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cgjimeneza
08-21-08, 10:02 PM
well, a type VII does get there... I refueled at Portugal, went at 2/3 to Port of Spain, spent about 38% of my fuel, went all the way up to puerto rico and just managed to refuel with about 2% left in Portugal again
I left early august 41, and went back in late november -early december, didnt observe any traffic in the lesser antillas... was it there or it gets activated after december 7, 1941
Popov57
08-22-08, 10:02 AM
I'm still playing on the 4.0 Beta version and noticed that there's no transfer available during the campaign. Also, i received the following order during a patrol : All 2nd flottillas operatives, change base of operation to Lorient.
But my main base was still Wilhelmshaven on the nav map and i had to go there to end my patrol. When i started the third patrol, we were still in Germany's water and there was no order to reach Lorient, nor anything different on the map.
IRT The 2nd Flotilla transfer problem, the cause is due to a incorrect base ID.
To correct un-install OM v400, go to
OpsMonsun_V400\Data\UPCDataGE\UPCCampaignData
Open Flotillas.upc with wordpad and go to line 728 and you will see the following:
ID= F4Lorient
Change this line to read:
ID= F4Wilhelmshaven
This will be official fixed in the first patch for OM v400
Thanks!! My home now is Lorient:rock:
lurker_hlb3
08-22-08, 05:34 PM
well, a type VII does get there... I refueled at Portugal, went at 2/3 to Port of Spain, spent about 38% of my fuel, went all the way up to puerto rico and just managed to refuel with about 2% left in Portugal again
I left early august 41, and went back in late november -early december, didnt observe any traffic in the lesser antillas... was it there or it gets activated after december 7, 1941
yes it will
cgjimeneza
08-22-08, 05:58 PM
well, a type VII does get there... I refueled at Portugal, went at 2/3 to Port of Spain, spent about 38% of my fuel, went all the way up to puerto rico and just managed to refuel with about 2% left in Portugal again
I left early august 41, and went back in late november -early december, didnt observe any traffic in the lesser antillas... was it there or it gets activated after december 7, 1941
yes it will
well, the BBC kept me informed and with nice songs all the way up and down the atlantic.
will try in my next assignment, hopefully the milch cows will be there for refuel or its a long row home
cgjimeneza
08-22-08, 09:20 PM
I'm still playing on the 4.0 Beta version and noticed that there's no transfer available during the campaign. Also, i received the following order during a patrol : All 2nd flottillas operatives, change base of operation to Lorient.
But my main base was still Wilhelmshaven on the nav map and i had to go there to end my patrol. When i started the third patrol, we were still in Germany's water and there was no order to reach Lorient, nor anything different on the map.
IRT The 2nd Flotilla transfer problem, the cause is due to a incorrect base ID.
To correct un-install OM v400, go to
OpsMonsun_V400\Data\UPCDataGE\UPCCampaignData
Open Flotillas.upc with wordpad and go to line 728 and you will see the following:
ID= F4Lorient
Change this line to read:
ID= F4Wilhelmshaven
This will be official fixed in the first patch for OM v400
Thanks!! My home now is Lorient:rock:
is this the one that reads:
[Flotilla 4.Base 1]
ID= F4Lorient
NameDisplayable= 2Flotilla-Base-Name
Info= 2Flotilla-Base-Info
ExternalBaseName= Wilhelmshaven
AvailabilityInterval= 1939-01-01, 1940-06-30
DepartureDescription1= 973018.000000, 6420884.000000, 160.0000
DepartureDescriptionOut1= 983565.000000, 6424500.000000, 000.0000
lurker_hlb3
08-22-08, 10:16 PM
I'm still playing on the 4.0 Beta version and noticed that there's no transfer available during the campaign. Also, i received the following order during a patrol : All 2nd flottillas operatives, change base of operation to Lorient.
But my main base was still Wilhelmshaven on the nav map and i had to go there to end my patrol. When i started the third patrol, we were still in Germany's water and there was no order to reach Lorient, nor anything different on the map.
IRT The 2nd Flotilla transfer problem, the cause is due to a incorrect base ID.
To correct un-install OM v400, go to
OpsMonsun_V400\Data\UPCDataGE\UPCCampaignData
Open Flotillas.upc with wordpad and go to line 728 and you will see the following:
ID= F4Lorient
Change this line to read:
ID= F4Wilhelmshaven
This will be official fixed in the first patch for OM v400
Thanks!! My home now is Lorient:rock:
is this the one that reads:
[Flotilla 4.Base 1]
ID= F4Lorient
NameDisplayable= 2Flotilla-Base-Name
Info= 2Flotilla-Base-Info
ExternalBaseName= Wilhelmshaven
AvailabilityInterval= 1939-01-01, 1940-06-30
DepartureDescription1= 973018.000000, 6420884.000000, 160.0000
DepartureDescriptionOut1= 983565.000000, 6424500.000000, 000.0000
yes it is
leorfeo
08-23-08, 04:08 AM
Hi guys,
been playing the OM400 for a while. Like to give some impressions...
I'm in early 1942 with a VIIB i started with. MODS: RFB, Enviromental 4.6 4.7 and patch 4.7, OM400 and finally Spaxs SH4 speech fix + speech fix 2.
What i found:
1.) The torpedosetup i load isnt there when i leave the harbour. I know this has been discussed, but will it be fixed? (just asking, no pressure. Is there a workaround TXT file?)
2.) When using chrashdivebutton your compressed air is going down rapidly. Doing the same dive without the crashbutton does not wear compressed air down. Dive without crashbuttons means manually diving the boat by selecting the deepth! (maybe has been adressed too)
3.) Escorts are way to easy (Im playing on very hard). Maybe this has to do with the timing of my campaign because i dont know how it will be 1944 or later, yet they barely catch me or drop waterbombs.
4.) Crew does not repair any damage at all. my deckgun is damaged 0.021 and they are not repairing! They have the order and they are activated.
Otherwise a very good mod! I enjoy playing it.
Leorfeo
cgjimeneza
08-23-08, 07:19 AM
I'm still playing on the 4.0 Beta version and noticed that there's no transfer available during the campaign. Also, i received the following order during a patrol : All 2nd flottillas operatives, change base of operation to Lorient.
But my main base was still Wilhelmshaven on the nav map and i had to go there to end my patrol. When i started the third patrol, we were still in Germany's water and there was no order to reach Lorient, nor anything different on the map.
IRT The 2nd Flotilla transfer problem, the cause is due to a incorrect base ID.
To correct un-install OM v400, go to
OpsMonsun_V400\Data\UPCDataGE\UPCCampaignData
Open Flotillas.upc with wordpad and go to line 728 and you will see the following:
ID= F4Lorient
Change this line to read:
ID= F4Wilhelmshaven
This will be official fixed in the first patch for OM v400
Thanks!! My home now is Lorient:rock:
is this the one that reads:
[Flotilla 4.Base 1]
ID= F4Lorient
NameDisplayable= 2Flotilla-Base-Name
Info= 2Flotilla-Base-Info
ExternalBaseName= Wilhelmshaven
AvailabilityInterval= 1939-01-01, 1940-06-30
DepartureDescription1= 973018.000000, 6420884.000000, 160.0000
DepartureDescriptionOut1= 983565.000000, 6424500.000000, 000.0000
yes it is
will edit, I think is a problem will all french bases / flotillas... will replicate over the weekend
lurker_hlb3
08-23-08, 08:38 AM
will edit, I think is a problem will all french bases / flotillas... will replicate over the weekend
No it is not. That was the only one. All you have to do is look at each Flotilla base ID in the .upc file, as long as they are unique the system will process them correctly. The original problem was that there were "TWO" ID= F4Lorient in the 2nd Flotilla section of the .upc and the system was confused.
leorfeo
08-23-08, 02:57 PM
Hi guys,
been playing the OM400 for a while. Like to give some impressions...
I'm in early 1942 with a VIIB i started with. MODS: RFB, Enviromental 4.6 4.7 and patch 4.7, OM400 and finally Spaxs SH4 speech fix + speech fix 2.
What i found:
1.) The torpedosetup i load isnt there when i leave the harbour. I know this has been discussed, but will it be fixed? (just asking, no pressure. Is there a workaround TXT file?)
2.) When using chrashdivebutton your compressed air is going down rapidly. Doing the same dive without the crashbutton does not wear compressed air down. Dive without crashbuttons means manually diving the boat by selecting the deepth! (maybe has been adressed too)
3.) Escorts are way to easy (Im playing on very hard). Maybe this has to do with the timing of my campaign because i dont know how it will be 1944 or later, yet they barely catch me or drop waterbombs.
4.) Crew does not repair any damage at all. my deckgun is damaged 0.021 and they are not repairing! They have the order and they are activated.
Otherwise a very good mod! I enjoy playing it.
Leorfeo
Hi guys,
Forget Nr. 2-4 for now i just wanna concentrate on nr 1 the torpedo loadout problem. I searched the forums a little bit and found a corresponding thing about the torpedo loadout problem http://www.subsim.com/radioroom/showpost.php?p=909798&postcount=445
I reinstalled all mods new and put OM400 as the last one. I started a new carreer and found out that the problem does not exist anymore. How can i save my running carrer from the first OM400X Beta and get rid of the torpedo loadout bug?
mobius22
08-23-08, 03:46 PM
I have a problem. AI ships are riding too low or too high. Most are good, but many BR destroyers are riding verrry low, decks awash low. Then I saw a troop transport riding about a foot in draft. :damn: Please help.
Running (in install order)
TMO152 with patches
RSDC with pathces
PE with TMO patches
Op monsun
Orion2012
08-23-08, 07:51 PM
http://www.subsim.com/radioroom/showthread.php?t=140197
Edited.
lurker_hlb3
08-23-08, 09:13 PM
Hi guys,
been playing the OM400 for a while. Like to give some impressions...
I'm in early 1942 with a VIIB i started with. MODS: RFB, Enviromental 4.6 4.7 and patch 4.7, OM400 and finally Spaxs SH4 speech fix + speech fix 2.
What i found:
1.) The torpedosetup i load isnt there when i leave the harbour. I know this has been discussed, but will it be fixed? (just asking, no pressure. Is there a workaround TXT file?)
2.) When using chrashdivebutton your compressed air is going down rapidly. Doing the same dive without the crashbutton does not wear compressed air down. Dive without crashbuttons means manually diving the boat by selecting the deepth! (maybe has been adressed too)
3.) Escorts are way to easy (Im playing on very hard). Maybe this has to do with the timing of my campaign because i dont know how it will be 1944 or later, yet they barely catch me or drop waterbombs.
4.) Crew does not repair any damage at all. my deckgun is damaged 0.021 and they are not repairing! They have the order and they are activated.
Otherwise a very good mod! I enjoy playing it.
Leorfeo
Hi guys,
Forget Nr. 2-4 for now i just wanna concentrate on nr 1 the torpedo loadout problem. I searched the forums a little bit and found a corresponding thing about the torpedo loadout problem http://www.subsim.com/radioroom/showpost.php?p=909798&postcount=445
I reinstalled all mods new and put OM400 as the last one. I started a new carreer and found out that the problem does not exist anymore. How can i save my running carrer from the first OM400X Beta and get rid of the torpedo loadout bug?
What you need to do is edit the UPCGE file for each submarine to mach it's .sim file.
If you open the .sim file, for example, type 9C you will file an entry called wpn_subtorpedosys. If you expand that file you will discover entries for each tube. http://i316.photobucket.com/albums/mm333/Orion3049/Noname.jpg
In those entry there is a line "door = NSS Uboat9c_door2_xxxx"
and it must match exactly with the highlighted line below.
[UserPlayerUnit 1.Compartment 1.WeaponSlot 1]
ID= TorpMountS1
NameDisplayable= Torpedo Tube V
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1942-11-01, TorpedoTube533Ger, T2Torpedo
IDLinkWeaponIntervalDefault2= 1942-11-02, 1943-03-31, TorpedoTube533Ger, T3Torpedo
IDLinkWeaponIntervalDefault3= 1943-04-01, 1944-03-31, TorpedoTube533Ger, T1Fat1Torpedo
IDLinkWeaponIntervalDefault4= 1944-04-01, 1944-10-31, TorpedoTube533Ger, T5Torpedo
IDLinkWeaponIntervalDefault5= 1944-11-01, NULL, TorpedoTube533Ger, T5Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Uboat9c_Door02_BR_anim
ExternalDamageZoneTypeID3D= 61
Also, to clarify, in the sim file Tube 0=tube 1, tube 1=tube 2, and so on
This is not necessary. It is fixed in OM V400. Also this fix was exampled in the following thread
http://www.subsim.com/radioroom/showthread.php?t=140197
cgjimeneza
08-24-08, 07:09 AM
Hi
a quick quiestion:
I usually play with auto TDC, and the sequence goes as follow:
I find a target
lock via periscope
have to have also the nav menu in the lower tool bar
press button to bring up the german TDC to adjutst speed, depth, salvo etc.
however, it usually takes time to click this button or maybe the lower toolbar is on other main menu
how do I assign an unused keyboard key to bring it up automatically instead of searching for it?
leorfeo
08-24-08, 08:54 AM
Hi guys,
been playing the OM400 for a while. Like to give some impressions...
I'm in early 1942 with a VIIB i started with. MODS: RFB, Enviromental 4.6 4.7 and patch 4.7, OM400 and finally Spaxs SH4 speech fix + speech fix 2.
What i found:
1.) The torpedosetup i load isnt there when i leave the harbour. I know this has been discussed, but will it be fixed? (just asking, no pressure. Is there a workaround TXT file?)
2.) When using chrashdivebutton your compressed air is going down rapidly. Doing the same dive without the crashbutton does not wear compressed air down. Dive without crashbuttons means manually diving the boat by selecting the deepth! (maybe has been adressed too)
3.) Escorts are way to easy (Im playing on very hard). Maybe this has to do with the timing of my campaign because i dont know how it will be 1944 or later, yet they barely catch me or drop waterbombs.
4.) Crew does not repair any damage at all. my deckgun is damaged 0.021 and they are not repairing! They have the order and they are activated.
Otherwise a very good mod! I enjoy playing it.
Leorfeo
Hi guys,
Forget Nr. 2-4 for now i just wanna concentrate on nr 1 the torpedo loadout problem. I searched the forums a little bit and found a corresponding thing about the torpedo loadout problem http://www.subsim.com/radioroom/showpost.php?p=909798&postcount=445
I reinstalled all mods new and put OM400 as the last one. I started a new carreer and found out that the problem does not exist anymore. How can i save my running carrer from the first OM400X Beta and get rid of the torpedo loadout bug?
What you need to do is edit the UPCGE file for each submarine to mach it's .sim file.
If you open the .sim file, for example, type 9C you will file an entry called wpn_subtorpedosys. If you expand that file you will discover entries for each tube. http://i316.photobucket.com/albums/mm333/Orion3049/Noname.jpg
In those entry there is a line "door = NSS Uboat9c_door2_xxxx"
and it must match exactly with the highlighted line below.
[UserPlayerUnit 1.Compartment 1.WeaponSlot 1]
ID= TorpMountS1
NameDisplayable= Torpedo Tube V
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1942-11-01, TorpedoTube533Ger, T2Torpedo
IDLinkWeaponIntervalDefault2= 1942-11-02, 1943-03-31, TorpedoTube533Ger, T3Torpedo
IDLinkWeaponIntervalDefault3= 1943-04-01, 1944-03-31, TorpedoTube533Ger, T1Fat1Torpedo
IDLinkWeaponIntervalDefault4= 1944-04-01, 1944-10-31, TorpedoTube533Ger, T5Torpedo
IDLinkWeaponIntervalDefault5= 1944-11-01, NULL, TorpedoTube533Ger, T5Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Uboat9c_Door02_BR_anim
ExternalDamageZoneTypeID3D= 61
Also, to clarify, in the sim file Tube 0=tube 1, tube 1=tube 2, and so on
This is not necessary. It is fixed in OM V400. Also this fix was exampled in the following thread
http://www.subsim.com/radioroom/showthread.php?t=140197
Hi Lurker and Orion,
i have the om400 installed and playing my old savegame from om 40x beta 3. Anyway i started a new game and the problem, as told by you lurker, deosnt exist anymore. I throw away the old savegame
Thx for your effort
leorfeo
August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.
How am i supposed to do this? It's 26.000km from Kiel to Femantle!! Fourth mission where I have to take these photos in Fremantle.
Nevemind, I just skiped these missions...
Is it bug o it should be like that ?
http://img377.imageshack.us/my.php?image=hehkc9.jpg (http://img377.imageshack.us/my.php?image=hehkc9.jpg)
I recive new orders evey 2 hours, I just stoped pushing "Send status report" after few tries.
My mods:
RFB
RSRD
PE3
OM
lurker_hlb3
08-24-08, 05:16 PM
August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.
Are you still using one of the Betas ?
August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.
Are you still using one of the Betas ?
Well, not sure. I downloaded file fom link in fist post, I think it's OM v400
lurker_hlb3
08-24-08, 05:37 PM
August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.
Are you still using one of the Betas ?
Well, not sure. I downloaded file fom link in fist post, I think it's OM v400
Which Flotilla. Also the Type IID's do not become available until Sept 1940. I just conducted a test based on the limited info, using a Sept 40 start date, I'm unable to recreate your problem.
Your going to have to provide more info.
mobius22
08-24-08, 07:30 PM
Hey, I know that their isn't supposed to be an attack on New York Harbor, but why aren't there any targets at Scappa Flow? Or the Rock? :damn: Those targets aren't as far fetched as New York or another allied harbor *especially since there was an attack on Scappa Flow, if I recall. Sank the Royal Oak.)
lurker_hlb3
08-24-08, 09:23 PM
Hey, I know that their isn't supposed to be an attack on New York Harbor, but why aren't there any targets at Scappa Flow? Or the Rock? :damn: Those targets aren't as far fetched as New York or another allied harbor *especially since there was an attack on Scappa Flow, if I recall. Sank the Royal Oak.)
There is shipping in Scappa Flow, go ahead an do a U-47 mission in 1939, you will find shipping.
As far as the "Rock", that is part of the the Mediterranean, which will be covered in V500
Ship Hunter
08-25-08, 06:39 AM
Hey there...I have a problem with OM V400
When I surface my U-Boat it happens really often that no watch crew is coming to the bridge and the CO'2 is not dropping...so Boat runs on Diesel but the Game Engine seems not to recognize the Boat's as "really surfaced".
What can I do against this?!
August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.
Are you still using one of the Betas ?
Well, not sure. I downloaded file fom link in fist post, I think it's OM v400
Which Flotilla. Also the Type IID's do not become available until Sept 1940. I just conducted a test based on the limited info, using a Sept 40 start date, I'm unable to recreate your problem.
Your going to have to provide more info.
1st Flotilla. Maybe it was later date coz for sure I got these missions when I got type II D under my command. What more info you need ?
lurker_hlb3
08-25-08, 04:17 PM
August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.
Are you still using one of the Betas ?
Well, not sure. I downloaded file fom link in fist post, I think it's OM v400
Which Flotilla. Also the Type IID's do not become available until Sept 1940. I just conducted a test based on the limited info, using a Sept 40 start date, I'm unable to recreate your problem.
Your going to have to provide more info.
1st Flotilla. Maybe it was later date coz for sure I got these missions when I got type II D under my command. What more info you need ?
Confirm what version of OM are you using.
Was it the first mission of a career ?
All info you can provide on how this problem happen.
FYI. When the system gives you the "Fremantle mission" it's saying that it can't find a "valid" mission assigment.
Orion2012
08-26-08, 12:28 PM
Hey there...I have a problem with OM V400
When I surface my U-Boat it happens really often that no watch crew is coming to the bridge and the CO'2 is not dropping...so Boat runs on Diesel but the Game Engine seems not to recognize the Boat's as "really surfaced".
