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bigboywooly
09-28-08, 04:59 PM
Yes as Mikhayl said
No need to D\L those if you have GWX 2.0 already

chris
09-28-08, 05:55 PM
Yes as Mikhayl said
No need to D\L those if you have GWX 2.0 already

Thank you again guys. I got the files now and will try.

chris
09-28-08, 07:36 PM
As the historical crew configuration says, I want only two officers for my S-Boot, but each of them should have one more qualification. Where can I change the number of qualifications please?

Thank you one more time.

chris
09-29-08, 02:11 PM
Not sure about this, that's something I never looked into for SH3. I think the qualifications would be set in the crew.cfg files in the cfg folder IIRC. For the number of men it's in basic.cfg in the cfg folder too, but it might be complicated to play without weapon officer :hmm:

Thank you, Mikhayl. I will try.

chris
09-29-08, 02:12 PM
This little sound-add on is for the incredible Schnellboot-mod by Mikhayl. Congratulations mate, you have made fantastic work.

It is a new sampling of basic sound files predominant from the forum. All credits goes to the fine sound modders of the SH community.

http://hosted.filefront.com/einbecker/

chris
09-30-08, 02:29 PM
Mikhayl,

two more questions:

1. Who is the modder of the blue uniorm mod that is used in your Schnellboote mod? I want to give credit, when i launch my little corrections mod.

2. I started my career in `41 in Cherbourg. Shoping screens shows me the updates "GW Kapselgebläse" and "Bold5". I bought both and only the engine update icon appears at the boat. Also I´cant use the deploying decoys key "J" for making smoke. Nothing happens. Is that correct ? I remember, that the Bold was launched in the late years of WW2.

Thanks
Chris

chris
09-30-08, 03:04 PM
Hi Chris, all the graphic bits, uniforms, boat skins, menus etc were made by Boris. About the "bold", it's a leftover, I couldn't get a good enough smoke effect so I removed the feature but I forgot to delete the shopping screen entry :oops:


Thanks for quick answer. That is really too sad. I was very exited when i saw your srennies and was looking forward to the smoke function. Never mind. Is there a little chance to get this in the future, or did you stopped working on the mod?

Best regards
Chris

Dr. Evil
09-30-08, 03:04 PM
Hi Chris, all the graphic bits, uniforms, boat skins, menus etc were made by Boris. About the "bold", it's a leftover, I couldn't get a good enough smoke effect so I removed the feature but I forgot to delete the shopping screen entry :oops:

First of all, EXCELLENT mod. I LOVE schnellboots.

Second, I've read alot of this thread, and maybe I've missed something, but the 40/37 mm gun (I forgot which) does not work for me. I've tried several routes, including clicking on the ammo icon. Is this thing supposed to work, or what?

But thanks for the fantastic mod.

chris
09-30-08, 03:46 PM
http://img100.imageshack.us/img100/3447/trio1tw1.jpg (http://imageshack.us)
http://img100.imageshack.us/img100/trio1tw1.jpg/1/w640.png (http://g.imageshack.us/img100/trio1tw1.jpg/1/)

This little add on will correct the sleevebadges historically at the Kriegsmarine officer uniforms. The main mod was created by Boris. All credits to him.

This mod is JSGME ready. For individual dressing your crew members go to your careers folder, crew_config of your actual patrol, find entry "BodyTgaIdx" of each person you want to coat and change the numbers of your choice:

1 = Leutnant z. S. = 01_OFF_Body01_D
2 = Oberleutnant z. S = 02_OFF_Body01_D
3 = Kapitänleutnant = 03_OFF_Body01_D


Then got to en_menu, fr_menu or de_menu and change the entrys as follows:

166=Leutnant z. S.
167=Oberleutnant z. S.
168=Kapitänleutnant

That´s all.

Chris

http://hosted.filefront.com/einbecker/

Dr. Evil
10-09-08, 03:02 PM
Okay, final question.

When I go on missions in this work of art, it says "Patrol Grid: Nordsee."

So I go to Nordsee. I criss cross Nordsee for hours, days, weeks. Not only does it never say that I arrived at Nordsee in my orders, but I don't see anyone. Not a soul. My torpedoes rust in their tubes, and my modern-day Viking longboat thirsts for blood.

:damn:

ivank
10-13-08, 10:33 PM
Ok I reinstalled SH3 just for this mod, and I get a CTD! What do I need to do to make the mod work!? When I install "Holland Canals" do I use GME?

ivank
10-14-08, 10:30 AM
Hi Ivan & everyone, I uploaded a new "lite" version of the mod that should work flawlessly at last, please check the first post for download link and details :up:


ok thanks! Do we need to use GWX?

ivank
10-14-08, 11:16 AM
yea I know i just didnt think I needed to use it. I thought that meant no other supermods!

clayton
10-14-08, 01:03 PM
Mikhayl,

Could use your help or anybody for that matter. I'm deployed to the desert and all I have is SH3 on a laptop, War Ace Lite 2.0, and your ShnellBoot mod(part of it I think - just grabbed the data files for sb1, sb3, sb4, sb5 from the mods folder as I was running out the door. Not your new lite version). Anyway, I'm trying to get your wonderful mod up and running but I'm CTD all over the place. The closest I get to playing is with a vanilla SH3 patched to 1.4b. I can only choose 1939, 1st Flotilla in Career mode and it places me around Africa at start-up. Oh, and I have no ability to download anything off the net. Damn Admin rights. Does anyone know of anyway I can McGiver up some type of career with what I have. I'm not great with modding myself, but I know my way around file structures, etc... I was thinking of a possible solution. Would it be possible to replace the uboats at Brest with the S-Boot for either vanilla or War Ace modded campaign? That would get me close enough to the channel, and I could just ignore where they tell me to patrol and go out on my own.

Alex
10-14-08, 01:17 PM
Hi Ivan & everyone, I uploaded a new "lite" version of the mod that should work flawlessly at last, please check the first post for download link and details :up:

Thanks !
I'm going to test your mod now. :arrgh!:

clayton
10-15-08, 02:54 AM
It's gonna be difficult to be sure but here's something you can try :
It's best to try to put it above war ace indeed, that will put more trafic in the channel.
I don't remember exactly but I think WAC 2.0 already included quite a lot of new harbours, maybe Cherbourg and some others you may want to use ?

Anyway, something quick that might work is to delete the "terrain" folder from SB01/data, and in data/campaigns/campaign/, delete everything excepted "Campaign_LND.mis". Then enable WAC 2.0 and SB01 on top of it. This way you should have the correct flotillas and starting positions, although there might be no harbour.
If it doesn't work we'll try something else :D

edit : cool Alex, let me know in case I again missed something that doesn't work :D

No luck really. It seems my problem is any year after 1940 I start with a type VIIB. I cant change to IIA. So, there must be a way to disable all other types of uboats. I also dont have a data/ campaigns/campaign folders in my SB1 mod. I have that in war ace and of course vanilla sh3. What I have done:

SB1 erased Terraign folder
War Ace erased everything from campaign folder but LND.mis
The only way I could get an SBoot was to select Le Harve in 1939. It put me there but everything was neutral even after 1 Sept 39.

If I choose any other Flotilla, I either get a type VIIB or C

clayton
10-15-08, 05:16 AM
Oh OK, I assumed you had the 1.0 version which has campaign layers etc.
Another solution then, is to install war ace in full, including the campaign files so you will have more shipping than in stock.
Next, delete the "flotilla.cfg" from SB01/data/cfg (if it's there), and replace it by a copy of the war ace file. Then you have to manually edit this file with notepad, to have the IIA as unique boat for all the flotillas.

It starts like this :


[Flotilla]
NbFlotilla=8
NbStartingFlotilla=8

Flotilla0=902
TO0=940
NbStartingDate0=6
NbDate0=6
Emblem0=data/Emblems/SubEmblems/Flotillas/1st flotilla.tga
NbBases0=2
Base0_0=750;Kiel
Date0_0_0=1939
Month0_0_0=8
Date0_0_1=1941
Month0_0_1=5
DeparturePointLong0_0=1218360.000000
DeparturePointLat0_0=6521927.000000
Heading0_0=89.000000
Base0_1=751;Brest
Date0_1_0=1941
Month0_1_0=6
Date0_1_1=1944
Month0_1_1=8
DeparturePointLong0_1=-534395.000000
DeparturePointLat0_1=5805818.000000
Heading0_1=180.000000
NbUboats0=2 change to "NbUboats=1"
Uboat0_0=0 Must be "=0" for all flotillas (0=Type II)
Uboat0_1=1 erase any following line


Then you have to edit all the text blocks like the one just below the flotilla info, there's one for each year for each flotilla :


Date00=1939
Month00=8
Starting00=Yes
TypeSub00=0; typeII <-must be used for all text blocks
VersionSub00=0; A <-must be used for all text blocks
iNbName00=3
Name000=U-1
Name001=U-2 those "name" lines can be edited at will if you want
Name002=U-3 historically correct boat numbers but it's not necessary
T0_000=60
T0_001=80
T2_000=15
T2_001=20
PlayerStartRenown00=500


That's it, now you'll have the s-boot for any career start, and IIRC there are some harbours in the Channel in war ace, so you can use them but since they're not homebases you won't be able to check the "desk" and "upgrade" screens I think :hmm:

That seemed to do the trick, though I only changed 1st Flotilla. I started in Rotterdam 1941 with 1st Flot. Everything worked ok, though I ran into a sub net. I'll have to map out the harbor:p . Other tyhan a black sky during daytime (I think caused by war ace), everything seems to be working. How can I change my grid assignment to reflect north sea, etc. I suppose I can go there, but if I dont go to the grid, I wont get the renown increase and medals, right? Thanks for helping me out.
*edit*
Also, when I had your mod installed on my homecomputer with GWX 2.1, I noticed that my crewmembers had on the new navel jacket, etc. I don't remember if I had to download that or if it was part of sb01.

clayton
10-15-08, 02:16 PM
The uniforms should be part of base mod/SB01, although Chris posted reworked ones with correct ranks.
For the grid assignments, you can edit flotilla.cfg again, you have that almost endless string of assignments for each month of each year :D
Or you can just edit basic.cfg to reflect GWX 2.1 changes (maybe it's already done, I don't remember), you just have to edit these lines near the beginning of the file :

[RENOWN]
RenownReachGridObjCompleted=0
RenownPatrolGridObjCompleted=0
CompletedPatrol=0


That way all the renown is for tonnage sunk only.

For the black sky thing, IIRC it's either a problem with scene.dat or a texture. You can try to disable war ace, delete the "misc" folder and retry. If it's still black, disable everything, put back the "misc" folder, delete "scene.dat" from the data/ folder and retry.
I think this should solve the problem, although if you have to delete scene.dat you will lose the 16km atmosphere from war ace (at least I think it's a 16km scene) and have the stock 8km.
After that you should finally be ready to sink stuff :D

Just about there. Couple of more fixes, and my glue and spit mod ought to be able to hold up and a whopping 11 fps.

Now, unless I didn't grab the right mod (remember, I just grabbed your data folder(version 0.9) from the data file) I don't have the uniform changes. Also, I noticed that I can only get one light AA gun, and if I choose 39 or 40 none. I did what you said and I still get the black sky. Vanilla SH3 I have no problem. What I didn't do was to erase both scene.dat and Misc folder. Maybe that might work. Maybe their might be a War Ace guy who could help me with this. Also, there may be a way for me to download your new version. Would that be better to try with war ace, than version 0.9? I just wanted to say thanks for helping me out. It's really hard to do things when your deployed to some far off country. Alot of guys are sending me pm's of support, and they really appreciate you helping me out. Thanks.

Clay

clayton
10-15-08, 05:25 PM
Thank you for helping me out. I'll visit your page and try to download it. We may have to start this all over again.:rotfl:

I hope I can return the favor someday.

clayton
10-15-08, 05:37 PM
No problem mate, I have my arse rivetted to my seat, SH3 in the background and subsim on top, or the other way around, so it's not a bother at all :up:

Ok, I'm gonna walk over to the TOC and try and download it now. To kill time, considering it may take awhile, let's assume I do, what would I have to do? Remember, I have War Ace Lite 2.0 and hopefully your new update. I'm gonna send this and take off.

Clay

clayton
10-15-08, 06:15 PM
Lite or 1.0. I can do either one.

clayton
10-15-08, 06:26 PM
Thanks. Talk to you later.:up:

clayton
10-15-08, 11:47 PM
Well, I deleted everything and did a fresh install. The order of my mods were:

War Ace Lite 2.0
Black Sky fix
SB01
darker GUI
S-Boot skin

I also tried:

Vanilla SH3 patched to 1.4
SB01
GUI
Skin

Both times I get to the loading screen after selecting career, boat, weapons,etc... and it gets about 90% loaded then CTD. It did this for both versions. I also loaded the single mission Happy Times choosing a 39 Type 2 and 40 Type 2 and it loaded 90% then crashed, with and without War Ace.

The only thing I noticed different from what I was playing before, was the rear gun on the loadout screen and being able to select 2 AA guns instead of one.

Is their something unique to GWX2.1 that I don't have which is inhibiting loading?

Don't say GWX 2.1:rotfl: ...

Phoenix3000
10-16-08, 05:18 AM
Hi Mikhayl,

I've been away from SH3 for some time (thanks to work and travel) and this week I decided to get back into it. I have since been using new mods I hadn't previously seen such as Thomsen's Excellent Water Mod etc., then I saw the playable S-Boot mod and thought "let's give it a go".

Well, I'm impressed mate - great work! I'm running it with GWX2.1 (+ small fix), OLC's Unbermod, Thomsen's Water, Torp Damage mod (+ other miscellaneous mods I can't remember. I'm at the office right now typing this), the additional ship pack and some sounds, and I like it a lot!

Last night I tried a career from Cherbourg and after hugging the French coast for some time I decided a dash across the English Channel to Land's End was in order in the hope of spotting some traffic.

Then, at around 8:30pm the crew spotted a lone Empire Class Freighter. It was a LONG way of and I shadowed her for some time before going full speed to intercept on her port side. I readied both torps at 2 metres depth with a spread of 5 degrees, and guessed her speed at 5-6 knots and raced in. At 1km I opened tubes and at 600m launched them before turning sharply to starboard and racing off the way I came. Both torps hit their mark and the ship slowly listed to port and sank beneath the rough seas in 15 minutes or so with several liferafts floating nearby. Very exciting when compared to the slow 1 or 2 knot attack of a sub!

