Log in

View Full Version : "VonDos & Co" shipyard! (big images!)


Pages : 1 [2] 3 4 5 6

VonDos
06-22-16, 12:28 AM
Hi everyone!

Update d\l link for Da Giussano cruiser with fixed 2016 version =)

Best regards,
Vd

VonDos
07-05-16, 12:59 PM
Hi everyone!
Reworked battleship Duilio in first post.
http://www.subsim.com/radioroom/showthread.php?t=226822

Best regards!
Vd

VonDos
07-15-16, 11:30 AM
Hi everyone! Capitani Romani class light cruiser released and avaiable in forst post!

https://s32.postimg.org/o450pms5f/RMCapitani.jpg

nick125
07-23-16, 11:01 AM
Very nice as Always :up:


Are you ever again gonna make a historical passenger liner?

VonDos
07-23-16, 04:06 PM
Very nice as Always :up:


Are you ever again gonna make a historical passenger liner?

Thanks a lot nick! :up:
Liners? mmm maybe :O:

Best regards,
Vd

VonDos
08-04-16, 02:29 PM
Hi everyone!

https://s31.postimg.org/riskhtn15/RNBelfast.jpg

Hms Belfast \ Edinburgh released now, see first post =)

VonDos
08-13-16, 03:39 PM
Hi everyone!


I'm starting a new unit, but i'll require tons of time.
Guess the WIP:

https://s10.postimg.org/3tgaxl9t5/wip.jpg

Best regards,
Vd

VonDos
08-15-16, 07:01 PM
https://s4.postimg.org/tfg763qbh/wip.jpg

HW3
08-15-16, 08:16 PM
Queen Mary?

VonDos
08-16-16, 03:23 AM
Queen Mary?

Hi!
:nope: No, she's an ocean liner (:D) but really smaller (22500 tons :arrgh!:)
Please, try again! :up:

ps Queen Mary is avaiable in first post

HW3
08-16-16, 12:19 PM
T.S.S. Transylvania? I know you did the Queen Mary and Queen Elizabeth before, I have them. I thought you might be redoing Queen Mary, though it does not need it in my opinion.

gap
08-16-16, 02:12 PM
Going by her tonnage and by the look of her funnels, she could be the ocean liner / armed merchant cruiser / troop transport HMS Queen of Bermuda (http://uboat.net/allies/warships/ship/3369.html)

http://www.bermuda-online.org/QueenOfBermuda.jpg

http://cruiselinehistory.com/wp-content/uploads/2013/04/queenb.jpg

VonDos
08-16-16, 04:53 PM
T.S.S. Transylvania? I know you did the Queen Mary and Queen Elizabeth before, I have them. I thought you might be redoing Queen Mary, though it does not need it in my opinion.

Redoing old units could be a good idea, but if i should choose an unit to rework, i think this colud be SS Normandie \ Lafayette; very primitive work :up:
Btw, no, this is not T.S.S. Transylvania (II); nice ship!

Going by her tonnage and by the look of her funnels, she could be the ocean liner / armed merchant cruiser / troop transport HMS Queen of Bermuda (http://uboat.net/allies/warships/ship/3369.html)


Got it! :yeah:
I'm working on a liner based on Queen of Bermuda \ Monarch of Bermuda, Furness Bermuda Line, in her pre-war configuration.

Best regards,
Vd

gap
08-17-16, 01:59 AM
Got it! :yeah:
I'm working on a liner based on Queen of Bermuda \ Monarch of Bermuda, Furness Bermuda Line, in her pre-war configuration.

I would like seeing this ship in her armed merchant / troop transport layouts as well.
As far as I could get from the web, her third funnel was a dummy and it was removed during wartime service. Her armament as an auxiliary cruiser was 7 x 6in guns and 2 x 3in AA guns, plus a catapult for scout plane. I ignore if any of these guns were retained during her service as a troopship. More information on her available at: http://www.shipstamps.co.uk/forum/viewtopic.php?f=2&t=7682

VonDos
08-17-16, 03:55 AM
:hmmm:

http://1250scale.com/images/Albatros/Queen%20of%20Bermuda%20Albatros%2002.jpg

If i'll find time after "civil version" release, this can be interesting!

gap
08-17-16, 10:29 AM
:hmmm:

http://1250scale.com/images/Albatros/Queen%20of%20Bermuda%20Albatros%2002.jpg

If i'll find time after "civil version" release, this can be interesting!

It doesnt necessarily have to be a separate unit. You can set cranes, masts and funnels, as well as armament, as configurable equipments.
In SHIV and SHV you can even set the same unit to represent different unit types (passenger ship and auxiliary cruiser, in this case) sharing the same 3D model, but I doubt this can be done in SHIII though. :salute:

VonDos
08-18-16, 07:28 AM
It doesnt necessarily have to be a separate unit. You can set cranes, masts and funnels, as well as armament, as configurable equipments.
In SHIV and SHV you can even set the same unit to represent different unit types (passenger ship and auxiliary cruiser, in this case) sharing the same 3D model, but I doubt this can be done in SHIII though. :salute:

I think this cant' be done in sh3; after all, i can set all parts as configurable equipments, but, for example, i need different skins (war grey vs original line colors)... :hmmm:

https://s3.postimg.org/qv2tm50gj/wip.jpg

gap
08-18-16, 07:40 AM
I think this cant' be done in sh3; after all, i can set all parts as configurable equipments, but, for example, i need different skins (war grey vs original line colors)... :hmmm:

Aren't skins configurable as well as equipments and sensors in SHIII? In SHIV and 5 they do :hmm2:

P.S: your wip unit looks amaIng already :up:

Jeff-Groves
08-18-16, 12:10 PM
One of the undocumented features in SHIII is the ability to set them up just like SHIV does.
:haha:

I have 2 Nevada Class battleships in my SHIII install.
One just calls the 3D model from the other!
:03:

Get creative and the whole thing is at your command!
:up:

gap
08-21-16, 11:34 AM
One of the undocumented features in SHIII is the ability to set them up just like SHIV does.
:haha:

I have 2 Nevada Class battleships in my SHIII install.
One just calls the 3D model from the other!
:03:

Good to know :up:


Get creative and the whole thing is at your command!
:up:

Ditto :sunny:

VonDos
08-22-16, 09:52 AM
This week i'll go out, but next i'll try =)
Best regards!

gap
08-22-16, 12:51 PM
This week i'll go out, but next i'll try =)
Best regards!

:up:

Let us know if you need for any tip on how to set-up the ship in her different roles; I and Jeff can provide you with various examples.

As for configurable equipment nodes to be used for "cosmetic equipments" (such as dummy funnels, cranes, masts, gun turrets, lifeboats, additional superstructure, etc), IIRC "Y" nodes are used in stock SH4. There are not examples of those nodes being used in SHIII and 5, but they should work in those games as well.

Take your time and keep up your great work! :salute:

VonDos
08-30-16, 01:53 PM
Voilà, i'm back but i'm changing home, so works will be really delayed..

Model status:

https://s4.postimg.org/qgx6oehe5/wip.jpg

@gap and Jeff-Groves: thanks for support =)


Best regards!
Vd

gap
09-01-16, 04:13 AM
Very nice!

I cant wait porting your models to SH5, with your permission and when Jeff gathers enough money to buy the RAD tools licence, indeed :)

VonDos
09-02-16, 01:04 PM
Very nice!

I cant wait porting your models to SH5, with your permission and when Jeff gathers enough money to buy the RAD tools licence, indeed :)



You've my permission :up:

https://s15.postimg.org/d92k6nl4r/wip.jpg


Best regards,
Vd

gap
09-05-16, 03:03 AM
You've my permission :up:


Thank you mate :)


https://s15.postimg.org/d92k6nl4r/wip.jpg

Amazing!

VonDos
09-05-16, 04:22 PM
You're welcome mate!

Today i was reworking command deck, with a 3d one (based on Titanic\Laconia's one :up: )

https://s17.postimg.io/zc11scwql/wip.jpg

Best regards,
Vd

gap
09-06-16, 08:03 AM
You're welcome mate!

Today i was reworking command deck, with a 3d one (based on Titanic\Laconia's one :up: )

https://s17.postimg.io/zc11scwql/wip.jpg

Best regards,
Vd

Looks good, but what about covering the vertical surfaces with white paint, as for the rest of the superstructure?

VonDos
09-06-16, 11:10 AM
Looks good, but what about covering the vertical surfaces with white paint, as for the rest of the superstructure?
Mmm I've found a number of ship's plan where command deck is wooden covered, and others where is white. Also if i well remember I've seen photos of both version. At moment I'm looking at a model with this wooden version. But.. Quid est veritas? :)

VonDos
09-07-16, 01:44 PM
Those are some examples; for me brown or white is same; wath do you prefere?

http://www.shipstamps.co.uk/wp-content/uploads/3140/SG1186.jpg

http://www.bermuda-online.org/MSBermuda1.jpg

http://cruiselinehistory.com/wp-content/uploads/2009/05/card00680_fr.jpg

http://www.britisharmedforces.org/troopships/troopship_36a.gif

gap
09-07-16, 04:08 PM
You are probably right. All the post-war pictures I have seen show a white command deck; it is likely that the many other illustrations/pictures portraying a brown/dark grey (wooden?) deck are depicting the pre-war version of the liner. The picture below is an example of that:

http://www.simplonpc.co.uk/Furness/MonarchOfBermuda-04_b.jpg

Note that the two masts have more or less the same shade of gray as the command deck. The same can be seen from the illustrations you have posted below, where the masts are light brown, meaning that they might have been wooden masts. The raking of masts and funnels looks more accentuated then in your model, but this can be just my impression. Also note that the two rearmost couples of vents (near the dummy funnel) are facing the wrong direction in your model.

The following picture dated 12.10.42 shows the ship after her refit as armed merchant cruiser:

https://upload.wikimedia.org/wikipedia/commons/7/78/HMS_Queen_of_Bermuda_FL17829.jpg

Note the absence of the funnel aft, and the replacement of the old masts with two smaller ones, one between the command deck (which, on turn, has a different configuration compared with the pre-war version), and one in place of the dummy funnel. Both funnels and command deck look like painted with medium gray paint (the top half of each funnel being encircled by three darker rings), as opposed to the hull, which apparently sports a lighter shade of gray. Also note the absence of the big vents on the bridge, replaced by a number of bitts and smaller vents, and by the gun platforms. This can be seen better from the model whose picture you had posted a few weeks ago:

http://1250scale.com/images/Albatros/Queen%20of%20Bermuda%20Albatros%2002.jpg

Also to be noted the reduction of lifeboats (though from the 1942 picture they are hardly noticeable over the background of the superstructure), replaced by a number of inflatable liferafts on the side of the hull.

Last, two rare pictures of the ship after her late-war reconversion to troop ship (source: http://furnessbermudaline.com/index_files/Page8257.htm)

http://furnessbermudaline.com/index_files/image8950.jpghttp://furnessbermudaline.com/index_files/image8946.jpg

Command deck's and bridge configuration don't seem having changed much compared to the AMC version but, as far as I can see from those small pictures, guns and gun platforms have been removed, and the color pattern is more similar to the after-war version (light gray hull, red/black funnels, white superstructure, including the command deck). Also notable the presence of a couple of kingpost cranes forward of the main deck, where the main mast used to be in the pre-war version of the liner. :salute:

Jeff-Groves
09-07-16, 05:38 PM
I'll have to note that none of the images show the actual deck.
All thought I'd tone them down to a greyish version myself.

Now if one uses node placements and the eqp file?
Different structures can appear at proper dates.

Skins can be changed at proper dates if you set it all up just like SH4 does.
:03:

gap
09-07-16, 06:03 PM
I'll have to note that none of the images show the actual deck.
All thought I'd tone them down to a greyish version myself.

I think Von Dos is currently focusing on the pre-war version. Talking about a luxury liner from the 30s, its deck was likely a wooden one.
Yet, I agree with you that the AMC/troopship versions should sport a grey deck.

Now if one uses node placements and the eqp file?
Different structures can appear at proper dates.

Skins can be changed at proper dates if you set it all up just like SH4 does.
:03:

Do eqp/sns/texture dates actually work in SHIV?
It is my understanding that they don't in SH5.
You can only set early, medium, or late war weapons, sensors and camouflages through ME2, meaning that the maximum number of possible equipment outfits/painting schemes for each ship definition is three, and that they aren't date-controlled. :hmmm:

Jeff-Groves
09-07-16, 06:08 PM
In SH3 and SH4 you can change the textures by dates.
I'll have to look at SH5 again to see if that was changed.
It's controlled in the rosters folder cfg files for each Unit.