What can I do against this?!
Whenever you surface, try clicking the CO2 icon instead of the "s" key.
Hey there...I have a problem with OM V400
When I surface my U-Boat it happens really often that no watch crew is coming to the bridge and the CO'2 is not dropping...so Boat runs on Diesel but the Game Engine seems not to recognize the Boat's as "really surfaced".
What can I do against this?!
Whenever you surface, try clicking the CO2 icon instead of the "s" key.
Unable to duplicate in my install with either stock SH4 1.5 or OM V400 or in any other version of OM since its inception. Doesn't matter whether I use the "S" key to surface, the command on the menu or the CO2 icon, the boat surfaces and CO2 is purged.
cgjimeneza
08-26-08, 08:59 PM
will edit, I think is a problem will all french bases / flotillas... will replicate over the weekend
No it is not. That was the only one. All you have to do is look at each Flotilla base ID in the .upc file, as long as they are unique the system will process them correctly. The original problem was that there were "TWO" ID= F4Lorient in the 2nd Flotilla section of the .upc and the system was confused.
will wait for the pathc... Im not counting right, screwed up my UPC and reinstalled, no problem...
cgjimeneza
08-26-08, 09:50 PM
any one has a copy of the Uboats commander handbook in the original german?
Im reading the english translation and it says that the usage when usign the gun on ships is to fire 10 incendiary rounds into the bridge-superstructure to begin a fire and distract the defending crew. I dont know if by incendiary they mean HE, so if anyone has a copy in german....
Later it recommends firing the deck gun into the bow or the stern to make the ship unstable, as firing into the middle makes for a very slow even keel sinking... also the 37 mm to be used on the ships guns and the 20 mm only at the command of the bridge crew.
will read on a report more later/tomorrow
Doolittle81
08-27-08, 01:41 PM
I believe I copied the below comments from the Read Me.
OM’s submarine operations are currently broken into to five unique mini-campaigns
-Type II Coastal operations ( Sept 39 to June 41 )
-Operation Paukenschlag ( Dec 41 to Oct 42 attack on US East Coast )
-30th Flotilla operations ( Oct 42 to Sept 44 )
-Operation Monsun ( July 43 to May 45 )
-11th Flotilla’s Type XXIII operations ( Jan 45 to May 45 )
One of the important things the player must remember is that when you reach the end of one these mini-campaigns, they are no built in WARNING that the campaign is over. The only sign is that when you attempt to start another mission you will “loop” back to the last possible start date. Please note the date mentioned above, as they will be your guide to when your respective campaign to over.
My question is what will happen if I forget that the first mini-campaign is about to end and it "Loops" back to the 'last possible start date"? Will I lose my Captains Log, etc?? I'd like to at least make a screen capture of my 'final' Captain's Log before moving on to a new mini-campaign.
At that point, if it should have 'looped', should I just forget it and just Start the next mini-campaign from scratch?
Basically, I'm a liitle confused as to what I should expect to happen and what I am expected to do as I come to the "end" of a mini-campaign. Could someone clarify?
csengoi
08-27-08, 02:25 PM
I thought V4.0 is a full campaign from '39 til '45.
Am I wrong?
lurker_hlb3
08-27-08, 05:03 PM
I believe I copied the below comments from the Read Me.
OM’s submarine operations are currently broken into to five unique mini-campaigns
-Type II Coastal operations ( Sept 39 to June 41 )
-Operation Paukenschlag ( Dec 41 to Oct 42 attack on US East Coast )
-30th Flotilla operations ( Oct 42 to Sept 44 )
-Operation Monsun ( July 43 to May 45 )
-11th Flotilla’s Type XXIII operations ( Jan 45 to May 45 )
One of the important things the player must remember is that when you reach the end of one these mini-campaigns, they are no built in WARNING that the campaign is over. The only sign is that when you attempt to start another mission you will “loop” back to the last possible start date. Please note the date mentioned above, as they will be your guide to when your respective campaign to over.
My question is what will happen if I forget that the first mini-campaign is about to end and it "Loops" back to the 'last possible start date"? Will I lose my Captains Log, etc?? I'd like to at least make a screen capture of my 'final' Captain's Log before moving on to a new mini-campaign.
At that point, if it should have 'looped', should I just forget it and just Start the next mini-campaign from scratch?
Basically, I'm a liitle confused as to what I should expect to happen and what I am expected to do as I come to the "end" of a mini-campaign. Could someone clarify?
Yes that was valid for the "last" version of OM ( i.e. V301 ) how ever you need to review the first post of this thread because thinks have changed.
lurker_hlb3
08-27-08, 05:04 PM
I thought V4.0 is a full campaign from '39 til '45.
Am I wrong?
Your not wrong
cgjimeneza
08-28-08, 05:49 PM
Im currently on a patrol in 1940 (sept????) in a type VII, assigned to france (at last) and when at surface gun action stations the gut at the right front (looked from the conning tower) seems to be spotting the fall of the shot, his hands look like they are holding binoculars but the aparatus are missing.
anyone can replicate?
lurker_hlb3
08-28-08, 05:53 PM
Operation Monsun V400 Patch 1 readme
1. Fix 2nd Flotilla base reassignment error
2. Adjusted some of the ranges for mission assignments in DynamicMissGe.cfg
3. Added new AI_Sensors.dat by Peto
4. Fixed some problems in Deck_Gun_GE105MM.dat
5. Adjusted the Unit Interval dates for the Type IID
6. Adjusted the weapons loadout of F4F Wildcat
See first post for download link
TDK1044
08-29-08, 07:12 AM
Great work, Lurker. Many thanks. :D
leorfeo
08-29-08, 09:46 AM
Hello people,
i got a new "problem". Is it correct, that the VIIB uboats have bolts from the beginning of the campaign? Start Semptember 39 in the 7th flotilla. When im in harbour i don`t see bolts installed to my boat yet on the open seas i have them an i can use them!
Mods.
RFB
Spax german speech
OM400
OM 400 patch 1
leorfeo
tonschk
08-29-08, 11:13 AM
:up: Hello ,thank you for your mod :up:
I have a question ,I have installed the stock SH4+1.5 version , can you tell me please if I need to add the patch " OM V400 Patch 1 " for this operation Monsoon ? , thank you
Current version
OM V400
Link:
http://files.filefront.com/OpsMonsun.../fileinfo.html (http://files.filefront.com/OpsMonsun+V4007z/;11548135;/fileinfo.html)
OM V400 Patch 1
http://files.filefront.com/OM+V400+P.../fileinfo.html (http://files.filefront.com/OM+V400+Patch1rar/;11634025;/fileinfo.html)
Install with JSGME in the following order for Stock:
OM V400
Install with JSGME in the following order for TMO:
TMO 152
TMO_sboat_engine_Patch
OM V400
OM V400 Patch 1
TMO_Enable_Uboat_V4
lurker_hlb3
08-29-08, 05:17 PM
:up: Hello ,thank you for your mod :up:
I have a question ,I have installed the stock SH4+1.5 version , can you tell me please if I need to add the patch " OM V400 Patch 1 " for this operation Monsoon ? , thank you
Current version
OM V400
Link:
http://files.filefront.com/OpsMonsun.../fileinfo.html (http://files.filefront.com/OpsMonsun+V4007z/;11548135;/fileinfo.html)
OM V400 Patch 1
http://files.filefront.com/OM+V400+P.../fileinfo.html (http://files.filefront.com/OM+V400+Patch1rar/;11634025;/fileinfo.html)
Install with JSGME in the following order for Stock:
OM V400
Install with JSGME in the following order for TMO:
TMO 152
TMO_sboat_engine_Patch
OM V400
OM V400 Patch 1
TMO_Enable_Uboat_V4
You need to load both files
mobius22
08-29-08, 06:55 PM
Problem! I have a 2nd Flotilla campagin starting at the begining of the war, but in June 30, 1940, when I get the order to make my new base at Loreint. But, unfortunatly, I can only end my patrol at Wilhiemshaven, and it rolls back to June 30th. I thought 4.0 corrected this.
lurker_hlb3
08-29-08, 10:05 PM
Problem! I have a 2nd Flotilla campagin starting at the begining of the war, but in June 30, 1940, when I get the order to make my new base at Loreint. But, unfortunatly, I can only end my patrol at Wilhiemshaven, and it rolls back to June 30th. I thought 4.0 corrected this.
Corrected in OM V400 Patch 1
mobius22
08-30-08, 09:57 AM
More troubles! July 1941, Im moving into a Spanish port for a refit. Now I know Franco was neutral during the war, but why would his guys fire on a German sub? I lost three men to them!:damn:
lurker_hlb3
08-30-08, 11:40 AM
More troubles! July 1941, Im moving into a Spanish port for a refit. Now I know Franco was neutral during the war, but why would his guys fire on a German sub? I lost three men to them!:damn:
De-install OMv400 / OMv400 patch1
Go to Data\Roster\
Open DefSide.cfg with wordpad
go to line line 346
change "Side=1" to "Side=0"
FYI you don't have to go all the way into port to refit
Will correct in the next patch
Doolittle81
08-30-08, 03:18 PM
I did a search on Neutral shipping, but can't find the thread/answer.... There is a lot of shipping exiting the Baltic...mostly Swedish, some Norwegian. I can easily sit there in the Skagerrrak and/or Kattegat in '39 and '40 picking off Swedish merchants. I get credit for the tonnage, but something seems wrong, historically. It seems to me that I shouldn't be intentionally hunting down Neutral Swedish ships, nor Norwegian prior to the Invasion in April 40.
I think I read that SH4 (1.5 only????) identifies neutral ships as enemy...
Anyway, to be historically accurate, what is the most correct thing to do about the 'neutral' shipping??
mobius22
08-30-08, 03:22 PM
More troubles! July 1941, Im moving into a Spanish port for a refit. Now I know Franco was neutral during the war, but why would his guys fire on a German sub? I lost three men to them!:damn:
De-install OMv400 / OMv400 patch1
Go to Data\Roster\
Open DefSide.cfg with wordpad
go to line line 346
change "Side=1" to "Side=0"
FYI you don't have to go all the way into port to refit
Will correct in the next patch
Thanks.
Might I suggest that nations like Spain, which never entered the war, should be neutral. Unless they sent aid to Allies but never shot the Germans themselves. However, I doubt that the Germans would fire on the Spanish. Kondor legion, anyone?
mobius22
08-30-08, 05:25 PM
Sorry to double post, but I really like this mod, and I see it as my responsibility to call out problems.
When in periscope view, I got an entire system freezeup. No CrtlAltDel would help. No CTD. Just total freezeup. This is the second time I've got a freezeup *not sure of conditions the first time* and both times since I downloaded the patch.:damn:
juanchez
08-30-08, 06:15 PM
More troubles! July 1941, Im moving into a Spanish port for a refit. Now I know Franco was neutral during the war, but why would his guys fire on a German sub? I lost three men to them!:damn:
De-install OMv400 / OMv400 patch1
Go to Data\Roster\
Open DefSide.cfg with wordpad
go to line line 346
change "Side=1" to "Side=0"
FYI you don't have to go all the way into port to refit
Will correct in the next patch
Thanks.
Might I suggest that nations like Spain, which never entered the war, should be neutral. Unless they sent aid to Allies but never shot the Germans themselves. However, I doubt that the Germans would fire on the Spanish. Kondor legion, anyone?
Spain remained officially neutral throughout the war. Franco, the Spanish dictator, was obviously closer to the Axis than to the allies but he always refused to join the Axis despite Hitler's pressure.
Nevertheless, in order to release this pressure and to pay back Hitler's support during the Spanish Civil war, Franco sent a division of volunteers to fight against Russia along with the Germans, on the clear condition they would only fight against Russia and not against the Western allies...It was called the "Division Azul" (The Blue division). As many as 45.000 Spanish soldiers served the division, which became the 250th Wehrmacht's division. There were also a few volunteers flying for the Luftwaffe in Russia too.
In any case, Spain should be neutral in OM.
PS Who said you don't learn History playing SH4? :lol: :lol:
lurker_hlb3
08-30-08, 06:31 PM
Sorry to double post, but I really like this mod, and I see it as my responsibility to call out problems.
When in periscope view, I got an entire system freezeup. No CrtlAltDel would help. No CTD. Just total freezeup. This is the second time I've got a freezeup *not sure of conditions the first time* and both times since I downloaded the patch.:damn:
The patch in no way would cause the problem you're talking about, and if it was I think alot of other people would be commenting about it. So unless you can provide more details than "it's broke" I think you need to look else were for you problem.
cgjimeneza
08-30-08, 07:12 PM
Sorry to double post, but I really like this mod, and I see it as my responsibility to call out problems.
When in periscope view, I got an entire system freezeup. No CrtlAltDel would help. No CTD. Just total freezeup. This is the second time I've got a freezeup *not sure of conditions the first time* and both times since I downloaded the patch.:damn:
what kind of video card do you have, have you enabled any higher res graphics or other eye candy?
I have a GeForce 7300 and it was running hot and freezing the game, I bought a 5" computer fan, made some nylon feet on my shop and placed it over my sound card (PCI) blowing directly under the AGP video card and no more freezes.
mobius22
08-30-08, 07:14 PM
I'll play some more and see what happens. I'll provide a more detailed report if anything happens. Hopefully, nothing will.
sckallst
08-30-08, 08:17 PM
Lurker,
Thanks for all your excellent work on this mod. Looking forward to heading to the Atlantic as soon as I finish my current American campaign in the Pacific.
mobius22
08-30-08, 08:44 PM
Okay, no problems with freezing sofar but I''m getting tired of conducting "anti-shipping operations on the Western Approaches of England". How do I fix this.
*I complain too much*
cgjimeneza
08-30-08, 09:28 PM
here is the list of mods Ive got
I have just installed v4.6 plus the two 4.7 patches
When I attack a ship, the fire as it burns is a collection of white blocks, as it sinks, the final fireball as it explodes is ok, yellow-red and well defined....
Any ideas where am I getting this degrading fire effect?
Atlantic Grid mod
German Office ATO
Captain Midnights CBS NEWS Sound Mod
Captain Midnights MORE CBS NEWS! MOD v1,2
Rel_SH4_BBC_1939_to_1945
Spaxs SH4 Uboat SPEECH FIX_V8
SH4 Flag Replacement
(1) RUIM v1.0 for SH4v1.5
(3) RUIM v1.0 for SH4v1.5 Awards add-on
Enviromental 4.6 mod
Enviromental 4.7 mod
E4.8for4.7 mod
OpsMonsun_V400
OM_V400_Patch1
different smoke (TMO)
SH4_1.5_ Uboat_freeCamFix
Add_Radio_St_02-2008
Doolittle81
08-31-08, 12:33 AM
I did a search on Neutral shipping, but can't find the thread/answer.... There is a lot of shipping exiting the Baltic...mostly Swedish, some Norwegian. I can easily sit there in the Skagerrrak and/or Kattegat in '39 and '40 picking off Swedish merchants. I get credit for the tonnage, but something seems wrong, historically. It seems to me that I shouldn't be intentionally hunting down Neutral Swedish ships, nor Norwegian prior to the Invasion in April 40.
I think I read that SH4 (1.5 only????) identifies neutral ships as enemy...
Anyway, to be historically accurate, what is the most correct thing to do about the 'neutral' shipping??
El Bumpo
bigboywooly
08-31-08, 01:12 AM
I did a search on Neutral shipping, but can't find the thread/answer.... There is a lot of shipping exiting the Baltic...mostly Swedish, some Norwegian. I can easily sit there in the Skagerrrak and/or Kattegat in '39 and '40 picking off Swedish merchants. I get credit for the tonnage, but something seems wrong, historically. It seems to me that I shouldn't be intentionally hunting down Neutral Swedish ships, nor Norwegian prior to the Invasion in April 40.
I think I read that SH4 (1.5 only????) identifies neutral ships as enemy...
Anyway, to be historically accurate, what is the most correct thing to do about the 'neutral' shipping??
El Bumpo
SH4 ignores neutral ships
That is ,no TC drop or ship spotted
Lurker has posted a couple of times in this thread that as a workaround to the problem all neutral countries are designated as enemies so the game recognises them
:up:
lurker_hlb3
08-31-08, 08:24 AM
I did a search on Neutral shipping, but can't find the thread/answer.... There is a lot of shipping exiting the Baltic...mostly Swedish, some Norwegian. I can easily sit there in the Skagerrrak and/or Kattegat in '39 and '40 picking off Swedish merchants. I get credit for the tonnage, but something seems wrong, historically. It seems to me that I shouldn't be intentionally hunting down Neutral Swedish ships, nor Norwegian prior to the Invasion in April 40.
I think I read that SH4 (1.5 only????) identifies neutral ships as enemy...
Anyway, to be historically accurate, what is the most correct thing to do about the 'neutral' shipping??
El Bumpo
From the read me in the "first post" of this thread
5.One of the problems with “stock” SH4 is the way it treats the “detection” of neutral shipping (i.e. it basically ignores them). This behavior became unacceptable from a gameplay point of view during the development of the early war combat operations. Therefore there are “no neutrals” in OM. It will be up to the player to determine if a ship needs to be engaged or not. During the early phases of the war these normally neutral ships will remain unarmed. Also from review of the records, Uboat captains sink supposed “neutrals” during their early combat patrols
cgjimeneza
08-31-08, 08:43 AM
The problem is this is a sim.
just because a ship flies a flag of say, Panama, up until dec 1941 when the whole continent of america basically declared war on germany .... here is a little history.
a-japan attacks the US, fails to inform Germany and Italy of its intentions
b-Costa Rica declares war on japan on dec 8, we were the first ones
c-US congress follows lead and declares war (thank god, but it would have taken the japs a lot of time to find us on the map)
d-the treaty that created the Organization of American States was a mutual defense agreement, so the rest of America was obliged to side with the US and declare war on japan.
e-Hitler declares war on the US & company....
so you see,
-a panamanian flag ship carries cargo, it can be war material, contraband or cotton tissue, who knows, we cannot visit and inspect.
-we dont know if the "neutral" breaks wireless silence to report or not our posit , again this is a game.
-you have to think-assume that any ship not expressively allied to your side might be carrying contraband and therefore sinking it helps your side.
-if said ship is in the western approaches, or in the med, or nearing Gibraltar, hey, its going to egypt, of carryng british war cargo and therefore a legal target, Doenitz from time to time published the combat areas were neutrals were to be attacked on sight.
If you go to brazil and see a panamanian registry ship, or greek or the like, you can give it the benefit of the doubt (depending on the date of course)
one other thing, in my opinion, there are too many ships flying thise flags:
Panama,
Greece
Norway,
there should be more:
british
french
US
will try to find about merchant ship registry, I think I read about it somewhere...
:hmm: :hmm:
bigboywooly
08-31-08, 08:59 AM
Greece had a fair sized merchant fleet in ww2 IIRC
Norway werent too shabby either - http://www.warsailors.com/freefleet/nortraship.html
A lot of US ships were Panamanian registered also so fly the Panamanian flag
cgjimeneza
08-31-08, 10:46 AM
Hi,
Im suffocatting, Im in 1940, mid july or so, on a type VIIC south of Iceland
I crash dived and got some damage as the bottom was only 50 mts down.
I surfaced and repaired damage, ending with 8% hull damage.
I have no indication of my air compresor on the damage control screen, my boat recharges compressed air but not oxigen to breathe,
I go down to periscope depth, go up again by surfacing, by clicking on the CO2 box in the upper right corner but no oxygen is stored
any ideas?
