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the_frog
03-01-15, 11:36 AM
Hello creator of (virtual) worlds,

looking at my own (long) list of projects started but never finished I just think a WWI project does not need to include too much air traffic ...
What you are trying is anyway something really big, especially considering you work alone. :salute:
In case, you think some of the stuff I did (well, not so much WWI mterial in that, except for some cannons) could be useful, feel free using it.

Something completely different (I guess, I asked before), do you or anybody else know of any proper general and faired lines plans of R class (1916) and S class (1917) destroyers?

Cheers -- the Frog

iambecomelife
03-02-15, 08:25 PM
Hello creator of (virtual) worlds,

looking at my own (long) list of projects started but never finished I just think a WWI project does not need to include too much air traffic ...
What you are trying is anyway something really big, especially considering you work alone. :salute:
In case, you think some of the stuff I did (well, not so much WWI mterial in that, except for some cannons) could be useful, feel free using it.

Something completely different (I guess, I asked before), do you or anybody else know of any proper general and faired lines plans of R class (1916) and S class (1917) destroyers?

Cheers -- the Frog

I have profile and overhead views of both classes. I will send them to you...not necessarily for those exact years, but they are of the correct (WWI) classes.

Regarding faired lines, I have noticed that many destroyers of the time period were very "slab-sided" amidships, with little smoothing. Unfortunately, I do not have any plans showing exactly how the transverse hull sections would have looked.

iambecomelife
03-02-15, 08:43 PM
On January 3rd I promised that research had started on at least one major liner; I finally started the modeling process. Here is what the model looked like last week:

http://i33.photobucket.com/albums/d54/iambecomelife/Day1-2.jpg~original

Bow View:

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-2_1.jpg~original

Fixtures for above the aft deckhouse, where the 2nd Class cabins were located:

http://i33.photobucket.com/albums/d54/iambecomelife/Day1-3.jpg~original

The model as of this evening: still a tremendous amount to do, and many errors to correct. Not too pleased with my anchor indentation - it needs to be revised. Apparently it was modified before the ship was lost (or maybe some of my sources are wrong?) I will be buying more material in the near future to ensure better detailing.

Some parts are "placeholders" until more detailed versions are completed, like the funnels and masts...

http://i33.photobucket.com/albums/d54/iambecomelife/Current-01.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Current-04.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Current-02.jpg~original

Most windows will have glass, instead of being part of the .dds file:

http://i33.photobucket.com/albums/d54/iambecomelife/Current-05.jpg~original

Admiral Halsey
03-02-15, 11:26 PM
Can tell by the ventilation shafts that's one of the Cunard ships you're making. More specifically one of Cunard's speedy duo. Can't tell if it's the Mauritania or Lusitania though as the Lucy in every image I've seen only had the barrel ventilation shafts and not the horn shafts.

iambecomelife
03-03-15, 03:40 AM
Can tell by the ventilation shafts that's one of the Cunard ships you're making. More specifically one of Cunard's speedy duo. Can't tell if it's the Mauritania or Lusitania though as the Lucy in every image I've seen only had the barrel ventilation shafts and not the horn shafts.

You've got it. :salute:

Some time before her loss in 1915, "Lusitania" was given a few traditional curved ventilation shafts, along with the well known "trash can" style. As far as I know there were two large ones near the wheelhouse, and another large pair astern. A few small ones were towards the back of the ship. You can just make them out in the painting below.

http://i33.photobucket.com/albums/d54/iambecomelife/sinking.jpg~original

Admiral Halsey
03-03-15, 01:47 PM
Oh yeah forgot about that. Also thanks for reminding me what a damn good artist Ken Marschall is.

ReallyDedPoet
03-03-15, 02:00 PM
Nice stuff :up:

the_frog
03-03-15, 04:37 PM
I have profile and overhead views of both classes. I will send them to you...not necessarily for those exact years, but they are of the correct (WWI) classes.

Regarding faired lines, I have noticed that many destroyers of the time period were very "slab-sided" amidships, with little smoothing. Unfortunately, I do not have any plans showing exactly how the transverse hull sections would have looked.

No worries for the years, they just refer to the class designation (there were R and S classes also in the 1940s). Any plan is actually welcome. Thanks.

Slab-sided amidship sections were common features also in later hull designs, including the hulls of the J and follow up classes :sunny:.
And, just a wild guess, the hulls of R and S classes were probably not so different from the V&W hulls.

iambecomelife
03-03-15, 08:19 PM
Oh yeah forgot about that. Also thanks for reminding me what a damn good artist Ken Marschall is.

Yes, he is. A good artist captures your emotions. When I was young, this painting always bothered me - if you look closely, you can see children running for their lives...

Frog, here are the pictures you wanted:

http://i33.photobucket.com/albums/d54/iambecomelife/R-Class-01.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Modified%20R.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/SClass.jpg~original

the_frog
03-04-15, 04:48 PM
:salute:

IMO, the S class is probably the most outlandish British destroyer design ever ... :woot:

iambecomelife
03-06-15, 07:39 PM
Managed to get some more time to work on this latest model...

Pictures of lifesaving craft; several boats for British battleships are in the background. I really wanted to add ratlines to the lifeboats, but the poly cost is extreme....maybe it can be done with a TGA and alpha channel?

http://i33.photobucket.com/albums/d54/iambecomelife/lanchaspic.jpg~original

Added the compass platforms, wooden lifeboats, some stanchions, ventilators, more portholes, and some of the skylights that had not been created. Made corrections to the large ventilators, which were lower than I thought. Not happy with the stern, which does not taper right...that's a project for the weekend. Second Class deckhouse is basically still a low poly "placeholder". Also the cargo handling gear to the bow interests me - most models show her as she was around her maiden voyage, with symmetrical cranes. Apparently a larger crane was fitted to one side of the foremast before the sinking.

The bow looks too long in some shots, but it's just an optical illusion caused by Wings3d rendering.

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-3d-Model-100-04.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-3d-Model-100-05.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-3d-Model-100-02.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-3d-Model-100-03.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-3d-Model-100-01.jpg~original

Interesting picture of the moment of impact...

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania%20Torpedoed%20100th%20Anniversary.jpg~or iginal

Admiral Halsey
03-06-15, 08:56 PM
Hoping you make two versions of the Lucy. One in peacetime colors and one in her wartime coat. Always thought Cunard had some of the best looking ships thanks to those Red and Black funnel's.

iambecomelife
03-14-15, 06:04 PM
Work on skinning the model, which still needs yet more details - particularly railings and deck fittings astern. I am hoping to have everything done in advance of the 100th anniversary of the sinking
(May 7, 1915 - May 7, 2015).

I added bollards, anchor chains, reshaped the indentation for the anchor, reskinned the lifeboats, and placed more rigging, as well as funnel guys.

The model was successfully imported into Silent Hunter 3 with the Liberty Ship as the parent unit. I will, of course, need to add unique zones to alter the sinking behavior of the ship. It will most likely take a heavy list when torpedoed because of the longitudinal coal bunkers trapping water to one side - exactly what happened in the actual sinking.

@ Admiral Halsey - Yes, there will be a variant with uncamoflaged Cunard red funnels.

Adm von Gerlach - I tried to PM you but your box is full.

Stay tuned for more...

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-3d-Model-100-Color-02.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-3d-Model-100-Color-03.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-3d-Model-100-Color-01.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-3d-Model-100-Color-05.jpg~original

Rendered with different lighting...

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-3d-Model-100-Color-00.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-3d-Model-100-Color-04.jpg~original

http://www.cruisearabiaonline.com/uploads/114879/News/Aug%2014/lusitania-sinking-color.jpg

dcb
03-15-15, 12:33 AM
Gentlemen, this is no longer just a mod, it's a real lesson of history!

Also a lesson of dedication and respect for both the subject of the mod and the Subsim community here.

The way you communicate the constant updates to your work, the strife for authenticity and the commitment to keeping the community posted about the status of the project are worth the highest commendation.

I am really speechless. Congratulations and good luck with taking this work of art to its conclusion!:rock:

iambecomelife
03-19-15, 09:18 PM
Successfully tested her in the SH3 environment. As of today, all four funnels work. The funnels and some of the vents are destructible - though as you can see, a lot of details are still needed. In addition to what has been posted already, I would like to include some passengers & crew, plus destructible deckhouses.

http://i33.photobucket.com/albums/d54/iambecomelife/Test1_1.jpg~original

Jimbuna
03-20-15, 08:32 AM
Coming along nicely :cool:

leadtail
03-20-15, 09:25 AM
Looks awesome! Can't wait to try and sink it!

By the way did you get the game files from the link I sent to you? I only have a couple of bugs I want to fix on them maybe you can help me:
1. What files and how do I get a correct picture of the units in the recognition manual? Any tuts?
2. The Risedale does not show damage like the Bisson, what did I miss?
3. How do I keep tubes 2, 3, 4, & 5 from reloading? And how can I make the game torpedoes show on the external tubes then disappear when fired?

Now for the planed list of ship I will provide is as follows, subject to change.

Enemy Units

French
Battleships:
1. Courbet Class
2. Danton Class
3. Suffren
4. Charlemagne Class
5. Bouvet
6. Charlemagne Class

Cruisers
1. Léon Gambetta Class
2. Amiral Charner Class
3. Kleber Class
4. Chateaurenault Class

Destroyers
1. Bission Class
2. Bouclier Class
3. Branlebas Class
4. Chasseur class
5. Pique class
6. Arquebuse class

Italian:
Battleships
1. Regina Margherita Class
2. Cavour class

Cruisers:
1. Giuseppe Garibaldi
2. Pisa class
3. Umbria class

Destroyers:
1. Nembo Class
2. PN class Torpedo Boat
3. Indomito Class
4. Sirio class Torpedo Boat
5. Audace class
6. Pegaso class Torpedo Boat
7. La Masa class
8. Soldati class

Misc.
1. Drifter boats for the
2. Armed Steam Trawler
3. French cargo of 2475 tons
4. Small coastal cargo 391 tons (SS Risedale)
5. Small Costal cargo of 863 tons (SS Edenwood)
6. 3 & 4 masted Barque


Friendly Units

Austro-Hungarian
Battleships
1. Tegetthoff class
2. Monarch class

Cruisers
1. Zenta class

Destroyers
1. Huszar class
2. Tatra class

Playable Units
1. Curie U14
2. Holland U5, U6 & U12
3. UBI
4. UBII

VonDos
03-20-15, 05:18 PM
Awesome Lucy model =) so will you release her also as a single unit for sh3 for the 100th anniversary of the sinking if possible? :hmm2::arrgh!:

iambecomelife
03-20-15, 06:50 PM
Looks awesome! Can't wait to try and sink it!

By the way did you get the game files from the link I sent to you? I only have a couple of bugs I want to fix on them maybe you can help me:
1. What files and how do I get a correct picture of the units in the recognition manual? Any tuts?
2. The Risedale does not show damage like the Bisson, what did I miss?
3. How do I keep tubes 2, 3, 4, & 5 from reloading? And how can I make the game torpedoes show on the external tubes then disappear when fired?

Now for the planed list of ship I will provide is as follows, subject to change.

Enemy Units

French
Battleships:
1. Courbet Class
2. Danton Class
3. Suffren
4. Charlemagne Class
5. Bouvet
6. Charlemagne Class

Cruisers
1. Léon Gambetta Class
2. Amiral Charner Class
3. Kleber Class
4. Chateaurenault Class

Destroyers
1. Bission Class
2. Bouclier Class
3. Branlebas Class
4. Chasseur class
5. Pique class
6. Arquebuse class

Italian:
Battleships
1. Regina Margherita Class
2. Cavour class

Cruisers:
1. Giuseppe Garibaldi
2. Pisa class
3. Umbria class

Destroyers:
1. Nembo Class
2. PN class Torpedo Boat
3. Indomito Class
4. Sirio class Torpedo Boat
5. Audace class
6. Pegaso class Torpedo Boat
7. La Masa class
8. Soldati class

Misc.
1. Drifter boats for the
2. Armed Steam Trawler
3. French cargo of 2475 tons
4. Small coastal cargo 391 tons (SS Risedale)
5. Small Costal cargo of 863 tons (SS Edenwood)
6. 3 & 4 masted Barque


Friendly Units

Austro-Hungarian
Battleships
1. Tegetthoff class
2. Monarch class

Cruisers
1. Zenta class

Destroyers
1. Huszar class
2. Tatra class

Playable Units
1. Curie U14
2. Holland U5, U6 & U12
3. UBI
4. UBII

Hi; I got the game files but I was unable to open them in Wings3d; I will fiddle with the .mtl's and try again.

To get a new silhouette in the rec manual, simply open up
[unitname]_sil.dds in your favorite graphic editing software. I use programs like FRAPS to take screenshots of the ships at different angles, then edit out the background.

What is the parent unit for the Risedale? If you used a SH3 unit it will not display the 3d damage effects seen in SH4.

That's a nice unit list, and I loved the images of the ships you posted in the other thread. FYI I already have a model of the UB-II (feel free to work on your own, of course). The list of French units has a lot of ships that I wanted to make but thought I wouldn't have time to - I know Chateaurenault, Leon Gambetta, and Amiral Charner were sunk by U-Boats, so they would be very good to have.

leadtail
03-21-15, 01:09 AM
Hi; I got the game files but I was unable to open them in Wings3d; I will fiddle with the .mtl's and try again.

To get a new silhouette in the rec manual, simply open up
[unitname]_sil.dds in your favorite graphic editing software. I use programs like FRAPS to take screenshots of the ships at different angles, then edit out the background.

What is the parent unit for the Risedale? If you used a SH3 unit it will not display the 3d damage effects seen in SH4.

That's a nice unit list, and I loved the images of the ships you posted in the other thread. FYI I already have a model of the UB-II (feel free to work on your own, of course). The list of French units has a lot of ships that I wanted to make but thought I wouldn't have time to - I know Chateaurenault, Leon Gambetta, and Amiral Charner were sunk by U-Boats, so they would be very good to have.

I sent you links to the Wings3d files as well as the game files, so 1. you should be able to just open the wings file right in the wings3d program and not need to import .obj files into it, and 2. use the game files to put into your mod. What I want to do is have these all done and debugged and ready for you to just insert right into your mod with you needing to do as little as possible to cut down on your work load. :up:

iambecomelife
03-21-15, 06:04 AM
I sent you links to the Wings3d files as well as the game files, so 1. you should be able to just open the wings file right in the wings3d program and not need to import .obj files into it, and 2. use the game files to put into your mod. What I want to do is have these all done and debugged and ready for you to just insert right into your mod with you needing to do as little as possible to cut down on your work load. :up:

What I mean is, I am getting a very long load time in wings3d, then a crash. However I will try them again.

By the way, I don't think it is possible to have ordnance disappear after it is fired in SH4 - you may need to have external torpedoes always visible or invisible.

the_frog
03-21-15, 09:07 AM
IABL, Leadtail,
could it be you are using different versions of Wings3D?
In case, the problems persist, I can try to help. I use Wings3D, too :woot:

And yes, it is not possibly to make used ordnance (except for airplane bombs) disappear. Tried that over and over, without success.

IABL,
Lusitania looks pretty neat; however, the section at the transition between fantail and main body seems somehow abrupt. Shouldn't it be more smooth, especially along the waterline? I am aware, it is not so easy to do these sections without faired lines plans ...

sergbuto
03-21-15, 02:46 PM
Way back, when working on rockets for airplanes and on torpedoes for PT-boats, I have found the trick for them to disappear when fired but I do not remember that now. Might be a good idea to ask guys like privateer, Rubini, Anvart about that.

Admiral Halsey
03-21-15, 05:02 PM
Looking more beautiful every post. Makes me long for the days when ships looked like that and weren't just a hull with a shoebox on top.

iambecomelife
03-21-15, 07:08 PM
IABL, Leadtail,
could it be you are using different versions of Wings3D?
In case, the problems persist, I can try to help. I use Wings3D, too :woot:

And yes, it is not possibly to make used ordnance (except for airplane bombs) disappear. Tried that over and over, without success.

IABL,
Lusitania looks pretty neat; however, the section at the transition between fantail and main body seems somehow abrupt. Shouldn't it be more smooth, especially along the waterline? I am aware, it is not so easy to do these sections without faired lines plans ...