Note this from SH4 Rosters cfg file

[UnitClass]
ClassName=COFlower
UnitType=1
AppearanceDate=19390214
DisappearanceDate=19460101
DisplayName=BR CO Flower

[Texture 1]
TextureName=data/Sea/NCO_Flower/NCO_Flower_T01.tga
LightmapTextureName=data/Sea/NCO_Flower/NCO_Flower_O01.tga
NormalmapTextureName=data/Sea/NCO_Flower/NCO_Flower_N01.tga
StartDate=19390214
EndDate=19430101
Frequency=1

[Texture 2]
TextureName=data/Sea/NCO_Flower/NCO_Flower_T01.tga
LightmapTextureName=data/Sea/NCO_Flower/NCO_Flower_O02.tga
NormalmapTextureName=data/Sea/NCO_Flower/NCO_Flower_N01.tga
StartDate=19400214
EndDate=19460101
Frequency=1

Now it does state the same texture in this quick example but you can change it.
This gives you unlimited control of textures in a way we were not aware of when GWX was nearly done.
We didn't even know you could use other 3D models like SH4 does!

Which begs the question....
What can SH5 do from SH3 or 4 that we have never tried?

Did you know that SH3 Keyframe animations work in SH4 but were not included?
I think someone put them in SH5 didn't they?

gap
09-07-16, 07:12 PM
In SH3 and SH4 you can change the textures by dates.
I'll have to look at SH5 again to see if that was changed.
It's controlled in the rosters folder cfg files for each Unit.

Note this from SH4 Rosters cfg file

[...]


SH5 roster cfg parameters are identical, but dates and frequencies seem to do nothing. At least in single mission. Tried many times.
Only each unit's camouflage setting in mis file, do control which texture is mapped on it, taken from its respective roster cfg file:

0=[Texture 1]=early war in ME2
1=[Texture 2]=medium war in ME2
2=[Texture 3]=late war in ME2

The same goes for equipments and sensors. :yep:

I should try changing those values manually to -1 though (using notepad, because there isn't such an option in ME2), and see if it forces the game to read start/end dates as set in roster cfg, eqp, and sns files.

Did you know that SH3 Keyframe animations work in SH4 but were not included?
I think someone put them in SH5 didn't they?

Aren't SHIV-5 flags done using keyframe animations? :hmmm:

VonDos
09-10-16, 06:12 AM
Note that the two masts have more or less the same shade of gray as the command deck. The same can be seen from the illustrations you have posted below, where the masts are light brown, meaning that they might have been wooden masts. The raking of masts and funnels looks more accentuated then in your model, but this can be just my impression. Also note that the two rearmost couples of vents (near the dummy funnel) are facing the wrong direction in your model.



Reworked and reproportioned a bit:

https://s3.postimg.io/mfgnorj0h/wip.jpg

https://s16.postimg.io/71352ukw3/wip.jpg

Best regards,
Vd

gap
09-10-16, 05:35 PM
Your model looks amazing VonDos, but with you we got to be used to this level quality...

I have just some minor remarks if you dont mind:

- it might be just a light effect, but the prow section looks more streamlined in the big picture I have posted a few days ago than it is in your model (look at the shadow extending on the hull more or less from the bow to where the superstructure starts).

- also, in your model the bulwark seems more bended upwards (going from midship to the bow) than it looks in the picture, where it is almost straight. But this might be due a different perspective.

- unlike your model, ships foremast features a single fore boom, extending horizontally all the way to the prow.

- unlike your model, there are no vents in "central posotion" that I can see in the picture, but just four couples of port-starboard vents.

- the two rearmost couples of vents are closer together in the picture than they are in your model.

- the lifeboats should be hung higher than they are now, i.e. their tops should be in line with the top of the superstructure, but I am probably nitpicking here :-P

- the covered decks in the stern section need some reworking too.

- you should paint more windows on the superstructure (you can try and overlay windows from the hi-res picture to your texture to recreate exactly the same pattern), and many more hatches on the hull.

- most historical pictures and illustrations display funnel stacks painted with a much more brilliant shade of red than your current texture.

That's all the (positive) criticism that I can think of at the moment. As for the rest, if not identical to the real thing, your model comes very close to it :)

VonDos
09-12-16, 01:50 PM
https://s17.postimg.io/hnkd8eh1p/wip.jpg



- unlike your model, ships foremast features a single fore boom, extending horizontally all the way to the prow. DONE Improved foremast at all, partially new design)

- unlike your model, there are no vents in "central posotion" that I can see in the picture, but just four couples of port-starboard vents.DONE

- the two rearmost couples of vents are closer together in the picture than they are in your model.DONE

- the lifeboats should be hung higher than they are now, i.e. their tops should be in line with the top of the superstructure, but I am probably nitpicking here :-P DONE, easy to do =)

- most historical pictures and illustrations display funnel stacks painted with a much more brilliant shade of red than your current texture. DONE, do you like it?


https://s9.postimg.io/jhjop51xp/wip2.jpg


TO DO list:



- it might be just a light effect, but the prow section looks more streamlined in the big picture I have posted a few days ago than it is in your model (look at the shadow extending on the hull more or less from the bow to where the superstructure starts). (Need to know how to do this)


- also, in your model the bulwark seems more bended upwards (going from midship to the bow) than it looks in the picture, where it is almost straight. But this might be due a different perspective. (Need to know how to do this)

- the covered decks in the stern section need some reworking too. (Tons of work to do here!)

- you should paint more windows on the superstructure (you can try and overlay windows from the hi-res picture to your texture to recreate exactly the same pattern), and many more hatches on the hull. (Just added some hatches for now, windows work will require a big UV remapping of the ship)



And after all, i need to work to damage model (*.zon) and start to think about auxiliary cruiser version...

:k_confused::Kaleun_Wink:

Best regards,
Vd

VonDos
09-12-16, 02:46 PM
ps for finish today, i've added small details:

https://s10.postimg.io/x15viakyx/wip.jpg

Best regards, Vd

Jeff-Groves
09-13-16, 06:52 PM
You can add windows by making a 3d object and just UV-ing it.
Then attach it to where ever you want.
Take a look at the Munsall2 in GWX and export the Main tower model.
The windows are separate 3D objects.
It made it so much easier to place them.

VonDos
09-14-16, 01:36 PM
"Munsall2"

Ok, Bernard style.
What is Munsall2 in my GWX installation? :oops:


You can add windows by making a 3d object and just UV-ing it.
Then attach it to where ever you want.
Take a look at the Munsall2 in GWX and export the Main tower model.
The windows are separate 3D objects.
It made it so much easier to place them.

Jeff-Groves
09-14-16, 03:39 PM
"Munsall2"

Ok, Bernard style.
What is Munsall2 in my GWX installation? :oops:

Data\land\LAA_AAMaunsell2
It's the Sea Forts.
:03:

VonDos
09-15-16, 01:35 PM
Data\land\LAA_AAMaunsell2
It's the Sea Forts.
:03:

Got it!
Thanks!

https://s13.postimg.io/4qgrczvw5/image.jpg

gap
09-17-16, 04:14 PM
- unlike your model, ships foremast features a single fore boom, extending horizontally all the way to the prow. DONE Improved foremast at all, partially new design)

The foremast in your model now looks almost identical to the real one :yeah:

- unlike your model, there are no vents in "central posotion" that I can see in the picture, but just four couples of port-starboard vents.DONE

Good. After having a second look into the big picture I had posted a few days ago, I see some objects on the upper deck that might be smaller vents, but their arrangement isn't clear :hmm2:


- the two rearmost couples of vents are closer together in the picture than they are in your model.DONE

- the lifeboats should be hung higher than they are now, i.e. their tops should be in line with the top of the superstructure, but I am probably nitpicking here :-P DONE, easy to do =)

:up:


- most historical pictures and illustrations display funnel stacks painted with a much more brilliant shade of red than your current texture. DONE, do you like it?

Very much :up:


TO DO list:

- it might be just a light effect, but the prow section looks more streamlined in the big picture I have posted a few days ago than it is in your model (look at the shadow extending on the hull more or less from the bow to where the superstructure starts). (Need to know how to do this)

Well, not an easy tweak. It largely depends on the 3D modelling program you use and on your own creativity, but I am afraid you will need to adjust every vertex manually. I would pick vertices two by two on each side of the hull (near the bow) and scale their x coordinates up and down untill the particular shape is obtained. In absence of detailed cross sections of the bow, you will need to rely on your own eye.


- also, in your model the bulwark seems more bended upwards (going from midship to the bow) than it looks in the picture, where it is almost straight. But this might be due a different perspective. (Need to know how to do this)


Again, it depends on your 3D program, but I would pick all the vertices on the top edge of the bulwark from where it starts raising to the prow, and flatten their y coordinate to the height of the lowest vertex, and then I would raise them again by a smaller amount so to create a smooth and flatter curve. Some programs let you to do "magnet" vertex displacement: you select a vertex or a group of vertices that you want to displace, and one or more vertices which represent the outer border of the area affected by the displacent. Then you can move the primary selection at your wish, and the vertices comprised between it and the secondary selection are displaced proportionally so to obtain a smooth curve. Easier done than said.

On a minor note, the original bulwark is continuous from bow to stern, but not so in your model, where it features a short gap near the bow, more or less near the fore-mast. This one should be an esy tweak :)


- the covered decks in the stern section need some reworking too. (Tons of work to do here!)

Yep, I agree :doh:

- you should paint more windows on the superstructure (you can try and overlay windows from the hi-res picture to your texture to recreate exactly the same pattern), and many more hatches on the hull. (Just added some hatches for now, windows work will require a big UV remapping of the ship)

Jeff beat me on that. There are tens of windows, and placing them one by one can take a long time. The basic pattern is a group of 9 high windows separated by 2 smaller ones. You can model that and then clone/displace that basic layout n times. After that you will need some manula adjustements if you want to replicate exactly the same pattern. Once you have finished, you can mirror the windows of one side to obtain the windows of the other side in a few clicks.

On a side note: I would make the windows much darker. the way they are now, they look as if they were covered by mirror glasses :03:



And after all, i need to work to damage model (*.zon) and start to think about auxiliary cruiser version...

:k_confused::Kaleun_Wink:

Once you have finished modelling your ship, and before you start working on the damage model, remove from the main model all the items which were remove and/or modified during the AMC/troopship refittings (such as masts, vents, third funnel, lifeboats, command deck, etc) and place them in a separate file. Then link those elements to the main model through equipment nodes/eqp file :up:

ps for finish today, i've added small details:

https://s10.postimg.io/x15viakyx/wip.jpg

Best regards, Vd

Amazing. I like especially the two horns :yeah:

VonDos
09-24-16, 07:08 PM
After a needed stop for change my home, i'm back to pc;

this is a first attempt, maybe lateral (darker) windows looks a little small, but i'm working on them..
Also, i've replaced anchors position, added a lot of hatches, not finished yet:

https://s22.postimg.org/w6kh90m7z/wip.jpg

Best regards,
Vd

VonDos
09-28-16, 06:42 PM
https://s18.postimg.org/51ht4ogt3/wip.jpg

Small works today..

best regards,
Vd

gap
09-29-16, 06:47 PM
Hi VonDos,
I hope all went well with your home moving :)

The new windows in your model look exactly as the ones on the real ship now, and even the reworked rear section looks much better. Talking about it, I have still some remarks though. I am marking them on the big picture I linked in this thread a few weeks ago, and I will post them here as soon as possible :salute:

gap
09-30-16, 05:10 PM
Here are my comments/notes. I hope you dont mind me posting them here :)

http://i519.photobucket.com/albums/u359/taneshikimano/QoB.jpg

1. Note the angle formed by the rear mast with the beginning of the quarterdecks.

2. Also note the complicated arrangement of bulwarks and railings.

3. Those portions are occuped by superstructure surrounded by a sort of short promenade decks.

4. The beams holding the three upper decks are equally spaced. From their number you can deduct decks' relative sizes.

5. Possibly, those are the ladders connecting the three upper decks. From their position, it seems that the top profile after of those decks might have been flat, or much lesser bended than it currently is in your model.

6. Flagstaff.

7. Air vents (?), much smaller than the ones encircling the funnels.

Jeff-Groves
10-01-16, 09:19 AM
https://www.modelshipmaster.com/products/ocean_liners/queen-of-bermuda/furness-burmuda-line-ships%20(6).jpg

gap
10-01-16, 12:41 PM
Excellent angle, and good scale model Jeff, though it doesnt look totally identical to the ship in the picture I have posted yesterday. Different refits maybe? :hmm2:

Jeff-Groves
10-01-16, 02:42 PM
Don't know.
Here's where I found the image.
https://www.modelshipmaster.com/products/ocean_liners/queen_of_bermuda.htm

Has to be before 1961 as that was the refit to one funnel.

Jeff-Groves
10-01-16, 03:38 PM
here's a video from 1936 that shows that area.
https://vimeo.com/11763923

Anvar1061
10-02-16, 03:25 AM
here's a video from 1936 that shows that area.
https://vimeo.com/11763923

http://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif

Kendras
10-02-16, 08:43 AM
here's a video from 1936 that shows that area.
https://vimeo.com/11763923

"Claimed to be 34 on the passengers list"

:har:

gap
10-02-16, 02:51 PM
here's a video from 1936 that shows that area.
https://vimeo.com/11763923

Good finding Jeff :up:

The stern section in the video belongs to Queen of Bermuda's sister ship, Monarch of Bermuda, and it clearly resambles the model whose picture you posted yesterday. On the other hand, the picture that my remarks are based on, portrays the Queen of Bermuda.