Doolittle81
08-31-08, 02:59 PM
Sorry for so many questions, but:
I started campaign/career in Sep 39 at Kiel. I returned from my 6th or 7th patrol in July 1940,but I've still not been allowed to transfer (hopefully to Lorient). Instead, I recieved a mission to go to Freemantle Australia to do a photo recon. That's nuts.
I think I read some post about the Freemantle mission (as A Bug or something maybe?) but I can't locate it.
EDIT: Okay, I started the Patrol, just for kicks...Second Big Problem is that the U-Boot has no Conning Tower!! ???? !! Date is August 29, 1940. I think the new Sub assignment message said the new sub was to be a IID. Any idea what is wrong here??
EDIT: I found the aforementioned Freemantle post. The previous pioster had a IIb when given the Freemantle mission. I started my campaign in Sep 39 with a IIC as best i can recall. The response in the other thread was that it WAS a bug, a problem in the 400Beta "Flotilla.upc" file which had been corrected (or was to be corrected) OM400 and/or the patch thereto.
It also seemed that the response said that if one wants to do an entire 39-45 career, one should selct a VII sub right from the start. If true, i recommend that fact be put into the Readme.
Now, is there any way that I can keep my current career/records (in effect and updating) and move forward in '40 with Some type U-Boot (with a Conning tower, of course) and not have to go to Freemantle???? Maybe there is some sort of manual file change(s) I can make???
Thanks in advance for any help offerred...
Herr_Pete
08-31-08, 06:10 PM
prepare to cover your ears when you go to freemantle! All the ships there have been duplicated and clipped into each other so they make that horrible collision noise. Mind you i havent been there in v400 so i dont know if this has changed or not! beware of the collision noise :o
lurker_hlb3
08-31-08, 06:23 PM
Sorry for so many questions, but:
I started campaign/career in Sep 39 at Kiel. I returned from my 6th or 7th patrol in July 1940,but I've still not been allowed to transfer (hopefully to Lorient). Instead, I recieved a mission to go to Freemantle Australia to do a photo recon. That's nuts.
I think I read some post about the Freemantle mission (as A Bug or something maybe?) but I can't locate it.
EDIT: Okay, I started the Patrol, just for kicks...Second Big Problem is that the U-Boot has no Conning Tower!! ???? !! Date is August 29, 1940. I think the new Sub assignment message said the new sub was to be a IID. Any idea what is wrong here??
EDIT: I found the aforementioned Freemantle post. The previous pioster had a IIb when given the Freemantle mission. I started my campaign in Sep 39 with a IIC as best i can recall. The response in the other thread was that it WAS a bug, a problem in the 400Beta "Flotilla.upc" file which had been corrected (or was to be corrected) OM400 and/or the patch thereto.
It also seemed that the response said that if one wants to do an entire 39-45 career, one should selct a VII sub right from the start. If true, i recommend that fact be put into the Readme.
Now, is there any way that I can keep my current career/records (in effect and updating) and move forward in '40 with Some type U-Boot (with a Conning tower, of course) and not have to go to Freemantle???? Maybe there is some sort of manual file change(s) I can make???
Thanks in advance for any help offerred...
If you want my help you're going to have to provided "accurate details"
1. What version of OM
2. What Flotilla ?
3. What type of Uboat are you using
The details that are in this post are "very vague" and do not provide enough details to zero in on the problem.
leorfeo
09-01-08, 12:57 AM
Hi Lurker and the rest of the crew,
just one question. Is it intented, that you dont have to "pay" renown" to get the better equipment in OM 400 + Patch 1? Every single item just costs 0 renown to get, Torpedos, Decoys, Radar, guns etc. Doesnt matter what kind of gameplay you choose (easy, normal hard etc.). So is this a gamplayfeature?:o
Thank you
lurker_hlb3
09-01-08, 07:06 AM
Hi Lurker and the rest of the crew,
just one question. Is it intented, that you dont have to "pay" renown" to get the better equipment in OM 400 + Patch 1? Every single item just costs 0 renown to get, Torpedos, Decoys, Radar, guns etc. Doesnt matter what kind of gameplay you choose (easy, normal hard etc.). So is this a gamplayfeature?:o
Thank you
As designed
leorfeo
09-01-08, 08:08 AM
Hi Lurker and the rest of the crew,
just one question. Is it intented, that you dont have to "pay" renown" to get the better equipment in OM 400 + Patch 1? Every single item just costs 0 renown to get, Torpedos, Decoys, Radar, guns etc. Doesnt matter what kind of gameplay you choose (easy, normal hard etc.). So is this a gamplayfeature?:o
Thank you
As designed
Thank you for your quick answer lurker! I hope you don`t mind my posts. I just couldn`t find a readme where i could inform myself without bothering you.
DarkFish
09-01-08, 08:37 AM
Hi,
Im suffocatting, Im in 1940, mid july or so, on a type VIIC south of Iceland
I crash dived and got some damage as the bottom was only 50 mts down.
I surfaced and repaired damage, ending with 8% hull damage.
I have no indication of my air compresor on the damage control screen, my boat recharges compressed air but not oxigen to breathe,
I go down to periscope depth, go up again by surfacing, by clicking on the CO2 box in the upper right corner but no oxygen is stored
any ideas? Try saving and reloading the mission. It works for me.
Doolittle81
09-01-08, 01:36 PM
Sorry for so many questions, but:
I started campaign/career in Sep 39 at Kiel. I returned from my 6th or 7th patrol in July 1940,but I've still not been allowed to transfer (hopefully to Lorient). Instead, I recieved a mission to go to Freemantle Australia to do a photo recon. That's nuts.
...
EDIT: Okay, I started the Patrol, just for kicks...Second Big Problem is that the U-Boot has no Conning Tower!! ???? !! Date is August 29, 1940. I think the new Sub assignment message said the new sub was to be a IID. Any idea what is wrong here??
.....
If you want my help you're going to have to provided "accurate details"
1. What version of OM
2. What Flotilla ?
3. What type of Uboat are you using
The details that are in this post are "very vague" and do not provide enough details to zero in on the problem.
Details follow:
OM Version 400 + patch 1
http://members.cox.net/doolittle80/JSGME.jpg
1st Flotilla out of Kiel in a Type IIC (U-59)...Eight patrols,logs of some below:
http://members.cox.net/doolittle80/Patrol1.jpg
http://members.cox.net/doolittle80/patrol4.jpg
http://members.cox.net/doolittle80/patrol6.jpg
Assigned New Command upon ending 8th patrol at Kiel on 29 July '40: [I just now noticed that there is something odd about the log for this final patrol, and some others, in that deparure date and all Date-Times of (far Distant) sinkings being identical
http://members.cox.net/doolittle80/Final%20PatrolNewCommandJuly29.jpg
Assigned Type IID (U-137) in Port:
http://members.cox.net/doolittle80/In%20Port%20Equip%20IID%20U-137.jpg
Upon Starting Mission, received orders to go from Kiel to Freemantle:
http://members.cox.net/doolittle80/1stFlot29AugustOrders%20.jpg
Start patrol and have no Topside/Conning tower:
http://members.cox.net/doolittle80/TypeIID%20U-137%20Aug29%201940.jpg
If of any use, here are the Rich Save files...(1)just before Docking at Kiel; (2)Autosave on Entering Kiel; (3)Autosave on leaving Kiel (actually out of port at Brunsbutel)
http://members.cox.net/doolittle80/2008-08-31-12-54-41.sh4save
http://members.cox.net/doolittle80/2008-09-01-10-08-29.sh4save
http://members.cox.net/doolittle80/2008-09-01-11-09-41.sh4save
lurker_hlb3
09-01-08, 05:04 PM
Details follow:
OM Version 400 + patch 1
The nature of your problem is the system is assigning you the TypeIID “Before” it should. The Type IID does not supposed to be available until “August 30 1940 and the first missions are not available until 1 Sept 1940.
I will have to make some adjustments to ensure that this doe not happen again.
Unfortunately there is nothing I can do to correct your problem at the moment
Doolittle81
09-01-08, 05:18 PM
Details follow:
OM Version 400 + patch 1
The nature of your problem is the system is assigning you the TypeIID “Before” it should. The Type IID does not supposed to be available until “August 30 1940 and the first missions are not available until 1 Sept 1940.
I will have to make some adjustments to ensure that this doe not happen again.
Unfortunately there is nothing I can do to correct your problem at the moment
Thanks for the response.
I'll go back to July 29 and instead of ending my 8th patrol at Kiel, I'll try refitting and go out and patrol again until 1 September.
Fingers Crossed!
Doolittle81
09-01-08, 08:03 PM
Well.....that didn't work...
I sailed around , refitting twice, and sunk several merchants, killing time between 29 July and 2 September. I finally ended the patrol and docked at Kiel. I was given the Type II D, again. Sent out on 9 October with the mission of: 'Go Visit Freemantle', again, and I still had no Conning tower.
lurker_hlb3
09-03-08, 07:05 PM
This is TEC Note about a Campaign related bug IRT the Type IIC/D submarines from the 1st Flotilla. If you are offered a “New Command” and accept, two very ugly bugs will surface. The first one is that the system will continue to use the Type IIC “objective” code instead of the Type IID “objective”, which will cause the famous invalid “Fremantle” mission. The second is that the data related to the conning tower is not being added to the Unit data files in the “saved game”. I currently I’m working on a fix for this, and will release a patch when I get it fixed. For the moment the only option is to say “NO” when offered a new command.
Doolittle81
09-03-08, 08:23 PM
This is TEC Note about a Campaign related bug IRT the Type IIC/D submarines from the 1st Flotilla. If you are offered a “New Command” and accept, two very ugly bugs will surface. The first one is that the system will continue to use the Type IIC “objective” code instead of the Type IID “objective”, which will cause the famous invalid “Fremantle” mission. The second is that the data related to the conning tower is not being added to the Unit data files in the “saved game”. I currently I’m working on a fix for this, and will release a patch when I get it fixed. For the moment the only option is to say “NO” when offered a new command.
Thanks VERY much for looking into this... I'll just hang on to my saved mission entering Kiel...until the time comes that there might be a fix.
FYI, as you probably know, saying "NO" when offered the new command ends one's career and one is retired, and told that one will be a NATO Admiral in the 21St Century.
I just want to be a Kaleunt in 1940 ...:cool:...with the prospect of promotion and adventures from 1940 through 1945...if I survive!
lurker_hlb3
09-03-08, 09:37 PM
Thanks VERY much for looking into this... I'll just hang on to my saved mission entering Kiel...until the time comes that there might be a fix.
Don't save them, there worthless. The fix I have to do will make them completely incompatible.
Doolittle81
09-04-08, 11:38 AM
Thanks VERY much for looking into this... I'll just hang on to my saved mission entering Kiel...until the time comes that there might be a fix.
Don't save them, there worthless. The fix I have to do will make them completely incompatible.
Okay then...I will, therefore, retire with honor on 29 July 1940...:up:
I'll come out of retirement later on in 1940 at Lorient...at the personal request of Doenitz!!! :D
cgjimeneza
09-05-08, 07:30 AM
Hi
something happenend to my game
when I choose a type IX, Ive found that I have no dials in my control room, no navigator map, empty black circles on my depth, speed, and all the TDC gauges.
they are ok in types II and VII, and if I leave control and go to the conning tower (inside), ive got them, so the problem seem to be located inside the main hull section.
Here is a list of my active mods
any ideas are welcome.:doh: :doh: :doh:
Atlantic Grid mod
German Office ATO
Captain Midnights CBS NEWS Sound Mod
Captain Midnights MORE CBS NEWS! MOD v1,2
Rel_SH4_BBC_1939_to_1945
Spaxs SH4 Uboat SPEECH FIX_V8
SH4 Flag Replacement
(1) RUIM v1.0 for SH4v1.5
(3) RUIM v1.0 for SH4v1.5 Awards add-on
Add_Radio_St_02-2008
Berlin (this is a pseudo radio station I made dropping songs into a home made radio folder)
#1 PE3 Install
#2a PE3 Special effects for Stock
#3a PE3 Submarine bubles and caustics and roll pitch
#4 PE3 Ship_debris_SH4_with bodies
#5 PE3 real reflections for harbour and objects
OpsMonsun_V400
OM_V400_Patch1
SH4_1.5_ Uboat_freeCamFix
different smoke (TMO)
once more :doh: :doh:
csengoi
09-05-08, 08:22 AM
I've noticed that the AA gun on the IIB is not shooting at the center of the haircross but far right from it's center.
lurker_hlb3
09-05-08, 06:04 PM
I've noticed that the AA gun on the IIB is not shooting at the center of the haircross but far right from it's center.
I believe this is a "stock" problem with the AA guns. Will see if I can find a fix for it.
cgjimeneza
09-05-08, 07:43 PM
Hi
something happenend to my game
when I choose a type IX, Ive found that I have no dials in my control room, no navigator map, empty black circles on my depth, speed, and all the TDC gauges.
they are ok in types II and VII, and if I leave control and go to the conning tower (inside), ive got them, so the problem seem to be located inside the main hull section.
Here is a list of my active mods
any ideas are welcome.:doh: :doh: :doh:
Atlantic Grid mod
German Office ATO
Captain Midnights CBS NEWS Sound Mod
Captain Midnights MORE CBS NEWS! MOD v1,2
Rel_SH4_BBC_1939_to_1945
Spaxs SH4 Uboat SPEECH FIX_V8
SH4 Flag Replacement
(1) RUIM v1.0 for SH4v1.5
(3) RUIM v1.0 for SH4v1.5 Awards add-on
Add_Radio_St_02-2008
Berlin (this is a pseudo radio station I made dropping songs into a home made radio folder)
#1 PE3 Install
#2a PE3 Special effects for Stock
#3a PE3 Submarine bubles and caustics and roll pitch
#4 PE3 Ship_debris_SH4_with bodies
#5 PE3 real reflections for harbour and objects
OpsMonsun_V400
OM_V400_Patch1
SH4_1.5_ Uboat_freeCamFix
different smoke (TMO)
once more :doh: :doh:
problem fixed, it appeared to be video driver related, on an inspiration (yeah), I did a reinstall of the nvidia drivers and everythign seems to be in its place for the moment.
thanks all
:hmm: :hmm: :hmm:
cgjimeneza
09-05-08, 09:32 PM
I know fuel endurance takes many items in consideration, but is there a base chart of speed set (slow ahead, standard, full, flank, etc) and range for U-boats
problem is the % indicator of fuel is not quite exact,
maybe do some speed runs over the week in a "safe" place, but NOT in the bay of bizcay...
does anyone knows if luftwaffe fighters escorted U-boats to and from???
I know the RAF had some fighters patrolling there so its logical the germans did too.
but you know the problems with the divided command structure, the navy and luftwaffe didn`t see eye to eye most of the time
cgjimeneza
09-07-08, 07:42 AM
I dont know if this has been published or not:
Im taking a IX-C on dec 16,1941.
according to the weap panel I have a 20 mm and a 37 mm aa guns
on crew slots only the 37 shows, and its not possible to manually go to the 20 mm
by doubly pressing F7
on the IX-B i got both guns working.
another question:
do you draw extra crew for you guns? this I have allways done, or do we drag people topside without adding extra crew... a bit to ponder
will try to get my IX-C safely to the Carolinas and back... last time a Sunderland killed me some 80 km from my base returning... thats bad luck.
edit: no... I found a convoy off portugal, attacked, hit two merchs and sank a third, ordered the boat to dive, when I ordered to level it didnt do, kepth going down, now Im one with the sardines in my iron coffin, weird... could I be looking for a fresh install?
this is with RFB and RSRD underneath opmon 400
I'm having a great time taking my VIIb out into the atlantic with the SH4 engine. looks great, feels great, i'm home :) so very well done, sir!
Trouble is, I utterly fail to understand how the game/mods take care of boat handling. my wonderful boat consistently fails to keep any depth at all below 20 meters. at any speeds. gets worse as you get deeper. here are some of the things i wish to understand better
Diving is not only governed by the planes, in fact it's hardly governed by the diveplanes. most depthchanging relies on trimming with the ballast tanks, as i understand it. but the fine trimming and depthkeeping DOES rely on the planes, combined with some forward motion.
(I remember once being in a fleetboat, ambushing a jap convoy at 150 yards, silent running, all stop. ordered periscope depth as the convoy got close and IMMEDIATLE the escort went crazy. so, ok, the game does some noisy pump/ballasttank thing, even when running silent. How does that work? is there absolutely no way you can manipulate the boat with just the planes? The game insists on noisy trimming? Hmm)
With that notion from Fleet Boats in the back of my mind I am riding my VIIb. Crash dive testing, boat plunges down in under 15 seconds. bit too fast but ok. sometimes she levels out at 70 meters, sometimes 75. bit weird but ok. back up to periscope depth, seems fine at any speed. go full ahead, order the planes on dive (D-key) she goes down like a stone, as she would. I cut the engines at 100 meters.
Now, in all my previous submarine simulator experience, and in my head the thing which i thought i knew, that would gradually arrest the dive.
planes are all the way on 'dive', bubble indicates a decent down angle, we are doing 6 knots. and the depth gauge races down. fine. all stop, speed drops to zero, boat is still dropping like a stone. dammit, emergency reverse. boat shakes as she picks up reverse speed, i am expecting the boat to pull back out of the depth. But she is still dropping like a stone.
What the hell? the planes are still on dive and the boat is still pointing NOSE down from the long dive. reverse speed by now some 4 knots which SHOULD pull the boat up. I am expecting this manouvre to result in decreasing depth while the planes slowly level the boat out, on her way to a STERN down position as the planes pull her that way with reverse speed. (still following me?) I am used to order the planes up for surface by that time, so that the stern will get pulled upwards again while the boat continues to pull herself back up to the surface.
I hope it makes sense but this is the classic way to arrest a dive, as explained in the submarine manual (the authentic USNavy 1950's one) It can be seen in Das Boot, it works in SH3 and it makes perfect sense. It completely fails here.
By now my boat was at 200 meters and I got a bit worried, as my boat utterly failed to do what I thought she would do. I ordered the boat to surface and gave it all ahead flank and in the end, she did pull out of it, slowly rising after first dropping yet another 20 meters before the nose was properly pointing up. By now I had enough of it and blew all ballast, boat still in good shape, ok
I wanted to know more so kept up with tests. Crash dive, going to 2/3 speed halfway through the plunge. she kept trying to reach 75 meters, i guess, but the low speed somehow screwed up with depthkeeping. i put on some timecompression to see how it takes her to level out, next thing i know the compressed air is all gone (yes it was fully recharged before I made the dive). what the hell? the game engine is using up all my compressed air because she refuses to go to the desired depth? (incidentally, I had been doing taskswitching while on the surface, which I know introduces weirdness. maybe that explains sudden compressed air loss, but i don't see how) Back up to the surface, saved the game and fully rebooted. Reload and continue.
again, crash dive, slow down during the dive. do not wait for her to level off but hit the 'A-key' while around 60 meters. she levels out somewhere near and i think: 'Fine'
I don't understand how the boat works and it worries me, but at least she stays within 10 meters of the desired depth. She does change depth a lot more quickly than i'm used to, but i guess that's just some SH4 thing.
then I get a hydrophone contact and a wonderful sight greets me up top. 4 huge troop transports and a battleship on their way to the western approaches. Cool! (this is november 1939) I attack, the destroyers don't get me. i overtake them, attack again, again the destroyers don't get me and I go home with 45000 tons in the log. all good.
