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Apollinaire
04-20-14, 02:18 PM
You should read the very first post of this thread...

I did, yet I do not understand. It says "install", still there is no install option.

Apollinaire
04-20-14, 04:13 PM
I'd happily donate 20 euros to subsim just for a step-by-step guide to downloading this mod. I have downloaded the generic mod manager, yet there is no way to install it (no install button) as it is a zip file.

G7eT2
04-20-14, 06:39 PM
Hello Apollinaire,

You need to install JSGME in the same place as the Silent Hunter 4/Data folder.

Then move the following unzipped files to the Mods folder :
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
and the OMEGU files if you want them

Run JSGME and enable the files in the correct order.

Before taking the steps above you might want to use the MultiSH4 program to create separate Silent Hunter 4 installation for Operation Monsun. This is not essential but it allows you to have the stock game and a modded game at the same time.

Apollinaire
04-21-14, 02:43 AM
Thank you.

This is where I intend to Unzip the GME:

C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunters wolves of the pacific\Data

Correct?

G7eT2
04-21-14, 05:02 AM
Apollinaire,

Sorry my post was a bit confusing.

You should end up with :

C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunters wolves of the pacific\JSGME

Upon installation JSGME will create a Mods folder :

C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunters wolves of the pacific\Mods

The unzipped Op Monsun files go in that Mods folder.

Apollinaire
04-21-14, 05:35 AM
Thank you. Is installing the same thing as extracting? There is no "install" alternative..

Munster
04-22-14, 08:08 AM
Hi,

I'm just playing a new campaign SH4/OM and I wonder: Is it normal that there is no action at Gibraltar in March 1940? I could easily travel into Gibraltar harbour and sink a british light cruiser there which was the only ship in the whole harbour.

Thx, best regards,
Moe

romanasul
05-05-14, 09:31 PM
I just started using this mod, it's an amazing experience!

Sailor Steve
05-06-14, 01:07 AM
WELCOME ABOARD! :sunny:

Jimbuna
05-06-14, 05:56 AM
Welcome to SubSim romanasul :sunny:

ReallyDedPoet
05-06-14, 09:39 AM
Welcome to SUBSIM romanasul :up:

Hjalfnar
05-08-14, 06:27 AM
Hey guys, back again after I had to change to a new computer (old one quite literally burned down). We will see how well SH4 runs on an SSD. :D

As I read the last few posts something hit me. If I start with an Type VII, will I get the opportunity to get the XXI? That's the main reason why I want to play the mod...

Admiral Halsey
05-08-14, 10:56 AM
Hey guys, back again after I had to change to a new computer (old one quite literally burned down). We will see how well SH4 runs on an SSD. :D

As I read the last few posts something hit me. If I start with an Type VII, will I get the opportunity to get the XXI? That's the main reason why I want to play the mod...

From my experience no. You get "upgraded" to a Type XXIII no matter what Flotilla you're in. That needs to be fixed for sure.

mido
05-08-14, 11:03 AM
There is an option to play a XXI type boat if you start a career in 1945, check all the fleets which are available. I definitely played one! The reason why I remember is that it was not functioning very well and the batteries won't charge up fully.

Kptlt. Jurgen Stumpff
05-08-14, 02:18 PM
Are There Any Kind Of Damage Decal's ( Torpedo Holes Etc.Etc. ) With IBL's Merchant Fleet Mod Ship's in OM, Because All the Ship's I Have Hit As Far Show No Torpedo/Deck Gun Round Holes Or Anything Of The Such.
I Wondered If My Game Was Malfunctioning With The First Ship I Sunk, But Then The Rest Showed No Signs Also.
Is This Normal?

Stumpff.

Admiral Halsey
05-08-14, 02:32 PM
Are There Any Kind Of Damage Decal's ( Torpedo Holes Etc.Etc. ) With IBL's Merchant Fleet Mod Ship's in OM, Because All the Ship's I Have Hit As Far Show No Torpedo/Deck Gun Round Holes Or Anything Of The Such.
I Wondered If My Game Was Malfunctioning With The First Ship I Sunk, But Then The Rest Showed No Signs Also.
Is This Normal?

Stumpff.

I think that since SH4 has 3D damage modeling unless you made a 3D damage model for each ship you'll get no holes or anything.

Hjalfnar
05-08-14, 03:05 PM
From my experience no. You get "upgraded" to a Type XXIII no matter what Flotilla you're in. That needs to be fixed for sure.Damn...only these dwarf boats? Man, do I really have to play an older SH to get the XXI?^^

Admiral Halsey
05-08-14, 03:35 PM
Damn...only these dwarf boats? Man, do I really have to play an older SH to get the XXI?^^

Well you can start a career in a Type XXI but it starts in January of 45 only.

Hjalfnar
05-08-14, 03:54 PM
I read an AAR where the writer got a Type XXI in 1944. Was OM v705.

Admiral Halsey
05-08-14, 04:03 PM
I read an AAR where the writer got a Type XXI in 1944. Was OM v705.

You sure that was OM?

Hjalfnar
05-08-14, 04:13 PM
Yepp, just reading it. I'm searching for the date, where he got the XXI.

Admiral Halsey
05-08-14, 04:23 PM
Yepp, just reading it. I'm searching for the date, where he got the XXI.

You mind posting the link to it? I'd love to read it myself.

Hjalfnar
05-08-14, 04:50 PM
It's in german, don't know if you speak it, but here you go: http://www.si-games.com/forum/showthread.php?t=18304

Got voted as best AAR of 2009. And the gamer, Sonic, already started his next AAR with an SOVIET u-boat! He is some kind of a freak, I think. The mod he uses is only available in russian...which he doesn't speak. xD His AAR got me to play SH.

Ah, there it is, he returned 2nd September 1944, got promoted to "Kapitän zur See" and got his XXI.

Edit: By the way, he refused to take the XXIII some time before.

foxtrot77
05-24-14, 03:12 PM
Hello all.

I need some help with this mod.
I am having trouble getting the AOBF wheel around the optics to show up.
The Stadimeter works but when I click on the two circles on the right of the compass nothing happens.

Here is my mod install order
OpsMonsoun_V705
OMv705_toV720
OMv720_patch5
OMEGU_v300
OMEGU_v300_Patch7

Edit:
Never mind I am an idiot. I had easy-mode turned on.


Thanks for any insight.

Captain_AJ
06-04-14, 06:52 PM
SINCE THE NEW AND IMPROVED COMP CANT RUN SH5 Thsi will do Until I get the old one fixed .. Its good to have something that is familar .. Her Kualean U 77

21smelly
06-12-14, 02:20 PM
Well after a very long time away from Silent Hunter 3 i finally decided to jump ship to SH4 UBM and am loving all the work that has gone into this MOD.

Amazing work guys:rock:

Jimbuna
06-13-14, 06:47 AM
Welcome to the boards foxtrot77 :sunny:

Markus_1987
06-15-14, 05:45 AM
Waht is the newest version of the mod?

Jagdflieger
06-15-14, 06:04 AM
The latest OM version is 720 as stated on the 1st post here in this thread. You can get it here in Download/SH4/Megamods section.

Succat
06-15-14, 02:50 PM
Check here bilge rats:

Current version

OM V705

Link:
OpsMonsun_V705 download link
http://www.subsim.com/radioroom/down...o=file&id=1097 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1097)

Latest upgrade

OMv705_to_V720

OMv705_to_V720 download link
http://www.subsim.com/radioroom/down...o=file&id=1403 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1403)

Latest Patch

OM v720 Patch 5

OMv720_Patch5 download link
http://www.subsim.com/radioroom/down...o=file&id=1477 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1477)

Aktungbby
06-25-14, 10:37 AM
JAGDFLIEGER and FOXTROT77 and welcome back 21SMELLY!:Kaleun_Salute:

Valentino
06-30-14, 11:12 AM
Hello, I would like to try Operation Monsun, but i have sh4 installed in french, I guess i should install the mod on a "english" game. So my question is it possible to have more than one copy of sh4 on my computer ? Thanks in advance.

Sailor Steve
06-30-14, 12:48 PM
Yes, it's fairly easy. This Tool (http://www.subsim.com/radioroom/downloads.php?do=file&id=1110) will help manage them.

Valentino
06-30-14, 01:33 PM
Thanks ! I will try !:up:

kvbrock82
07-06-14, 04:34 PM
Can't believe I never noticed this mod before.. All these years I've been saying "man I wish there was a sh3 game on sh4 engine". It's been right under my nose all along :oops:

kvbrock82
07-07-14, 04:57 PM
Been a year or so since my last patrol so I decided to do the sub school missions to refresh my memory.. Was approaching the second target in the torpedo lesson when i noticed my engines stopped because all my crew fell asleep! I can see the funny side of it but Id much rather i didnt have to micromanage sleep patterns for my crew :)

Is there a way to disable crew fatigue like in SH3 commander?

Sailor Steve
07-07-14, 06:11 PM
SH4 automatically rotates the crew, so they should never fall asleep. The only way I know of to make them fall asleep is to set 'Battle Stations', also known as 'General Quarters'. Did you put them at Battle Stations and forget to unset it?

kvbrock82
07-08-14, 10:29 AM
Guilty as charged! :oops:

Thanks Steve

Sailor Steve
07-08-14, 11:27 AM
I am all seeing and all knowing. I know this one from personal experience. :oops:
:rotfl2:

Glad it's fixed.

in_vino_vomitus
08-05-14, 01:17 AM
Can anyone tell me if it's possible to change a map legend in OM? I need to change "Lowescroft" To Lowestoft", which is what the place is actually called. It shouldn't mattter, and to a reasonable person it wouldn't, but like every tiny irritant, repetition has blown it out of proportion.

I'm kind of hoping that there's a text file somewhere with place names that I can edit, but so far I haven't been able to find it...

3catcircus
08-15-14, 11:35 PM
It may just be that my search ability could use an improvement, but I've not been able to find out compatibility.

The OM readme indicates it is compatible with RSRDC and RFB 1.52.

I currently have the following mods:

RFB 2.0 with 23 April 2010 patch
RSRDC for RFB V575 with the V5xx Patch 1
Stock Map Icons

Will OM (V720 with Patch 5) work?
Do I need OMEGU? I've downloaded v300 and v300 patch 7.

Thanks!

Sailor Steve
08-16-14, 10:00 AM
No, you don't need OMEGU. It is an environment mod. You also don't need RSRDC, which is a campaign mod for the US Pacific war. If you're playing an American and a German campaign I always recommend using Multi-SH4 and having separate installations for each game.

3catcircus
08-16-14, 07:20 PM
No, you don't need OMEGU. It is an environment mod. You also don't need RSRDC, which is a campaign mod for the US Pacific war. If you're playing an American and a German campaign I always recommend using Multi-SH4 and having separate installations for each game.

So - if I don't want to install two different copies of SH4 and use Multi-SH4, can I install OM with RFB and RSRDC also installed?

Can I install OMEGU with those mods?

Thanks!

Nbjackso
08-16-14, 08:05 PM
So - if I don't want to install two different copies of SH4 and use Multi-SH4, can I install OM with RFB and RSRDC also installed?

Can I install OMEGU with those mods?

Thanks!

NO NO NO NO NO NO NO!!!!
Then again, there is the possibility that you can . . . WAIT!, what was I thinking. The answer is NO!

Sailor Steve
08-16-14, 08:23 PM
Some of us get more excited than others. :sunny:

But he's right, the answer is no. If you want to run different campaigns you will have to use JSGME to disable one and start another every time you want to switch. The only way to do it right is to have separate installations, one for each supermod you want to use. You can do that without Multi-SH4, but the folder it creates for save-game storage will get very confused. The function of Multi-SH4 is to keep the saved games for each version separate, so they don't interfere with each other. It still requires a separate installation for each game.

3catcircus
08-16-14, 10:17 PM
NO NO NO NO NO NO NO!!!!
Then again, there is the possibility that you can . . . WAIT!, what was I thinking. The answer is NO!

Some of us get more excited than others. :sunny:

But he's right, the answer is no. If you want to run different campaigns you will have to use JSGME to disable one and start another every time you want to switch. The only way to do it right is to have separate installations, one for each supermod you want to use. You can do that without Multi-SH4, but the folder it creates for save-game storage will get very confused. The function of Multi-SH4 is to keep the saved games for each version separate, so they don't interfere with each other. It still requires a separate installation for each game.

Thanks for the quick response! I don't intend to play more than one campaign at a time. Would that make any difference? I just prefer to save the HD space for other things.

Sailor Steve
08-17-14, 08:45 AM
That will work, but you'll have to disable everything associated with the US campaign and enable everything associated with the German campaign, and vice versa, when it's time to switch. Since a campaign might last you a very long time it shouldn't be a problem.