I'm definitely looking forward to any developments you plan with this mod, its certainly a great idea. To those who haven't tried it yet - give it a go!

One question though, given the abundance of mods out there can you give a better idea, or list, of what mods should be installed first or after this mod just to ensure we are doing it right.

Once again - Excellent mod!

EDIT - Just a thought, is there a way of improving the 'steering' of the S-Boot? I mean, right now we click the compass or rudder dial to change direction or use the [ & ] keys for hard to port/hard to starboard. Is it possible to assign 2 keys (for example the <> ones), for immediate left and right controls? That way we could turn suddenly if under fire, and zig-zag our way to target or when escaping.

Cheers!

Px3000

Phoenix3000
10-16-08, 10:05 AM
Hi Mikhayl, thanks for the reply.

Just want to check but what is "AOTD-AA-Ship-Schleuse-Bugfix", and what does it do exactly with your mod? :hmm:

Cheers!

Px3000

clayton
10-16-08, 10:37 PM
Damn :lol:
Hmm, you can try something similiar as yesterday, delete the SB mod, then in SB/data, delete the "campaign" folder, and in the "cfg" folder delete the "flotilla.cfg" file. The campaign layer included in the mod is probably the problem, it must contain some objects that weren't in WAC 2 or something like that.
If this works you will have to redo the WAC flotilla.cfg edit to have the typeII as starting boat :D

Great news. I deleted the campaign folder and problem solved. It was the land mass one I thing??? Thanks for all your help. I still get the CTD now and again, usually when I increase time, but I can live with that. Thanks, and I'll see you over in the SH4 forum when you port it over. Hint...hint...

clayton
10-17-08, 12:05 PM
That's cool ! Yes the campaign file was almost straight out GWX 2.1, it contains the info for the start positions but also some objects like minefields etc, so if it refers to an object that is not in WAC, you get a CTD.
The CTD's you're having now might be related to the laptop, I remember when I first played SH3 I had lots of random CTDs when changing TC until I upgraded my PC.

As for SH4, I started a few things, mostly new models but it's slowing down for now because I'm enjoying stalking SH3 convoys :D

Having a blast, but I'm with 3rd Flot out of Le Harve and when I fininsh a mission, I get a Null base?? I don't get to give out awards, etc. I realize WarAce is different, but how do I make the bases actual bases? Also, how do I adjust Cherburg again? I wind up in someone's front lawn!!!:lol:

Edit
Since I had to remove your land.mis, I guess that explains why I don't have active bases. Also, should I update WarAce land.mis to get off the lawn? To edit it, will I have to uninstall it first from JSEMG? Is there anyway to edit your Land.mis to get it to work?

clayton
10-17-08, 12:48 PM
[quote=Mikhayl]The problem with the bases is when you dock a base that is not the "normal" homebase, you can't access some of the screens in the campaign menu.
The solution would be to use the SB flotilla.cfg file, and edit war ace's "campaign_LND.mis" with the mission editor to add/move the needed naval bases to suit flotilla.cfg (both mods need to be enabled to edit the campaign files in the ME). For example the SB 1st flotilla has Kiel, Gotenhafen, Cherbourg, Libau & Constanza, so you would need to add these in campaign_LND. It's not a big deal to do but quite boring.
If the bases already exist but you start stuck in a dock or something, you just have to move the "T" icons (naval bases) and eventually change their heading in "properties". When you're done with the changes you must go to "file -> save as landunit layer" or everything will be lost, the best is to save it in another place, and then put it in a separate mod folder to enable on top of the other mods :yep:

Ok. Seems tough! I'll give it a shot, but regardless, I'm having a blast with this mod and this is the most fun I've had with SH3 in a long time. Would you know if something like this has been done on a larger scale for SH3? Like taking the Hipper out on a quick North Atlantic run, etc...?

chris
10-22-08, 11:36 AM
Hi Mikhayl,

do you have any idea, where i can change the aiming accuracy for my FLAK gun crew? My poor Schnellboot will always destroyed by airplane.

THX, Chris

chris
10-22-08, 02:45 PM
That's a good question ... The awful accuracy was one of the main reason why I removed almost all the aircrafts, I'm not sure how to improve it without improving the enemy AA guns as well :-?

THX Mikhayl,

i also changed the GUNS_SUB sim file from stock, but without any success. I will ask this question to the community.

We will see.

Chris

Rolf Eschke
10-25-08, 10:46 AM
Will there be a S-Boat for the other Supermods ?
Regards
Rolf

Phoenix3000
11-01-08, 10:28 AM
Hi Mikhayl,

I'm still playing SH3 with the S-Boot mod and enjoying it, but there's one question I forgot to ask before.

I'm using the latest version, the 'lite' one, but I just spent some time reading through this thread and you mention that the previous one (v1.0 I believe) has some cool features that were left out of the latest release to make it stable. Can you please let me know what those features were? :hmm:

I can then see if it's worth the effort and try running it on my rig.

Cheers!

Px3000

Blue-Casket
11-03-08, 06:49 PM
:arrgh!: Ok after my crappy experience with this mod i thought like man the maker can't do any thing good.

Anyway i followed the orders and i reinstalled everything !

That took me a long long time man :dead:

Anyway then i had problems starting the mod lol :doh:

Then when i remembered it again i was able to launch the mod.

Well that worked fine too and then i decided to launch a mission and with my nerves very tense i waited a while.

In the past i didn't have a schnellboot but just a very very weird u boat lol!

But now! It WORKS !

And man this was just a test but it was an amazing experience and those speeds really are much different then on a sub ! :o

Awesome job there making this mod !

It really did the finishing touch on silent hunter 3 for me !
However i still haven't played many different u boats and styles now with gwx 2.1 and seeing all the different oppurtunity's on the schnellboats ....
Well let's see i can have like a year or more intense fun and new things without EVER getting bored !

Great job! ;) really great job !

This should be a independant game and released in stores just to show people it's more then just submarines but also fast schnell boats :up:
In the beginning i thought schnellboats were just some crappy machinery but after experiencing and learning so much about these ships i got really impressed about how small things can really make a difference sometimes !

Ktl_KUrtz
11-15-08, 06:29 PM
Is there a way to make this mod work with Stock 1.4b?
KUrtz

Sledgehammer427
11-15-08, 09:19 PM
Mikhayl, i am curious, and a bit dismayed.

i am running GWX 2.1, SH3 Commander, and JSGME, every time i use activate the mods i mention, its always the last one I install

i downloaded your S-boot mod, and it worked wonderfully, i tried it on a single mission. and i died, so i exited out, and unloaded it thru JSGME, and went on with my life

about two months later, i grabbed your FINAL version, the full one, and BLAM! halfway through the initial loading (the screen that leads to the main menu) it CTDs and messes up my entire install. so i gave up on it, reinstalled my game (a two hour process, no biggie) and hoped you would release a lite version...well whaddya know, you did.
and so i installed it, and BLAM, again, the same thing happened.

what in the world is wrong with the mod/my computer?
no matter

Sledgehammer427
11-15-08, 09:36 PM
i will get up a list of mods tomorrow.

but i start a career in sept 1939 in the first flotilla with SH3 commander, without fail.

i am getting a hard drive that i will slave to my computer so i can have multiple installs of sh3

hmmm, maybe i can just copy and paste my entire SH3 folder...lmao

Ktl_KUrtz
11-16-08, 09:15 AM
I would say yes, it would probably be just a matter of editing the stock Campaign_LND.mis with the mission editor to add the navalbases corresponding to the sboot flotillas, and also editing locations.cfg in data/terrain to add the "physical" harbours, both things can be done with winmerge of even just notepad and good dose of "ctrl+F" to copy-paste the missing bits. I think the rest of the mod should work fine as it is with the stock game :hmm:

Hi Mikhayl,
Thanks for the help.
If you can give me any other advice other than what is above PM me.
This is a great mod I have to get it working in Stock 1.4b.:up:
KUrtz

Boris
11-19-08, 09:52 AM
Love the new model Mikhayl!

bigboywooly
11-19-08, 12:32 PM
Ah Boris
Nice to see you around after your travels

Boris
11-21-08, 11:16 AM
Yeah, I pop my head in every now and then :)

Admiral Von Gerlach
11-22-08, 08:08 PM
This S Boat looks wonderful the mod. Can I possibly get a copy of the 1.0 versoin? i would love to see the whole thing. I will try the lite versoin first. just wondered. thanks and thanks for such wonderful work. The S boats were very important part of the sea war and I am glad you did this.

And I noticed in your suggested load order, there is an S Boat uniform mod? do you have a link for that?


Your mod setup is pretty much what I used for testing. The order really matters for these mods :
1-GWX 2.1 "AOTD-AA-Ship-Schleuse-Bugfix"
2-community units
3-Lifeboats
4-Sboot
5-Chris' modified s-boot uniforms


thanks very much for this

the updated Bismark Mod is here:

http://www.subsim.com/radioroom/showthread.php?t=142896

but there are restrictions on what dates you can play, which i dont understand yet, ...

but it will work with SH III basic install + Commander+GWX 2.1

chris
11-23-08, 11:51 AM
Hi Mikhayl,

In my campaign I have now reached the end of `44, got no further equipment than Kapselgebläse and FUMO. Also I only can get the T I, T III and T I FAT Torpedos.

What files/entrys do I have to change to get radar and all sort of torpedos?

Hope you won`t get to much work with answering.

Kind regards
Chris

chris
11-23-08, 02:04 PM
Hi Chris, first off, congratulations for getting that far :D
For the equipments, you need to edit basic.cfg, the [AMMO] section of the typeIIA to enable radars or the like and I think the availability dates somewhere at the end of basic.cfg. I think you will also need to edit the .eqp/.sns file. IIRC I removed the other torpedo types because I read somewhere they weren't used but I don't remember exactly.
For the radars I'm not sure how it would work with the s-boot because I didn't adjust the nodes for it, it may work but the antenna will probably be in the wrong place :hmm:


Hi Mikhayl,

let me start off by saying that I have still fun with your great mod. Last patrol, I came back to base with 9% hull and were complete out of FLAK ammo.

I had a look at basic.cfg and I think the radar is only available for VII and IX. But I will try to change the entry and put the old (GWX 2.1) eqp.sns in sub folder.


[EQUIP4]; Radar
DaysSpent=1
Nb=4
NameIdx0=1275
Year0=1942
Month0=2
NbSub0=2
Sub00=1;VII
Sub01=2;IX
Renown0=250
Name00=FuMO29GEMA
Name01=FuMO29GEMA_type9

In which file did you removed the other torpedos, IIRC?
Sry, think I`am blind, can`t find IIRC with search function.

Ciao, Chris

chris
11-23-08, 02:18 PM
Oops sorry, IIRC=If I remember correctly :oops:
I think the torpedo types are also in basic.cfg, near the end, I must have changed the availability dates. There's also these kind of text blocks in flotilla.cfg:

Date23=1942
Month23=4
Starting23=Yes
TypeSub23=1; VIIC
VersionSub23=1
iNbName23=3
Name230=U-210
Name231=U-211
Name232=U-222
T0_230=100
T0_231=120
T1_230=0
T1_231=5
T2_230=25
T2_231=30
T3_230=0
T3_231=5
PlayerStartRenown23=500

It's for the number of torpedoes available for "sale" in the upgrade screen.

Yes, the torpedo entrys in my basic.cfg. are ok, i Onle changed the availbility dates.
Now I will have a look at the flotilla cfg. This was new for me.

BUt where can I find the IIRC?????
THX, mate.

chris
11-24-08, 01:45 PM
http://en.wiktionary.org/wiki/IIRC
Just some sort of forum slang we shouldn't be using :D

Thx god, that I´am a light user of the forum.

linerkiller
11-26-08, 01:28 AM
Good morning::D
I tried the new S-38 optional yesterday...awesome model...but I have found a problem with the torp tubes caps, more precisely when opening both tubes at the same time, and then closing them (with W shortcut), the starboard cap closes in an odd way, turning 360 deg around.

The model is great:rock: ...I would like also a white skin like the previous model
Thanks

linerkiller
11-27-08, 01:24 AM
:D ...

Check also the "speaking" problem of the Watch Officer: if you ask him "Flak besetzen" he will repeat that for the rest of your mission, and if you ask him for the position of the nearest visual contact he will repeat" jawohl herr kaleun" forever...:damn: ach!

linerkiller
11-29-08, 05:37 AM
Yesterday I checked again...but i still have that glitch:yep: maybe there is a problem in my JSME configuration:hmm:

Could you post your Jsme config? Just to check...

The new loading screens are very nice :up:!

linerkiller
11-29-08, 07:23 AM
Hi LK, for the torpedo doors it's most likely a bug I didn't see, but for the sound I never noticed that but maybe it's a bug with the mod too, I don't know.

My install was like this:

-AOTD-AA-Ship-Schleuse-Bugfix
-LifeBoats&Debris_v3B
-OLCE2
-OLCE2 Fixed GWX 2.1 Ship Reflections
-SB01 Schnellboot mod lite
-SB02 Dark Menu
-SB S-38 class
-S-38 White TextureBingo!!! :know:
I am still using the non-lite old mod!:yep:

Now I try also your order...i am using the SH4 effects for Sh3...i wanna try OLC bombs:up:

chris
11-29-08, 05:34 PM
Hi Mikhayl,

i found your latest S-38 model yesterday. My congratulations - ths is absolutely awesome work !!!!! I love all the details. Thank you very much.

I have the same sound problems as linerkiller has told. The Wo will always repeat "Man the FLAK gun". I would be very gald, if this could be fixed.

BTW: Thank you also for your advices for using all sorts of torpedo types. I have changed the entrys in flotilla.cfg and everything works fine now.