Either the two sister ships had slightly different stern decks and quarters since their building, or the two versions reflect changes made during the service of Queen of Bermuda, my photograph showig the ship in her post-war layout.

Jeff-Groves
10-02-16, 03:18 PM
Watch the video again.
It clearly states
SS. Queen of Bermuda

The family traveled on the other ship but filmed the Queen in the first 40 some seconds.

IF you go back and check that big image you posted?
THAT is The Monarch!!
Do a right click on the image and check the properties.
It even says so at the bottom of the picture.
;)

Guess VonDos can do the Monarch next.
:haha:

gap
10-02-16, 03:44 PM
Yep, you are right.

Another notable difference between the two ships is the position of the rear mast...


Guess VonDos can do the Monarch next.
:haha:

I don't think those slight differences are worth another model, but most of them can be rendered in game by keeping the common features on the main model, and by making the changing parts into as many configurable "equipments" :03:

If VonDos manages doing that, his unit could be considered a proof of concept :)

Jeff-Groves
10-02-16, 03:49 PM
Good thing We are cross checking stuff.

If we'd have let this slip by?
We'd have got blasted down the road some day you know.

:har:

:salute:


I'd also say We may want to let the people at that site you linked know about this little project.
They may like to see it sailing again.
We might not want to tell them we plan to blow the heck out of it though!

gap
10-02-16, 03:55 PM
Good thing We are cross checking stuff.

If we'd have let this slip by?
We'd have got blasted down the road some day you know.

:har:

:salute:


I'd also say We may want to let the people at that site you linked know about this little project.
They may like to see it sailing again.
We might not want to tell them we plan to blow the heck out of it though!

:haha: :subsim:

Jeff-Groves
10-02-16, 04:50 PM
If VonDos manages doing that, his unit could be considered a proof of concept :)

To Late to be a proof of concept.
SH4 does that kind of stuff and GWX 4 was doing the same thing.
Not only that way of doing it but you can use placement nodes also to use a standard part in a Library dat.

Placement nodes would allow you to have all the little funnels about a ship with just a few actual 3D models.
And those 3D model are not in the Ship dat itself that way.

Doing blank nodes allows assigning them with the eqp file and then you can date change them.

The 3rd way is to instance a 3D model in a dat.
Check out the Sea fort in GWX 3 to see how that is done.
Tell me how many actual 3D models are in this if you can.
http://i108.photobucket.com/albums/n12/privateer_2006/Army_Sea-Fort.jpg

VonDos
10-04-16, 11:41 AM
So i'm modeling the Queen and not the Monarch? Not a big problem here =) Oh! I'm a little confused :doh:

VonDos
10-04-16, 07:10 PM
Btw, small updates, windows and small details added:

https://s16.postimg.org/plscbz7bn/wip.jpg

Best regards,
Vd

gap
10-05-16, 05:44 AM
So i'm modeling the Queen and not the Monarch? Not a big problem here =) Oh! I'm a little confused :doh:

All the differences between the two sister ships that I was able to spot so far, are relative to the stern section:

https://www.modelshipmaster.com/products/ocean_liners/queen-of-bermuda/furness-burmuda-line-ships%20(6).jpg
Queen of Bermuda

http://i519.photobucket.com/albums/u359/taneshikimano/QoB.jpg
Monarch of Bermuda

As you can see by yourself, the rear mast was fitted much forward in QoB than it was in MoB, and the aft deck/superstructure arrangement was slightly different (a bigger portion of the quaterdecks was occupied by superstructure in QoB than in MoB, and the quaterdecks themselves were arranged so to form a skew line on each side of MoB which is not so apparent in QoB).

Your unit is currently a mix of features from the two ships, plus some features that are not to be found on either of them :03:

Btw, small updates, windows and small details added:

Nice! I cant wait for future update by you :up:

gap
10-05-16, 06:05 AM
To Late to be a proof of concept.
SH4 does that kind of stuff and GWX 4 was doing the same thing...

Not a proof of concept maybe, but for sure a proof of VonDos' awesome skills and pacience :haha:

...and I dunno about GWX, but I doubt any of the SHIV units fully exploits the potential given by configurable equipments for simulating the slight differences of groups of sister ships and/or their subsequent refittings. That would have required a lot of research/modelling time by devs that they obviously didn't have. :yep:


Check out the Sea fort in GWX 3 to see how that is done.
Tell me how many actual 3D models are in this if you can.

I know all too well that model. You pointed me to it quite a long time ago and I learned its lesson. Unfortunately, so far I couldn't do the best of it in SH5, because either the granny format doesn't support multiple bone bindings for the same mesh, the bone binding editing tool in GR2 Editor is broken, or I dont know how to use it :hmm2:

VonDos
10-07-16, 05:39 PM
Hi!

Update post with a little reworked stern, sil file and some "funny" test, where you can find a little "lights" bug (i've find a couple of them into main hull.. they'll need a solution):

https://s13.postimg.org/r06j7s2x1/wip.jpg

Best regards,
Vd

gap
10-08-16, 03:38 AM
Ciao VonDos, well done!

That stern section starts resembling the real thing at last, though I would make the bended profile of each deck aft (between the ladders) a bit narrower and more flat. :)

As to the shadowing problems in the hull, in my experience they might be caused by twisted surfaces (though in your case I dont think this is the problem), or by wrong smoothing groups. To the best of my knowledge SH's 3D format doesnt support smoothing groups (i.e. if you have any in your obj meshes, they are ignored when S3d imports them into a dat file), but edges/vertices get split along the perimeter of each UV mapped area, thus behaving as "hard edges". The solution would be welding one or more UV mapped areas where unwanted sharp shadows are rendered in game, before you import your model in S3d. Getting shadows right without distorting too much the UV map might take some time, but it shouldnt be too complicated either :up:

VonDos
10-10-16, 04:53 PM
Ciao VonDos, well done!

That stern section starts resembling the real thing at last, though I would make the bended profile of each deck aft (between the ladders) a bit narrower and more flat. :)



Something like this? Narrower between ladders, less squared and a bit narrower also outside ladders following hull curves =)

https://s21.postimg.org/6sugw28dz/wip.jpg

ps nota that third funnel, masts, wires and first couple of lilfeboats (the brown-top couple) are now external objects included in a library!! IT WORKS!!

ps i've tryed to solve shadowing problem but still unsolved... maybe someone can help me in this :03: btw at moment i'm working on add reflections to library objects..


Best regards!

gap
10-10-16, 06:29 PM
Something like this? Narrower between ladders, less squared and a bit narrower also outside ladders following hull curves =)

https://s21.postimg.org/6sugw28dz/wip.jpg

Sort of. The lower deck is okay, but the two upper decks should be even more flat and narrow. Compare your screenshot with the picture of the model posted by Jeff:

https://www.modelshipmaster.com/products/ocean_liners/queen-of-bermuda/furness-burmuda-line-ships%20(6).jpg

The straight portions on each side are wider than in your model (two and three railing units respectively), and the projection of the bended portion after doesn't even reach the ideal line joining the lower portions of the two ladders on each side :03:

ps nota that third funnel, masts, wires and first couple of lilfeboats (the brown-top couple) are now external objects included in a library!! IT WORKS!!

Of course it does :yeah:

ps i've tryed to solve shadowing problem but still unsolved... maybe someone can help me in this :03: btw at moment i'm working on add reflections to library objects..

Send your working files my way I and I will see what I can do. Preferably in obj or 3ds format, together with the dat file that you want the meshes to be imported in. :salute:

P.S: before we start messing with the shadowing of the stern, have you noticed that the stern profile in Jeff's picture is narrower and sharper than it is in your model? The changes required might actually mitigate the problem, rendering any other tweak useless :)

VonDos
10-12-16, 05:40 PM
Reworked again, not definitive, wath do you think about this:

https://s18.postimg.org/qalyduw4n/wip.jpg

Best regards,
Vd

VonDos
10-14-16, 06:11 PM
Reworked a little again, lower deck was really near the stern, more than in previous version.. ps i've added reflections to third funnel (the one included into library)!

https://s21.postimg.org/6y8aovedx/wip.jpg

While looking at aux cruiser version's pictures, i've noted that side's windows configuration was changed during wartime (a lot of them was covered..)
Maybe i can use 3d windows as library object also, and separate them from main hull =)

Best regards,
Vd

gap
10-15-16, 06:38 AM
Reworked a little again, lower deck was really near the stern, more than in previous version..

You anticipated me, I was going to say the same. Well done VonDos :yeah:


While looking at aux cruiser version's pictures, i've noted that side's windows configuration was changed during wartime (a lot of them was covered..)
Maybe i can use 3d windows as library object also, and separate them from main hull =)

Good idea. Since you are at it, you could make the material of pre-war windows slightly emissive, so that the windows will look illuminated at night :03:

P.S: I have noticed that the shadowing artifacts towards the stern have disappeared in this last version :up:

VonDos
10-17-16, 01:41 PM
Hi!

Sadly shadows problem is disappeared only by one side.. btw emissive effect is really..

https://s18.postimg.org/vlnpsju8n/wip.jpg

Best regards,
Vd

gap
10-17-16, 02:38 PM
Sadly shadows problem is disappeared only by one side..

Thats actually good. Try and compare the two sides, looking for differences in the geometry of the object and/or in the UV map. As I wrote before, smoothing groups should be not relevant, but to be sure have a look into them too. If everything else fails, split the hull model in two halves along the longitudinal axis, scrap the buggy side, mirror the remaning one, and re-weld the two halves.:)


btw emissive effect is really..

https://s18.postimg.org/vlnpsju8n/wip.jpg


:Kaleun_Applaud:

Looks amazing. For the sake of realism, the same should be done with ALL the SHIII-IV-5 units to be assigned to the roster of a neutral country. The appearance of shadowed lights can be controlled through start/end dates in eqp file, and using the method of multiple units sharing the same model, every nation could have its own version of the same ship with customized eqp files and start/end dates reflecting their diplomatic stance.

On a side note, do the lighten-up windows in your library file have a reflection model? I am curious to know if emissive materials cast their lights on the water, though I think the answer is yes :)

VonDos
10-17-16, 05:47 PM
Thanks mate!
Reflection model is actually included for ighten-up windows.. i'll post effects in detail as soon as possibile..

Best regards,
Vd

VonDos
10-18-16, 12:32 PM
https://s15.postimg.org/njm5uvam1/wip.jpg

gap
10-18-16, 02:27 PM
Haha, thank you too for your amazing work VonDos. I am impressed, you have even modelled 3D bulkheads!!! :yeah:

If you don't mind yet another suggestion, I think those lights are a bit too dim for a pre-war ship, and you might also add navigation lights on the masts and on the superstructure :D

IIRC I have some simple WWII-style ship lanterns that I had modelled a while ago and never released, somewhere in one of my HDs. If you want, I can send them your way :salute:

VonDos
10-18-16, 02:53 PM
IIRC I have some simple WWII-style ship lanterns that I had modelled a while ago and never released, somewhere in one of my HDs. If you want, I can send them your way :salute:

Waiting for =)

Kendras
10-18-16, 03:53 PM
Hello VonDos,

Could you create lights like that :

http://www.subsim.com/radioroom/picture.php?albumid=1035&pictureid=9229

Look at the files of ships with such lights (red lights in the command room) in GWX to understand how it works.

Good luck !

VonDos
10-18-16, 06:03 PM
https://s22.postimg.org/3ux84pi7z/wip.jpg

Better for you?

Best regards,
Vd

Kendras
10-22-16, 06:43 AM
Better for you?

No. Look at this. It is a ship with lights in GWX. I think it's not so difficult to re-create this effect for your passenger line, just study how it's done in GWX with S3D. Wouldn't it be wonderful with your beautiful ship ?

http://i49.tinypic.com/a9s12t.jpg

VonDos
10-23-16, 07:12 AM
No. Look at this. It is a ship with lights in GWX. I think it's not so difficult to re-create this effect for your passenger line, just study how it's done in GWX with S3D. Wouldn't it be wonderful with your beautiful ship ?


Yes, it would be.
But i think i need to ask permissions to "copy" this solution from author. Who was original lights' modder? Maybe Anvart?

ps please nothe that this unit will be "neutral" ingame for a short time, with war, she'll be converted in a gray, darkened auxiliary cruiser (using library and dates):

http://steelnavy.com/images/1250Broman/1250Producers/1250images/Queen%20of%20Bermuda%20Albatros%2002.jpg

https://upload.wikimedia.org/wikipedia/commons/7/78/HMS_Queen_of_Bermuda_FL17829.jpg

Best regards,
Vd

VonDos
10-25-16, 03:01 PM
First gray ideas..

https://s18.postimg.org/5byfagx9z/wip.jpg

VonDos
10-31-16, 03:31 PM
https://s21.postimg.org/v88dzh5vp/wip.jpg

Best regards,
Vd

the_frog
11-04-16, 05:02 PM
Hello,

in case of problems with strange light reflections, I might be able to help.