But not once during that convoy engagement did the boat keep her depth. thankgod the destroyers are still green and under-equipped. Even 3 knots did not make the boat respond. Ordered 160 meters, goes down fine for the first 130 meters, then stalls and very very slowly creeps down. gets as far as 151 and stops there. planes indicate full dive position, bubble indicates downward angle and speed is almost 1 knot slower than it should be, I can only presume due to the drag from the diveplanes. she just stays where she is. even at 4 knots, still nothing. ok fine i hit the 'A-key' where she is, 151 meters. diveplanes go to zero, boat pops up to 142 meters while the planes get down again more with every meter that she is rising, to try to get back to 151 meters. etc etc etc. What is wrong with my boat?
The same happens with silent running on/off and battlestations on/off. I'm stumped. The boys are a bit green, perhaps that's the problem?
This is not a rant, please don't get me wrong. I love the game and I love the mod. I just don't understand what makes the boat float. At all.
Sorry about the longwinded and perhaps confusing tale but I hope it gives an impression of the problem. cheers\
ps: I am accustomed to mediocre handling at slow speeds. but in this case she fails even at full ahead. that, we cannot have. So what does operate the boat deep inside the engine? is there some kind of simulated ballast tank operation going on, totally outside player control? I'd bloody well like to think that I am in charge of her, but from where i'm sitting, something is not right.
SilentAngel
09-07-08, 09:21 AM
Hi, first of all awesome concept of a mod,
I've been enjoying most of it so far, but today i ran into a bit of a problem.
I was in a type IIB and got a recon mission in australia(!!!!!)
naturally I just started the mission sank some ships near england and returned, after this mission I'm awarded a new sub (type IID).
Than I get the Australia mission again, and on top of that my type IID texture seems screwed, conning tower and flack gun are gone, and so are the options for it.:dead:
:edit: I should read before I post(A), read about it hoping for a fix soon:D
Doolittle81
09-07-08, 12:12 PM
Hi, first of all awesome concept of a mod,
I've been enjoying most of it so far, but today i ran into a bit of a problem.
I was in a type IIB and got a recon mission in australia(!!!!!)
naturally I just started the mission sank some ships near england and returned, after this mission I'm awarded a new sub (type IID).
Than I get the Australia mission again, and on top of that my type IID texture seems screwed, conning tower and flack gun are gone, and so are the options for it.:dead:
:edit: I should read before I post(A), read about it hoping for a fix soon:D
Perhaps you have already done so, but Read my series of posts beginning with #572 http://www.subsim.com/radioroom/showpost.php?p=937652&postcount=572and Lurker's responses. I'm choosing to just end that IIB/IID career and start a new one in September with a much better VIIB U-Boot.
Hi,
Im suffocatting, Im in 1940, mid july or so, on a type VIIC south of Iceland
I crash dived and got some damage as the bottom was only 50 mts down.
I surfaced and repaired damage, ending with 8% hull damage.
I have no indication of my air compresor on the damage control screen, my boat recharges compressed air but not oxigen to breathe,
I go down to periscope depth, go up again by surfacing, by clicking on the CO2 box in the upper right corner but no oxygen is stored
any ideas?
did your crew show up on the bridge when you surfaced? there is a known bug which i can introduce to my system by taskswitching. alt-tab out of the game while surfaced and the watchcrew stays on the bridge when i dive, alt-tab when submerged and the boat thinks it's still down. batteries and compressed air recharge fine, but the boys stay inside and CO2 keeps building up. stupid bug, solve it with a save/load and prevent it by not taskswitching
SilentAngel
09-08-08, 09:49 AM
:edit: I should read before I post(A), read about it hoping for a fix soon:D[/quote]
Perhaps you have already done so, but Read my series of posts beginning with #572 http://www.subsim.com/radioroom/showpost.php?p=937652&postcount=572and Lurker's responses. I'm choosing to just end that IIB/IID career and start a new one in September with a much better VIIB U-Boot.[/quote]
I started a VII career indeed, btw
somehow in the freemantle missions if I cancel them right away without sinking something first to keep my tonnage up i had no problem (I got the freemantle mission 3 times that way, and I got a IIC and THEN the IID with conning tower.
lurker_hlb3
09-08-08, 01:07 PM
Operation Monsun V400 Patch 2 readme
1. Added KM Grid by DarkFish
2. Adjusted AI for more aggressive Escorts
3. Added new Visual Sensors by Teddy Bar
4. Upgraded German AA Guns to be inline with the ones in RFB
5. Adjusted the Spain’s side to neutral vice allied
6. Adjustments to Type IIC and Type IID
7. Corrected mission assignments for 1st Flotilla Type IIC & IID
WARNING
When you return to port your sub "WILL NOT" have it's torpedo's auto reloaded.
You will have to loaded the torpedo yourself. This is to ensure that the "wrong" torpedeo's are "not" loaded on your sub.
See first post for download link
Only install when in port
Great mod but I can't get it to work on my new rig with vista 64-bit :cry:
Doolittle81
09-08-08, 02:08 PM
I'm assuming Patch 2 'rolls up' Patch 1, as is your usual procedure...correct?
lurker_hlb3
09-08-08, 06:09 PM
I'm assuming Patch 2 'rolls up' Patch 1, as is your usual procedure...correct?
Yes it's a role-up
cgjimeneza
09-08-08, 07:15 PM
was going to retun to base, but since coastal command has made a habit of sinking me... wont give the bloody guys the satisfaction.. I will sink my actual career...
excelent on integrating the KM grid!
:p :p :p
TDK1044
09-09-08, 06:54 AM
So, for a TM user, the install order would be, Lurker?
TMO 152
TMO_sboat_engine_Patch
OM V400
OM V400 Patch 1
OM V400 patch2
TMO_Enable_Uboat_V4
csengoi
09-09-08, 07:47 AM
Lurker!
Will you implement the farewell crowd on dock? I badly miss them!
Please, please, please....
csengoi
09-09-08, 01:42 PM
And another idea:
Now as we know, there are no neutral ships but enemies/allies only.
Yesterday I got close to a Swedish ship, and as it should be neutral, I didn't bother her. But when I got real close to her (she was in my way) they started to shoot at me, and damaged my hull, and some of my systems. I got angry and sunk her. But I feel this some kind of cheating against realism.
So my oppinion is, it would be better to mark neutral nations as allies, this way they won't shoot me, will be noted by my crew meanwhile I will get a penalty if I sink them.
cgjimeneza
09-09-08, 02:44 PM
Im gonna try to check the laws of war on sea, as of the behaviour of neutrals, but as a rule, once id as neutrlas, avoid them just think that you are down on the water and harder to spot, and at night all cats are black, meaning a sub is a sub is a Uboat.
just imagine the neutrals are not obliged to held wireless silence after spotting you and think that an allied ship will be broadcasting SSS for submarine along with your posit as soon as you shoot her or she spots you.
this was put down by admiralty regulations and was used by Doenitz as a justification for sinking allied ships, a ship breaking wireless silence was in effect a combatant reporting your position.
so to be sure, stay away.
lurker_hlb3
09-09-08, 05:18 PM
So, for a TM user, the install order would be, Lurker?
TMO 152
TMO_sboat_engine_Patch
OM V400
OM V400 Patch 1
OM V400 patch2
TMO_Enable_Uboat_V4
Install with JSGME in the following order for TMO:
TMO 152
TMO_sboat_engine_Patch
OM V400
OM V400 Patch 2
TMO_Enable_Uboat_V4
Install with JSGME in the following order for TMO + RSRDC
TMO 152
TMO_sboat_engine_Patch
RSRDC_TMOv15_v371
RSRDC_v371_Patch 10
OM V400
OM V400 Patch 2
TMO_Enable_Uboat_V4
TDK1044
09-09-08, 06:33 PM
Thanks, Lurker.
SilentAngel
09-10-08, 03:14 PM
Great mod but I can't get it to work on my new rig with vista 64-bit :cry:
Are you running silent hunter in administrator mode and windows xp compatibilty?
(richt click and check its settings, mark the 'run as administrator and run in compatibility mode).
It works for me.
Hi. It's fantastic mod but, at Lorient in 1943 when German ships shooting to British aircraft I have SH4.exe error. I have OM 400, patch 1 and 2.
I have a one question. Is any possibility to have full atlantic campaign 1939-1945?
lurker_hlb3
09-11-08, 05:20 PM
Hi. It's fantastic mod but, at Lorient in 1943 when German ships shooting to British aircraft I have SH4.exe error. I have OM 400, patch 1 and 2.
Will look into it.
lurker_hlb3
09-11-08, 05:21 PM
I have a one question. Is any possibility to have full atlantic campaign 1939-1945?
Yes
I have a one question. Is any possibility to have full atlantic campaign 1939-1945?
Yes
Nice :D but when ? :)
And other thing. I have a problem with camera in command room. In Uboot IIC i have view outside a ship ( i see some parts of ship and blue color).In U-boot VIIB my point of view is near "Atlas Echolot" in wall of my ship. Is any fix for that or this is problem with my instal ?
This is my instal:
REL_TriggerMaru_Overhaul_152
TMO_FloatPlane_fix
TMO_SBoat_engine_Patch
RSRDC_TMOv15_V371
RSRDC_V371_Patch10
RSRDC_AuxGB_Fix
OpsMonsun_V400
OM_V400_Patch2
TMO_Enable_Uboat_V4
German Language
#1 PE3 Install
#2d PE3 Special Effects For TMO
#3b PE3 submarine bubbles and caustics and roll pitch for TM
(1) RUIM v1.0 for SH4v1.5
(2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on
mojemenu <-------------------------------- my menu
#4 PE3 Ship_debris_SH4_with bodies
#6 PE3 patch for TM
Moje do OpsMonsum <--------------------------------my graphic files
lurker_hlb3
09-11-08, 08:30 PM
Nice :D but when ? :)
Start 1 Sept 1939
And other thing. I have a problem with camera in command room. In Uboot IIC i have view outside a ship ( i see some parts of ship and blue color).In U-boot VIIB my point of view is near "Atlas Echolot" in wall of my ship. Is any fix for that or this is problem with my instal ?
The Camera positions are control by TMO and I have no control over it.
Nice :D but when ? :)
Start 1 Sept 1939
:P yes start 1 Sept 1939 but end at beginning of 1943, then you go to Indian ocean.
I cant start campaign 1943/1944 in 1/ 2 / 7/ 10/ ... flotillas which was in France - Norwegian
And other thing. I have a problem with camera in command room. In Uboot IIC i have view outside a ship ( i see some parts of ship and blue color).In U-boot VIIB my point of view is near "Atlas Echolot" in wall of my ship. Is any fix for that or this is problem with my instal ?
The Camera positions are control by TMO and I have no control over it.
So i should uninstall TMO mod ?
lurker_hlb3
09-12-08, 06:31 AM
Nice :D but when ? :)
Start 1 Sept 1939
:P yes start 1 Sept 1939 but end at beginning of 1943, then you go to Indian ocean.
I cant start campaign 1943/1944 in 1/ 2 / 7/ 10/ ... flotillas which was in France - Norwegian
And other thing. I have a problem with camera in command room. In Uboot IIC i have view outside a ship ( i see some parts of ship and blue color).In U-boot VIIB my point of view is near "Atlas Echolot" in wall of my ship. Is any fix for that or this is problem with my instal ?
The Camera positions are control by TMO and I have no control over it.
So i should uninstall TMO mod ?
It all depends on what you want to play. US or German. If you want to play German Only, then you don't need TMO / RSRDC
EgoApocalypse
09-14-08, 07:55 AM
Hey lurker, Lovin OM at the mo, Just 2 questions.
1. Will you be sorting out water stream for the new OM?
( Rubini's water for GWX 2.O works to an extent, Maybe all he will have to do is tweak it a bit for OM SH4)
2. Tomi's VIIC/41 is a quailty model will it made as the default VIIC
( Snorkel? I guess it wont)
Keep up the excellent work cant wait for the new release.
EGO..........
lurker_hlb3
09-14-08, 08:46 AM
1. Will you be sorting out water stream for the new OM?
( Rubini's water for GWX 2.O works to an extent, Maybe all he will have to do is tweak it a bit for OM SH4)
I'm sorry but this will not be possible even though I would technical do it.
EgoApocalypse
09-14-08, 01:46 PM
1. Will you be sorting out water stream for the new OM?
( Rubini's water for GWX 2.O works to an extent, Maybe all he will have to do is tweak it a bit for OM SH4)
I'm sorry but this will not be possible even though I would technical do it.
Could ask Rubini???
lurker_hlb3
09-14-08, 02:21 PM
1. Will you be sorting out water stream for the new OM?
( Rubini's water for GWX 2.O works to an extent, Maybe all he will have to do is tweak it a bit for OM SH4)
I'm sorry but this will not be possible even though I would technical do it.
Could ask Rubini???
OK
You need to understand that I am the "only" person who works on OM. I have to set certain priorities on what gets worked on when. Those priorities are:
1. Campaign related items
2. Sub/Ship/Aircraft related items
3. "eye candy" related items
I'm currently working on the next version of OM ( v500 ) which is taking up the majority of my time. What you are requesting falls in the area of "eye candy" which has the lowest priority. Also the amount of work / time that would be required to integrate this into OM is more than I care to spend at this time ( est. a minimum 3 weeks )
EgoApocalypse
09-14-08, 02:28 PM
Na worries.
Great work.
cgjimeneza
09-16-08, 11:05 PM
would installing PE 4 have a negative effect on op monsun???
would it cause conflicts?
thanks
lurker_hlb3
09-16-08, 11:22 PM
would installing PE 4 have a negative effect on op monsun???
would it cause conflicts?
thanks
Unknown
I've never test PE4 on OM. Install at your own risk
You need to understand that I am the "only" person who works on OM.
And you deserve all our praise and gratitude for your dedication. Once again, thank you very, very much, Lurker.:rock:
Strelich
09-17-08, 01:25 AM
Hi. It's fantastic mod but, at Lorient in 1943 when German ships shooting to British aircraft I have SH4.exe error. I have OM 400, patch 1 and 2.
I've had this as well, though it seems to happen at any German port in which British aircraft engage. I tried every installation combination in an attempt to see if it was mod-specific, but to no avail. My best guess was it was related to the fire from German ships, as I tested being purposely attacked at sea with no crash. The module reported when crashing would be one or two, though most often it would be sh4collisions.act. My workaround for it has been to return to port at night.
cgjimeneza
09-17-08, 06:27 AM
would installing PE 4 have a negative effect on op monsun???
would it cause conflicts?
thanks
Unknown
I've never test PE4 on OM. Install at your own risk
will give it a try and report.
lurker_hlb3
09-17-08, 06:46 AM
Hi. It's fantastic mod but, at Lorient in 1943 when German ships shooting to British aircraft I have SH4.exe error. I have OM 400, patch 1 and 2.
I've had this as well, though it seems to happen at any German port in which British aircraft engage. I tried every installation combination in an attempt to see if it was mod-specific, but to no avail. My best guess was it was related to the fire from German ships, as I tested being purposely attacked at sea with no crash. The module reported when crashing would be one or two, though most often it would be sh4collisions.act. My workaround for it has been to return to port at night.
Thank you for your report, I will look into it.
Doolittle81
09-17-08, 11:10 AM
I have a one question. Is any possibility to have full atlantic campaign 1939-1945?
Yes
Nice :D but when ?
Start 1 Sept 1939
yes start 1 Sept 1939 but end at beginning of 1943, then you go to Indian ocean.
I cant start campaign 1943/1944 in 1/ 2 / 7/ 10/ ... flotillas which was in France - Norwegian
Has this been sorted out yet? I ran into the Type IID-vs-August '39 mission to Freemantle glitch (IID texture had no conning tower and freemantle was an impossible default mission). I could not proceed with that career/campaign. [Lurker apparently has now fixed that oddity so others starting in Sep '39 should not have the same problem]
Re-started a new career/campaign in a IX (U-38) out of Lorient in Sep '40. Hoping this time I will be able to continue on thru '45...at least if I don't get sunk/killed.
Thanks in advance for any clarification of what I should expect in '43.
lurker_hlb3
09-17-08, 05:20 PM
Hi. It's fantastic mod but, at Lorient in 1943 when German ships shooting to British aircraft I have SH4.exe error. I have OM 400, patch 1 and 2.
I've had this as well, though it seems to happen at any German port in which British aircraft engage. I tried every installation combination in an attempt to see if it was mod-specific, but to no avail. My best guess was it was related to the fire from German ships, as I tested being purposely attacked at sea with no crash. The module reported when crashing would be one or two, though most often it would be sh4collisions.act. My workaround for it has been to return to port at night.
Thank you for your report, I will look into it.
THIS IS A MANDATORY PATCH FOR ALL OM V400 Users
This patch corrects the above reported CTD
Operation Monsun V400 Patch 3 readme
1. Corrected CTD when RAF Figthers with Rockets attacked a ship/sub
2. Added latest version of the OM v400 Uboat Damage Models
see first post for download link
lurker_hlb3
09-17-08, 05:58 PM
Has this been sorted out yet?
Was sorted out it Patch 2
TDK1044
09-18-08, 06:03 AM
would installing PE 4 have a negative effect on op monsun???
would it cause conflicts?
thanks
Unknown
I've never test PE4 on OM. Install at your own risk
I run OM, TM and PE4. All works like a dream. :D
cgjimeneza
09-18-08, 06:37 AM
would installing PE 4 have a negative effect on op monsun???
would it cause conflicts?
thanks
Unknown
I've never test PE4 on OM. Install at your own risk
I run OM, TM and PE4. All works like a dream. :D
HI, can you put a JGSME file snapshot to see relative posits or do you place PE4 first?. do you run the diff smoke mod?
TDK1044
09-18-08, 07:00 AM
My set up is as follows:
TMO 152
TMO_sboat_engine_Patch
SH4- U-boat Missions Speech FIX v1.0
PE4 (full version)
OM V400
OM V400 Patch 3
TMO_Enable_Uboat_V4
nautilus42
09-20-08, 03:56 AM
Hi lurker,
it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
Maybe you can make another AI_Visual_Mod for the early_Wartime and change the units_sns like this:
(DD_Clemson_sns)
[Sensor 1]
NodeName=O01
LinkName=AI_Visual, from Stock_SH4 AI_Sensors.dat
StartDate=19380101
EndDate=19421231
[Sensor 2]
NodeName=O01
LinkName=Escort_Visual (Maxrange = 50000 that is unreal)
StartDate=19430101
EndDate=19451231
and for Airplanes:
[Sensor 1]
NodeName=O01
LinkName=AI_Visual, from Stock_SH4 AI_Sensors.dat
StartDate=19380101
EndDate=19421231
[Sensor 2]
NodeName=O01
LinkName=AirS_Visual ;AirB_Visual
StartDate=19430101
EndDate=19451231
greetings
nautilus42
lurker_hlb3
09-20-08, 08:30 AM
Hi lurker,
it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
Maybe you can make another AI_Visual_Mod for the early_Wartime and change the units_sns like this:
(DD_Clemson_sns)
[Sensor 1]
NodeName=O01
LinkName=AI_Visual, from Stock_SH4 AI_Sensors.dat
StartDate=19380101
EndDate=19421231
[Sensor 2]
NodeName=O01
LinkName=Escort_Visual (Maxrange = 50000 that is unreal)
StartDate=19430101
EndDate=19451231
and for Airplanes:
[Sensor 1]
NodeName=O01
LinkName=AI_Visual, from Stock_SH4 AI_Sensors.dat
StartDate=19380101
EndDate=19421231
[Sensor 2]
NodeName=O01
LinkName=AirS_Visual ;AirB_Visual
StartDate=19430101
EndDate=19451231
greetings
nautilus42
Your comment has been noted
Hi lurker,
it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
nautilus42
Interesting you thinks it's unreal. ComSubPac made many sub commanders go up in an aircraft to observe a submerged submarine. Why? Because most skippers did not realize that in the Pacific a boat can easily be seen on a clear day to a depth of 33 to 45 meters. So this is unrealistic how?
