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lurker_hlb3
10-22-08, 06:35 PM
Are the selections for missions random or is there something that determines what type of mission you get? So far I have done four careers from Pearl and am on my third in SubSoWestPac. I have never had any other mission than go, patrol, and sink ones.

Since RSRDC seems to like me and sends me to spots where lone merchant ships are in abundance, I tend to sink a lot of ships. Is this success the reason I always don't see any variety in missions? There is no way I could ever go back to the stock game after being hooked on RSRDC, it is way too much fun.

From the first post of this thread

Patrol Objectives based on the “Silent Victory; The US Submarine War against Japan”

subcpo
10-22-08, 08:49 PM
To kind of follow the Truk thread of action....I parked my self in the little deep channel west of Truk and east of the shoal water...got a 10000 Ton tanker...two Hog islands rolled through got too about 6000 yards from me and vanished. I think what is happening is that they are reaching their End of Run and vanishing....I am going to repositon to the south of the islands and see what happens....Plus there are three corvetted and a small dd that are very persistant lol.

Fish40
10-23-08, 03:19 AM
I was just wondering if a new version of RSRD will be needed with the new version of RFB comeing out:hmm:

lurker_hlb3
10-23-08, 06:50 AM
I was just wondering if a new version of RSRD will be needed with the new version of RFB comeing out:hmm:

Yes RSRDC V396 will be released after RFB 152 comes out

lurker_hlb3
10-24-08, 09:41 PM
RSRDC_RFBv15_V396 is up that supports the new version of RFB. Also new patch for the stock version & TMO is also up. Go to the first post for download links

Red Devil
10-25-08, 01:11 AM
OK, 'scuse the ignorance but

what do the different versions entail? :doh:

Orion2012
10-25-08, 01:15 AM
OK, 'scuse the ignorance but

what do the different versions entail? :doh:

What version of the game or supermod they are compatible with. I.E. RFBV395 is compatible with RFB1.5, while RFBV396 is for RFB1.52

Te Kaha
10-25-08, 03:44 AM
Am I blind or has the RSRDC_AuxGB_Fix link been removed?

And am I right to assume that this fix will no longer be needed for the new version, which is compatible with RFB 152?

Fish40
10-25-08, 04:18 AM
Am I blind or has the RSRDC_AuxGB_Fix link been removed?

And am I right to assume that this fix will no longer be needed for the new version, which is compatible with RFB 152?



This is very possible:yep: We'll have to wait for a more definitive word, but my guess would be yes.

Te Kaha
10-25-08, 07:55 AM
Thanks, okay then let's continue waiting ;)

lurker_hlb3
10-25-08, 08:32 AM
Am I blind or has the RSRDC_AuxGB_Fix link been removed?

And am I right to assume that this fix will no longer be needed for the new version, which is compatible with RFB 152?

from the readme in the first post of this thread


RSRDC Patch Readme

Patch versions

Upgrade the SpecOps missions based on the following recommendation:

I've been thinking about Special Missions since I've had my 1st one in SH4. The thing that still bothers me most is the "instantaneous" nature in which they happen. In reality, dropping off troops or supplies took some time. So--here's an idea...

Make Special Missions a 2 part process. 1. You have to reach the area where the mission is to occur and remain there for 2-4 hours. When the requirement is meant it triggers 2. This is the actual Special Mission Objective set to take place at the same location of 1. That's when the troops get in their boat and depart the sub (or whatever is supposed to take place).

To add some extra hazards to the mix (and these missions were considered hazardous) could be the inclusion of a random group which contained a Gunboat or--less likely--a SC that patrols through the area. A Japanese Coast Watcher could even be created on land where the special mission is to take place, put in such a location that would make a surfaced sub clearly visible during the day (I'm pretty sure this could be done anyway). That coast watcher would then call in whatever was in the area to go after the sub. Doing this would force the player to make his drops at night so timing would become an issue.

