM
are there some news?

iambecomelife
02-18-16, 06:23 PM
You bet there's news!!!!!

Ships will no longer be empty shells, with no real cargo ... XD

Lots of different cargoes were carried, so imagine the possibilities.

Will be adding different funnels, hull colors, names, companies, and
cargo to add variety.

Giant flags were used to identify neutral ships...American, Dutch,
Swedish, Danish, Spanish, etc will have them...when a country
joins the war, merchants switch to all grey or dazzle paint design.



http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh2%202.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/DB-1.jpg~original

http://i.imgur.com/doTS1RZ.jpg

iambecomelife
02-18-16, 06:23 PM
Circling the newcomer, like a shark...XD

Hatch covers are off for testing purposes.

The great news is I'm getting virtually no texture flicker in free camera...even
though the 3d model has internal components.

Final version of ships will have cargo hatches you can blow off with
gunfire, and cargo (iron ore, coal, wood, etc) will be visible...and will
produce different sinking rates.

The model is still not nearly done...needs the bow wave, railings, crewmember
figures, etc etc etc. So give me a break...lol

Note the position of the cranes was changed...AFAIK the cranes on many ship
models in the SH3/4/5 games are incorrect...at sea, cargo ship cranes on
WWI or WWII ships were lashed down fully vertical or as close to horizontal as possible..
This kept them from moving around in bad weather & causing damage.

http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh3.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh9.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh5.jpg~original


http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh7.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh6.jpg~original




http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh8.jpg~original




http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh10.jpg~original



http://i33.photobucket.com/albums/d54/iambecomelife/Hayleigh4.jpg~original

iambecomelife
02-18-16, 06:54 PM
Be alert....in the final version of the game, British Q-Ships WILL DISGUISE THEMSELVES as neutrals...If you see a ship with neutral markings there's no way to tell if it's a trap...this actually happened....see the pictures below...Real Q Ships had whole workshops filled with paint & wood to make fake masts, false funnels, dummy deckhouses, and more. To the guys who PM'ed offering to help, thanks so much! I will be responding soon.

http://i33.photobucket.com/albums/d54/iambecomelife/Q-Ship-Concealed.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Q-Ship-Cutaway.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Q-Ship-Concealed2.jpg~original

iambecomelife
02-20-16, 09:42 AM
To Jeff/Privateer and Adm Gerlach - thanks so much! I have responded to your messages. Amd Gerlach, I tried to reply but you have exceeded your message allotment...let me know when you clear some space and I'll send you my reply ASAP.

Thanks again! And I will be updating again this weekend...as always, the merchant shipping is only one of the WOTK projects to be worked on.

keltos01
02-25-16, 01:11 PM
This is superb work !

I like the idea of different cargoes and sinking rates !

Keep it up !:up:

K

iambecomelife
02-29-16, 06:04 AM
Adm Gerlach, I've messaged you again, so check your PM. Thanks again!

No screens, but this week was spent doing some crucial balancing tests for weapons and cargo flooding rate. The new cargo unit "Light Merchant" was given a new compartment in zones.cfg to represent a cargo of Iron Ore, with fast sinking behavior...everything worked perfectly. As promised, there is also 3d iron ore that you will see if a gun or torpedo blows off the hatches to a cargo hold. No screenshots, but this is the kind of "grunt work" behind the scenes needed to make the mod's cargo system work.

Other variants will follow:

-Wood (very slow sinking)
-Steel (fast sinking)
-General Cargo (medium sinking)
-Wheat (medium sinking)
-Coal (medium sinking)
-Ammunition (huge explosion, metal chunks)

Aktungbby
03-01-16, 08:31 PM
FastnBulbous!:Kaleun_Salute:

iambecomelife
03-04-16, 05:12 PM
Working in the evenings after my "real job" (haha) and having a blast....Remember the model of the collier "Storstad" (sank "Empress of Ireland") that was destroyed by the ransomware? I have nearly finished the replacement model! Like all of the WOTK merchantmen (except for the standardized "War" type) it will have different bridges/funnels/derricks for quick and easy variety....will post screens later.

Last week I replaced the destructible ship's boiler that I posted earlier; the new one has far fewer polygons for efficiency's sake. The old model rendered fine in SH4 but I want to make the game accessible for people with older systems.

