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What mod list exactly you have activated?
Hawkeyed
05-27-19, 12:59 PM
I think I have got them in the wrong order because I have CTD quite often.
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OM_Harder_Escort_L2
AOBF 16-9 Res
OMEGU_v300_Patch7
KiUB_English
OMEGU_English
DBSM_SH4
Spaxs SH4 Uboat SPEECH FIX_V8
OM_SH3_Command_Keys
Traveller Mod v1.7 for OM 7.20
U-boat Dynamics v1.1 for SH4 OM
Magnified Hud Dials for OM+OMEGU_Large
Yes...
I think it’s Traveller mod the culprit...
Honestly you should try the mod list as below:
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English (can be find inside OMEGU_v300)
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
Fifi Compilation_Update_2
100% CTD free, and best enhancements available around for OM :yep:
Furthermore most of your mod list is included in my compilation...and adaptated for OM.
Hawkeyed
05-27-19, 04:08 PM
Ok, I have installed everything and will try it.
Do you have a harder escort or do I need to add it on top?
I have never attacked convoys without it (I am quite new to the game) and I liked the challenge so far. They were really aggressive. It is even hard to shift from the right side of the convoy to the left.
And rear guard of the big convoy which I encountered was a particularly pesky one. Wasted so many hours just to approach the targets from the right side.
If you like harder escort, you can activate the L1 or L2 on top of all :up:
Hawkeyed
05-28-19, 12:53 PM
Ok, I have started a new career under a different name but in the same flotilla. BdU gave me exactly the same type IX boat.
Which looks much better now. Those ugly triangles are gone. Everything looks polished. I think you even did the deck/floor in the tower.
It is mid-September 1939, west of the coast of Portugal (that's my first patrol grid). I am tracking a convoy. The wind is about 15 m/s and how beautifully it is howling. Quite loud but immersive. I think you have got some better sounds that I had previously.
Are there shortcuts to hide the flag (which is damn pretty, even for a Nazi flag) and radio antenna?
I am even starting to like the map color scheme.
It might be my favorite compilation of mods for any Silent Hunter.
And I may enjoy it as much as I do SH3.
I am playing two careers in SH3: GWX and NYGM.
I haven't installed SH5 yet.
My question is do you have any other compilations for different versions of the game? Or maybe list of recommended mods. You don't have to reply in this thread for an Operation Monsun but I am open to suggestions via pm.
Thank you for your time and help.
Much appreciated.
Yes, tons of things has been reworked.
As well as sounds...actually just perfect to me :yep:
You can’t raise and lower the flag as in SH3, but when you dive it’s hidden.
Same for antenna and UZO ( well, not sure for the type IX UZO though - i didn’t changed it)
You can check some time my Compilation thread, for updates to come if you want.
Good hunting and thanks for your kind words :Kaleun_Cheers:
Geoff then
05-29-19, 04:21 PM
Just came back from a little SH break, only to find this...
Downloading...I am very excited to see the result of your work. :)
Sounds really promising to me.
Little question though: What escort mod is more difficult, is it L1 or L2?
I always went with L2 but still had little problems with evading.
Hawkeyed
05-29-19, 05:41 PM
From what I read in readme it is L2.
And from my little experience so far it doesn't seem like it makes evading more difficult but escorts are far more pro-active. They won't let you as close to the convoy (in comparison) if they are around. Seems like their sensors are refined.
I haven't tried L1.
Did I just stumble upon Queen Elizabeth Class escorting convoy?
http://i.imgur.com/NSDeyDx.jpg
propbeanie
05-29-19, 08:36 PM
I don't know the content of the group you are encountering that has the BB Queen Elizabeth, but one little fine point about SH4 is that the "leader" vessel of the grouping is what determines whether you have a convoy or a Task Force. You might have 15 capital ships with 12 destroyers, but the leader is a regular tanker, or a regular freighter, and your targeting will say it's a "Convoy". However, you put a CL in as leader of a convoy with say one escort DE, and that same system will say you've got a "Task Force". When you think about it though, there do have to be some rules around here... :roll: - Also, some rather large capital ships were used as "escorts", or rather, as an "accompanist", since it is kind of difficult to cut knuckles, like an escort, in a BB... They did have to look out for the BB Bismarck and others of that ilk though... :salute:
Hawkeyed
05-30-19, 03:39 AM
Sorry, I should post the screenshot with the group in the background. There are at least one leading destroyer and one guarding the rear. I haven't seen the right side of the convoy. Queen Elizabeth is escorting the left side where I approached the group from. And I have also seen about twenty merchant ships (there might be more): British, Greek, etc. It seems like they are traveling from the Mediterranean. According to my historical research, it could be HMS Barham or HMS Malaya.
I am just surprised because in the second patrol of a career which I stopped (when I found out about Fifi compilation) I just sunk County Class heavy cruiser escorting/accompanying the convoy. It was my first warship sunk in any Silent Hunter. So event to remember or cherish, I guess. I couldn't find any capital ships in SH3 so far. Maybe because I wasn't actively looking for them. I wasn't in Operation Monsun either. I just seem to have more luck.