The only drawback that jumps out at me is the sub could accomplish part 1 while remaining submerged, surface to do part 2 and then leave. Still--remaining submerged in 60 feet of water where a player may actually be located is IMO more dangerous than how Special Missions are currently set up.

Changes to messages.txt

Added RSRDC_AugGB_Fix

Added TMO_FloatPlane_fix

Revised all S18/42 Flotilla assignments to the following:


S18 boats transfer from TF 51 (Fremantle) to TF42 (Brisbane) on 18 April 1942
S18 boats transfer from TF42 (Brisbane) to TG Task Group 8.5 (Dutch Harbor) on 1 Nov 1942
S42 boats transfer from TF42 (Brisbane) to TG Task Group 8.5 (Dutch Harbor) on 1 April 1943
Added message traffic to support S-Boats Transfer
Change decommission dates for S18 Boats (Task Group 8.5 ) to Dec 30 1943
Change decommission dates for S42 Boats (Task Group 8.5 ) to Feb 15 1944


Install instructions

All patches are “roll-ups”.

Remove all old patches and install new patch with JSGME

Kruniac
10-25-08, 09:10 AM
Nice job with the mod. Do the same for the German campaign, please. I can't really stand playing as the Allies in any WWII simulation, and this is no different. As such, we U-Boat folks are suffering from the same lame-o campaign as before your mod came to the Allied campaign.

lurker_hlb3
10-25-08, 10:09 AM
Nice job with the mod. Do the same for the German campaign, please. I can't really stand playing as the Allies in any WWII simulation, and this is no different. As such, we U-Boat folks are suffering from the same lame-o campaign as before your mod came to the Allied campaign.

http://www.subsim.com/radioroom/showthread.php?t=134922

claybirdd
10-25-08, 10:44 PM
thanks Lurker for keeping things updated. I believe you kow how much we all depend on RSRD.

Te Kaha
10-26-08, 01:32 AM
from the readme in the first post of this thread


And again, it all boils down to... read the da§%$" readme.... :oops:

Thanks for your answer anyway :up:

Rip
10-26-08, 03:50 AM
Version 396 with RFB 1.52 seems to break Silent Running for me at least on the USS Stingray. See my posts in the RFB thread.

Rip

Rip
10-26-08, 04:04 AM
Version 396 with RFB 1.52 seems to break Silent Running for me at least on the USS Stingray. See my posts in the RFB thread.

Rip

Then I reenabled RSRDC and reloaded my save and it is working. Jap sabotage me thinks!:lurk:

The Old Ferenczy
10-28-08, 07:12 AM
Can those that dont care for the new version of RFB1.52...still use this with RFB1.51?

Kruger
10-28-08, 12:20 PM
Nevermind...I'm kinda idiot. :D

lurker_hlb3
10-28-08, 05:32 PM
Can those that dont care for the new version of RFB1.52...still use this with RFB1.51?
No. The old version that supported the RFB 151 version has been removed. V396 is "not" compatible with the old version of RFB

conmcloud
11-02-08, 03:33 PM
I don't post that much but I have a problem with RSRDC. On the first mission i start in manila and go north, I then speed it up and then I get a message saying the program is not responding and crash to desktop. I also am using 1.5 expansion. I have been trying to figure it out for 2 days. Can you please help me out


The other mods I am using are

Capt Midnight radio
smaller seaplants
Hi res binocs
PE4
and Patch 8

Thanks
Con

conmcloud
11-02-08, 09:57 PM
please see reply before

lurker_hlb3
11-02-08, 10:47 PM
I don't post that much but I have a problem with RSRDC. On the first mission i start in manila and go north, I then speed it up and then I get a message saying the program is not responding and crash to desktop. I also am using 1.5 expansion. I have been trying to figure it out for 2 days. Can you please help me out