Consider using a better catapult model and probably a deck texture with higher resolution. Otherwise a really nice ship :yep:

Cheers

VonDos
11-06-16, 04:41 AM
Hello,

in case of problems with strange light reflections, I might be able to help.

Consider using a better catapult model and probably a deck texture with higher resolution. Otherwise a really nice ship :yep:

Cheers

Hi mate and thanks!
Heavy job question are occuping my time in those days, so model works are at moment delayed\frozen, i'll restart them as soon as possible.
If you want i can send you an "alfa" state-of-art version, for your valutation and improvements :yep:

Best regards,
VonDos

the_frog
11-08-16, 02:31 AM
Hello,

I am amusing myself with another model(s). So, send the model when you think it is (almost) ready.

Cheers

VonDos
11-09-16, 12:40 PM
@the frog

model(s)

:arrgh!:

the_frog
11-12-16, 05:42 AM
.. all models have submodels :03:

Seriously, I decided I do not want to see the new model of the Shiny Sheff heading for the Barents Sea in company of an original SH3 model of the Fighting J ...

VonDos
11-16-16, 06:04 PM
Small update with some guns and guns structures..

https://s13.postimg.org/to3ixa2qd/wip.jpg

Best regards,
Vd

gap
11-17-16, 08:15 PM
Excellent jon VonDos! :up:

I have still a few remarks based on the comparison of your 3D model with the scale pictures you have posted a few post back:

- the big air vents are absent from the AMC version of the liner. In their place you should add a number of smaller vents and gun turrets, together with what seem to be observation posts (?). The new structures include an island on the flight deck, abaft the catapult.

- Also note that promenade decks afetr, are mostly replaced by closed compartments, though there seem to be some discrepancies between the original '42 picture and the picture of the scale model you are using as reference.

- The deck configuration seem to have changed slightly after the AMC conversion. Most notably, a cylindrical structure (a conning tower, or maybe a RADAR, no idea) was added on top of the deck, extending in height over the first funnel stack (its profile can be clearly seen in the 1942 picture).

- Last, though I have no evidence for that, I would replace the wooden decks with metal ones.

That's all I can say for now. Gap off :salute:

VonDos
11-23-16, 07:48 PM
https://s22.postimg.org/n7heupmdr/wip.jpg

Just another wip image, more works needed (island on the flight deck, abaft the catapult, iss next step) =)
Note, with library i can now change unit colors changing museum's year! Different hull and funnels colors, but also, for example, removed walls for make place for side main guns...

I've also added red and green light in command deck's wings (only into the night)...

Best regards,
Vd

gap
11-24-16, 04:34 PM
This has probably become the most complex and most "experimental" of your ships, VonDos. Can't wait to see the troopship version :up:

Yet another of my notes: I see the AMC version is still manning the red ensign. I don't remember if civil ensigns are used by default in game for type 13 - Auxiliary Cruiser units (in case you already switched to that type for the early-mid war version of the ship). In any case, after commissioning in the RN, the ship should sail under the white ensign... if the game doesn't switch to it automatically, you can force it manually by replacing the FLG node with a regular equipment node, and by assigning cloned versions of the two flags (stored in the library folder, as usual) through eqp file :)

VonDos
11-24-16, 06:16 PM
This has probably become the most complex and most "experimental" of your ships, VonDos. Can't wait to see the troopship version :up:

Hi and thanks =) maybe not my best unit, but sure most experimental of all units i've modded :P

Yet another of my notes: I see the AMC version is still manning the red ensign. I don't remember if civil ensigns are used by default in game for type 13 - Auxiliary Cruiser units (in case you already switched to that type for the early-mid war version of the ship). In any case, after commissioning in the RN, the ship should sail under the white ensign... if the game doesn't switch to it automatically, you can force it manually by replacing the FLG node with a regular equipment node, and by assigning cloned versions of the two flags (stored in the library folder, as usual) through eqp file :)

At moment unit type is one for all times... how can i change unit type during war?
Flag idea is really interesting, must try it!

BTW, Voilà the island:

https://s17.postimg.org/7dodywe8f/wip.jpg

Best regards,
Vd

Kendras
11-24-16, 06:32 PM
Hello,

Great work here ! :yep:

Could you just replace the wood deck texture with a better one ? (I think The_Frog has already proposed his help). And I agree with Gap for a metal deck during the war.

All the best !

:Kaleun_Wink:

VonDos
11-24-16, 06:58 PM
Sure this will be done =)
Best regards,
Vd

Hello,

Great work here ! :yep:

Could you just replace the wood deck texture with a better one ? (I think The_Frog has already proposed his help). And I agree with Gap for a metal deck during the war.

All the best !

:Kaleun_Wink:

VonDos
11-24-16, 07:37 PM
Hi!
Those for example are tests for different decks colors:

https://s16.postimg.org/dh3dwmh3n/wip.jpg

Wood effect is maybe better, but on metal decks in war time i need more work, too "low res" appareance, i think; what do you think?

Best regards,
Vd

gap
11-24-16, 09:34 PM
At moment unit type is one for all times... how can i change unit type during war?

The only way I know, is by setting each "reincarnation" of the ship as a separate unit, each wit a different UnitType set in its respective sea\xxx\xxx.cfg and roster\british\sea\xxx.cfg files.
Anyway, all of them can point to the same 3DModelFileName (no need to clone the main model three times). Model's paint schemes and outfits can be customized through individual roster cfg files and eqp files, the way you already know, but separately for each ship version.
You can make the three versions not to overlap temporally by setting Appearance/DisappearanceDate(s) appropriately in each roster cfg file.


Flag idea is really interesting, must try it!

Check first if changing UnitType is enough for switching to the white ensign, though I am afraid the merchant/navy ensign usage is rather dictated by the naming of the flag node (cfg#FLG=war flag, large, cfg#FLS=war flag, small, cfg#FLGC=civil flag). If that is the case, you will need to clone the two flags in a library file, placing/customizing them manually the way you would do with a regular equipment. Not too much work though, as the ship would only appear in the British roster.

Talking about the flag more appropriate for the AMC version, I am a bit undecided wether the white or the blue ensign defaced with an anchor should be used. The latter was and it is still adopted by the Royal Fleet Auxiliary (https://en.wikipedia.org/wiki/Royal_Fleet_Auxiliary), but I think it is only flown on vessels manned by a civilian crew (such as replenishment, ammunition, tender, etc. ships, whose name is denoted by the RFA prefix). On the contrary, the Queen of Bermuda, similar to other AMCs of her time, was requisitioned by the RN and commissioned directly within its ranks (http://www.historicalrfa.org/requisitioned-auxiliaries/174-requisitioned-auxiliaries-o-p-q/2354-requisitioned-auxiliary-queen-of-bermuda), as the HMS prefix was denoting, meaning that she would have sailed under the white ensign rather than the blue one.


BTW, Voilà the island:

https://s17.postimg.org/7dodywe8f/wip.jpg


Good, but maybe you should make it a bit wider (from beam to beam) and shorter (from prow to stern), and you should also prolong abaft the deck that the island is raising from (hence reducing the length of the deck immediately below it), as can be seen in the previously mentioned scale model:

http://steelnavy.com/images/1250Broman/1250Producers/1250images/Queen%20of%20Bermuda%20Albatros%2002.jpg

Hi!
Those for example are tests for different decks colors:


Wood effect is maybe better, but on metal decks in war time i need more work, too "low res" appareance, i think; what do you think?

Yep, I agree, and I also think you should make it a bit darker :yep::salute:

Kendras
11-25-16, 05:04 AM
There is a very good textures for the decks in The_Frog's models. Maybe you should ask him if you can use the same ? :06:

http://i.imgur.com/mVHlUV0.png

gap
11-25-16, 11:37 AM
There is a very good textures for the decks in The_Frog's models. Maybe you should ask him if you can use the same ? :06:

http://i.imgur.com/mVHlUV0.png

In alternative, there is plenty of good and free metal textures on the web :)

https://www.google.com/search?q=metal+floor+texture+seamless&safe=off&client=ms-android-hms-tef-tz&prmd=ismvn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiM-b3dqsTQAhUEWxQKHUZlD90Q_AUIBygB&biw=360&bih=559

Kendras
11-25-16, 01:02 PM
In alternative, there is plenty of good and free metal textures on the web :)

https://www.google.com/search?q=metal+floor+texture+seamless&safe=off&client=ms-android-hms-tef-tz&prmd=ismvn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiM-b3dqsTQAhUEWxQKHUZlD90Q_AUIBygB&biw=360&bih=559

:sign_yeah:

:rock:

VonDos
11-26-16, 07:58 PM
https://s15.postimg.org/9vlot12iz/wip.jpg

radiator
12-20-16, 07:07 AM
The work is not finished yet?
How soon will we be able to download this beautiful ship?

the_frog
12-20-16, 03:11 PM
Hello,

I do not think liners converted to auxiliary cruisers had their would decks removed. Why should they? It's waste of time. All pictures taken aboard of RN auxiliary cruisers and troop transports I am aware of show clearly the wood decks.
The RN was not as strict with painting over wood decks as the USN, however, when faded the decks were often painted over with the same colour used for steel decks (usually darker shades such as 507A, MS1, MS2, G5, G10, B15, depending of the period).
So, the painted wood decks as shown on one of the picture posted on 25-11 is about right. You might even consider to darken it a bit more.

Cheers

VonDos
12-21-16, 11:45 AM
The work is not finished yet?
How soon will we be able to download this beautiful ship?

Hi mate!
No, at moment isn't finished at all.. for medical problems (a surgery operation to my eyes, very well done, 3 weeks ago) i can't stay too time at pc at moment.. but i'll recover myself day by day :up:

Hello,

I do not think liners converted to auxiliary cruisers had their would decks removed. Why should they? It's waste of time. All pictures taken aboard of RN auxiliary cruisers and troop transports I am aware of show clearly the wood decks.
The RN was not as strict with painting over wood decks as the USN, however, when faded the decks were often painted over with the same colour used for steel decks (usually darker shades such as 507A, MS1, MS2, G5, G10, B15, depending of the period).
So, the painted wood decks as shown on one of the picture posted on 25-11 is about right. You might even consider to darken it a bit more.

Cheers

As soon as possible (read up) i'll try a "darkened wood version"... this will be really easy =)

Best regards,
Vd

Anvar1061
12-21-16, 12:20 PM
I wish a speedy recovery!

http://www.subsim.com/radioroom/images/smilies/Kaleun_Salute-1.gif

radiator
12-21-16, 12:58 PM
I join to the Anvar1061! Get well! :Kaleun_Salute:

VonDos
12-23-16, 03:23 AM
I join to the Anvar1061! Get well! :Kaleun_Salute:

I wish a speedy recovery!

http://www.subsim.com/radioroom/images/smilies/Kaleun_Salute-1.gif


Thanks a lot :Kaleun_Wink:

I know, flag is wrong, btw voilà a small update with dark wooden decks and a different stern structures and island configuration:

https://s27.postimg.org/h48ivers3/wip.jpg

gap
12-23-16, 05:44 PM
for medical problems (a surgery operation to my eyes, very well done, 3 weeks ago) i can't stay too time at pc at moment.. but i'll recover myself day by day :up:

I am sorry to hear that, mate. I wish you a quick and full recovery! :salute:

Hello,

I do not think liners converted to auxiliary cruisers had their would decks removed. Why should they? It's waste of time. All pictures taken aboard of RN auxiliary cruisers and troop transports I am aware of show clearly the wood decks.
The RN was not as strict with painting over wood decks as the USN, however, when faded the decks were often painted over with the same colour used for steel decks (usually darker shades such as 507A, MS1, MS2, G5, G10, B15, depending of the period).
So, the painted wood decks as shown on one of the picture posted on 25-11 is about right. You might even consider to darken it a bit more.

Cheers


I know, flag is wrong, btw voilà a small update with dark wooden decks and a different stern structures and island configuration:

The colors mentioned by the_frog, in case you want to mimic a gray-painted wooden deck:

http://www.armahobby.com/media/products/63cab12e3fe87fed4fd5fe19ecddca22/images/thumbnail/large_A501-244x183.png?lm=1474337419
507A RN Dark Grey

http://www.armahobby.com/media/products/346cec8cb5839632bb725532b3d164c7/images/thumbnail/large_A506-244x183.png?lm=1476189682
MS1 RN Blue-Black

http://www.armahobby.com/media/products/c9fd04c23b6fe9bd302793e35e428eea/images/thumbnail/large_A507-244x183.png?lm=1474886007
MS2 RN Dark Grey

http://www.armahobby.com/media/products/bd83d1c9e2b4d0e81bdb38e16294a26f/images/thumbnail/large_A513-244x183.png?lm=1476425550
G5 RN Extra Dark Grey

http://www.armahobby.com/media/products/6e2233a7f3c78b83f81d957c43d5d648/images/thumbnail/large_A514-244x183.png?lm=1474903134
G10 RN Dark Grey

http://www.armahobby.com/media/products/c93ca311666e33c053ab7b83158de079/images/thumbnail/large_A517-244x183.png?lm=1475911467
B15 RN Dark Grey-Blue

The way I would do it (in Photoshop), is to totally desaturate the original wooden deck texture, apply an auto curves adjustement to it so to emphasize middle grays in the output image, and overlay the result (with either soft or hard light blending mode selected, depending on the contrast of the overlay) on top of a background layer, uniformely filled with one of the colors above :)

VonDos
12-23-16, 09:19 PM
@Gap thanks a lot mate!