Will be trying to finish up U-31 class too, and in honor of the upcoming 100th anniversary of "Jutland" will be revisiting major warships.

As mentioned earlier, "Britannic" is postponed until I purchase reference books to make the model more accurate.

Kapitain Oliver Leinkraunt
03-10-16, 12:59 PM
Are there any news?

U505995
03-10-16, 01:41 PM
Is it possible to give Q ships a really low spotting range? So in other words they wouldn't fire upon you unless you were within very close proximity. That is what the Q ships did in real life, they lured the U-boat in close before the reveal so they could be assured to kill it before it dived out of harms way.

iambecomelife
03-11-16, 12:33 PM
Bwahaha! Yes there is news!!! I'm at work typin this...can't wait to crush the dreams of ppl who think this mod is dead! More screenshots VERY soon, after I get home.
And yes, q ships will have nerfed 3" and 4" guns separate from those on Destroyers etc...the q ship guns will fire at close range only. Very easy to do with a cloning process.

I think this will be easier than creating a different visual sensor for the Q-Ships. IIRC the number of sensors is hard-coded, so changing sensors might affect other ship behavior (though I could be wrong).

iambecomelife
03-11-16, 09:40 PM
This was two days' work...was really angry at how it looked at the beginning; now I feel a bit better. Gun ports are NOT cut in yet!

I am really a beginner at this type of thing but it was fun...this was sort of an experiment to see what I could do in two days, because I want this game to have a big roster of units.

Shell plating in the area of the propellers will of course be cleaned up.

http://i33.photobucket.com/albums/d54/iambecomelife/UD-3-11-16-2.jpg~original

http://i.imgur.com/OcUIoAt.jpg

http://i.imgur.com/wrMUTsw.jpg

http://i.imgur.com/CYwGin2.jpg

http://i.imgur.com/qv5OTys.jpg

Work continues on civilian units for "Wolves of the Kaiser", too.

http://i.imgur.com/mE8XOkO.jpg

Abraham2000
03-12-16, 12:18 PM
the storstad! I'm from Québec city and the storstad sink the RMS empress of Ireland in st-Laurent river!

keep up the good work!

Kapitain Oliver Leinkraunt
03-12-16, 12:36 PM
Wow, the Moltke is very beautiful en the Storstad's model is more accurate than the old model.
I'm looking forward to see them in the game :up:
and how it's going with the U-31?

DieReeperbahn
03-12-16, 02:56 PM
Those are some awesome pics! Ever thought about doing a video of you working? Like time lapse or even tutorial?

iambecomelife
03-12-16, 07:54 PM
Wow, the Moltke is very beautiful en the Storstad's model is more accurate than the old model.
I'm looking forward to see them in the game :up:
and how it's going with the U-31?

Thanks! But it's supposed to be "Von Der Tann". The "Moltke" had another turret (10 main guns in all), and a big cap on the forward funnel.

@Abraham: Very interesting! I may model the "Empress of Ireland" because she is a good representative for medium-sized ocean liners/troopships/AMC's. In fact I believe her sister ship "Empress of Britain" was a troop transport during the war.

@DieReeperbahn: One day I might. My new modeling method is to create a two dimensional profile using a line drawing, and then "inflate" the model along the cross sections. It makes models much more accurate than my old method, which involved a lot of guesswork.

Abraham2000
03-12-16, 09:58 PM
I think too the empress of britain was a troopship...

mate_98
03-15-16, 04:25 AM
It looks like great idea :D
Good luck for the project :D :up:

Jimbuna
03-15-16, 04:04 PM
Welcome to SubSim mate_98 :sunny:

Kapitain Oliver Leinkraunt
03-20-16, 05:59 AM
are there any news?

iambecomelife
03-20-16, 06:57 PM
are there any news?

Soon...you'll hear these big guns talk!!!

Skin is very rough and far from complete...but it's getting there.

And do not worry; the final version will have real casemates for the medium-caliber guns...they will not be fakes "painted" on the hull skin.
I will be doing models of the 5.9" and 88mm German warship secondary guns soon.