I'm different. Ever since I played SH1 I've been in the habit of running several campaigns side-by-side, one from each available flotilla or command. By mid-1943 I should be running around eight campaigns, keeping a record of what the date is in each one. On the other hand I'm not playing anything right now because my ancient computer won't run half the mods I want, and I've reached a point where I can't play without them.

3catcircus
08-17-14, 04:06 PM
That will work, but you'll have to disable everything associated with the US campaign and enable everything associated with the German campaign, and vice versa, when it's time to switch. Since a campaign might last you a very long time it shouldn't be a problem.

I'm different. Ever since I played SH1 I've been in the habit of running several campaigns side-by-side, one from each available flotilla or command. By mid-1943 I should be running around eight campaigns, keeping a record of what the date is in each one. On the other hand I'm not playing anything right now because my ancient computer won't run half the mods I want, and I've reached a point where I can't play without them.

Thanks!

I've enough trouble remembering performance numbers for a single boat, let alone in multiple campaigns.

Lexandro
08-19-14, 07:21 AM
Hey folks, need a question answered with OM. Been playing Om again and its a few months in the game and I understand its all set as historically accurate as possible.

One thing though, I started in '39 with a VIIB, will I ever get the offer of commanding a new boat or be able to transfer to a new fleet/boat at some point? Tried reading through the thread but with so many pages I cant find an answer.

Currently my game is Jan 41, deployed to France with the 7th fleet in my VIIB.

mido
08-19-14, 08:59 AM
Hey folks, need a question answered with OM. Been playing Om again and its a few months in the game and I understand its all set as historically accurate as possible.

One thing though, I started in '39 with a VIIB, will I ever get the offer of commanding a new boat or be able to transfer to a new fleet/boat at some point? Tried reading through the thread but with so many pages I cant find an answer.

Currently my game is Jan 41, deployed to France with the 7th fleet in my VIIB.
As in reality at that time:
If you are still alive when the VIIB gets finally retired, you will be offered to retire or to become an instructor or to take command of a new VIIC boat.
You will not get the command of a new VIIC boat as a reward! Didn't happen that way...

Lexandro
08-19-14, 10:17 AM
Well that's as clear as mud :o

What I meant was, will I ever be offered a new command at ANY time during OM? Or am I in the one boat the entire war? And what date would this new boat be offered?And if I want to use an IX or above type boat later in the war, can I transfer to a fleet with these types?

I ask this because last time I played OM it didnt have as much campaign data and a lot of it has changed since last I played SH4 with my old U-42

mido
08-19-14, 10:21 AM
Kaleuns at that time did not change from VII boats to IX boats. If you want to "drive" a XI boat, you will have to start a career on such a u-boat.

steevo45
09-06-14, 07:39 AM
Hi Operation Monsoon fans,
Anybody have any suggestions to improve on this mod list or is this as about as good as it gets playing OM?
Thanks

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS]

RSRDC_SH15_V550
RSRDC_V5xx_Patch1
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
Traveller Mod v1.7 for OM 7.20
OMEGU_v300
OMEGU_v300_Patch7
OM_SH3_Command_Keys
OM_Harder_Escort_L2
KiUB_English
OMEGU_English
DBSM_SH4
DBSM_SH4_Speech_Fix
EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM
U-boat Dynamics v1.1 for SH4 OM
Atlantic Water

Sigbin_ko
09-20-14, 02:26 PM
I had just recently been playing SH4v1.5, and downloaded Operation Monsun, mainly

OM705
OM720
OM720patch5

..my question: is there a way to "adjust" the load-outs of torpedoes either Fore or Aft torpedo reserves, example for type XXIII, which has only two torps on the tubes but NO reserves and hoping I could at least add 4 more torps in fore reserve room, I do have S3ditor and either had forgotten where :06: or just lost :-? where to look at.

any advice would help, THANKS.

Threadfin
09-20-14, 03:32 PM
I downloaded and installed OM yesterday and started a career in April of '40, U-51. Assigned a patrol in the Norwegian Sea.

Now I was a long time SH3 player, and I was good with manual targeting, but lately I've only played SH4. But I jumped right in to the career and thought what the hell, it'll come back to me.

So I sailed up there, didn't see another ship. As we entered the Norwegian Sea, the watch spotted a ship coming up astern. Had a look and it was a task force, led by a battleship, with probably a cruiser or two and a couple destroyers.

So I submerged and turned around to set up for a shot about 800 meters off their course and started to get the solution. However, due to the sea state I couldn't see any of the ships for more than a second or two, and then the scope went under for 10 seconds. So I gave up on trying to do the notepad method since I couldn't identify the ship due to it's zero angle, and couldn't get a stadimeter reading due to the sea state.

But I know 21 knots is a common task force speed in these sims, so I thought I would set the dials by hand and set it up that way. But I didn't realize I had to turn the button back to red from green, and the solution kept resetting. So with the task force closing so quickly I shot boresight, and whatdoyaknow, three out of four hit, and on my very first shot in OM I sank the Renown for 48,000 tons when I had no right to do so. And is that metric tons?, Because the Renown was a battle cruiser and not 48,000 tons.

Anyway, I finished my assigned objective and decided to enter the North Sea and find what I could. Had to let the dog out so saved the game and exited. Came back later and save wouldn't load, crashed every time with a messagenet.dll error. OK, reloaded back to just after sinking the battle cruiser and did it all again.

Next day I found a convoy, and now realizing how to dial in the solution and make it stick, sank a 7900 ton troop transport. Evaded and surfaced and continued west.

A few minutes of TC later and I found another task force with at least one light cruiser and a fleet carrier. I wasn't in good position and decided to let them go. A few minutes later I come across another task force with a fleet carrier. So I've now played about 2 hours and have found 3 capital ships in 3 different task forces. Is this common in OM?

Let them go too and a few minutes later found another convoy, 3 or 4 ships in column, no escorts that I could detect. Plotted and submerged. But the convoy never came on. So I went and had a look and the ships were stopped. Again, high seas prevented good looks, but it appeared one ship was across the bow of another, perpendicular, and all had stopped.

So I swung to fire the stern tube at one large freighter or transport, and just as the torpedo was due to hit, crash to desktop.

I really want to play, and I was rather enjoying the high traffic, but two CTDs and the preponderance of contacts dimmed my enthusiasm.

I'm at work and forget exactly what I installed, but it was
OM 705
OM 720
OM patch 6 (is this my mistake?, and quite frankly it may be a different one. I just want to play UBoats in this mod)
OMEGU 300
OMEGU patch 6

tripjack
09-20-14, 05:04 PM
So I've now played about 2 hours and have found 3 capital ships in 3 different task forces. Is this common in OM?
Not in my experience :o. But I believe task force and convoy movements in OM are based on historical data so heavy naval activity in that area during the invasion of Norway is to be expected.

I'm at work and forget exactly what I installed, but it was
OM 705
OM 720
OM patch 6 (is this my mistake?, and quite frankly it may be a different one. I just want to play UBoats in this mod)
OMEGU 300
OMEGU patch 6
If it is

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7

you've got it right. If the crashes are really bad then removing OMEGU might help.



OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
Traveller Mod v1.7 for OM 7.20
OMEGU_v300
OMEGU_v300_Patch7
How well does the traveller mod work with omegu? Omegu overwrites a lot of its changes doesn't it?

Threadfin
09-20-14, 06:51 PM
Thanks. After getting home and checking I can see it was indeed OM 720 patch 5 I was using, and the OMEGU patch was 6, not patch 7.

I tried uninstalling OMEGU to get the save to load, but of course it wasn't done in port.

I suspect it might be an issue from overwriting a save, but I'm only speculating. Is there a consensus on what causes the messagenet.dll crash?

Threadfin
09-21-14, 12:51 AM
User error. I reinstalled everything and I conclude I had gotten the install wrong. I don't know exactly what I had been playing when I thought I was playing OM, but it wasn't what I am playing now, that's for certain.

Seems to be working perfectly, and I am very impressed. As I mentioned I had been playing in the Pacific with the US boats for a while now. I had wanted to get back in to the German boats too, but after looking at the SH3 mods (and their install procedures!) I wasn't too keen. OM definitely hits that spot!

This is what I have installed currently. I saw a 'clear metric nomograph' mod was released a couple years ago, but the links I found are dead. Anyone know a good link for that?

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Magnified Hud Dials for OM+OMEGU_Medium

Threadfin
09-21-14, 07:52 AM
This is the nomograph I am talking about. http://www.subsim.com/radioroom/showthread.php?t=193969

Threadfin
09-22-14, 05:00 PM
Free rep to anyone who can help me fix this without starting a new career.

First, my install

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Magnified Hud Dials for OM+OMEGU_Medium

After setting up this install, I did 3 patrols with no issues. After returning from the 3rd patrol, I saved. Upon loading to play today, this is what I was greeted with


http://i121.photobucket.com/albums/o215/dbond88/SH4Img2014-09-22_175001_874_zpse9eb1367.png (http://s121.photobucket.com/user/dbond88/media/SH4Img2014-09-22_175001_874_zpse9eb1367.png.html)


The torpedo screen, and the screen where you upgrade sensors, guns, etc is essentially the same blank. I did nothing differently than the first 2 patrols aside from awarding some medals, promote a few guys, and a sailor or two attained a specialty, and perhaps I moved them from one compartment to another while in port. I attempted to load an earlier save, like the 'entering base' save (same result), or even one at sea before the end of the 3rd patrol (crash to desktop). Loading at the beginning of Patrol 2 and it works. I suspect it may have something to do with the promotions, medals, or the sailors who attained specialities on their own. But I really do not know.

I tried uninstalling all mods, and reinstalling in the same order. No go. If I try sub school navigation missions for example, everything is fine.

Threadfin
09-23-14, 12:05 PM
Ahh, too bad, was hoping someone would have encountered this and know a quick fix.

Started a new career since that one is dead. Just hoping it doesn't reoccur.

Sartoris
09-27-14, 01:30 AM
Does anyone know where the old manuals for OM and KIUB can be found?

steevo45
09-28-14, 06:15 AM
Don't know about you guys but i find the destroyers too easy even after 43.
yes, they ping you but then often swerve away just before dropping charges or just pass over the top without dropping anything or just stop and let you get away even when pinging. Don't know about you but i want to feel challenge, danger and a great sense of achievement from just managing to survive a convoy attack. Have Harder escorts 2 mod loaded but doesn't make a difference. Big difference from Trigu Maru where it's hell!
What do you think? Should the escorts be harder?

Threadfin
09-28-14, 07:58 AM
I haven't gotten that far. I began a career in January 1940, did three patrols then had the glitch where all crew, torpedo and upgrade slots disappeared, so started again in Sept of 1940. On the fourth patrol of that career was sunk by an aircraft attacking out of the low overcast directly astern in July of 1941.

I'm now on my 3rd career, begun in Sept of 1939. It's now May of 1940. I've been able to evade successfully thus far, but I put that down to being early war. I hope I don't find it's like you are describing as I get further in to the war, because I definitely want the ASW to be a stiff challenge. I'll be disappointed frankly if they aren't.

Do you play with external cameras on of off? I don't have the harder escort mod enabled, but I suppose just the fact that such a mod exists points to you being on the mark.

steevo45
09-29-14, 07:40 AM
Well yes, right, the main threat is still with aircraft, especially the RAF mosquitoes later on which come in so fast that often radar warning is not enough! Yes, external camera and event camera on (to ID the aircraft).

Threadfin
09-29-14, 12:58 PM
Well so far my experience is that sea state and weather seems to be a big factor here. But thus far I have yet to encounter any situation, aside from that plane, that I couldn't get out of.

I asked about the cameras because I think that any mod that makes it challenging for players to evade when using externals and reacting to the DD's from above the water, can make it less forgiving for those of us that ride out evasions in the control room or conning tower. It's one of those situations that is difficult to have it right regardless of how the player chooses to play the game.

Of course I may still find it too easy as I move through the war, just thinking out loud, as it were.

Does anyone else find there are a lot of warships cruising around? My current career is U-47 in the 7th beginning in September 1939. I'm on my fifth patrol in August 1940. I play at 88% with only map contacts enabled. On my first patrol I sank the Illustrious. On the third patrol I sank a Kent/County Class heavy cruiser. On the fifth patrol I sank Hood. There were several other task forces that I couldn't get in position for. Seems to be heavy warship traffic in this mod. Not complaining of course, but curious if it's been luck or normal for all players.

Threadfin
10-02-14, 08:30 AM
Well I'd say there are certainly many warships sailing the high seas. On my 8th war patrol aboard U-47 we sank another capital ship, a Queen Elizabeth battleship west of Stornoway. Later in the patrol, down to three torpedoes and low on fuel, we encountered a group consisting of Renown, HMS Argus and two passenger liners making 20 or 21 knots northbound in the CG grid off the northwest coast of Portugal. I fired the remaining torpedoes from long range, 7000 meters, but missed. I fired at the leading battlecruiser, but should have chosen the trailing liner to allow somewhat better positioning, but no matter.