Talking about mimic a gray-painted wooden deck, what about this?

https://s28.postimg.org/6w499wffx/wip.jpg
https://s23.postimg.org/3smo23qij/bug.jpg

Best regards,
Vd

gap
12-24-16, 11:33 AM
@Gap thanks a lot mate!

Talking about mimic a gray-painted wooden deck, what about this?

Yes and no, in theory wood veins and the edges between adjoining planks should be barely visible under the paint coating. As you got it now, it looks like the guys at the RN shipyard had run out of paint and had to thin it down with their precious grog ration :()1: :O:

In my opinion the base texture you are using looks a bit too disomogeneous, and too low-res. A quick search on the web gave me many alternatives (https://www.google.com/search?q=wooden+floor&safe=off&tbm=isch&imgil=i6HQGUjJc2NhEM%253A%253B-Is4ayhsvlJX3M%253Bhttps%25253A%25252F%25252Fwww.fr eecreatives.com%25252Fbackgrounds%25252Fwood-floor-backgrounds.html&source=iu&pf=m&fir=i6HQGUjJc2NhEM%253A%252C-Is4ayhsvlJX3M%252C_&usg=__bCKRAkOLlrnNcbwQWzkHkCm20RM%3D&biw=1536&bih=736&ved=0ahUKEwiwg43s2IzRAhWrB8AKHWsyBtMQyjcIOQ&ei=sFdeWLDrB6uPgAbr5JiYDQ#safe=off&tbm=isch&q=tileable+wood+deck+texture) that are probably better suited :yep:

P.S: the new stern island looks :yeah:

VonDos
12-24-16, 01:21 PM
I'll save grog rations as soon as possible =) while waiting, an "up to date" general pic, with all progress put togheter in the same unit in musem (as you can see, this is wath you can found choosing different years..).

https://s29.postimg.org/gumf0s5yf/wip.jpg

Yes and no, in theory wood veins and the edges between adjoining planks should be barely visible under the paint coating. As you got it now, it looks like the guys at the RN shipyard had run out of paint and had to thin it down with their precious grog ration :()1: :O:

In my opinion the base texture you are using looks a bit too disomogeneous, and too low-res. A quick search on the web gave me many alternatives (https://www.google.com/search?q=wooden+floor&safe=off&tbm=isch&imgil=i6HQGUjJc2NhEM%253A%253B-Is4ayhsvlJX3M%253Bhttps%25253A%25252F%25252Fwww.fr eecreatives.com%25252Fbackgrounds%25252Fwood-floor-backgrounds.html&source=iu&pf=m&fir=i6HQGUjJc2NhEM%253A%252C-Is4ayhsvlJX3M%252C_&usg=__bCKRAkOLlrnNcbwQWzkHkCm20RM%3D&biw=1536&bih=736&ved=0ahUKEwiwg43s2IzRAhWrB8AKHWsyBtMQyjcIOQ&ei=sFdeWLDrB6uPgAbr5JiYDQ#safe=off&tbm=isch&q=tileable+wood+deck+texture) that are probably better suited :yep:

P.S: the new stern island looks :yeah:

A question for everyone: do someone know rigging configuration between masts in ww2? There was something, 3, 4 cables, antennas or nothing?

edit: Civil \ Military flag added..

gap
12-24-16, 03:04 PM
https://s29.postimg.org/gumf0s5yf/wip.jpg

Amazing work! :up:

I see that the AMC version flies the White Ensign now. Did you use the workaround I had suggested a while back, or how else did you manage doing that? :)

radiator
12-25-16, 05:54 PM
https://s29.postimg.org/gumf0s5yf/wip.jpg

Excellent work! :Kaleun_Cheers:

the_frog
12-26-16, 04:07 PM
Hello,

the masts carried the radio antennas. These are the 6 to 8 cables usually running from the top yardarm of the fore mast to top yardarm of the main mast (= aft mast in this case).

The changing of the flag is nice. Just a comment on the placement of the flag -- the flag is at the aft flagpole only when in (or entering/leaving) harbour; at sea, it is at main mast. That's why the main mast usually has a longitudinal yardarm.

Cheers

Kendras
12-26-16, 05:38 PM
https://s29.postimg.org/gumf0s5yf/wip.jpg


Very good work ! :up: Are the textures changed with SH3 Commander ?

A small thing : the walls under the red funnels are very white compared to the hull, could it be corrected perhaps ?

VonDos
12-26-16, 08:21 PM
Amazing work! :up:

I see that the AMC version flies the White Ensign now. Did you use the workaround I had suggested a while back, or how else did you manage doing that? :)

Three solution has been tested for obtain this.
Finally i choose different library object for different years.

Excellent work! :Kaleun_Cheers:

Thanks a lot!! :-)

Hello,

the masts carried the radio antennas. These are the 6 to 8 cables usually running from the top yardarm of the fore mast to top yardarm of the main mast (= aft mast in this case).

The changing of the flag is nice. Just a comment on the placement of the flag -- the flag is at the aft flagpole only when in (or entering/leaving) harbour; at sea, it is at main mast. That's why the main mast usually has a longitudinal yardarm.

Cheers

Huge thanks mate! I'll create different nodes for different main masts in different dates ;-)

Very good work ! :up: Are the textures changed with SH3 Commander ?

A small thing : the walls under the red funnels are very white compared to the hull, could it be corrected perhaps ?

Thanks! No, textures and model details are changed using library objects and eqp file.
White walls are so white just in museum, btw lights problems will be correct soon.

Best regards, Vd

the_frog
12-27-16, 05:52 AM
Hello,

the light issues result from 3D objects either not edge splitted or imported with vertex normals. I case of imported vertex normals just re-import the 3D object and un-tick the vertex normals in the import dialogue.

Cheers

VonDos
12-27-16, 08:07 AM
@the_frog Thanks a lot!!

Here's an up-to-date pic with nw flags position, cables\antennas and a timeline of unit during war's years:

https://s28.postimg.org/fp0mgr53f/image.jpg

1) Neutral unit: civil livery, lightened windows and red\green signals, unarmed, red civil insigna. PRE WAR

2) Darkened unit: unlightened windows and signals, unarmed, again red insigna. FIRST MONTHS OF WAR

3) Converted AMC: grey livery, unlightened, heavy armed, different model with 2 funnels only, scout plane, island, added small command deck, different masts and pipes... white military insigna. FROM 1940

the_frog
12-27-16, 08:41 AM
Hello,

this is going to become a model undergoing nice changes over time :salute:

The radio cables have even their connections to the transmitter :yeah:

The flag is now on a mast. However, the main mast (in case of a two-mast ship the aft/rear mast !!) carries the flag not the foremast (whatever the size). Have look a the main mast of the civil version -- it has a small longitudinal yardarm pointing aft and a bit up. This yardarm is no crane. It has just one purpose -- it carries the cable the flag is attachted to.

To give you an idea what I mean:

http://fs5.directupload.net/images/161227/vbimwfns.png


Pictures of the Queen of Bermuda, showing the flag in position:

http://www.bbc.co.uk/staticarchive/56e2cb7842b9e27ba4126ff117a01fc7a6535da3.jpg


Cheers

VonDos
12-27-16, 01:20 PM
@the_frog
Hello!
Something like this maybe? :hmmm:

https://s24.postimg.org/fow0kq7oz/image.jpg

the_frog
12-27-16, 02:38 PM
Perfetto !!

gap
12-28-16, 01:52 PM
the light issues result from 3D objects either not edge splitted...


A quick addition to the tip by the_frog: Silent3ditor spits automatically edges which are contiguous in the 3D mesh, but separated in the UV map (if you don't believe it, just import/export a model to/from S3d and reload it in your 3D editing program), so you don't need to modify your model's geometry directly, i.e. edges which are split in the UV map act anyway as "hard edges" :yep:

...or imported with vertex normals. I case of imported vertex normals just re-import the 3D object and un-tick the vertex normals in the import dialogue.

...and a question for the_frog: do you mean that unticking "import vertex normals" is always a good measure, or it should only be done in case of weird lighting issues? :hmm2:

the_frog
01-01-17, 07:56 AM
Hello gap,

I case the S3ditor would split faces separated in the UV map, many parts are contiguous (e.g., superstructures of most ship models) and so no splitting would take place.
I did a quick try -- my ship models have deck and hull often on different maps, so the UV mapping is rather different. Importing the model without edge splitting, followed by export, relaoding into the 3d editing programme, separating the model part -- result: decks not splitted from the hull, still attached to ...

No, unticking "import vertex normals" is not always recommendable. There are original models using vertex models. However, the SH3 graphic engine seems to work better without vertex normals. SH4 is different, I makes use of vertex normals (if well done). The S3ditor is also set up to edit Silent Hunter 4.

Cheers

gap
01-04-17, 03:18 PM
Hello gap,

I case the S3ditor would split faces separated in the UV map, many parts are contiguous (e.g., superstructures of most ship models) and so no splitting would take place.
I did a quick try -- my ship models have deck and hull often on different maps, so the UV mapping is rather different. Importing the model without edge splitting, followed by export, relaoding into the 3d editing programme, separating the model part -- result: decks not splitted from the hull, still attached to ...

My bad.

I know for a fact that GR2 Editor splits edges that are non-contiguous in the UV map.
I discovered it the hard way, when trying to import a model with a secondary UV map (AO channel), and it got corrupted because the two UV maps had different edge splitting* (see note below). I don't know if this was just an extra feature by TDW, or it is imposed by the GR2 format. For some reason I thought I had encountered evidences that the same applied to the S3ditor/dat format, but I probably made confusion between the two editors/formats :doh: :oops:


* As you know, the number/coordinates of 3D vertices for the two UV channels must be identical, so GR2 Editor tries joining the edges wich are split in the main UV projection but not in the secondary one, and vice-versa, otherwise, for the reason I explained before, the two meshes would have a different number of vertices/edges)


No, unticking "import vertex normals" is not always recommendable. There are original models using vertex models. However, the SH3 graphic engine seems to work better without vertex normals. SH4 is different, I makes use of vertex normals (if well done). The S3ditor is also set up to edit Silent Hunter 4.

Roger that, thank you for the clarification :up: :salute:

VonDos
01-05-17, 01:26 AM
While finishing new dark-wood texture, let's have fun wit a different sil file, where you can choose between liner and cruiser:

https://s24.postimg.org/nm7ovf4qd/NPQB_sil.jpg

Best regards,
Vd

VonDos
01-09-17, 05:32 PM
Hi everyone!
As tradition, pre - release poster:

https://s28.postimg.org/59jjxg863/RMSQueen_Of_Bermuda.jpg

Best regards,
Vd

radiator
01-09-17, 06:03 PM
:Kaleun_Thumbs_Up: :Kaleun_Thumbs_Up: :Kaleun_Thumbs_Up:

gap
01-09-17, 08:06 PM
Hi everyone!
As tradition, pre - release poster

Amazing, but what about the troop-transport version? :yeah: :D

VonDos
01-10-17, 01:31 AM
Can't find enought info \ pics of final years troop transport version, so i don't know how it was :P

I've found pics of her with 2 funnels and "AMC masts", pics of her with 3 funnel and "civil masts" but with spaces for guns...

http://www.worldwar2stories-sheffield.com/resources/Q%20of%20B.JPG

http://www.bbc.co.uk/staticarchive/56e2cb7842b9e27ba4126ff117a01fc7a6535da3.jpg

https://acidhistory.files.wordpress.com/2012/05/2-the-queen-of-burmuda-india-bound-passing-ferry-point-suez-canal-royal-signals-1947-www-acidhistory-wordpress-com.jpg

http://www.furnessbermudaline.com/index_files/image9001.jpg

With no info, i prefere not risk..

Best regard,
Vd

Amazing, but what about the troop-transport version? :yeah: :D

gap
01-10-17, 02:26 AM
Can't find enought info \ pics of final years troop transport version, so i don't know how it was :P

I've found pics of her with 2 funnels and "AMC masts", pics of her with 3 funnel and "civil masts" but with spaces for guns...