EDIT: Model and texture have been updated.

jhapprich
03-21-16, 08:41 AM
nice. but i think the gun turrets are too small :hmmm:

Aktungbby
03-21-16, 08:59 AM
mate_98!:Kaleun_Salute:nice. but i think the gun turrets are too small Thanks! But it's supposed to be "Von Der Tann". Von DER TANN- turrets look about right to me:hmmm:: https://upload.wikimedia.org/wikipedia/commons/a/af/SMS_Von_der_Tann_Brassey%27s_1913.jpg

jhapprich
03-21-16, 09:08 AM
ahhh!
ok i see

W.A.R.D.C_sOnar
03-22-16, 04:25 PM
may I join the team? :salute:

iambecomelife
03-23-16, 04:02 PM
may I join the team? :salute:

Sure; I would be happy to have you. How much time can you spend? And what do you know how to model? Ships, Aircraft, Buildings...?

W.A.R.D.C_sOnar
03-23-16, 08:42 PM
I can modeling basically everything.

http://i.imgur.com/NVtdt31.jpg

In addition, 2D graphics, sound and modifications in S3D. Greetings

Ludwig van Hursh
03-24-16, 02:19 PM
I can modeling basically everything.

http://i.imgur.com/NVtdt31.jpg

In addition, 2D graphics, sound and modifications in S3D. Greetings

You're hired! :up:

Oh I have nothing to do with this mod's development, I just thought I would volunteer you. :D

AVGWarhawk
03-24-16, 03:16 PM
:yeah:

Hitman
03-25-16, 03:32 AM
RE the always complicated AI subs, wonder if this other way of making them work would be of some use?

Based on the usual peri depth "destroyer" unit, attach a series of surfaced submarines to it at different depths, that become visible only at certain distances. So as you approach you will see it "sink", and as you open the distance it will "surface".

This could work for AI hunter killers, so that if you are able to spot them in time you can evade or go chasing them.

iambecomelife
03-25-16, 04:23 PM
I can modeling basically everything.



In addition, 2D graphics, sound and modifications in S3D. Greetings

WOW!

You are SO Hired! My rules for modeling are simple - WWI units only, of course, and no fictional units. With a preference for ships from the major powers (Germany, Britain, France, Austria, and maybe Russia/USA/Italy).

Ships, WWI town buildings, vehicles, deck cargo, aircraft, low-poly human figures, and weapons are all needed.

I have many profile drawings of German WWI destroyers and a big library of images - I will be in touch with you.

As for the mod - work has been crazy, but I took a day off and I will be modeling weapons, deck fixtures, & more for the German battlecruisers.

Destructible battleship/battlecruiser gun turrets will be done again - this project's files were destroyed in the hacking incident, but I will bring it back.

Also some work on the modeling schedule, awards/special items, and the U-31, which has been sadly neglected for too long. :D Last, but not least, a major secret project central to the mod that I'm not revealing yet....I don't want to promise something that may take too long, but it is under consideration.

I just want to reiterate we are going for total transformation here - not just tossing WWI subs in a Pacific Theatre game.

@Hitman - I was planning on using separate surfaced and submerged models...interesting idea; I may try to see if it works well ingame.

avers
03-26-16, 10:53 PM
are there going to be any units for Japan? Japan was a fairly powerful naval power, but it is really far to the east so I understand if there wont be, but just curious.

W.A.R.D.C_sOnar
03-29-16, 09:02 AM
Thanks

Sorry guys for the silence from my side but it hit me something really nasty... it's called: periosteal inflammation :timeout:

This battle has been going seven days and perhaps begin to win. Give me a few days. I regain my severed head and I start to help :rolleyes:

iambecomelife
03-29-16, 11:32 AM
Hope you feel better. Re Japan, my policy for most navies will be a few generic units like patrol boats and armed trawlers, to save time...maybe 1 or 2 Japanese Destroyers classes. In other news I decided to redo the Von der Tann because I don't like certain features of the model and the gritty texture... Once it is progressed I will let you guys know.

And my day off work was a disaster! There was a power outage while I was modeling German battlecruisers...my computer wasn't damaged but little work got done. Better luck this evening? Lol.

Kapitain Oliver Leinkraunt
03-29-16, 04:20 PM
Thanks

Sorry guys for the silence from my side but it hit me something really nasty... it's called: periosteal inflammation
I'm sorry for you W.A.R.D.C_sOnar, but I can understand you. (I had my appendix taken out a week ago) :Kaleun_Sick:
But would you want some British/German/Russian/Hellenic/Portuguese... destroyers?