My problem is it is 14 or 16 September 1939 in this first patrol. One month before Prien sunk HMS Royal Oak. And according to in-game message system Hitler, OKM and BdU agree that U-Boats should not attack British capital ships because sinking it might embarrass England and break possible peace talks. But Queen Elizabeth is three times heavier than County Class HC. I don't think I want to pass on it. Also considering that I do not obey orders on a regular basis in real life why my U-Boat captain should be different, right? What could possibly go wrong for him after sinking Queen Elizabeth?
British are quite good at embarrassing themselves (vide: Brexit) so why not help them?
And they will not sign a peace anyway.
British are quite good at embarrassing themselves (vide: Brexit) so why not help them?
.
:doh: :har:
Are there resuplly ships in OM? Like Belchen, Max Albrecht?
Are there resuplly ships in OM? Like Belchen, Max Albrecht?
Yes man :up:
Randomizer
08-23-19, 04:15 PM
I just started a September 1944 career in a Type IXC/40 and there is no radar detector fitted nor is there any means to add one before departing Flensburg.
Patrol orders are for Square CB15 in the Gulf of Maine and without a radar detector that destination is likely to be suicidal.
All front boats were fitted with radar detectors by this time so what files need to be edited to add them to a Type IXC/40 in Op Monsun, V720 with Patch 5?
Thanks in advance for any help.
-C
I advice you to install Fifi's compilation.
I just started a September 1944 career in a Type IXC/40 and there is no radar detector fitted nor is there any means to add one before departing Flensburg.
Patrol orders are for Square CB15 in the Gulf of Maine and without a radar detector that destination is likely to be suicidal.
All front boats were fitted with radar detectors by this time so what files need to be edited to add them to a Type IXC/40 in Op Monsun, V720 with Patch 5?
Thanks in advance for any help.
-C
Tested it with mod, and have to say starting in Flensburg Sept 44 with IXC40 is fine with any radar avalaible :yep:
Picture of what i get and can choose before mission: just have to drag and drop radar in place
https://image.noelshack.com/fichiers/2019/34/6/1566626338-sh4img-2019-08-24-07-55-43-780-resultat.jpg
So playing OM stock might be the problem...
Randomizer
08-24-19, 03:02 AM
OK, I am using Fifi's mod and drag selecting the radar warning detector worked. This was a surprise since one cannot select torpedoes that show a zero-quantity so there was no reason to believe that selecting a sensor with a zero-quantity would actually work.
My error, thanks for setting me straight. Now if there was only the means to prevent the radar from activating automatically when surfacing and to retract the mast when not in use...
-C
. Now if there was only the means to prevent the radar from activating automatically when surfacing and to retract the mast when not in use...
-C
Not in the plans actually.
Try to remove the radio guy from slot, you will not hear him anymore until you drag him back :yep:
But what’s the mean of complaining you can’t have radar, and you now don’t want it activated? :D :06:
Raising/lowering flags/radars/antennas are not available in OM, nor are not in the works right now, but maybe one day! :)
propbeanie
08-24-19, 08:20 AM
OK, I am using Fifi's mod and drag selecting the radar warning detector worked. This was a surprise since one cannot select torpedoes that show a zero-quantity so there was no reason to believe that selecting a sensor with a zero-quantity would actually work.
My error, thanks for setting me straight. Now if there was only the means to prevent the radar from activating automatically when surfacing and to retract the mast when not in use...
-C
That "0" indicates how much renown it will cost you, so in this case, the detector is "free" to install. :salute:
Maybe would be cool to add some cost to it?
Randomizer
08-24-19, 03:34 PM
But what’s the mean of complaining you can’t have radar, and you now don’t want it activated?
Save the emojis, I never complained about not having radar, my objection was to the apparent lack of an available radar DETECTOR!!!!! There is actually a bit of a difference in that they are not at all the same apparatus and have entirely different functions.
-C
jahwillprovide
08-27-19, 04:06 AM
Coming back to this series after a long break and man was I excited to find this. Used to play SH3 a ton back in the day and this really gives me my fix. Currently running OM but I'm about to swap it over to RSRDC + OM + OMEGU. Just sunk 44.000 tons on my first patrol with the Type IX and I am loving this boat so much! Thank you for your work, your mods are an absolute blast. This mod for the Atlantic and TMO + RSRDC for the Pacific are must haves for me. :Kaleun_Cheers:
Coming back to this series after a long break and man was I excited to find this. Used to play SH3 a ton back in the day and this really gives me my fix. Currently running OM but I'm about to swap it over to RSRDC + OM + OMEGU. Just sunk 44.000 tons on my first patrol with the Type IX and I am loving this boat so much! Thank you for your work, your mods are an absolute blast. This mod for the Atlantic and TMO + RSRDC for the Pacific are must haves for me. :Kaleun_Cheers:
Hummm...wich mod? just OM+OMEGU?
You should try OM+OMEGU+FIFI Compilation to get an other blast IMHO :03:
But it’s only about German side...
jahwillprovide
08-27-19, 12:33 PM
Hummm...wich mod? just OM+OMEGU?
You should try OM+OMEGU+FIFI Compilation to get an other blast IMHO :03:
But it’s only about German side...
I actually saw your mod recommended for the first time last night so I looked it up and downloaded it but I haven't tried it yet because it was about 3 or 4 am xD Going to give it a try and see what I think today
- Watch Officer now tells the distance to target.
This is the edit that really convinced me to download it because I have to jump back to the map constantly and measure my distance to make sure.