Yes; part of the problem with the stern is a weird light issue that makes the transition stand out a little from the rest of the hull. I will try adding more vertical sections to the hull - maybe that will help. Tonight - major revamp of the superstructure, which has things I don't really like...it needs better windows, with transparent glass (guessing this can be done with a separate material within the file - I have seen it on other people's SH3 ships). Plus destructible lifeboats, and more destructible vents...also experimenting with 3d, destructible boilers! Would be nice to get sudden explosions from internal fires, or to see them tumbling out as a ship breaks up...

http://www.rmstitanicremembered.com/wp-content/uploads/2011/05/0121.jpg

Admiral Halsey
03-21-15, 07:34 PM
That image of the Titanic's boilers is haunting as hell. Hmmm.... you ever think about adding in easter eggs like the GWX team did?

iambecomelife
03-26-15, 07:37 PM
That image of the Titanic's boilers is haunting as hell. Hmmm.... you ever think about adding in easter eggs like the GWX team did?

Not so much funny easter eggs...more like unprecedented detail to make the game a truly comprehensive WWI simulator. Not just a SH4 with a couple WWI vehicles tossed in. I've been researching the U-Boat HAHD team's work, and although ultimately things didn't work out, there's much that I admire about what they did....Above all, they proved how much you can push the SH3/4 platforms, even though they're old! I'm seeing it myself - for example, I'm getting nearly 300 FPS with the "Lusitania", as detailed as it is, even though I was afraid it would make the game stutter. And my system's two years old.

MANY more details are planned to enhance ambience, and rest assured the core of the sim - Submarines and crew - aren't being forgotten by a long shot.

I'd tell you more but I want to underpromise and overdeliver! :)

In other news, Leadtail has been doing sterling work on the French navy (see below)

http://img.photobucket.com/albums/v225/leadtail/SHIII/Leon%20Gambetta.png (http://smg.photobucket.com/user/leadtail/media/SHIII/Leon%20Gambetta.png.html)

Courbet Class Battleship
http://img.photobucket.com/albums/v225/leadtail/SHIII/SH4Img2015-03-24_20.55.13_397.png (http://smg.photobucket.com/user/leadtail/media/SHIII/SH4Img2015-03-24_20.55.13_397.png.html)

Danton Class Battleship
http://img.photobucket.com/albums/v225/leadtail/SHIII/Danton.jpg (http://smg.photobucket.com/user/leadtail/media/SHIII/Danton.jpg.html)

http://www.subsim.com/radioroom/smartdark/quote.gif (http://www.subsim.com/radioroom/newreply.php?do=newreply&p=2299069) http://www.subsim.com/radioroom/smartdark/multiquote_off.gif (http://www.subsim.com/radioroom/newreply.php?do=newreply&p=2299069)

iambecomelife
03-28-15, 04:54 PM
Lots of work on the superstructure and the .DAT file - most obviously, the lifesaving craft and ventilators have been installed. Not sure if I will add the collapsibles due to possible texture flickering but I may try. Some of the windows have frames, and about 95% have transparent glass (simulated with a material of less opacity in the DAT file).

Note the Cunard red funnels - I will, as was suggested, have one version with the funnel colors early in the war, and another version with the partly camouflaged black funnel scheme later. Only the first version will have flags - IIRC "Lusitania" flew no flags to confuse the enemy.

For me the most obvious way to distinguish "Lusitania" from "Mauretania" is the ventilators - "Mauretania" had mostly the traditional, "Macaroni" shaped vents, while Lusitania's were circular, except for a few.

More rigging has been added, although I haven't done the ratlines yet.

New funnels were done this afternoon - still need steam pipes and the whistles.

Added a touch of weathering, partly with an alpha channel to the TGA file. Not too much, because I doubt that Cunard would have let a first rate ocean liner like the "Lusitania" get extremely rusty.

The aft deckhouse is constantly subject to revisions; I replaced the old one with an entirely new model. It still needs the aft docking bridge. According to some profile drawings some of the vents may need to come off.

And despite all this, a tremendous amount of work is STILL needed!!:doh: Everywhere I look something else needs to be corrected, added, or removed - I've been poring over more plans and paintings than I care to admit. "LUSITANIA" has been such a headache but so far I'm glad I made the attempt. :-?

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania%20100th%20Anniversary%20Lusitania%20Sink ing%20Centennial%2002%20RMS%20Lusitania%20100th%20 Anniversary.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania%20Sinking%20100%20RMS%20LUSITANIA%20100t h%20Anniversary%203d%20Model.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania-100th-Anniversary-01.jpg~original

VonDos
03-28-15, 06:52 PM
Wonderfull! :up:

Jimbuna
03-29-15, 10:09 AM
Very nice :cool:

CCIP
03-29-15, 02:42 PM
Beautiful work from both of you, can't wait :yep:

iambecomelife
03-30-15, 06:01 AM
On Saturday I replaced the portholes with lower poly versions that stick out less and look just as good - Also did the broken halves; she breaks up nicely after lots of changes to the .zon file. Unlike standard SH3 ships there is a twisted metal texture for the ship interior when she breaks up; it looks much better than solid black.

Going to do more detailing today, and then - human figures.

iambecomelife
03-30-15, 05:39 PM
Played with her damage model this evening....I found out you can't have too many collision spheres in the main object; otherwise the "Lusitania" explodes like a battlecruiser. Dramatic, but not quite realistic. I will remove most of the spheres soon.

Note the damaged metal texture at the area of the hull break.

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania%20100th%20Anniversary%20Sinking-Torpedoed.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania%20Sinking%20100th%20Anniversary%20Expl.. jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania%20Sinking%20100%20years%20Ago%20May%207% 201915.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania%20100th%20Centennial%20Anniversary%20Sin k.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania%203d%20model%20sinking%20100%20years.jpg ~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania%20Wreck.jpg~original

Jeff-Groves
03-30-15, 05:42 PM
I take it your not doing the internal damage mesh?
:hmmm:

iambecomelife
03-30-15, 05:47 PM
I take it your not doing the internal damage mesh?
:hmmm:

Actually I was going to contact you! Do you know how to do an internal damage mesh for a SH3 ship? I thought you could only do damage decals for Silent Hunter 3, like the Torpedo Damage Mod (which is very nice, but just a 2 dimensional texture simulating a hole). If you can tell me how to make internal damage for SH3 vessels I'd love to add it to "Lusitania".

Jeff-Groves
03-30-15, 05:54 PM
Are you doing a SH3 or SH4 mod?
SH3 we can't get the 3d mesh on some parts.
(Well, you could but it would take so much work as not to be worth it)
SH4 you can with the internal damage mesh.

iambecomelife
03-30-15, 06:01 PM
Are you doing a SH3 or SH4 mod?
SH3 we can't get the 3d mesh on some parts.
(Well, you could but it would take so much work as not to be worth it)
SH4 you can with the internal damage mesh.

There will be a SH3 and SH4 version of this game (at present). I plan to have internal damage for the SH4 "Lusitania", but I simply have no idea how to make it work for SH3. I was wondering if there's a way to:

1) make the torpedo impact generate a transparency on the hull in Sh3, and

2) "teach" the game not to display interior damage until the vessel is hit. Actually, it would be nice to have exterior damage like bent metal on ships (I think this may be possible with the same kind of controller that displays a damaged deck gun on your U-Boat).

Jeff-Groves
03-30-15, 06:12 PM
Ah. I see. The SH4 part is easy as you know.
SH3 will not render damages like SH4 does with the texture as it's just an over lay type deal and does not 'clear' the texture like SH4 does.

Your idea with the damages like the deck gun suffers is interesting.
Given the hull was cut into sections and damaged parts were made? It might work.

:up:

Admiral Halsey
03-30-15, 08:49 PM
Dramatic, but not quite realistic.

Well considering what she may have been carrying(can't wait until the records get unsealed later this year and we finally find out if the British had put any hidden cargo on her) I wouldn't call that not realistic.

leadtail
03-30-15, 09:36 PM
Very nice!

I do have to ask how much extra work is doing it for SH3 also? Maybe finish it for SH4 first then port it over?

Jeff-Groves
03-30-15, 11:27 PM
Very nice!

I do have to ask how much extra work is doing it for SH3 also? Maybe finish it for SH4 first then port it over?

Given the MFM for Sh3 can be converted to SH4 in a VERY short time given the right program?
It's faster to do the SH3 then convert to SH4.
:03:

CCIP
03-30-15, 11:37 PM
I also want to say that I actually like the textured look of the mid-break and wouldn't mind it staying even in SH4 :yep: I think viewed from a usual periscope distance, it looks just right!

the_frog
03-31-15, 03:44 PM
Hello IMBL,

I guess the multiple explosions upon being hit do not result from too many collision spheres but from numerous destructible items (defined by damage boxes). For such excessive effects I gave up doing small destructible parts. Exploding vents and lifeboat are not realisitc.

If I remember right, some merchant ship models from SH5 have been converted to SH3. Their internal 3D damage model becomes visible when breaking into halves.

iambecomelife
03-31-15, 04:20 PM
Hello IMBL,

I guess the multiple explosions upon being hit do not result from too many collision spheres but from numerous destructible items (defined by damage boxes). For such excessive effects I gave up doing small destructible parts. Exploding vents and lifeboat are not realisitc.

If I remember right, some merchant ship models from SH5 have been converted to SH3. Their internal 3D damage model becomes visible when breaking into halves.

No; I'm actually 100% certain it's the spheres. I deleted all but two spheres on the hull object last night and her damage model was back to normal right away. I also looked at the default merchants and noticed that the game designers did not place spheres throughout the hulls of the stock ships. The NKLS hull, for instance, only has one or two of them amidships. Good to know I can get realistic damage effects in less time - placing all the spheres is tedious.

I do agree that some effects are over the top - lifeboats and ventilation ducts don't need to go off like Roman Candles. This is a simulator, not a Michael Bay movie. :rotfl2:

iambecomelife
03-31-15, 07:12 PM
Keeping a watchful eye for the Hun...:cool: Maybe I'll need some officers, rich guys & gals, 3rd class poor folk, etc etc? :doh: So far I just have one human model; the importation went OK.

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania%20100th%20Anniversary%20Events%20Sinking %20May%207%201915.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania100th%20anniversary%20sinking-100%20years%20May%207%201915%20May%207%202015%20RM S%20Lusitania.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Lusitania%20100%20years%20100th%20anniversary%20si nking-side%20view.jpg~original

Lowered her draft a bit, and also lowered the forward cowl ventilators. The lower poly portholes are shown - not much of a difference from the old ones, and less complex.

Started work on the railings - I tried using an Alpha Channel to simulate railings and in Wings3d it's worked like a charm - I can't believe I didn't think of it earlier. This is much faster and more accurate looking than modeling railings in 3d. Also a lower poly count.

the_frog
04-01-15, 01:47 PM
IMBL, forgive me, for I am 100% sure that the collision sphere are not linked to any explosion :03:

As for merchants (and other breakable vessels), please have a look at the damage models of the fore and aft hull halves. You will be astonished how many sphere you find there ... the main model of all breakable ship have usually just very few spheres close to the position where the hull is supposed to split.

Spheres only define the shape of objects that can collide with other objects.

Cheers

iambecomelife
04-03-15, 10:24 PM
IMBL, forgive me, for I am 100% sure that the collision sphere are not linked to any explosion :03:

As for merchants (and other breakable vessels), please have a look at the damage models of the fore and aft hull halves. You will be astonished how many sphere you find there ... the main model of all breakable ship have usually just very few spheres close to the position where the hull is supposed to split.

Spheres only define the shape of objects that can collide with other objects.

Cheers

I understand.

BTW, I am having a little trouble getting the model to tilt when it gets hit on one side. :/\\!! In most tests she sinks on an even keel. I want to model the longitudinal bulkheads with the .zon boxes (these were responsible for the great loss of life, because they prevented most port lifeboats from being used). Back to the drawing board (or is it the dat file??)

EDIT: Got it! The boxes marked as "NFlotMain" were too low in the hull. Now I'm getting the historical sinking, with the heavy list to Starboard.

Hitman
04-04-15, 12:59 PM
Maybe I'll need some officers, rich guys & gals, 3rd class poor folk, etc etc?


Please put Leonardo di Caprio on the bow with arms in a cross, I know it was Titanic but my God always wanted to torpedo him like that :woot:

TorpX
04-04-15, 09:48 PM
:haha:

I'm sure you're not the only one.

Jeff-Groves
04-04-15, 11:58 PM
If IMBL plays with Faceworx he can even make it look like Leo!
:haha:

iambecomelife
04-05-15, 07:05 PM
Ummm....No Leonardo di Caprio yet! :doh:

Some crude figures to populate the decks....

http://i33.photobucket.com/albums/d54/iambecomelife/Crewmembers1.jpg~original

fithah4
04-05-15, 08:20 PM
A little montage from the past!

https://m.youtube.com/watch?v=wf6KynEMIsQ

Just a little humor , but all respect...IABL this is great work and the progress your making is really awesome!! :rock:

Buddahaid
04-05-15, 10:26 PM
Ummm....No Leonardo di Caprio yet! :doh:

Some crude figures to populate the decks....



The stewardesses are all she-males! :o

Now I want a substitute nancy boy crew........
:har:

Wonderful work.

Aktungbby
04-06-15, 12:11 AM
fithah4! after a bit of a silent run:salute:Always interesting what brings 'em to the surface!:D

Hitman
04-06-15, 04:42 AM
The stewardesses are all she-males! :o
War women are toughhhhhh :woot::haha:

iambecomelife
04-06-15, 04:18 PM
Leave my girls alone!!!:stare:

Never fear; these heads were indeed derived all from a male crewmember, but should be replaced in the final mod by ... ahem... appropriate faces.

I will check out that face modeling software soon.

Jeff-Groves
04-06-15, 05:07 PM
Leave my girls alone!!!:stare:

Never fear; these heads were indeed derived all from a male crewmember, but should be replaced in the final mod by ... ahem... appropriate faces.

I will check out that face modeling software soon.
It's a sweet little tool once you play with it some.
You'll need to resize the head and run a poly reduction on it though.
Balancer nPro lite does a fantastic job on poly reduction.
I use an object scaleing program to do a quick resize.
I can post you a link if you'd like a copy.

Admiral Halsey
04-06-15, 10:51 PM
Hey IABL will we be able to play as these (http://en.wikipedia.org/wiki/German_Type_U_139_submarine) late war?

iambecomelife
04-07-15, 03:33 PM
Hey IABL will we be able to play as these (http://en.wikipedia.org/wiki/German_Type_U_139_submarine) late war?

All I can say is wait and see... Although I think you'll be pleasantly surprised.:sunny:

Wondering if you guys would be opposed to minor changes to service entry for subs? For instance, making the U-Cruisers enter service in maybe late 1917 so you can enjoy a slightly longer career than was historically possible. I think that's a permissible "bending" of History - no super weapons or WWII tech, just a slight change.

Any thoughts?

http://warshipsww2.eu/german/ss/img/ship-ww1-u139.jpg

CCIP
04-07-15, 04:08 PM
I think that's a good idea. Much like the XXIs in SH3, I'm not opposed to it as long as the subs themselves are reasonably modeled. A lot of these subs would've already been in commission anyway, just not in war service. I'd also find it neat if there was an option to start in the Baltic first and do a training/shakedown patrol before combat duty!

Hitman
04-07-15, 04:33 PM
I agree but only just enough to be able to have a taste how what could have been. Like CCIP says, they were probably already in comission, so they could potentially have been used much more.

I disagree on the Type XXI though, as it was a much different and superior weapon. But the U-Cruisers were not much different of the existing subs, just with longer range and ammo stores. :know:

Admiral Halsey
04-07-15, 06:48 PM
I agree with the others in regards to minor entry service date changes.

iambecomelife
04-08-15, 04:32 PM
It's a sweet little tool once you play with it some.
You'll need to resize the head and run a poly reduction on it though.
Balancer nPro lite does a fantastic job on poly reduction.
I use an object scaleing program to do a quick resize.
I can post you a link if you'd like a copy.