Then there are war patrol records where boats on the surface, in the daytime with excellent visibility, with relatively calm water were seen by escorts beyond the distance you gave. What was the wind speed and sea state in the situation you mentioned?
There are differences between the Atlantic and Pacific that require a skipper understanding that he has to change the way he operates.
Sorry, but the AI mod is very realistic for the Pacific
nautilus42
09-20-08, 11:45 PM
Hi lurker,
it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
nautilus42
Interesting you thinks it's unreal. ComSubPac made many sub commanders go up in an aircraft to observe a submerged submarine. Why? Because most skippers did not realize that in the Pacific a boat can easily be seen on a clear day to a depth of 33 to 45 meters. So this is unrealistic how?
Then there are war patrol records where boats on the surface, in the daytime with excellent visibility, with relatively calm water were seen by escorts beyond the distance you gave. What was the wind speed and sea state in the situation you mentioned?
There are differences between the Atlantic and Pacific that require a skipper understanding that he has to change the way he operates.
Sorry, but the AI mod is very realistic for the Pacific
Hi swdw,
The AI_Visual is maybe realistic for the Pacific, but OM_400 is also made for the Atlantic_Campaign. I play OM_400 only in the Atlantic_Campaign and not the in the Pacific_Campaign. I `m playing Multi_SH4 and I have seperated TMO, RSRDC, RFB, FotrS for the Pacific_War, and OM_400 with SH4_UBM-Installations.
for the Atlantic_War.
As I testet the New AI_Visual in a testmission, the windspeed was 12 kt. and Overcast , year 1940-10-15 in the Biscay near brest, attacked by Catalina at depth 40 meters submerged Uboat. The Destroyer in this testmission was a DD_J. (Escort_Visual, MaxRange= 50000) and this unreal, because the spawnrange in SH4 is maximal 30000. A Visual_Range with 25000 for Aircrafts is ok, but not for Sea_Units.
csengoi
09-21-08, 02:52 AM
Hi lurker,
it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
nautilus42
Interesting you thinks it's unreal. ComSubPac made many sub commanders go up in an aircraft to observe a submerged submarine. Why? Because most skippers did not realize that in the Pacific a boat can easily be seen on a clear day to a depth of 33 to 45 meters. So this is unrealistic how?
Then there are war patrol records where boats on the surface, in the daytime with excellent visibility, with relatively calm water were seen by escorts beyond the distance you gave. What was the wind speed and sea state in the situation you mentioned?
There are differences between the Atlantic and Pacific that require a skipper understanding that he has to change the way he operates.
Sorry, but the AI mod is very realistic for the Pacific
Hi swdw,
The AI_Visual is maybe realistic for the Pacific, but OM_400 is also made for the Atlantic_Campaign. I play OM_400 only in the Atlantic_Campaign and not the in the Pacific_Campaign. I `m playing Multi_SH4 and I have seperated TMO, RSRDC, RFB, FotrS for the Pacific_War, and OM_400 with SH4_UBM-Installations.
for the Atlantic_War.
As I testet the New AI_Visual in a testmission, the windspeed was 12 kt. and Overcast , year 1940-10-15 in the Biscay near brest, attacked by Catalina at depth 40 meters submerged Uboat. The Destroyer in this testmission was a DD_J. (Escort_Visual, MaxRange= 50000) and this unreal, because the spawnrange in SH4 is maximal 30000. A Visual_Range with 25000 for Aircrafts is ok, but not for Sea_Units.
I agree.
lurker_hlb3
09-21-08, 08:35 AM
Hi lurker,
it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
nautilus42
Interesting you thinks it's unreal. ComSubPac made many sub commanders go up in an aircraft to observe a submerged submarine. Why? Because most skippers did not realize that in the Pacific a boat can easily be seen on a clear day to a depth of 33 to 45 meters. So this is unrealistic how?
Then there are war patrol records where boats on the surface, in the daytime with excellent visibility, with relatively calm water were seen by escorts beyond the distance you gave. What was the wind speed and sea state in the situation you mentioned?
There are differences between the Atlantic and Pacific that require a skipper understanding that he has to change the way he operates.
Sorry, but the AI mod is very realistic for the Pacific
Hi swdw,
The AI_Visual is maybe realistic for the Pacific, but OM_400 is also made for the Atlantic_Campaign. I play OM_400 only in the Atlantic_Campaign and not the in the Pacific_Campaign. I `m playing Multi_SH4 and I have seperated TMO, RSRDC, RFB, FotrS for the Pacific_War, and OM_400 with SH4_UBM-Installations.
for the Atlantic_War.
As I testet the New AI_Visual in a testmission, the windspeed was 12 kt. and Overcast , year 1940-10-15 in the Biscay near brest, attacked by Catalina at depth 40 meters submerged Uboat. The Destroyer in this testmission was a DD_J. (Escort_Visual, MaxRange= 50000) and this unreal, because the spawnrange in SH4 is maximal 30000. A Visual_Range with 25000 for Aircrafts is ok, but not for Sea_Units.
For nautilus42 and csengoi
The author of the AI_visual mod "Teddy Bär" passes the following message:
If you wish to talk about how and why the values are set the way they are you can go to http://forum.kickinbak.com/ and talk to him about it there.
As for me, I have no plans to make any changes to the AI_Visual setting in OM.
FYI. The capability for "visual" detection of a submerged submarine has been in OM since "day one". nautilus42, I guess you have a short memory since we went over this before
http://www.subsim.com/radioroom/showpost.php?p=873331&postcount=242
nautilus42
09-21-08, 09:01 AM
Hi lurker,
it`s a pitty, that you make OM_400 with Patch3 to a "Hardcore_Mod". Airplanes spotted my sub at 40m depth submerge. DD spotted me a day at 12500 meters. I think, all AI_sensors unreal. After an Air-Attack at 40 meters submerge, I takes Damage and most of my crew are wounded, but after many hours the crew is still wounded. Is that the result of the new Damage_Mod?
nautilus42
Interesting you thinks it's unreal. ComSubPac made many sub commanders go up in an aircraft to observe a submerged submarine. Why? Because most skippers did not realize that in the Pacific a boat can easily be seen on a clear day to a depth of 33 to 45 meters. So this is unrealistic how?
Then there are war patrol records where boats on the surface, in the daytime with excellent visibility, with relatively calm water were seen by escorts beyond the distance you gave. What was the wind speed and sea state in the situation you mentioned?
There are differences between the Atlantic and Pacific that require a skipper understanding that he has to change the way he operates.
Sorry, but the AI mod is very realistic for the Pacific
Hi swdw,
The AI_Visual is maybe realistic for the Pacific, but OM_400 is also made for the Atlantic_Campaign. I play OM_400 only in the Atlantic_Campaign and not the in the Pacific_Campaign. I `m playing Multi_SH4 and I have seperated TMO, RSRDC, RFB, FotrS for the Pacific_War, and OM_400 with SH4_UBM-Installations.
for the Atlantic_War.
As I testet the New AI_Visual in a testmission, the windspeed was 12 kt. and Overcast , year 1940-10-15 in the Biscay near brest, attacked by Catalina at depth 40 meters submerged Uboat. The Destroyer in this testmission was a DD_J. (Escort_Visual, MaxRange= 50000) and this unreal, because the spawnrange in SH4 is maximal 30000. A Visual_Range with 25000 for Aircrafts is ok, but not for Sea_Units.
For nautilus42 and csengoi
The author of the AI_visual mod "Teddy Bär" passes the following message:
If you wish to talk about how and why the values are set the way they are you can go to http://forum.kickinbak.com/ and talk to him about it there.
As for me, I have no plans to make any changes to the AI_Visual setting in OM.
FYI. The capability for "visual" detection of a submerged submarine has been in OM since "day one". nautilus42, I guess you have a short memory since we went over this before
http://www.subsim.com/radioroom/showpost.php?p=873331&postcount=242
It`s up to you and it`s your MOD. I will make my own AI_Sensors for OM_400.
No more discussions from me about this. But I have only one Question about Reality: It is real that most german Uboats in OM_400 has no deckguns in the early Wartime? Look at all subs.
lurker_hlb3
09-21-08, 09:34 AM
It is real that most german Uboats in OM_400 has no deckguns in the early Wartime? Look at all subs.
You want to provide some more "details" about your "vague" statement. I think if there were no deckguns people would have said something by now.
cunnutazzo
09-22-08, 02:07 PM
Hello, compliments for this long awaited mod. I was ordered to go in the Caribbean sea with my type VIIC, march 1942, I don't see any milk cow or other ports to refuel. Can you help me?
Thank you.
cgjimeneza
09-22-08, 02:43 PM
ok cunnutazo here is what I usually do:
1-leave port, go towards spain, thats almost due south (this to escape RAF coastal command patrols)
2-refuel at vigo or near in spain
3-make a straight course to your objective, dont submerge unless necesary, as reloading the batteries uses fuel quite uneficient, remember U boats were submergibles designed for best performance while surfaced and employed best on night surface attacks.
4-your speed should be no. 2 (that is, the one you get by pressing 2 on the keyboard)
5-your boat usually selects speed no 3 when you input your navigation orders, but that burns fuel at a higher rate than no.2, however no.1 is also ineficient
6-when you get to your objective do two things
a-note how much fuel you used from your refuel to your station, this is usually expressed in % that is 65/100 this means you used 35% to get there, that is the magic number, when you see your remaining fuel closing that value is time to head for home, add 5% more for bad weather/chase, whatever
b-find a nice spot and stay there, you can submerge at 0 knots and come for air from time to time, your sonar has a longer range than your lookouts.
7-only use your engines to pursue a target, else you will run out and have to abandon your station without good results
8-refuel on spain again...
9-keep a good lookout for the RAF
Class dismissed, :know:
in you want to join the Pacific Fleet check my signature
spike12
09-22-08, 02:50 PM
quick question;how hard is it to get a new u-boat,or are you stuck with the one you start out with for the whole war?:arrgh!:
Atlantis
09-22-08, 03:04 PM
Random Question.
where is a good place to find Capital Ships? Something like a Cruiser or a Battleship.
cunnutazzo
09-22-08, 03:25 PM
Many thanks for the quick and the exhaustive reply cgjimeneza!
TDK1044
09-23-08, 06:33 AM
This mod with PE4 is truly a wonderful experience, Lurker. Many thanks for all your hard work! :D
kiwi_2005
09-23-08, 11:27 AM
um, when do i get a new boat? Ive had the IIB now for 6 patrols, base is Kiel. I went to start the 7th patrol and it told me to go to Fremantle? Theres no way i could make that trip in a IIB. :o
Running
SH4 / Uboat missions /
OM V400
OM V400 Patch 3
Have I missed something:hmm:
EDIT:
Ok i read the posts further back, i see its a bug, so i started a new career instead. VIIC 1941. :up:
lurker_hlb3
09-23-08, 05:16 PM
um, when do i get a new boat? Ive had the IIB now for 6 patrols, base is Kiel. I went to start the 7th patrol and it told me to go to Fremantle? Theres no way i could make that trip in a IIB. :o
Running
SH4 / Uboat missions /
OM V400
OM V400 Patch 3
Have I missed something:hmm:
EDIT:
Ok i read the posts further back, i see its a bug, so i started a new career instead. VIIC 1941. :up:
No you didn't miss something, I had fix the TypeIIC/D in patch 2 but "FAILED" :damn::damn: to fix the TypeIIB
cunnutazzo
09-25-08, 05:58 AM
probable bugs?
1- the sound of the 37mm cannon is missing (type VIIc40).
2- GII torpedo description is wrong (range 3000m, not 5000m), and I have to set it to the exact draft of the ship for the magnetic impact, no slightly deeper, otherwise no explosion.
cdrsubron7
09-28-08, 04:49 PM
I'm trying to get Operation Monsoon working with SHIV, but when I go into the game to start a career, OM is not showing up. What am I doing wrong? Below is a copy of my jsgme.
http://i34.tinypic.com/x45bt5.jpg
Edit> I figured out what I was doing wrong, sorry to bother.
cgjimeneza
10-01-08, 06:55 AM
I'm trying to get Operation Monsoon working with SHIV, but when I go into the game to start a career, OM is not showing up. What am I doing wrong? Below is a copy of my jsgme.
http://i34.tinypic.com/x45bt5.jpg
Edit> I figured out what I was doing wrong, sorry to bother.
CdrSubRon 7
why not make an independent install using multish4 and running it like this, with German Voices?
:up:
German Office ATO
Captain Midnights CBS NEWS Sound Mod
Captain Midnights MORE CBS NEWS! MOD v1,2
Rel_SH4_BBC_1939_to_1945
Spaxs SH4 Uboat SPEECH FIX_V8
SH4 Flag Replacement
(1) RUIM v1.0 for SH4v1.5
(3) RUIM v1.0 for SH4v1.5 Awards add-on
#1 PE4 Install main
#2a PE4 Special effects for Stock
#3_PE4_c_Submarine_Stock_caustics_rolllpitch_deepe r
#4 PE4 Ship_debris_SH4_with bodies
#5_PE4_real_reflections_for_harbour_and_objects
different smoke (TMO)
Kriegsmarine Chart Colour Scheme 2
PE4_high quality bow and stern wakes (stock SH4 lower FPS)
OpsMonsun_V400
OM_V400_Patch3
OM_V400_Uboat_Damage_Mod_RC1A
MyMenu
SH4_1.5_ Uboat_freeCamFix
Rel_SH4_Trans-Atlantic_Radio
lurker_hlb3
10-01-08, 05:18 PM
OM_V400_Uboat_Damage_Mod_RC1A
This is "no longer required" as it is part of OM v400 patch 3
cgjimeneza
10-01-08, 07:03 PM
OM_V400_Uboat_Damage_Mod_RC1A
This is "no longer required" as it is part of OM v400 patch 3
ok, will remove
any time estimate on V500???
lurker_hlb3
10-01-08, 09:33 PM
any time estimate on V500???
Not sure, maybe 1 Dec but that just a guess
joegrundman
10-01-08, 09:40 PM
This mod with PE4 is truly a wonderful experience, Lurker. Many thanks for all your hard work! :D
I'm enjoying it very much, although I find PE4 (beautiful as it is) doesn't very realistically recreate the waters around the north of Scotland:hmm:
Maybe we can petition the great ones to produce an Atlantic Environments mod to accompany OM?
cgjimeneza
10-01-08, 10:37 PM
any time estimate on V500???
Not sure, maybe 1 Dec but that just a guess
beta tester here :)
I'm enjoying it very much, although I find PE4 (beautiful as it is) doesn't very realistically recreate the waters around the north of Scotland
Try to install (JSGME) just the env files from Ducimus' Trigger Maru. IMO he got just the right water color - dark grey and a bit murky - for Northern Atlantic.
joegrundman
10-02-08, 02:21 AM
i'll give that a try, thank you:up:
I'm enjoying it very much, although I find PE4 (beautiful as it is) doesn't very realistically recreate the waters around the north of Scotland
Try to install (JSGME) just the env files from Ducimus' Trigger Maru. IMO he got just the right water color - dark grey and a bit murky - for Northern Atlantic.
Great idea! Gonna definitely try that.
Thank you!
Atlantis
10-02-08, 03:03 PM
No warship location recommendations eh?
claybirdd
10-02-08, 08:24 PM
First off I am an avid fan of RSRD, I have played multiple campaigns in the Pacific Theatre. Having gotten slightly burned out on the Pac, I decided to give the German side a try. Lurker OM is brilliant, I have never played SH3 Or GWX but this is a well thought out and executed mod. Currently playin Jan.'40 in a type VIIB. Love it no radar slightly ****ty hydrophones, and Lancasters everywhere.:lol:
On a side note I tried what others suggested and used Ducis old TMO enviroment files last is JSGME. The enviroment looks much more accurate now.
Thank you for all of the hard work lurker, and please dont give up or get burned out. This mod reawakend me to SH4.:up:
claybirdd
10-02-08, 09:58 PM
DO NOT attempt to add the TMO enviroment folder to yuor mod set up after PE4. Own Player AI visibiltiy gets booted down to like 2000 yds. my crew picked up a pretty big convoy of french merchants about the the same time the computer AI spotted me.
I reverted backto PE4 only and drilled my deck watch for a week straight.:arrgh!:
Thank You very much Lurker for Your latest patch, but unfortunately I've found new(?) bug. Maybe it isn't something important, but British planes (new models) have no sounds(the same situation: Lorient, 1943).
lurker_hlb3
10-05-08, 08:13 AM
Thank You very much Lurker for Your latest patch, but unfortunately I've found new(?) bug. Maybe it isn't something important, but British planes (new models) have no sounds(the same situation: Lorient, 1943).
From the readme in the first post of this thread under Know problems & issues:
7.The sound for the F4F is not present. Reason: compatibility problem with other mods that use the Sh.sdl file
This will also apply to the Martlet, Beaufighter & Mosquito
I didn't read this, sorry, my mistake. Thanks for the answer.
sh3rules
10-06-08, 08:46 PM
2- GII torpedo description is wrong (range 3000m, not 5000m) [...]
Is there a way to manually change the description? I used to do that in SH3. IIRC it was either a .txt or .ini file.
lurker_hlb3
10-06-08, 09:31 PM
2- GII torpedo description is wrong (range 3000m, not 5000m) [...]
Is there a way to manually change the description? I used to do that in SH3. IIRC it was either a .txt or .ini file.
I will not be making any changes as the person who called this being a problem is wrong. Note this from Uboat.net
http://www.uboat.net/technical/torpedoes.htm
Also on page 76 of "Wolfpack, the story of the Uboat in World War II", it states the same thing.
cunnutazzo
10-07-08, 02:41 PM
2- GII torpedo description is wrong (range 3000m, not 5000m) [...]
Is there a way to manually change the description? I used to do that in SH3. IIRC it was either a .txt or .ini file.
I will not be making any changes as the person who called this being a problem is wrong. Note this from Uboat.net
http://www.uboat.net/technical/torpedoes.htm
Also on page 76 of "Wolfpack, the story of the Uboat in World War II", it states the same thing.
Sorry, I mean that the range of that torpedo should be 5000m (the description is right), but in the game it seems just more 3000m.
2- GII torpedo description is wrong (range 3000m, not 5000m) [...]
Is there a way to manually change the description? I used to do that in SH3. IIRC it was either a .txt or .ini file.
I will not be making any changes as the person who called this being a problem is wrong. Note this from Uboat.net
http://www.uboat.net/technical/torpedoes.htm
Also on page 76 of "Wolfpack, the story of the Uboat in World War II", it states the same thing. Sorry, I mean that the range of that torpedo should be 5000m (the description is right), but in the game it seems just more 3000m.
So the GII is only able to travel 3000m before running out of juice? Will have to send one out on a long run tonight just for kicks.
cunnutazzo
10-07-08, 03:48 PM
So the GII is only able to travel 3000m before running out of juice? Will have to send one out on a long run tonight just for kicks.
Maybe I was wrong, but after several shots at long distance (from 4000 to 4800m) the torpedos stopped before to reach the ships. Within the range of 3000 all is OK.
lurker_hlb3
10-07-08, 06:02 PM
So the GII is only able to travel 3000m before running out of juice? Will have to send one out on a long run tonight just for kicks. Maybe I was wrong, but after several shots at long distance (from 4000 to 4800m) the torpedos stopped before to reach the ships. Within the range of 3000 all is OK.
The G7e (T2) range is not correct along the magnetic fuse. This will be corrected in the next patch / full release, which ever comes first.
spike12
10-07-08, 06:15 PM
I noticed that too,so I used s3d to fix the type 2's speed and range.
I just noticed something wrong and need confirmation if it's general or just a corrupted install of my OM400.