IABL, I'm sorry for your computer :was: but Would you want other ww1 u-boats paintings and pathos and the map of the dardanelles campaign ?

W.A.R.D.C_sOnar
03-29-16, 05:48 PM
Thanks...

Send me the link (PM) to archived Blueprints ships that you need to. Welcomed a minimum of two views, for example, bow and broadside or top and broadside. It is difficult to model with one shot. I think you understand what I mean. Thanks and greetings

iambecomelife
03-31-16, 11:25 AM
Thanks...I am taking pictures of some German Destroyers now. I will send them soon. And you other guys, yes! I would love to have any WWI paintings etc so send them.

iambecomelife
04-06-16, 02:25 AM
Just fyi - no recent updates because of the tremendous amount of work I've been doing on the "Von der Tann". Not at all satisfied with how it looks but I'm going to pull this off...in modding, you fail and fail until suddenly, you succeed! :D

My goal is to be able to produce complex units like battleships and battlecruisers at a rate of about 1 new unit every few days.

Hope everyone is healthy, and I will be sending scans of German warships to you soon.

keltos01
04-06-16, 04:28 AM
Keep it up !

iambecomelife
04-13-16, 08:20 PM
Well, I got rid of the horrible gritty skin...I will not be using that skinning method for large ships again.

Progress shots; you will see that now most of the 5.9" casemates have been added.

It is a "mannequin" unit at this point, attached as a sub-object to the American cargo ship. That's why no funnel smoke/bow wave yet. And excuse her crooked "nose"; the bow sheer will be corrected this week..! I wanted to test its appearance in game ASAP before proceding. Good framerates, so it should work well on a variety of computers...my computer is quite old. Much more news later as I continue to add components.





EDIT: Model revised 4/23/16

makman94
04-14-16, 07:35 AM
hello Iambecomelife,

your tremedous work on this project is really amazing !:yeah:

i am enjoying watching your new updates at posts and i am looking forward to its release.

if you can accept one notification , i would say that you should work more on your textures (player sub and ships).Although your 3d models are very VERY good , they don't look so nice due their texturing (imo). Not a big deal though, but i believe that with better textures will show all their beauty

all the best and don't get me wrong it is just my thought (allready the textures are ok but i think can be made much better and give to your mod all its shining and naturalism)

iambecomelife
04-14-16, 11:23 AM
No problem at all. I actually spent so much time on this model because the textures looked very bad ingame. The first skin and model looked TERRIBLE when rendered in the SH4 game engine...I trashed the skin and model 3x. The skin on the battlecruiser is a modified SH4 skin for the Japanese battleship Kongo, created by the developers.

If you can show me some screenshots of skins you like that would be a big help...I always want to improve. I always try not to leave the skins a Solid grey...instead I try to ad a little rust, scratches, and weathering....IMO if a skin is left solid the ship looks like a plastic toy.

One issue may be that my models have no AO maps because I am still learning to bake them...I tried using one last week on this ship and it was very ugly, so I had to get rid of it. All skins are just the external dds or tga file with no shading, etc rendered...Any recommendations for programs that can render AO, or skinning techniques, would be highly welcome...!

makman94
04-16-16, 09:43 AM
No problem at all. I actually spent so much time on this model because the textures looked very bad ingame. The first skin and model looked TERRIBLE when rendered in the SH4 game engine...I trashed the skin and model 3x. The skin on the battlecruiser is a modified SH4 skin for the Japanese battleship Kongo, created by the developers.

If you can show me some screenshots of skins you like that would be a big help...I always want to improve. I always try not to leave the skins a Solid grey...instead I try to ad a little rust, scratches, and weathering....IMO if a skin is left solid the ship looks like a plastic toy.

One issue may be that my models have no AO maps because I am still learning to bake them...I tried using one last week on this ship and it was very ugly, so I had to get rid of it. All skins are just the external dds or tga file with no shading, etc rendered...Any recommendations for programs that can render AO, or skinning techniques, would be highly welcome...!