Well, I used both programs and I'm impressed so far. Human beings are not at all my forte, but everything is self explanatory. I used two photographs to replace the female heads posted earlier (see below). Not great, but meh. And my sincere apologies to all fans of a certain British TV series (bonus if you get the reference.) :dead:

http://i33.photobucket.com/albums/d54/iambecomelife/Stewardess2.jpg~original

Admiral Halsey
04-09-15, 12:14 AM
I agree but only just enough to be able to have a taste how what could have been. Like CCIP says, they were probably already in comission, so they could potentially have been used much more.

I disagree on the Type XXI though, as it was a much different and superior weapon. But the U-Cruisers were not much different of the existing subs, just with longer range and ammo stores. :know:

Nearly a thousand rounds worth of ammo for them if Wikipedia is correct.

Kapitain Oliver Leinkraunt
04-11-15, 06:41 AM
good morning sailors I want to help you with Wotk. I don't know as make 3d models of ships, but I know a lot of historica information and images about the submarines and ships of ww1.
Sorry for my bad english; greetings from Trieste Italy

Jimbuna
04-11-15, 09:56 AM
Welcome Aboard Kapitain Oliver Leinkraunt :sunny:

Kapitain Oliver Leinkraunt
04-11-15, 10:47 AM
Thanks Jimbuna, I hope to help this group in the making of this wonderful mod:yeah:

ReallyDedPoet
04-11-15, 11:37 AM
Welcome to SUBSIM Kapitain Oliver Leinkraunt:sunny:

leadtail
04-11-15, 03:08 PM
good morning sailors I want to help you with Wotk. I don't know as make 3d models of ships, but I know a lot of historica information and images about the submarines and ships of ww1.
Sorry for my bad english; greetings from Trieste Italy

Do you or can you get drawings for Italian ships? Please look at this thread for the ones I plan on doing http://www.subsim.com/radioroom/showthread.php?t=219098, any would be of great help as I have not tracked down many of any use. Hull lines are most helpful.

Kapitain Oliver Leinkraunt
04-11-15, 04:38 PM
Yes Leadtail, these are the ships of your list
http://web.anb-online.it/wp-content/uploads/2012/07/0620.jpg
Benedetto Brin class (regina margerita)
http://web.anb-online.it/wp-content/uploads/2012/07/0006.jpg
Conte di Cavour class
http://www.shipbucket.com/Real%20Designs/Italy/CL%20Liguria%201894.png
Liguria (Umbria)class light cruiser
http://www.culturanavale.it/foto/359/1300548060.jpg
Pisa class battle cruiser
http://www.shipbucket.com/Real%20Designs/Italy/CA%20Giuseppe%20Garibaldi%20I%201899.png
Giuseppe Garibaldi class battle cruiser
the destroyers aren't ready yet

Aktungbby
04-11-15, 05:53 PM
Kapitain Oliver Leinkraunt!!:Kaleun_Salute:

Kapitain Oliver Leinkraunt
04-11-15, 06:17 PM
http://www.anb-online.it/wp-content/uploads/2012/10/0295.jpg
Nembo class destroyer
http://www.culturanavale.it/foto/201/1276530399.jpg
PN class torpedoboat
http://web.anb-online.it/wp-content/uploads/2012/10/0444.jpg
Indomito class DD
http://web.anb-online.it/wp-content/uploads/2012/10/0291.jpg
Sirio class TB
http://www.marina.difesa.it/storiacultura/storia/almanacco/PublishingImages/audace_02/audace02_1.jpg
Audace class DD
http://www.anb-online.it/wp-content/uploads/2012/10/0294.jpg
Pegaso class TB
http://www.anb-online.it/wp-content/uploads/2012/10/0256.jpg
La Masa class DD
http://worldatwar.net/chandelle//v1/v1n2/mas.gif
MAS motor torpedo boat
http://www.culturanavale.it/foto/183/1275646964.jpg
Soldati class DD

leadtail
04-12-15, 05:52 PM
Kapitain Oliver Leinkraunt I have those, what I am looking for is something like this - http://img.photobucket.com/albums/v225/leadtail/SHIII/Benedetto%20Brin.jpg (http://smg.photobucket.com/user/leadtail/media/SHIII/Benedetto%20Brin.jpg.html)
really a top, side, and hull lines (or sections) is a minimum.

avers
04-12-15, 08:11 PM
Hey IABL, I don't know a lot about World War I, but one thing that I do know is that the Ottoman Empire was part of the Central Powers. Are u going to include any Ottoman ships?

iambecomelife
04-13-15, 04:35 AM
Hey IABL, I don't know a lot about World War I, but one thing that I do know is that the Ottoman Empire was part of the Central Powers. Are u going to include any Ottoman ships?

Expect to see the Goeben and Breslau. There will also be generic Ottoman trawlers and patrol boats, but there's not enough time to make dozens of unique units for them (unless someone volunteers).

Kapitain Oliver Leinkraunt
04-13-15, 07:10 AM
Ok Leadtail I'll see what can I do.:yep:
IABL I found these three ottoman warschips of the "Osmanlı Donanması":
http://www.shipbucket.com/Real%20Designs/Ottoman%20Empire/DD%20Samsun%201914.png
Samsun class TB
http://www.shipbucket.com/Real%20Designs/Ottoman%20Empire/CL%20Abdul-Hamid%201905.png
Abdul-Hamide class light cruiser( the class of the cruiser Mediciye)
http://wunderwafe.ru/Magazine/MK/1999_05/Draw/76.jpg
Muavenet-i Milliye (ex german s-165 class destroyer)

leadtail
04-16-15, 08:39 AM
iambecomelife, question for ya. For the French ships what sailors do you want me to put in the eqp file and gun files? Right now I have US on the guns and Japan on the ships (I used the Kongo as the copied ship so they where already called out). I assume you are re-texturing the sailor uniforms to look like WWI sailors so let me know which ones you are doing for allied ships and I will have those called out in the eqp. files for easy insertion into your mod.:up:

PS. the Danton Class is about 99% done now too! I'll update my thread later today. Another down many more to go! haha

Kapitain Oliver Leinkraunt
04-17-15, 01:08 PM
IABL would you want to add a bulgarian and german camaign in Black Sea with the sub "Podovnik No 18"(ex UB-8) and the german subs of the Costantinople Flottilla ? For the bulgarian navy the most of the ships are just ready because in the Dragon's mod Soviet Waterway there are a lot of ww1 bulgrian ships, for example:
http://airgroup2000.com/gallery/albums/userpics/10062/minonosci_Druzki.JPG
Drazki class TB
http://vimpel.boinaslava.net/images/bg_chasseur.jpg
Dokuzanv class sub-chaser
Only the cruiser-minelayer Nadezhda is not ready yet
http://vimpel.boinaslava.net/images/Nadezhda_1912.jpg
sorry for my bad english:oops:
Can you release a playable submarines list?

iambecomelife
04-22-15, 06:00 AM
[QUOTE=

sorry for my bad english:oops:
Can you release a playable submarines list?[/QUOTE]


I will post a list of playable subs when I get home from work today.

Also look out for the following:

-Updates to the "Lusitania" (model is about 90% complete)
-Updates to the model of U-19 class sub U-20, which sank "Lusitania"

For a Bulgarian campaign, I would need a lot of help with the details, because that's not my area of expertise.

Leadtail, try using stock Japanese sailors for the ships - I have reskinned the Japanese figures to represent European sailors.


http://i33.photobucket.com/albums/d54/iambecomelife/U-20.jpg~original

Kapitain Oliver Leinkraunt
04-22-15, 06:58 AM
Ok thanks IABL

GalvaThunder
04-22-15, 12:37 PM
is this mod out yet

Sailor Steve
04-22-15, 12:39 PM
No, and it's been under construction for six years. It's basically a one-man operation, and he wants it to be right, so it may be a few more before it's ready. :sunny:

iambecomelife
04-22-15, 07:39 PM
More modifications: changes to the stern are going well.

Brand new funnels, which are different from one another: you can see Funnel no. 1 has a small support platform,
with whistles. Funnel no. 4 has differences to the steam pipes...noticed this in one of Ken Marschall's "Lusitania" paintings.

Ventilators and deckhouses were renovated: I added struts to the interior of the cowl vents next to the bridge.

All lifeboats are destructible! Collapsibles and the spare wooden boats on the 2nd Class deckhouse are not in place.

The propeller layout has been corrected, from one prop (like the parent unit) to four, with four blades. AFAIK "Lusitania"
had her three bladed propellers removed and replaced before 1915.

Lusitania's wheelhouse and upper decks have been given railings. Using cubes with an alpha channel is
very convincing (and much easier) than adding "real" railings.

The transparent windows have been removed because they were not all that noticeable or impressive, actually.

Note the partially camouflaged skin with an alpha channel.

Added the stern name: I learned from Kenneth Layton's book "Lusitania: an Illustrated Biography" that the name was NOT painted
out on her last voyage: contrary to popular belief. The 1915 version of the model will have neither the Cunard house flag nor the
British flag...that was, indeed, one camouflage measure that WAS taken...

http://i33.photobucket.com/albums/d54/iambecomelife/LUSITANIA%20100TH%20ANNIVERSARY.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/RMS%20LUSITANIA%20SINKING%20100%20YEARS%20LUSITANI A%20MODEL.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/LUSITANIA%20100TH%20ANNIVERSARY%20SINKING%20RMS%20 LUSITANIA%20MODEL%201.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/RMS%20LUSITANIA%20100%20MAY%207%201915%20100TH%20A NNIVERSARY%20LUSITANIA.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/LUSITANIA%20100TH%20ANNIVERSARY%203D%20MODEL%202.j pg~original
U-20 model I skinned....this is an older model I had given up as unsalvageable due to skinning problems,
but the process went surprisingly well. Still not sure I will use it, because it is somewhat low poly and
needs corrections. Does anyone know if the gun was in front of or behind the Conning Tower in 1915?

http://i33.photobucket.com/albums/d54/iambecomelife/U-20-v1_1.jpg~original
As for the sub list, one possibility is below:

U-9 Class
UB-I Class
U-19 Class
U-31 Class
U-51 Class
U-66 Class
U-81 Class
U-139 Class (U-Cruiser)

Kapitain Oliver Leinkraunt
04-23-15, 12:46 AM
would you want to add the UB-2 class, UB-3 class, U-63 class, U-93 class, U-151 class and UA class for the Training Flottilla?
for the U-20 the deck gun was in front of the Conning Tower in 1915.
http://www.shipbucket.com/Real%20Designs/Norway/SSK%20A-class.png
UA class

leadtail
04-23-15, 08:04 AM
Looks awesome!

ryujocarrierdude110
04-23-15, 03:14 PM
When is this coming out?

Sailor Steve
04-23-15, 03:21 PM
When is this coming out?
When it does.




I know that sounds like a canned answer, and it's one many of us have given over the years when this question is asked, and it has been asked many times of many mods. Please see my answer on the previous page, post #1333.

iambecomelife
04-23-15, 03:43 PM
When is this coming out?

That's a question I ask every day.

It depends on my work/continuing education, as well as how much help I get. There are several things that I could use assistance with:

-Modeling ships in Wings3d (if you want your country's units included, you will need to help! As stated earlier, I myself will be focusing on British and German vessels). Any WWI ships are fine - please, no fictional warships or post-WWI ships. Generic fictional merchant ships or small boats are OK, as long as they look like World War I era craft.

-Low poly models of human beings, in appropriate WWI clothing - civilians and soldiers are needed.

-**VERY HIGH PRIORITY: From European fans, pictures of old-fashioned buildings - houses, etc that still look like they looked in 1914. Historic photos of towns and harbors from 1890 - 1918 would be extremely welcome.** I would like good, forward shots with no blurring, no tilting, and no modern accessories on the buildings like neon signs, etc. If you're European and live near old cottages/houses/churches, help out! Everyone has camera phones these days.

-Similarly, maps of European harbors & coastal towns

-Maps of lighthouses and lightships

-Pictures of European buoys

-Good profile photos of fish & marine life

-Lists of plausible ship names for major maritime countries - if you are Norwegian, French, Swedish, Italian, Dutch, Greek, or Danish you can probably help me out here

-Lists of plausible radio messages (ships sinking, survivors picked up, enemy vessels spotted, etc).

-Lists of major WWI military events for in-campaign newspapers

-Ideas, ideas, ideas. If you can't mod, throw ideas out there. I want this to be immersive, and I want the ocean/coastal environment to seem REAL. The idea is to even make transition to your patrol area interesting with all the little details, etc you notice in the game.

-Accented German voice acting (not a high priority, just throwing it out)
-Accented English/Scottish/Irish/Commonwealth voices (just in case)...:sunny: Again, not making any promises, but we will see.

And Oliver, thanks for the info on U-20's gun. I had seen pictures of it in front of and behind the CT.

Regarding the submarine roster, U-93 class is likely to be added because I have a good model of it. I may also add UB-II and UB-III classes. Depends on what tricks I can use to force the game to recognize different hulls - IIRC there is a hard coded limit. But I think I can pull it off.

avers
04-23-15, 03:55 PM
Hi, I don't know much about WW1 so are you going to include in this mod news about the war? Like radio messages about real or false successes or newspaper articles, I think would be cool because it could allow people (like me) to learn about WW1 via a video game.

Kapitain Oliver Leinkraunt
04-23-15, 04:08 PM
OK.
IABL would you want a map with the most importants harbours of Mediterranean sea,Black sea and Baltic sea?
And would you want images of Trieste (that was the most important commercial harbour of the Austro-Hungarian Empire)?
For the bulgarian campaign I will send to you a message with all informations and images about the black sea in First World War(skinn of the submarine, images of Varna and a map with the patrol zones and the nautical routes of the russian,bulgarian,romanian and ottoman merchant ships and warships from 1915 to 1917)
PS I am making a new WW1 german sound mod for WOTK, I'm uniting the sounds of the film "Lusitania" with the old "SH4 german voice mod".

iambecomelife
04-23-15, 07:17 PM
[QUOTE=avers;2308976]Hi, I don't know much about WW1 so are you going to include in this mod news about the war? Like radio messages about real or false successes or newspaper articles, I think would be cool because it could allow people (like me) to learn about WW1 via a video game.

Yes, there will be newspapers. They will tell of major, true events during the war: the assassination of Franz Ferdinand, Battle of the Marne, Verdun, bombing of London, etc.

Keep in mind that some articles will be propaganda, and exaggerate successes. There will be international wireless news service (through wireless messages) that will be fairly accurate. I would like to make wireless only accessible close to land (historical accuracy) but I don't think there's a way to mod this.

I posted earlier that you will also get your own headlines when you succeed or fail - that way, your wife/girlfriend can read all about your triumphs. Or find out that you're not coming home, thanks to a dumb mistake....
http://i33.photobucket.com/albums/d54/iambecomelife/DieVaterland.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/DieVaterland-Sublost.jpg~original

iambecomelife
04-23-15, 07:18 PM
OK.
IABL would you want a map with the most importants harbours of Mediterranean sea,Black sea and Baltic sea?
And would you want images of Trieste (that was the most important commercial harbour of the Austro-Hungarian Empire)?
For the bulgarian campaign I will send to you a message with all informations and images about the black sea in First World War(skinn of the submarine, images of Varna and a map with the patrol zones and the nautical routes of the russian,bulgarian,romanian and ottoman merchant ships and warships from 1915 to 1917)
PS I am making a new WW1 german sound mod for WOTK, I'm uniting the sounds of the film "Lusitania" with the old "SH4 german voice mod".

Great. Thank you! maps of the major harbors, especially, will be useful, along with shipping routes. Any voice sounds would also be helpful.

jhapprich
04-24-15, 05:17 AM
i believe it is "Das Vaterland", not "Die Vaterland" , an Austro-Hungarian Newspaper ?
http://upload.wikimedia.org/wikipedia/commons/thumb/2/2b/Das_Vaterland.jpg/640px-Das_Vaterland.jpg


[QUOTE=avers;2308976]Hi, I don't know much about WW1 so are you going to include in this mod news about the war? Like radio messages about real or false successes or newspaper articles, I think would be cool because it could allow people (like me) to learn about WW1 via a video game.

Yes, there will be newspapers. They will tell of major, true events during the war: the assassination of Franz Ferdinand, Battle of the Marne, Verdun, bombing of London, etc.