I actually saw your mod recommended for the first time last night so I looked it up and downloaded it but I haven't tried it yet because it was about 3 or 4 am xD Going to give it a try and see what I think today
- Watch Officer now tells the distance to target.
This is the edit that really convinced me to download it because I have to jump back to the map constantly and measure my distance to make sure.
Wait tomorrow next update before starting new career :03:
This way you will be up to date!
jahwillprovide
08-27-19, 03:40 PM
Wait tomorrow next update before starting new career :03:
This way you will be up to date!
Didnt see this in time haha
Just had a pretty solid 2nd patrol with your mod added to it and experienced no issues just slapping it on to the load order. Had an absolute blast and was pretty stoked to see all the changes made in the attack map/attack periscope. Fired off a salvo instead of just 1 G7e at the Rose Castle and thank god I did. I surfaced during a storm in the Mid-Atlantic about 1700 meters off that massive tanker on accident because we had no sound contacts and both struck her starboard. Only took 2 shots from the 100mm gun after that and she went to the ocean floor :)
Ill check back tomorrow and update the mod :ping::subsim:
diver56
07-19-20, 07:31 AM
This is a wonderful Modification. But I have Problems with the Weapons. There are none on the Submarines, but the Entries are Correct. In the Game the Weapons do not exist. Can someone help me with this please?
KaleunMarco
07-19-20, 09:32 AM
This is a wonderful Modification. But I have Problems with the Weapons. There are none on the Submarines, but the Entries are Correct. In the Game the Weapons do not exist. Can someone help me with this please?
Diver,
This mod is no longer being actively supported.
Those of us who wish to play SH 4 in the ATO, play Dark Waters. DW is the next generation of OpM and much of it is OpM but many of the issues have been remedied as well as enhanced. Check it out.
https://subsim.com/radioroom/showthread.php?t=243322
:Kaleun_Salute:
propbeanie
07-20-20, 06:03 AM
... and the big thing about applying (and removing) mods is to be sure and either empty the Save folder (Users / UserName / Documents / SH4), or use MultiSH4 and create a new Save folder. :salute:
Macgregor the Hammer
09-15-20, 10:04 AM
Great looking mod! Can't wait to get to sea! Thanks for all your hard work!! :Kaleun_Salute:
Thanks,
MacGregor :Kaleun_Cheers:
KaleunMarco
09-15-20, 10:20 AM
Great looking mod! Can't wait to get to sea! Thanks for all your hard work!! :Kaleun_Salute:
Thanks,
MacGregor :Kaleun_Cheers:
Mac,
Not sure if you read some of the more recent posts in this thread because this mod is no longer being actively supported.
Those of us who wish to play SH4 in the ATO, play Dark Waters.
DW is the next generation of OpM and much of DW is OpM but many of the OpM issues have been remedied as well as enhanced.
Check it out.
https://subsim.com/radioroom/showthread.php?t=243322
:Kaleun_Salute:
Macgregor the Hammer
09-15-20, 09:37 PM
Mac,
Those of us who wish to play SH4 in the ATO, play Dark Waters.
DW is the next generation of OpM and much of DW is OpM but many the OpM issues have been remedied as well as enhanced.
Check it out.
https://subsim.com/radioroom/showthread.php?t=243322
:Kaleun_Salute:
I worked with DW for about 2 weeks and I couldn't get past all the CTD's. I tried all the tricks I know of. I have about 10 hours of playing time in OpM without an issue. I might take another look with fresh eyes.
Thanks
Slàinte mhath
propbeanie
09-16-20, 07:46 PM
DW has far fewer CTDs that OM did... bringing the usual question: did you have LAA properly enabled on the SH4.exe in it, and had the Save folder been emptied prior to running the game with the mod? OM is good stuff though also, though it does have a few items of its own that might reach out and bite...
themrwho
03-02-21, 10:01 AM
As a long time OM player just returning to sh4 for 2021, I have been testing/playing Dark Waters (DW) quite a few hours for the last 10 days or so. Dark Waters is strongly recommended.
lurker did an amazing job by creating OM <- truly an amazing one-man giant team here!
DW team standing on the shoulder of the giant, further improved the experience not only fixing bugs but overall improving the experience with additions, tweaks.
I am not affiliated in any way but as a lover of Uboat experience genuinely excited about how good OM+DW got over the years. Some of the DW improvements include more people/activity in Uboats, Uboat lighting improvements, type-identifiable ship smoke etc. (edit: frequently (every time?) deployed lifeboats!). Further details partially listed in 1st post in DW release thread. Even more information scattered across many dev posts in that thread.
Without saying anything bad about OM, I definitely encourage you to try out DW. In 2021 no need to play only the base OM as you can get OM + fixes + improvements + developer support for the same price :)
In the name of total transparency the only issue I encountered was "radio not working" which very well could be down to an issue on my end as I cannot see any others posting about this issue. It was an easy fix anyway (posted in DW thread in case you experience the same). Weirdly even this 'issue' was a good experience as I posted a question about it and one of the devs replied I think within the same hour (on a side note: I wish at work our commercial vendors replied that fast!).
Thanks to lurker, fifi & entire DW team!
seaplate hitman
05-04-21, 05:03 PM
This is the first time for me to play OM. The problem is that, I find that the XI class submarine is out of control when it needs to dive.The submarine always stays at the depth of 33m and then it can not go ahead to rise or dive. How can I deal with it?