Back to the escorts discussion... after sinking the QE BB I found the four escorts to be persistent and determined if not entirely accurate. We did take some damage from a well placed string, but were able to slip away after being held down for 3 hours or so. They have trouble it seems holding us at 160 meters. This was in spring of 1941. Again, I play without externals, and therefore can't react to escorts like a player watching from the surface could, and am starting to find the escorts aren't a pushover, but not exactly TMO level as was mentioned earlier. We also took damage from a well placed string while getting run over by a convoy west of Gibraltar on the previous patrol.

If I continue to survive we'll see how or if the escorts improve, and I am expecting them to.

steevo45
10-02-14, 10:06 AM
Thanks, keep us posted on your progress, especially on the aggressiveness of destroyers. You're not playing without harder escorts mod I believe. I've started a career July 43 from Norway. Will see if I become one of the hunted!

Kaleun
10-02-14, 11:25 AM
Just reinstalled (got bored with TMO) after rebuilding my PC - I have a large fetish for the IXD2, so i'm going to start a career in Oct 42 when they become available and then transfer to Penang/Far East ports in '43, so hopefully i'll notice an increase in difficulty (slow diving times against improved allied detection) and then the relief of disappearing to the Pacific!

I appreciate the IXD2 isn't for Convoy work so i'll try and avoid them and their destroyers but planes are still going to be challenge!

FWIW my Install:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Nav Map Make-Over for OM
DBSM_SH4
Alternate OM Loading Screen
EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM
U-boat Dynamics v1.1 for SH4 OM
Csengoi's EnemiesOfGermany
Fubar XXIupdate
CW_SKINPACK1_Fubars_Type_VIIB-VIIC_BattleOfTheAtlantic_20140322
SKINPACK2_VIIC41_20140325 (U995)
CW_SKINPACK1_Fubars_Type_IXC_weathered_20140323
DBSM_SH4_Speech_Fix

Threadfin
10-02-14, 02:00 PM
Thanks, keep us posted on your progress, especially on the aggressiveness of destroyers. You're not playing without harder escorts mod I believe. I've started a career July 43 from Norway. Will see if I become one of the hunted!

I will, and you are correct, I am not using the harder escorts. Your July '43 career should reveal the answers long before I get there, if I get there at all!

I should add that I play Dead is Dead, no reloads and as a result I put survival as the top priority. I still take chances, but calculated ones. So that means I don't attack every convoy or task force I encounter. I have to feel there is an opening I can exploit, or I might fire from relatively long range on the surface. So if I get it right, and I don't always, the ability of the escorts to quickly counterattack is limited.

I started a thread a SimHQ to spread the word to the uninitiated about OM and I am detailing some of the current career's highlights over there if anyone might be interested

http://simhq.com/forum/ubbthreads.php/topics/4012656/[SH4]_Operation_Monsun#Post4012656

Hey Kaleun, please let us know how you get on with that Pacific/Indian Ocean transfer. Seems very interesting and I plan to do the same when and if my current career comes to an end. Same for you Steevo, I'd like to hear your thoughts on the July '43 start. Are either of you using the harder escorts?

FWIW, this is my current install

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Magnified Hud Dials for OM+OMEGU_Medium
Webster's Eliminate Floating Plankton

niwo
10-04-14, 05:28 PM
Hi, this is a grat mod and i enjoy it to have the german uboats in shIV.
Maybe I am a bit spoiled from playing LSHIII but are there Supply ships (Milchkühe) for OM?
I looked through google but i didn't find something.

If not, maybe they can be inserted from LSHIII to SH4OM?
If yes, how?

Another little thing that bothers me a bit is that the crew can man the deck guns at rough sea and can load external torpedoes in storm as well. H.sie fixed that brilliantly with his exe patcher. I am looking for something similar for sh4.

One last thing is the missing Papenberg at the attack-scope. at the watchscope there is one.
Any thoughts?

steevo45
10-05-14, 12:53 AM
My current mod install below;
RSRDC_SH15_V550
RSRDC_V5xx_Patch1
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
Traveller Mod v1.7 for OM 7.20
OMEGU_v300
OMEGU_v300_Patch7
OM_SH3_Command_Keys
OM_Harder_Escort_L2
KiUB_English
OMEGU_English
DBSM_SH4
DBSM_SH4_Speech_Fix
EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM
U-boat Dynamics v1.1 for SH4 OM
Atlantic Water

Well, yes, I'll keep you updated on the July 43 start, and yes, niwo, there are lots of regular 'milch cow' supply ships in OM. As for your other questions afraid not sure....
By the way, looking to add to this mod list especially on the graphics, skins, sounds departments, any suggestions?

Threadfin
10-05-14, 07:56 AM
Another little thing that bothers me a bit is that the crew can man the deck guns at rough sea and can load external torpedoes in storm as well. H.sie fixed that brilliantly with his exe patcher. I am looking for something similar for sh4.


As Steevo said there are supply boats, and you will receive radio message as to their locations, for example in early 1942 I was getting message that U-495 I think it was is in CC grid for such and such dates.


As to you deck gun and external load questions, why can't you just man the deck gun in the weather you deem appropriate, and don't man it in weather that you feel is too rough? Does it really require that the sim does this for you?

Sailor Steve
10-05-14, 08:01 AM
As to you deck gun and external load questions, why can't you just man the deck gun in the weather you deem appropriate, and don't man it in weather that you feel is too rough? Does it really require that the sim does this for you?
Always an excellent suggestion.

"Realism is in how you play, not in the game settings."
—Rockin Robbins

niwo
10-05-14, 09:07 AM
As Steevo said there are supply boats, and you will receive radio message as to their locations, for example in early 1942 I was getting message that U-495 I think it was is in CC grid for such and such dates.
Ok, i didn't know that. I have to confess I didn't read the readme complete. But it's good to read that and I will do so. Just to get it right: Are there only Milkcows or are there supply ships internated in neutral harbours, too?


As to you deck gun and external load questions, why can't you just man the deck gun in the weather you deem appropriate, and don't man it in weather that you feel is too rough? Does it really require that the sim does this for you?

No, its not required. Its completely up to my choice. But this is a good idea for a mod that injures the crew when on deck in heavy weather.


Always an excellent suggestion.

"Realism is in how you play, not in the game settings."
—Rockin Robbins
Yes you are right.

Kommandant_Wesser
10-14-14, 04:29 PM
I would just like to say thank to the person who made this wonderful mod :Kaleun_Salute:

ReallyDedPoet
10-14-14, 04:36 PM
Great mod by the author of RSRD, another great one.

Threadfin
10-17-14, 06:43 PM
Picking back up on the conversation about the capabilities of the escorts.... I just finished my OM career. Well, more accurately, an enemy destroyer finished it for me. I posted the patrol reports in this sub-forum, but if you missed it, and based on the number of comments, most people did, lol, it can be found here

http://www.subsim.com/radioroom/showthread.php?t=215991

I commanded U-47 for 18 patrols, from September 1939 through November of 1943. The last 15 months or so were played in the Mediterranean. My take on the AI is that they are good. They are especially good at detection of surfaced boats, and boats at shallow and medium depths. At very deep depths, they are not good at tracking the player. When below 150 meters, the AI had trouble tracking me. To me, this is the behavior I want to see from ASW AI. Most of us have played TMO I'm sure, and I find I sometimes get frustrated at the ability of the Japanese ASW to keep a lock on my boat at depths approaching 600 feet. In OM, there is safety at extreme depth.

The capabilities of the AI ramped up as you'd expect as the war moved forward. Aircraft are the most dangerous. An aircraft sunk my boat on my fourth patrol in my first OM career, but I became much more wary in my second. The installation of the Biscay Cross was the single most important on my boat in my opinion, saving U-47 countless times.

For me the OM AI is close to where I want it to be. When playing without external cameras, you don't want exceptionally difficult AI. Or at least I don't.

Aside from the Metox and submerged patrols, the key for me was sea state. Heavy sea states were extremely important in successful attacks against escorted enemy formations. I found the AI's ability to detect and hold me was exponentially greater in calm conditions.

Over the course of the career my boat was damaged many times, temporarily sunk once, 3 men were killed and quite a few wounded, all before the boat was permanently sunk with the loss of all hands. For me, OM faithfully reproduces the 'Happy Times' and likewise the change in initiative and the downfall of the U-Boat force as the Allies get the hardware to deal with them.

steevo45
10-19-14, 07:22 AM
OK, maybe the AI is close to realistic although 18 patrols in historical terms would have been close to a record! You're right there is a big difference with TMO, which VERY tough although I find OM relatively easy late war compared to SH3 GWX in which escorts are more persistent in hunting you down and hanging around pinging you right down to 250 metres and beyond! I find the depth charges are less accurate in OM too. Talking of aircraft, yes, they are dangerous, chased back to port after my transfer to St Nazaire just after leaving by swarms of mosquitoes and Beaufighters and nearly sunk! What next, another OM patrol?

steevo45
10-19-14, 09:27 AM
By the way, great patrol, RIP U47, on eternal patrol!

Threadfin
10-19-14, 09:48 AM
Thanks for the comment. I agree with you, if anything OM AI is on the forgiving side. But it's 'good enough', if that isn't too faint praise. Yes, 18 patrols is too many. When I am in a US boat I set a random limit to the number of patrols I do in any given career. I might do 2 or I might do 10. But in the OM career I just wanted to see if I could survive the war, and frankly I was beginning to think I might. But the appearance of the hunter groups changed everything.

It's also way over the top in terms of ships sunk and tonnage, not to mention sinking a half a dozen capital ships or so. But it is what it is and OM is a really good mod. Next up will be a return to the Pacific in TMO.

moha14881
12-01-14, 03:12 AM
I was trying to launch tubes 3&4 in salvo mode but I found only 2&4 are highlighted.:down:
I saw it was like preserving the stock choice though the salvo dial is modded by omegu.:hmmm:
I uninstalled the game and reinstalled it back with no joy. Reviewing the training mission doesn't seem to have this problem.:k_confused:

Fader_Berg
12-04-14, 03:55 PM
I've installed OM following the instructions... But I can't choose any year < 1941 and no german subs. What am I doing wrong?

EDIT: Never mind... I'll go for SH3 instead.

ReallyDedPoet
12-04-14, 06:06 PM
OM is worth the effort. Someone will be along to help.

tonton68
12-11-14, 12:18 PM
hello guys !
any help please !..
so , for playing with Operation Monsun=
is it :

SH IV +1.4 version + OM...etc

or SH IV + 1.5 (add on with U-boot Mission for Pacific) + OM etc... ?

or maybe just SH IV + Operation Munson etc.. ?

great thanks:salute:
I'm playing on seven

Sailor Steve
12-11-14, 03:45 PM
Operation Monsun only works with SH4 1.5, which activates the u-boats.

Aktungbby
12-12-14, 03:26 AM
tonton68!:salute: after a bit of a silent run!

DrunkenMaster
12-19-14, 06:24 PM
Just wanted to leave a "thank you", what a great mod! I´m going to try omegu tomorrow! :up:

ReallyDedPoet
12-19-14, 08:52 PM
Welcome to SUBSIM DrunkenMaster :sunny:

Jimbuna
12-20-14, 08:20 AM
Just wanted to leave a "thank you", what a great mod! I´m going to try omegu tomorrow! :up:

Welcome to SubSim :sunny:

Aktungbby
12-20-14, 08:22 AM
DrunkenMaster! :Kaleun_Salute:

DrunkenMaster
12-21-14, 12:37 PM
Thank y'all for the warm welcome! :subsim:

Downloaded omegu and rsrdc today, loads of fun incoming!

cdrsubron7
12-22-14, 02:32 PM
Thank y'all for the warm welcome! :subsim:

Downloaded omegu and rsrdc today, loads of fun incoming!


Welcome aboard, hope you enjoy the ride. :salute:

moha14881
12-29-14, 05:06 AM
Do anybody here know how to set up the g7es torpedo. I made a hit by setting up the shot as a non guided torpedo. Point and shoot seem ridiculously inaccurate.:down:

germancrowd
01-01-15, 03:30 PM
hello

I have the 7.05 Mod and i like it, but what i dont like is "Removed Umark from all subs (OM v710)"

in other words, how can i reactivate my umark and make it visible again? The Umark works on 7.05 - but after activating the 7.20 Mod - the Umark is gone, and for some reason "blocked" inside the gameplay, cause i try to put the UMark.dds back to his place inside the 7.20 mod, but its also invisible when i start the next mission. (Data/Misc/UMark.dds)

So do me a favour and tell me what i have to do to reactivate my Umark. I'm not the 100% reality freak like some others. I can also use the S3D Editor if this is needed.