Quite obviously, the first three pictures in your last post show the ship in her pre-war configuration.
The last two pictures are compatible with what in this webpage (http://furnessbermudaline.com/index_files/Page8257.htm) is called "a ‘time-capsule’ of Queen of Bermuda memorabilia when she was a troop ship" (i.e. the pictures below):

http://furnessbermudaline.com/index_files/image8950.jpg http://furnessbermudaline.com/index_files/image8946.jpg

and the pictures you had previously posted for references

http://www.furnessbermudaline.com/index_files/image9001.jpg

https://acidhistory.files.wordpress.com/2012/05/2-the-queen-of-burmuda-india-bound-passing-ferry-point-suez-canal-royal-signals-1947-www-acidhistory-wordpress-com.jpg

In the same webpage Keith Baker, the discoverer of the ‘time-capsule’ pics, is said to be glad talking about them, and his contact details can be asked to the webmaster of the page. Maybe you can get in touch with him asking for more information and better scans of the pics. In any case, what I get from the pictures we have gathered so far is:

- only two funnels, as in the AMC version
- most of the big air vents removed/replaced with... mushroom-shaped turrets and other weird stuff (sorry, I cant be of more help on the meaning of those structures, but maybe someone else will :O:)
- masts in the AMC configuration, but with a couple of kingpost cranes added forward, more or less where the foremast was in the liner version
- bridge in the liner (pre-war) configuration
- paint scheme as in the liner (pre-war) version, including the red funnels with black stripes
- no indications on the guns, but seeing how even civil merchants were armed at the times, I don't see why they would have removed them during the conversion from AMC to troopship apart from replacing the 6 in main batteries with smaller caliber guns maybe :hmm2:

VonDos
01-12-17, 05:38 PM
https://s24.postimg.org/er7zxdel1/image.jpg

From 04 01 1943 to 12 31 1945 now she appear like this.

Best regards, Vd

ps I've added the small anchor crane near the bow to AMC and liner version also..

Jeff-Groves
01-12-17, 05:46 PM
Fantastic work!!
:up:

the_frog
01-12-17, 06:07 PM
Hi,

soory for commenting so late ...

On the picture with 3 funnels, pre-war mast and gun spaces she sports overall dark grey, likely "home fleet grey" (507A), and flies the White Ensign. That means at the time the picture was tanken, she was an AMC. The use of 507A as an overall colour coat is limited to the very early phase of the war.

I think, the pictures with 2 funnels and civil colours have been taken after the war (see also the civil passengers). Troopship in the late war never sported civil colours but were usually painted all grey (often the so-called Merchant Ship Side (Dark or Light) Grey). Just search for pictures of QM and QE. Also, troopship had only very few boat but a huge number of floats.


Cheers


P.S.: Jeff is absolutely right :salute:

gap
01-13-17, 07:14 AM
On the picture with 3 funnels, pre-war mast and gun spaces she sports overall dark grey, likely "home fleet grey" (507A), and flies the White Ensign. That means at the time the picture was tanken, she was an AMC. The use of 507A as an overall colour coat is limited to the very early phase of the war.

I noticed the White Ensign and the overall dark gray paint too, but anything else is in asin the liner version. That picture dates probably to sometime between the requisition of the ship by the Admiralty, and the completion of her conversion to an AMC :yep:

I think, the pictures with 2 funnels and civil colours have been taken after the war (see also the civil passengers). Troopship in the late war never sported civil colours but were usually painted all grey (often the so-called Merchant Ship Side (Dark or Light) Grey). Just search for pictures of QM and QE. Also, troopship had only very few boat but a huge number of floats.

Again, you are right. I was wondering the same as you about the paint scheme, too colorful for a troop transport, but I didn't notice the civil passengers. Sadly there are not pictures of neither Queen of Bermuda nor Monarch of Bermuda in their troopship version, but it is likely the pictures I have linked in my previous post were taken shortly after the war, before the reconverion to liner was completed (note the kingposts, and the third funnel stack missing).
By the way, this is a picture of QOB after war, for reference:

http://cruiselinehistory.com/wp-content/uploads/2013/04/queenb.jpg

The website (http://cruiselinehistory.com/the-queen-of-bermuda-one-of-the-great-mid-century-cruise-liners/) that it comes from, captions it as "The RMS Queen of Bermuda docked in Hamilton, Bermuda – 1950s"

Fantastic work!!
:up:

P.S.: Jeff is absolutely right :salute:

:agree:

VonDos
01-13-17, 05:23 PM
@the_frog, Jeff-Groves an gap, thanks! :Kaleun_Cheers:

What can i do for troop transport model? All gray, fewer boats and more floats?
Gray with all boats, no floats and wooden decks, like QM and Aquitania?

https://s-media-cache-ak0.pinimg.com/564x/48/b9/d7/48b9d7939d48b605729f6a28ea6169ee.jpg

http://www.castleofdmind.com/IntroWWII_folder/images/QM5650.gif

Tons of floats, normal boats and a "shocking" camo skin, like USS West Point? (a Deja Vu :P)

http://www.ssamerica.bplaced.net/images/westpoint1945ny.jpg

Or what? :O:

Waiting for ideas :D

Best regards,
Vd

gap
01-14-17, 11:37 AM
@the_frog, Jeff-Groves an gap, thanks! :Kaleun_Cheers:

What can i do for troop transport model? All gray, fewer boats and more floats?
Gray with all boats, no floats and wooden decks, like QM and Aquitania?

Tons of floats, normal boats and a "shocking" camo skin, like USS West Point? (a Deja Vu :P)

Or what? :O:

Waiting for ideas :D

Best regards,
Vd

Well, at this point is is just a matter of guessing. Personally I would opt for all gray (including the decks, as the AMC version), full load of lifeboats and tons of liferafts. A well done camo scheme is always a pleasure to look at in game, but considering that we don't know how it would have looked, and we are not even sure that the ship had one, maybe painting one is not worth all the work involved.

Considering that the ship had a sister, maybe you could customize HMS Monarch of Bermuda with slightly different features, for more visual variety :salute:

the_frog
01-14-17, 04:21 PM
Hmmm,

I just checked my collection of images. It seems ...

... there are no pictures of large British/Dominion liners showing a camouflage scheme. Those liners were all painted plain grey (likely 507B until 1942 or so, then in Merchant Ship Side Light or Standard). Wooden decks were never removed and only painted over (dark) grey when faded. Boats were often kept and multitudes of rafts added (usually in piles on the decks).

... in contrast, many if not all US troop transports were wearing at some point camouflage patterns. Wooden decks were kept as well but painted over in 20-B Deck Blue, as all other horizontal surfaces. Often, the number of boats was reduced and huge numbers of rafts were added, often attached to the sides of the superstructure.

So, if I remember right, most of your liner models have grey liveries included and the USS one is camouflaged; that one may receive a dark blue finish of the deck. The British/Dominion liners could probably receive a few more rafts. That's all.

Cheers

gap
01-14-17, 04:50 PM
Hmmm,

I just checked my collection of images. It seems ...

... there are no pictures of large British/Dominion liners showing a camouflage scheme. Those liners were all painted plain grey (likely 507B until 1942 or so, then in Merchant Ship Side Light or Standard). Wooden decks were never removed and only painted over (dark) grey when faded. Boats were often kept and multitudes of rafts added (usually in piles on the decks).

... in contrast, many if not all US troop transports were wearing at some point camouflage patterns. Wooden decks were kept as well but painted over in 20-B Deck Blue, as all other horizontal surfaces. Often, the number of boats was reduced and huge numbers of rafts were added, often attached to the sides of the superstructure.

So, if I remember right, most of your liner models have grey liveries included and the USS one is camouflaged; that one may receive a dark blue finish of the deck. The British/Dominion liners could probably receive a few more rafts. That's all.

Cheers

Very precise and detailed, as usual, your arguments are unexceptionable :up:

What about the gun outfit? Was there any "standard armament" for British troopships?

the_frog
01-14-17, 06:41 PM
... gun outfit of British liner-type troopships? ... very good question ... :yep:

On most pictures, hardly any gun is visible. QE/QM carried some AA guns; some sources point at 40 mm Bofors, fitted in the US. Those ships primary protection was their speed.

The slower ships rarely travelled alone, and so their protection against surface attacks was their escort. So my guess, they likely had few or no low angle weapons but a good number of AA-capable guns.

gap
01-15-17, 07:21 AM
So my guess, they likely had few or no low angle weapons but a good number of AA-capable guns.

Thank you mate :up:

One last question: talking about British/Commonwealth troop transports, what would have been in your opinion a realistic proportion between 40mm and other, smaller caliber, AA guns. We know how much more effective Bofors guns were, but I think other factors, like war shortages and weight distribution, would have been taken into account just as well :hmm2:

the_frog
01-15-17, 02:29 PM
Hello gap,

the share of Bofors and other type of AA weapons may had been rather variable. One major factor was the time (few or no Bofors guns in early war), another the place of refits (British ships rarely received Bofors guns if not refitted in US yards; the US were the primary producers of Bofors guns). I would also guess, those British transports carrying US troops were first to receive Bofors guns ...

Early outfits probably comprised HA versions of 3 inch (either 12 pdr/12 cwt or 20 cwt; the first one was mainly used no smaller vessels so probably not many on troop transports) and 4 inch (Mk. V) guns plus some/few of the older tpye (Mk. II) pompoms. I have no idea if .5 inch Mk. III machine guns were used on transports; same holds for the newer Mk. VIII pompoms. The 20 mm Oerlikons, as the 40 mm Bofors, became increasingly prominent after the US entered the war.

Summary ... much room for speculation and creativity :D

gap
01-15-17, 03:37 PM
Summary ... much room for speculation and creativity :D

:03: :up:

Thanks again for your answers :salute:

VonDos
01-17-17, 06:09 PM
Hi everyone!

Some updates related with troop transport re-assembling:

https://s27.postimg.org/x6br78s9v/image.jpg

Now, a question:

How where rafts stacked on decks? Where them "free", or vincolated with ropes, supports or what? :hmmm:

Best regards,
Vd


edit, maybe i found something:

https://s28.postimg.org/b6p19yrzh/wip.jpg

VonDos
01-17-17, 07:42 PM
so...

https://s30.postimg.org/n7t4qw3m9/bug.jpg

https://s30.postimg.org/4jjj8evht/image.jpg

gap
01-18-17, 09:20 AM
Well done mate :Kaleun_Applaud:

...but imho the deck doesn't look right yet. The texture you are using looks more like corrugated metal rather than painted wood planks :yep: :D

Kendras
01-18-17, 10:30 AM
And it would be cool also to paint the lifeboats ! :yep:

VonDos
01-18-17, 01:38 PM
Well done mate :Kaleun_Applaud:

...but imho the deck doesn't look right yet. The texture you are using looks more like corrugated metal rather than painted wood planks :yep: :D

:hmmm: I'm working on this by weeks, but i never found a solution, at moment. Can i send you the .tga file, so maybe you can see if you can find a solution? :salute:

And it would be cool also to paint the lifeboats ! :yep:

This is my current work:

https://s24.postimg.org/war49t2l1/image.jpg

Best regards,
Vd

gap
01-18-17, 02:02 PM
:hmmm: I'm working on this by weeks, but i never found a solution, at moment. Can i send you the .tga file, so maybe you can see if you can find a solution? :salute:

Sure mate :up:

Kendras
01-18-17, 02:19 PM
Think that your ship must be as low visible as possible for the Germans. To have an idea about the colors :

http://cdn.history.com/sites/2/2014/01/57019915_10.jpg

the_frog
01-18-17, 02:32 PM
@vonDos,

either use a more detailed (resolved) deck texture and add another material. Or when UV mapping, cut the deck into smaller chunks before placing on the deck texture.

I think, kendras called for repainting the lifeBOATS to GREY and not of the lifeRAFTS for BROWN ... :hmmm:

Kendras
01-18-17, 03:27 PM
I think, kendras called for repainting the lifeBOATS to GREY and not of the lifeRAFTS for BROWN ... :hmmm:

Indeed. :yep:

Jeff-Groves
01-18-17, 05:36 PM
Some people are not as good at UV mapping and texture work as others.
I don't have the files Your working with Von Dos so can only offer limited help.

On the deck? I'd grey scale the wooden deck then add layers to arrive to a good image.

On the rafts and boats? I suspect they are using the same texture and you need to re-UV or change that aspect.

VonDos
01-18-17, 05:53 PM
Some people are not as good at UV mapping and texture work as others.
I don't have the files Your working with Von Dos so can only offer limited help.

On the deck? I'd grey scale the wooden deck then add layers to arrive to a good image.

On the rafts and boats? I suspect they are using the same texture and you need to re-UV or change that aspect.

Hi Jeff!!
At all, i'm not able in a lot of modding works. So, i can always learn something :up:
If you want i can send you files as soon as possible =)

Best regards,
Vd


@edit: thanks everyone! Kendras, sorry, i'll make them all gray =)

Jeff-Groves
01-18-17, 05:55 PM
Send me a link to your files if you want.
You know I always did like helping you out.
:up:

VonDos
01-18-17, 06:33 PM
@Jeff-Groves done =)

Updated version, gray lifeboats and rafts:

https://s23.postimg.org/6ru48en5n/image.jpg

Best regards,
Vd

Jeff-Groves
01-18-17, 06:49 PM
OK. I see the file structure you have sent me.
I will say there is a much better way to do this.
If you don't mind I'll see if Gap wants to give me a hand to set it up better for you.

gap
01-19-17, 07:07 AM
OK. I see the file structure you have sent me.
I will say there is a much better way to do this.
If you don't mind I'll see if Gap wants to give me a hand to set it up better for you.

Sure, if VonDos wants I will be glad to help in any way I can :up:

gap
01-19-17, 07:53 AM
either use a more detailed (resolved) deck texture and add another material...