Thanks in advance.
BTW the Mod Order is that:
OMV705
OM705 to 720
OM720 Patch5
OMEGUv300
OMEGUv300_Patch7
OMEGU_English
propbeanie
05-04-21, 08:00 PM
Are you in a Type XXI? What folder is your SH4 game installed in? Did you empty the Save folder before playing the modded game (C:\Users \UserName \Documents \SH4 by default)?
KaleunMarco
05-04-21, 08:22 PM
This is the first time for me to play OM. The problem is that, I find that the XI class submarine is out of control when it needs to dive.The submarine always stays at the depth of 33m and then it can not go ahead to rise or dive. How can I deal with it?
Thanks in advance.
BTW the Mod Order is that:
OMV705
OM705 to 720
OM720 Patch5
OMEGUv300
OMEGUv300_Patch7
OMEGU_English
hitman,
it is suggested that you de-install the OM mods and download and use the Dark Water mods.
many of the unexpected features of OM were fixed in Dark Waters.
https://www.subsim.com/radioroom/showthread.php?t=243322
:Kaleun_Salute:
seaplate hitman
05-05-21, 12:21 AM
thanks a lot and i will try
hitman,
it is suggested that you de-install the OM mods and download and use the Dark Water mods.
many of the unexpected features of OM were fixed in Dark Waters.
https://www.subsim.com/radioroom/showthread.php?t=243322
:Kaleun_Salute:
A Soviet Fanboi
05-09-21, 06:05 AM
DW has far fewer CTDs that OM did... bringing the usual question: did you have LAA properly enabled on the SH4.exe in it, and had the Save folder been emptied prior to running the game with the mod? OM is good stuff though also, though it does have a few items of its own that might reach out and bite...
Most likely he is trying to run DW on a resolution of 1366x768.
Edit: I tried the DW mod in 1366x768 resolution and it worked.
Aktungbby
05-09-21, 10:09 AM
A Soviet Fanboi! :Kaleun_Salute:
A Soviet Fanboi
05-10-21, 07:11 AM
:Kaleun_Salute:A Soviet Fanboi! :Kaleun_Salute:
:Kaleun_Thumbs_Up::Kaleun_Applaud:
adiputro
04-05-22, 10:09 AM
why are they still there when periscope depth type VIIIB new game
using mods:
RSRDC V550
RSRDC Patch1
OM 705
OM705 to 720
OM720 patch 5
OMEGU 300
OMEGU 300 patch7
OM pac env
OM multicmd
OM harder L1
english cube
AOBF 16-9RES
RADIO KOLn E52
Tillabous skinpack
Umark triangle
https://cloud1.usaupload.com/cache/plugins/filepreviewer/503352/6d8fabec683cb5c067824a09e84f3f378c36ea18778f12a791 c15ceb275a9a39/280x280_middle.jpg (https://usaupload.com/6j5C/sh4_Screenshot_2022.04.05_-_22.57.06.64.png)
Aktungbby
04-05-22, 11:02 AM
adiputro:Kaleun_Salute: on the surface after a long silent run!:up:
propbeanie
04-05-22, 12:18 PM
why are they still there when periscope depth type VIIIB new game
using mods:
RSRDC V550
RSRDC Patch1
OM 705
OM705 to 720
OM720 patch 5
OMEGU 300
OMEGU 300 patch7
OM pac env
OM multicmd
OM harder L1
english cube
AOBF 16-9RES
RADIO KOLn E52
Tillabous skinpack
Umark triangle
https://cloud1.usaupload.com/cache/plugins/filepreviewer/503352/6d8fabec683cb5c067824a09e84f3f378c36ea18778f12a791 c15ceb275a9a39/280x280_middle.jpg (https://usaupload.com/6j5C/sh4_Screenshot_2022.04.05_-_22.57.06.64.png)
You really shouldn't mix mods like that. RSRDC is a mostly-Pacific mod by lurker, and OM is a mostly German mod by lurker, they do have a tendency to overwrite one another. Definitely follow lurker_hlb3's instructions if combining. I have no idea about "OM multicmd", "english cube" nor "Tillabous skinpack", having never used any of those. The above is might be your trouble though. Back the mods off one at a time and start a test campaign to see what happens.
Most likely though, if you shell-out to Windows (purposefully or otherwise), it will cause graphic anomalies like that, or stuck dive planes, a smoke column following your submerged sub, as well as any number of other visible troubles. You might also have sound issues with it. If your issues clear up after Saving the game, exiting the game, re-loading the game, and then loading the Save, then that is might be what happened to you.