:up:

Sledgehammer427
11-29-08, 05:47 PM
Hey Mikhayl, my new HD is on its way and I'm setting up a pair of installs for SH3, one for your FULL S-boot Mod, and one for a regular SH3 install...what mods should I have activated for the full schnellboot game? other than the actual mod...of course;)

Sledgehammer427
11-29-08, 09:16 PM
what would it take to make Community units work?

and I can replace the lite in this list with the full version I'm guessing

Sledgehammer427
11-30-08, 12:21 AM
but ihad the full version work...i think it was 0.7 version...but i think I did something and BOOM (love that expression) CTD...

in other versions, all i did was start up, and it would CTD halfway thru...thats why i'm making a schnellboot install seperate

woofiedog
11-30-08, 04:07 AM
Excellent work on this S-Boat mod... only problem is with some of the single missions... can't seem to get them to work and they start on the surface? But other than that... the S-Boat is a blast. :up: Thank's for all of this work you have put into this mod.

http://img.photobucket.com/albums/v438/woofiedog/sh32008-11-1711-59-00-06.jpg

http://img.photobucket.com/albums/v438/woofiedog/sh32008-11-1711-59-25-34.jpg

Charlielima
11-30-08, 11:27 PM
New S-Booter here. Just running on GWX2.1 and your mod.
My SH3 1.4 was delivered with no manual so Ya'll can imagine me trying to sort out the TBD / UZO thing after coming over from SH4. It doesn't look to good for an Elco PT boat mod or driver. The 37mm stern gun is pretty brutal on that boat. Then again the 2 x 40mms of a PTGB wouldn't be so kind to my ride either.
V/R, CL

woofiedog
12-01-08, 04:51 AM
Mikhayl... Thank's for the reply... the mission problem could be just a glich on my side.

But have to say also... I'm very much looking forward to your SHIV Lürssen shipyard release. :up:

Again... Thank's for all of this work.

woofiedog
12-01-08, 05:23 AM
Charlielima... this may help get you started.

Silent Hunter 3 Torpedo Tutorial: http://www.youtube.com/watch?v=ZPiwJz4nYsk&feature=related

Charlielima
12-01-08, 10:25 PM
Thanks WD. I went back and looked at the disk and found the manual there. Not only is it a trip because SH-3 controls are similar to SH-4 controls enough to play but also close enough to really mess one up. Setting up for a torpedo attack at 30 knots is way different then 3 knots. CL

woofiedog
12-02-08, 05:16 AM
Good to hear you've straighten things out. :up:

chris
12-02-08, 12:27 PM
Hi Chris, thank you, I'm sorry about that sound bug, never had that :-? At the moment I'm not working on the mod but maybe one of these days, winter will be long.
Is the sound just poping up randomly or when you order the men on the flakguns ? if the latter, try to not use the order but just use the icons on the crew management screen. I never used that integrated order until a few days ago with my u-boot so maybe the bug has always been there :hmm:

Hi Sledge, cool news :) For the mod my recommended list would be the one I posted for LK just a few posts above, then I suppose many mods could be added but I can't think of many mods that would be useful for a s-boot. Soundmods, crew textures, GUI mods, radio messages, most mods are aimed at the u-boot campaign. Chris made some cool sounds, I don't remember if I included them in the last version but anyway you can download them from the first post, I like the "idle engine" sound btw :)
Then you can always install new ships, if you can get "community units" to work fine you'll have plenty of different targets and never enough torpedoes :lol:


Mikhayl,
it starts always when you give the WO any order. It also takes place if you use any icons for example "fire" or "holding fire". For that reason, there is no way to use the FLAK. :shifty:

Ciao, Chris

chris
12-02-08, 12:36 PM
Mikhayl,

one more question please:

I tryed several torpedo skins with Schnellboot mod and installed them with JSGME. In the equipment screen in harbor i can see them, but only on the main (bigger) torpedo in the middle of the screen. The little torpedo skins above (nto the Schnellboot tubes) are always the old ones. It is the same ingame.

If i install these skins without Schnellboot mod everything is ok.

Can you help.
THX, Chris

Sledgehammer427
12-02-08, 09:03 PM
hmmm, maybe I have found the root of my prroblems...
well, it still is CTDing, but i gotta reinstall anyways, i think its the Racerboy SH4 effects...maybeprolynot...maybe your mod hates me?
I dunno, i will retry later

EDIT: okay its later...and nothing at all is working...it all feels futile really...
this is the third time tonight i have deleted and reinstalled EVERYTHING and i'm still CTD'ing...even with the mod setup you are using. its not working. Are you using SH3 Commander? thats the only thing left at this point

EDIT Deux:okay its working, but now, it reaches the last centimeter of loading and it hangs there for a few minutes then CTDs...I am using the same exact (down to the letter) mod setup, and i was using Thomsen's water, i am removing that and just using the flat sun fix...i have a hunch that the game loads the graphics last, o its a good place to start I assume

Sledgehammer427
12-03-08, 07:08 AM
yup, I fixed it, it WAS the flat sun fix....because its running fine now...
ill deal with m sun being a golfbal in the sky

(finally)GREAT JOB! I LOVE IT!:rotfl:
Sledgehammer427
so what was all the cool stuff you gave up to make it work anyways?

chris
12-03-08, 01:38 PM
Hi Chris, for the sound bug I'm sorry there's nothing I can do about it for the moment. For the torpedo icons I think it's because there's another "TMSTor00.tga" in data/menu/OLC, I'm not sure exactly :oops:

Cheers


Hi Mikhayl,

you are perfectly right! :up: Thank you very much.

Sledgehammer427
12-03-08, 05:49 PM
I believe SH3C makes it unstable, because it was working fine last night, then, I tried using it, and it CTDed
EDIT: actually, come to think of it, i think this IS the most unstable thing i have ever run, right now, i think i would feel comfortable handling liquid Nitroglycerin lmfao

now on reinstall number....i think its 15...my PC hates me at this point methinks

buuut i shall prevail!:up:

Dutchie-one
12-03-08, 06:09 PM
I told you so :D Things removed were the Dutch channels, many coastal harbours previously added by Dutchie-one, the smoke generator and a handful of other things.

THANKS Mate, so a lot of work for nothing ?

Dutchie-one

Sledgehammer427
12-03-08, 06:57 PM
Meh, need to find out why the Career CTD's and the single missions don't. anyone else have a working career?
Mikhayl, i lvoe what you did with the GUI on the in-game menu, its fantastic!
everything is top notch, other than the fact I cant begin to run a career

Sledgehammer427
12-03-08, 07:22 PM
ran without SH3C, it CTD's whenever i use it on the Schnellboot mod.
No Community Units

9/1939 all I did was add some crewmen and added a Symbol to the side. no weapons upgrades or anything

Sledgehammer427
12-03-08, 08:02 PM
I tried 1940 1st flotilla.
when it was loading the game i noticed the positions above the patrol grid were 0,0,0 where you would be at the equator and everything.

but ill try different ones later, but still, i'm confused.
would it be in the savegames? i wish i knew where the game loads certain parts when the bar reaches certain locations so i knew whats wrong.

Dutchie-one
12-03-08, 08:28 PM
Hi Dutchie, you know I feel sorry about it, I didn't remove it because I wanted to, but because I definitely have no time/will anymore to adjust the locations + campaign files + flotillas + the testing behind this so it was the only way.
I posted a few times that if people wanted to make their own additions the mod was free for the taking, and it still is. I didn't play the mod for over 6 months excepted for testing and to try to get rid of the bugs, I had fun modelling the new boat but I don't feel like working on it as much as before. I still have all the files and they're also on Plissken's filefront page if someone wants to bugfix the full version.

Hello Mikhayl, well no hard feelings from my side only some disappointment.

all the best, Dutchie-one

Sledgehammer427
12-03-08, 11:14 PM
well, lo and behold, Mikhayl, i made it work. Cherbourg, 1941 3rd flotila.

just got done from a cutsie-pie 6 hour patrol. sank a large merchant!
manual targeting even!

thanks again for this wonderful mod i spent 90% of my night making it work!
lol, no hard feelings, individuality rules!
Sledgehammer427

chris
12-04-08, 11:49 AM
http://img258.imageshack.us/img258/9580/21797115mo7.jpg (http://imageshack.us)
http://img258.imageshack.us/img258/21797115mo7.jpg/1/w256.png (http://g.imageshack.us/img258/21797115mo7.jpg/1/)

http://img241.imageshack.us/img241/6769/62299379ba5.jpg (http://imageshack.us)
http://img241.imageshack.us/img241/62299379ba5.jpg/1/w414.png (http://g.imageshack.us/img241/62299379ba5.jpg/1/)

- Corrected Seaman ranks historically
- Put wildcat badge on the cap

JSGME ready.

Have fun.
Chris

http://files.filefront.com/correct+sleevebadges+for+2rar/;12551615;/fileinfo.html

Charlielima
12-04-08, 09:32 PM
Do we need part one to make this work?
CL

Sledgehammer427
12-04-08, 10:07 PM
proly...part 2 usually requires part one.

Mikhayl... I am considering starting a thread on S-boot doctrine, if I can't find any other means of producing S-boot doctrine, that is.

you game?

Sledgehammer427
12-05-08, 07:13 AM
my attacks are similar, I just preset my torpedoes to the particular target and let fly. it works pretty well. as for nighttime hunting, i would hang around outside of my contacts visual range, going 6 kts, and when it gets dark i wheel in and go for the kill:arrgh!:

chris
12-05-08, 01:38 PM
Do we need part one to make this work?
CL

Part two does not include part one.

Charlielima
12-06-08, 12:10 PM
What program do I need to use the skin template?
Or, does anybody here who have thier skinning act together want to tackle some skins?
It seems the greatest threat to my boat is from the air. My perception is that blue blends in with the sea more from elevated views. Not very dark. Perhaps the same level as Chris' grey skin or even lighter. I always thought grey skins on naval craft where boring but I think the grey paint on my schnell boote looks splendid.
CL

Sledgehammer427
12-06-08, 01:57 PM
the templates come in .xcf format. GIMP 2.0 is capable of running the skin templates

Sledgehammer427
12-06-08, 07:19 PM
Mikhayl, could you send me a lightmap of the S-38 textures? I'm getting interested into makinga dark(er) set of skins for the S-100 and S-38

Sledgehammer427
12-06-08, 07:45 PM
yes, that!

linerkiller
12-07-08, 08:50 AM
Just sunk an unescorted Cumberland class CA outside Elba island...althought straddled by several 8" salvoes my boat escaped undamaged...the cruiser received a torpedo in the stern that caused a big explosion in the aft magazine and sank stern first after 10-15 minutes...WOW:arrgh!:

8 March 1944
The Med sea is really a S-Boot hunting ground!:yep:

...and that's a great mod:yep: :yep: :yep: !

Charlielima
12-08-08, 12:09 PM
I got gimp 2.6. Opened the template and have a bunch of line drawings of geometric shapes.
Is that correct or do I have to do something different?
CL

Charlielima
12-08-08, 01:37 PM
Okie Dok!
CL

chris
12-08-08, 01:43 PM
That's a good question ... The awful accuracy was one of the main reason why I removed almost all the aircrafts, I'm not sure how to improve it without improving the enemy AA guns as well :-?
THX Mikhayl,

i also changed the GUNS_SUB sim file from stock, but without any success. I will ask this question to the community.

We will see.

Chris

Hi Mikhayl,

i have reduced the hitpoint rate for airplanes in Zones.cfg and now the balance is ok for me.

But one question: Did you changed the number of airplanes or sensors sensity? I`am still in `44 and won`t be attacked by airplanes very often since the last 4 patrols in channel.

chris
12-08-08, 05:17 PM
Hi Chris, if you installed the S-38 it includes a new "airbases.cfg" with less probability of aircraft patrols. I didn't test it thoroughly, but it should remove almost all aircrafts except those that are scripted in the campaign files.


THx.

Mmmhh:hmm: I`am cruising around with my (your) good old S-100 - maybe i should use loudspeakers to entice the RAF.;)

linerkiller
12-09-08, 01:21 AM
i have reduced the hitpoint rate for airplanes in Zones.cfg and now the balance is ok for me.

That's interesting...:hmm: How did you do that?

chris
12-09-08, 12:17 PM
i have reduced the hitpoint rate for airplanes in Zones.cfg and now the balance is ok for me.

That's interesting...:hmm: How did you do that?


@Mikhayl
i use your FINAL version and not SB lite. But thx again for this further information.

@linerkiller

got to data/Zones.cfg.
In the end of the file you will finde the entrys for the airplanes. It startsd with:


;************************************************* ******
;Planes Items (F=Fighters, LB=Light Bomber, MB=Medium Bomber, HB=Heavy Bomber)
;************************************************* ****

;Fighters

[F_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=70
Destructible=Yes
Effect1=#plane_damaged, 60
Effect2=#plane_on_fire, 80
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

I changed the entrys for hitpoints as follows

Fighters=2
Light Bombers=3
Medium bombers=5
Heavy bombers=7

It although takes lot of rounds when your flak gun crew will hit a target and shoot down any airplane.

BTW: I think that you are playing with Mikhayls latest Model S-38!? Did you solved the problem with the WO (always repeating orders)?

Sledgehammer427
12-09-08, 10:32 PM
yup the repeating orders bug only hapens on the S-38, its a cryin' shame too, i was starting to like it over my trusty S-100

linerkiller
12-11-08, 01:17 AM
Ok, I'm very sorry for the bugs that's something I didn't test, I found the problems and I'll upload the corrected version asap, thank you for the feedback!

@LK, the torpedo tube is also corrected, I made a typo when copying the working animation from the SH4 .dat file :oops:

edit, here's the link: http://files.filefront.com/SB+S38+Class+v017z/;12610500;/fileinfo.html
:D
Thank you very much...I will try that as soon as possible!:up:

Sledgehammer427
12-11-08, 08:17 AM
when will the repeating orders bug be fixed?
I have no problem allocating my own Air Crew, but i still like seamless gameplay :lol:
Don't sweat it Mik, take your time and do it well!

Sledgehammer427
12-11-08, 06:32 PM
ohhh, so that link you gave us has both fixes right?

Sledgehammer427
12-11-08, 07:00 PM
righteous

ALOTEF
12-11-08, 10:10 PM
:(
I loved what the mod did to the SH3 menu, a real nice difference:)
But I have a problem.
I load up a new career, and when I start a mission, after the loading, the game crashes. Does this need to be installed over a new install of SH3?
I am running JSGME and GW2.0.
TIA,
Mike.