The other mods I am using are

Capt Midnight radio
smaller seaplants
Hi res binocs
PE4
and Patch 8

Thanks
Con


The following info is required

Start date
Type of Sub
Location
Objective

Mod install order

rascal101
11-03-08, 05:24 AM
Hi to all,
I have been out of action for a long while, extreme PC problems with dying hard drive, no back in action with super PC delux - Any way have just installed SH4 and patched to 1.4 - I have store bought UBoat missions add on but cant get the dam thing to load, some sort of error - so I have perfect game to 1.4, I remember RSRD, and always thought it was one of the better mods around -

Question is there a link to 1.4 compatable RSRD mod as I'd like to play again - Or failing that does anyone know what might be happening to cause my uboat misssions disck to fail to add on - or failing that does any one know which of the availbel mods for SH4 has the most realism, especially where the Japs actually get nasty and try to sink you

Regards
R

lurker_hlb3
11-03-08, 07:34 AM
Hi to all,
I have been out of action for a long while, extreme PC problems with dying hard drive, no back in action with super PC delux - Any way have just installed SH4 and patched to 1.4 - I have store bought UBoat missions add on but cant get the dam thing to load, some sort of error - so I have perfect game to 1.4, I remember RSRD, and always thought it was one of the better mods around -

Question is there a link to 1.4 compatable RSRD mod as I'd like to play again - Or failing that does anyone know what might be happening to cause my uboat misssions disck to fail to add on - or failing that does any one know which of the availbel mods for SH4 has the most realism, especially where the Japs actually get nasty and try to sink you

Regards
R


http://hosted.filefront.com/lurkerhlb3/2229895

rascal101
11-05-08, 12:26 AM
Hi Lurker, thanks for that - Have downloaded and looking forward to playing, one question am I right to think RSRD does not support ROW, but the Pacific Environment mods I am using a combo of ROW and PE5 are ok


R

Hi to all,
I have been out of action for a long while, extreme PC problems with dying hard drive, no back in action with super PC delux - Any way have just installed SH4 and patched to 1.4 - I have store bought UBoat missions add on but cant get the dam thing to load, some sort of error - so I have perfect game to 1.4, I remember RSRD, and always thought it was one of the better mods around -

Question is there a link to 1.4 compatable RSRD mod as I'd like to play again - Or failing that does anyone know what might be happening to cause my uboat misssions disck to fail to add on - or failing that does any one know which of the availbel mods for SH4 has the most realism, especially where the Japs actually get nasty and try to sink you

Regards
R


http://hosted.filefront.com/lurkerhlb3/2229895

lurker_hlb3
11-05-08, 07:47 AM
Hi Lurker, thanks for that - Have downloaded and looking forward to playing, one question am I right to think RSRD does not support ROW, but the Pacific Environment mods I am using a combo of ROW and PE5 are ok


R

Hi to all,
I have been out of action for a long while, extreme PC problems with dying hard drive, no back in action with super PC delux - Any way have just installed SH4 and patched to 1.4 - I have store bought UBoat missions add on but cant get the dam thing to load, some sort of error - so I have perfect game to 1.4, I remember RSRD, and always thought it was one of the better mods around -

Question is there a link to 1.4 compatable RSRD mod as I'd like to play again - Or failing that does anyone know what might be happening to cause my uboat misssions disck to fail to add on - or failing that does any one know which of the availbel mods for SH4 has the most realism, especially where the Japs actually get nasty and try to sink you

Regards
R

http://hosted.filefront.com/lurkerhlb3/2229895
It should not be a problem. But remember that the 1.4 version are no longer supported and if you run into problems I wouldn't be able to help you

Skullbiscuit
11-05-08, 10:51 AM
Howdy!

I have really enjoyed the single missions which come with this campaign. One question though is the damage model for these new coastal patrol boats seems at odds with their size.:-? I am able to routinely sink a DD with one torp, it may move about a bit after being hit but eventually settles in the water and either sinks outright or is immobilized.