However, a really common issue is failure to empty the Save folder (C:\Users \UserName \Documents \SH4 by default) after changing a mod set, whether adding or subtracting mods. The game runs off of the Save folder data, and if while applying or subtracting a mod, the game "sees" an existing file in the Save data folder with the same name as the new data, it will not overwrite the old data, and you end up with some odd results at times, sometimes CTDs. If you are not too far into a career, I would empty the Save folder, and then avoid shelling out to Windows. Like I said though, incompatible mod can do the same thing... :salute:
Mad Mardigan
04-05-22, 12:40 PM
adiputro.! :Kaleun_Salute:
Mad Mardigan
04-05-22, 01:01 PM
why are they still there when periscope depth type VIIIB new game
using mods:
RSRDC V550
RSRDC Patch1
OM 705
OM705 to 720
OM720 patch 5
OMEGU 300
OMEGU 300 patch7
OM pac env
OM multicmd
OM harder L1
english cube
AOBF 16-9RES
RADIO KOLn E52
Tillabous skinpack
Umark triangle
https://cloud1.usaupload.com/cache/plugins/filepreviewer/503352/6d8fabec683cb5c067824a09e84f3f378c36ea18778f12a791 c15ceb275a9a39/280x280_middle.jpg (https://usaupload.com/6j5C/sh4_Screenshot_2022.04.05_-_22.57.06.64.png)
You really shouldn't mix mods like that. RSRDC is a mostly-Pacific mod by lurker, and OM is a mostly German mod by lurker, they do have a tendency to overwrite one another. Definitely follow lurker_hlb3's instructions if combining. I have no idea about "OM multicmd", "english cube" nor "Tillabous skinpack", having never used any of those. The above is might be your trouble though. Back the mods off one at a time and start a test campaign to see what happens.
Most likely though, if you shell-out to Windows (purposefully or otherwise), it will cause graphic anomalies like that, or stuck dive planes, a smoke column following your submerged sub, as well as any number of other visible troubles. You might also have sound issues with it. If your issues clear up after Saving the game, exiting the game, re-loading the game, and then loading the Save, then that is might be what happened to you.
However, a really common issue is failure to empty the Save folder (C:\Users \UserName \Documents \SH4 by default) after changing a mod set, whether adding or subtracting mods. The game runs off of the Save folder data, and if while applying or subtracting a mod, the game "sees" an existing file in the Save data folder with the same name as the new data, it will not overwrite the old data, and you end up with some odd results at times, sometimes CTDs. If you are not too far into a career, I would empty the Save folder, and then avoid shelling out to Windows. Like I said though, incompatible mod can do the same thing... :salute:
The RSRDC, is listed as option 2 install, not completely sure but... included as a means to be able to do a 1 install, play both sides workaround there. As stated... NOT 100% sure... just a WAG here.
As for "OM multicmd", that is part of OM mod set & is listed as a choice to use or go with the other option... OM_SH3_Command_Keys. On this, I think was a set up of cmd keys preferred by lurker.. as with RSRDC above, just a WAG on My part... :yep:
As to the "english cube & that... skins pack. both of those should be dumped from the list... in a fresh, clean... reinstall. My personal opinion... & that would include wiping out the saves folder, too...
Did a bit of hunting down info on those 2.. nada for the "english cube" (could be included as an optional in a base mod set I don't know of... :hmmm: (just a WAG... :shucks:) but, BUT... I did find that skins pack mod & that... is for use with U.S. subs.. so am on the fence about that being dumped... BUT... wouldn't hurt to back it out & see if it isn't a potential trouble maker, just the same.
Info on the skins pack, can be found here:
https://www.subsim.com/radioroom/showthread.php?t=111842
&... here:
https://www.subsim.com/radioroom/downloads.php?do=file&id=1440&msclkid=a3a9b174b50711ecb7e0be69005a441f
Hope, this info helps... :shucks: :yep: :up:
:Kaleun_Salute:
M. M.
KaleunMarco
04-05-22, 07:57 PM
why are they still there when periscope depth type VIIIB new game
using mods:
RSRDC V550
RSRDC Patch1
OM 705
OM705 to 720
OM720 patch 5
OMEGU 300
OMEGU 300 patch7
OM pac env
OM multicmd
OM harder L1
english cube
AOBF 16-9RES
RADIO KOLn E52
Tillabous skinpack
Umark triangle
Adipro,
i have to agree with PB on your issue...you are mixing US Pacific mods with German Atlantic mods and that is verbotten.
if you want to play in the Atlantic, i strongly suggest that you browse over to the Dark Waters forum and download that mega-mod.
it fixes a lot of the bugs that are in the OM mega mod. it is rooted in the OM mega but it is also enhanced and to a certain degree, debugged. Read the documentation thoroughly.
if you wish to play in the Pacific, RSRD is excellent especially when paired with TMO or GFO megas.
however, you should not mix US and German mods.
either way, good luck, Herr Kaleun.
:Kaleun_Salute:
mariner3302
07-18-22, 12:11 PM
When a ship explodes, it just sends up white squares. Is there a way to fix this? I could put the stock files in, I suppose, but I don't know which ones. I had to manually import the 705 to 720 mod because OVGME couldn't due to needing admin rights to copy a couple files.
It is great to have all the different boats and missions/maps!
propbeanie
07-18-22, 01:01 PM
mariner3302, where do you have the game installed, ie: "C:\Program Files (x86)\..." or elsewhere? Where did you get the game? Steam, Ubisoft, Amazon, etc.? Disk or software? :salute:
mariner3302
07-18-22, 01:13 PM
It is from a disk and it is installed in the default folder, C:\Program Files (x86)\Ubisoft by itself.
propbeanie
07-18-22, 01:55 PM
If it is from a disk, then you can copy it to a new folder. The first thing to do is to de-activate OM - as easy as that is... lol - but get it back to Stock condition. Using File Manager, navigate to your C: drive, and create a new folder of your own naming convention, such as "C:\Games". Inside of that Games folder, create another new folder of your own naming, such as "SH4OM" or whatever, such that you have "C:\Games\SH4OM" in this example. Now navigate to your "C:\Program Files (x86) \Ubisoft \Wolves of the Pacific" folder (whatever its name is) until you see the "Data", other folders & "Support". Once you are in that folder, then use key combo <Ctrl><A> so that it selects all of the files, then the combo <Ctrl><C> to copy them all. Now navigate back into your new C:\Games\SH4OM folder, and use combo <Ctrl><V> to paste it all into there. That should copy the whole stock game into the new folder, and leave your Stock game where it is.