Adding a second deck material/texture would be the best approach. The problem is that this texture wouldn't be easily configurable by year/unit. Or at least, there is a method for doing that in SH5, but I am not sure that it works in SHIII as well.

VonDos
01-19-17, 11:38 AM
Sure, if VonDos wants I will be glad to help in any way I can :up:

You're welcome :-)

Best regards,
Vd

Jeff-Groves
01-19-17, 04:00 PM
Adding a second deck material/texture would be the best approach. The problem is that this texture wouldn't be easily configurable by year/unit. Or at least, there is a method for doing that in SH5, but I am not sure that it works in SHIII as well.

You'd be surprised what works in SH3 from SH4 and above!
:03:

SH5 actually used the same thing from SH4 which works in SH3!
:D

If all us Modders had known about that little trick in the early days of SH3?
It would be a whole different ball Game today!
When SH4 came out and I saw that? It was tested on SH3 right off the bat!

gap
01-21-17, 09:06 AM
You'd be surprised what works in SH3 from SH4 and above!
:03:

SH5 actually used the same thing from SH4 which works in SH3!
:D

If all us Modders had known about that little trick in the early days of SH3?
It would be a whole different ball Game today!
When SH4 came out and I saw that? It was tested on SH3 right off the bat!

:up:

I think we are talking about the same "trick". Dont we? :03:

[UnitClass]
ClassName=AMCRawalpindi
UnitType=13
AppearanceDate=19391001
DisappearanceDate=19430501
DisplayName=BR AMC Rawalpindi

[Texture 1]
TextureName=*mil.dds
LightmapTextureName=data\Sea\NAMC_Rawalpindi\NAMC_ Rawalpindi_AO01.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

So, what do you think can be improved in VonDos work that you asked my assistance for, besides the deck texture? :)

kibeldede
02-23-17, 05:02 AM
The Belfast link is dead

Plissken_04
02-23-17, 01:35 PM
The Belfast link is dead


ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/VONDOS/RN%20CL%20Belfast.zip

ftp://Maik:Woelfe@diskstation.gn7vmwp32iei6ome.myfritz.n et/Public/Sharing/SH3COMMUNITYMODS/VONDOS/RN%20CL%20Belfast.zip



So Long

Maik

VonDos
02-23-17, 05:25 PM
The Belfast link is dead

Link updated, thanks!

ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/VONDOS/RN%20CL%20Belfast.zip

ftp://Maik:Woelfe@diskstation.gn7vmwp32iei6ome.myfritz.n et/Public/Sharing/SH3COMMUNITYMODS/VONDOS/RN%20CL%20Belfast.zip



So Long

Maik

Thanks, as always!!

Plissken_04
02-24-17, 01:58 AM
Link updated, thanks!



Thanks, as always!!


:Kaleun_Salute:

gap
03-03-17, 11:20 AM
Ciao VonDos,

any news on your upcoming Queen of Bermuda model? :)

VonDos
03-03-17, 12:26 PM
Ciao VonDos,

any news on your upcoming Queen of Bermuda model? :)

Hi mate! :up:
No at moment, still waiting :ping:

gap
03-03-17, 12:36 PM
Hi mate! :up:
No at moment, still waiting :ping:

Okay mate, no hurry, thank you for the quick answer :salute:

VonDos
03-03-17, 01:02 PM
Okay mate, no hurry, thank you for the quick answer :salute:

You're welcome!

Anvar1061
03-04-17, 12:20 PM
25) Paddle tug - generic small unit


I know New Zealand, but not NewZaeland
http://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif

VonDos
03-04-17, 05:34 PM
I know New Zealand, but not NewZaeland
http://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif

Opssss
thanks, voilà updated link:

https://www.sendspace.com/file/sj18p5

Thanks a lot!
Best regards,
Vd

Steve Gad
04-02-17, 05:14 AM
Just WOW!

:Kaleun_Salute:

VonDos
04-02-17, 09:37 AM
Just WOW!

:Kaleun_Salute:

Thanks :-)
Best regards,
Vd

VonDos
04-03-17, 06:06 PM
Ciao VonDos,

any news on your upcoming Queen of Bermuda model? :)

Finally, with a new 3d model program and a big help by Wise (read http://www.subsim.com/radioroom/showthread.php?t=230650) i manage to add an high-res wooden gray deck:

http://i66.tinypic.com/245a682.jpg

http://i64.tinypic.com/2v8spaq.jpg

Same will be applied on troop transport version =)

Best regards,
Vd

HanSolo78
04-03-17, 10:34 PM
Very nice!!! :Kaleun_Thumbs_Up::Kaleun_Applaud:

What about ambient occlusion?
That would improve your great model even more.

VonDos
04-04-17, 02:56 AM
Very nice!!! :Kaleun_Thumbs_Up::Kaleun_Applaud:

What about ambient occlusion?
That would improve your great model even more.

I really don't know how to realize this.
Model will be released soon, and everyone will be free to ask for improve it :hmmm:

Best regards,
Vd

VonDos
04-04-17, 03:57 PM
Updated pre-release pic:

http://i65.tinypic.com/z8shk.jpg

Best regards,
Vd

Kendras
04-04-17, 04:07 PM
Very nice !

Would it be possible to make a more dirty texture for the military version, as on your pic ?

And what is an AMC ?

A troop transport should not be carrying the military flag ?

the_frog
04-04-17, 05:09 PM
And what is an AMC ?

Armed Merchant Cruiser

A troop transport should not be carrying the military flag ?

Depends. With the Royal Navy -> White Ensign; still under full civilian control -> Red Ensign; under Royal Fleet Auxillary control -> variant of the Blue Ensign.

VonDos
04-05-17, 02:21 AM
Armed Merchant Cruiser

Depends. With the Royal Navy -> White Ensign; still under full civilian control -> Red Ensign; under Royal Fleet Auxillary control -> variant of the Blue Ensign.

Exactly. As Amc she was requisited by RN, while as troop trasport was operated by civilian.

@kendras dirty textures are possibile, yes. Just a matter of taste. If you want i can send you tga file forma gray version :-)

Best regards, Vd

Kendras
04-05-17, 02:57 AM
@kendras dirty textures are possibile, yes. Just a matter of taste. If you want i can send you tga file forma gray version :-)

Well, I don't think I'm skilled enough to do that ! Never mind ...

VonDos
04-07-17, 05:52 PM
Queen of Bermuda released, view first page for see her into collection =)

Release page for info, comments and segnalations: http://www.subsim.com/radioroom/showthread.php?t=230721

Best regards,
Vd

VonDos
07-05-17, 01:47 PM
Hi everyone!

Voilà a pre-release pic for my WIP:

https://image.ibb.co/cBZGKa/RNDClass.jpg

Best regards,
Vd

mikey117us
07-05-17, 02:54 PM
Very Nice!!! I'll Show a Teaser WIP thread today too!

VonDos
07-05-17, 04:58 PM
Very Nice!!! I'll Show a Teaser WIP thread today too!

Thanks!
This tease me already by itself :Kaleun_Wink:

Waiting for!

itadriver
07-05-17, 11:33 PM
Very good!!! 😉

VonDos
07-07-17, 11:37 AM
D class cruiser released now.

Please see first post, or release page:
http://www.subsim.com/radioroom/showthread.php?p=2498267#post2498267

https://image.ibb.co/f0XQEa/dclass.jpg

Best regards,
Vd

VonDos
08-06-17, 03:53 PM
wip news: an heavy rework for a very old unit =)

https://image.ibb.co/kEAbma/bug.jpg

gap
08-08-17, 09:54 AM
wip news: an heavy rework for a very old unit =)


:yeah:

VonDos
08-21-17, 05:10 AM
A little update:

https://image.ibb.co/kOgjNQ/bug.jpg

Best regards,
Vd

gap
08-21-17, 09:59 AM
A little update:

Wow, she looks real :o :up:

VonDos
08-27-17, 08:46 AM
Wow, she looks real :o :up:

Thank you so much!
Voilà her in both skins:


https://image.ibb.co/keSjwk/bug.jpg

Kendras
08-28-17, 11:26 AM
Voilà her in both skins

Nice ! :up: Could you add also this grey texture for the ground ?

http://i.imgur.com/D1Ed22n.png

VonDos
08-28-17, 12:46 PM
Nice ! :up: Could you add also this grey texture for the ground ?

http://i.imgur.com/D1Ed22n.png

What do you refere with "ground"?

https://s-media-cache-ak0.pinimg.com/600x315/48/b9/d7/48b9d7939d48b605729f6a28ea6169ee.jpg

gap
08-28-17, 03:24 PM
Thank you so much!
Voilà her in both skins:

Amazing :yeah:

If she looks so good in SHIII, just imagine how much better she would look in SHIV or 5

:Kaleun_Applaud:

VonDos
09-07-17, 04:52 AM
Queen Mary v2.01 released today!
This replace v2.00 released 4 days ago and all previous versions!

https://image.ibb.co/fCx0zF/RMSQueen_Mary.jpg

Thanks and best regards,
Vd

dylansh3
10-20-17, 02:07 PM
where can i find ship?

dylansh3
10-21-17, 06:01 AM
how/where do i find/spawn the ship so i can sink it? please help thanks

Anvar1061
10-21-17, 06:29 AM
how/where do i find/spawn the ship so i can sink it? please help thanks
An easy way to do this is for submariners
data\NavalAcademy\Convoy Attack\English\Convoy Attack\Convoy Attack.mis
replacing
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
[Group 1]
GroupName=Small Convoy
CommandUnitName=BR Queen Mary
Category=0
RandStartRadius=0.000000
DeleteOnLastWaypoint=true
EvolveFromEntryDate=false

[Group 1.Unit 1]
Name=BR Queen Mary
Class=PPQ
Type=103

dylansh3
10-21-17, 09:12 AM
An easy way to do this is for submariners
data\NavalAcademy\Convoy Attack\English\Convoy Attack\Convoy Attack.mis
replacing
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
[Group 1.Unit 1]
Name=BR Queen Mary
Class=PPQ
Type=103

and what mode do i find it with?

dylansh3
10-21-17, 09:14 AM
could you make a black funnel lusitania and hmhs britannic?

Anvar1061
10-21-17, 09:33 AM
and what mode do i find it with?
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
Convoy Attack

dylansh3
10-21-17, 10:53 AM
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
Convoy Attack

cool thanks so much!

dylansh3
10-21-17, 10:54 AM
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
Convoy Attack

how did he do this?
https://www.youtube.com/watch?v=A-b1WGcB1Jc

dylansh3
10-21-17, 10:56 AM
An easy way to do this is for submariners
data\NavalAcademy\Convoy Attack\English\Convoy Attack\Convoy Attack.mis
replacing
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
[Group 1.Unit 1]
Name=BR Queen Mary
Class=PPQ
Type=103

and how to do with titanic,etc?

Anvar1061
10-21-17, 11:08 AM
how did he do this?

http://hochu.ua/thumbnails/articles/cropr_640x490/b566562c022d_b.gif?29b142d1ce6c8307eae99984f705fc2 e
and how to do with titanic,etc?
http://s1.funon.cc/img/orig/201505/23/556042c091612.gif

dylansh3
10-21-17, 11:28 AM
http://hochu.ua/thumbnails/articles/cropr_640x490/b566562c022d_b.gif?29b142d1ce6c8307eae99984f705fc2 e

http://s1.funon.cc/img/orig/201505/23/556042c091612.gif

how about seriously?

Anvar1061
10-21-17, 12:08 PM
how about seriously?
I'm serious
[Group 1]
GroupName=Small Convoy
CommandUnitName=Olympic Class Liner
Category=0
RandStartRadius=0.000000
DeleteOnLastWaypoint=true
EvolveFromEntryDate=false

[Group 1.Unit 1]
Name=Olympic Class Liner
Class=TIT
Type=103

VonDos
10-21-17, 01:26 PM
could you make a black funnel lusitania and hmhs britannic?

Hi mate and welcome.
A good rms Lusitania and a good hmhs Britannic are, if i well remember, currently work in progress by IAMBECOMELIFE's WWI mod. They're WWI era liners. So is useless (i think) make them another time... Let's wait =)

Best regards,
Vd.

PS A news for everyone: I've uploaded a Fixed version for C CLass cruiser (there's a glitch in funnel's 3d design) and a Fixed\Improved Empress of Britain, with reworked underwater hull, rudder, props and remapped deck textures.. she's a very old lady i still affectionate =)

Best regards,
Vd

dylansh3
10-21-17, 03:16 PM
Hi mate and welcome.
A good rms Lusitania and a good hmhs Britannic are, if i well remember, currently work in progress by IAMBECOMELIFE's WWI mod. They're WWI era liners. So is useless (i think) make them another time... Let's wait =)

Best regards,
Vd.