On the other hand these coastal types seem to always take two torps and I have never managed to do anything but bring perhaps a 50% max speed reduction with one hit. This does not seem right to me for a ship which is smaller and dare say more lightly armored than a DD.

I have also come to fear the accuracy/depth charge ability of these patrol boats more than I am DD's. Perhaps I have a data corruption somewhere but I have had a couple of occurences where a coastal boat just got close to me and I incurred major damage which sunk me :huh: (there was no preceding attack by this boat with depth charges --- I hear it approach it gets close and the next thing is the "broken glass" sound and I have massive damage)

Regards

SB

vanjast
11-05-08, 12:15 PM
Any possibility of putting RSRDC_RFBv15_v396 on BTS (http://www.bts-mods.com/?page=mods) or another mirror site.
I get no pleasure from FF. :nope:

Thanks
Van
:up:

lurker_hlb3
11-05-08, 06:00 PM
Howdy!

I have really enjoyed the single missions which come with this campaign. One question though is the damage model for these new coastal patrol boats seems at odds with their size.:-? I am able to routinely sink a DD with one torp, it may move about a bit after being hit but eventually settles in the water and either sinks outright or is immobilized.

On the other hand these coastal types seem to always take two torps and I have never managed to do anything but bring perhaps a 50% max speed reduction with one hit. This does not seem right to me for a ship which is smaller and dare say more lightly armored than a DD.

I have also come to fear the accuracy/depth charge ability of these patrol boats more than I am DD's. Perhaps I have a data corruption somewhere but I have had a couple of occurences where a coastal boat just got close to me and I incurred major damage which sunk me :huh: (there was no preceding attack by this boat with depth charges --- I hear it approach it gets close and the next thing is the "broken glass" sound and I have massive damage)

Regards

SB


I have made no changes to the damage models in RSRDC. If you want a better Damage model I recommend the current version of RFB

lurker_hlb3
11-05-08, 06:04 PM
Any possibility of putting RSRDC_RFBv15_v396 on BTS (http://www.bts-mods.com/?page=mods) or another mirror site.
I get no pleasure from FF. :nope:

Thanks
Van
:up:
I have no problem with someone hosting my work. I recommend you get in touch with whoever owns "BTS" and have them upload it to their site.

Lt commander lare
11-09-08, 12:24 PM
hey lurker i was just wondering if there is a patch 9 in the works or any updates your working on with run silent run deep your mod is the best


lt commander lare

Arclight
11-09-08, 02:34 PM
First of all, my compliments on a job well done. :up:

Second, I have a question: Did I read the coordinates wrong, or did I get the wrong coordinates? :-?

http://i268.photobucket.com/albums/jj2/EZatHome/SH4Img2008-11-08_164148_031.jpg

lurker_hlb3
11-09-08, 06:52 PM
hey lurker i was just wondering if there is a patch 9 in the works or any updates your working on with run silent run deep your mod is the best


lt commander lare

no there is not

lurker_hlb3
11-09-08, 06:57 PM
First of all, my compliments on a job well done. :up:

Second, I have a question: Did I read the coordinates wrong, or did I get the wrong coordinates? :-?

http://i268.photobucket.com/albums/jj2/EZatHome/SH4Img2008-11-08_164148_031.jpg

No there is a typo in the longitude, it should be 14550E

Graf
11-11-08, 08:17 AM
Does RSRDC account for Allied traffic as well? Playing for the Axis in '42 I'm finding it tough to find any merchies or warships besides destroyers anywhere.

Would love to know the hotspots. ;)

Red Devil
11-11-08, 09:07 AM
This is the same throughout RSRD; remarkable lack of targets but, I suppose it was not much different in "reality". Best places for targets is IJN home waters, and exits from Tokyo, Hiroshima etc. If you have a patrol area near to a "juicy spot" ignore your orders and go there instead, you do not get penalised, well - I didn't. Historically Truk was good for Capital ships, but had no luck there mywelf, even after I had got under the anti sub net from east - west.