Now find the SH4.exe and the FileManager.dll file in that new folder, and either select them both, or one at a time, then right-click on them, choose "Properties" from the context menu. That will bring up another little window that is open to the "General" tab. There is an "Attributes" section at the bottom of the tab, and clear the "Read-only" check mark out if there is one there. If the box is empty, that is what you want.
Now you can run 4GB virtual memory Patch (https://www.subsim.com/radioroom/downloads.php?do=file&id=5737) on the SH4.exe file, and MultiSH4 (https://www.subsim.com/radioroom/downloads.php?do=file&id=1110), which changes the FileManager.dll and allows you to alter the Save folder used from SH4, to any three regular characters you want, such as "OpM" or whatever. If you do not use MultiSH4, then you will have to delete that C:\Users \UserName \Documents \SH4 folder so that it clears the Stock game's settings out. You will have to change your user settings again.
mariner3302
07-18-22, 02:01 PM
Thanks! I don't know where my disk is at the moment and manually moved the 705 to 720 update into the stock SH4 game because OVGME would install because of a couple administrator required files. As soon as I can find my disk, I will do as you have suggested. Thanks for the detailed instructions, by the way!! That really makes my job easier!!
propbeanie
07-18-22, 02:08 PM
While what you have in the game folder now is probably a bit mixed up, you don't need the disk to make another install - unless you want to, and then you know that it is a clean install. You should be able to just copy the existing game over into another folder that is not inside the Program Files folder, but remember to deactivate OM first. Re-activate it after the move. Just remember if you use the disk, that you HAVE to install DirectXv9 and the Codecs if you take the other one out. You also still have to empty the Save game folder, else the old install info will stay in that, and will then ruin modding attempt in the new folder - unless you use MultiSH4.
mariner3302
07-29-22, 12:45 PM
I LOVE this mod!!
When I detect an aircraft in my Type IXC, once I dive in most cases I detect a torpedo on sonar. Or is this the aircraft launching a torpedo in my general direction? It doesn't happen all the time but a majority. I have been hit after diving but not sighting the plane a time or two. I am curious what this is all about? I do a complete crash dive, sometimes to 300, now and stay at flank for a few minutes just in case. I will wait to turn until submerged and depending how far away teh aircraft is. Getting caught on the surface by a Liberator is a BAD day in the making! I started noticing it in 1943.
KaleunMarco
07-29-22, 01:52 PM
I LOVE this mod!!
When I detect an aircraft in my Type IXC, once I dive in most cases I detect a torpedo on sonar. Or is this the aircraft launching a torpedo in my general direction? It doesn't happen all the time but a majority. I have been hit after diving but not sighting the plane a time or two. I am curious what this is all about? I do a complete crash dive, sometimes to 300, now and stay at flank for a few minutes just in case. I will wait to turn until submerged and depending how far away teh aircraft is. Getting caught on the surface by a Liberator is a BAD day in the making! I started noticing it in 1943.
i don't think you need to dive to 100m, but i would dive deeper than PD.
say, 40-50 m.
my SWAG is that the A/C are set to drop a torpedo to run at PD.
Depth charges are a different use case. not sure if they are dropped at variable depths.
mariner3302
07-29-22, 03:47 PM
Yeah, I get that although I prefer not stopping a crash dive in progress... Safer that way. Yet, the question remains
.. what is the torpedo sound? I just doubt that would be an actual tactic. Am I wrong?.
propbeanie
07-29-22, 06:12 PM
I don't know if Dark Waters has it, but it could very well be a huntin' dog come lookin' fer you: Fido (https://en.wikipedia.org/wiki/Mark_24_mine)
It is recommended that once you get down below 30m, possibly combining the dive with a change of direction once submerged, that you go quiet, especially if you hear a torpedo whine... I do not remember if lurker_hlb3 brought Rubini's Fido into the original OM mod or not...
mariner3302
07-29-22, 07:13 PM
I think they are because I was at periscope depth and saw a Mosquito. I crash dived to 225 and went to ahead 1/3, and something blasted me into that great U-boat playground in Davie Jones Locker.... I don't have Dark Waters installed. Just OM720.
KaleunMarco
07-29-22, 07:49 PM
I think they are because I was at periscope depth and saw a Mosquito. I crash dived to 225 and went to ahead 1/3, and something blasted me into that great U-boat playground in Davie Jones Locker.... I don't have Dark Waters installed. Just OM720.
yeah...if you've been spotted prior to diving, PD is as deadly as being on the surface. if that is the use case, you have to dive to at least 50 m, if you are able.
Mad Mardigan
07-29-22, 07:58 PM
I think they are because I was at periscope depth and saw a Mosquito. I crash dived to 225 and went to ahead 1/3, and something blasted me into that great U-boat playground in Davie Jones Locker.... I don't have Dark Waters installed. Just OM720.