Next question is: why was i awarded with the Iron Cross First Class, cause i dont get the 2nd class before, but this is needed for getting 1st class. Is this a bug?

thanks in advance

GlobalExplorer
01-03-15, 03:22 AM
Umark is just a single dds under Silent Hunter 4/Data/misc, simply replace it with the original.

And yes the iron crosses are bugged as is the whole campaign progression.
I receice Iron Cross regularly after my 1st ore 2nd patrol, then a EK II after the 3rd or 4rd. The game went CTD sooner or later anyway.

germancrowd
01-04-15, 01:29 PM
thats true, if i get for every single CTD 10 $ i can refinance my next journey with it.. but anyway i play SH3/4/5.. But i think it's time for a new one, but i dont know which of them.. Some Advice for me?

but the Umark is not really replacable, cause i try it, dont work with the OM 7.20 version.. must be something inside this version that blocks the original Umark.

Thanks!

Jax von May
02-06-15, 04:16 PM
Kudos for the brilliant mod. I started the GER campaign Sept 39 in Kiel, and it is great.
As a rookie with a life outside subsim, I prefer easier settings, which OM + OMEGU actually allow.
I find the graphics not so good, compared to Environnemt upgrades available for the Pacific theater, but that-s far from essential - the gameplay is.

OM 705
705-720
720 patch
from the OMEGU pkg, i took
AOBF 16/9 res
OM Med Env

and this amazing sound mod (all in German)\DBSM SH4

... and it works fine. Thx again:up:

ReallyDedPoet
02-06-15, 09:05 PM
Welcome to SUBSIM lads :-)

Aktungbby
02-07-15, 01:49 AM
Jax von May! :Kaleun_Salute:

Jimbuna
02-07-15, 08:54 AM
Welcome Aboard Jax :sunny:

THEBERBSTER
02-07-15, 10:52 AM
A Warm Welcome To The Subsim Community > Jax von May :subsim:

You Will Always Find Someone Here To Help You :sunny:


Link To My > SH3 – SH4 – SH5 > Posts :salute:


Step By Step Tutorials & How To Do It. :up:


Also Included Are Some Useful Download Links :yep:


http://www.subsim.com/radioroom/showthread.php?t=211804 (http://www.subsim.com/radioroom/showthread.php?t=211804)


If You Are New To Subsim or Silent Hunter My Thread Link Might Save You Some Time. :salute:


Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:

http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119

Jax von May
02-20-15, 01:39 PM
:salute::up:Welcome Aboard Jax :sunny:

Jax von May
02-20-15, 01:39 PM
:salute:Jax von May! :Kaleun_Salute:

Jax von May
02-20-15, 01:41 PM
:Kaleun_Cheers:Welcome to SUBSIM lads :-)

karamazovnew
03-07-15, 03:34 PM
I was trying to launch tubes 3&4 in salvo mode but I found only 2&4 are highlighted.:down:
I saw it was like preserving the stock choice though the salvo dial is modded by omegu.:hmmm:
I uninstalled the game and reinstalled it back with no joy. Reviewing the training mission doesn't seem to have this problem.:k_confused:

Sorry for a very late reply, this is in case anybody else has this issue. Please remember that the new periscope screen required many sacrifices and compromises.
One of them was the salvo Dial. The game has no way of telling which sub you are playing, because the original game was only made with the Type 9. OM adds different types with different salvo configuration. The fix is a special salvo dial image found in the optional folder for KiUB (included in OMEGU). Replace the one in the game with one from the corresponding folder. And yes, you have to do that every time you change subs. The bulbs are always telling the truth, they always show you the correct selected tubes.

The second compromise was the choice to not include the special config dials for the late torpedoes, because of lack of screen space. You can still set them in the Attack screen, just not in the Periscope screen. At the time I did not agree with including the Periscope Interface over the Observation periscope and the uhmmm surface periscope thingy (sorry, haven't played SH in 5 years), but oh well.

By the way, since I am expecting more and more people taking up Silent Hunter in the wake of the new games (World of Warships etc), I'm gonna make an in depth tutorial on manual attacking, using the OMEGU interface as a start. It should be valid for SH5 and SH3 and probably other future games too. The problem is that I am a sailor and I'm gonna embark soon for 4 months soon so don't expect it till then.

Oh and since I have some friends working at Ubisoft, I promise that if they start a SH6 and they don't call me, I'm gonna be very very upset. It still pisses me to no end that they didn't include some basic new things in SH5, which is why I never play it. Now that I do navigation for an actual job, it would be even more silly not to have my say in a SH game :) Cheers.

Jbaker1
03-11-15, 08:38 AM
Where do you send the Monsun file after downloading it?

Aktungbby
03-11-15, 12:17 PM
Jbaker1! :Kaleun_Salute:

Jimbuna
03-12-15, 06:30 AM
Welcome to SubSim baker :sunny:

Sailor Steve
03-12-15, 09:42 AM
Where do you send the Monsun file after downloading it?
Load it into JSGME and activate it from there, or manually insert the Data folder into your SH4 folder and when it asks if you want to overwrite it click 'Yes'.

You are using JSGME for your mods, I hope?

ReallyDedPoet
03-12-15, 11:23 AM
In my signature you will see a JSGME ( Mod Enabler ) Guide. Check it out. And there are plenty of other examples here at SUBSIM.

Cheers :up:

makman94
03-12-15, 04:47 PM
Sorry for a very late reply, this is in case anybody else has this issue. Please remember that the new periscope screen required many sacrifices and compromises.
One of them was the salvo Dial. The game has no way of telling which sub you are playing, because the original game was only made with the Type 9. OM adds different types with different salvo configuration. The fix is a special salvo dial image found in the optional folder for KiUB (included in OMEGU). Replace the one in the game with one from the corresponding folder. And yes, you have to do that every time you change subs. The bulbs are always telling the truth, they always show you the correct selected tubes.

The second compromise was the choice to not include the special config dials for the late torpedoes, because of lack of screen space. You can still set them in the Attack screen, just not in the Periscope screen. At the time I did not agree with including the Periscope Interface over the Observation periscope and the uhmmm surface periscope thingy (sorry, haven't played SH in 5 years), but oh well.

By the way, since I am expecting more and more people taking up Silent Hunter in the wake of the new games (World of Warships etc), I'm gonna make an in depth tutorial on manual attacking, using the OMEGU interface as a start. It should be valid for SH5 and SH3 and probably other future games too. The problem is that I am a sailor and I'm gonna embark soon for 4 months soon so don't expect it till then.

Oh and since I have some friends working at Ubisoft, I promise that if they start a SH6 and they don't call me, I'm gonna be very very upset. It still pisses me to no end that they didn't include some basic new things in SH5, which is why I never play it. Now that I do navigation for an actual job, it would be even more silly not to have my say in a SH game :) Cheers.

hello there Karamazovnew :salute:

so nice reading news from you !

check your pm :yep:

Mikemike47
03-13-15, 09:35 PM
In my signature you will see a JSGME ( Mod Enabler ) Guide. Check it out. And there are plenty of other examples here at SUBSIM.

And here for lots of JSGME links (http://www.subsim.com/radioroom/showthread.php?t=204594) for all SH4 issues.

GenMarkof007
03-15-15, 07:24 AM
Sorry for a very late reply, this is in case anybody else has this issue. Please remember that the new periscope screen required many sacrifices and compromises.
One of them was the salvo Dial. The game has no way of telling which sub you are playing, because the original game was only made with the Type 9. OM adds different types with different salvo configuration. The fix is a special salvo dial image found in the optional folder for KiUB (included in OMEGU). Replace the one in the game with one from the corresponding folder. And yes, you have to do that every time you change subs. The bulbs are always telling the truth, they always show you the correct selected tubes.

The second compromise was the choice to not include the special config dials for the late torpedoes, because of lack of screen space. You can still set them in the Attack screen, just not in the Periscope screen. At the time I did not agree with including the Periscope Interface over the Observation periscope and the uhmmm surface periscope thingy (sorry, haven't played SH in 5 years), but oh well.

By the way, since I am expecting more and more people taking up Silent Hunter in the wake of the new games (World of Warships etc), I'm gonna make an in depth tutorial on manual attacking, using the OMEGU interface as a start. It should be valid for SH5 and SH3 and probably other future games too. The problem is that I am a sailor and I'm gonna embark soon for 4 months soon so don't expect it till then.

Oh and since I have some friends working at Ubisoft, I promise that if they start a SH6 and they don't call me, I'm gonna be very very upset. It still pisses me to no end that they didn't include some basic new things in SH5, which is why I never play it. Now that I do navigation for an actual job, it would be even more silly not to have my say in a SH game :) Cheers.

Hi, if you do a tutorial for the OMEGU interface, please send me a PM... I'm looking everywhere for an in depth tutorial of that interface! thx

GenMarkof007 :arrgh!:

ryujocarrierdude110
04-05-15, 08:16 PM
I know from past experience that this mod adds a ton of ships...Would anyone happen to have a list?

jerryb
04-30-15, 11:11 AM
OK, long time since I tried this sim, fresh install, patched to 1.4, put the OM files in the jsgme mods file followed by the two omgue files, enabled, fired up the game, no sign of a u-boat anywhere. Obviously doing something wrong but what? Help please, thanks.

CCIP
04-30-15, 11:15 AM
You need to have 1.5 (i.e. the uboat expansion) for this mod to work.

jerryb
04-30-15, 02:15 PM
Doesn't want to work, says sh4:exe unknown version. Any ideas? OK, sorted, just fiddled a bit, all working, looks good.

CCIP
04-30-15, 04:42 PM
Sounds good :up:

I would always recommend doing a fresh reinstall of SH4 + 1.5 if you're planning to install a major mod. You can back up your MODS folder in JSGME if there's things you want to save for later, but always start with a fresh game for megamods like OM or TMO or RFB. Saves you a lot of potential crashing etc.

Tucker
07-16-15, 06:08 PM
Hey can anyone explain to me how to work the manual targeting. Every time I try it, I end up shooting directly at the merchant instead of leading it. I've tried to look up what I'm doing wrong and I can't figure it out. The crew helps update the target and I'm getting the right distance, speed, and angle on the bow, but it's always aimed directly at the ship so the torpedoes end up astern of the target. Also sorry if this has already been explained. I looked through about 30 pages on this thread and didn't see it, but it would take me a year to look through all of it. Also sorry if this is a stupid question.

veenee
07-27-15, 04:32 PM
Hey can anyone explain to me how to work the manual targeting. Every time I try it, I end up shooting directly at the merchant instead of leading it. I've tried to look up what I'm doing wrong and I can't figure it out. The crew helps update the target and I'm getting the right distance, speed, and angle on the bow, but it's always aimed directly at the ship so the torpedoes end up astern of the target. Also sorry if this has already been explained. I looked through about 30 pages on this thread and didn't see it, but it would take me a year to look through all of it. Also sorry if this is a stupid question.

Hi Tucker, you have probably figured it out by now, but did you 'lock' the TDC after entering data?
I made the same mistake shooting at crippled, stationary ship, I thought I was aiming at it, but really didn't...

So many years on, and this mod still rocks! Right now I prefer it to SH5 WoS...

Tucker
08-04-15, 04:34 PM
Hey Veenee, and what do you mean by "lock the TDC"? But I did figure out what I was doing wrong initially.

I didn't know the torpedo run was tied directly to the angle of periscopes or TBT. I thought it worked more like fleet boats where you put in data and the correct run was computed. So I would always fire the torpedoes while watching the target instead of where I wanted the torpedoes to intercept it.

I am still having a bit of trouble manually getting the correct run though. I'm a little stumped on how to take the ships course and speed and figure out the distance and angle I need to fire the torpedoes to hit it. Any suggestions. And I looked at Blitzkriegs stuff and some of it helped but some of the documents were in Germans and I am no where near fluent enough to read them haha.

veenee
08-06-15, 05:44 PM
By 'locking' I meant switching off manual input of data, so you cannot change speed of target etc. unless you 'unlock' TDC.

It is a bit of a culture shock jumping from German to US system (or the other way around), and it takes some getting used to.