Te Kaha
11-11-08, 12:56 PM
First of all, my compliments on a job well done. :up:

Second, I have a question: Did I read the coordinates wrong, or did I get the wrong coordinates? :-?

http://i268.photobucket.com/albums/jj2/EZatHome/SH4Img2008-11-08_164148_031.jpg

No there is a typo in the longitude, it should be 14550E

Which file contains this particular message? I'd like to correct the typo.

lurker_hlb3
11-11-08, 06:12 PM
First of all, my compliments on a job well done. :up:

Second, I have a question: Did I read the coordinates wrong, or did I get the wrong coordinates? :-?

http://i268.photobucket.com/albums/jj2/EZatHome/SH4Img2008-11-08_164148_031.jpg
No there is a typo in the longitude, it should be 14550E
Which file contains this particular message? I'd like to correct the typo.

Data\Campaigns\Campaign\messages.txt

lurker_hlb3
11-11-08, 06:15 PM
Does RSRDC account for Allied traffic as well? Playing for the Axis in '42 I'm finding it tough to find any merchies or warships besides destroyers anywhere.

Would love to know the hotspots. ;)

If you want to play the German side, use this

http://www.subsim.com/radioroom/showpost.php?p=835613&postcount=1

If you using a add on that allows you the play an IJN Sub, all major USN movements are in RSRDC

lurker_hlb3
11-11-08, 06:16 PM
This is the same throughout RSRD; remarkable lack of targets


I didn't build and "ARCADE" mod

Te Kaha
11-12-08, 06:15 AM
Thanks Lurker.

Tar1973
11-20-08, 12:47 AM
Hey

First i like to thank lurker_hlb3 (http://www.subsim.com/radioroom/member.php?u=215688) for a very good and interesting campagin mod.

I love the historical part of this mod but I also want more contacts and targets.


Is there some easy way to increase number of targets/contacts in this mod?


Anyone have any tips?

Im very thankfull for any help :)

Tore

Kruger
11-20-08, 03:03 AM
Yes, in my opinion, this mod is by far the one that makes the game most enjoyable. Thanks mate.

Tar, I don't know what to say. Do you really find the targets to be scarce in this mod ? I kinda like it like this, it makes me appreciate more a juicy tanker when a find one.

Sardaukar67
11-20-08, 09:18 AM
Hey

First i like to thank lurker_hlb3 (http://www.subsim.com/radioroom/member.php?u=215688) for a very good and interesting campagin mod.

I love the historical part of this mod but I also want more contacts and targets.


Is there some easy way to increase number of targets/contacts in this mod?


Anyone have any tips?

Im very thankfull for any help :)

Tore

Download the map of Japanese shipping lanes and proceed on them. Outside lanes, traffic is way more scarse.

Map as JPG is here: http://hosted.filefront.com/lurkerhlb3 as

IJN_convoy.jpg

Tar1973
11-20-08, 09:19 AM
Yes, in my opinion, this mod is by far the one that makes the game most enjoyable. Thanks mate.

Tar, I don't know what to say. Do you really find the targets to be scarce in this mod ? I kinda like it like this, it makes me appreciate more a juicy tanker when a find one.
This is a personal preference. We have all different wishes and preferences when it comes to gaming and all other aspects of life. Since I have a limited amount of time to spend on gaming I must try to make the experience as best as possible.

For me this mod makes the ocean a little too lonely, and I want to have more contacts and targets to make the gaming experience better. “And don’t blame me for enjoying pizza better than burgers :D”

So I want to repeat my earlier question:

Is there some "easy" way to increase number of targets/contacts for this mod? (easy, because im not an experienced modder/tweaker ;))

Is there a mod I can use to get more targets/contacts?
Is there some way to tweak lurkers mod so I get more targets/contacts?