Unfortunatelly , i have no idea on techiques for 3d models or texturing them :dead:
I am ,also, with you on that rust, scratches, and weathering on texturing.:yep:

To tell you the truth , i have never seen a good texturing in sh4 for giving you an example (but ,have in mind, that i am not following sh4 threads often so maybe i have missed good works on skins there).
I can tell an example of very nice modeling-texturing in sh3 (no idea if sh3'techniques can be applied in sh4 too).
Wise have reworked your M04B model and made it just...perfect ! have a look at it,also his last released u boats (models and texturing are beyond comparison).
Another example for very nice ships are the releases of The_Frog

Julhelm
04-16-16, 06:52 PM
I found the overall look of the stock ships in SH4 to be far too grungy and bumpy with lots of high-frequency noise in the textures whereas real ships tend to look a lot more smoother. The cleaner textures used in SH5 looked a lot better.

Giesemaschine
04-18-16, 08:44 PM
Gott im Himmel, I just found out about this mod and it's making me drool already.

Sadly my WW1 U-boat knowledge is limited...do I get still get to sink big, fat merchants? :yeah::D

iambecomelife
04-24-16, 07:49 AM
Yes, there will be many merchants to sink. There will be four main types:

-Cargo Ships
-Tankers
-Liners
-Bulk Merchants

Recent modeling updates; the skin now has less noise. Many more details are in place (launches, propellers, rudder, 5.9" guns, railings, bridgework) but some 88mm gun ports are still needed..

The anti torpedo net booms were removed after Jutland in 1916 - the nets were too thin to stop modern torpedoes. Plus, nets damaged the paint work & could wrap around the propellers, stopping the ship. They were also a drowning hazard if the crew had to abandon ship.

In WWII, effective nets were developed, but they were rarely used because they lowered a ship's maximum speed too much. As far as I know, no WWII battleships ever had their own torpedo net system.

https://scontent-lga3-1.xx.fbcdn.net/hphotos-xfl1/v/t1.0-9/12107170_10201620828878045_2035541537490455501_n.j pg?oh=1ac7fc835568c7ea3bbcf4cc4ddc664a&oe=57A381A8

https://scontent-lga3-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/13063356_10201620828758042_5037307707562215965_o.j pg

https://scontent-lga3-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/13096095_10201620829118051_266464047833374536_n.jp g?oh=1a00413b15e3b73410202a79e29de6ea&oe=57768D17

https://scontent-lga3-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/13087340_10201620828718041_4967403480545227395_n.j pg?oh=9c4c1bf645533d388640362085716133&oe=57A3CFC5






https://scontent-lga3-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/13002620_10201620828838044_8839590241238435148_o.j pg

https://scontent-lga3-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/13100935_10201620829278055_3008688321866257801_n.j pg?oh=b8be1ceded648772efbc2939459e6585&oe=57A68AD9

https://scontent-lga3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/13096112_10201620829518061_9016596214014262262_n.j pg?oh=0f1662f4f244b4f89e88b1fbe4b86bbf&oe=57ADE425

https://scontent-lga3-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/13041342_10201620829358057_9050084174548731455_o.j pg

Sailor Steve
04-24-16, 09:57 AM
Lookin' real good! :rock:
The anti torpedo net booms were removed after Jutland in 1916 - the nets were too thin to stop modern torpedoes. Plus, nets damaged the paint work & could wrap around the propellers, stopping the ship. They were also a drowning hazard if the crew had to abandon ship.
As I read it their main use was when anchored in foreign ports. That was also the reason they carried the steam launches with torpedoes. All of that went by the wayside when the war came.

iambecomelife
04-24-16, 04:07 PM
Lookin' real good! :rock:

As I read it their main use was when anchored in foreign ports. That was also the reason they carried the steam launches with torpedoes. All of that went by the wayside when the war came.

Yes. I was thinking about the "USS Cole" incident the other day, and it reminded me of how Torpedo Nets and Steam Launches were once used as a close-in defense for warships. Over 100 years after the "Dreadnought", the harbor defense need is clearly still there. It got me to wondering if some modern type of barrier (stowable on ship) could be used to stop suicide boats & so on.

Just found out that the net defence for the "Dreadnought" weighed 100 tons! :huh: Even allowing for the size of battleships and armored cruisers, these systems were heavy...No wonder they got rid of them once the latest torpedoes made 'em obsolete.