Keep in mind that some articles will be propaganda, and exaggerate successes. There will be international wireless news service (through wireless messages) that will be fairly accurate. I would like to make wireless only accessible close to land (historical accuracy) but I don't think there's a way to mod this.

I posted earlier that you will also get your own headlines when you succeed or fail - that way, your wife/girlfriend can read all about your triumphs. Or find out that you're not coming home, thanks to a dumb mistake....
http://i33.photobucket.com/albums/d54/iambecomelife/DieVaterland.jpg%7Eoriginal

http://i33.photobucket.com/albums/d54/iambecomelife/DieVaterland-Sublost.jpg%7Eoriginal

iambecomelife
04-24-15, 05:45 AM
Yes; the title needs to be corrected. :oops: My German's not good (I took Spanish!) Will do before release.

Kapitain Oliver Leinkraunt
04-24-15, 07:31 AM
IABL for the Neutral navies I found the mayor ships ofthe Norwegian navy;
if you want ships of others navies, ask and I will find all the ships.
http://www.shipbucket.com/Real%20Designs/Norway/BBCD%20Eidsvold.png
Edisvold class BB
http://www.shipbucket.com/Real%20Designs/Norway/BBCD%20Tordenskjold.png
Tordenskjold clss CA
http://www.shipbucket.com/Real%20Designs/Norway/DT%201.%20class.png
1-class TB
for the map of the black sea, baltic sea and mediterranean sea I'm making progress

avers
04-24-15, 05:31 PM
Hey guys, I'm going to download wings3d and learn how to use it, so I can help u out IABL. One question, when k go to the website to download wings3d there is a list of different versions of the program. What version should I get?

iambecomelife
04-24-15, 06:14 PM
Hey guys, I'm going to download wings3d and learn how to use it, so I can help u out IABL. One question, when k go to the website to download wings3d there is a list of different versions of the program. What version should I get?

Stable Release 1.5.3

If you have 32 bit Windows, then get 32. If you have 64 bit, then get 64.

Thanks.

Chrisi078
04-26-15, 03:42 PM
TheGreatWar Kanal
https://www.youtube.com/user/TheGreatWar
Der Untergang der Szent Istvan (German)
https://www.youtube.com/watch?v=hnyPnL5D2_Q
Britannic 2000 Movie
https://www.youtube.com/watch?v=CS598mAVSac
The WW1 Troopships
https://www.youtube.com/watch?v=WM9eVdRhQG4

Kapitain Oliver Leinkraunt
04-27-15, 11:36 AM
Sailors I found a lot of famous sunk hospital ships of Italy, Austria-Hungary, Germany, UK and Russia.
Russia:
HS Portugal (sunk, by u-33 near Trazbon, black sea on may 17th 1916)
http://www.timetableimages.com/maritime/images/dumbea.jpg
before ww1
http://upload.wikimedia.org/wikipedia/commons/2/23/Portugal_as_hospital_ship.jpg
during ww1
Austria:
HS Tirol (sunk by mine off Durazzo, south adriatic sea, on may 16th 1916)
http://www.atrieste.eu/Foto/A002/Naviebarche/african1.jpg
Italy:
RN Marechiaro (sunk by mine near albanian coast on february 21th 1916)
http://www.cherini.eu/mmi/17%20Marina%20Mercantile/2%20navi%20ospedale%20e%20soccorso/1916%20-%20Nave%20ospedale%20'Marechiaro'.jpg
Germany:
HS Tabora (sunk off Das es Salaam on march 23th 1916)
http://upload.wikimedia.org/wikipedia/commons/c/c9/HS_Tabora.jpg
UK:
HMHS Llandovery Castle (sunk by U-86 off south Irlandon on june 27th 1918)
http://1.bp.blogspot.com/-oUP0LC_gh40/UfH_CJO1KXI/AAAAAAAAzYs/EcjwsaJyEW0/s1600/Marama+painting.jpg
PS for the maps I'm making progress.

Kapitain Oliver Leinkraunt
04-28-15, 02:11 PM
IABL the map of the Baltic Sea ( from august 8th 1914 tom march 3rd 1918) is ready.
legend:
1) ports with flag: most important harbours;
2) stressed ports: minor harbours;
3) "N-ports": neutral harbours;
4) iron crosses: u-boats attack zones.
imprtant battles:
Battle of Gotland ( july 2nd 1915) anglo-russian victory;
Battle of Riga's Gulf (from 8th to 19th august 1915) anglo-russian victory;
Battle of Sound Moon ( from october 16th to november 3rd 1917) german victory.

iambecomelife
04-28-15, 11:02 PM
http://www.subsim.com/radioroom/attachment.php?attachmentid=1428&stc=1&d=1430248255
IABL the map of the Baltic Sea ( from august 8th 1914 tom march 3rd 1918) is ready.
legend:
1) ports with flag: most important harbours;
2) stressed ports: minor harbours;
3) "N-ports": neutral harbours;
4) iron crosses: u-boats attack zones.
imprtant battles:
Battle of Gotland ( july 2nd 1915) anglo-russian victory;
Battle of Riga's Gulf (from 8th to 19th august 1915) anglo-russian victory;
Battle of Sound Moon ( from october 16th to november 3rd 1917) german victory.

Excellent. That is EXACTLY the kind of research I need. Now I will be able to place civilian zones and military targets accurately. I assume the front lines would have been in the South, between Riga and Kaliningrad? Because SH4 supports destructible shore targets, I want to add some troop concentrations in the right area for submarines and monitors to attack.

BTW, Lusitania has been successfully imported into the SH4 engine-I will post more screens later.

Kapitain Oliver Leinkraunt
04-29-15, 06:48 AM
Yes and Riga was captured by german forces on september 3rd 1917.
I'm making a map of the black sea and adriatic sea; waiting a few more days and all maps will be ready.

Kapitain Oliver Leinkraunt
04-29-15, 04:54 PM
the black sea map, from July 24th 1915 to may 7th 1918, is ready.
legend:
red line: front line in 1914; Trazbon was captured by russian forces on april 1916, but recaptured by ottoman forces on february 11th 1918.
mayor russian harbours: Sevastople, Yalta and Novorossik.
iron crosses: Costantinople Flottolla's u-boats attack zones.
red squares: bulgarian submarine attack zones.
Romania is entered in war on august 17th 1916 and invaded by Central Powers' forces on may 1918.
the romanian navy was formed only with costal gun-boats and armed drifters.
the bulgarian submarine "Podvodnik No 18" (ex UB-8)entered in service with the bulgarian navy on may 25th 1916; it sank only two ships in its carrier.
it was armed wth an austro-hungarian 37mm rapid fire deck gun.
bulgarian flag:
http://upload.wikimedia.org/wikipedia/commons/thumb/0/0a/Naval_Ensign_of_Bulgaria.svg/200px-Naval_Ensign_of_Bulgaria.svg.png
skinn of the submarine:http://modelingmadness.com/review/misc/ships/ger/bodilyub8d.jpg

iambecomelife
05-01-15, 07:35 PM
Oliver, thanks for the maps. The sub pictures are most informative. :D Also, I like the picture of the hospital ship "Llandovery Castle" - we will need lots of medium passenger ships like that one. They make good representations of hospital ships, troopships, or armed merchant cruisers.

Longknife, check your PM please.

iambecomelife
05-05-15, 05:49 AM
RMS LUSITANIA 100th Anniversary Model Update:

Imported into SH4...the aft docking bridge has been added. Passengers are wandering about the stern...I have some ideas for abandoning ship that I hope to put in place...:D

Added luggage cranes and the small crane at the bow. Changed the color of the railings on the forward well deck...according to Ken Marschall's research, they were painted gold on her last voyage.

http://i33.photobucket.com/albums/d54/iambecomelife/Preview1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Preview4.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Preview2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Preview5.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Preview6.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Preview3.jpg~original

100 years ago today, U-20 had just sunk the "Earl of Lathom". Walther Schweiger was wondering if he'd find any bigger game...meanwhile, "Lusitania" approached the warzone around the British Isles, with nearly 2,000 passengers and crew aboard...

Kapitain Oliver Leinkraunt
05-05-15, 09:40 AM
Wow, this is a wonderfull and historical accurated model:up:
Do you want to add the Olympic and the Britannic?

Chrisi078
05-05-15, 11:11 AM
Lusitania had only 3 smoking chimneys

Kapitain Oliver Leinkraunt
05-05-15, 11:16 AM
No, that was the Olympic class (Titanic, Olympic and Britannic)

Longknife
05-05-15, 02:13 PM
Fine looking model! :up:

iambecomelife
05-05-15, 03:32 PM
Lusitania had only 3 smoking chimneys

Before "Lusitania" was lost, Cunard shut down some boilers to save coal for the war effort, so that might actually be true (for 1914 - 1915). This had the added effect of cutting "Lusitania's" top speed to 21 kts. Still faster than a U-Boat, but of course it made it easier for a sub to get a correct firing solution.

I haven't discovered any research telling me which funnels, if any, stopped venting due to the boiler shutdown. I will look into it.

The smoke by the way is customized, and highly visible - you will be able to see merchant ships from a great distance, before you even see any other details. I'm still tweaking it.

As for the "Olympic", "Titanic", & "Britannic", I checked one of the biggest Titanic research forums ... they said that a tiny bit of smoke actually did vent from the dummy funnel - I think that the kitchen exhaust on that class of ship was drafted out of Funnel #4. It's actually easy to add different funnel smoke to the same ship, thanks to S3ditor. Something for me to keep in mind on future projects....:up:

Kapitain Oliver Leinkraunt
05-05-15, 03:52 PM
For the Black and Baltic seas campaigns I prepared a list of the mayor ships of the Russian Empire.
Baltic Fleet:
Dreadnought
http://www.wunderwaffe.narod.ru/Magazine/MK/2001_01/Pictures/Color1.jpg
Gangut class
pre-dreadnought:
http://www.shipbucket.com/Real%20Designs/Russia/BB%20Grashdanin%201917.png
http://warshipsfromrussia.devhub.com/img/upload/nhgfghhgfgh.jpg
Borodino class
cruisers:
http://www.shipbucket.com/Real%20Designs/Russia/CA%20Bayan%20II%201917.png
http://upload.wikimedia.org/wikipedia/commons/thumb/2/2e/Brasseys_Bayan_2.jpg/440px-Brasseys_Bayan_2.jpg
Bayan class CA
http://www.shipbucket.com/Real%20Designs/Russia/KRL%20Novik%201904.png
http://www.navypedia.org/ships/russia/ru_cr_119.gif
Novik class CL
Destroyers and torpedo boats:
http://fc04.deviantart.net/fs18/f/2007/162/d/4/Novik_class_destroyer_by_baldson.jpg
Novik class DD
http://www.shipbucket.com/Real%20Designs/Russia/EM%20Ispolitelnij%201914.png
Lovkiy class TB
Black sea Fleet:
battleship:
http://www.shipbucket.com/Real%20Designs/Russia/BB%20Imperator%20Aleksandr%20III%201917.png
http://www.the-blueprints.com/blueprints-depot/ships/ships-russia/russia-imperatritsa-mariya-1915-battleship.gif
Imperatritsa Mariya class (entered in war in late 1916), 3 units the Imperatritsa mariya sank by sabotation on october 20th 1916.
cruisers
http://www.shipbucket.com/Real%20Designs/Russia/CA%20Pallada%201914.png
Pallada class CA
http://www.the-blueprints.com/blueprints-depot/ships/ships-russia/russia-boyarin-1902-protected-cruiser.png
Boyarin class CL
destroyers and tb:
http://www.shipbucket.com/Real%20Designs/Russia/EM%20Grozovoj%201915.png
Lovkiy class TB
http://www.shipbucket.com/Real%20Designs/Russia/EM%20Finn.gif
Finn class DD

iambecomelife
05-05-15, 05:43 PM
Thanks! But could you please do something about the "Borodino" picture - it's way too big. Can you try to keep sizes at maybe 1280 x 1024 max? Thank you.

leadtail
05-06-15, 07:18 AM
I really like the smoke, much better than stock for WWI ships! And man I can not wait to sink that ship either!

Kapitain Oliver Leinkraunt
05-06-15, 08:09 AM
IABL I changed the picture, but the big image was the Bayan class CL; I hope that I changed the right image.
So would you want some airecraft of the bulgarian navy, ottoman navy and russian navy?
And will you add a "surface campaign" with the german ships ?

11sero10
05-06-15, 04:43 PM
Very Good models of ships:up::up:

iambecomelife
05-07-15, 06:13 AM
A little something to commemorate a great anniversary:

https://www.youtube.com/watch?v=7Sc6d8M-GlY

Let me know if you have sound issues...

Kapitain Oliver Leinkraunt
05-07-15, 08:28 AM
WONDERFUL!!!!!!!!!!!!!!!!!!!!!!!!!:yeah::up:

Sailor Steve
05-07-15, 10:40 AM
Very nice tribute. Beautifully done. :rock:

leadtail
05-07-15, 11:22 AM
That is a cool video.:Kaleun_Cheers:

iambecomelife
05-07-15, 11:33 AM
That is a cool video.:Kaleun_Cheers:

I wanted it to be much better...I wanted a genuine model of the sailing ship
"Earl of Lathom" but it couldn't be done in time...also I
have a U-51 class model "pinch hitting" as U-20, which was actually
U-19 class. I had lovely 3d passenger models and
new lifeboats that i had to leave out due to texture corruption...
The music was a huge struggle and I taught

myself MovieMaker on the fly...lol! Still I guess the end result could have
been worse. I plan to make a LOT more WOTK video updates I
N the future, as work progresses...gotta get back to work.
Till next time, thanks for the kind words...I am really an
Amateur at all this!

Longknife
05-07-15, 11:40 AM
I really enjoyed the vid! Thanks for sharing. :Kaleun_Cheers:

iambecomelife
05-07-15, 05:31 PM
June 7, 1906 - May 7, 1915.

From construction at Clydebank to catastrophe off Kinsale....

100 years from now, we will still remember.

http://i33.photobucket.com/albums/d54/iambecomelife/Commemoration.jpg~original

-Artwork credit: Ken Marschall.

Jeff-Groves
05-07-15, 05:39 PM
Mate! That youtube is SICK!!
:rock:
And I do mean really, REALLY well done!!
:salute:

ReallyDedPoet
05-07-15, 07:46 PM
Great video !

Jimbuna
05-08-15, 06:37 AM
Nice one :cool:

TorpX
05-08-15, 10:53 PM
Very good picture and video. :yep:

Taucheisen
05-12-15, 04:24 AM
A great Video, very well done, congratulations and thanks for sharing!

BTW: what is the music you used?

Aktungbby
05-12-15, 11:48 AM
Taucheisen! :Kaleun_Salute:belatedly; on one of your rare posts!:up:

skidman
05-12-15, 02:55 PM
BTW: what is the music you used?

The 1st movement of Tchaikovsky's 6th symphony ("Pathetique") in B minor.

This symphony is the last "opus magnus" he completed, it premiered shortly before he passed away. And if you listen closely, you can hear that all energy and vitality he had left went into it. The 6th symphony is a sublime monolith.

Taucheisen
05-13-15, 05:45 AM
The 1st movement of Tchaikovsky's 6th symphony ("Pathetique") in B minor.

Touching music that perfectly fits the mood of the pictures. The choice couldn't be better.

iambecomelife
05-13-15, 03:29 PM
Touching music that perfectly fits the mood of the pictures. The choice couldn't be better.

I'm humbled! Thank you for the compliment. Actually the music was a huge struggle (I kept getting the movie dialogue breaking thru) and by the time I resolved the problems I was exhausted! I didn't give much thought to the music choice but now I see how it fits the last desperate moments.

iambecomelife
05-13-15, 03:34 PM
Wolves of the Kaiser now has a home on Youtube! The channel is known as Neptune Naval Mods. Check it out often, because it will showcase our work as we re-create World War One Europe - seacraft and all!

http://i33.photobucket.com/albums/d54/iambecomelife/NNM%20Logo2.jpg~original (https://www.youtube.com/channel/UCA_O12YCRmHXZWVwRWIEcOQ)

Sailor Steve
05-13-15, 05:02 PM
COOL! :rock:

Jimbuna
05-14-15, 06:18 AM
Nice :sunny:

Kapitain Oliver Leinkraunt
05-14-15, 08:44 AM
Nice, very nice:)
an other news: the work with my "ww1 sound mod" is going well. sorry for my bad english.
PS: I need help with the name of the mod: any ideas?