Try manual methods with 90 degrees shots, at least then you won't have to worry about getting correct distance, and speed will be the most vital part of solution to determine.
I am sure you can find plenty of tutorials on these forums, like this one:
http://www.subsim.com/radioroom/showpost.php?p=652326&postcount=67

makman94
08-08-15, 07:58 PM
fully worked optics on Karamazovnew's great ui for sh4
---------------------------------------------------------

this mod will be release soon and it needs the following mods to be installed first:
OM v705
OM v720
OM v720 Patch5
OMEGU v300
OMEGU v300 Patch 7



as long as i am visiting this forum , i can say now for sure that was never a more talended ui designer than Karamazovnew. His work is not only so very very nice but was also accurate and brought new stuff and ideas which some of them found their way to sh3's uis . (such as ,for example, the TDC button which i see now some 'new' 'designers' presenting it without crediting Karamazovnew at all. this is so ugly behaviour)
in this mod both scopes have the historical fov and reticles ,same goes for binos ,uzo and deckgun. and not only this, all optics are keeping the correct proportions(including the conning deck view)
plus...that nothing of what you see in there is eye candy ,everything in this mod is made as they were in reality and for use in game.

important note: this mod is for use only at 1680x1050 resolution

have a look of the correct AP for Karamazovnew's ui mod:
http://i59.tinypic.com/sy2zk0.jpg

jaxa
08-09-15, 12:39 AM
Makman, it's fantastic info. Thanks for your work.
Do you plan modding something else in SH4/OM? It's a pity that SH4 never had luck for interest of talented modders like SH3. OM as a base and some good mods transferred from SH3 could make it the best U-boat sim ever released.

PS. I suggest you start the new thread here about your mod.

veenee
08-09-15, 02:24 PM
fully worked optics on Karamazovnew's great ui for sh4
---------------------------------------------------------

this mod will be release soon and it needs the following mods to be installed first:
OM v705
OM v720
OM v720 Patch5
OMEGU v300
OMEGU v300 Patch 7



as long as i am visiting this forum , i can say now for sure that was never a more talended ui designer than Karamazovnew. His work is not only so very very nice but was also accurate and brought new stuff and ideas which some of them found their way to sh3's uis . (such as ,for example, the TDC button which i see now some 'new' 'designers' presenting it without crediting Karamazovnew at all. this is so ugly behaviour)
in this mod both scopes have the historical fov and reticles ,same goes for binos ,uzo and deckgun. and not only this, all optics are keeping the correct proportions(including the conning deck view)
plus...that nothing of what you see in there is eye candy ,everything in this mod is made as they were in reality and for use in game.

important note: this mod is for use only at 1680x1050 resolution

have a look of the correct AP for Karamazovnew's ui mod:
http://i59.tinypic.com/sy2zk0.jpg
Great news.

But why did you decide to make it for that resolution only?

jaxa
08-09-15, 04:57 PM
Probably because he has 22" LCD.
I've got the second one :cool:

SilentThunder
08-10-15, 09:56 PM
Just wondering, is the base Pacific USN Content still playable with this installed, or should I juggle this and Trigger Maru with JGSME depending on what navy I want to fight for?

Either way thanks for saving me from the absolute **** that is getting SH3 to play nice with 1080p.

veenee
08-11-15, 04:05 AM
Just wondering, is the base Pacific USN Content still playable with this installed, or should I juggle this and Trigger Maru with JGSME depending on what navy I want to fight for?

Either way thanks for saving me from the absolute **** that is getting SH3 to play nice with 1080p.

You can't mix TMO and OM in one install, they are both supermods.
I have got two installations, one for playing fleet boats, and one for ATO.

jaxa
08-11-15, 05:30 AM
It's another thing missed in SH4/OM, which is very useful in SH3/GWX - additional charts with informations about speed/range/time of vessels, it really helps intercept targets signed on map.
Makman - is it simple or difficult to create it by you? It would be very good suplement for OM.

veenee
08-13-15, 12:10 PM
Has anyone figured out how not to get corrupted saves?

It happens to me in most inconvenient of times (of course), and I just can't put the finger on it.... Why sometimes it is a problem - because there are ships in vicinity which I am not even aware of?

Just attacked the unguarded convoy and sank 5 ships (near Freetown) and of course none of my 3 saves loads... annoying :/\\!!

Aktungbby
08-13-15, 02:03 PM
SilentThunder!:salute: after a considerable silent run!

skidman
08-14-15, 01:36 AM
Has anyone figured out how not to get corrupted saves?

Just attacked the unguarded convoy and sank 5 ships (near Freetown) and of course none of my 3 saves loads... annoying :/\\!!

Try to load the autosave file that was generated when you started the patrol. If the file loads OK try to load your "corrupted saves" again. From my experience SH4 seems to use a cache file to shorten load times. Sometimes this cache file gets corrupted and prevents loading of the last saves. Good luck!

veenee
08-14-15, 12:09 PM
Try to load the autosave file that was generated when you started the patrol. If the file loads OK try to load your "corrupted saves" again. From my experience SH4 seems to use a cache file to shorten load times. Sometimes this cache file gets corrupted and prevents loading of the last saves. Good luck!
Tried it, did not work in my case. But thanks for suggestion!

SilentThunder
08-15-15, 01:17 AM
So was there ever a hotfix or some workaround for the coning tower upgrade career killer besides the save file dummy shuffling? Would like to have that done before embarking if at all possible.

makman94
08-15-15, 12:10 PM
Makman, it's fantastic info. Thanks for your work.
Do you plan modding something else in SH4/OM? It's a pity that SH4 never had luck for interest of talented modders like SH3. OM as a base and some good mods transferred from SH3 could make it the best U-boat sim ever released.

PS. I suggest you start the new thread here about your mod.

hello Jaxa,
no i am not planing moding anything for sh4.
the mod that i am talking about here was created long time ago for my personal use and i was not about to release it.
i remembered its existance and i thought to share it , thats all

i agree with you that Lurker's OM with the magic hands of Karamazovnew became very very challenging (in fact , i don't believe that it has anything less than sh3's best combinations---i don't consider the port's or bridge's stuff as serious to be considered)

Great news.

But why did you decide to make it for that resolution only?

each resolution needs its special treatment in order to create and adjust the optics. this means a lot of hours of moding and (as you can read above) this mod was created for my personal use and i will just share it.

It's another thing missed in SH4/OM, which is very useful in SH3/GWX - additional charts with informations about speed/range/time of vessels, it really helps intercept targets signed on map.
Makman - is it simple or difficult to create it by you? It would be very good suplement for OM.

i have no time for moding Jaxa,
it is not difficult to add these sheets (about which sheets you are talking about?) so try figuring it out yourself. i am almost sure that you will succeed :up:

ps:i will try to get them in game before the release but i am not promising anything so don't rely on me :yep:

jaxa
08-15-15, 12:32 PM
Many thanks for your clarification Makman:up:
Now I'm waiting for your two mods: MaGUI HAHD for SH3 and new uzo, binocular and periscope view for SH4. I hope with additional charts :salute:

MK2
08-15-15, 01:38 PM
Been playing OM this week , thank you for a great mod!

I have one observation and that is the sheer amount of aircraft in 1940 :)

If there is a way for me to tone down the aircraft let me know where to do it if possible. (is it in the air strike cfg file?).

Thank you in advance for any answers!

veenee
08-16-15, 04:43 AM
Been playing OM this week , thank you for a great mod!

I have one observation and that is the sheer amount of aircraft in 1940 :)

If there is a way for me to tone down the aircraft let me know where to do it if possible. (is it in the air strike cfg file?).

Thank you in advance for any answers!
Interesting... I have not noticed anything strange about number of aircraft in 1940... I guess you were just unlucky (or I was lucky ;)).

veenee
08-16-15, 04:47 AM
each resolution needs its special treatment in order to create and adjust the optics. this means a lot of hours of moding and (as you can read above) this mod was created for my personal use and i will just share it.


No problem, I am sure this mod will be worth playing OM with little black bands all around the screen :cool:

MK2
08-16-15, 01:03 PM
Interesting... I have not noticed anything strange about number of aircraft in 1940... I guess you were just unlucky (or I was lucky ;)).



It very well could be the locations I'm being asked to patrol , just south of Scapa and Thames estuary , the entire RAF basically takes turns circling above me lol

veenee
08-16-15, 02:19 PM
absolutely, and you'd expect them to patrol those areas, wouldn't you :)

Tucker
08-25-15, 08:17 PM
Hey yall can anyone explain to me how to get a snorkel to work on the later U-Boats? Is it another submod I need to download or is it just a hotkey I don't know about? By the way sorry for the stupid question.

RoflCopter4
08-26-15, 01:37 PM
Does the Type XXI not have a snorkel? I thought the point of this boat was not ever having to surface and almost always being able to use the electric engines....

Tucker
08-27-15, 06:15 PM
I'm in a Type VIIC in my current campaign. It's mid 1944 and I've got the snorkel installed but I can't figure out how to deploy it. Is it a hotkey I don't know about? Or is it on the little dashboard and I'm just oblivious to that button?

RoflCopter4
08-27-15, 09:44 PM
I'm in a Type VIIC in my current campaign. It's mid 1944 and I've got the snorkel installed but I can't figure out how to deploy it. Is it a hotkey I don't know about? Or is it on the little dashboard and I'm just oblivious to that button?

To quote someone earlier in this thread,

7.There are certain files I don't change because of mod compatibility. One of those files is command.cfg which controls the snorkel. You can make the following changes in the command.cfg to toggle the snorkel

[Cmd158]
Name=Toggle_snorkel
Ctxt=1
Key0=0x58,s,"SHIFT X"

After which, of course, Shift-X deploys the snorkel.

Incidently, does anyone know of a faster way to get the watch crew off the deck and to their positions in the conning tower and the crew berthing? Dragging them all one by one every single time I have to dive after spotting an aircraft is an immensely tedious chore and is making me not want to play this mod at all.

Tucker
08-27-15, 10:57 PM
Ok cool thanks man, and do you know if this will effect RFB? I use the JSGME to uninstall one and install the other depending if I want to play Fleet Boats or U-Boats, but if I'm going in and actively changing files would it screw anything up? But anyways thanks for the help.

Sailor Steve
08-28-15, 08:14 AM
Ok cool thanks man, and do you know if this will effect RFB? I use the JSGME to uninstall one and install the other depending if I want to play Fleet Boats or U-Boats, but if I'm going in and actively changing files would it screw anything up? But anyways thanks for the help.
I use Multi-SH4 to have completely separate installations, one for each supermod. I use several smaller add-on mods for each, and changing all of them would be a major pain.

Tucker
08-28-15, 05:37 PM
I use Multi-SH4 to have completely separate installations, one for each supermod. I use several smaller add-on mods for each, and changing all of them would be a major pain.

I've looked into that, but I actually have SH4 from steam so I don't know if I could set it up to work right because I don't have the CD version. :/

Sailor Steve
08-28-15, 08:48 PM
The way it works is you make a copy of the game and give it a new name. You never use or modify the original. Once you have the new copy Multi-SH4 creates separate save-game folders so they don't get confused. I'm not familiar with Steam but I don't see why it wouldn't work.

granite00
08-29-15, 03:26 PM
My mods:
Generic Mod Enabler - v2.6.0.157
[C:\SH4 OM\MODS]
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
OM_SH3_Command_Keys
KiUB_English
OMEGU_English
Magnified Hud Dials for OM+OMEGU_Medium

I completed my first patrol in OM with no issues. While in my second patrol last night, I had trouble loading a saved game. It caused a crash. I do not overwrite saved files. I've went back and loaded an older save (worked), returned to the menu and loaded the latest saved game and that worked. It doesn't fix the problem for good. Today, my latest save caused a crash and again, I had to reload an older save, return to menu and load the latest game.

Do I have an issue with my mods or is there another issue I don't know about?

Tucker
09-06-15, 07:07 PM
I just encountered a bug with the Conning Tower upgrades. I'm in a Type IXC and its May '43. I just got the conning tower upgrade but now nothing works. I try and use the telegraph and I get a "Cannot Comply" response. I've also lost spots on my deck gun, my large AA gun is gone and so is the radio and listening compartment along with spots in the conning tower and topside. My men are still their in my crew list but they aren't on duty and I can't select them. Any ideas how to fix this without purposefully scuttling my sub or starting a new campaign.

skidman
09-07-15, 07:43 AM
I just encountered a bug with the Conning Tower upgrades. I'm in a Type IXC and its May '43. I just got the conning tower upgrade but now nothing works. I try and use the telegraph and I get a "Cannot Comply" response. I've also lost spots on my deck gun, my large AA gun is gone and so is the radio and listening compartment along with spots in the conning tower and topside. My men are still their in my crew list but they aren't on duty and I can't select them. Any ideas how to fix this without purposefully scuttling my sub or starting a new campaign.

You are a victim of the "Turmumbau-desaster", the most annoying bug in OM: This workaround lets you go on with your campaign:

Conning towers and other upgrades
Both the Typ VII and the Typ IX U-Boat will receive conning tower upgrades as the game proceeds. Every time I was awarded a new "Turm", the result was a submarine that could not move forward, or backward. A "Cannot comply" message was displayed instead. The crew screen showed missing and empty slots. This bug has been experienced and described before, and -as lurker put it- it is a nasty one. So from my experience a conning tower upgrade means end of your career. This is not acceptable.