Closer view of the launches, which were built using plans from the HMS "Dreadnought" boat blueprints...not 100% right for German warships but close enough, based on my research.

https://scontent-lga3-1.xx.fbcdn.net/hphotos-xfa1/t31.0-8/13055638_10201622351756116_4600934376202631938_o.j pg

https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtp1/t31.0-8/13002597_10201622351796117_5652676082742007645_o.j pg

Note the 3pdr gun platform on the bow...again, launches will be independent units in WOTK. Correct me if I'm wrong but 1 shot from a 3pdr would probably destroy your pressure hull. 'Wolves of the Kaiser" is NOT intended to be a mod where you can duel on the surface with patrol craft. Only the U-Cruisers had any armor, and I assume a WWI submarine's structural steel would only be proof against machine guns and cannon up to about 30mm? Any thoughts? :hmmm:

Jeff-Groves
04-24-16, 05:06 PM
I have the instructions from the Devs on how to do AO mapping.

It takes practice to get it right but it's near perfect.
The program I have is a free version but produces the same results.

Not sure if it will work with your 3 program but I'm willing to see what I can do to assist you.

The Animations in true SH4 format are also open now.
I can adjust or change as I please.

U505995
04-25-16, 08:27 AM
The curvature of a submarine's pressure hull could ricochet some higher caliber rounds. That is why gunners tended to aim at the conning tower or in between the tower and the hull.

iambecomelife
04-25-16, 06:30 PM
I have the instructions from the Devs on how to do AO mapping.

It takes practice to get it right but it's near perfect.
The program I have is a free version but produces the same results.

Not sure if it will work with your 3 program but I'm willing to see what I can do to assist you.

The Animations in true SH4 format are also open now.
I can adjust or change as I please.

That would be very much appreciated! I can send you the files, and you can send me the program. I already tried AO maps with one program and got an image, but ingame the shading did not "line up" with the ship's shaded areas, and made it look like a big black blob. I was stumped. And the animation info would be a treasure trove for me...:D

And Sea Demon U-48 thanks for the info. It's too bad that shellfire is modeled so simply - from what I can tell there is no calculation of ricochet effects possible.

Ludwig van Hursh
04-26-16, 12:38 AM
Will you be making some U.S. ships as well? I have particular fondness of the U.S.S. Brooklyn and U.S.S. Olympia. :)

iambecomelife
04-26-16, 02:50 AM
Will you be making some U.S. ships as well? I have particular fondness of the U.S.S. Brooklyn and U.S.S. Olympia. :)

Yes - want to try making the USS "San Diego" and her sisters, as well as several destroyer classes. All depends on time and source material.

Sailor Steve
04-26-16, 08:19 AM
Note the 3pdr gun platform on the bow...again, launches will be independent units in WOTK. Correct me if I'm wrong but 1 shot from a 3pdr would probably destroy your pressure hull. 'Wolves of the Kaiser" is NOT intended to be a mod where you can duel on the surface with patrol craft. Only the U-Cruisers had any armor, and I assume a WWI submarine's structural steel would only be proof against machine guns and cannon up to about 30mm? Any thoughts? :hmmm:
I think you're right on the money. I was just reading about a u-boat attacking and sinking a naval trawler with the deck gun, but those trawlers were converted for minesweeping duty and I'm not sure they were armed at all. Also, so far in the war - '100 Years Ago' thread - I've only found that one incident, so I'd say yeah, go for it. :sunny:

W.A.R.D.C_sOnar
04-26-16, 05:08 PM
Iambecomelife. I am ready. Throughout the illness, however, got remained unpleasant souvenir: paralyzed right corner of the mouth and part of the cheek :huh:. And for finish bad news now: I had a father in the hospital (nearly critical state) so I dont want to go crazy... wanting to start doing something here :hijacked: :O:

iambecomelife
04-26-16, 08:41 PM
Iambecomelife. I am ready. Throughout the illness, however, got remained unpleasant souvenir: paralyzed right corner of the mouth and part of the cheek :huh:. And for finish bad news now: I had a father in the hospital (nearly critical state) so I dont want to go crazy... wanting to start doing something here :hijacked: :O:

Sorry to hear about your father. I have sent you a link of images via PM.

iambecomelife
04-26-16, 08:48 PM
I think you're right on the money. I was just reading about a u-boat attacking and sinking a naval trawler with the deck gun, but those trawlers were converted for minesweeping duty and I'm not sure they were armed at all. Also, so far in the war - '100 Years Ago' thread - I've only found that one incident, so I'd say yeah, go for it. :sunny:

I remember playing a mod for the old Silent Hunter II (maybe Pacific Aces) - I saw a large tanker and decided to make a deck gun attack, even though it was armed..I was too lazy to submerge out of visual range and get a firing solution. I took about two shell hits from its deck gun (probably no larger than about 5") and died after I sank to crush depth with a holed pressure hull. That is exactly the sort of damage I like to see (even though it's frustrating!)