Kapitain Oliver Leinkraunt
05-14-15, 05:41 PM
IABL I found for you a list with names for the cargo ships.
Germany:
Deutshe Reich;
Prussia;
Berlin;
Munchen;
Koenigsberg;
Kiel;
Donau;
Rhein;
Elbe;
Hamburg;
Danzig.
Austria-Hungary:
Croatian und Slavonia;
Triest;
Pula;
Fiume;
Siebenburgen;
Prag;
Doppelmonarchie;
Graz;
Linz;
Koenigreich Ungarn;
Dalmatien.
Italy.
Impero;
Roma;
Milano;
Torino;
Andrea Doria;
Maestrale;
Po;
Europa;
Fenice;
Orione;
Etna;
Stromboli;
Vulcano.
France:
Paris;
Bordeaux;
Napolion Bonaparte;
Voltair;
La Pallice;
Tuloun;
Marseille;
Loire;
Seine;
France Republicaine;
Dieppe.
I hope it can be usefull:)

iambecomelife
05-14-15, 08:07 PM
IABL I found for you a list with names for the cargo ships.
Germany:
Deutshe Reich;
Prussia;
Berlin;
Munchen;
Koenigsberg;
Kiel;
Donau;
Rhein;
Elbe;
Hamburg;
Danzig.
Austria-Hungary:
Croatian und Slavonia;
Triest;
Pula;
Fiume;
Siebenburgen;
Prag;
Doppelmonarchie;
Graz;
Linz;
Koenigreich Ungarn;
Dalmatien.
Italy.
Impero;
Roma;
Milano;
Torino;
Andrea Doria;
Maestrale;
Po;
Europa;
Fenice;
Orione;
Etna;
Stromboli;
Vulcano.
France:
Paris;
Bordeaux;
Napolion Bonaparte;
Voltair;
La Pallice;
Tuloun;
Marseille;
Loire;
Seine;
France Republicaine;
Dieppe.
I hope it can be usefull:)

Thanks! That's a good start. A lot of cargo ships were named after places or animals...The following could also be useful:

-A long list of towns, villages, castles, etc in European countries
-A list of animals in foreign languages (perhaps I can do this myself with a web translator)
-A list of national heroes/royalty for France, Germany, Norway, Sweden, Belgium, Russia, Holland, Italy, etc....

Any subsim members feel free to contribute likely cargo ship names!

I will be using 3d "decals" on ships instead of "painting" the names on in a TGA file - I first tried this with the "Lusitania" and it gave very good results. Giving ships names and home ports on their hulls will be very simple.

With the same principle, I can add pennant numbers to destroyers....:cool:

Kapitain Oliver Leinkraunt
05-15-15, 07:03 AM
Sì Signore!!! (yes sir) :Kaleun_Salute:

Abraham2000
05-16-15, 11:49 AM
I've find that , I think that could be interesting
HB Bay of Biscay to UK
HC Halifax, NS to UK Later, Quebec troop convoy
HD Dakar to UK
HE Mediterranean to UK Through convoys
HG Gibraltar to UK
HH Hampton Roads to UK
HJ Rio de Janeiro to UK
HJD Rio de Janeiro to UK Joined HD
HJL Rio de Janeiro to UK Joined HL
HL Sierra Leone to UK
HS Sydney, NS to UK
HX New York to UK
OB From Buncrana, UK
OC From Southend, UK
OD From Devonport, UK
OE From Liverpool, UK To Eastern Med'
OF From Falmouth, UK
OL From Liverpool, UK
OLB From Liverpool, UK Slow convoy
OLX From Liverpool, UK For Halifax, NS
OM From Milford, UK
OR From Brest Returning US troop convoys
OP From Quiberon Returning US troop convoys
OV From Verdon Returning US troop convoys

Longknife
05-16-15, 05:22 PM
Does anyone have some good reference images of the Indefatigable? All I have found are from a distance & the detail of the superstructure is lost.

http://i1129.photobucket.com/albums/m508/IHMSA/Indef1.jpg

Abraham2000
05-17-15, 07:15 AM
I've found this from hms australia
http://www.the-blueprints.com/blueprints-depot/ships/ships-uk/hmas-australia-1913-battlecruiser.png (http://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAcQjRw&url=http%3A%2F%2Fforum.worldofwarships.eu%2Findex. php%3F%2Ftopic%2F1465-hmas-australia-1911%2F&ei=R4ZYVdKNOoSCyQS04IGwDA&bvm=bv.93564037,d.aWw&psig=AFQjCNE0onLMDyspoLPyo2eG_G-Aa-PPMw&ust=1431951248935884)

Delta_Strife
05-17-15, 12:17 PM
Here are a few more images of the Indefatigable Class if you need pictures of the changes they made to the masts by 1919 let me know.

http://i1107.photobucket.com/albums/h393/delta_strife/Indefatigable_zps1u7ud6ea.jpg
http://i1107.photobucket.com/albums/h393/delta_strife/Indefatigable%20-%20New%20Zealand_zps5ubmfr1n.jpg
http://i1107.photobucket.com/albums/h393/delta_strife/Indefatigable%20-%20New%20Zealand%202_zpsl7kk42ie.jpg

iambecomelife
05-17-15, 02:30 PM
Great job, Longknife! Here are some pictures of the "Indefatigable", plus her much luckier sisters. Just download and unzip. All of the model pictures are of "Australia". The picture with the mountain in the background is "New Zealand". You'll notice minor differences but of course they were very similar ships.

http://www.filedropper.com/indefsisters


Good old "Indy", some years before her loss. She still has her torpedo net booms. Today she's unrecognizable, as salvagers stripped her for scrap metal...quite thoughtless in my opinion; there are 1,000 men resting with her:

http://i33.photobucket.com/albums/d54/iambecomelife/8UMnlNk.jpg~original



Abraham2000, Thank you for the convoy listing....these can be added to the campaign layers when I do them.

Longknife
05-18-15, 09:01 PM
Thanks guys!

This should be all I need to complete a very accurate rendition of the Indefatigable.

Kapitain Oliver Leinkraunt
05-19-15, 03:02 PM
IABL I'm preparing an Adriatic and Mediterranean seas' map, would you want them?

Abraham2000
05-19-15, 03:18 PM
Yesssss!:salute:

iambecomelife
05-20-15, 08:42 PM
IABL I'm preparing an Adriatic and Mediterranean seas' map, would you want them?

Yes, please do.

Aktungbby
05-20-15, 11:08 PM
Abraham2000!:Kaleun_Salute:

Jimbuna
05-23-15, 08:05 AM
Welcome to SubSim Abraham :sunny:

Kapitain Oliver Leinkraunt
05-23-15, 11:43 AM
I'm sorry IABL, but I can't upload the images,:/\\!! because I haven't more KB for upload them. Please,download the Baltic sea and black sea maps so I can delate them and post the other maps.

StainlessSquad
05-26-15, 05:09 AM
I found this 1913 register of all Danish ships (both naval and merchants):
http://mfs.dk/sites/default/files/documents/1913.pdf

It is in Danish, but especially relevant with regards to names might be
Page 17: Danish naval vessels
Page 18 to 28: Danish merchants
Page 28 to 29: Faroe Islands, Iceland, Danish West-Indies merchants
For more in depth characteristics:
Page 31 to 59: Register of ships under Danish flag
Header: Signal, Name and captain, something, builder, build year, Material, machinery, tons dead weigh, length in feet, tonnage (under measure deck and gross), something, something, shipping owner and homeport

There should be enough names to choose from :)

StainlessSquad
05-26-15, 07:26 AM
I have sets of bouys and markings from 1924 for Denmark, Great Britain, Ireland, France, North-America, Netherland, Belgium, Germany, Sweden, Norway and Russia.

https://www.dropbox.com/s/goekxzeeshnd6s6/01_Bouys_1924.jpg?dl=0
https://www.dropbox.com/s/4y4lezoxidsrsgh/02_Bouys_1924.jpg?dl=0

I dont know whether the bouys where changed between ww1 and 1924, there is a note on the Norwegian bouys and marks about an update from a previous system in 1914.

Aktungbby
05-26-15, 10:27 AM
StainlessSquad!:Kaleun_Salute:Two posts in one day after a two year silent run....:yeah:

StainlessSquad
05-26-15, 12:59 PM
I have been following the mod from periscope depth for quite some time; as I saw a list of requests, that I had a couple of inputs to, I felt is was time to hoist the colors :)

Kapitain Oliver Leinkraunt
05-26-15, 01:46 PM
Sailors, please, I need help. I can't uploads the maps of Mediterranean Sea, because I haven't mor KB for uploading them. How can I upload the maps without removing the other maps ?
Please this is a "matter of life or death".:help:

Hitman
05-26-15, 02:32 PM
Create an account on mediafire, it is easy and free. You can upload very big files there and share them :)

https://www.mediafire.com/

Kapitain Oliver Leinkraunt
05-26-15, 03:02 PM
Thanks!!:yeah::up:
Another question: I uploaded the files, but how can I show you the site for the download?
Sorry for my ignorance. :oops:

iambecomelife
05-26-15, 03:50 PM
I have sets of bouys and markings from 1924 for Denmark, Great Britain, Ireland, France, North-America, Netherland, Belgium, Germany, Sweden, Norway and Russia.

https://www.dropbox.com/s/goekxzeeshnd6s6/01_Bouys_1924.jpg?dl=0
https://www.dropbox.com/s/4y4lezoxidsrsgh/02_Bouys_1924.jpg?dl=0

I dont know whether the bouys where changed between ww1 and 1924, there is a note on the Norwegian bouys and marks about an update from a previous system in 1914.

Thank you very much! This and the list of merchant names is very useful.

Kapitan Oliver, copy and paste the link to your file in a subsim message. Thanks.

Kapitain Oliver Leinkraunt
05-26-15, 04:00 PM
IABL the maps are finaly ready:
https://www.mediafire.com/#t3z70q3in5ciu
there're the maps of adriatic sea from august 10th 1914 to november 11th 1918, the maps of the west and central- east Mediterranean sea from june 1915 ( when the first german u-boats arrived at Pola and Cattaro) to november 7th 1918 (when the german u-boats left Pola for return to Germany)
legend:
Red iron crosses: K.u.K and german submarines attack zones;
_._._: Otranto barrage;
black points: german u-boats attack zones.
harbor with flag: mayor harbours.
stressed harbours: minor harbours.
Italy entered in war on may 24th 1915.
Greece entered in war on june 30th 1917( mayor harbours of Greece: Athenes and Salonikka; Kavala was a minor harbour).
Albania was an italian protectorate; Durres was captured by K.u.K forces in 1916.
Serbia and Montenegno were ivaded by austro-german forces in december 1915.
Italy declared war against Gemany on august 28th 1916; before the german submarines had to changed their flag (from german flag to K.u.K flag) when they attacked italian ships.
On april 13th 1917 15 japanese ships: 3 cruisers (Asama class), 4 Momo class DDand 8 Koba class DD arrived at Malta during the war only 1 dd was sunk (Sakaki, Koba class) by an Austro-Hungarian u-boat.
and in 1918 arrived at Gibraltar the US Navy.
IMPORTANT EVENTS:
on august 16th 1914 sank the K.u.K. cruise SMS Zenta (first action in mediterranean sea);
on July 1914 there were the persuit of Goeben and Breslau.
on may 24th 1915 the K.u.K Kriegsmarine bombed the Ancona harbour;
on 28th december 1915 the kuk forced bombed Durres;
there were a lot of battles on the Otranto Barrage(all won by kuk ships), but the mayor was the battle of may 14th 1917;
on june 10th 1918 the italian MAS sank the kuk battleship Szent Istvàn during the "Imperesa di Premuda".
on october 2nd 1918 the US,Italian and Australian forces bombed Durres.
and on november 9th 1918 the german u-boat UB-93 sank the royal navy battleship Britannia.
submarines of the Pola flottilla: UB-1,UB-2,UB-3,UC-1,UC-2, U-31 class, U-66 class, U-63 class, UE-1 class.

avers
05-28-15, 08:19 PM
hey IABL, are you going to add any American capital ships, like the New York class or Pennsylvania class? I know that the US Navy didn't really have a big impact on WW1, but some ships (like the New York and Texas) escorted convoys from England also it would be neet to see many of those old ships (many of which meant there death Pearl and got modernized in the Inter-War years) in there original design and there good days.

Kapitain Oliver Leinkraunt
05-29-15, 09:11 AM
Yes and on september 29th 1918 the us battleship Minnesota was damaged by a mine of the U-117 (UE-2 class).
http://uboat.net/media/wwi/ships_hit/4169.jpg
Can you add the UE-2 class? PLEASE:D
UE-2 class (U-117,U-118,U-119,U-120,U-122,U-123 and U-124)
displacement: 1164 t(sf)
1512 t(sm)
1880 t(total)
lenght: 81,52 m
draught: 4,22 m
height: 10,16 m
Speed: 14,7 (sf)
(knots) 7,0 (sm)
range: 13900/8 miles (sf)
35/4,5 miles (sm)
max deep: 75 m
Armament: 4/0 (bow/stern tubes) 14 torpedos, 150mm deck gun (494 rounds), 88mm deck gun and 42 mines.
this class entered in service in july 1918 in the U-cruiser flottilla. but only u-117, u-118 and u-123 had sucesses.
http://uboat.net/media/wwi/boats/types/ueii.gif

iambecomelife
05-30-15, 04:47 PM
The Lusitania tribute video has been updated to include an improved soundtrack, and minor edits to the narration. I highly recommend you view this version, even if you've seen the old one... Link is below:

https://www.youtube.com/watch?v=wHb3u1F7KSk


Yes and on september 29th 1918 the us battleship Minnesota was damaged by a mine of the U-117 (UE-2 class).
http://uboat.net/media/wwi/ships_hit/4169.jpg
Can you add the UE-2 class? PLEASE:D
UE-2 class (U-117,U-118,U-119,U-120,U-122,U-123 and U-124)
displacement: 1164 t(sf)
1512 t(sm)
1880 t(total)
lenght: 81,52 m
draught: 4,22 m
height: 10,16 m
Speed: 14,7 (sf)
(knots) 7,0 (sm)
range: 13900/8 miles (sf)
35/4,5 miles (sm)
max deep: 75 m
Armament: 4/0 (bow/stern tubes) 14 torpedos, 150mm deck gun (494 rounds), 88mm deck gun and 42 mines.
this class entered in service in july 1918 in the U-cruiser flottilla. but only u-117, u-118 and u-123 had sucesses.
http://uboat.net/media/wwi/boats/types/ueii.gif

There will be American battleships. As you know, though, you will only have 1917 and 1918 to attack them (unless you want a court martial).

With respect to UE-2 boats, maybe. I will need to add mines to the player's inventory. This doesn't worry me because it has been done before for another mod. Because the number of torpedo types is scripted at about 12, for simplicity's sake I will only use one type of mine to equip all U-Boats. The other torpedo slots need to be saved for all other torpedoes that will appear ingame. Sorry if you're a WWI mine fanatic.

Some updates to the environment. You can see the improved land textures....the location is off the infamous Old Head of Kinsale (still need to place the lighthouse there, which was built some years before 1915).


I tweaked existing environmental mods for TMO and the SH3 water for SH4. I used to not be able to have clouds with the SH3 water mod - as you can see, this glitch has been resolved. I may add more of a green-gray tone to the water later on.

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-8_1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-7_1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/F2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Enviro-F1.jpg~original

Kapitain Oliver Leinkraunt
05-31-15, 05:19 AM
Ok. :up:
one othe question: would you want some drowings of US ships ?