Nedlam
12-12-08, 12:59 PM
THx.

Mmmhh:hmm: I`am cruising around with my (your) good old S-100 - maybe i should use loudspeakers to entice the RAF.;)

The airstrike.cfg file was gutted in the mod. Forget the loudspeakers. You'll have to sail to England and put the sboot on a trailer then haul it to an airfield for them to finally see you! I think the base probability is 1 in the cfg file. It's between 35 - 50 in most other mods.
:)

Love the mod by the way! Great change of pace.

Too bad there wasn't a way to get the AA gunners to attack ships. I like messing with armed trawlers and such and would like to be able to zig-zag as I aproach them as my AA gunners were blazing away.

Charlielima
12-12-08, 01:42 PM
Yup, but that's not gutted, that's on purpose. Schnellboot+aircrafts =suck :)

edit: for the guns, I'm not sure it would have been doable because of some hardcoded stuff, but in the SH4 version all the guns will fire at ships, that is if I ever finish it...

I'll bet we see a capable scnell boote in SH4 before the elco boat gets finished. No dis or flame to the PT project people but they have some massive challenges.
CL

Nedlam
12-12-08, 02:31 PM
Mikhayl, I figured that's why you reduced the chance an air attack. As for the shooting ships with AA, that was just wishful thinking on my part.

Mind you, I'm no modder by any stretch of the imagination but I always wondered if there was a way to make the computer think the deck gun was an AA gun and just tweak the deck gun file to act as a AA gun. Voila! "AA guns" fire at ships! you'd have to be able to clone the deck gun for all of the hard points and do dozens of other changes that I don't even know are possible...
:doh:

Fantastic mod though. That comment about gutting the airstrike.cfg file wasn't a dig or anything like that. Thanks for all the work. I've already got hours of enjoyment out of the mod.
:arrgh!:

Nedlam
12-12-08, 03:17 PM
Now your just teasing us...

chris
12-13-08, 02:20 PM
THx.

Mmmhh:hmm: I`am cruising around with my (your) good old S-100 - maybe i should use loudspeakers to entice the RAF.;)
The airstrike.cfg file was gutted in the mod. Forget the loudspeakers. You'll have to sail to England and put the sboot on a trailer then haul it to an airfield for them to finally see you! I think the base probability is 1 in the cfg file. It's between 35 - 50 in most other mods.
:)

Love the mod by the way! Great change of pace.

Too bad there wasn't a way to get the AA gunners to attack ships. I like messing with armed trawlers and such and would like to be able to zig-zag as I aproach them as my AA gunners were blazing away.


Thx Nedlam for your advice. I also was checking the Airstrike.cfg before, but i overlooked this entry. Thank you.

chris
12-13-08, 02:22 PM
Ok, I'm very sorry for the bugs that's something I didn't test, I found the problems and I'll upload the corrected version asap, thank you for the feedback!

@LK, the torpedo tube is also corrected, I made a typo when copying the working animation from the SH4 .dat file :oops:

edit, here's the link: http://files.filefront.com/SB+S38+Class+v017z/;12610500;/fileinfo.html

Thank you very much for correcting the bugs, Mihayl. Now I have a lot of fun with your S-38. It is realyy great!!!!:rock:

Charlielima
12-16-08, 08:04 PM
Greetings Gruppe! Any thoughts on tactics for pesky destroyers?
I set one fish @ 2 meters, impact. The other @ 5 meters, magnetic, both fast with a 2 degree spread if there is a need for a panic shot. This works great if the destroyer or corvette are cruising straight and have no clue of my presence in snotty weather. My only success without a torp hit is rare unless my motors are undamaged and I'm able to trash thier guns with my 37 mike mike.
I'm running full sboote with GWX 2.1. Whats the next mod I should throw in? No expectations that it will help me against hostile surface targets unless it gives me twin 37s on each station that shoot as deck guns at ships.
CL

linerkiller
12-17-08, 01:24 AM
Greetings Gruppe! Any thoughts on tactics for pesky destroyers?
I set one fish @ 2 meters, impact. The other @ 5 meters, magnetic, both fast with a 2 degree spread if there is a need for a panic shot. This works great if the destroyer or corvette are cruising straight and have no clue of my presence in snotty weather. My only success without a torp hit is rare unless my motors are undamaged and I'm able to trash thier guns with my 37 mike mike.
I'm running full sboote with GWX 2.1. Whats the next mod I should throw in? No expectations that it will help me against hostile surface targets unless it gives me twin 37s on each station that shoot as deck guns at ships.
CL
I use USS Harder "Down the Throat" tactic...when they are coming straight towards me i reverse both engines in order to gain time, i line perfectly my boat and send 2 magnetic-set fish at 1 degree spread angle. Works brilliantly...if not, full ahead and try to escape!

Charlielima
12-21-08, 07:37 PM
Tried several times, No joy. Each time I back out or work my way in ole Jack Tar gets a good gun shot and takes out my torp tubes. The best result since I've used this tactic was when the situation deteriorated to a gun fight with a Flower class 'vette. Sunk him but killed my skipper I bought with 400 reknown. Just got the 2x20 mms on the bow. that might get me 120 meters closer before I lose both tubes and it turns into a gunfight. Your tactic is sound tho. Put him on the pursuit so perhaps he'll straighten his course. I'm not counting on a wonder tactic for this. I believe this a scenario where the MBT is most vulnerable.
CL

linerkiller
12-25-08, 10:45 AM
The new version of S-BOOT for GWX 3.0 is already on the slipway?:D

Merry christmas boys:up:

linerkiller
01-04-09, 09:48 AM
GWX 3.0 Compatibility report::up:

Alles klar except for:
The helmsman in the s-38 model lost his texture
The number of your S-boot is now invisible ( in radio messages,crew management pages etc.)

magick
01-04-09, 07:28 PM
Well we played a few games and it's real fun, very nice mod, thx:)

Stormfly
01-05-09, 02:30 PM
Yes !

Thank You so much for that :up:

...could we expect other surface vessels ? ...for online gaming and coop with our subs, would we also need compability model files or something for the sub captains than ?

woofiedog
01-07-09, 02:25 AM
Here we are leaving our sweethearts and homes behind...

http://img.photobucket.com/albums/v438/woofiedog/sh32009-01-0609-48-53-06.jpg

http://img.photobucket.com/albums/v438/woofiedog/sh32009-01-0609-48-28-18.jpg

Plowing our way in the icy waters off from Norway hunting for those Allied convoys...

http://img.photobucket.com/albums/v438/woofiedog/sh32009-01-0607-16-54-50.jpg

http://img.photobucket.com/albums/v438/woofiedog/sh32009-01-0607-12-50-95.jpg

Rolf Eschke
01-10-09, 01:20 AM
Hello Together !
I like the "New" S-Boat !

Coming Home,Aircraft spotted...

http://e.imagehost.org/0074/0701096.jpg

but,whats wrong with him ?

http://e.imagehost.org/0517/Capture_112.jpg

Regards
Rolf

Lagger123987
01-10-09, 09:35 AM
but,whats wrong with him ?

http://e.imagehost.org/0517/Capture_112.jpg

Regards
Rolf

:rotfl:Gray skin seaman.

Awful Smutje
01-15-09, 11:22 AM
Will there be a fix for the helmsman, if I want to use it with GWX 3.0?

linerkiller
01-15-09, 03:05 PM
after 1 1/2 weeks my dear internet is back...still no traces of mike:-? ?!?
Enjoy that:

http://rapidlibrary.com/download_file_i.php?qq=schnellboot&file=3150292&desc=WSC+-+Schnellboot+.pdf

linerkiller
01-17-09, 08:04 AM
I have no idea what is causing the texture problem, but I'm not going to download over 1GB of files to fix it sorry. As far as I'm concerned the mod is dead.That's a Bad new!:cry: This mod have brought new life to the sh3 world...why stop it?:oops:
http://www.fantascienza.com/magazine/imgbank/NEWS/gatto-stivali-shrek2.jpg

Charlielima
01-17-09, 03:45 PM
I have no idea what is causing the texture problem, but I'm not going to download over 1GB of files to fix it sorry. As far as I'm concerned the mod is dead.
I hope this just refers to S-38s operating outside of the fully functional S-100s in GWX2.1.
CL

iambecomelife
01-18-09, 10:28 AM
but,whats wrong with him ?

http://e.imagehost.org/0517/Capture_112.jpg

Regards
Rolf

:rotfl:Gray skin seaman.

Lemme take a stab: Browse to data\crew and make sure that there are TGA files for all the bodies and heads.:hmm: That MIGHT be your issue. He looks just like merchantmen do whenever I forget to assign skins for them...

linerkiller
01-18-09, 11:23 AM
Well it started almost a year ago and I didn't really touch it in the last few months, it's time to move on :);) I hope you will change your mind soon!:up: I really love this mod...i always hope to see new features!:D :D
Bonne chance:up: !

http://www.collectrussia.com/sBoot/Document.jpg

Chinese U-47
01-26-09, 03:34 AM
Hello Mikhayl,I'm a Chinese Moder,and I'm making my playable warship mod for SH3 right now,you can see it here:
http://www.subsim.com/radioroom/showthread.php?t=146587
I've worked out most of its questions,but I still have a important problem:How to add radio to my ship?I mean my radar and so on works well,but I can't seed or receive telegraphic message.So,what's the main point connect to the radio?
My English isn't well,so you may get some wrong grammar in my word,forgive me:huh:

Mikhayl has exceeded their stored private messages quota and can not accept further messages until they clear some space.

woofiedog
01-31-09, 06:09 AM
Just a heads up on the rebuilding of the S-Boat 130 that will make it the only survivoring S-38b Class boat still afloat.

http://www.rovcom.co.uk/s130_ww2_schnellboot_lift.htm

Story of the S-130: http://www.prinzeugen.com/S130.htm

chanbasti
01-31-09, 01:54 PM
there are a lot of pages to this thread and i really don't want to read them all...so i'll ask here. does this work with GWX 3.0 despite what it says on the first page. and if it does are there any monor problems (ref. gray seaman)?
thx

Letum
01-31-09, 02:55 PM
there are a lot of pages to this thread and i really don't want to read them all...so i'll ask here. does this work with GWX 3.0 despite what it says on the first page. and if it does are there any monor problems (ref. gray seaman)?
thx

It works with GWX 2 and 3.

Ktl_KUrtz
01-31-09, 03:03 PM
Wow!
The Best!
KUrtz

chanbasti
01-31-09, 10:58 PM
ok, i have installed with JSGME...where can use select the boat (campaign, single missions, or both), and what is it called in the menu?

Ktl_KUrtz
02-01-09, 03:16 PM
I cannot get my main deck gun to work, my flak gun does!
I am using GWX.3
Its all greyed out, I get the little triangle in binocular view but that about all!
Can anybody help me with this?
Thanks in advance.
KUrtz

linerkiller
02-02-09, 01:39 AM
I cannot get my main deck gun to work, my flak gun does!
I am using GWX.3
Its all greyed out, I get the little triangle in binocular view but that about all!
Can anybody help me with this?
Thanks in advance.
KUrtzThe S-boats didn't have a deck gun...Their armament was composed by light flak guns, the biggest calibre was the 37-mm AA situated in the stern of the boat:up: .

Lt. Sven Thomsen
02-02-09, 06:22 AM
Okay, can someone just write to a nub what exactly to do to paint the helmsman in S-38?

Ktl_KUrtz
02-02-09, 08:51 AM
I cannot get my main deck gun to work, my flak gun does!
I am using GWX.3
Its all greyed out, I get the little triangle in binocular view but that about all!
Can anybody help me with this?
Thanks in advance.
KUrtzThe S-boats didn't have a deck gun...Their armament was composed by light flak guns, the biggest calibre was the 37-mm AA situated in the stern of the boat:up: .

Sorry,
I meant my main Flak Gun, the larger 37mm, it does not work.
Can anybody tell me what I am doing wrong as the smaller one works.
KUrtz

Lt. Sven Thomsen
02-02-09, 01:38 PM
Wow, I just disabled the S-Boot mod and now I'm able to drive a submarine without deck guns, periscopes and conning tower. Impressive. :damn: I have this awful feeling I'll have to re-install whole damn thing again.

linerkiller
02-03-09, 01:44 AM
Okay, can someone just write to a nub what exactly to do to paint the helmsman in S-38?Are you playing with gwx 2.1 or 3.0?
Because when I first installed the s-38 mod with gwx 2.1 the small helmsman was OK, then i switched to 3.o the little man lost his paint coat. then 1 week ago i reinstalled the 2.1 again but the man is STILL grey:stare: ...also if the mod combo on my JSME was the same I had on my previous GWX 2.1.:o :o :o I'm so frustrated that i removed the s-38 and returned aboard my s-100:dead:

Lt. Sven Thomsen
02-03-09, 05:48 AM
I'm on GWX 3.0.

Starting to think that this whole stuff needs to be... um... expanded a little, but I lack real motivation, especially after I saw what happened to the po' boat after I reverted to normal SH3.

difool2
02-03-09, 01:56 PM
The mod really needs to be run on a 2nd install, as even JSGME-ing the "original" files back somehow FUBARs attempts to run default boats (won't even load to the main menu for me).

Graf Paper
02-04-09, 12:34 AM
Face it, guys. Mikhayl has stated several times that he is done with this mod.

One or more of you will just have to pick up where he left off and continue to develop this mod to keep it fixed and working 100% ( and possibly improving and adding to it while you're at it ).

Get skwas' Silent 3ditor, Photoshop, a 3D modeler app like Wings 3D, and start digging into the various files to learn what makes the mod tick.

If nobody has the will to do so, then you'll just have to live with S-Boot's flaws. Talking about it won't fix anything.

linerkiller
02-04-09, 01:42 AM
Face it, guys. Mikhayl has stated several times that he is done with this mod.

One or more of you will just have to pick up where he left off and continue to develop this mod to keep it fixed and working 100% ( and possibly improving and adding to it while you're at it ).

Get skwas' Silent 3ditor, Photoshop, a 3D modeler app like Wings 3D, and start digging into the various files to learn what makes the mod tick.