Config: OM400 patched up to third patch.
Bug: While in mission, I go to the Rec Manual (N key) then choose a country, other than the main combatants, Panama for instance. The first ship silhouette appears OK, then when I press the scroll left button << the game CTD.
The same behaviour happens in tha case of other countries too, like Brazil.
Please can anyone confirm or dismiss this?
Thank you in advance.
lurker_hlb3
10-08-08, 05:45 PM
I just noticed something wrong and need confirmation if it's general or just a corrupted install of my OM400.
Config: OM400 patched up to third patch.
Bug: While in mission, I go to the Rec Manual (N key) then choose a country, other than the main combatants, Panama for instance. The first ship silhouette appears OK, then when I press the scroll left button << the game CTD.
The same behaviour happens in tha case of other countries too, like Brazil.
Please can anyone confirm or dismiss this?
Thank you in advance.
Thank you for your trouble report
You have found a "bug" that been in OM since "day one". I loaded up the original v100 and recreated your problem. I believe I know what the problem is, and hopeful have a patch out shortly
Lexandro
10-08-08, 06:06 PM
I just noticed something wrong and need confirmation if it's general or just a corrupted install of my OM400.
Config: OM400 patched up to third patch.
Bug: While in mission, I go to the Rec Manual (N key) then choose a country, other than the main combatants, Panama for instance. The first ship silhouette appears OK, then when I press the scroll left button << the game CTD.
The same behaviour happens in tha case of other countries too, like Brazil.
Please can anyone confirm or dismiss this?
Thank you in advance.
Thank you for your trouble report
You have found a "bug" that been in OM since "day one". I loaded up the original v100 and recreated your problem. I believe I know what the problem is, and hopeful have a patch out shortly
Cool, that was pretty incisive work there. Nicely done, awaiting patch :up:
lurker_hlb3
10-08-08, 06:32 PM
THIS IS A MANDATORY PATCH
Operation Monsun V400 Patch 4 readme
1. Corrected mission assignments for 1st Flotilla Type IIB
2. Corrected T II (G7e) Torpedo magnetic Pistol
3. Corrected T II (G7e) Torpedo Range to 5000 meters
4. Fix lack of sound for the F4F, Martlet, Beaufighter, and Mosquito
5. Correct CTD when user goes to the Rec Manual and choose a country that did not have "any" Naval Units assigned
Go to the first post for download link
sh3rules
10-08-08, 06:40 PM
Great! :up:
cgjimeneza
10-08-08, 08:00 PM
and again:
we are not worthy!!! :yep:
excelente, Im downloading and trying to find a moment to play it...
we just started PTC VIII and its interesting...
Lurker, you left me speechless. Just tonight I was reporting the problem and this morning, when I woke up, I already found your correction.
Saying THANK YOU is not enough. You are a most efficient and dedicate modder and this community should be very grateful for your effort. Sir, you:rock:
cunnutazzo
10-09-08, 02:14 AM
thank you Lurker!
Send him a case of his favorite beverage!
Thanks man well done!
Lexandro
10-09-08, 09:14 PM
I have a MAJOR problem with using Monsun. I have been playing SH4 for a month now with only a couple of minor issues. Yesterday I installed Monsun and started a Uboat career in a IX boat, 1939. I have since had 3 major crashes with my system. One was a system crash and reboot, the other two have been total system shutdowns. This is extremely unusual for my system to react in this way for any reason.
My rig has been bulletproof for months, no matter what I throw at it. After the first crash I had taken steps to eliminate any system based issue such as running check disc, a full defrag, registry backup and clean, ran memtest, done a clean driver re-install etc etc.
I still have to fully test out that it is definately the mod, by removing it and attempting a heavy gaming session on something like Crysis which taxes the system to its fullest. But as I said it is extremely unlikely to be anything other than this, as these issues had not arrisen till I installed Monsun.
At the point of the total system shutdowns I am outside the channel of the Gibralter straights in my IX boat. I am on patrol as per mission instruction and have been loitering in the area for a number of days.
I can provide a game save file from a few hours prior to the total system shutdown occurs and a Dxdiag of my system if required ( pm me).
Please advise.
cgjimeneza
10-09-08, 09:53 PM
Send him a case of his favorite beverage!
Thanks man well done!
Put me down for a few six packs, will send via Uboat
lurker_hlb3
10-09-08, 10:30 PM
I have a MAJOR problem with using Monsun. I have been playing SH4 for a month now with only a couple of minor issues. Yesterday I installed Monsun and started a Uboat career in a IX boat, 1939. I have since had 3 major crashes with my system. One was a system crash and reboot, the other two have been total system shutdowns. This is extremely unusual for my system to react in this way for any reason.
My rig has been bulletproof for months, no matter what I throw at it. After the first crash I had taken steps to eliminate any system based issue such as running check disc, a full defrag, registry backup and clean, ran memtest, done a clean driver re-install etc etc.
I still have to fully test out that it is definately the mod, by removing it and attempting a heavy gaming session on something like Crysis which taxes the system to its fullest. But as I said it is extremely unlikely to be anything other than this, as these issues had not arrisen till I installed Monsun.
At the point of the total system shutdowns I am outside the channel of the Gibralter straights in my IX boat. I am on patrol as per mission instruction and have been loitering in the area for a number of days.
I can provide a game save file from a few hours prior to the total system shutdown occurs and a Dxdiag of my system if required ( pm me).
Please advise.
I have never seen this happen, nor have I had a report like this from "anyone" since the release of OM.
You need to provide the following:
A complete list of all modes and what order they are installed in
What Flotilla are you assign to
What mode of Type IX
What "dates" did these CTD / System crash
Lexandro
10-09-08, 11:01 PM
I have a MAJOR problem with using Monsun. I have been playing SH4 for a month now with only a couple of minor issues. Yesterday I installed Monsun and started a Uboat career in a IX boat, 1939. I have since had 3 major crashes with my system. One was a system crash and reboot, the other two have been total system shutdowns. This is extremely unusual for my system to react in this way for any reason.
My rig has been bulletproof for months, no matter what I throw at it. After the first crash I had taken steps to eliminate any system based issue such as running check disc, a full defrag, registry backup and clean, ran memtest, done a clean driver re-install etc etc.
I still have to fully test out that it is definately the mod, by removing it and attempting a heavy gaming session on something like Crysis which taxes the system to its fullest. But as I said it is extremely unlikely to be anything other than this, as these issues had not arrisen till I installed Monsun.
At the point of the total system shutdowns I am outside the channel of the Gibralter straights in my IX boat. I am on patrol as per mission instruction and have been loitering in the area for a number of days.
I can provide a game save file from a few hours prior to the total system shutdown occurs and a Dxdiag of my system if required ( pm me).
Please advise.
I have never seen this happen, nor have I had a report like this from "anyone" since the release of OM.
You need to provide the following:
A complete list of all modes and what order they are installed in
What Flotilla are you assign to
What mode of Type IX
What "dates" did these CTD / System crash
Sorry to have overreacted but it appears on further inspection of the system that it is a hardware fault and not related to your mod. I most humbly beg your apology. I got two more powerdowns during a crysis playtest and I stripped down the system after the last one to find my PSU unit was excessivly hot. I believe that the fan has failed on the unit. This must have happened yesterday after I had downloaded your mod, and it appears its just coincedence. I have replaced it with a spare, and I will now thoroughly test the system again in Crysis to ensure all is well.
Again, my apologies.
*EDIT* I have now installed your new patch and started a new career and I think I have found a couple of bugs. I started a new career again in a IX boat but the control room is a bit messed up. The first and second watch have 4 crew spaces but the third watch only has 3 crew spaces available. This means you always down a control room crew man. I also checked with a type VII and thats the same, the third watch is missing a crewman slot in the control room. And I am also starting with one extra officer more than I am supposed to have (possibly related?).
EDIT2* It seems like the torpedo dud chance is bugged also. I just went out on patrol and every torpedo bar one was a dud using contact pistols. I only used the standard german torpedo (G7A?).
lurker_hlb3
10-10-08, 05:39 PM
I have a MAJOR problem with using Monsun. I have been playing SH4 for a month now with only a couple of minor issues. Yesterday I installed Monsun and started a Uboat career in a IX boat, 1939. I have since had 3 major crashes with my system. One was a system crash and reboot, the other two have been total system shutdowns. This is extremely unusual for my system to react in this way for any reason.
My rig has been bulletproof for months, no matter what I throw at it. After the first crash I had taken steps to eliminate any system based issue such as running check disc, a full defrag, registry backup and clean, ran memtest, done a clean driver re-install etc etc.
I still have to fully test out that it is definately the mod, by removing it and attempting a heavy gaming session on something like Crysis which taxes the system to its fullest. But as I said it is extremely unlikely to be anything other than this, as these issues had not arrisen till I installed Monsun.
At the point of the total system shutdowns I am outside the channel of the Gibralter straights in my IX boat. I am on patrol as per mission instruction and have been loitering in the area for a number of days.
I can provide a game save file from a few hours prior to the total system shutdown occurs and a Dxdiag of my system if required ( pm me).
Please advise.
I have never seen this happen, nor have I had a report like this from "anyone" since the release of OM.
You need to provide the following:
A complete list of all modes and what order they are installed in
What Flotilla are you assign to
What mode of Type IX
What "dates" did these CTD / System crash
Sorry to have overreacted but it appears on further inspection of the system that it is a hardware fault and not related to your mod. I most humbly beg your apology. I got two more powerdowns during a crysis playtest and I stripped down the system after the last one to find my PSU unit was excessivly hot. I believe that the fan has failed on the unit. This must have happened yesterday after I had downloaded your mod, and it appears its just coincedence. I have replaced it with a spare, and I will now thoroughly test the system again in Crysis to ensure all is well.
Again, my apologies.
*EDIT* I have now installed your new patch and started a new career and I think I have found a couple of bugs. I started a new career again in a IX boat but the control room is a bit messed up. The first and second watch have 4 crew spaces but the third watch only has 3 crew spaces available. This means you always down a control room crew man. I also checked with a type VII and thats the same, the third watch is missing a crewman slot in the control room. And I am also starting with one extra officer more than I am supposed to have (possibly related?).
EDIT2* It seems like the torpedo dud chance is bugged also. I just went out on patrol and every torpedo bar one was a dud using contact pistols. I only used the standard german torpedo (G7A?).
*EDIT* I have now installed your new patch and started a new career and I think I have found a couple of bugs. I started a new career again in a IX boat but the control room is a bit messed up. The first and second watch have 4 crew spaces but the third watch only has 3 crew spaces available. This means you always down a control room crew man. I also checked with a type VII and thats the same, the third watch is missing a crewman slot in the control room. And I am also starting with one extra officer more than I am supposed to have (possibly related?).
Based on this comment your not running the latest patch. Patch 3 corrected this problem. Go to the first post for latest patch download link
EDIT2* It seems like the torpedo dud chance is bugged also. I just went out on patrol and every torpedo bar one was a dud using contact pistols. I only used the standard german torpedo (G7A?)
IRT your “dud” torpedoes, please look at this picture
http://img.photobucket.com/albums/v516/lurker_hlb3/torpduds.jpg
If you are shooting at “high angles off” your going to have a lot of duds
lurker_hlb3
10-10-08, 05:46 PM
probable bugs?
1- the sound of the 37mm cannon is missing (type VIIc40).
Found out the cause of this problem, but I just didn't have time to fix it in the last patch. Will be corrected on the next go round.
Lexandro
10-10-08, 06:01 PM
I already SAID I am running Patch FOUR. This is in and active and I have the crew space bug.
Pic 1
http://img441.imageshack.us/img441/1378/activemodspiciz1.png
Note Patch 3 is on the inactive list, as no mention was made of requiring it along side patch 4. I assumed this meant patch 4 was only required.
Pic 2
http://img410.imageshack.us/img410/4529/sh4img20081010235715712od5.png
Please note watch 3 in the command compartment are missing a crew space. This boat was a new career started with patch 4 specifically.
Secondly, regarding the duds;
I had a stationary target at a bearing of zero, which was exactly side on to me ( 90 degrees port AOB I believe its called) EVERY SINGLE torpedo was a dud bar one. The only one that was not was the first fish out of tube one. Every torpedo after that was dud. I even reloaded the fish from the outside supplies and all of these were also duds. This was with G7a fish.
I am not trying to be an ass here but please read what I said.
lurker_hlb3
10-10-08, 07:35 PM
I am not trying to be an ass here but please read what I said.
Well I’m not going to be a ASS in my reply to you.
Your crew image is of the Type IX in the original OM v400
You say your started a “new” career, how every it appears based on what I see your using a “saved” career from the original OM V400Here is “my” current install
http://img.photobucket.com/albums/v516/lurker_hlb3/jmgme.jpg
This what the current Type IX crew looks like in Patch 3/4
http://img.photobucket.com/albums/v516/lurker_hlb3/crew.jpg
IRT to your “dud” torpedoes
Please note the following picture, you will see a Type IX about to launch a salvo of G7a
http://img.photobucket.com/albums/v516/lurker_hlb3/t1.jpg
Now note there are “no dud’ in the next picture
http://img.photobucket.com/albums/v516/lurker_hlb3/t2.jpg
Lexandro
10-10-08, 07:56 PM
The boat in the picture I provided was a brand new boat I started specifically to highlight the error with the patch. It is not a saved game it is a brand new career started in '39 with the default IX boat, on patch 4 today to take the picture. As you can see patch 4 is active in the mods lists, as is the base install of monsun. I should not be getting this problem, as you so stated it was corrected. However I am getting it, that is why I reported it.
As per your picture, that is almost identical to how I was firing. However I was closer (900y) and did not fire a salvo, I fired manually in singles to get a salvo effect. I prefer to do it this way as I can target each fish individually myself. The peculiarities I described could be atributed to a failure with patch 4 and/or other mods working after activation with JSGME.
I am going to re-install the game from scratch (again) and re-install all mods, as it may be simply that patch 4 and other mods are not active on my system for some reason.
Will report back later.
lurker_hlb3
10-10-08, 09:37 PM
The boat in the picture I provided was a brand new boat I started specifically to highlight the error with the patch. It is not a saved game it is a brand new career started in '39 with the default IX boat, on patch 4 today to take the picture. As you can see patch 4 is active in the mods lists, as is the base install of monsun. I should not be getting this problem, as you so stated it was corrected. However I am getting it, that is why I reported it.
As per your picture, that is almost identical to how I was firing. However I was closer (900y) and did not fire a salvo, I fired manually in singles to get a salvo effect. I prefer to do it this way as I can target each fish individually myself. The peculiarities I described could be atributed to a failure with patch 4 and/or other mods working after activation with JSGME.
I am going to re-install the game from scratch (again) and re-install all mods, as it may be simply that patch 4 and other mods are not active on my system for some reason.
Will report back later.
I would "strongly" recommend that you go the to your "My Documents" and remove the SH4 directory to insure you have a "clean install" before you start your new install
Lexandro
10-11-08, 10:57 AM
Ok righty all seems good now. Did a full re-install, including as you suggested removing the SH4 My documents folder. I dont have the crew space bug, and the recognition manual does not CTD the game so the patch must be working now. I think you might have been on the money with the my documents folder, as the game seems to be a bit more "perky" now. Time compression works up to 7k now before slowdown where previously it was 4k limit.
There are a couple of small things though that dont seem to be quiet correct. The open hatches do not have any functionality for me. I am not able to enter the listening room or captains cabin. No matter where I click on the hatch nothing happens.
And secondly, possibly related, the default camera position in the IX boat with 2nd flottila in '39 is a few feet off. Its "stuck" on the ladder for the conning tower, meaning the camera clips through the ladder rungs.
Of course these are not major, I can play without them. But I thought I would mention it now I have the patch working corrrectly. Everything else seems spot on, and I am thoroughly enjoying the Atlantic theatre of operations. :up:
lurker_hlb3
10-11-08, 11:01 AM
Ok righty all seems good now. Did a full re-install, including as you suggested removing the SH4 My documents folder. I dont have the crew space bug, and the recognition manual does not CTD the game so the patch must be working now. I think you might have been on the money with the my documents folder, as the game seems to be a bit more "perky" now. Time compression works up to 7k now before slowdown where previously it was 4k limit.
There are a couple of small things though that dont seem to be quiet correct. The open hatches do not have any functionality for me. I am not able to enter the listening room or captains cabin. No matter where I click on the hatch nothing happens.
And secondly, possibly related, the default camera position in the IX boat with 2nd flottila in '39 is a few feet off. Its "stuck" on the ladder for the conning tower, meaning the camera clips through the ladder rungs.
Of course these are not major, I can play without them. But I thought I would mention it now I have the patch working corrrectly. Everything else seems spot on, and I am thoroughly enjoying the Atlantic theatre of operations. :up:
Glad to hear it all worked out
Lexandro
10-12-08, 12:18 AM
Hello me again. Got some gameplay questions about the Atlantic theatre.
Can I get offered a new commision to a new boat in Monsun? (eg IX>IXb>IXc)
If so at what point can I get a new boat? Do I need X amount of renown & tonnage?
Does Monsun allow for boat upgrades (radar/sonar etc)? If so when do they become available?
How accurate are the support docs to in-game convoy routes, for instance if I patrol along a noted route on the doc will it be in the game?
Im just a bit curious as I've been plugging away now at the Allies for a while and theres not much in the way of advancement at the moment. I cant get any more crew, as it keeps showing me dupes of sailors I have, and I dont want to bug out my crew. I am the top ace, and I have 12k renown but nothing to spend it on.
Please let me know thank you.
If you started in 39 it will take a while to get upgrades as the time goes in game.
spike12
10-12-08, 02:36 PM
Tell me about it.Started out in '39 in a type vii-b,by dec. of '41,still in a type vii-b, despite sinking enough shipping ,and earning enough renown to practically purchase a type xxi (if this were sh3),or a type vii-c at least.So what am I doing wrong?:shifty:
lurker_hlb3
10-12-08, 02:44 PM
Can I get offered a new commision to a new boat in Monsun? (eg IX>IXb>IXd)
Yes
If so at what point can I get a new boat? If so at what point can I get a new boat?
Based on how well you do at completing missions and historical dates when the various types of Subs become available for each Flotillas.
Does Monsun allow for boat upgrades (radar/sonar etc)? If so when do they become available?
Again based on historical dates
How accurate are the support docs to in-game convoy routes, for instance if I patrol along a noted route on the doc will it be in the game?
They are accurate
I have 12k renown but nothing to spend it on.
I don't charge for equipment or upgrades
Lexandro
10-12-08, 02:51 PM
Thank you again Lurker, thats answered all my questions and put my mind at ease.
Doolittle81
10-12-08, 08:29 PM
...
How accurate are the support docs to in-game convoy routes, for instance if I patrol along a noted route on the doc will it be in the game?
They are accurate
I must be looking in the wrong place. The charts I find in the OM Data\Support\ OM_Intel_files Folder do not show any North Atlantic convoy routes, just the grid systems, etc. Am I looking in the right place?....or, are you referring only to Indian ocean routes?
Lexandro
10-12-08, 10:13 PM
...
How accurate are the support docs to in-game convoy routes, for instance if I patrol along a noted route on the doc will it be in the game?
They are accurate
I must be looking in the wrong place. The charts I find in the OM Data\Support\ OM_Intel_files Folder do not show any North Atlantic convoy routes, just the grid systems, etc. Am I looking in the right place?....or, are you referring only to Indian ocean routes?
If you look closer at the grid charts in the support folder you can see convoy routes marked. You need to zoom in a fair bit but they are there and you can still read the grid positions.