Sardaukar67
11-20-08, 09:27 AM
Yes, in my opinion, this mod is by far the one that makes the game most enjoyable. Thanks mate.

Tar, I don't know what to say. Do you really find the targets to be scarce in this mod ? I kinda like it like this, it makes me appreciate more a juicy tanker when a find one.
This is a personal preference. We have all different wishes and preferences when it comes to gaming and all other aspects of life. Since I have a limited amount of time to spend on gaming I must try to make the experience as best as possible.

For me this mod makes the ocean a little too lonely, and I want to have more contacts and targets to make the gaming experience better. “And don’t blame me for enjoying pizza better than burgers :D”

So I want to repeat my earlier question:

Is there some "easy" way to increase number of targets/contacts for this mod? (easy, because im not an experienced modder/tweaker ;))

Is there a mod I can use to get more targets/contacts?
Is there some way to tweak lurkers mod so I get more targets/contacts?

Just keep eye on Flash Traffic (often giving juicy targets) messages and as I edited above, download the map and proceed to shipping lane. There are lots of ships especially near "nodes" where shipping lanes meet. RSRDC sea traffic is based on historical task forces and convoys, so using historical references help. :know: It's way more rewarding to get those ships without tweaking the mod and entirely possible by correct strategy.

DeepIron
11-20-08, 09:37 AM
Is there some "easy" way to increase number of targets/contacts for this mod?Nope. It's taken Lurker a lot of time and effort to mod all the files involved in RSRDC (of which there are many) so there's no simple way to change it.

Basically, if you want more contacts, here are a few courses of action:
1. Learn where the major shipping lanes are located and try to hunt there. RSRDC uses a lot of historical information including shipping traffic patterns.
2. Lurk around harbors and entry points to harbors. There's generally a bit more traffic but that will depend on the year.
3. Install RFB or TMO and don't install RSRDC.
4. Play stock.


Good Hunting!

Kruger
11-20-08, 10:04 AM
Yes, in my opinion, this mod is by far the one that makes the game most enjoyable. Thanks mate.

Tar, I don't know what to say. Do you really find the targets to be scarce in this mod ? I kinda like it like this, it makes me appreciate more a juicy tanker when a find one.
This is a personal preference. We have all different wishes and preferences when it comes to gaming and all other aspects of life. Since I have a limited amount of time to spend on gaming I must try to make the experience as best as possible.

For me this mod makes the ocean a little too lonely, and I want to have more contacts and targets to make the gaming experience better. “And don’t blame me for enjoying pizza better than burgers :D”

So I want to repeat my earlier question:

Is there some "easy" way to increase number of targets/contacts for this mod? (easy, because im not an experienced modder/tweaker ;))

Is there a mod I can use to get more targets/contacts?
Is there some way to tweak lurkers mod so I get more targets/contacts?

I respect your opinion mate, of course :). Everybody has it's own expectations and wishes.

I have been able to maintain an average of 20K tons per patrol (I play TMO + RSRDC), and my patrols usually last for 3 weeks-1 month.

I don't raid ports (it's not historically correct), but DeepIron has given some good advice.

GOZO
11-25-08, 09:13 AM
I have been able to maintain an average of 20K tons per patrol

Hey Kruger...

That is good results;) .

Stay with the lanes and you will get your targets. Or if in luck you stumble on a taskforce. Met one at the Bungo straits. Hit a BB that got away although damaged. Had to sneak away afterwards in order to survive. => No time to reload and the only "Cutie" I had was already used.:lol:

Good luck mate.


/OB

ancient46
11-25-08, 01:02 PM
if you know where to look. There are maps that show the major shipping lanes throughout the war. If your Intel is being interpreted by your officers correctly you can hunt the supply lanes for the Japanese military operations during the war. With the detailed work lurker_hlb3 with the historical shipping records MOD, you will find targets that are supplying these operations. Invasions have staging areas, know where they are, wait in the proper place and RSRDC will reward you.