If nobody has the will to do so, then you'll just have to live with S-Boot's flaws. Talking about it won't fix anything.Yep, i think that too...:doh:

ivank
02-19-09, 11:30 PM
Does this work with GWX 3,0?

linerkiller
02-20-09, 01:35 AM
Does this work with GWX 3,0?Yes, it's compatible...but sometimes, the boat sinks herself in bad weather.
(due to the increase of the max. height of the waves of the new OLC environment mod)...I'm still using gwx 2.1 along with Racerboy/Asanovic's SH4Effects...best combination for me:woot:

Welcome to this thread Ivank:salute: :salute: :salute: !

ivank
02-20-09, 01:38 AM
Thanks mate!!! glad to be here! I use anything that deals with the surface warfare! hence my sig!:D'

I will use this mod starting tomorrow!

linerkiller
02-20-09, 06:47 AM
Yesterday I had an idea about how to fix the S-38 helmsman:

Since the new command bridge of mikhail s-38 is outstanding, i was wondering if the original type 2 command room view (f2) can be moved in the new s-38 command room with all the men ( the standing chief engineer) and the two officers at the maps. Is that possible?:hmmm:

Manpegao
02-27-09, 11:13 AM
Hello, I´ve tried to download this mod -using the link of the first post- but it´s seemed to be broken...Anyone can show me other link to download?
Thanks !


PS: This is the link i´ve tried...
Download link :
http://files.filefront.com/Schnellbo.../fileinfo.html (http://files.filefront.com/Schnellboot+lite7z/;12059602;/fileinfo.html)

coronas
03-02-09, 08:42 AM
Wellcome to the pack, Manpegao! :salute:
Try this link: http://hosted.filefront.com/Maik01/2177510
Almost every mod for SH3 is there. :sunny:

TheDarkWraith
03-02-09, 10:11 AM
what file do I want to download if I wanted to look into the problems with this? I went to his filefront site but not sure which file to download.

Manpegao
03-02-09, 10:37 AM
Thank you, very much, Kaleun Coronas.
Hello from Málaga :sunny:

If you are agree, i will post the link in the 24Flotilla, so other "kaleuns" could download it...

Muchísimas gracias, Comandante Coronas.
Un saludo desde Málaga :sunny:

Con tu permiso, pondré el enlace en el foro de la 24Flotilla, para que otros comandantes puedan bajárselo...

linerkiller
03-02-09, 12:17 PM
what file do I want to download if I wanted to look into the problems with this? I went to his filefront site but not sure which file to download.You have to download the S-boot mod LITE, to work with the S-38 addon:yep: ...

wow...now also racer the great has switched to the S-bootwaffe:salute: Welcome:arrgh!:

coronas
03-02-09, 02:34 PM
Thank you, very much, Kaleun Coronas.
Hello from Málaga :sunny:

If you are agree, i will post the link in the 24Flotilla, so other "kaleuns" could download it...

Muchísimas gracias, Comandante Coronas.
Un saludo desde Málaga :sunny:

Con tu permiso, pondré el enlace en el foro de la 24Flotilla, para que otros comandantes puedan bajárselo...

Gracias a ti, Manpegao.
You don't need my permission :up:
Sharing knowledge is compulsory, isn´t it?
Saludos desde Asturias.:salute:

difool2
03-02-09, 02:35 PM
One thing which would be cool is to put other S-Boots on patrol in the shipping lanes around the British Isles, and put their contact percentage at 100%, so you could go find and sail with them. Yeah they can't use their torps (unless Racerboy or somebody can figure out how), but they'd be useful decoys and help with shooting down planes if nothing else... I'd do it myself but I wouldn't want to fubar the campaign files somehow...

Sledgehammer427
03-02-09, 09:58 PM
what file do I want to download if I wanted to look into the problems with this? I went to his filefront site but not sure which file to download.

it really depends, for some strange reason (and quite sadly, i might add) the full Schnellboot mod doesnt wanna work, but Schnellboot lite will.

I have a seperate install for the Sboot game.
but i use lite, with the sound, insignia mod, and of course GWX 3.0

linerkiller
03-03-09, 08:42 AM
Is someone able to make a skin like this for the S-38??
http://img18.imageshack.us/img18/5403/s38class.png[/URL"] ("http://img18.imageshack.us/img18/5403/s38class.th.png[/IMG)

rune1974
03-06-09, 03:59 PM
Hi

Where can i find the download for S-Boot

Regards Rune

Charlielima
03-07-09, 02:14 PM
Hi

Where can i find the download for S-Boot

Regards Rune

Oh no is it gone or did it move?
I checked out page 1 of this topic and the link didn't send me to it.
Good thing I backed up all my S-boot and GWX files.
CL

Graf Paper
03-07-09, 03:00 PM
ALL of Mikhayl's mods, including the S-Boot, can still be found at his mod section over at Beyond The Shadows Mods.

Direct Link: http://www.bts-mods.com/?page=sh3user=mikhayl

Hope this helps. :salute:

Charlielima
03-08-09, 12:36 AM
Ah. Nice site. Couldn't find the full version 1.0 for the S-100?
CL

Charlielima
03-08-09, 11:02 AM
Hi

Where can i find the download for S-Boot

Regards Rune

Still avaiable at http://hosted.filefront.com/Mikhaylalahad/
CL

difool2
03-08-09, 02:37 PM
The 37 mm gun is dynamite. I gave my boat unlimited fuel so I could reach the major convoy lanes, and found a 2 escort convoy. After I launched my torps (only one hit), the escorts would head towards my launching point and start dropping depth charges. Of course I was long gone by the time they got there, readying for another attack run as the merchants sailed on ahead of the frantically-searching escorts. I made two flank runs across the bows of the lead ships, blasting away with the big gun, and managed to sink 3 smaller ships and 2 Empire-class freighters (finishing off a couple after they started lagging behind the convoy). Typically the 37 mm would start explosions & fires when I hit on-deck cargo-I would have sworn that GWX (3.0) modeled flooding and not the default hit-point damage system (perhaps I could rationalize it as explosions splitting open seams in the hull). A real blast in any event.

Charlielima
03-18-09, 08:06 PM
The 37mm gun is a hoot.
I've downloaded the Mikayl's full final version of Schnell Boote to:
http://forum.combatace.com/index.php?autocom=downloads&showfile=8410
They have a small and very inactive navel forum and download section there.
CL

johnm
03-19-09, 07:39 PM
Sorry,
I meant my main Flak Gun, the larger 37mm, it does not work.
Can anybody tell me what I am doing wrong as the smaller one works.
KUrtz

check your gun crew. When you tell the deck officer to man the guns, often the crew is one short, i.e. 3 not 4 men. Add the extra man yourself.

Another problem can be your guns crew isn't experienced enough. You need at least one man with flak qualifications.

On my early patrols, I had to keep swopping my men to get the best qualified man at the right gun. If I wanted to fire the bow gun, I had to get the qualified man in position 1. If I wanted to fire the 37mm at the stern, I had to move him to position 4.

Charlielima
04-02-09, 12:00 AM
I just turned my brother, a way tactical harbor patrol cop on to this mod.
He was quite stoked and smart enough to hand over the boat to me for the torp runs.
:stare:CL

linerkiller
04-03-09, 04:36 AM
I just turned my brother, a way tactical harbor patrol cop on to this mod.
He was quite stoked and smart enough to hand over the boat to me for the torp runs.
:stare:CLAlso my younger brother (12 years old) is a Schnellboot lover now...He immediately saw the economic (and less legal:D) value of the S-boat...Some days ago, we were sitting for lunch when he stated "If I had a Schnellboote I would become a "scafista"! (Italian term for clandestine/drug shipper:O:)...imagine the faces of my parents!:rotfl:
Don't say that to your brother!!:up:

clayton
04-12-09, 09:14 PM
Check this out...

http://books.google.com/books?id=lGDxkiWKa-IC&pg=PA7&dq=e+boats&lr=#PPP1,M1

linerkiller
04-14-09, 06:10 AM
Check this out...

http://books.google.com/books?id=lGDxkiWKa-IC&pg=PA7&dq=e+boats&lr=#PPP1,M1 I already have it...it's a very nice book!
Another good one is S-BOOTE by Jean Philippe Dallies -Labourdette:yep:

BillyJoBob
05-06-09, 01:35 AM
Hey all, I've been following this forum for a while now lurking around. So I downloaded this mod and had a boatload *hooray for puns* of fun with it, but I can't complete patrols, Same with GWX outside of the normal patrol routes, like the Indian Ocean. I'm told to patrol the Kanal and I tried all the Kanals around England; The channel, the Irish sea, even the Bristolkanal area and it never says I even reached the area, any ideas on how to fix this, or I could just be a little thick and I've not actually found the proper Kanal. :doh:

Jimbuna
05-06-09, 06:37 AM
Welcome aboard BillyJoBob http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif

What month, year and Flotilla are you starting in?

If it is August 39 you should be sent out on a shakedown cruise if in 1st or 2nd but 7th/13th (IIRC) you should be tasked with sinking a few target ships out of Konigsberg.

If the war has commenced you should be assigned a particular patrol grid.

However, please be advised that GWX has taken the renown away that was assigned for reaching and remaining in your patrol area for 24 hours. The renown for returning to base has never ever worked.

SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

linerkiller
05-06-09, 07:21 AM
Hey all, I've been following this forum for a while now lurking around. So I downloaded this mod and had a boatload *hooray for puns* of fun with it, but I can't complete patrols, Same with GWX outside of the normal patrol routes, like the Indian Ocean. I'm told to patrol the Kanal and I tried all the Kanals around England; The channel, the Irish sea, even the Bristolkanal area and it never says I even reached the area, any ideas on how to fix this, or I could just be a little thick and I've not actually found the proper Kanal. :doh: Due to the limitations of the sh3 game engine you could not complete your patrols playing s-boot mod...the patrol objective are always the same for each flottilla: ex. "patrol grid NORDSEE" but you simply cannot complete your patrol objectives getting renown for it. However, you still can get renown by sinking ships:up:

BillyJoBob
05-06-09, 10:59 AM
Thanks for the replies! I love mauling those Tramp Steamers with my 37MM:arrgh!:

Charlielima
05-10-09, 10:46 PM
Anybody know how to use / what key, the smoke generator?
:doh:CL

Graf Paper
05-10-09, 11:21 PM
To the best of my knowledge, the smoke generators have never worked in the S-Boot mod. Mikhayl had planned on trying to implement the necessary nodes for this but abandoned the idea since deploying smoke had no effect on hindering the enemy's ability to "see" you and created a considerable reduction in frame rates.

You can notice this when playing anywhere there is land situated between your S-boot or U-boat and enemy destroyers, like an island or promontory of land jutting out into a bay or harbor. Despite the fact that there is no visual line-of-sight, those destroyers will steam in a straight line, at flank speed, and beach themselves trying to get at you.

This is a not so much a bug as it is a flaw in the game engine design. This also holds true for enemy ASDIC and hydrophones being able to hear you through land, when hiding near sunken vessels, and during depth charge detonations.

It's sometimes been called the "Superman bug" due to the x-ray vision and ultra-sensitive "ears" of enemy units.

Mikhayl discontinued development of this mod quite some time ago, over a year, but he's given his blessing to whoever wants to step forward and pick up where he left off. It is in need of some serious updating to work with GWX 3.0 as well as it did with 2.0 and perhaps someone has a few improvements to add.

Any takers?

asanovic7
05-13-09, 06:13 AM
I would deeply appreciate if anyone, someone who knows, tells me about "only for gwx 2.1"? Since, I can't send a msg to mikhayl(where is he?), can someone tell me what I need to do to make it for gwx 3.0, or can I just play it? To save up time of reading 200+ pages since I was under keel for a long time.
I thought about crusing a little through la manche on the boat yesterday, but now I see that..
Anyway..

Thanks in advance! :88)

linerkiller
05-13-09, 07:00 AM
I would deeply appreciate if anyone, someone who knows, tells me about "only for gwx 2.1"? Since, I can't send a msg to mikhayl(where is he?), can someone tell me what I need to do to make it for gwx 3.0, or can I just play it? To save up time of reading 200+ pages since I was under keel for a long time.
I thought about crusing a little through la manche on the boat yesterday, but now I see that..
Anyway..

Thanks in advance! :88)Hi!
The problem with GWX 3.0 is the OLC Environment. It increases the height of the waves, and during bad weather the boat sink:damn:. I have not problem playing with the old 2.1 because there is very little difference in gameplay weith the newer 3.0. Now i play sh3 only with S-boot mod, and another annoying little glitch for me is the white un-textured helmsman in the control room.:yep:

asanovic7
05-14-09, 11:44 AM
tx for answer..

Well, that seems like a serious bug, but I figure it can be easily dealt with if olc would share thoughts(easy way) or adjust (..)self(hard way).. :)

Cheers!

linerkiller
05-18-09, 05:44 AM
Does anybody plays this mod with War Ace Campaign?? Han Solo is releasing the 4.0 and i would give it a try!

onelifecrisis
05-18-09, 07:03 AM
The problem with GWX 3.0 is the OLC Environment. It increases the height of the waves, and during bad weather the boat sink:damn:.

Ships do sink in bad weather in GWX, but don't blame me for it. Mine is one of the few environment mods that doesn't alter the wave height, so as not to break ship behaviours. I believe that's one of the reasons why the GWX team chose it for GWX3.

The OLCE2 wave height is the same wave height as was used in the default (i.e. 8km) GWX environment since GWX 1.03, maybe earlier. Note that the old GWX 16km environment had several differences from the GWX 8km environment and wave height was one of them (with the 8km waves being bigger) so if you used to play with the old GWX 16km environment then OLCE2 will indeed have bigger waves than you are used to, but they're no bigger than the default GWX wave sizes.

BTW, you may not be aware of STz's Sinking Ship Fix for GWX - a mod which I recommend (and which has been available for GWX since version 2.1). It does exactly what it says.

linerkiller
05-18-09, 09:58 AM
Ships do sink in bad weather in GWX, but don't blame me for it. Mine is one of the few environment mods that doesn't alter the wave height, so as not to break ship behaviours. I believe that's one of the reasons why the GWX team chose it for GWX3.