How can you continue? Well, there is a workaround: You have to create a dummy file.

1.) Open your saved games folder (SH4/data/cfg/SavedGames), locate the folder that contains the autosave_on_leaving_base-file using the file creation date and time and make a backup copy.

2.) Fire up SH4 and start a new career. Choose date, type of boat and flotilla to match the status of your career as close as possible. Start a new mission. Save the game.

3.) From the new folder (the one you just created in the saved games folder when you saved the dummy game) you will need the ActiveUserPlayerUnits-file. Copy it to the desktop and open the copied file using a text editor (i.e. wordpad)

4.) Open the ActiveUserPlayerUnits-file from the autosave_on_leaving_base-folder (Step 1) with your text editor

5.) In the AUPU-File from the dummy locate:


[UserPlayerUnit 1.Compartment 1. CrewMemberSlot 1]

copy this line and the following lines till

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart . UpgradePackSlot 1]

near the end of the document.

6.) Replace the lines (Step5) with the content of the clipboard in the AUPU-File from the autosave_on_leaving_base-folder. Save the file.

7.) Copy the manipulated file to the UPCINitial folder of the autosave_on_leaving_base-folder.

8.) Fire up SH4, choose "Load Game", open the autosave_on_leaving_base-File and play on. Your rank, medals, tons sunk and crew will be preserved and your boat will have the new conning tower.

Sounds complicated, but OM forces you to go through this again and again and practice makes perfect.

Tucker
09-08-15, 02:50 PM
Thanks for the help Skidman. It took some fiddling but I finally got it to work and so far my Type IX is running great with its brand new conning tower. I did loose the crew medals, but kept my tonnage and everything else so I'm fine with that. But thanks again man I really appreciate it.

w4rlord117
09-10-15, 08:06 PM
I started off my campaign in a Type II C, I was given a mission to deploy to grid AN51 for 72 hours, but the little symbol is not over the grid position, so should I deploy to the actual grid position or by the little symbol?

nionios
09-12-15, 06:52 AM
I started off my campaign in a Type II C, I was given a mission to deploy to grid AN51 for 72 hours, but the little symbol is not over the grid position, so should I deploy to the actual grid position or by the little symbol?

I think that the symbol counts for patrol deployment.
The grid system in this mod isn't very accurate(look at paragraph 10:KM Grids in the 1st post).

Sailor Steve
09-12-15, 08:21 AM
Yep. The grids are very nice, and tell you exactly where you are, but you need to stay within the ordered distance of that star, or else you don't get the renown for following orders.

w4rlord117
09-12-15, 08:47 AM
Thanks guys, I read that paragraph and was confused about which of the two to go to, thanks for clearing it up, happy hunting.:salute:

RoflCopter4
09-14-15, 03:52 PM
Is there any way at all to automatically make the deck crew go to their conning tower and berthing stations when diving? It is such a tedious chore manually moving the whole crew every time I want to dive and then moving them back that I just can't bring myself to play this mod at all.

granite00
09-14-15, 11:15 PM
Is there any way at all to automatically make the deck crew go to their conning tower and berthing stations when diving? It is such a tedious chore manually moving the whole crew every time I want to dive and then moving them back that I just can't bring myself to play this mod at all.

Based on this http://www.subsim.com/radioroom//showpost.php?p=2344537&postcount=183, I wonder if it matters?

I just completed my first patrol in OM and never moved anyone. Best I can tell, it didn't hurt me.

Sailor Steve
09-15-15, 09:00 AM
It definitely matters. In SH4 if the crew is still listed as being on the bridge while submerged you may not see them there but the game thinks they are. Any nearby depth charge will kill them. That's why enterprising modders made the internal berthing slots.

granite00
09-19-15, 06:57 PM
I'm in my first OM career and just began my 4th patrol. All four assigned patrol areas have been relatively the same (west coast of Portugal). Is this normal to be assigned to the same patrol area over and over again?


Generic Mod Enabler - v2.6.0.157
[C:\SH4 OM\MODS]
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OM_Plot_V415
OM_SH3_Command_Keys
KiUB_English

RoflCopter4
09-23-15, 05:45 PM
So I take it there is definitely no way to get the crew to automatically go to their berthing spots? It takes forever to manually move them. I'd almost rather have them all die than waste my time dragging them about.

EDIT: In addition, am I just dumb or do things not die easily in this mod? I generally cant ever seem to get things in one shot, keel shots seem to be utterly useless, even when I cheat and follow the torpedo with the external cam to verify that it does indeed go off only inches below the ship, and without damage effects it's hard to know if you're making any progress. I just sunk 7 torpedoes into the HMS Queen Elizabeth before she finally keeled over and drowned. Granted, she is a battleship and is specifically designed to be hard to sink, but seven torpedoes seems about 3 too many. (although I got angry and impatient after the 5th and just sent two more into it without waiting particularly long). Incidentally, I have no idea why she was escorting a convoy anyway.

EDIT2: I savescummed and redid the initial barrage. This time I did not aim for a keel shot and instead had the torpedoes run at just two metres. One of them bounced off but the other three hit home, and she sank bow first in 10 seconds. So I got her in 3. Luck of the draw I guess.

granite00
09-26-15, 12:19 PM
My clock seems to be 12 hours off. The sun is setting at 9am. Has anyone else experienced this?

Generic Mod Enabler - v2.6.0.157
[C:\SH4 OM\MODS]
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OM_Plot_V415
OM_SH3_Command_Keys
KiUB_English

Sailor Steve
09-26-15, 03:37 PM
The version you're running doesn't matter. It's an SH4 thing. SH4 has several improvements over SH3, but they made a couple of things worse.

SH3: The time shown is always GMT, but if you hover the cursor over the time it will give the correct time for what part of the world you're in.

SH4: The time shown is always the time at your home base. The clock never changes. I'm guessing that you're off the American coast, or in the Pacific. Whichever. If your home base is St. Nazaire, you're going to see St. Nazaire time no matter where you are.

granite00
09-26-15, 03:44 PM
Hi Steve,
My homeport is Wilhelmshaven and I'm operating on the west coast of England. Something is not right.

Sailor Steve
09-26-15, 03:48 PM
Hi Steve,
My homeport is Wilhelmshaven and I'm operating on the west coast of England. Something is not right.
:o

No, I can't say I've ever seen anything like that.

RoflCopter4
09-28-15, 07:34 PM
Do keel shots work at all in this mod? I shoot torpedo after torpedo at these freighters that all go off perfectly 0.5m below the ship's keel, exactly in the center... and nothing. They never sink. They never break. They never explode, never even list. Nothing happens. It always takes at least two torpedoes to sink these freighters, no matter how perfectly they are lined up. I have no idea what I'm doing wrong. It doesn't even matter if I put the things into the sides of the ships, nor where I aim them at the ships. They just never sink on the first torpedo unless they're tiny ships, and even then they usually don't.

A Queen Elizabeth BB I once faced absorbed 4 perfect keel shots and steamed all the way home somehow, despite having only one functioning screw and no rudder. This is extremely frustrating.

TorpX
09-29-15, 12:14 AM
Do keel shots work at all in this mod? I shoot torpedo after torpedo at these freighters that all go off perfectly 0.5m below the ship's keel, exactly in the center... and nothing.

This is more general speculation than a specific answer related to OM, but I imagine that the keel zones were taken out or nerfed to make the ships somewhat durable. Otherwise, every attack would be a one-torpedo "perfectly 0.5m below ship's keel" success, and that wasn't likely in RL.

Have you tried just using one torp and waiting?

Hard to believe you really need 2 for every ship.

RoflCopter4
09-29-15, 02:59 PM
I've waited as much as 48 hours and nothing happened at all. I have long had a paranoid suspicion that flooding does not occur at time compression higher than 32x however, which to my shock nobody has been able to confirm or deny, nor even tried to confirm or deny, so I could be wasting my time completely waiting that long at high TC. Nonetheless I've waited hours at 32x and still nothing. They don't flood. At all.

TorpX
09-29-15, 11:40 PM
Well, I can see why you aren't too happy about that.

You could be right about the 32x TC. Or, maybe some/most of the ship models are not zoned well.

You could open up the ships' *.dat and *.zon files to see what is going on there.

nionios
10-04-15, 04:33 AM
I encountered a merchant M-KF-M (D), browsed through the recognition manual saying 0 tons.:har:
When I finally sank it, in the captain's log it says 0 tons.:wah:
What was that?A ghost ship?:/\\!!
I play OM with Traveller Mod 1.7.

Gestapo
10-04-15, 05:34 PM
Hello everyone.

I'm having a problem with the KIUB interface in the attack periscope. It seems the three circles do not match up properly. I followed the tutorial for the KIUB thats included with the mod, but the values for range that I got were waaay off. Did a few more tests with map contacts on and indeed its woefully inaccurate when comparing the result to the actual range.

I'm no computer whizz, but I think the problem seems to be related to the resolution of the game, as changing the resolution also changes the position of the measurements on the dials, resulting in a different solution on different resolutions but of all the resolutions I've tried, none of them correct the problem. I'm really wanting to use this to calculate my solutions, but as it is, its impossible to use and I'm forced to keep map contacts on if I am to sink anything. Can anyone offer help with this?

vdr1981
10-05-15, 08:45 AM
KIUB interface works just fine in OM and it is accurate "enough". You can not expect to have 100 % accuracy with this kind of range determination.
Why? Can you be sure that your angle measurement is 100% correct? Are you sure that measured ship is not "sitting" 1m deeper in water that in it should.

The point is, if WW1 range determination procedures were 100% acccurate, why would anyone waste any time to invent laser range finder and similar stuff...:hmm2:

Gestapo
10-06-15, 01:06 PM
You misunderstood me. Perhaps I didnt explain properly. There is a bug in the KIUB interface which gives wrong readings. For example, from the pictures in the tutorial, the KIUB scope is supposed to have green vertical notches that measure up to 15 degrees and horizontal notches that measure to 30 degrees each side. My KIUB scope has notches measuring only 10 degrees vertically and only 28 degrees horizontally on each side. Why does my KIUB look different? Additionally, in the tutorial, he lines up 11.2 degrees with the top wedge, and the ship's height of 57m should correspond to a range of 2700m, but I do the exact same and I end up with a result of 2000m.

If I input the exact same values, I should get the exact same answer, right? So then why does this discrepancy exist and how can I fix it? I know for sure that this is a bug and perhaps the KIUB interface is not fitting properly on my screen, but I dont know how to fix it.

veenee
10-16-15, 04:09 AM
You misunderstood me. Perhaps I didnt explain properly. There is a bug in the KIUB interface which gives wrong readings. For example, from the pictures in the tutorial, the KIUB scope is supposed to have green vertical notches that measure up to 15 degrees and horizontal notches that measure to 30 degrees each side. My KIUB scope has notches measuring only 10 degrees vertically and only 28 degrees horizontally on each side. Why does my KIUB look different? Additionally, in the tutorial, he lines up 11.2 degrees with the top wedge, and the ship's height of 57m should correspond to a range of 2700m, but I do the exact same and I end up with a result of 2000m.

If I input the exact same values, I should get the exact same answer, right? So then why does this discrepancy exist and how can I fix it? I know for sure that this is a bug and perhaps the KIUB interface is not fitting properly on my screen, but I dont know how to fix it.

I concur, I've noticed exactly the same thing - what resolution do you use?

I even contacted karamazovnew and he replied, but probably had no time to look into it.

Gestapo
10-26-15, 09:20 AM
I concur, I've noticed exactly the same thing - what resolution do you use?

I even contacted karamazovnew and he replied, but probably had no time to look into it.

Sorry for the late reply. I'm using 1920x1080. I did some looking around and it seems the KIUB only works on a certain resolution, and its not the one I have. I'm pretty sure that is the cause of the problem. Another problem is that this seems to be the only resolution available to me (the other options are darkened out). Is there a version for 1920x1080? Or perhaps there might be a way to edit it to fit the screen? I really hope Karamazovnew can help out.

THEGAMETIPER
10-26-15, 10:07 PM
I am wondering is anyone having problems with this mod where it works for a short time then poof it locks up and crashes silent hunter 4.

maybe I am having bad luck.

berez
10-30-15, 06:23 AM
Greetings, thanks for outstanding Mod OpMonsun.
I tested the SMA with IXC sub,and working perfectly.
(in test I killed my sub with 1 SMA , I put and reversed)
Important :4 kts speed ,180 angle, deep 1 m ,aft tubes.
Tested without OMEGU,only OM.