Oh and about those new commisions, I just cant seem to get one at all. I feel like ive been passed over for one or something. Ive done 9 patrols, its late '41, Ive got 400k tonnage, Im a Korvetcaptain in rank, got 7 Knights Cross , 2 Iron Cross and on my last patrol I took out HMS warspite (Yay!) and got 90k tonnage in total. And still nothing.
Am I doing something wrong or what? I checked and I could start a career in late 41 and get a IXb or IXc boat but im not getting offered anything at all in my current career?
Sorry to be a pain.
cool cool cool :|\\,
except I don't like the type VII camo paintjobs :oops:
a minor thing and perhaps it's just me, but I cant find a basic standard gray-ish (maybe slightly weathered/rusty) paintjob for the U-boot. Is there such a thing at all? and if so, where?
thanks
Task Force
10-13-08, 09:26 AM
Veary nice job with this lurker.:|\\ :yep:
Doolittle81
10-13-08, 03:51 PM
If you look closer at the grid charts in the support folder you can see convoy routes marked. You need to zoom in a fair bit but they are there and you can still read the grid positions.
Sorry, but I can find No convoy lines on any maps in the "OM_Intel_files" folder, other than on the Indian Ocean map.
Mil_tera
10-13-08, 10:00 PM
First of all I want to mention that this mod is one of the main reasons to leave SH3 and to re-install sh4 and so far I haven't been dissapointed. I am running OpsMonsun_V400 with patch 4 installed, only other mod installed is the PE4.
I found one little issue that you might allready are aware of but maybe you werent..;) Anyways, I started in Kiel '39 in a IIB and got my assignment which told me to go to grid AN51 for 48 hours. On the map however the mission icon was placed in AN45. It wasn't really a problem for me but was just curious if anyone else has seen this before.
http://i50.photobucket.com/albums/f342/Silent_runner/forum.jpg
Lexandro
10-13-08, 10:07 PM
@Mil TeraI get that a lot in the stock game its not unique to the mod. Target points tend to be a bit off from the given position in the orders, so I always just use the target point in the map and ignore the order page location. Havent had a failed mission yet so its all good.
Sorry, but I can find No convoy lines on any maps in the "OM_Intel_files" folder, other than on the Indian Ocean map.
Sorry thats the one I was reffering to, Im doing both campaigns atm and I flip flop between them. Should have mentioned that.
Mil_tera
10-13-08, 10:10 PM
Thanks for the quick reply. :up: Should have known it was a stock bug..:know:
I must admit that I haven't really played the stock version since my interests lay more in the atlantic anyways. So after playing a couple of missions with stock I went back to SH3. Couple of days ago I came back to the forums and saw this thread and reinstalled SH4 and Monsun and am hooked again..:yep: :o
lurker_hlb3
10-13-08, 11:15 PM
First of all I want to mention that this mod is one of the main reasons to leave SH3 and to re-install sh4 and so far I haven't been dissapointed. I am running OpsMonsun_V400 with patch 4 installed, only other mod installed is the PE4.
I found one little issue that you might allready are aware of but maybe you werent..;) Anyways, I started in Kiel '39 in a IIB and got my assignment which told me to go to grid AN51 for 48 hours. On the map however the mission icon was placed in AN45. It wasn't really a problem for me but was just curious if anyone else has seen this before.
http://i50.photobucket.com/albums/f342/Silent_runner/forum.jpg
You need to review this thread
http://www.subsim.com/radioroom/showpost.php?p=935705&postcount=1
You also need to look at the "real km grid maps" that you can find in the OpsMonsun_V400\Support\OM_Intel_files\ directory of the mod. You will note in your example the Patrol assignment is correct
Mil_tera
10-14-08, 04:47 PM
Thank you for the information lurker! Going back to the atlantic now..:)
just popped in to say i found my first convoy in OpMon :ping:
tres cool, due to the blind watch crews both on my boat and on theirs, i was running right through the middle of it. I made a complete mess of the solutions and failed to score a single hit from any of my 3 tubes, but that's my own incompetence :damn:
it was a brilliantly exciting experience but I have two slight issues, apart from the convoy being on the UK east coast:
-not a single english ship which I could see, all Dutch, French, Greek, Swedes etc
-in addition to all the supposed neutrals (it's november 2nd 1939), there were actually 3 fins among them. I assume i'm not gonna be punished for engaging a convoy and sinking fins, am I?
no visual sightings! what? THERE IT IS, MAN! ah well he didnt spot me either which made for a properly realistic convoy run-through
http://img353.imageshack.us/img353/5130/convoy2ip8.jpg (http://imageshack.us)
http://img353.imageshack.us/img353/convoy2ip8.jpg/1/w1024.png (http://g.imageshack.us/img353/convoy2ip8.jpg/1/)
what's he doing? fraternising with the enemy :)
http://img221.imageshack.us/img221/9232/convoy1dp9.jpg (http://imageshack.us)
http://img221.imageshack.us/img221/convoy1dp9.jpg/1/w1024.png (http://g.imageshack.us/img221/convoy1dp9.jpg/1/)
lurker_hlb3
10-15-08, 06:24 PM
j
-not a single english ship which I could see, all Dutch, French, Greek, Swedes etc
-in addition to all the supposed neutrals (it's november 2nd 1939), there were actually 3 fins among them. I assume i'm not gonna be punished for engaging a convoy and sinking fins, am I?
No punshment
Please read the following link.
http://www.uboat.net/boats/successes/u41.html
and
http://www.uboat.net/boats/successes/u21.html
Note the dates
also you may want to review this statement from the first post of this thread
5.One of the problems with “stock” SH4 is the way it treats the “detection” of neutral shipping (i.e. it basically ignores them). This behavior became unacceptable from a gameplay point of view during the development of the early war combat operations. Therefore there are “no neutrals” in OM. It will be up to the player to determine if a ship needs to be engaged or not. During the early phases of the war these normally neutral ships will remain unarmed. Also from review of the records, Uboat captains sink supposed “neutrals” during their early combat patrols
no visual sightings! what? THERE IT IS, MAN! ah well he didnt spot me either which made for a properly realistic convoy run-through
Don't expect good "visual" sightings in the middle of the night. Have you ever been to sea ? I can tell you from my 23 years in the US Navy, there were times at sea [ I'm talking about in the middle of the Pacific Ocean ] on a moonless night you can't see 100 feet in front of you.
Lexandro
10-15-08, 06:59 PM
Lurker the issue he describes happens even in daylight, from less that 100 yards. Ive had entire convoys fail to be spotted in daylight when there frankly impossible to miss. Its very very frustrating if you use auto targeting as you can not hit the target as it cant be "seen" at all.
thanks for the quick reply. interesting info there from Uboat.net
i was asking because i noticed the fins were shown as green on the navmap (they eventually got spotted as they were getting away to my rear, weird) so i figured they'd be considered friendlies by the game and mess up my career if i killed em
http://img356.imageshack.us/img356/2964/convoy4kq1.jpg (http://imageshack.us)
http://img356.imageshack.us/img356/convoy4kq1.jpg/1/w1024.png (http://g.imageshack.us/img356/convoy4kq1.jpg/1/)
i was aware of the problem with the game ignoring neutrals and i'm aware of all supposed neutrals being set to hostile for gameplay purposes, in fact i like it a lot because it adds to the decision making: all set up for attack, but damn, she's swedish. well she's heading for english ports and nobody will know it was me :arrgh!:
to shoot or not to shoot :)
as for the visibility: i have spent some hours at sea, but not extensively so I wouldnt know, but the screenie is clear enough so i still think those ships should have been spotted. i just took a type 9 out and i noticed the green bar on the watch crew is a lot fuller, so i'll just go and see how that affects things. and perhaps a more experienced crew sorts it out.
(assuming that you want feedback, of course)
Just in case it wasn't clear, I do wanna say I thoroughly enjoy what you did with the add-on, it's great to be back in the atlantic :arrgh!:
cheers
edit: yes they also fail to spot in clear visibility and I cant lock onto ships which i can clearly see on the horizon. from what I read about Uboat operations the watch was quite well trained and called smoke on the horizon when smoke was there to be seen, i hate having to hold the watchcrew's hands (I can even identify the contact but I can't get a plot on it because the UZO won't lock). I'm fine with restricted data on long range contacts but the game only allows for an all or nothing kind of thing, so when given the choice I'd go for 'all'.
Another thought: Could this be related to PE4? Foggy horizon etc?
lurker_hlb3
10-15-08, 08:18 PM
Lurker the issue he describes happens even in daylight, from less that 100 yards. Ive had entire convoys fail to be spotted in daylight when there frankly impossible to miss. Its very very frustrating if you use auto targeting as you can not hit the target as it cant be "seen" at all.
OK
Just don't say it's broke. Provide "detailed reproducible on demand" example. The visual mode that is current used was developed by Teddy Bär who in my opinion knows what he doing, and will be part of the new RFB 152.
I'm not "closed minded" about this, and will look into do your comments, however I have "not seen" the non-detection of ships in "daylight".
===============================
for Bosje
I'm concern about this post
http://www.subsim.com/radioroom/showpost.php?p=967029&postcount=6
as it conflicts with the install instruction on the first post of this thread.
Lexandro
10-15-08, 08:39 PM
No not saying "its broke", just that it might need tweaking a bit. Night time I can understand, it should happen as its bleedin hard to see a boat at night at the best of times. Err, as for reproducable for me it happens nearly every time I intercept in the ATO mod during daylight.
Last instance was a large fuel tanker that was just off my starboard side about 15 degrees at less than 1k yards during a convoy attack. In fact pretty much everything off the starboard side was invisible to the crew, port side was fine. This was with no time compression, and I was right in the middle of a huge convoy. I could force target it and the others by using L to lock but it would only last a split second and vanish again. I was still getting hydrophone bearings on them, but no one would "spot" them.
If I can remember to Ill try and get a pic or vid of it in action so you can see it first hand.
lurker_hlb3
10-15-08, 08:42 PM
No not saying "its broke", just that it might need tweaking a bit. Night time I can understand, it should happen as its bleedin hard to see a boat at night at the best of times. Err, as for reproducable for me it happens nearly every time I intercept in the ATO mod during daylight.
Last instance was a large fuel tanker that was just off my starboard side about 15 degrees at less than 1k yards during a convoy attack. In fact pretty much everything off the starboard side was invisible to the crew, port side was fine. This was with no time compression, and I was right in the middle of a huge convoy. I could force target it and the others by using L to lock but it would only last a split second and vanish again. I was still getting hydrophone bearings on them, but no one would "spot" them.
If I can remember to Ill try and get a pic or vid of it in action so you can see it first hand.
I assume your using the Type IX. Have you tried this with "other" Uboats ?
Lexandro
10-15-08, 08:44 PM
No not saying "its broke", just that it might need tweaking a bit. Night time I can understand, it should happen as its bleedin hard to see a boat at night at the best of times. Err, as for reproducable for me it happens nearly every time I intercept in the ATO mod during daylight.
Last instance was a large fuel tanker that was just off my starboard side about 15 degrees at less than 1k yards during a convoy attack. In fact pretty much everything off the starboard side was invisible to the crew, port side was fine. This was with no time compression, and I was right in the middle of a huge convoy. I could force target it and the others by using L to lock but it would only last a split second and vanish again. I was still getting hydrophone bearings on them, but no one would "spot" them.
If I can remember to Ill try and get a pic or vid of it in action so you can see it first hand.
I assume your using the Type IX. Have you tried this with "other" Uboats ?
Not yet, I will be doing that shortly to see if it has any relation to it.
Install with JSGME in the following order for RFB + RSRDC:
RFB_v15x_mmddyy
RFB_patches (if required)
RSRDC_RFBv15_v395_RC5
RSRDC_V395_Patch 4
OM V400
OM V400 Patch 4
when i say i installed RFB underneat OpMon i mean that I installed OpMon on top of PE4, RFB, RSRD as per your instructions
so my setup is this:
PE4
RFB
RSRD
OpMon
RUIM
what i meant by that post is that I remembered reading about the issue in one of the readme files or instructions or manuals or comments about one of those mods, which I failed to find again
edit: i see the source of confusion. underneath was meant to indicate that the other mods were installed over it, not at the bottom of the mod list :)
lurker_hlb3
10-15-08, 08:54 PM
Install with JSGME in the following order for RFB + RSRDC:
RFB_v15x_mmddyy
RFB_patches (if required)
RSRDC_RFBv15_v395_RC5
RSRDC_V395_Patch 4
OM V400
OM V400 Patch 4
when i say i installed RFB underneat OpMon i mean that I installed OpMon on top of PE4, RFB, RSRD as per your instructions
so my setup is this:
PE4
RFB
RSRD
OpMon
RUIM
what i meant by that post is that I remembered reading about the issue in one of the readme files or instructions or manuals or comments about one of those mods, which I failed to find again
edit: i see the source of confusion. underneath was meant to indicate that the other mods were installed over it, not at the bottom of the mod list :)
So what Uboat are you using ?
The screenshots are from my second patrol (nov '39) in a Type II
I had the issue with a type VII as well in a career starting from september 1940.
I just started another career on the side on a type IX to see what happens there, just waiting for contacts atm. one thing I have noticed so far is that the green efficiency bar is more filled with the IX and its 5 watchmen than it was on the type II.
I should add that I have the habit of sacking the Lieutenants in charge of the 2nd and 3rd watch crews and replacing them with Fahnrichs (I dont like having a whole bunch of full lieutenants and I like seeing new guys gain experience)
it shouldnt make too much of a difference though because I'm at battle stations near contacts, should it? I don't remember having this issue with any fleet boat careers where I do the same thing
ps i never messed around with the type II crew because the officer and nco recruitment seems to be bugged in some way, all i may have done is recruit some of those apprentice seamen who have skills in the 30s
Lexandro
10-15-08, 09:44 PM
Ok did a little more checking and it also happens with a VIIb boat. I think I might have an idea of whats going on. New career, new boat, first enemy encounter on first partol. I made contact with a merchant and watched it all the way up to 450 yards with no problems, the crew had spotted it way out at long range. I was submered so I thought I would pull down the scope deliberately loose the visual contact to re-aquire it and see what happened. Well what happened was the thing vanished in clear sight. When I popped the scope back up a second later I could clearly see it but the crew didnt notice it after they had lost it visualy the first time. Here's two pics to illustrate;
Picture 1
http://img505.imageshack.us/img505/7097/invisible1pr9.png
Picture 2
http://img503.imageshack.us/img503/835/invisible2xg9.png
As you can see its easily viewable in the scope, its 2pm and clear blue skies. Note the pad, no ship is noted (easy aim mode) and the course details are from when it was first "lost" from contact. In the second picture you can see the ship has continued on another 10 degrees to starboard and still no visual contact was made. The game did not update the contact again until well after I had force targeted with L to lock and it had gone much further away.
Hope that helps a bit.
lurker_hlb3
10-15-08, 10:10 PM
Ok
for both of you, do the following. Uninstall Patch 4, go to \OM_V400_Patch4\Data\Cfg\ and remove Sensors.cfg, then re-install Patch 4 and tell me what happens
Lexandro
10-15-08, 10:34 PM
Ok
for both of you, do the following. Uninstall Patch 4, go to \OM_V400_Patch4\Data\Cfg\ and remove Sensors.cfg, then re-install Patch 4 and tell me what happens
Ok did that, results are positive so far. Using the save from the above pictures I once again watched the ship come up close, this time to 1400 yards. I dropped the periscope and waited for the contact to be lost again. I then put the scope back up and instantly re-aquired the target on my starboard side. So on first glance this file removal appears to have sorted it. I will play my campaign game further and see how it is for a longer game session.:up:
lurker_hlb3
10-15-08, 11:16 PM
Ok
for both of you, do the following. Uninstall Patch 4, go to \OM_V400_Patch4\Data\Cfg\ and remove Sensors.cfg, then re-install Patch 4 and tell me what happens
Ok did that, results are positive so far. Using the save from the above pictures I once again watched the ship come up close, this time to 1400 yards. I dropped the periscope and waited for the contact to be lost again. I then put the scope back up and instantly re-aquired the target on my starboard side. So on first glance this file removal appears to have sorted it. I will play my campaign game further and see how it is for a longer game session.:up:
Ok that tells me what I want to know. I guess it time to make some ajustments
Will-Rommel
10-16-08, 07:22 AM
Hi,
Just wanted to add that i also experienced this issue, but i tought it was maybe caused by a conflict between an environmental mod and OP monsun.
All in all, i'm very happy if it can be solved! :know:
cgjimeneza
10-16-08, 07:36 AM
quick one...
with patch 400 did you remove the sunk ship markers?
I only managed to play with op monsun until yesterday and when going back to port I noticed my map was missing the 3 red sinking silouttes---
any idea¿
Ok here are some screenies from my type IX. sept '39, first war patrol, inexperienced crew
yesterday (with the original opmon patch 4)
#1
http://img221.imageshack.us/img221/2797/watch1ub0.jpg (http://imageshack.us)
http://img221.imageshack.us/img221/watch1ub0.jpg/1/w1024.png (http://g.imageshack.us/img221/watch1ub0.jpg/1/)
#2
http://img352.imageshack.us/img352/2669/watch2mr4.jpg (http://imageshack.us)
http://img352.imageshack.us/img352/watch2mr4.jpg/1/w1024.png (http://g.imageshack.us/img352/watch2mr4.jpg/1/)
I was not aware that there was a contact nearby so I did not have any warning, first sign of contact was this 'ship spotted' as i got thrown out of 512x TC
I took the first screenie and went to crash dive, but the target was already zigzagging (so spotted me at the same time or even before my watch spotted her)
The second screenie is one minute later, the camera is exactly above the sub but i raised it high to show how close the target actually is. I forgot to take a precise range but I believe it was around 1400 meters
on the first screenshot the target appears to be quite far, but you can see how close she really is. through the binoculars she was very clear and very large but I have no screenie of that due to the crash dive. (making my way back up to periscope depth on the 2nd screenie but the target is already turning, while she came straight me on the first screenshot)
--
After removing the sensors.cfg from patch 4. loaded up a saved game some 3 days gametime earlier in this patrol: same patrol, same date, roughly the same conditions (lines on the water from zipping through on 2048x TC, waiting for the contact)
TC freeze up alerted me to enemy presence and we listen around. 2 contacts nearby. First thing that struck me is that the hydrophone guy seems to be more efficient as he called a contact at 15km range. The crew is not at battle stations.
I know she is there this time, so I keep an eye on her as I can very very vaguely see a plume of smoke on the horizon at around 3km away, with a hint of a hull underneath. weather looks like it's a clear day but I guess the horizon is foggy. I do not try to lock the target in the UZO and I do not go to battle stations, I am now waiting for the crew to notice her. The crew call her at 2500 meters, while she is still barely visible. So this appears to be alright: (you can see her if you look closely in the right corner of the binocs)
#3
http://img88.imageshack.us/img88/152/modwatch1bw5.jpg (http://imageshack.us)
http://img88.imageshack.us/img88/modwatch1bw5.jpg/1/w1024.png (http://g.imageshack.us/img88/modwatch1bw5.jpg/1/)
outflanking on the surface, a couple minutes later the crew call her again (mouse pointer is on the contact)
#4
http://img530.imageshack.us/img530/542/modwatch2of1.jpg (http://imageshack.us)
http://img530.imageshack.us/img530/modwatch2of1.jpg/1/w1024.png (http://g.imageshack.us/img530/modwatch2of1.jpg/1/)
-
so far so good, i line up for attack
duds at 90 degree angle shots, but never mind. i got her in the end with tubes 5 and 6. crew remain on battle stations to reload the tubes while I go after the other nearby target (she's audible on the hydrophone)
one hour gametime later, crew have been at action stations for an hour now and fatigue levels are roughly at 30/100 on average but the green efficiency bar is still at 100% for the bridgewatch
I am close to the second target and I wait for the crew to call her in the same timely fashion, expecting a confirmation that removing the sensors.cfg from patch4 has indeed sorted it... but...