The OLCE2 wave height is the same wave height as was used in the default (i.e. 8km) GWX environment since GWX 1.03, maybe earlier. Note that the old GWX 16km environment had several differences from the GWX 8km environment and wave height was one of them (with the 8km waves being bigger) so if you used to play with the old GWX 16km environment then OLCE2 will indeed have bigger waves than you are used to, but they're no bigger than the default GWX wave sizes.

BTW, you may not be aware of STz's Sinking Ship Fix for GWX - a mod which I recommend (and which has been available for GWX since version 2.1). It does exactly what it says.Dear Onelifecrisis: I hope you haven't misunderstood my words...i didn't want to blame you anyways! Your mod is fantastic, one of the best of his kind! I thought that the sinking problem was a glitch of olce2 only because it was among the few changes between gwx 2.1 and 3.0... my fault:oops:!

asanovic7
05-19-09, 11:49 AM
Now I am lost, does s boot sink during bad weather or some other ships? If some other ships there is a fix for that like olc said, but if sboot sinks then..
:rotfl:

linerkiller
05-20-09, 12:28 AM
probably the fix will affect all small shipping...s-boats included:up:

Now I'm a bit lost...yesterday evening I tried S-boot with Wac 4.0 and they seems to be not compatibles...grrrr what a pity!:nope:

asanovic7
05-20-09, 08:48 AM
then that is really a "not" issue..

Contact
05-20-09, 12:08 PM
Every ship can dive, but only the u-boat can surface :arrgh!:

linerkiller
05-21-09, 12:39 AM
then that is really a "not" issue..
Asanovic...could you do something to make S-Boot compatible with WAC ??

asanovic7
05-22-09, 08:47 AM
When I buy new "bucket of lost time", I will try out wac..

asanovic7
05-25-09, 07:45 AM
I think I corrected the issue with s-38.. It is not 100% full proof(there are more than one oddities to say the least), but so far it works without trouble..

Apparently, s-100 works fine..

I even played a campaign with s-38 on gwx 3.0.. 7.1940. from cherbourg(I think).. It was really fun.. I was chased by dd across the canal :)

Where can I put the fix? Here?

If here, i have some pics? To show some beauty of this mod.. :arrgh!:

asanovic7
05-25-09, 10:01 AM
First of all, I must say that original s-100 as well as s-38 work without problems with gwx 3.0. I don't know how it came that sboot mod doesn't work with gwx 3.0.. I played a campaign with s-38(s-100 try out yourself) in 7/1940 from cherbourg. But you will see from the pics I plant here..

So, that will end the question I hope about that, but shure, I might be wrong, if I am post, I cannot read through million posts here..

S-100 works as before without bugs, while s-38 had two major bugs.. And I was more focuse on s-38 than on s-100.

So..

First major bug:
http://i297.photobucket.com/albums/mm225/asanovic7/SH3Img24-5-2009_193716_312.jpg

Check the times, you will see I lasted for 3 minnutes without pressure death, more than I suppose anyone with s-38, in fact i played for 500 km, but ok. You can also see olc gold. Ok, I just downloaded olc gold mtii, but more about that later.
I think I fixed it, but it seems to me there a more than couple of problems with wheelhouse and turm, more than I would like, but so far this was the only issue that inconsistincies caused. Test, try and spit..

Second major bug:


http://i297.photobucket.com/albums/mm225/asanovic7/SH3Img25-5-2009_01236_656.jpg

I tried fixing it the best I can, but my 3d modelling skills are limited, I can do a gux without the hat, because the only thing messed up is the guys hat.. Maybe there is a soltuion, we ll see..

On my patrol this is the only thing strange that happened:
http://i297.photobucket.com/albums/mm225/asanovic7/SH3Img24-5-2009_235347_484.jpg

http://i297.photobucket.com/albums/mm225/asanovic7/SH3Img25-5-2009_0853_968.jpg

Any thoughts on that..

Here is the link:
http://hosted.filefront.com/asanovic7

In future would be nice to reinstate holland canals with gwx 3.0 campaign files, as well as a mast on this model of s-38..

Ok, that's that..

Cheers!

linerkiller
05-26-09, 01:11 AM
GREAT WORK!!!!:yeah:
Schnellboot is running again!!! Thank you Asanovic

EDIT: You are right...the undamageable deck needs a close look

Sonarman
05-26-09, 12:24 PM
***Translated mission briefings***

Over at Sim HQ Vitesse has kindly translated the mission briefing xml files so that they can be dropped over the Russsian originals in the game to give us English text. Get this at the SIMHq forums (http://simhq.com/forum/ubbthreads.php/topics/2731777/Re_PT_Boats_Knights_of_the_Sea.html#Post2731777).

TigerShark808
05-26-09, 01:24 PM
Sup guys.. I got a problem here. I cant seem to get the LINK to this MOD to work for me.

Am I looking in the right place? Can someone point me in the right direction please :)

Charlielima
05-27-09, 06:43 PM
Try here:
http://forum.combatace.com/index.php?autocom=downloads&showfile=8410
I downloaded it there just in case.
CL

Graf Paper
05-27-09, 11:39 PM
Great work, asanovic!! :yeah:

I still wish steering was more responsive. Trying to use steering commands meant for a slow u-boat makes driving the S-boot somewhat difficult.

As it has been said before..."All you need are good men!" :salute:

Also, for everyone who is looking for the S-boot mod, all of Mikhayl's work is available at Beyond The Shadows (http://www.bts-mods.com/?page=sh3user=mikhayl) , click the name and it will take you straight to it! :know:

Anyone interested in trying the S-boot in multiplayer, I highly recommend it! I sometimes still manage to drag a few members at ComSubsPac into quick game with the S-boot... and I do mean quick. Those boats are fast! :o

linerkiller
05-28-09, 06:55 AM
Asanovic...could you do something to make S-Boot compatible with WAC ??

:shifty:oh...forget that!!! gwx is quite better.:up:

linerkiller
05-28-09, 07:05 AM
Extra realism touch:
Since I was starting to feel the complete absence of enemy aircrafts in S-Boot, I deleted the AirStrike in S-boot cfg (both s-boot lite ands-38 folders), in order to get default gwx 2.1 air presence...But those aircrafts are indestructibles!!! I pump into them dozens of 37mm shells without effects.:timeout:
Would be nice to restore stock SHIII aircraft damage values...DAMMIT!! WE CANNOT DIVE !!!:damn::rotfl:

asanovic7
05-28-09, 07:18 AM
Habla..

I tried that air strike mission that comes with rockets fix mod, with s boot, well, my guys didn't hit c..p, not even those two wing daisies, plenty of steeering left right, and running away..
But it could be possible to play around with values in airstrike.cfg. To cut down the amount of sinking of the sboot. But it would be wise to ask rubini, it seems to me he will know that for shua..

Steering? I don't quite get what you are aiming, graf paper. :88)

As far as the addon I made for olc gold, it isn't for mkii and I forgot one slight detail in cameras.dat. Or maybe not? I am not shure.. But if you are experienced enuf, you will know what's the distance anyway :arrgh!:. At least uzo looks good now. For mkii just update the files I provided, except for en_menu file in menu directory and it should be fine..

Cheers!

p.s. never worse manu

linerkiller
05-28-09, 07:30 AM
I'm not complaining with the frequency of enemy aircraft attacks...I only want to have a chance to shot them down when I fire at them! My AA gunners could not hit aircrafts...they fires slightly off, but that's a "stock s-boot" glitch that mikhayl had never been able to fix:cry:...But when I fire at them and I HIT them it would be nice to see them burning and smokin' after a hit...like in the stock game...I want to crush them all:arrgh!:...more fun for us!:haha:

TigerShark808
05-28-09, 09:39 PM
I know how to download and install mods and have had no problem doing so untill I read this

"_Install "Holland canals" :
Launch "SH3Repacker.exe" and point it to "Terraindata.BFI" SH3/data/terrain/data"

Pointing it to that direction is not working for me. Please dumb it down for me .


Im lost here:(

Please help :)

linerkiller
05-29-09, 12:55 AM
I know how to download and install mods and have had no problem doing so untill I read this

"_Install "Holland canals" :
Launch "SH3Repacker.exe" and point it to "Terraindata.BFI" SH3/data/terrain/data"

Pointing it to that direction is not working for me. Please dumb it down for me .


Im lost here:(

Please help :)Do you have all the mod files into a folder??? I dont know how you can encounter problems...It always worked fine for me!:06:

linerkiller
05-29-09, 01:12 AM
Another cool effect could be the compressed air coming out of the tube when a torpedo is fired...but I dont know if that could be recreated:hmmm:

asanovic7
05-29-09, 09:18 AM
I know how to download and install mods and have had no problem doing so untill I read this

"_Install "Holland canals" :
Launch "SH3Repacker.exe" and point it to "Terraindata.BFI" SH3/data/terrain/data"

Pointing it to that direction is not working for me. Please dumb it down for me .


Im lost here:(

Please help :)

Don't know how to help either?

asanovic7
06-02-09, 12:20 PM
I've been trying to fix uflak gun problem.. It is amusing to see those guys fire at aeroplanes almost like they use deck gun.. :rotfl:

I have some thoughts how and why, ok slim, but first try then spit, but I need some info..

Can someone post some links to threads or share knowledge about zon file(spheres and boxes).. How does it function?

Just a short explanation is suffice.

Well I understand that one "node" in zon file is id'd to some part of the ship. Then you have spheres and boxes?
But function of them and how to place them?

Any help would be great!

Cheers!

linerkiller
06-03-09, 03:51 AM
I've been trying to fix uflak gun problem.. It is amusing to see those guys fire at aeroplanes almost like they use deck gun.. :rotfl:

I have some thoughts how and why, ok slim, but first try then spit, but I need some info..

Can someone post some links to threads or share knowledge about zon file(spheres and boxes).. How does it function?

Just a short explanation is suffice.

Well I understand that one "node" in zon file is id'd to some part of the ship. Then you have spheres and boxes?
But function of them and how to place them?

Any help would be great!

Cheers!
Unfortunately I have no ideas how to modify the .zon files:88)...i always thought that the bad aiming was to be attributed to something like the extra speed or the extra moving of the new s-boot:ahoy:...But maybe if you ask to the creators of gwx they could help you...they completely modified sh3 so they must have modified what interest you! :salute:

asanovic7
06-03-09, 06:13 AM
at least I am making progress with zon file..

Every node in zon file is id coennected to a certain part of the ship. Every box is lined up with a specific part of the ship, correct number you can find out in zones.cfg. When something hits that box you have damaged ship. But min max coordinates for boxes and the full function is still somewhat misterious to me. While spheres I cannot still understand not one bit..

Is it some kind of bubble that lets certain part of the ship to "move"?

Non lo sei..

Help, anyone

p.s. well, I should make a thread myself.. Maybe some lone good feelow will come by and leave his humble opinion, share his wisdom and so on.

edit: lierkiller, the trouble with uflaks is not the speed.. Did you try to hit anything while driving 5ks? As I said I have a vision :rotfl:But I need to understand zon file(which is btw very "strangely" done for sboot if I may say so, but then again I know nothing of those files)..

linerkiller
06-03-09, 08:36 AM
edit: lierkiller, the trouble with uflaks is not the speed.. Did you try to hit anything while driving 5ks? As I said I have a vision :rotfl:But I need to understand zon file(which is btw very "strangely" done for sboot if I may say so, but then again I know nothing of those files).. :yep: You're right!

asanovic7
06-05-09, 08:34 AM
Well..

The trouble with sboot uflaks is really interesting..

Well, before I dig into sboot files a little further(3d model and that zon file) I made some tests to see if the speed is affecting or something else..

So, since mikhayl is not answering for now, maybe someone will let us know something or whatever.

Well, here are some pics of 9d2 on sboot files shooting infamous GAF into pieces..



http://i297.photobucket.com/albums/mm225/asanovic7/SH3Img3-6-2009_232157_812.jpg

http://i297.photobucket.com/albums/mm225/asanovic7/SH3Img3-6-2009_232453_312.jpg

http://i297.photobucket.com/albums/mm225/asanovic7/SH3Img3-6-2009_23281_531.jpg

http://i297.photobucket.com/albums/mm225/asanovic7/SH3Img3-6-2009_23317_546.jpg

It is air mission from the unoffficial rockets fix(mind you, without other parts of unofficial rockets fix), my boys shot down 7 GAF boys in 10 minnutes, travelling at the speed of light. If you check out the depth you will see my 9d2 was flying..

I don't know why people say GAF is too hard to shoot. Give your boys some faith, you are a captain after all, a weapon and GAF will be dust. :arrgh!: Or dive and wait for asw hunter group.. :)

Kidding...

Anyways, with sboot(s100 and s38) no luck, they are shooting something like this:
http://i297.photobucket.com/albums/mm225/asanovic7/hmmmmmm.jpg

The first case is when plane is comming to you from afar, full line is how guns should shoot, broken line is how they shoot, almost as if they "think" the plane is going in the other direction. Linked to that thought, how do the flaks aim? Can anyone share thoughts? Does anyone know anybody who might know? :salute:
I tried messing with sim, cfg, val, dat, I added 7/3 turm to sboot(and deleted everything in sboot dat, it looks funny but sorry dont have a pic) through basic.cfg. Alas, everything stays the same. They shoot the same..

Conclusion, I will meddle with the files some more(still have some ideas to wank around), but so far, I can think of some reasons why this situation happens.
1. 3D model of the boat is not "lined up" with the game world somehow(?), don't know how to say it properly
2. zon file is not correct(it is the same for s100 and s38),
3. something that guns use as a reference to aim(?) is messed up with sboot mod, but I dont know what that is.
4. any suggestions?

linerkiller
06-06-09, 04:20 AM
The S-38 class didn't have the central flak position (although many were field-modified by their crews) Maybe re-impost the flak layer as a turm type IX-1 (Because it has a light flak forward and an heavy one in the rear...but I dont know if that could be a valid solution:06:!

How you managed to destroy these aircraft in a similar fashion? Is that gwx 3.0???? Last time I downed an aircraft it was a PBY and I shoot it with the 37 mm during 7 or 8 dives without any visible result...At the ninth dive he didnt managed to pull up and he exploded in the water...:down: no honor doing this!

asanovic7
06-08-09, 05:49 AM
I FIXED UFLAK PROBLEMS ON SBOOT..