Hitman
05-31-15, 11:53 AM
IABL what about sail ships and tall ships? There wre loads of them around in WW1, many sunk by Uboats. Are we going to see some of that? :ping:

Kapitain Oliver Leinkraunt
06-01-15, 07:12 AM
http://www.mediafire.com/download/139fg3l9rdk58vv/Iberian+peninsula+1916+1918.jpg
in this site there's a map of the Iberian Peninsula.
I made this map because Portugal was an important state in ww1.
on march 9th 1916 Germany declared war against Portugal; during the war 115 merchant ships were sunk by german u-boats, but importan were the destroyers and the armed merchant cruisers that sank a lot of german and K.u.K. ships in mediterranean sea and atlantic oceans and the famous "Action of 14 octouber 1918" where the u-cruiser U-139 sank the portuguese armed drifter NRP Augusto Castilho.
These are the mayor warships of portuguese navy:
http://www.maritima-et-mechanika.org/maritime/lisboa/142036-72.jpg
http://www.shipbucket.com/Real%20Designs/Portugal/CL%20Adamastor.png
Adamastor class CL
http://www.shipbucket.com/Real%20Designs/Portugal/DD%20Tejo.png
http://www.marina.difesa.it/storiacultura/storia/almanacco/PublishingImages/audace_02/audace02_1.jpg
Tejo class DD (similar than the italian Audace class)
http://www.shipbucket.com/Real%20Designs/Portugal/DD%20Douro.png
http://navypedia.org/ships/portugal/pr_dd_10.gif
Douro class DD
http://upload.wikimedia.org/wikipedia/commons/thumb/2/24/NRP_AUGUSTO_DE_CASTILHO.jpg/300px-NRP_AUGUSTO_DE_CASTILHO.jpg
armed drifters

iambecomelife
06-02-15, 12:58 AM
Thanks; I saved the image to my HD.

I'm in good shape with drawings of US ships; I have a copy of "Conway's All the World's Fighting Ships" covering WWI.

Yes, there will be sailing vessels and combination sail/steam-powered ships. And thank you for the Portuguese ship images; that model is quite detailed.

Kapitain Oliver Leinkraunt
06-02-15, 04:51 AM
Perfect: Up:
For the merchant fleet can you use some ships of the "normal game" like these?
http://silenthunter4.us.ubi.com/images/ships/ship_850_zinbumaru.jpg
http://silenthunter4.us.ubi.com/images/ships/ship_850_harunamaru.jpg
http://silenthunter4.us.ubi.com/images/ships/ship_850_taihosanmaru.jpg
They were tipical ww1 cargo ships

avers
06-02-15, 08:04 PM
The Lusitania tribute video has been updated to include an improved soundtrack, and minor edits to the narration. I highly recommend you view this version, even if you've seen the old one... Link is below:

https://www.youtube.com/watch?v=wHb3u1F7KSk




There will be American battleships. As you know, though, you will only have 1917 and 1918 to attack them (unless you want a court martial).

With respect to UE-2 boats, maybe. I will need to add mines to the player's inventory. This doesn't worry me because it has been done before for another mod. Because the number of torpedo types is scripted at about 12, for simplicity's sake I will only use one type of mine to equip all U-Boats. The other torpedo slots need to be saved for all other torpedoes that will appear ingame. Sorry if you're a WWI mine fanatic.



Mines? How is that going to work? Also can we see some updates on the merchant fleet, like new freighters and, or tankers?

jhapprich
06-03-15, 10:21 AM
to make a mine you only need to make a torpedo that has no guidance, speed and sink rate. you just have to set an appropriate "hovering" depth and add a mine 3d-model. this is how the mines in "battle for the baltic" are done

GeneralNation
06-06-15, 06:10 PM
Will the Britannic and the Olympic be in? Sorry if i missed something.

Hitman
06-07-15, 08:07 AM
Pics from the interior of the salvaged U110, you probably had them already but just in case. Man, were those things cramped :huh:

https://www.warhistoryonline.com/war-articles/amazing-images-the-sinking-and-raising-of-u-boat-110-rare-glimpse-inside-a-wwi-u-boat.html

Also sent you some more stuff per PM :salute:

Kapitain Oliver Leinkraunt
06-09-15, 10:04 AM
Sailors I found this interesting ship, theCoastal Motor Boat. these where the first MTB of the Royal Navy; they entered in the war on late 1916 and served in the North Sea against the german ships and submarines.
Displacement: 4,5 tons
lenght: 14 m
max speed: 28,8 kn
complement: 3 or 2 sailors
armament: 1 × 18-inch torpedo, 2 × .303 Lewis machine guns and 4 deep charges.
I hope that you' ll use this ship in the mod.
http://ptdockyard.tripod.com/sitebuildercontent/sitebuilderpictures/40cmb.jpg
http://collections.rmg.co.uk/mediaLib/498/media-498138/large.jpg
http://collections.rmg.co.uk/mediaLib/498/media-498144/large.jpg
http://collections.rmg.co.uk/mediaLib/498/media-498141/large.jpg
http://collections.rmg.co.uk/mediaLib/498/media-498153/large.jpg

avers
06-09-15, 06:49 PM
hi IABL, are you going to put in British submarines? So we can shoot and sink them:D.

avers
06-09-15, 06:55 PM
Sailors I found this interesting ship, theCoastal Motor Boat. these where the first MTB of the Royal Navy; they entered in the war on late 1916 and served in the North Sea against the german ships and submarines.
Displacement: 4,5 tons
lenght: 14 m
max speed: 28,8 kn
complement: 3 or 2 sailors
armament: 1 × 18-inch torpedo, 2 × .303 Lewis machine guns and 4 deep charges.
I hope that you' ll use this ship in the mod.
[/IMG]

that MTB does look cool, one question out of curiosity, that boat has its torpedo in the back and no torpedo tubes, how would it shoot the torp?

Kapitain Oliver Leinkraunt
06-10-15, 11:45 AM
Some time ago I posted some images of the Ottoman Navy, but they were not very detailed, so I found that:
http://alldrawings.ru/cache/com_zoo/images/TCG_Hamidiye_1903_Light_Cruiser[_2f76dc37e9353d96132f84d7255bfa0d.png
Hamidiye class cruiser (Abdul Hamid)
http://www.naval-encyclopedia.com/premiere_guerre_mondiale/images/navires1914/divers/turquie/yarhisar_gd.gif
Yarhisar class TB (Samsun)
So these are the japanese ships that arrived at Malta on april 1917:
http://www.histarmar.com.ar/Armada%20Argentina/Buques1900a1970/Cruceros-Acorazados/Garibaldi/Planta-GiuseppeGaribaldix4.jpg
Lider cruiser Nisshin (Garibaldi class)
http://www.warshipsww2.eu/japan/cr/img/rys-suma.gif
2 Suma class cruiser
http://www.shipbucket.com/Real%20Designs/Japan/DD%20Momo%201917.png
Momo class DD
http://hush.gooside.com/name/m/Mo/MomoClassLD.gif
Koba class DD

iambecomelife
06-12-15, 05:26 PM
Thanks for the pictures but could you please do me a favor: post them to me using mediafire, etc and not on this thread? I want most of the screenshots to showcase work on the mod.

There will be British submarines. Some British trawlers will be equipped with a submerged submarine; this decoy combination sank at least one U-Boat in WWI. Note that SH4 (unlike SH3) allows for torpedo carrying AI units. Attacks on enemy subs will be extremely dangerous if you're careless. Q-Ships, Armored Cruisers, and many battleships/battlecruisers will also have torpedoes...if you don't watch out you may be sunk by a "helpless" target.




By the way my computer was just hit with ransomware that destroyed a lot of the work on WOTK - however, I have had it cleaned of the infection, and many of the files were on my laptop; I can transfer them to it and resume work. Also, the ransomware was unable to infect SH3/4 dat files, so all of the units that I have already imported ingame ("Lusitania", "U-51", etc) are safe.

I will be visiting family this week and will not have access to my modding machine (the desktop), so I will be spending this weekend on research and an updated mod timetable.

I STRONGLY recommend that you invest in a good antivirus program and keep offline backups - I learned the hard way! Now I have Norton, and will be backing up my mod files offline weekly.

And regarding "Olympic" and "Britannic" - let's just say I learned a lot from modeling "Lusitania"....no promises but keep checking this thread in the coming weeks. :sunny:

Kapitain Oliver Leinkraunt
06-15-15, 01:49 PM
This is my new "work" the royal Hellenic Navy.
battleship:
http://www.mediafire.com/download/i1ic3xm8hv03afo/grbbkilkis1914.png
http://www.mediafire.com/download/ap5ow67py9wrxrz/kilkis_02.jpg
Kilkis class BB (ex US Mississipi class) two units.
http://www.mediafire.com/download/3mf5aa7h1m9ux8f/rhnhydraclassbattleship+%281%29.png
http://www.mediafire.com/download/ocybartn8w61hbg/440px-Hydra_Brasseis1902+%281%29.png
Hydra class BB
cruisers:
http://www.mediafire.com/download/30csxeo303kagzt/images+%283%29.j Georgios Averof CA (built in Italy as Pisa class ca) one unit
http://www.mediafire.com/download/1ai85ji9urj2dwq/Greek_Light_Cruiser_RHNS_ELLI_ex_Chinesse_FENG_SUI _%282%29.png
http://www.mediafire.com/download/9nhfhvdb5a55ytt/90+%281%29.jpg
light cruiser-minelayer Elli (one unit)
destroyers:
http://www.mediafire.com/download/xymkohw0d9oofz7/psmshuszarkopie2+%282%29.jpg
http://www.mediafire.com/download/xy58c8vcg53ysmp/smyrni-01+%282%29.jpg
Niki class DD (four units, one sunk in ww1)
http://www.mediafire.com/download/yasa6m23o4jl9sj/rhnwildbeastclassdd+%281%29.png
http://www.mediafire.com/download/abt35ev9c720z8q/gr_dd_9+%281%29.gif
Aetos class DD four units.
(please it' important to download all the images)
In august 1916 the bulgarian forces entered in greek territory east of the Struma river, but the hellenic governament didn't object; so the Allied forces, that wanted Greece in war with them, on 23 august 1916 entered in the greek capital Athenes, made a golpe and confiscated all the fleet. On 30th june 1917 the new greek governament entered in war agains the Central Powers, so the fleet returned to Greace and helped the Allies against the K.u.K. and german submarines.
During the war a lot of hellenic merchant ships and one destroyer were sunks by submarines.
Sorry for my bad english.
And sorry IABL, if I took the liberty of use this tread for "my comfortable".

iambecomelife
06-18-15, 04:36 PM
This is my new "work" the royal Hellenic Navy.
battleship:
http://www.mediafire.com/download/i1ic3xm8hv03afo/grbbkilkis1914.png
http://www.mediafire.com/download/ap5ow67py9wrxrz/kilkis_02.jpg
Kilkis class BB (ex US Mississipi class) two units.
http://www.mediafire.com/download/3mf5aa7h1m9ux8f/rhnhydraclassbattleship+%281%29.png
http://www.mediafire.com/download/ocybartn8w61hbg/440px-Hydra_Brasseis1902+%281%29.png
Hydra class BB
cruisers:
http://www.mediafire.com/download/30csxeo303kagzt/images+%283%29.j Georgios Averof CA (built in Italy as Pisa class ca) one unit
http://www.mediafire.com/download/1ai85ji9urj2dwq/Greek_Light_Cruiser_RHNS_ELLI_ex_Chinesse_FENG_SUI _%282%29.png
http://www.mediafire.com/download/9nhfhvdb5a55ytt/90+%281%29.jpg
light cruiser-minelayer Elli (one unit)
destroyers:
http://www.mediafire.com/download/xymkohw0d9oofz7/psmshuszarkopie2+%282%29.jpg
http://www.mediafire.com/download/xy58c8vcg53ysmp/smyrni-01+%282%29.jpg
Niki class DD (four units, one sunk in ww1)
http://www.mediafire.com/download/yasa6m23o4jl9sj/rhnwildbeastclassdd+%281%29.png
http://www.mediafire.com/download/abt35ev9c720z8q/gr_dd_9+%281%29.gif
Aetos class DD four units.
(please it' important to download all the images)
In august 1916 the bulgarian forces entered in greek territory east of the Struma river, but the hellenic governament didn't object; so the Allied forces, that wanted Greece in war with them, on 23 august 1916 entered in the greek capital Athenes, made a golpe and confiscated all the fleet. On 30th june 1917 the new greek governament entered in war agains the Central Powers, so the fleet returned to Greace and helped the Allies against the K.u.K. and german submarines.
During the war a lot of hellenic merchant ships and one destroyer were sunks by submarines.
Sorry for my bad english.
And sorry IABL, if I took the liberty of use this tread for "my comfortable".


No need to be sorry...and thank you for the pictures.

My computer is up and running again - the virus has been removed and I have started more 3d modeling work...it's good to be back in business. Too early for screenshots of the latest ship, but it's coming along.

Admiral Halsey
06-19-15, 05:41 PM
Any hints as to what the latest one is?

neural
06-22-15, 02:39 PM
Just now reading through the thread for the first time. Some really impressive work being done here! :salute:

Admiral Von Gerlach
06-29-15, 08:41 AM
Ahoy and good to hear the virus situation is behind you . well done it is a nasty thing to have happen. back ups are essentail a thumb drive may be the easiest.

I just upgraded my own system to a new 8.1 platform but also keep my XP machine for ship modelling. I just sent you a catch up PM, but have been working on more ships myself, some from our shared interest era...just almost ready to launch the SS Alexander Hamilton ...US 300 foot Day Line steamer, and the RMS Alauina, a lovely Cunard liner launched in 1912 sadly also sank by mines i believe off Irish coast ... good to see progress continues. i hope to lend a hand as time allows sorry to have been out of touch for a bit.

Got some new reference books including one on the Goeben and other WWI ship books, so will help with those as time and your needs allow.

happy summer time !

Admiral Von G

iambecomelife
06-29-15, 03:39 PM
Any hints as to what the latest one is?

It's a large Royal Navy ship of about 10,000 tons (a class, in fact) - One was lost with no survivors in 1914, in surface combat. Some time later, one of her sister ships avenged her sinking in another surface battle. That's as much as I'll tell you guys...lol. Die-hard naval history fans should know what class I'm talking about.

Welcome back, Adm Gerlach.

Some good news with the virus situation - I had assumed that my uniform mod was destroyed, but it turns out that the virus failed to infect the DDS files! That means that all those hours spent on sailor uniforms and new crew faces were not wasted....this saves me a tremendous amount of time. :sunny:

Abraham2000
06-29-15, 03:57 PM
Hi chief,

Do you gonna do a playable prview of the mod? like an alpha version? like that we gonna can suggest some amelioration, the community.

iambecomelife
06-29-15, 04:15 PM
Hi chief,

Do you gonna do a playable prview of the mod? like an alpha version? like that we gonna can suggest some amelioration, the community.

No plans for an alpha yet, although that might change.

Here are some images of a side project...in my old lifeboat mod, the crewmembers were basically "mannequins" - The updated variant, included in WOTK, will have the animated crewmen seen here (with privateer's permission).

One problem I have: I want different ships to spawn different types of lifeboats - Battleships should spawn steam launches & galleys - Cargo ships should spawn boats with merchant crew...liners should have civilian passengers - etc. I also want German or British uniforms depending on what ship is sunk. Not sure if this can be done, although I have some ideas. Perhaps create a lifeboat particle effect, linked to a zone on the target ship???

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-7_2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-8_2.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-6_1.jpg~original

Jeff-Groves
06-29-15, 04:56 PM
Yes. It can be done to spawn proper clothing and equipment.

avers
06-29-15, 05:10 PM
The Invincible class battle cruiser!

Kapitain Oliver Leinkraunt
06-29-15, 05:13 PM
Wow; that lifeboat is very beautiful :up:
I can't wait to see new progress. Good work IABL and Adm von Gerlach to. :salute:

Abraham2000
06-30-15, 09:44 PM
Good work with the lifeboats:up:

iambecomelife
07-01-15, 06:20 AM
The Invincible class battle cruiser!

Wrong - lol - none of the Invincible class was lost until 1916. Again, one ship of this class was destroyed in 1914, with no survivors. Good guess though!

Here's another hint - it was a large class of ship, with 10 built.

Jimbuna
07-01-15, 07:16 AM
Wrong - lol - none of the Invincible class was lost until 1916. Again, one ship of this class was destroyed in 1914, with no survivors. Good guess though!

Here's another hint - it was a large class of ship, with 10 built.

HMS Monmouth

avers
07-01-15, 07:28 AM
Is it the Monmouth class armored cruisers?

Jimbuna
07-01-15, 07:32 AM
HMS Monmouth

Is it the Monmouth class armored cruisers?