PS A news for everyone: I've uploaded a Fixed version for C CLass cruiser (there's a glitch in funnel's 3d design) and a Fixed\Improved Empress of Britain, with reworked underwater hull, rudder, props and remapped deck textures.. she's a very old lady i still affectionate =)

Best regards,
Vd

thanks for responding! can you please explain in detail about how/where to spawn the ships? thx

VonDos
10-21-17, 03:28 PM
thanks for responding! can you please explain in detail about how/where to spawn the ships? thx

You're welcome.
Look at your sh3\data\campaigns\campaign folder
Civil ships will be spawned automatically in campaign (you can see _RND file for random scripted unit).
Military unit require to be scripted apart with your mission editor in _SCR file.

Always backup\copy files before modify! :up:

Best regards
Vd

dylansh3
10-21-17, 03:47 PM
You're welcome.
Look at your sh3\data\campaigns\campaign folder
Civil ships will be spawned automatically in campaign (you can see _RND file for random scripted unit).
Military unit require to be scripted apart with your mission editor in _SCR file.

Always backup\copy files before modify! :up:

Best regards
Vd

but where will i find them and which ones?

dylansh3
10-21-17, 03:48 PM
You're welcome.
Look at your sh3\data\campaigns\campaign folder
Civil ships will be spawned automatically in campaign (you can see _RND file for random scripted unit).
Military unit require to be scripted apart with your mission editor in _SCR file.

Always backup\copy files before modify! :up:

Best regards
Vd

and which mode do i use in sh3? theres no campaign mode :(

dylansh3
10-21-17, 03:50 PM
You're welcome.
Look at your sh3\data\campaigns\campaign folder
Civil ships will be spawned automatically in campaign (you can see _RND file for random scripted unit).
Military unit require to be scripted apart with your mission editor in _SCR file.

Always backup\copy files before modify! :up:

Best regards
Vd

also could you get me a link to WWI mod?

VonDos
10-22-17, 04:56 AM
but where will i find them and which ones?

This depend from campaign layer. For example all big ocean liners will appear in 1942\1943 mediterranean route from Gibilterra to Alexandria =)

and which mode do i use in sh3? theres no campaign mode :(

Career includes campaign, you don't need other mode.

also could you get me a link to WWI mod?

http://www.subsim.com/radioroom/showthread.php?t=156161
Really interesting wip from IAMBECOMELIFE. Follow it =)

Best regards,
Vd.

Anvar1061
10-22-17, 08:39 AM
PS A news for everyone: I've uploaded a Fixed version for C CLass cruiser (there's a glitch in funnel's 3d design)


C Class? Or RN HMS D Class lighr cruiser? DL link?

VonDos
10-22-17, 09:36 AM
C Class? Or RN HMS D Class lighr cruiser? DL link?

D Class sorry.

Best regards,
Vd

Anvar1061
10-22-17, 11:53 AM
D Class sorry.

Best regards,
Vd

http://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif

Anvar1061
10-25-17, 12:55 AM
@VonDos
Improved ocean liner Empress of Britain does not rotate screws. Could you check this?
https://pp.userapi.com/c840422/v840422084/18bc0/BLCCr5J7JrU.jpg
http://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif

VonDos
10-25-17, 09:28 AM
@VonDos
Improved ocean liner Empress of Britain does not rotate screws. Could you check this?
http://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif

Hi mate!

https://image.ibb.co/gyPWam/SH3_Img_25_10_2017_16_11_45_195.jpg

Checked again now in single mission. Found yesterday at speed in Mediterranean sea (i look at propellers for fun and test :ping:).

In both check, they works :hmmm:

Where do you test her?
Best regards,
Vd

Anvar1061
10-25-17, 12:04 PM
Best regards,
Vd
https://pp.userapi.com/c841034/v841034296/2da7a/vr8k4y1nOw8.jpg
data/NavalAcademy/Convoy Attack

VonDos
10-25-17, 12:46 PM
data/NavalAcademy/Convoy Attack

Really strange
Can you test Empress of Britain in a single mission, please?

Best regards,
Vd

Anvar1061
11-05-17, 03:59 PM
@VonDos
https://pp.userapi.com/c639424/v639424135/58b67/74jtLV5Xpj0.jpg
And yet they (the screws) do not rotate!

VonDos
11-06-17, 12:44 PM
@VonDos
https://pp.userapi.com/c639424/v639424135/58b67/74jtLV5Xpj0.jpg
And yet they (the screws) do not rotate!

Found it! (i hope :up: )

For mistake i included an old .sim file. Please try this re- uploaded version:
https://www.sendspace.com/file/hz0zxe

Sorry! :doh:

Best regards,
Vd

Anvar1061
11-06-17, 01:04 PM
Found it! (i hope :up: )
Sorry! :doh:

Best regards,
Vd
http://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Applaud-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif

VonDos
11-28-17, 08:00 PM
Hi everyone!
Today i've re-uploaded SS Arandora Star small ocean liner, with some (small!) improvements in 3d model (i've found some bugs in original version), rigging and textures.

https://image.ibb.co/mCR906/SH3_Img_29_11_2017_1_55_55_140.jpg

d\l link at first page

Best regards,
Vd

VonDos
12-02-17, 10:49 AM
Hi everyone!
Following SS Arandora Star's idea, i've reworked a little also my little Cunard liner based on RMS Laconia. This version solve some UV map - flaws, reversed normal bugs and paint hull and textures according to Queen Mary's WIP (funnel color based on the one created with Gap and Kendras):

https://image.ibb.co/iFGkvG/SH3_Img_2_12_2017_11_42_46_258.jpg

https://image.ibb.co/nxU5vG/SH3_Img_2_12_2017_11_43_13_588.jpg

d\l link at first page

Best regards,
Vd

Tricky
12-02-17, 11:24 AM
Hi everyone!
Following SS Arandora Star's idea, i've reworked a little also my little Cunard liner based on RMS Laconia. This version solve some UV map - flaws, reversed normal bugs and paint hull and textures according to Queen Mary's WIP (funnel color based on the one created with Gap and Kendras):

d\l link at first page

Best regards,
Vd

Hey VonDos! I'm trying to grab the entire lot of ships using the 2 sendspace links at the bottom, but the links appear to be dead. Do you have new links for both series 1 and 2?

VonDos
12-02-17, 11:32 AM
Hey VonDos! I'm trying to grab the entire lot of ships using the 2 sendspace links at the bottom, but the links appear to be dead. Do you have new links for both series 1 and 2?

Hi mate!
I'll controll al links, but note: those 2 sendspaces just contains some silhouette files, included in newest unit's versions. I never create unit packs :-)

Best regards,
Vd

the_frog
12-02-17, 02:53 PM
Hello VonDos,

what are the dotted lines on Laconia's bow? Cracks in the 3D model?

Cheers

VonDos
12-02-17, 03:29 PM
Hello VonDos,

what are the dotted lines on Laconia's bow? Cracks in the 3D model?

Cheers

Hi mate!
They're rivets lines between plates, joined with a bad screenshot :doh:

https://wallpapercave.com/wp/oWhYobw.jpg

http://i.dailymail.co.uk/i/pix/2015/05/07/17/2626FDE500000578-3071796-image-a-63_1431017669734.jpg

hull's 3D model appear intact, lines are added on his surface. That's a parent unit's feature. Ingame this appear an interesting detail. In this shoot this appear "strange" (crappy :oops:)

Best regards,
Vd

the_frog
12-02-17, 06:38 PM
Do not spoil the presentation of nice models by low-quality screenshot !!!

:D

Cheers

VonDos
01-17-18, 05:03 PM
Hi everyone!
A couple of news:

I've re-updated the old SS Normandie, with reworked deck textures. The model still poor, but this solve some textures flaws on planking.
This is just a really old model i like to meet entering in NY harbour :D

http://www.francescoargento.it/images/p063_1_00.png

https://image.ibb.co/cRfucR/SH3_Img_14_1_2018_11_51_15_113.jpg
(Note torpedoed QM :p )

See first page for d\l link.

Also, i've updated WIP section in first posts, with a pic of a work in progress heavily reworked "italian style" Hospital Ship (based on Conte Verde and Gradisca design); this WIP incorporate a lot of experience matured while working on Queen Mary V3.0, currently under sea trials:

https://image.ibb.co/nOOcSR/SH3_Img_12_1_2018_2_21_9_13.jpg

Best regards,
Vd

Anvar1061
01-18-18, 12:03 AM
Hi everyone!
A couple of news:

I've re-updated the old SS Normandie, with reworked deck textures.

d\l SS Normandie: https://www.sendspace.com/file/v30v9o
(reuploaded and fixed 01/14/2017) or 2018?

VonDos
01-18-18, 02:15 AM
2018...
Thanks! Fixed :-)

Anvar1061
01-20-18, 08:52 AM
@VonDos
You make the same mistake (again/twice)
https://pp.userapi.com/c841520/v841520149/5d825/PBEgr_EliRw.jpghttps://pp.userapi.com/c841520/v841520149/5d81c/2Ms6Zi99_NQ.jpg
The second time is no longer a mistake. It's a choice!

Screws do not rotate!

VonDos
01-20-18, 06:39 PM
@VonDos
You make the same mistake (again/twice)

The second time is no longer a mistake. It's a choice!

Screws do not rotate!

Ahaha can't belive someone still download this old old unit in 2018 :O:

new D\L link here and in first page:
https://www.sendspace.com/file/pdvet1

thanks for choose this old, awful, beloved unit :up:
Best regards,
Vd

chrysanthos
03-19-18, 11:27 AM
i know its impossible but i would like to see at least one ocean liner to sail away as playble to the seas of silent hunter!:arrgh!:

VonDos
03-19-18, 05:53 PM
Hi chrysanthos!
It's not impossible, you can obtain a number of tutorial about "how to realize a playable unit". Try, if you'll success, i'll glad to allow you to use my models for this. :up:

Best regards,
Vd

i know its impossible but i would like to see at least one ocean liner to sail away as playble to the seas of silent hunter!:arrgh!:

VonDos
04-05-18, 02:49 AM
Hi everyone!
Official posters for next planned releases:

https://image.ibb.co/jRurKx/NOGradisca.jpg

(Italian style) Hospital Ship V.2

https://image.ibb.co/cSmACH/RMSQueen_Mary_V3.jpg

RMS Queen Mary V.3

Best regards,
Vd

gap
04-05-18, 04:30 PM
Hi everyone!
Official posters for next planned releases:

:Kaleun_Applaud:

VonDos
04-06-18, 03:26 AM
Thanks!

https://image.ibb.co/jRurKx/NOGradisca.jpg

(Italian style) Hospital Ship V.2 RELEASED!
See first page for link and http://www.subsim.com/radioroom/showthread.php?t=237150 for details :up:

Best regards,
Vd

VonDos
04-09-18, 04:30 PM
Hi everyone!
While making some tests, i've found a minor 3d bug into "Queen Of Bermuda" 3d model (2 wrong points in a gun's support nearby hangar in 1940\1941 AMC timeline).

I've solved this 3d glitch, and i've reworked a little pre-war version, adding more light effects.
This is a pic with results:

https://image.ibb.co/kW7KxH/4.jpg

Also i've reduced library files from 8 to 5, in order to optimize.

I'll release this soon...
Best regards,
Vd

gap
04-09-18, 05:14 PM
Amazing! Thank you for the update :salute:

nik112
04-10-18, 10:17 AM
Hi everyone!
Official posters for next planned releases:

https://image.ibb.co/jRurKx/NOGradisca.jpg

(Italian style) Hospital Ship V.2

https://image.ibb.co/cSmACH/RMSQueen_Mary_V3.jpg

RMS Queen Mary V.3

Best regards,
Vd
Hi Von Dos
Have you released Queen Mary v3?
chears

VonDos
04-10-18, 04:03 PM
Hi Von Dos
Have you released Queen Mary v3?
chears

Hi mate!
No, at moment still a WIP.
If you want i can send you a pre-release beta test version, just for your eyes.
This is actually my largest and most complicated project, i think. I'm taking my time for finish this job.

Best regards,
Vd

VonDos
04-11-18, 09:01 AM
Fixed and improved Queen of Bermuda Liner\AMC\Troop trasport is RELEASED now.

https://image.ibb.co/nRshKx/SSQueen_Of_Bermuda.jpg

See http://www.subsim.com/radioroom/showthread.php?p=2548983#post2548983 for details.

Best regards,
Vd

VonDos
04-24-18, 05:38 PM
https://image.ibb.co/cSmACH/RMSQueen_Mary_V3.jpg

Hi everyone!
Queen Mary 3.0 released now.
Please read first post for download and http://www.subsim.com/radioroom/showthread.php?p=2550702&posted=1#post2550702 for info and comments.
Best regards,
Vd

VonDos
04-26-18, 01:33 PM
Hi everyone!

NOTE: Queen Mary 3.0 re-uploaded.
Fix a duplicate [Equipment 189] in .Eqp file =)
Thanks to Anvar1061, who found this glitch.
Best regards,
Vd

VonDos
05-28-18, 04:05 PM
Hi everyone!
On first post, you'll find a fix release for a small glitch in Queen Mary V3.0

For info look at this:
http://www.subsim.com/radioroom/showpost.php?p=2554887&postcount=11

Best regards,
Vd

PS This shipyard thread count 500 posts. Thanks everyone!!