:woot::woot::woot::woot:

Other than that, I intend to update files for use with gwx 3.0, reinstate holland canals and some other things, but I have to check out on some other stuff..
Stay tuned these days..

p.s. single mission, veteran crew, GAF(Gwx 3.0 Air Forces) :arrgh!:

linerkiller
06-08-09, 06:45 AM
I FIXED UFLAK PROBLEMS ON SBOOT..

:woot::woot::woot::woot:

Other than that, I intend to update files for use with gwx 3.0, reinstate holland canals and some other things, but I have to check out on some other stuff..
Stay tuned these days..

p.s. single mission, veteran crew, GAF(Gwx 3.0 Air Forces) :arrgh!: YAHOOO!!! Great news!!!:yeah:

p.s.: it will be more practical for future s-boot users if you regroup all your fixes into a completely new downloadable link in the first page of the thread, (giving it a new name maybe). And, now that you have managed to fix the flak issue, delete the AirStrike parameter, to have basic gwx aircraft presence!

Honor to you Asanovic7!

Dutchie-one
06-08-09, 02:11 PM
I FIXED UFLAK PROBLEMS ON SBOOT..

:woot::woot::woot::woot:

Other than that, I intend to update files for use with gwx 3.0, reinstate holland canals and some other things, but I have to check out on some other stuff..
Stay tuned these days..

p.s. single mission, veteran crew, GAF(Gwx 3.0 Air Forces) :arrgh!:

Great News
I am intrested again in the S-Boat mod
Thanks for your work. :salute:

Dutchie-one

Sag75
07-05-09, 09:22 PM
Hi guys, any news ?


I'm going to try it over my GWX3!! :arrgh!:

linerkiller
07-06-09, 01:07 AM
Follow "playable s-boot update" by Mikhayl and Asanovic:up:...wait a bit and you will rule the seven seas:arrgh!:!!

Easy_Eight65
07-26-09, 06:42 PM
I Just enabled the v1.7 S-BOOT mod and having a blast in GWX 3.0. A few minor glitches, but otherwise GREAT work, Asanovic7 & Mikhayl! I'm truly impressed.

One question: without a TDC, does ANYONE know how to bring up the target range, speed & bearing for a firing solution? Right, now I'm just sort of eye-balling a rough firing angle with pretty poor results (frequent torpedo misses). My math is terrible, so manual targeting is not an option.

Is there a keyboard command that I should be using? I don't see anything in the UZO. Some help would be appreciated --many thanks.

Easy_Eight65

almg
10-01-09, 07:36 AM
Hey everybody :up:


I don't speak english very well and I don't understand all the posts of this beautiful S-Boot 1.7
So can you help me ?

I try S-Boot 1.7 all with GWX 3.0 and SHIII Commander but it doesn't work ! Can someone add a READ ME ?
And I don't know how to find the differents skins and the differents blocks in the new game.

HELP :hmmm::damn::damn::damn: !!

More when will be ready the S-Boot 2.0 :sunny: ?

Johann Vilthomsen
10-02-09, 05:28 AM
Updated September 04 2009

Nothing to see here anymore... for now!
I removed all the dead links and obsolete information.
Schnellboot Mod version 2.0 is in the works, watch this space :ping:

http://i31.tinypic.com/xo45dg.jpg


Oh my God!!! :yeah:

In January??? I can't wait for the new version.

THANK YOU VERY MUCH MIKHAYL FOR YOUR HARD WORK!!!!! :salute:

Sorry, i can't help you in your work about the ship skins, my Knowledge about computers are very low, I'm just an advanced user, nothing more.

linerkiller
10-02-09, 06:55 AM
Hey everybody :up:


I don't speak english very well and I don't understand all the posts of this beautiful S-Boot 1.7
So can you help me ?

I try S-Boot 1.7 all with GWX 3.0 and SHIII Commander but it doesn't work ! Can someone add a READ ME ?
And I don't know how to find the differents skins and the differents blocks in the new game.

HELP :hmmm::damn::damn::damn: !!

More when will be ready the S-Boot 2.0 :sunny: ?
Hi Kapitan!
SB v1.7 is a preview of what SB v2.0 will be.
It has a lot of problems and I never managed to make it work, so my advice is the following:
Wait for the real thing. I'm doing the same and I'm sure t will be much more funny to get that bunch of new features!
Hold fast mate...We will have it soon!:up::salute:

almg
10-02-09, 09:43 AM
I've finally arrived: GREAT WORK S-BOOT 1.7 :up:


http://pics.imagup.com/04/1254532170_SH3Img@1-10-2009_19.22.14_703.gif



http://pics.imagup.com/04/1254532290_SH3Img@1-10-2009_19.0.42_234.gif


http://ups.imagup.com/04/1254532378_SH3Img@1-10-2009_19.35.11_437.gif


http://pics.imagup.com/04/1254534233_SH3Img@1-10-2009_19.2.12_515.gif

Congratulations for your work MICKAYL !!

What about skins for S-Boote ?

I can't wait them :hmm2:...

USS Sea Tiger
10-02-09, 09:37 PM
I have been sailing a really great S-100 for some time, single mission. but with turm interior still showing.

Looking forward to running with all the types shown!!!

asanovic7
10-12-09, 03:46 PM
Haven't been on subsim for ages.. Nor did I play some sh3..
Discovered fallout 3.. Always was a fan of mad max and stuff..

About sboot mod.. Sorry, I don't know what is mick up to..

But..

1.7... I read plenty of people have issues with it.. And I don't know why..

It is working with gwx 3.0 but ONLY with sh3 commander without realistic crew feature and sabotage stuff and some other intuitive stuff.. at least was working on my computer.. and why people use community mods with this mod, I can't say? the truth is often ctd's are making me not use that mod? i said I would fix it but that would last for ages and I will state one master jedi(wtf?) who said "it would be easier to make a new ship".. mdf is also in i don't know what state, although those are really pretty ships..
Cheers to him..

Honestly didn't try it for a month..
But..
Now I am occupied with finishing finally my college.. :) to be well educated(yeah right) and unemployed like everybody.. Stealing and raping like the rest. let's pretend I didn't say this out loud..
So, it's mick's saying whether he will end that 2.0 mod or should I update this one(if I find the time?)..

CHEERS, people!

p.s. :)this part is censored because i could get banned for saying ....... ...and ..... .....ons .....les fair play wan.... basta...
:arrgh!:AT LEAST WE THREW YOU OUT FAIR AND SQUARE! :arrgh!:

linerkiller
10-13-09, 07:00 AM
Haven't been on subsim for ages.. Nor did I play some sh3..
Discovered fallout 3.. Always was a fan of mad max and stuff..

About sboot mod.. Sorry, I don't know what is mick up to..

But..

1.7... I read plenty of people have issues with it.. And I don't know why..

It is working with gwx 3.0 but ONLY with sh3 commander without realistic crew feature and sabotage stuff and some other intuitive stuff.. at least was working on my computer.. and why people use community mods with this mod, I can't say? the truth is often ctd's are making me not use that mod? i said I would fix it but that would last for ages and I will state one master jedi(wtf?) who said "it would be easier to make a new ship".. mdf is also in i don't know what state, although those are really pretty ships..
Cheers to him..

Honestly didn't try it for a month..
But..
Now I am occupied with finishing finally my college.. :) to be well educated(yeah right) and unemployed like everybody.. Stealing and raping like the rest. let's pretend I didn't say this out loud..
So, it's mick's saying whether he will end that 2.0 mod or should I update this one(if I find the time?)..

CHEERS, people!

p.s. :)this part is censored because i could get banned for saying ....... ...and ..... .....ons .....les fair play wan.... basta...
:arrgh!:AT LEAST WE THREW YOU OUT FAIR AND SQUARE! :arrgh!:
Do you know something about mike? is offline since last month and i'm a bit worried...:-?

almg
10-16-09, 07:03 AM
All the community of subsim is waiting for the new 2.0...

What about it :hmmm::06: ?

asanovic7
11-03-09, 12:04 PM
i finished my college finally.. now I am "well educated unemployed without sense of time or idea what to do with it" person..
anyway. mick is not answering the calls and I don't know what is it with him...

sO, I will try hacking some sboot 1.7 to work properly until mick surfaces with 2.0..

one more thing, yesterday played sh3 after a long time.. well, will tell it here although not sboot..

it was.. funny..
well, started 10.1939. came to western approaches with viib and was atacked by elcos and a&b..
in fact, i didnt know what is throwing the charges at 20 m max depth, elco!?!? poorly targetted though but some were hitting until, early in the morning(i let the boys work 1x all night, repairing and driving me away from the danger and woke up at 6 am) with a broken hydrophone i didnt decided to emerge. that damn a/b was still there, pinging but i said what the heck and surfaced..

well, we collided after a few hits on me, i finally figured i have flaks.. so i fired on the damn thing, but he decided it would be nice to drive side by side on 12 kts.. lol.. well, he cant shoot at me and i shoot with flaks on him.. after some time i found out the damn deck gun is operationable, although it was damaged.. and with three good shoot sent the damn thing onto bottom.. :)
with lrt, it's a nightmare to detect what when and how to repair.. :)
after i sank the arse, i thought off to the bottom after a while will be for me, but huh, succeded..
13 dead, 1 wounded.. all in all badly damaged u-51, but loving her..

not very realistic.. but what is?

Cheers!

linerkiller
11-04-09, 01:31 AM
i finished my college finally.. now I am "well educated unemployed without sense of time or idea what to do with it" person..

:woot: Congratulations!

WilhelmSchulz.
11-10-09, 09:33 PM
So dose this work with GWX 3.0? Or is it a diffrent stand alone mod?

Charlielima
11-25-09, 11:22 PM
Hey Group. Quick question: 2 torps left, River class small boy and a troop ship in daylight. Engage or run away?
CL

Sledgehammer427
11-26-09, 12:31 AM
Shadow it until nightfall and attack the troop transport then.

Charlielima
11-26-09, 02:11 PM
Argh! Too late I'm spotted and I didn't save at a convenient point to re do the engagement. You do skins Sledgehammer? I'd really like to get a blue skin for my boat. Some of the US PT boat patterns would look swell too. Not that I want to make my Bitchin' Boat look like a wooden target but those schemes did make sense for the environment.
:hmmm:CL

Leandros
12-16-09, 02:28 PM
I see Battlefront is coming with a game version with nice S-boote. But, I suppose you know that already....? Release around Xmas.

Mikhayl
12-21-09, 12:00 PM
Hi, I've abandonned that project (again) but I finally got around uploading what was done. It's unfinished, overall it works but there's at least one big bug, when starting from Boulogne in 40/41 the game crashes. I know the problem is in the Campaign_RND file but I haven't found it and gave up.

It's really in an "as is" state and it's a mess, no guarantee anything will work at all, if you don't know what you're doing it's most likely not going to work. It needs a clean stock 1.4 install, and some folders need to be removed prior to installation. Check the .bat.txt file to see which ones.

It's in 7 parts, I have a ****ty connection so I hope none are corrupted. It should open with .7z, if not grab Hjsplit to rebuild the file first: http://www.freebyte.com/hjsplit/#win32

http://www.mediafire.com/?3zgmkyqo4yo
http://www.mediafire.com/?mnmyymylzhz
http://www.mediafire.com/?n2li2mljmdt
http://www.mediafire.com/?ktzy0jenzmi
http://www.mediafire.com/?kwfyg2wnmdw
http://www.mediafire.com/?cjwzmmmmm4m
http://www.mediafire.com/?dlzm2qyzymt

linerkiller
12-22-09, 02:03 AM
mike...what a long time! you made us worry! what the heel keep you away from subsim during all this time??? Excluding sunshine...

About the mod...uh...you said it would have been ready for january so dont worry!

Welcome back captain!

Dutchie-one
12-22-09, 10:13 AM
Hello Mikhayl, after dl your long expected mod I ll get
after unpacked the files with 7z the massage:
2078 item`s ( files ) are damaged. and your User Manuel pdf
is empty bad download ?


with respect, Dutchie-one :yeah:

Mikhayl
12-22-09, 11:32 AM
Hey LK :) Various stuff, but mostly I just got bored.

Hi Dutchie :) Did you reconnect the 7 files with Hjsplit before opening with 7zip? Maybe it's the problem. The complete .7z file should be 663MB and the unpacked folder should be ~2.7GB. The manual and a few things are empty or not finished, all the files are as they were (work in progress) when I packed them to make a backup.

Dutchie-one
12-22-09, 03:25 PM
Hey LK :) Various stuff, but mostly I just got bored.

Hi Dutchie :) Did you reconnect the 7 files with Hjsplit before opening with 7zip? Maybe it's the problem. The complete .7z file should be 663MB and the unpacked folder should be ~2.7GB. The manual and a few things are empty or not finished, all the files are as they were (work in progress) when I packed them to make a backup.

Hey Milhayl, Tonight I use hjsplit I get a file from 664 mB I unpacked it with 7z and I get again 2o78 files are damaged and that file is 1.39 gB

Somebody else have the same problem ?

Thanks Dutchie-one :damn:

Mikhayl
12-22-09, 06:27 PM
Hum that's bad news, the full .7z file works fine on my computer, maybe one of the parts was corrupted in the download or upload.
If someone else downloads the files please report if it works or not, if not I will have to re-upload it :damn:
If it works, it means one of the parts was corrupted during the download, you would have to redownload one by one to see which one until it works.
I would have prefered to upload it in one piece but my connection won't allow it.

linerkiller
12-23-09, 02:38 AM
yesterday I was too busy with christmas cakes et similia to install it:stare::stare::stare::stare::damn:...this evening I will try it and report.:up:

Congratulations in advance for your hard work Captain!:salute:

Cheapskate
12-23-09, 03:34 AM
Hum that's bad news, the full .7z file works fine on my computer, maybe one of the parts was corrupted in the download or upload.
If someone else downloads the files please report if it works or not, if not I will have to re-upload it :damn:
If it works, it means one of the parts was corrupted during the download, you would have to redownload one by one to see which one until it works.
I would have prefered to upload it in one piece but my connection won't allow it.

Hi Mikhayl

Great to see you back again. :rock::rock::rock:

Apropos your download problems. Don't know whether you've got a hash-check utility. If not you might like to give this one a try (the download button is right at the bottom of the write up):-

http://www.sanity-free.org/forum/viewtopic.php?id=20

Just run it and take the MD5 or CRC from each of the volumes on a split version of your working 7z install and post them up here.