#5
http://img520.imageshack.us/img520/2585/modwatchfail3ny6.jpg (http://imageshack.us)
http://img520.imageshack.us/img520/modwatchfail3ny6.jpg/1/w1024.png (http://g.imageshack.us/img520/modwatchfail3ny6.jpg/1/)
this is the first visual sighting on the second contact, you can see the time on all sightings
range at this sighting is 1700 meters. the only difference with yesterday's screenshots (the first two on this post) is that the target is slightly further away (about 300 meters) and is not taking evasive action at any point during the action. I line up for shots at 80 degrees instead of 90, fire 2 torpedoes and get detonation on both, she goes down fast
[edit: As already mentioned the first contact in this post (screenie 1 and 2, with the original patch4) I was at 512x TC
After removing sensors.cfg from patch4 (screenshots 3,4,5) I was in realtime at the time of sighting on screenie 3 and at around 8xTC at the sighting on screenie4. while waiting for the last contact (screenie 5) i was in 64x TC. Don't know if it matters but those are the details.]
So, for gameplay purposes I am happy with the results so far, because I am able to sink ships without being spotted myself (which feels 'right')
I still think that a Uboat bridgewatch should have spotted that last contact a lot earlier though
its just such a far cry from the whole debate about 9km or 18km visibility which has been raised so often. Again, on this fine day it seems that visibility is a mere 3km at best. PE4 might be a factor?
hope it helps, i'll keep going on this patrol and report back if i get night time engagements
cheers
edited for clarity
second edit: almost impossible to see her on screenshots 3 and 4, here is a zoom from screenshot 3
this is the initial sighting by the crew AFTER removing sensors.cfg from patch4. Not at action stations. range at this time is 2500 meters
(the point being that this is the kind of crew behaviour i would expect, but an hour later they are severely less efficient)
zoom in from #3
http://img241.imageshack.us/img241/6245/zoomedhm6.jpg (http://imageshack.us)
http://img241.imageshack.us/img241/zoomedhm6.jpg/1/w1146.png (http://g.imageshack.us/img241/zoomedhm6.jpg/1/)
new report: visual sighting at 8000 meters at night (clear night, ok, but this is the other extreme, lol) not at action stations although the sonar guy just reported the ship being there, so the crew are 'aware' or something. I couldn't see the ship myself but that's also because it's a dark screen while the sun is shining in real life, lol
I'm lost now and i'll keep going on this patrol, see if there is any consistancy to be had
edit: Weather tonight
5:00: Navigator: Current weather conditions: clear skies, no rain, excellent visibility, wind 15 meters/second
Lexandro
10-16-08, 10:10 AM
The weather getting worse and your crew getting more and more fatigued will reduce the chance of spotting units. I would say the results above are fine imo.
In my case with my US boat all is good. I can spot targets at long range with my trained watchmen, and always get updated if they are within visual range and are visable. I Have not tried my IX boat yet but im expecting similar results with a trained crew.
excellent visibility conditions:
followed a contact during the night, visual sighting at daybreak at a range of 10 km
sailed out of range, save and exit to windows.
unloaded [patch4 without sensors.cfg], put sensors back in from a backup copy. loaded the [original patch4 with sensors] and started the game, reloaded the save game and went back to the contact.
Ship spotted at a range of 11 km (so that is WITH the original patch4 sensors.cfg)
visibility still 'excellent'
So from where I am sitting, I am getting fine results in clear visibility, both with and without the sensors.cfg from patch 4
the problem starts when the game decides visibility is less than excellent. thats where ships are spotted very very late, regardless of patch4. The fact that I can see the ships myself under those conditions makes it seem like the crew is crap
that's my best guess at the issue, after running around for a while in various weather conditions. crew fatigue is a slight factor, as it should be
thanks for the assistance, lurker :)
I'll keep running around to confirm, the other option is to remove PE4 and see how that changes the weather conditions, but I like the graphics too much, lol
(this all depends on whether or not I can safely mess around with the mods like that, while on patrol, with savegames near enemy ships)
Without censors.cfg -ship spotted at 10.8 km
http://img204.imageshack.us/img204/8004/daybreakwithoutui7.jpg (http://imageshack.us)
http://img204.imageshack.us/img204/daybreakwithoutui7.jpg/1/w1024.png (http://g.imageshack.us/img204/daybreakwithoutui7.jpg/1/)
After putting censors.cfg back in, reloading the save game and steaming back to the target -ship spotted at 11 km
edit: I just realised: I never got the 'ship spotted', but the TC went to 1x and the ship showed on the map at 11 km and I assumed it was all ok. could be relevant, could be trivial
http://img387.imageshack.us/img387/475/daybreakwithac2.jpg (http://imageshack.us)
http://img387.imageshack.us/img387/daybreakwithac2.jpg/1/w1024.png (http://g.imageshack.us/img387/daybreakwithac2.jpg/1/)
Orion2012
10-16-08, 12:57 PM
The weather getting worse and your crew getting more and more fatigued will reduce the chance of spotting units. I would say the results above are fine imo.
In my case with my US boat all is good. I can spot targets at long range with my trained watchmen, and always get updated if they are within visual range and are visable. I Have not tried my IX boat yet but im expecting similar results with a trained crew.
Thats easily tested. The last line of the sensors.cfg is "uses crew efficency" if it is edited to false their stamina shouldn't be an issue in detection.
lurker_hlb3
10-16-08, 06:16 PM
quick one...
with patch 400 did you remove the sunk ship markers?
I only managed to play with op monsun until yesterday and when going back to port I noticed my map was missing the 3 red sinking silouttes---
any idea¿
No I didn't remove it.
lurker_hlb3
10-16-08, 06:31 PM
For Bosje & Lexandro,
Thank you for your input. I need the following information relative to the problem with OM patch 4 installed "with" sensors.cfg. Please only provided what I ask for without extra details
1. date of problem ( + or - 5 days )
2. time of day ( + or - 6 hours )
3. position ( KM Grid )
4. was the undetected ship, North South East or West over your sub ( TRUE BEARING )
convoy east english coast, i can give you these details:
1) November 2nd 1939
2) between 03:00 and 04:00
3) 56.30 north, 1.35 west (coords from navmap screenshot) which should be around AN01/AN51
4)targets not spotted to my North-West, true bearings between 290 and 340
lurker_hlb3
10-16-08, 07:46 PM
convoy east english coast, i can give you these details:
1) November 2nd 1939
2) between 03:00 and 04:00
3) 56.30 north, 1.35 west (coords from navmap screenshot) which should be around AN01/AN51
4)targets not spotted to my North-West, true bearings between 290 and 340
Thank you
lurker_hlb3
10-17-08, 06:52 AM
welcome :)
Your answer along with another person response confirm my test results
which means the issue is in censors.cfg? or did i miss something
Orion2012
10-17-08, 01:58 PM
which means the issue is in censors.cfg? or did i miss something
In a sense, Lurker figured it out so I'll let him explain it.
lurker_hlb3
10-17-08, 05:48 PM
Operation Monsun V400 Patch 5 readme
1. Correct visual detection problem for subs
2. Correct problem the lack of sound for 37mm guns
3. Revised Type IX crew configuration.
Go to first post for download link
Lexandro
10-17-08, 06:02 PM
Sorry I didnt get back to you sooner Lurker, I was enjoying the game to much lol. I guess my info wasnt really required then since you seem to have sorted it out so quickly. Will download patch now :up:
sargexmy
10-18-08, 02:08 AM
Hi,
I installed SH4 1.2 again and installed U-Boat Missions addon (purchased online). The game was successfully started and shows version 1.5
Than I installed OM v400 and OM v400 patch 5. Lastly I installed SPAX sound mod version 8.
So I started a new campaign with 1st flotilla in U63 type IIC; career started on Jan. 1, 1940. After two patrols around the british coast (northsea), I am no back in base and the date is March 20th, 1940.
When I click on the map to start a new mission, I cannot continue and the notepad states the following:
"Error, No Primary Objectives Found!" :cry:
Anyone know how to fix this? I checked the save file and it states that my next mission is suppose to start on 4/6 and will be in Norway.
But in game it gives me this error.
p.s. I did use the search function, but could not find anything
Thanks
lurker_hlb3
10-18-08, 08:42 AM
Hi,
I installed SH4 1.2 again and installed U-Boat Missions addon (purchased online). The game was successfully started and shows version 1.5
Than I installed OM v400 and OM v400 patch 5. Lastly I installed SPAX sound mod version 8.
So I started a new campaign with 1st flotilla in U63 type IIC; career started on Jan. 1, 1940. After two patrols around the british coast (northsea), I am no back in base and the date is March 20th, 1940.
When I click on the map to start a new mission, I cannot continue and the notepad states the following:
"Error, No Primary Objectives Found!" :cry:
Anyone know how to fix this? I checked the save file and it states that my next mission is suppose to start on 4/6 and will be in Norway.
But in game it gives me this error.
p.s. I did use the search function, but could not find anything
Thanks
go to
\My Documents\SH4\data\cfg\SaveGames\
find your last savegame that is giving you the problem
open the CareerTrack.upc file
look for these four entries and tell me the value of each.
PlayerCurrentObjectiveCode=
PlayerDefaultObjectives=
PlayerCurrentObjectives=
PatrolStartDateTime=
sargexmy
10-18-08, 06:30 PM
Hi,
I installed SH4 1.2 again and installed U-Boat Missions addon (purchased online). The game was successfully started and shows version 1.5
Than I installed OM v400 and OM v400 patch 5. Lastly I installed SPAX sound mod version 8.
So I started a new campaign with 1st flotilla in U63 type IIC; career started on Jan. 1, 1940. After two patrols around the british coast (northsea), I am no back in base and the date is March 20th, 1940.
When I click on the map to start a new mission, I cannot continue and the notepad states the following:
"Error, No Primary Objectives Found!" :cry:
Anyone know how to fix this? I checked the save file and it states that my next mission is suppose to start on 4/6 and will be in Norway.
But in game it gives me this error.
p.s. I did use the search function, but could not find anything
Thanks
go to
\My Documents\SH4\data\cfg\SaveGames\
find your last savegame that is giving you the problem
open the CareerTrack.upc file
look for these four entries and tell me the value of each.
PlayerCurrentObjectiveCode=
PlayerDefaultObjectives=
PlayerCurrentObjectives=
PatrolStartDateTime=
Hi,
here is my save file:
[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1940-03-20 19:59:52
PlayerRankAchieved=CO-Rank-4
PlayerCurrentLastPromotionDateTime=1940-01-01 15:00:00
CurrentFlotilla=1Flotilla
CurrentFlotillaBase=F10Kiel
CurrentSDepartureDescription=1.0946e+006,6.4658e+0 06,270
CurrentUPCFlotillaUserPlayerUnitType=F10IIC
CurrentDifficulty=Hard
PlayerCurrentRenown=1410.000000
PlayerCurrentRating=5.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=5215.000000
PlayerWarshipsTonnageSunk=0.000000
PlayerMerchantsTonnageSunk=5215.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=6
PlayerCurrentObjectiveCode=Norway
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID202
PatrolStartDateTime=1940-04-06 11:59:52
Thanks
lurker_hlb3
10-18-08, 08:57 PM
Hi,
I installed SH4 1.2 again and installed U-Boat Missions addon (purchased online). The game was successfully started and shows version 1.5
Than I installed OM v400 and OM v400 patch 5. Lastly I installed SPAX sound mod version 8.
So I started a new campaign with 1st flotilla in U63 type IIC; career started on Jan. 1, 1940. After two patrols around the british coast (northsea), I am no back in base and the date is March 20th, 1940.
When I click on the map to start a new mission, I cannot continue and the notepad states the following:
"Error, No Primary Objectives Found!" :cry:
Anyone know how to fix this? I checked the save file and it states that my next mission is suppose to start on 4/6 and will be in Norway.
But in game it gives me this error.
p.s. I did use the search function, but could not find anything
Thanks
go to
\My Documents\SH4\data\cfg\SaveGames\
find your last savegame that is giving you the problem
open the CareerTrack.upc file
look for these four entries and tell me the value of each.
PlayerCurrentObjectiveCode=
PlayerDefaultObjectives=
PlayerCurrentObjectives=
PatrolStartDateTime=
Hi,
here is my save file:
[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1940-03-20 19:59:52
PlayerRankAchieved=CO-Rank-4
PlayerCurrentLastPromotionDateTime=1940-01-01 15:00:00
CurrentFlotilla=1Flotilla
CurrentFlotillaBase=F10Kiel
CurrentSDepartureDescription=1.0946e+006,6.4658e+0 06,270
CurrentUPCFlotillaUserPlayerUnitType=F10IIC
CurrentDifficulty=Hard
PlayerCurrentRenown=1410.000000
PlayerCurrentRating=5.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=5215.000000
PlayerWarshipsTonnageSunk=0.000000
PlayerMerchantsTonnageSunk=5215.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=6
PlayerCurrentObjectiveCode=Norway
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID202
PatrolStartDateTime=1940-04-06 11:59:52
Thanks
Using the info provided, I was not able to recreate your problem. But try this, change this value
PlayerCurrentObjectives=ID202
to
PlayerCurrentObjectives=ID218
sargexmy
10-19-08, 05:11 PM
Thanks, it fixed the problem
xristoskaiti
10-22-08, 03:08 AM
demand....... I want a Mediteraneo Campaigns...... I believe that it is easy to become...with the existing files, other important they is that it can be much more realistic than
Atlantic Campaigns :oops: :oops: :oops:
lurker_hlb3
10-22-08, 06:40 AM
demand....... I want a Mediteraneo Campaigns...... I believe that it is easy to become...with the existing files, other important they is that it can be much more realistic than
Atlantic Campaigns :oops: :oops: :oops:
Currently working on V500 that will give you what you want. Here part of the new readme
Operation Monsun
“Mare Nostrum”
Version 500
“Operation Monsun” (OM) version 500 “Mare Nostrum” covers the operations of Uboats under the control of the 23rd/29th Flotillas in the Mediterranean during the period of September 1941 to September 1944. You will see all the major British re-supply missions that were executed after Sept 41 (i.e. Operation SUBSTANCE, MINCEMEAT, HALBERD, HARPOON, VIGOROUS, PEDESTAL, STONEAGE, PORTCULLIS and QUADRANGLE) along with the various aircraft supply convoys, and the allied invasions of Africa, Italy and Southern France. OM v500 includes all older versions on OM (Action in the North Atlantic, BdU’s coastal submarine operations, Operation Paukenschlag and Operation Monsun)
xristoskaiti
10-22-08, 07:42 AM
Currently working on V500 that will give you what you want.
Great to hear :rock: :rock: :rock:
TDK1044
10-22-08, 10:52 AM
demand....... I want a Mediteraneo Campaigns...... I believe that it is easy to become...with the existing files, other important they is that it can be much more realistic than
Atlantic Campaigns :oops: :oops: :oops:
Currently working on V500 that will give you what you want. Here part of the new readme
Operation Monsun
“Mare Nostrum”
Version 500
“Operation Monsun” (OM) version 500 “Mare Nostrum” covers the operations of Uboats under the control of the 23rd/29th Flotillas in the Mediterranean during the period of September 1941 to September 1944. You will see all the major British re-supply missions that were executed after Sept 41 (i.e. Operation SUBSTANCE, MINCEMEAT, HALBERD, HARPOON, VIGOROUS, PEDESTAL, STONEAGE, PORTCULLIS and QUADRANGLE) along with the various aircraft supply convoys, and the allied invasions of Africa, Italy and Southern France. OM v500 includes all older versions on OM (Action in the North Atlantic, BdU’s coastal submarine operations, Operation Paukenschlag and Operation Monsun)
WOW!!! Lurker, your mods along with PE4 and TMO makes SH4 a truly superb subsim. I can't wait for V500. :D
Orion2012
10-23-08, 02:31 AM
Operation Monsun
“Mare Nostrum”
Version 500
Great, can't wait :up:
I have just added Op Mo V400 with patch. I have fired point blank ate a small merchant and a medium tanker with absolutely no effect, 50 rounds and the tanker was unharmed, not even a small fire, one torpedo sank it. Ditto the small freighter, anyone else having this problem?
lurker_hlb3
10-26-08, 07:17 PM
I have just added Op Mo V400 with patch. I have fired point blank ate a small merchant and a medium tanker with absolutely no effect, 50 rounds and the tanker was unharmed, not even a small fire, one torpedo sank it. Ditto the small freighter, anyone else having this problem?
For best results, use the "Aim at Waterline" option when firing the main deckgun.
I have just added Op Mo V400 with patch. I have fired point blank ate a small merchant and a medium tanker with absolutely no effect, 50 rounds and the tanker was unharmed, not even a small fire, one torpedo sank it. Ditto the small freighter, anyone else having this problem?
For best results, use the "Aim at Waterline" option when firing the main deckgun.
I did that for about half the shots, went for the splash and the flash as much as possible but nothing, then I shot for th engine room and super structure to see if I could get any damage, nothing happened. I am looking for a file I can check to see if it was corrupted during install, if anyone has any suggestions where to look I would appreciate it.
Orion2012
10-27-08, 12:53 AM
I have just added Op Mo V400 with patch. I have fired point blank ate a small merchant and a medium tanker with absolutely no effect, 50 rounds and the tanker was unharmed, not even a small fire, one torpedo sank it. Ditto the small freighter, anyone else having this problem?
For best results, use the "Aim at Waterline" option when firing the main deckgun.
I did that for about half the shots, went for the splash and the flash as much as possible but nothing, then I shot for th engine room and super structure to see if I could get any damage, nothing happened. I am looking for a file I can check to see if it was corrupted during install, if anyone has any suggestions where to look I would appreciate it.
What other mods do you have. In some cases damaging a previously damaged compartment, say by torpedo, will not cause the HP to flood any more, but begin to degrade ship HP, which will take a long time. In RFB 1.52 you can only sink a ship by flooding it, meaning only shots below the water line will cause more water to be taken on.
cgjimeneza
10-27-08, 10:15 PM
I have just added Op Mo V400 with patch. I have fired point blank ate a small merchant and a medium tanker with absolutely no effect, 50 rounds and the tanker was unharmed, not even a small fire, one torpedo sank it. Ditto the small freighter, anyone else having this problem?
For best results, use the "Aim at Waterline" option when firing the main deckgun.
I did that for about half the shots, went for the splash and the flash as much as possible but nothing, then I shot for th engine room and super structure to see if I could get any damage, nothing happened. I am looking for a file I can check to see if it was corrupted during install, if anyone has any suggestions where to look I would appreciate it.
What other mods do you have. In some cases damaging a previously damaged compartment, say by torpedo, will not cause the HP to flood any more, but begin to degrade ship HP, which will take a long time. In RFB 1.52 you can only sink a ship by flooding it, meaning only shots below the water line will cause more water to be taken on.
if possible make a unique install for playing op monsun.... it helps a lot
TDK1044
10-29-08, 08:10 AM
I'm still very early into my Campaign (1940) due to the limited amount of time I have each week to play the game. When do I start to see convoys rather than just single ships? :D
I'm still very early into my Campaign (1940) due to the limited amount of time I have each week to play the game. When do I start to see convoys rather than just single ships? :D
Not absolutely sure of the start of the convoys but I have run across them in 9/41. They are there, keep looking and use the wonderful Intel maps in the support folders.
Happy Hunting!
TDK1044
10-29-08, 01:18 PM
Cool. Will do. Thanks.
lurker_hlb3
10-30-08, 06:43 PM
OM v500 is up
Check first post of OM thread for download links & readme
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