Aktungbby
10-30-15, 12:23 PM
berez!:Kaleun_Salute:

Jimbuna
10-31-15, 10:18 AM
Welcome to SubSim berez :sunny:

THEGAMETIPER
11-03-15, 12:09 AM
good news it now runs

I do have some questions

1 what happened to the emblem on the bridge tower

2 some ships have no torpedo holes

3 is there a extra graphic mod for this mod?

pognivet
11-05-15, 01:36 AM
:rock:

i dont approve of the removal of swastikas, but i i guess thats the world we live in and ill have to deal with it

Aktungbby
11-05-15, 11:40 AM
pognivet!:salute:

Jimbuna
11-06-15, 08:08 AM
Welcome to SubSim pognivet :sunny:

THEGAMETIPER
11-10-15, 11:21 AM
I seen something funny in this mod
when I play as a U-Boat some of the cargo ships in the Atlantic
that was transporting tanks had Japanese markings?

and some had no hull damage from torpedo strikes or cannon.

by the way how many op monsun files are there

Phaedrus
11-22-15, 09:04 PM
Are you guys seeing ship damage correctly?


I'm on OM 720 with OMEGU, and I don't see any damage to the ships after deck gun action or torpedoes.

Hjalfnar
01-18-16, 11:41 AM
Hey guys. I'm back again and after realising I can play SH5 with mod and auto targeting system after a bit fidling around I'm hoping the same could aply to OM-OMEGU. Could that be possible? Any idea how I could get the auto targeting working with OMEGU?

skidman
01-18-16, 01:40 PM
You need to get rid of the KIUB:

http://www.subsim.com/radioroom/showthread.php?t=217575

Hjalfnar
01-19-16, 01:32 AM
You need to get rid of the KIUB:

http://www.subsim.com/radioroom/showthread.php?t=217575Yay! Thanks a lot! Finally a chance to get the Type XXI! Awesome!

sacasoh
01-31-16, 11:41 AM
Thats why the Type XXI wasn't working lol. Will reinstall the mod and try again.

Aktungbby
01-31-16, 01:02 PM
sacasoh!:Kaleun_Salute: after a very long silent run!

Jimbuna
02-01-16, 10:40 AM
Welcome to SubSim sacasoh :sunny:

B3boy
02-05-16, 06:13 PM
ok so i just loaded OM and OMEGU in the following order:

OpsMonsoon_v705
OMv705_to_v720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_patch7_pkg

and everything loads normally until the game actually loads up, then as i normally do i go to external view to check out my boat and the game crashes to the desktop. same thing happens with the conning tower view and anything that involves actually looking at the submarine. I honestly cant figure out what the problem is, i have no other mods installed beside the ones listed above. It happens with every u-boat ive tried. hope somebody can help

thanks a lot

edit:
OM works fine on its own so this may be a problem with OMEGU, but thats just a guess

Kumando
02-16-16, 06:33 PM
Where can i find the OMEGU mod, the link is not working.

_TheDead_
02-28-16, 08:13 PM
Very Nice Mod. Goob Job. :)

Aktungbby
02-28-16, 10:13 PM
_TheDead_!:Kaleun_Salute:

Jimbuna
02-29-16, 02:40 PM
Welcome to SubSim sacasoh :sunny:

Jimbuna
02-29-16, 02:43 PM
Very Nice Mod. Goob Job. :)

Welcome to SubSim :sunny:

Please be advised that second accounts are not allowed.

dergrunty
03-06-16, 12:26 PM
Hey guys, I'm still pretty new to SH4 and sub sims in general but I'm having a blast so far. After playing quite a bit in the pacific theatre with TMO I decided to have a go with the germans and installed this mod. However I soon discovered something which quite annoyed me: the frequency of planes. As soon as I'm within 350km of the british coast (started in '39 with a Type IIc), about every hour there is at least one plane above me. I crashdive, wait like half an hour, resurface, go back on course and not 30 minutes later another plane gets spotted. This isn't an issue in TMO where I sometimes have only one plane every few days.
My question is, whether this is a bug or intended.
Regardless, this mod is pretty awesome and I hope there is a way to fix this little annoyance with the planes.

Aktungbby
03-06-16, 12:29 PM
there is a way to fix this little annoyance with the planes. dergrunty!:Kaleun_Salute: pssst! I don't think 'the little annoyance' with the planes ever got fixed:yep:...Just two days ago; IN SHII which I still play (since forever:O:) I downed a Sunderland B 4 it could drop its depth charges and it crashed into my U-boat-off the Western Approaches...I died with all hands! That had never happened to me before! In Destroyer Command (also since forever:O:) the crippled Nazi Heinkels occasionally crash into and sink my destroyer in the Channel. Best to stay 'heavy' when under chronic aircover at 5-6 meters (-decks awash) this will shorten your crash-dive times approx. 50 seconds. Try it and time it!:know: Good luck Kaleun!:arrgh!:

Jimbuna
03-07-16, 01:59 PM
My question is, whether this is a bug or intended.

Intended...coastline patrols were the most prevalent especially in the early period of hostilities before long range patrols were stepped up.

blackcan
04-17-16, 09:38 PM
Is there a compatible mod (with RDRS) that the interior moves corresponding to the real submarine movement's (like big waves or crash dive )

nionios
05-20-16, 03:18 AM
It's strange that I've patroled North Atlantic during autumn and I haven't seen a single raindrop!:hmmm:I'd say the weather is completely mild without even any fog or clouds.

Forensicman101
05-26-16, 02:57 PM
Great mod, but I do miss the tails on the ship / sub / aircraft contacts. Is there any way to return the map contact icons to the original format?

Benzin1973
06-08-16, 10:38 PM
Hello everyone, im just trying out OM (and im pretty new to SH4 too).
I notice that when i order battle stations, or hit the buttons to man the deck or flak guns, no crew actually goes there.

Do i have to manually go into crew management and move ppl to those stations, then move them back after? if so whats the point of battlestations, man gun buttons?

thanks!

Sailor Steve
06-09-16, 10:34 AM
There's something wrong, or else you missed it. When you hit "Battle Stations" the entire crew goes on duty, and the most qualified leader takes over the main position in each compartment. If you are in any station you'll see the faces change, and in the control room two extra guys will appear, turning wrenches in the background.

CaptBones
06-09-16, 10:50 AM
True, but they still don't "automatically" man the deck gun and flak gun; you have to manually move crewmen to those Battle Stations. Likewise with the Conning Tower, those stations should be filled with men you move from the Bridge. You definitely don't need a dozen men at Battle Stations on the Bridge, they'd be tripping over each other and getting in the way!

nionios
06-09-16, 11:06 AM
Hello everyone, im just trying out OM (and im pretty new to SH4 too).
I notice that when i order battle stations, or hit the buttons to man the deck or flak guns, no crew actually goes there.

Do i have to manually go into crew management and move ppl to those stations, then move them back after? if so whats the point of battlestations, man gun buttons?

thanks!

If I'm not mistaken,the order for battlestations doesn't automatically move crew to your deck and AA guns.

Sailor Steve
06-09-16, 04:27 PM
That's true. I was only referring to the interior. External positions must be crewed manually. I hope I didn't mislead anyone. :oops:

Benzin1973
06-09-16, 05:01 PM
Thank you for your answers fellas!

But i dont understand, in "stock" SH4, if i press the "man the deck gun" button, crew goes and, mans the deck gun! :har:
Same for flak guns. Just like in SH3.
This seems like the expected results.

If i hit "battlestations", they man all guns.

But with this mod enabled when i press one of those buttons, no man goes to either guns. Not just "battlestations", hitting a "man the X gun" button does nothing either.

Is this somehow a "feature" of the mod, or do i have a bug caused by faulty installation or something?

So i have to wonder, in case this isnt a bug, does this mod renders the man guns & battlestations buttons pretty much useless?

nionios
06-10-16, 01:59 AM
Thank you for your answers fellas!

But i dont understand, in "stock" SH4, if i press the "man the deck gun" button, crew goes and, mans the deck gun! :har:
Same for flak guns. Just like in SH3.
This seems like the expected results.

If i hit "battlestations", they man all guns.

But with this mod enabled when i press one of those buttons, no man goes to either guns. Not just "battlestations", hitting a "man the X gun" button does nothing either.

Is this somehow a "feature" of the mod, or do i have a bug caused by faulty installation or something?

So i have to wonder, in case this isnt a bug, does this mod renders the man guns & battlestations buttons pretty much useless?

I can't remember about the stock game.It's been years since I last played stock.
First of all,by ordering "battlestations" all the crew slots in the crew screen become darker.If you see it then probably everything it's ok.Also this order and the "man gun" order doesn't move crew to gun slots.The right procedure for getting the maximum from guns is:
first you fill the gun slot with crew and then press the proper "man ... gun" button.
BUT,if you order for battlestations there's no need to press any "man ... gun" button because "battlestations" order covers all crew slots provided that they aren't empty.

Benzin1973
06-10-16, 06:25 PM
Thanks for your answer nionios.
Not criticizing the mod or anything, But i must say i dont like this new feature very much.
It does render the man guns buttons useless. Even in SH3, if i spotted a plane and decided to fight it, ordering man flak guns was enough. If i have to go and manually drag men to their stations, then those buttons are useless. :(

I also read something about having to constantly move crew arround to/from the conning tower. One thing i dint like about SH3, fixed in SH4 was having to babysit my crew.

I wish there was an option to install just the new campaign & units and skip the new gameplay changes ("features").

I wonder if i can edit the mod to un-do these features and just enjoy the new campaign. :hmmm:

nionios
06-11-16, 05:10 AM
Thanks for your answer nionios.
Not criticizing the mod or anything, But i must say i dont like this new feature very much.
It does render the man guns buttons useless. Even in SH3, if i spotted a plane and decided to fight it, ordering man flak guns was enough. If i have to go and manually drag men to their stations, then those buttons are useless. :(

I also read something about having to constantly move crew arround to/from the conning tower. One thing i dint like about SH3, fixed in SH4 was having to babysit my crew.

I wish there was an option to install just the new campaign & units and skip the new gameplay changes ("features").

I wonder if i can edit the mod to un-do these features and just enjoy the new campaign. :hmmm:



The buttons for manning guns aren't completely useless.After you move crew there then you should use these buttons for maximum performance(faster reload time) unless you order for battlestations.



You still have to move crew from conning tower to the interior in a situation of being depth charged, otherwise the bridge crew may be injured or killed.Although the sub is submerged there's a weird game mechanism which considers the crew is still sitting on the bridge.:har:

DigestedSine561
07-20-16, 05:57 AM
Hello everybody,
I've got a little problem - OM doesn't seem to be working on my computer. I've been using RSRDC for a few months now and then I found this and thought I'd try it out. However, I've enabled it using JSGME - which says it's activated - but nothing appears in game. I uninstalled all of the mods and then reinstalled them all in the correct order - RSRDC V550, RSRDC patch, OM 705, OM 720, OM 720 patch 5 - and while RSRDC has been installed and works correctly, there's no sign of any German campaigns other than the stock 'Into the East' and 'Fortunes of War'. My game is v1.5, gold edition. Can anyone help with my dilemma?
Kind regards,
Nagato.

Sailor Steve
07-20-16, 07:50 AM
You might try leaving out all of the RSRDC stuff, as that is a US fleet submarine mod governing traffic is the Pacific, and has other stuff that might conflict. with OM.

DigestedSine561
07-20-16, 09:17 AM
Thanks for the suggestion Steve, but I've just tried it and the results are no different (except from the fact that RSRDC is no longer there) - still only 'Into the East' and 'Fortunes of War'. Any other suggestions?
Nagato

cdrsubron7
07-20-16, 10:19 AM
Hello everybody,
I've got a little problem - OM doesn't seem to be working on my computer. I've been using RSRDC for a few months now and then I found this and thought I'd try it out. However, I've enabled it using JSGME - which says it's activated - but nothing appears in game. I uninstalled all of the mods and then reinstalled them all in the correct order - RSRDC V550, RSRDC patch, OM 705, OM 720, OM 720 patch 5 - and while RSRDC has been installed and works correctly, there's no sign of any German campaigns other than the stock 'Into the East' and 'Fortunes of War'. My game is v1.5, gold edition. Can anyone help with my dilemma?
Kind regards,
Nagato.

Please list your mods in the order they've been installed. :yep:

DigestedSine561
07-20-16, 11:00 AM
At the moment, it is:
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
Before I uninstalled RSRDC, I had:
RSRDC_SH15_V550
RSRDC_V5xx_Patch1
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
Hope this helps!

cdrsubron7
07-20-16, 03:16 PM
At the moment, it is:
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
Before I uninstalled RSRDC, I had:
RSRDC_SH15_V550
RSRDC_V5xx_Patch1
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
Hope this helps!

What version of SH4 are you trying to install these mods over?

DigestedSine561
07-20-16, 03:21 PM
Version 1.5 - I got the gold edition with the U-boats missions pack.