We can then easily identify which downloads are corrupted .

Mikhayl
12-23-09, 08:59 AM
Hey Cheapskate, thanks!

This is the MD5 value for the 7 parts:
Part1: 1F09A749FF9429181C262DBBABEB9F71
Part2: 15BCB87B9ED33AE86A433A6B950A8FEF
Part3: BEEB0DB327E69DB61DF767488784FC39
Part4: 00FAD94EEBFC12980737577F5226753D
Part5: 573B5AD4270CBDECDAC7A78E95DF756A
Part6: 523AA868BF334CA58BAA2C6F98FCAD63
Part7: 3F8BABBB6FA3E9ABEA7C3E68B366EBE7

Not sure if it's useful since the file is cut & "rebuilt", but that's the MD5 of the complete original .7z file:
44481794F13871D919FE5CF8948787FC

Cheapskate
12-23-09, 11:22 AM
Hi Mikhayl

Just done a check. Sorry to say Parts 3 & 5 will need to be re-upped.

Could have been worse tho :rotfl2:

Compliments of the Season matey

Rgds

Cheapskate

PS Md5 of complete volume not much use - unless you manage to upload it somewhere.

Mikhayl
12-23-09, 08:12 PM
Parts 3 & 5 re-uploaded, I hope they're good this time :)

Part3: http://www.mediafire.com/?tnjmzinmtm1
Part5: http://www.mediafire.com/?qym0wmuw2xy

Cheapskate
12-24-09, 04:28 AM
Pleased to confirm both parts now download without error.

Whole volume can now be decompressed by 7z without assistance from hjsplit :)

linerkiller
12-24-09, 05:39 AM
Hi!
I tried the two new parts and I still get a file of 512 M, where it should be 663 M.
:88)

Cheapskate
12-24-09, 06:27 AM
Hi!
I tried the two new parts and I still get a file of 512 M, where it should be 663 M.
:88)

Something very wrong somewhere Linerkiller!

I'm showing full 663mb (7 files ) on compressed volume folder.

Uncompressed, I see 2.72gb, 4,975 files, 1100 folders.

Had previously tried to decompress using hjsplit and was left with a file containing numerous data folders plus the original split volume parts.

Deleted everything from the folder except parts 001,002,004,006 & 007,
then inserted the newly downloaded parts 003 and 005. 7z then decompressed everything perfectly.

linerkiller
12-24-09, 01:39 PM
My fault...i found the error now...it works!:DL
Happy Christmas fellow S-boat men!:arrgh!:

Dutchie-one
12-24-09, 03:56 PM
My fault...i found the error now...it works!:DL
Happy Christmas fellow S-boat men!:arrgh!:

The same to you and a good 2010

Dutchie-one :yeah::yeah:

linerkiller
12-25-09, 05:43 AM
Problems again for me:dead:!!!
After I successfully unzipped the seven parts of the mod I got a folder called Schnellboot Mods, which contains a lot of stuff, including the readme. I followed carefully the instructions, first i created the copy of C/program files/ubisoft/sh3 and i renamed it SBM2
Then when it asked to me to run a .bat file and two .exe files. No traces of .bat and .exe files! Anyone got this problem?:doh:

linerkiller
12-25-09, 05:49 AM
and merry christmas again to all the S-bootmen here!:up::yeah:

Mikhayl
12-25-09, 09:33 AM
Readme, manual and all that isn't valid, I wrote it for the final thing if I had made an installer, which I didn't :)

Install procedure should be:

1)
-Have a clean install of SH3, put a copy of JSGME in it and create a "MODS" folder
-copy "SBM Install Step 1.bat.txt" in the main SH3 folder (where SH3.exe is located)
-open that file, delete the first line "FOR %%A IN (Sh3MissionEditor.exe) DO DEL %%A", save and exit
-rename "SBM Install Step 1.bat.txt" into "SBM Install Step 1.bat"
-double-clic on it, let it finish its work, then delete the file

2)
Copy all the submods to your fresh SH3/MODS folder, except the following:
-blank LND
-blank locations mod
-blank RND campaign
-blank SCR campaign
-Campaign files
-KEYS - Easy sub control (this one kind of works, you can try it)
-LifeBoats&Debris_v4

3)
Install all the submods with JSGME, if I remember correctly there should be no conflict and so the order shouldn't matter.

That's it. The two "Skinpack" mods are optionnal

Remember that if you start in Boulogne in 1940/1941 the game will crash because of a bug in the RND campaign layer (haven't found it). The solution is to not start from there, or use the blank RND campaign layer (makes for a boring game), or try to hunt down that bug in that big-ass text file.

Other than that it's unfinished but should play decently.

linerkiller
12-25-09, 10:39 AM
Readme, manual and all that isn't valid, I wrote it for the final thing if I had made an installer, which I didn't :)

Install procedure should be:

1)
-Have a clean install of SH3, put a copy of JSGME in it and create a "MODS" folder
-copy "SBM Install Step 1.bat.txt" in the main SH3 folder (where SH3.exe is located)
-open that file, delete the first line "FOR %%A IN (Sh3MissionEditor.exe) DO DEL %%A", save and exit
-rename "SBM Install Step 1.bat.txt" into "SBM Install Step 1.bat"
-double-clic on it, let it finish its work, then delete the file

2)
Copy all the submods to your fresh SH3/MODS folder, except the following:
-blank LND
-blank locations mod
-blank RND campaign
-blank SCR campaign
-Campaign files
-KEYS - Easy sub control (this one kind of works, you can try it)
-LifeBoats&Debris_v4

3)
Install all the submods with JSGME, if I remember correctly there should be no conflict and so the order shouldn't matter.

That's it. The two "Skinpack" mods are optionnal

Remember that if you start in Boulogne in 1940/1941 the game will crash because of a bug in the RND campaign layer (haven't found it). The solution is to not start from there, or use the blank RND campaign layer (makes for a boring game), or try to hunt down that bug in that big-ass text file.

Other than that it's unfinished but should play decently.
:DL
Thank you! Merry christmas again Mike!!

linerkiller
12-26-09, 09:45 AM
THANK YOU MIKE! for this fantastic Christmas gift!:salute:

http://img12.imageshack.us/img12/4755/sh3img261220099515187.png

foz
12-27-09, 07:16 AM
Mikhayl . have had a go at this mod , well done , am in the middle of a mission now ,as I write single player harbor fire storm ,flak flat out . who needs PT BOATS anyway. well made and well timed I`d say . download was good , only changing .txt to .bat did not work just used a .bat file from another program then worked a treat . some bugs big deal . again great job here.:salute:

Dutchie-one
12-28-09, 02:01 AM
Hello Guy`s, after the install. according the instructions I got the folowing:

The game starts up and I can go to the Career after I insert a name
I open the career mode and have to manage the Crew
Start 1939 Weddigen.
When I start the mision I have a CTD.

When I start at the Saltzwedel flott. at Wilhelmshaven I have to
manage the crew it is a full U-Boat crew 51 men.
and again after starting the mission i get a CTD.

any Ideas ?

Thanks Dutchie-one :damn:

linerkiller
12-28-09, 03:50 PM
Hello Guy`s, after the install. according the instructions I got the folowing:

The game starts up and I can go to the Career after I insert a name
I open the career mode and have to manage the Crew
Start 1939 Weddigen.
When I start the mision I have a CTD.

When I start at the Saltzwedel flott. at Wilhelmshaven I have to
manage the crew it is a full U-Boat crew 51 men.
and again after starting the mission i get a CTD.

any Ideas ?

Thanks Dutchie-one :damn:
I have a problem too..started 1939 kiel, upgraded to s-14 (IId) circumnavigated the jutland peninsula and docked at helgoland
i set up for another patrol and successfully concluded it
Set up for the third patrol (november 1939) and after some times the game crashes.
Starting a new career from that point onwards the mission crashes mid-loading:damn:. I followed carefully the instructions for the game installation...did someone is experiencing the same problem?:06:

Dutchie-one
12-28-09, 06:13 PM
I have a problem too..started 1939 kiel, upgraded to s-14 (IId) circumnavigated the jutland peninsula and docked at helgoland
i set up for another patrol and successfully concluded it
Set up for the third patrol (november 1939) and after some times the game crashes.
Starting a new career from that point onwards the mission crashes mid-loading:damn:. I followed carefully the instructions for the game installation...did someone is experiencing the same problem?:06:

Well Linerkiller, at last you can play a mission I do not.
so I think to reinstall the game and try again.

I hope someone else can solve a solution

all the best, Dutchie-one:up:

Mikhayl
12-29-09, 05:46 AM
Dutchie, there's a problem with your install. Make sure ALL the mods listed in my post above are installed. From your post I can tell that at least "SB Flotillas" and maybe also "SB Cfg" aren't installed.

LK, I'm not sure about your problem, probably another bug in the campaign layer. I tested the 3 layers independently and together for hours and hours and I only found the CTD when starting from Boulogne in 40/41. But I tested alone so I probably missed some others.

linerkiller
12-29-09, 01:05 PM
Dutchie, there's a problem with your install. Make sure ALL the mods listed in my post above are installed. From your post I can tell that at least "SB Flotillas" and maybe also "SB Cfg" aren't installed.

LK, I'm not sure about your problem, probably another bug in the campaign layer. I tested the 3 layers independently and together for hours and hours and I only found the CTD when starting from Boulogne in 40/41. But I tested alone so I probably missed some others.
Ok...it's possible! Lets wait, maybe someone will encounter a similar problem...afterall this is beta testing!

Dutchie-one
12-30-09, 12:40 AM
Dutchie, there's a problem with your install. Make sure ALL the mods listed in my post above are installed. From your post I can tell that at least "SB Flotillas" and maybe also "SB Cfg" aren't installed.

LK, I'm not sure about your problem, probably another bug in the campaign layer. I tested the 3 layers independently and together for hours and hours and I only found the CTD when starting from Boulogne in 40/41. But I tested alone so I probably missed some others.

Mikhayl, It works now thanks

Dutchie-one :yeah:

Mikhayl
12-31-09, 02:31 PM
Hi Dutchie, glad to hear it :)
From the screenshot you sent me, I can tell that there was a problem with basic.cfg and possibly some other files.
Basic.cfg has to be the one provided in the mod, or the game will crash, basically none of the submods listed above is optionnal (unless stated otherwise).

Dutchie-one
01-01-10, 08:31 AM
Hi Dutchie, glad to hear it :)
From the screenshot you sent me, I can tell that there was a problem with basic.cfg and possibly some other files.
Basic.cfg has to be the one provided in the mod, or the game will crash, basically none of the submods listed above is optionnal (unless stated otherwise).

Hello Mikhayl, the only thing I did not install was the Campaign Sb
after that the game runs.

Thanks Dutchie-one :yeah:

PS and all the best for 2010

linerkiller
01-12-10, 01:43 AM
Hi all!
I'm experiencing problems with the mod, even if I followed carefully the installation procedure posted by mike I got repeated CTDs after November 1939. It seems I am the only one, so I would really appreciate if someone could share with me his installation procedure.
Thanks;)
Lk

Dutchie-one
01-19-10, 04:15 PM
Hello Linerkiller, I do not know it`s same problem
but when I start a Career and I start after 2 saved game`s I get a CTD to.
I also did a instal like Mike says so I do not know what is the problem.
sorry

Greetz Dutchie-one :damn:

linerkiller
01-20-10, 01:41 AM
Hello Linerkiller, I do not know it`s same problem
but when I start a Career and I start after 2 saved game`s I get a CTD to.
I also did a instal like Mike says so I do not know what is the problem.
sorry

Greetz Dutchie-one :damn:
Yes, it seems to be my very same problem, when I try to load a career patrol after nov 1939 ( yes, the time of two average patrols + time spent in port ), the game crashes mid-loading! The strange fact is (apart from having no other mods installed) the museum works well and carefully finishes its loading!
I dont know what's happening here!:damn:

Mikhayl
01-30-10, 12:26 PM
Looks like nothing is working for anybody :)

First let me say again: this mod is unfinished, released only in case someone wants to pick it up and finish it/fix the bugs. Any play is just bonus, but it's not intended for.


Now, even if it has bugs, it should work, it works on my PC so I see no reason it wouldn't work at all with others.

For the installation:

1. Download those files:
Part 1: http://www.mediafire.com/?3zgmkyqo4yo
Part 2: http://www.mediafire.com/?mnmyymylzhz
Part 3: http://www.mediafire.com/?tnjmzinmtm1
Part 4: http://www.mediafire.com/?ktzy0jenzmi
Part 5: http://www.mediafire.com/?qym0wmuw2xy
Part 6: http://www.mediafire.com/?cjwzmmmmm4m
Part 7: http://www.mediafire.com/?dlzm2qyzymt

If you already have that "Schnellboot Mods" file, no need to dl anything, it's the exact same.

2.
-Have a clean install of SH3, put a copy of JSGME in it and create a "MODS" folder.
-copy "SBM Install Step 1.bat.txt" in the main SH3 folder (where SH3.exe is located)
-open that file, delete the first line "FOR %%A IN (Sh3MissionEditor.exe) DO DEL %%A", save and exit
-rename "SBM Install Step 1.bat.txt" into "SBM Install Step 1.bat"
-double-clic on it, let it finish its work, then delete the file

3.
Copy all the submods to your fresh SH3/MODS folder.
Install the mods one by one with JSGME, in this exact order:
http://i46.tinypic.com/241k16x.jpg

-If the mods are not in this order, the game will crash.
-If you don't install any of the mods on this list, the game will crash (except the two skinpacks, they are optionnal but recommended).
-If you install anything else that is not on this list, the game will crash.

Remember that if you start in Boulogne in 1940/1941 the game will crash because of a bug in the RND campaign layer (haven't found it).

If you fancy experimenting: if your game crashes while playing or loading, try to remember when and where it was. Then install "Blank RND Campaign" on top of the above the list, restart the game and try again. If the game doesn't crash, it means that the problem is in the RND layer. In all my tests that's the only sure cause of CTD that I had. But I tried to correct that file manually, spent hours on it, corrected several problems, but I can't find the rest of them.