I don't know if Dark Waters has it, but it could very well be a huntin' dog come lookin' fer you: Fido (https://en.wikipedia.org/wiki/Mark_24_mine)
It is recommended that once you get down below 30m, possibly combining the dive with a change of direction once submerged, that you go quiet, especially if you hear a torpedo whine... I do not remember if lurker_hlb3 brought Rubini's Fido into the original OM mod or not...
:Kaleun_Cheers:
Ahoy, mariner3302...
Pertinent info in "Magenta"
Secondary, yet still useful info in " Orange "
In short, propbeanie, was NOT saying that you had Oper. Monsun: Dark Waters.... just that aircraft armed with Fido torps, were included in that particular revamped version of the Original Oper. Monsun.
Secondly, that with the Original Oper. Monsun (which, you're running with... :yep:) that he was NOT sure if lurker, added in that mod by Rubini of certain aircraft, carrying the "Fido" torps.
These were nasty, homing torps... that took out a fair amount of Uboats...
Hope this, helps brings clarity in what propbeanie was saying there... mariner3302 :shucks: :yep: :up:
:Kaleun_Salute:
M. M.
If Fido torps are present in original Op.Monsun (as I believe), they are present too in DW :03:
mariner3302
07-30-22, 08:09 AM
Ya learn something new everyday! I never knew this was an actual thing. Sure explains a couple incidents I have had in the game!
https://en.m.wikipedia.org/wiki/Acoustic_torpedo
"On the Allied side, the US Navy developed the Mark 24 mine, and was actually an aircraft launched, anti-submarine passive acoustic homing torpedo. The first production Mk. 24s were delivered to the U.S. Navy in March 1943, and it scored its first verified combat kills in May 1943. About 204 torpedoes were launched against submarine targets, with 37 Axis submarines being sunk and a further 18 damaged."
mariner3302
07-30-22, 09:18 AM
I've been playing SH4 since it came out and never looked for mods. Wish I'd done it sooner lol It really has some interesting features. I was reading a book written by a WW1 and WW2 Captain. In his descriptions of depth chargings, he described small rudder deflections of 5 degrees and very rarely more than 10 while deep and silent. Having used this method now for some time, I see there IS a definite difference leading to more effective evasion and escape.
mariner3302
08-01-22, 06:41 PM
It isn't in all cases an air dropped torpedo. It is an aircraft. I was at periscope depth after a routine dive. When I raised the asparagus (thats what the WW1 crews called it), a Liberator was close abeam and the sound switched 180 degrees when he passed overhead. I still go as deep, as fast, as I can when aircraft are around. Haven't shot it out with one yet on purpose.
propbeanie
08-01-22, 08:59 PM
Depending upon the Liberator, the US Navy version, which is technically a PB4Y-1, has eight rocket racks mounted to its hull, 2 bomb bays full of bombs, and can carry depth charges under its wings and in the bomb bays... being that it has a large fuel tank, it can camp in your area for a good while usually, plus it will call all its buddies to come help hold you down until nightfall, when the Leigh Light-equipped night bombers come along to chase you even more... :o
mariner3302
08-10-22, 04:20 PM
When the flotilla's are disbanded and transferred in September of '44, the fouled anchor symbolizing the home port goes away. Where do you go to end the mission and dock? I get the refit option but no docking.
Just tangled with a large convoy south of Halifax and this one escort chased me and depth charged the hell out of me forever. Shows how their capabilities are certainly improving as time goes by.
KaleunMarco
08-10-22, 06:14 PM
When the flotilla's are disbanded and transferred in September of '44, the fouled anchor symbolizing the home port goes away. Where do you go to end the mission and dock? I get the refit option but no docking.
Just tangled with a large convoy south of Halifax and this one escort chased me and depth charged the hell out of me forever. Shows how their capabilities are certainly improving as time goes by.
i reviewed the posts but i cannot find the one where you posted which Uboat you are driving and from which Home Base.
i am guessing here ..... are you driving a IXC out of Lorient?
mariner3302
08-10-22, 07:33 PM
Yep, that's the one...
KaleunMarco
08-10-22, 08:15 PM
Yep, that's the one...
yeah.
there is an expected feature involved in that career path, boat, base, etc.
my suggestion is to share a prayer with your valiant crew and then start a new career.
:Kaleun_Salute:
mariner3302
08-10-22, 08:32 PM
That sucks.. I caught an unescorted large convoy off Hatteras at night with a full load of eels.. Pure carnage!
KaleunMarco
08-11-22, 03:27 PM
That sucks.. I caught an unescorted large convoy off Hatteras at night with a full load of eels.. Pure carnage!
i feel your pain.
i engineered a Black Sea Campaign last month such that in the summer of 1944 when that campaign actually ended, i would be retired...end of career.
but noooooooo. my little 2B got transferred first to France and then to no-mans-land, like you.
so, i feel your pain. just enjoy it for it is and forget that there are unexpected features that limit that enjoyment.
start a new career in another area. DW lets you patrol Arctic, Norway, Baltic, North Sea, Atlantic, Mediterranean, and Black Sea. pick one and have at it.
good luck, Herr Kaleun!