Sailor Steve
07-20-16, 04:07 PM
Here's one possibility I forgot about. A little searching helped remind me.

Uninstall Op Monsun from JSGME (all of it). Open the Op Monsun folder. What's inside? If you see the Data folder then we need to look for something else. If you see another Op Monsun folder, then you need to remove it from the first one. Op Monsun > Data = good. Op Monsun > Op Monsun > Data = won't work.

cdrsubron7
07-20-16, 06:50 PM
Version 1.5 - I got the gold edition with the U-boats missions pack.

My bad, I did not see that you had v1.5. I apologize for my error.

Sailor Steve's suggestion about the folder's is a good suggestion. If it is, it is quite simple to fix.

DigestedSine561
07-21-16, 05:25 AM
Thanks for your help, Steve, cdrsubron7! The last trick was it - it now works perfectly! Here's to a few years sinking the Brits!

Sailor Steve
07-21-16, 07:52 AM
:rock:

cdrsubron7
07-21-16, 01:27 PM
Thanks for your help, Steve, cdrsubron7! The last trick was it - it now works perfectly! Here's to a few years sinking the Brits!

Good Luck and Good Hunting, Cdr. :salute:

SubRecon
07-27-16, 04:06 AM
I have been trying this mod and I have liked it alot, though there is an issue where it seems to crash randomly

cdrsubron7
07-29-16, 05:43 PM
I have been trying this mod and I have liked it alot, though there is an issue where it seems to crash randomly

Hello, SubRecon. Welcome to the Subsim Forums. happy to have you with us. :salute:

If you could list your mod install order, there might be something there that is causing you problems. :yep:

SubRecon
08-01-16, 02:31 AM
To add on to that issue, it seems to happen mostly when using a VIID

propbeanie
08-01-16, 09:58 AM
...

If you could list your mod install order, there might be something there that is causing you problems. :yep:
.
.

just to re-iterate... :wink:

rx7fc3c
08-06-16, 06:05 PM
Awsome work, thanks!

THEBERBSTER
08-06-16, 06:37 PM
A Warm Welcome Back To The Subsim Community > rx7fc3c
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119)

Jimbuna
08-06-16, 07:38 PM
Welcome rx7fc3c :salute:

Ishmael
09-17-16, 11:07 AM
I seem to be running into a campaign glitch around march/April 1940 in OM. I start a campaign on 9/1/39 in the 2nd flotilla. Everything runs fine through the first 3 patrols. Around 3/20/40, I get the message for a resupply ship Thalia at Cadiz. whether I resupply there or not, I complete patrol 3, start patrol 4 and everything works fine until I have to do a game save mid-patrol. When I return and load the saved game, first I'll get a good load but my prior plotted course is gone and the day/night time function no longer tracks with the actual game time. If I save game and try to reload after that, it reaches the dark screen portion of the load & I get a sh4 stopped working message and a CTD. Here's my mod list using JSGME:

Ops Monsun_v705
OM705_to_v720
OMv720_Patch5
OMEGU_v300_pkg
OMEGU_v300_patch7_pkg
DBSM_SH4
(1)RUIMv1.0 for SH4v1.5(Hi-res)
(2)RUIMv1.0 for SH4v1.5Enlisted Ranks add-on(Hi-res)
(3)RUIMv1.0 for SH4v1.5 Awards add-on(Hi-res)
Crew Rank Fix-Stock
MaxOpticsIV for SH4 1.5
RSM1.2

Any pointers or advice on getting past this glitch and continuing my career would be greatly appreciated.

Von_Stolzenberg
09-17-16, 11:30 AM
I have a Problem with the Walther boat XVIII.

1st the waltherturbine doesnt run underwater
2nd I have only 2 Tubes and no torpedo reserves... just the two torpedos

nionios
09-18-16, 05:08 AM
I seem to be running into a campaign glitch around march/April 1940 in OM. I start a campaign on 9/1/39 in the 2nd flotilla. Everything runs fine through the first 3 patrols. Around 3/20/40, I get the message for a resupply ship Thalia at Cadiz. whether I resupply there or not, I complete patrol 3, start patrol 4 and everything works fine until I have to do a game save mid-patrol. When I return and load the saved game, first I'll get a good load but my prior plotted course is gone and the day/night time function no longer tracks with the actual game time. If I save game and try to reload after that, it reaches the dark screen portion of the load & I get a sh4 stopped working message and a CTD. Here's my mod list using JSGME:

Ops Monsun_v705
OM705_to_v720
OMv720_Patch5
OMEGU_v300_pkg
OMEGU_v300_patch7_pkg
DBSM_SH4
(1)RUIMv1.0 for SH4v1.5(Hi-res)
(2)RUIMv1.0 for SH4v1.5Enlisted Ranks add-on(Hi-res)
(3)RUIMv1.0 for SH4v1.5 Awards add-on(Hi-res)
Crew Rank Fix-Stock
MaxOpticsIV for SH4 1.5
RSM1.2

Any pointers or advice on getting past this glitch and continuing my career would be greatly appreciated.

A usual treatment of savegame related problems and CTDs is to load an unglitched previous savegame and then load the glitched savegame.Many forumists also say do not overwrite saves.
I had constant CTDs with loading different saves in OMEGU which I treated this way but I came to a point I couldn't get past.It was a certain savegame I couldn't recover.Whatever method I tried was useless and I was forced to quit my patrol.

Threadfin
09-19-16, 09:35 AM
Operation Monsun is a strange beast. Crashes are fairly common for me. One example is loading a save. I can load it and it crashes, reload the same save, it crashes again, reload same save and it works. Strange.

It reminds me of the bit in The Holy Grail

"When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them. It sank into the swamp. So I built a second one. That sank into the swamp. So I built a third. That burned down, fell over, then sank into the swamp. But the fourth one stayed up. And that's what you're going to get, Lad, the strongest castle in all of England. "

They say the definition of insanity is performing the same action over and over again, expecting a different result. Well, in OM, it actually works that way.

Anyway, for Ishmael, have you done the address array memory fix to allow SH4 to use 4 GB of memory? This simple fix can correct many crashes in SH4, especially loading crashes, crashes when going to the bridge for the first time, and crashes near port.

Read of it here

http://www.subsowespac.org/the-patrol-zone/give-silent-hunter-4-a-memory-boost.shtml

Be sure to reset the exe to read only so that your fix sticks.

I've completed many patrols in OM without having experienced your exact issue, and for the current career I happen to be in the 2nd as well, having reached early '43 (Type IXC U-502). For what it's worth, I am using none of the last seven mods in your list, so perhaps it is related to one of those. If it were me I would try disabling those last 7, then reloading the save. If it works right, you can re-enable each one at a time and perhaps identify the culprit, though none may be.

THEBERBSTER
09-19-16, 09:59 AM
Crashes loading and then loading ok in my experience are down to compatibility issues.
Most likely to happen now when running OS10 from an upgrade.
Run any applications SH4.exe, JSGME etc, as administrators which in themselves can be of help and stop loading problems.
Peter

nionios
09-20-16, 02:02 AM
And remember Ishmael:
after enabling/disabling mods, start game from port.Many mod installation instructions suggest this.

Niume
09-25-16, 01:18 AM
Is whis still uptaded?

nionios
09-26-16, 02:04 AM
Is whis still uptaded?

I don't think so,as far as I know.

FiestaMasta
09-28-16, 09:58 AM
Hey folks,

been on a U boat grind recently and decided to start back into SH4. Also for the first time decided to start playing with mods. After a few days of monkeying around I finally got Op Monsun to work. I understand the nature of the beast as I've read through most of the Turumbau Disasters and Surviving Op Monsun thread. Though I did run into a problem last night after the conclusion of an all evening patrol. (It was glorious, everything was running perfectly and smoothly)

Now from most of the tips I've read, I've learned to not overwrite saves and just create new saves. Plus save often. So through my all evening patrol last night I've created around 10-15 saves. Op Monsun may have crashed once or twice when encountering a convoy but that seems to be normal. I would just reboot SH4, continue from most recent save and keep playing.

I just finished a convoy attack just west of the English Channel firing off the last of my torps. Maneuvered through the channel and made my way back to Wilhelmshaven by Helgioland for resupply. After resupply I make my way to the open sea close to Helgio and make a save.

This is when I decide to do something in hindsight that was pretty stupid. But curiosity got the better of me. Even though I've read not to enter within 20km of an English Port I was inspired by a forum post I read about someone being the Terror of the Thames. So I decide to Saunter over to the dock by the mouth of the Thames to see what I can find in port. Weather is rough, I'm making my way over with weather and night on my side. I get withing 2km of the dock and go ahead and make a save, then hit F5 to enter the bridge. Game crashes.

Now, I'm thinking, this is alright. I've crashed upon entering the bridge before. Especially since I had maybe x2 or x4 TC on. (I try to keep it at x1 before I do anything graphical now such as enter free camera or bridge)

I reload SH4, first I risk the Thames save just outside of port. Loading gets to about 70%, "Please Wait" pops up, after 10 seconds get a CTD.

Ok, that's fine, the save is right next to port, I understand that can cause problems. Step 2. Reload SH4 and attempt my save from just outside of Helgioland in the open Sea. Same thing, 70% load bar, "Please Wait", CTD.

Now I'm starting to get a little confused, so I load my save before Helgioland where I'm in the middle of the English Channel on my way back to Wilhelmshaven. THE GAME LOADS, YAY! BUT, every icon, button, speed, depth, heading dial is all white. White boxes everywhere. My view is from the inside of my sub, besides a tiny sliver that I am standing on and parts of my crew that I can see, everything else is all white. Any hotkey I press causes a CTD. So I keep loading saves, going further back, exact same thing, white boxes and white washed graphics.

The nail in the coffin I think was I decided, ok, how about a brand new campaign. Same exact thing, white boxes and whitewash everything.

So now I'm in the process of completely reinstalling SH4 to start fresh, going to reload the mods and give the saves another go. I am also going to attempt the memory fix mentioned above to see if that helps with any stability.

Running Op Monsun and OMEGU with correct starting order installed via JSGME.

Aktungbby
09-28-16, 10:35 AM
FiestaMasta! This is when I decide to do something in hindsight that was pretty stupid. But curiosity got the better of me. Even though I've read not to enter within 20km of an English Port I was inspired by a forum post I read about someone being the Terror of the Thames. So I decide to Saunter over to the dock by the mouth of the Thames to see what I can find in port. Weather is rough, I'm making my way over with weather and night on my side. I get withing 2km of the dock and go ahead and make a save, then hit F5 to enter the bridge. Game crashes.
:Kaleun_Salute: Great first post! it certainly's not the Thame as everyone elses'!:03:

Jimbuna
09-29-16, 06:20 AM
Welcome to SubSim Fiesta :Kaleun_Salute:

Threadfin
09-29-16, 09:30 AM
I am also going to attempt the memory fix mentioned above to see if that helps with any stability.



As mentioned the 'bridge' crash is exactly the sort of crash that this memory fix, err, fixed for me. I'd wager this will solve that particular issue for you.

FiestaMasta
10-03-16, 10:16 AM
As mentioned the 'bridge' crash is exactly the sort of crash that this memory fix, err, fixed for me. I'd wager this will solve that particular issue for you.

Seems like the memory fix definitely did fix the bridge crash. Maybe it's wishful thinking but from several hours of play I've noticed considerably better stability. Especially when in contact with large convoys/task forces.

:Kaleun_Thumbs_Up:

Threadfin
10-03-16, 01:32 PM
Good news, glad it worked. Yes, I think that this fix will help performance anytime or anywhere the program is loading a large number of objects, like when approaching a port, or when a convoy comes within the 'bubble' (to borrow a Falcon 4.0 term)

Niume
10-21-16, 02:25 PM
Can somebody drop a media fire link to all Operation moonsun i cant download the donar thingy is happening

Raven Morpheus
10-23-16, 05:47 PM
Hi

Have installed this great mod, yes I'm late to the party...


I have a question about mission objective markers. I've read the 1st post about 10km grids but don't understand it.

I'm on my 1st mission, have been told to deploy to AN55 for 48 hours - the star marker however is further west, outside of AN55.

Do I stay within 10km of the star marker or do I patrol grid AN55?

Thanks.

nionios
10-24-16, 11:56 AM
Hi

Have installed this great mod, yes I'm late to the party...


I have a question about mission objective markers. I've read the 1st post about 10km grids but don't understand it.

I'm on my 1st mission, have been told to deploy to AN55 for 48 hours - the star marker however is further west, outside of AN55.

Do I stay within 10km of the star marker or do I patrol grid AN55?

Thanks.

You stay within range of the star.Star is what matters.But I don't think it's only 10km.Usually it's 200,100 or 75km.
Also look at post#1,paragraph 10 about accuracy of grids.