12 minutes and a $ short....the actual ship was HMS Monmouth :03:

Abraham2000
07-01-15, 07:55 PM
Hi chief,
I think we gonna have a new engineer how gonna work with you to modding, he gonna come soon.

El-Pedro
07-01-15, 11:18 PM
I really want to help you at the creation of this mod. I'm a beginner in 3D modeling but I really want to help you and learn the 3D modelling. Abraham2000 give me this link because he know than I want to be good in 3D modeling and help you in this creation. For sure, I will need some help to understand this application but I will learn really quickly. So I hope to have a reply and have a nice day! :salute::subsim:

Aktungbby
07-02-15, 01:04 AM
El-Pedro!:Kaleun_Salute:

Jimbuna
07-02-15, 06:37 AM
Welcome to SubSim Pedro :sunny:

El-Pedro
07-02-15, 03:06 PM
I want to update my version of silent hunter 3 to the 1.4b but I can't update :wah: can someone help me plz? :-?

El-Pedro
07-02-15, 07:24 PM
hi guys, I've began the SMS Zenta a german cruiser on wings 3d :) Is that okay? :hmm2:


:subsim:


http://www.steelnavy.com/images/WSWZenta/Zenta2140JFS1903photo.JPG



this cruiser sink in 1914 and he has two sister ship

avers
07-04-15, 06:48 PM
hey IABL, are you going to try and make torpedo firing ships and AI subs?

iambecomelife
07-06-15, 08:16 PM
hey IABL, are you going to try and make torpedo firing ships and AI subs?

Yes; if it had torpedoes in real life then it will have torpedoes in game.

And good job to those who guessed the unit...not satisfied yet but I'll be reworking it if I get the time later this week..progress so far is posted below. And thanks for the help El Pedro; the Zenta is fine.

http://i33.photobucket.com/albums/d54/iambecomelife/ff56.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-12_1.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-13_1.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-11_1.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/xxdssgg.jpg~original

Admiral Halsey
07-06-15, 08:48 PM
When I get my computer back I really need to start learning how to 3D model some ships.

iambecomelife
07-07-15, 12:19 AM
http://i33.photobucket.com/albums/d54/iambecomelife/Passenger-Cargo.jpg~original (https://www.youtube.com/watch?v=wHb3u1F7KSk)

Resized the "Lusitania" to create another ship variant...representative of a medium-large liner, passenger cargo, armed merchant cruiser, troopship, or hospital ship.

Kapitain Oliver Leinkraunt
07-10-15, 06:41 AM
In my opinion, that cruiser is the HMS Panther

iambecomelife
07-11-15, 07:24 AM
In my opinion, that cruiser is the HMS Panther

Do you mean the Armoured Cruiser? It's meant to represent the following sister ships:

HMS Monmouth (Sunk 1914)
HMS Kent
HMS Berwick
HMS Bedford (Wrecked 1910)
HMS Donegal
HMS Cornwall
HMS Cumberland
HMS Lancaster
HMS Suffolk
HMS Essex

HMS Panther of WWI was a torpedo boat, as far as I know...

Anyway, I will be skinning her, adding rigging and secondary armament, and testing her in SH4 soon! And no, I haven't forgotten my ideas for internal components and new ship crew behaviors - as always, keep a lookout for updates. :sunny:

iambecomelife
07-11-15, 01:41 PM
Here is what HMS Panther would have looked like (it's her sister ship, "Seal")

http://www.battleships-cruisers.co.uk/images/hmsseal2.jpg

Kapitain Oliver Leinkraunt
07-18-15, 09:07 AM
Yes, you have reason. the Panther was a torpedo boat; I don't know how I thought that it was a cruiser :doh:
Some times ago you have started the U-87 class; that class was very similar tha the U-43 class.
http://www.uboat.net/media/wwi/boats/types/u43.gif
Can you add this class, please. :D
An other things; why the submarines, like U-9 and U-51, don't have the anchor?

iambecomelife
07-21-15, 05:40 PM
Yes, you have reason. the Panther was a torpedo boat; I don't know how I thought that it was a cruiser :doh:
Some times ago you have started the U-87 class; that class was very similar tha the U-43 class.
http://www.uboat.net/media/wwi/boats/types/u43.gif
Can you add this class, please. :D
An other things; why the submarines, like U-9 and U-51, don't have the anchor?

I will add the anchors once I update old models - there are a number of older ship and submarine models that I've decided to replace or improve due to inadequate detail.

I don't think I'll include the U-43 Class. They were interesting boats but I don't want there to be too many classes with only 2-8 torpedoes (like the U-19 and U-31 Class). That's why I'm trying to include classes like the U-87 (12 torpedoes) and the U-93 (16 torpedoes).

Which reminds me that conserving torpedoes will be important. Some submarines only had two torpedoes (UB-I boats). If you have one of the older or smaller submarines in "Wolves of the Kaiser", you will need to rely heavily on your guns and your demolition parties to sink small or medium-sized ships. If you spot a battleship or an ocean liner while on patrol, you will want to have torpedoes available.

Still, if there is time and I get enough help modeling subs/ships/buildings/planes/people/etc etc ... then sure! There will be a U-43 Class.

avers
07-23-15, 08:39 PM
hi IABL, are you going to be adding in the USS Olympia? I just got back from Philadelphia and I went on the Olympia and I think it would be neat to see this Spanish-American war vet (she did serve in WW1 as well) in the game.

iambecomelife
07-23-15, 09:23 PM
For the United States, minor warships like destroyers and patrol craft will be a priority.

Each unit larger than a destroyer represents a relatively big time investment, so completing battleships/battlecruisers/cruisers from Great Britain & Germany comes first. If there is time, then anything is possible.

iambecomelife
07-25-15, 02:01 PM
By the way, a TREMENDOUS amount of progress is being made behind the scenes ... that is why things have gone slightly quiet since the Lusitania video was posted.

In a way, the virus attack was a blessing in disguise:

-I now have a much bigger hard drive of nearly 1 terabyte along with my original (cleaned) hard drive (on my old one I was nearly out of space).

-On my old windows installation, models and reference documents were badly organized - I now have a new, logical system with photos and line drawings organized according to U-Boat class, etc.

Depending on how well things turn out in the coming months, we may well get a good selection of warships for the US and other countries aside from Germany and the UK.

Kapitain Oliver Leinkraunt, I will be PM'ing you soon.

Sailor Steve
07-25-15, 02:49 PM
This is all good to hear. :sunny:

avers
07-25-15, 03:17 PM
That is awesome great job IABL and team :up:

Kapitain Oliver Leinkraunt
07-25-15, 04:24 PM
:up: :salute:

iambecomelife
07-25-15, 05:55 PM
A little preview: After all, in World War I, not just the men had guts...the ships did too....

BTW, If you were torpedoed, you had better hope the engineer room crew managed to shut those doors. If not, the boilers could literally be blown out of the ship foundations-along with anything in their path.

Then they'd have seconds to find a rope or ladder out of the engine room, in the dark, with rising water, before the lifeboats left. The merchant marine in WWI and WWII were heroes, but stokers were heroes among heroes. The tradition remains today...when the "Marine Electric" sank recently, her engine crew stayed below to secure everything, giving their lives so the other crew could escape.

http://i33.photobucket.com/albums/d54/iambecomelife/Boiler%201.jpg~original

I looked at various plans and found that the boilers from "Titanic" are a good stand-in for many boilers of the era - civilian and military. This is not an exact copy, of course, to save on computer rendering and time. Bolts at the top of the boiler face aren't included because they will be covered by the uptakes, so there's no point modeling them.

I am going to see if I can use Silent 3ditor to prevent rendering boilers/interior parts at long distances. At close range, boilers will be visible if you blast a hole in the engine room, if a ship has a structural failure, or there is a catastrophic explosion.

Next step will be skinning and adding particle effects (steam for damage, and possibly a unique explosion graphic for when damage reaches 100%).

avers
07-25-15, 05:59 PM
Looks great keep up the good work:up:.

Kapitain Oliver Leinkraunt
07-26-15, 05:36 AM
IMPRESSIVE, VERY IMPRESSIVE :Kaleun_Applaud:

Jimbuna
07-26-15, 06:22 AM
Looking better with every update :sunny:

iambecomelife
07-27-15, 09:21 PM
WIP of a 12pdr 12 cwt quick-firing gun for the "Monmouth" class cruiser. It's low-poly to save resources (the "Monmouth" class mounted ten of them).

The 12 pounder was also part of the armament of HMS "Dreadnought", and several of Great Britain's WWI destroyers. On very small escorts like Drifters, it would have been the main armament. It was a mediocre weapon, with little value against the TB's/destroyers it was designed to sink. It did lacked stopping power, and it was calculated that one 4" hit was equal to about four 12pdr hits. Nevertheless, it was quite common, and will be seen in "Wolves of the Kaiser" on many ships built between 1890's to 1914.

As the war went on, Royal Navy ships were equipped with more effective 4" and 4.7" guns as anti-destroyer armament.

This gun is still powerful enough to leave your sub unable to dive if you take one hit to the pressure hull, so be careful out there. :D

http://i33.photobucket.com/albums/d54/iambecomelife/QF%20Gun.jpg~original

iambecomelife
08-03-15, 12:54 AM
Was pretty sick this weekend...nothing like modding to make you feel better!

The 12 pounder guns have been installed. I skinned the ship, and added lots of details, including ports for the anchors and recesses for the 6" guns and 12 pdrs in the hull.

http://i33.photobucket.com/albums/d54/iambecomelife/Mon-04.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Mon-02.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Mon-03.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Mon-06.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Mon-05.jpg~original


I am also experimenting with more complex rigging on the ships - this model has circular wire spreaders for the top cables in the rigging - you can see these on the masts of similar ships of the era.

I've been experimenting with simpler skins, with decals and 3d objects to give a greater sense of detail.

Like the "Lusitania" model, the railings are made using an alpha channel, which saves a huge number of polygons and looks better (IMHO) than actual, 3d rails.

Not 100% happy with the portholes, which may need to be redone...

Kapitain Oliver Leinkraunt
08-03-15, 05:32 AM
WOW!!!!!!!!!!!!!!!!!! :yeah:
That is a perfect model

avers
08-06-15, 09:31 PM
Was pretty sick this weekend...nothing like modding to make you feel better!

The 12 pounder guns have been installed. I skinned the ship, and added lots of details, including ports for the anchors and recesses for the 6" guns and 12 pdrs in the hull.

http://i33.photobucket.com/albums/d54/iambecomelife/Mon-04.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Mon-02.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Mon-03.jpg~original
http://i33.photobucket.com/albums/d54/iambecomelife/Mon-06.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Mon-05.jpg~original


I am also experimenting with more complex rigging on the ships - this model has circular wire spreaders for the top cables in the rigging - you can see these on the masts of similar ships of the era.

I've been experimenting with simpler skins, with decals and 3d objects to give a greater sense of detail.

Like the "Lusitania" model, the railings are made using an alpha channel, which saves a huge number of polygons and looks better (IMHO) than actual, 3d rails.

Not 100% happy with the portholes, which may need to be redone...

you r very good at modeling, do u think u could help out with Day of Infamy?:D

iambecomelife
08-08-15, 04:13 PM
you r very good at modeling, do u think u could help out with Day of Infamy?:D

That would be up to that mod's creator, and for the moment, I honestly can't work on more than "Wolves of the Kaiser".

Work on the "Monmouth" class is going well - it was successfully imported into SHIII and will be imported into SH4 soon.

Someone earlier had asked about if the mod will have sailing vessels? The first of hopefully many...Note the 3d cargo hold.

http://i33.photobucket.com/albums/d54/iambecomelife/Smack02-forsubsim.jpg~original

http://i33.photobucket.com/albums/d54/iambecomelife/Smack01-Forsubsim.jpg~original

Hitman
08-09-15, 10:17 AM
Someone earlier had asked about if the mod will have sailing vessels? The first of hopefully many...Note the 3d cargo hold.

Me :D

Great to see them coming :up:

BTW sent you some time ago a PM with a PDF of a book that included some pics of sub interior and even a persicope screenshot, did you get it? :)

Kapitain Oliver Leinkraunt
08-10-15, 12:08 PM
What is the situation on this ship?
http://i33.photobucket.com/albums/d54/iambecomelife/Passenger-Cargo.jpg~original (https://www.youtube.com/watch?v=wHb3u1F7KSk)

Resized the "Lusitania" to create another ship variant...representative of a medium-large liner, passenger cargo, armed merchant cruiser, troopship, or hospital ship.

The small sailing ship is very nice. :yeah:

Kapitain Oliver Leinkraunt
08-12-15, 02:27 PM
One question the ships will be illuminated ?

iambecomelife
08-12-15, 03:10 PM
The following ships will be illuminated:

-Hospital Ships
-Diplomatic Transport Ships
-Some Neutral Ships
-Belgian Relief Commission Ships

These ships will be protected by International Law. Attacking them will result in serious renown penalties (especially hospital ships).

The liner with two funnels is on my hard drive, still not skinned yet.

Kapitain Oliver Leinkraunt
08-12-15, 04:13 PM
Ok; but some nations like Italy/Portugal/United states/Greece etc. that entered "late" in the war how do you do?

iambecomelife
08-12-15, 07:14 PM
Ok; but some nations like Italy/Portugal/United states/Greece etc. that entered "late" in the war how do you do?

Ship lights can be added as equipment, just like guns, that is installed and deactivated on a certain date. Alternatively you can make lighted units separate units that disappear after a certain date.

Ludwig van Hursh
08-12-15, 08:25 PM
This looks really cool! Would it be possible to add a career option to command a German cruiser and raid shipping like the ones that they had out in the Pacific? I wish I could remember the names I just know I saw a part about them in the Great War documentary.

Edit: I found out the name of the ship! It was the SMS Emden which had captured or snk over 70,000 tons of enemy shipping.

iambecomelife
08-14-15, 05:22 PM
This looks really cool! Would it be possible to add a career option to command a German cruiser and raid shipping like the ones that they had out in the Pacific? I wish I could remember the names I just know I saw a part about them in the Great War documentary.

Edit: I found out the name of the ship! It was the SMS Emden which had captured or snk over 70,000 tons of enemy shipping.

Thank you for your comments.

All I can say is, due to the amount of work required, WOTK will be first and foremost centered on providing a realistic Total Conversion experience for World War I German undersea warfare. Rather than just throwing a few WWI subs into SH4's Pacific ambience, I intend to re-create an Early 20th Century European maritime field of battle...with new buildings, new characters, new friendly/enemy units, new marine environment, etc.

Depending on how work progresses, anything is possible. But I don't want to guarantee surface warfare at this point, given how much has to be done.

I read of the Emden when I was a boy, and I, too agree it would make for a thrilling inclusion. The ship and her captain fought brilliantly against long odds, earning the respect of both sides. Moreover, it represents single ship action and fits in well with Silent Hunter's mechanics (unlike naval operations with task forces).

In other words, wait and see!

Ludwig van Hursh
08-14-15, 08:09 PM
Thank you for your comments.

All I can say is, due to the amount of work required, WOTK will be first and foremost centered on providing a realistic Total Conversion experience for World War I German undersea warfare. Rather than just throwing a few WWI subs into SH4's Pacific ambience, I intend to re-create an Early 20th Century European maritime field of battle...with new buildings, new characters, new friendly/enemy units, new marine environment, etc.

Depending on how work progresses, anything is possible. But I don't want to guarantee surface warfare at this point, given how much has to be done.

I read of the Emden when I was a boy, and I, too agree it would make for a thrilling inclusion. The ship and her captain fought brilliantly against long odds, earning the respect of both sides. Moreover, it represents single ship action and fits in well with Silent Hunter's mechanics (unlike naval operations with task forces).

In other words, wait and see!

Either way I'm super excited for this mod. It's hard to find good WWI stuff.

Wish I could help, but I'm not good with modelling and I don't know how SH's files work or how to do code.

Also I was wondering how much of the mod is complete?

Kapitain Oliver Leinkraunt
08-17-15, 01:29 PM
An other question, the "houses" in the harbours will be illuminated ?

iambecomelife
08-17-15, 04:11 PM
Either way I'm super excited for this mod. It's hard to find good WWI stuff.

Wish I could help, but I'm not good with modelling and I don't know how SH's files work or how to do code.