:Kaleun_Salute:
propbeanie
08-16-22, 08:41 AM
I have done several experiments KaleunMarco, and like you, have come to the conclusion that the game ENDS on a certain date, come H-E-double-hockey-stix or high water, and THOU SHALT NOT DEVIATE from it... :har:
If you try to "end" earlier, you will be doing Groundhog Day until August 1945, or you will have to abandon the scenario... In SH3, it is May... "Surrender this day, else perish!" :hmmm:
So it is either
https://barkpost-assets.s3.amazonaws.com/wp-content/uploads/2013/12/shall-not-pass.gif
-OR-
https://c.tenor.com/g5PEEqgACV8AAAAd/tenor.gif
... frustrating
olegst90
01-30-24, 03:32 PM
I've installed Steam version of SH4 1.5 (Uboat missions addon) and the following mods:
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300_pkg
OMEGU_V300_Patch7_pkg
However, the scope GUI hasn't changed, I can't see the German TDC in German boats, and the main menu hasn't changed.
Did I do something wrong?
propbeanie
01-31-24, 09:29 AM
I've installed Steam version of SH4 1.5 (Uboat missions addon) and the following mods:
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300_pkg
OMEGU_V300_Patch7_pkg
However, the scope GUI hasn't changed, I can't see the German TDC in German boats, and the main menu hasn't changed.
Did I do something wrong?
My first guess would be that you installed the game in an incorrect folder for the 'modern' Windows OS, which is "protecting" your computer from "harm" and rolls back your mod changes. If you would, please start your JSGME.exe again, click on the "Tasks..." button in the middle, then on "Export activated mods list to --->", and use either choice there. If you use "Clipboard", you can use the <Ctrl><V> keyboard shortcut to "paste" the results directly into your next post, or if you use "Text file", you can copy and then paste that in you post. As mentioned, my first guess is that you used the default "Steam Library" folder, which happens when installing Steam, so you are most likely in "C:\Program Files (x86) \Steam \SteamApps \common \Wolves of the Pacific" or similar. You will have to "move" that install, either by an un-installation / re-installation routine, or by physically moving the game itself. Either way takes a while, and is dependent upon how many other Steam games you have. Refer to Moving a Steam Installation and Games (https://help.steampowered.com/en/faqs/view/4BD4-4528-6B2E-8327) for some info on that. What most of us do is create our own folder, such as "Games" that is outside the "Program Files" folders, and then Windows will not disturb any modding you do. I used "C:\Games \Steam \SteamApps \Common \Wolves of the Pacific" on my machine. Steam will still install most of its files in the Program Files (x86), but the game itself is in that "C:\Games" folder structure.
Threadfin
02-03-24, 09:53 AM
I haven't played in some time, but this was my install order
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Magnified Hud Dials for OM+OMEGU_Medium
OM Metric Nomograph
KiUB is a German scope. Not sure about any that might be possible without it. Maybe there's a default German scope? I went straight to KiUB and it is absolutely perfect, especially if you use manual targeting, as everything you need in in view here. You can use German or English lettering.
A few years ago I did an AAR on one of my careers in this mod over at SimHQ. The third post has a screenshot of the English KiUB scope
https://simhq.com/forum/ubbthreads.php/topics/4512374/the-war-patrols-of-u-46#Post4512374
The nomograph was made for me by Subsim member max-peck, and eternal gratitude to him.
propbeanie
02-03-24, 03:49 PM
... KiUB is a German scope. Not sure about any that might be possible without it. Maybe there's a default German scope? I went straight to KiUB and it is absolutely perfect, especially if you use manual targeting, as everything you need in in view here. You can use German or English lettering...
...
The nomograph was made for me by Subsim member max-peck, and eternal gratitude to him.
max-peck = good people. Great guy. :salute:
Yes, there is a "default" German scope in the modded game if you don't install KiUB. Looks like a toy when compared though... lol
Threadfin
02-05-24, 10:51 AM
Yes, indeed. I had been complaining on the forum about not having a good metric nomograph, and one that these old eyes can use. He whipped one up and it was perfect.
But to the recent poster looking for the German scope, I can only advise to include the KiUB. All relevent dials and switches are in the same view, making it ideal for manual targeting.
Hi !
Is it possible to add type XVIII as a playable uboat in this mod ? If so, what's needed to be done ? I have been tweaking around, and the uboat still lack its walter engine and radar :(
KaleunMarco
10-13-24, 11:01 AM
Hi !
Is it possible to add type XVIII as a playable uboat in this mod ? If so, what's needed to be done ? I have been tweaking around, and the uboat still lack its walter engine and radar :(
it's possible but it is very involved.
if you decide to take it on, good luck!
:Kaleun_Cheers:
propbeanie
10-13-24, 11:31 AM
Do a search engine search on the web with the terms "site:subsim.com/radioroom Type XVIII" and other terms you might think appropriate. That "site:" portion will limit most of the hits to here. You will find a lot of hits, of which quite a few are SH3 specific, but quite a few are for SH4. As KaleunMarco mentions, it can get rather involved and quite complicated, but definitely doable. I'm not certain you find anything "engine specific" in most of that though... There were some mods made, and other hits will be the 'instructions'... limit your reading to the SH4 hits, unless you're just curious or want to do that in SH3 also. Quite different games in that regard. :salute:
Aktungbby
12-12-24, 10:02 AM
olegst90!:Kaleun_Salute:...after a 2-year ':ilent run'!:up:
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