Beery
04-27-16, 10:16 AM
Hi again folks.

Good to see a WW1 U-boat mod in the works.

I just wandered by because I'm trying to find some images of WW1 german U-boat torpedoes for a boardgame project I'm working on (I still haven't recovered enough from my wife losing her job in 2008 to get a decent computer, so it's cardboard and dice for me right now).

Anyway, does anyone know what the C35/91, C/06 and G/6 torpedoes looked like? I've been scouring the web and can't find a damned thing. So far, I've taken a stab at creating an image for these three, but it's mostly based on guesswork. I know based on Schwieger's attack on the Lusitania that the older torpedoes (presumably the C35/91s) were referred to as "bronze" torpedoes, so I'm guessing the later ones were steel(?):

1939

Hitman
04-27-16, 02:27 PM
Holy banana, no other than Beery! How do you do mate, so long not seen you!! Welcome back!:yeah:

iambecomelife
04-27-16, 06:06 PM
Hi again folks.

Good to see a WW1 U-boat mod in the works.

I just wandered by because I'm trying to find some images of WW1 german U-boat torpedoes for a boardgame project I'm working on (I still haven't recovered enough from my wife losing her job in 2008 to get a decent computer, so it's cardboard and dice for me right now).

Anyway, does anyone know what the C35/91, C/06 and G/6 torpedoes looked like? I've been scouring the web and can't find a damned thing. So far, I've taken a stab at creating an image for these three, but it's mostly based on guesswork. I know based on Schwieger's attack on the Lusitania that the older torpedoes (presumably the C35/91s) were referred to as "bronze" torpedoes, so I'm guessing the later ones were steel(?):

1939

WOW!!! Great to hear from a simulation legend again - Hi Beery! I was a huge fan of your Red Baron 3d and Silent Hunter work.

I dug through my images and found what I could; not much but I hope it helps. Note my comments:

1) Red-nosed torpedo confirmed to be a World War I G/6. This was the only positive ID I could obtain...sorry about the "dramatic" view.

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2) Torpedoes on a U-63 Class submarine. I suspect these blueprints depict the G/6:

-The U-63 Class was modern in 1916, and I assume she and her sisters would have had priority for newer torpedoes like the G/6.


-The U-63 tubes are of the same caliber as the G/6. (50cm); I doubt the blueprint makers would have shown a new submarine carrying older, sub-caliber torpedoes. Unfortunately, because boats with 50cm torpedoes could (and did) use smaller calibres I can't make a positive ID.

https://scontent-iad3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/13102906_10201631679789311_6122505035688995123_n.j pg?oh=b3bea44d74f19d99ffa9a33411d06b4c&oe=57A361F4

https://scontent-iad3-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/13094309_10201631679909314_7682555095752281158_n.j pg?oh=d3bfdab65dbddb59ac3794dfe8e8487f&oe=57AB44B4


3) A submarine loading torpedoes, unknown date. I suspect the torpedo is a G/6. Based on design features this is definitely a U-19, U-23, U-27,
U-31, or U-51 boat. All had 50cm TT armament.




https://scontent-iad3-1.xx.fbcdn.net/v/t1.0-9/13118922_10201631679309299_7795679825613027259_n.j pg?oh=3436a173d8c6c7f3257572a735f7c509&oe=57B16F0B

4) A submarine loading torpedoes; date confirmed as 1918. Cannot be a C-35 according to Navweaps.com because all C-35's were expended by 1916. I suspect G/6. Could be a new G/7 but the boat is Flanders Flotilla; I strongly suspect big ocean-going attack boats would have had priority for the G/7 torpedoes...Flanders Flotilla was mostly smaller U-Boats and minelaying boats.
https://scontent-iad3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/13055596_10201631679349300_7688200549668778839_n.j pg?oh=d2f6a57975c2ba087476d1d211583bca&oe=57B281D2

Unfortunately I could find no pictures of the other torpedo types. I regret that the details in the pictures may be unclear.