Also I was wondering how much of the mod is complete?


That's the $64 zillion dollar question. It will be done when it's done! Not quite ready to give estimates yet...suffice it to say that a lot still needs to be completed; for academic and work reasons I was not working on the mod for much of 2011-2013 (I needed to pass my state Bar Exam). Now that I'm barred and working more reasonable hours, I have more time to mod. If people help me then obviously it will take less time.

And I have recovered much better than I expected from the hacking attack several months ago.

Re: illuminated houses - Illuminating houses is not a very high priority because most regions in coastal Europe would probably have had to observe blackout regulations from 1914 - 1918. The US coast did not have blackouts before it joined the Allies, but IIRC the buildings in American harbors are already illuminated in stock SHIV Gold.

Kapitain Oliver Leinkraunt
08-24-15, 02:11 PM
IABL I have a book with all the blue prints of the ww1 german submarines classes and of all the german torpedos; would you want them?

iambecomelife
08-24-15, 04:28 PM
IABL I have a book with all the blue prints of the ww1 german submarines classes and of all the german torpedos; would you want them?


Yes, please! That would be very helpful. What is the title?

Kapitain Oliver Leinkraunt
08-24-15, 05:33 PM
The name of the book is U-BOATS (technique and evolution of the german submarines)
http://images.delcampe.com/img_large/auction/000/128/787/015_001.jpg
I don't know if there is an english verion of the book; but if you want I will scan th pages of the book where there are the drowings of the sub.
these are the torpedo types:
type C35/91
length: 475 cm/propulsion: AV 3-cil/range: 500 mt with 27 knt
type C45/91 Bronze
length: 511cm/propulsion: AV 3-cil/range: 1000 mt with 27 knt
C45/91 Stahl
length: 515cm/propulsion: AV 3-cil/range: 1500 mt with 27 knt
type C45/91 Stahl/mod
length: 515cm/propulsion: AV 3-cil/range: 1700 mt with 27 knt
type C/03 AV
length: 515cm/propulsion: AV 3-cil/range: 3000 mt with 26 knt
type C/03 AVK
length: 515cm/propulsion: AV 3-cil/range: 3500 mt with 27 knt
type C/03 D
length: 515cm/propulsion: steam 3-cil/range: 5000 mt with 27 knt
type C/06 AV
length: 565cm/propulsion: AV 4-cil/range: 3600 mt with 30 knt
type G/06 AVK or K
length: 565cm/propulsion: AV 4-cil/range: 4200 mt with 27 knt
type C/06D
length: 565cm/propulsion: steam 4-cil/range: 5900 mt with 27 knt
type G/6 AV or K-I
length: 600cm/propulsion: AV 4-cil/range: 5000 mt with 28 knt
G/6 AVK mod or K-II
length: 600cm/propulsion: AV 4-cil/range: 5500 mt with 27 knt
type G/6 D or K-III
length: 600cm/propulsion: steam 4-cil/range: 8400 mt with 27 knt
type G/7
length: 702cm/propulsion: steam 4-cil/range: 9700 mt with 27 knt
type H/8
length: 800cm/propulsion: steam 8-cil/range: 14000 mt with 27 knt

NOTE: the types C35/91 and C/45 91 entered in service in early 1915;
the types G/6s entered in service in early 1916;
the type G/7 stopped its activity in middle 1917;
the type H/8 was only used by big submarines and U-kreuzers.
legend:
AV= Anwarm-Vorrichtung (preheating device);
AVK=Anwarm-Vorrichtung und erhohter Kesseldurck (preheating device and increase pressure boiler)
cil= cylinders

iambecomelife
08-24-15, 07:40 PM
Yes; if you could scan any drawings of the U-Boats that would be great. And the information on the torpedoes is very helpful too - this will help me convert the standard US navy torpedoes into proper German ones, with all the right statistics.:D

jhapprich
08-25-15, 04:46 AM
I have many drawings of several books of the vessels of the Imperial German Navy as well including unbuilt submarine cruisers beyond the U-139 type, which i could scan and send to you; i have several good photographs too. Concerning torpedos: You are doing the mod based on the SH 4 v1.5 Uboat missions addon? you need to edit the torpedo_GE.dat etc. you must not perfom changes on the US torpedos or you will mess up your weapon payload in port.

Kapitain Oliver Leinkraunt
08-25-15, 11:50 AM
IABL these are the drawings of all the german submarines:
I) U-1/U-2/U-3/U-5/U-9 classes;
http://www.mediafire.com/download/rxkt59063kdm446/the+german+sub+1.jpg
II) U-13/U-17/U-19/U-23/U-27/U-31/U-42/U-51 class;
http://www.mediafire.com/download/uht2cycbl2alhrr/the+german+subs+2.jpg
III) U-57/U-63/U-81 classes;
http://www.mediafire.com/download/a3023tb7u4hxnn1/german+submarines+3.jpg
IV) U-87/U-93/U-115/U-135/U-66/UE-1+(UE-1 mod u-75) classes;
http://www.mediafire.com/download/yw8eni5db6bsv85/german+submarines+4.jpg
V) UE-2/U-139 classes;
http://www.mediafire.com/download/vb77hwf90i5wud0/german+submarines+5.jpg
IV) U-142/U-151/UB-1/UB-2/UB-3/UC-1/UC-2/UC-3 classes.
http://www.mediafire.com/download/64a0mj4uh5z76om/german+submarines+6.jpg
NOTE: the sub UB-12 in reallity is the UC-12
There is two vesions of the submarines types UB-2/UB-3/UC-2/UC-1/UE-1.
These are the surface weapons of the submarines:
DECK GUNS:
type 88 mm small deck gun (130 rounds);
type 105 mm big deck gun (270 rounds);
type 150 mm u-kreuzer deck gun (490 rounds).
FLAK GUNS:
8 mm machine gun (1600 rounds);

Jimbuna
08-25-15, 03:14 PM
The name of the book is U-BOATS (technique and evolution of the german submarines)

I don't know if there is an english verion of the book;

I suspect this is the English version, I sent this to Kpt.Lehmann as a christmas present approximately eight years ago.

http://www.amazon.co.uk/The-U-boat-evolution-technical-Submarines/dp/0304361208

iambecomelife
08-25-15, 07:11 PM
Thanks very much to the contributors! jhapprich, thanks for the tip about modding torpedoes. Do you know how many lbs of explosive were in each variety of torpedo, and what the diameters were? I know that the U-66 Class and several other kinds could only take 45cm torpedoes, unlike the 50cm torpedoes that other submarines used.

Latest about the mod: I am working on the second video for the mod, which will showcase several unique features ... I just need to add some new classes of ship and other items.

I have decided once and for all to create a good set of ship's boats, based on plans of the HMS "Dreadnought" and her small craft. I had started this project, but the files were destroyed in the hacking incident.

This steam pinnace has more details than the one I did a few months ago; there is a wheel and transparent glass (as opposed to a fake glass .TGA/DDS) created with another material in the .DAT file. There really is a lot you can do with ship mods by playing with opacity values.

Battleships and Armored Cruisers, etc will have big launches - the smaller open boats will also equip merchant ships. You will also encounter these boats in harbor and close to shore, being used for civilian and military purposes. And I know that there were subtle differences in launches but I can't research minute variations on each battleship, cruiser, &c - hopefully this suffices.


http://i33.photobucket.com/albums/d54/iambecomelife/Pinnace-01.jpg~original


http://i33.photobucket.com/albums/d54/iambecomelife/Dread-Boats.jpg~original

iambecomelife
08-25-15, 08:05 PM
I have many drawings of several books of the vessels of the Imperial German Navy as well including unbuilt submarine cruisers beyond the U-139 type, which i could scan and send to you; i have several good photographs too. Concerning torpedos: You are doing the mod based on the SH 4 v1.5 Uboat missions addon? you need to edit the torpedo_GE.dat etc. you must not perfom changes on the US torpedos or you will mess up your weapon payload in port.


Thanks so much for the offer; you can send me a link to a free filesharing site if you want or email them - tell me what works best for you.

Just FYI I will only need completed submarines, like U-139 type and the former merchant U-Boats.:up:

Sailor Steve
08-25-15, 08:47 PM
Do you know how many lbs of explosive were in each variety of torpedo, and what the diameters were? I know that the U-66 Class and several other kinds could only take 45cm torpedoes, unlike the 50cm torpedoes that other submarines used.

The question wasn't for me, but Friedman's Naval Weapons of World War One has these numbers:

...............Length.........Warhead.........Perf ormance

35cm:
C 84/A.........4672.5mm....42.5kg..........23.5kts/1700yds
C 84/B.........4672.5mm....42.5kg..........24.5kts/1700yds
C 35/91........4751.5mm....40.5kg..........25.9kts/500m

45cm:
C 45/91 Br...5111.5mm....85.5kg..........32kts/500m / 26kts/800m
C 45/91 S....5100mm.......98kg.............33.5kts/500m / 27kts/1200m
C/03...........5150mm.......147.5kg.........31kts/1500m / 26kts/3000m
C/06...........5650mm.......773kg............34.5kts/1500m / 26kts/3000m
C/06D.........5650mm.......810kg............27kts/5900
C/07...........6000mm.......800kg............36kts/1500m / 32kts/2000m
A/08...........5200mm.......108kg............41kts/1000m / 36.5kts/2000m / 30kts/3000m
G/125.........5364mm.......158kg............33kts/2750yds / 24kts/6600yds
G/250.........5469mm.......175kg............36kts/2200m

50cm:
G6..............6000mm.......160kg............35kt s/2200m / 27kts/5000m
G6 AV.........6000mm.......160kg............38kts/2400yds / 27kts/6020yds
G6 AV*.......6000mm.......200kg............38kts/2187yds / 26kts/5468yds
G6 AV**......6100mm.......200kg............40kts/2187yds / 27kts/5468yds
G7..............7020mm.......200kg............37kt s/4000m / 27kts/9300m

60cm:
H/8............9000mm........210kg.............35kts/8000m / 30kts/10,000m / 28kts/15,000m

I don't know why some of the measurements are imperial, and I have no other reference, so a grain of salt might be desirable. That said, these are the numbers Friedman gives.

iambecomelife
08-25-15, 08:58 PM
The question wasn't for me, but Friedman's Naval Weapons of World War One has these numbers:

...............Length.........Warhead.........Perf ormance

35cm:
C 84/A.........4672.5mm....42.5kg..........23.5kts/1700yds
C 84/B.........4672.5mm....42.5kg..........24.5kts/1700yds
C 35/91........4751.5mm....40.5kg..........25.9kts/500m

45cm:
C 45/91 Br...5111.5mm....85.5kg..........32kts/500m / 26kts/800m
C 45/91 S....5100mm.......98kg.............33.5kts/500m / 27kts/1200m
C/03...........5150mm.......147.5kg.........31kts/1500m / 26kts/3000m
C/06...........5650mm.......773kg............34.5kts/1500m / 26kts/3000m
C/06D.........5650mm.......810kg............27kts/5900
C/07...........6000mm.......800kg............36kts/1500m / 32kts/2000m
A/08...........5200mm.......108kg............41kts/1000m / 36.5kts/2000m / 30kts/3000m
G/125.........5364mm.......158kg............33kts/2750yds / 24kts/6600yds
G/250.........5469mm.......175kg............36kts/2200m

50cm:
G6..............6000mm.......160kg............35kt s/2200m / 27kts/5000m
G6 AV.........6000mm.......160kg............38kts/2400yds / 27kts/6020yds
G6 AV*.......6000mm.......200kg............38kts/2187yds / 26kts/5468yds
G6 AV**......6100mm.......200kg............40kts/2187yds / 27kts/5468yds
G7..............7020mm.......200kg............37kt s/4000m / 27kts/9300m

60cm:
H/8............9000mm........210kg.............35kts/8000m / 30kts/10,000m / 28kts/15,000m

I don't know why some of the measurements are imperial, and I have no other reference, so a grain of salt might be desirable. That said, these are the numbers Friedman gives.

Copied and saved. :) Not a problem! I will convert the measurements later. Thanks Steve - you guys always amaze me.

I wonder if anyone knows if subs with 50cm tubes could use 45cm torpedoes? I read an interesting account by a British merchant captain who was taken prisoner by a U-Boat - the Germans were friendly and even discussed their sub armament with him. He said that the submarine had a "small" bronze torpedo that was older and of a less reliable stock than the others. Maybe the U-Boats carried mixed loads of 45cm and 50cm, especially early in the war?

If so, I would like to duplicate this loadout. This would be an interesting challenge, because the smaller torpedoes often failed to sink ships when they did detonate. I must admit I know very little about the process of actually firing a torpedo, & if using smaller torpedoes than the tube is feasible - perhaps some kind of "adapter" could be fitted??

Kapitain Oliver Leinkraunt
08-27-15, 02:53 PM
The greater part of the "medium-big submarines" could use all torpedoes but in the end of 1916 this practice stopped, because, sometimes, the small torpedoes stopped their engines just left the submarine.
That lifeboats are very beautiful :up:

iambecomelife
08-28-15, 11:14 AM
The greater part of the "medium-big submarines" could use all torpedoes but in the end of 1916 this practice stopped, because, sometimes, the small torpedoes stopped their engines just left the submarine.
That lifeboats are very beautiful :up:

Thanks! That settles it...I will try and duplicate these mixed torpedo loadouts. It never ceases to amaze me how you guys always can answer my research questions.

Sailor Steve
08-28-15, 02:11 PM
An interesting side-note: HMS Dreadnought and her contemporaries of course had their own 18" torpedoes, but they also carried six 14" torpedoes. I mention this because of the steam launch you're modeling. The 40' steam pinnace and two 56' picket boats were equipped to carry two torpedoes each, for patrolling when the ship was anchored in a foreign port.

iambecomelife
08-28-15, 08:52 PM
OKAY, so in between work I've been making changes to the environment....this is near Crow Sound, out in the North Atlantic and West of Penzance on the UK mainland. This is built on Env.5.0 but with extensive changes of my own.

I trashed the old trees in the vegetation kit, replacing them with higher res and sharper versions. It's all part of my obsession with NOT making WOTK look like it takes place in the Pacific - the whole sim must evoke the Atlantic/European setting.

Note the temperate European texture tiles, and the new color of the ocean - this is still being tweaked, and this is by no means final. I've noticed that even 512 x 512 textures give good results - these are a bit larger but so far I have not noticed any crashes. I'm impressed with SH4's stability, and how much room there is for improvement...the devs truly did a good job all things considered.

I have PLENTY of plans for the formerly barren SH4 coastlines...we will see soon what can be done with the game engine. In my opinion, the act of sailing should itself be made interesting with an immersive ambience. Sailing should not just be something you get over with so you can blow up the next battleship.

http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-12_2.jpg~original
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http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-11_3.jpg~original
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http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-7_3.jpg~original
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http://i33.photobucket.com/albums/d54/iambecomelife/Untitled-9_2.jpg~original


An interesting side-note: HMS Dreadnought and her contemporaries of course had their own 18" torpedoes, but they also carried six 14" torpedoes. I mention this because of the steam launch you're modeling. The 40' steam pinnace and two 56' picket boats were equipped to carry two torpedoes each, for patrolling when the ship was anchored in a foreign port.

Let me pester you with another request....you asked for it, Steve.

I really need a picture of naval launches with the torpedoes loaded. In fact, a few days ago I was searching for a photo and couldn't find one. If you know what the mountings for the torpedoes looked like, please post a picture! Anyone!

Sailor Steve
08-28-15, 10:02 PM
OKAY, so in between work I've been making changes to the environment...
DANG that looks good!

In my opinion, the act of sailing should itself be made interesting with an immersive ambience. Sailing should not just be something you get over with so you can blow up the next battleship.
I already play that way in SH3, and would in SH4 if the harbors had received the same mod treatment.

Let me pester you with another request....you asked for it, Steve.
I responded to your PM, but if you want me to repost it here I will. :sunny:

iambecomelife
08-28-15, 11:09 PM
DANG that looks good!


I already play that way in SH3, and would in SH4 if the harbors had received the same mod treatment.


I responded to your PM, but if you want me to repost it here I will. :sunny:

Got it! Thanks - the stowage arrangement looks simple enough. That picture is sufficient.