I usually start in Manila since there seem to be more targets early on from that location and you can get an S boat. I generally avoid capital ships and concentrate on merchants. On your first patrol stay south of the tip of Formosa. Later switch to the Celebes Sea area where several shipping lanes converge for a lot of targets. Also sitting in the shipping lanes out of Singapore is a good hunting ground.

hyperion2206
11-26-08, 10:48 AM
@lurker_hlb3: Did you include the AI_Jap_Sub in your mod? If so I've got a question: Yesterday I've sunk a Japanese sub and the sinking showed up in my on board logbook. But when I looked at the map there was no "ship sunk" symbol and when I returned to port the game didn't count the sub either. Do you know why?
BTW: I love your mod, really great work!:rock::up:
P.S.
I use TMO 1.5.2 and the latest version RSRD

lurker_hlb3
11-26-08, 11:11 AM
@lurker_hlb3: Did you include the AI_Jap_Sub in your mod? If so I've got a question: Yesterday I've sunk a Japanese sub and the sinking showed up in my on board logbook. But when I looked at the map there was no "ship sunk" symbol and when I returned to port the game didn't count the sub either. Do you know why?
BTW: I love your mod, really great work!:rock::up:
P.S.
I use TMO 1.5.2 and the latest version RSRD

I did not include the AI_Jap_Sub. The only AI Sub is the German Type 9d2

hyperion2206
11-26-08, 11:14 AM
@lurker_hlb3: Did you include the AI_Jap_Sub in your mod? If so I've got a question: Yesterday I've sunk a Japanese sub and the sinking showed up in my on board logbook. But when I looked at the map there was no "ship sunk" symbol and when I returned to port the game didn't count the sub either. Do you know why?
BTW: I love your mod, really great work!:rock::up:
P.S.
I use TMO 1.5.2 and the latest version RSRD
I did not include the AI_Jap_Sub. The only AI Sub is the German Type 9d2

Ok, thanks. Then I'll have to ask Ducimus.

lurker_hlb3
11-26-08, 01:58 PM
Ok, thanks. Then I'll have to ask Ducimus.

Ducimus doesn't work on TMO anymore.

hyperion2206
11-26-08, 04:54 PM
Ok, thanks. Then I'll have to ask Ducimus.
Ducimus doesn't work on TMO anymore.

But he'll surely know if he put that sub into his mod.:lol:

lurker_hlb3
11-26-08, 05:54 PM
Ok, thanks. Then I'll have to ask Ducimus.
Ducimus doesn't work on TMO anymore.
But he'll surely know if he put that sub into his mod.:lol:

Ducimus does not post here anymore nor will he respond to PM's

Bosje
11-27-08, 11:05 AM
hey lurker,

i was based in midway (summer 1943) and was assigned an intricate patrol, going through some waypoints to end up in the sea of japan while maintaining radio silence. pretty cool mission orders i thought :)

but after returning, i requested transfer to australia. upon arrival i got the exact same mission assigned, sending me from fremantle to the northern sea of japan, through some waypoints.

i'll just waste torps in indonesian waters and return to base to see what the new orders will be, but i thought you might like to know

rfb1.52
patch
rsrd

Seapup
11-27-08, 02:28 PM
@lurker_hlb3: Did you include the AI_Jap_Sub in your mod? If so I've got a question: Yesterday I've sunk a Japanese sub and the sinking showed up in my on board logbook. But when I looked at the map there was no "ship sunk" symbol and when I returned to port the game didn't count the sub either. Do you know why?
BTW: I love your mod, really great work!:rock::up:
P.S.
I use TMO 1.5.2 and the latest version RSRD

For what it's worth I had the same thing happen to me. I sank the sub and moved on. It showed up on my patrol list of warships and merchants sunk but when I got back to port it wasn't counted among the other ships sunk or total tonnage. Just for the fun of it, I repeated the mission (as part of the same saved career) found the sub, sank it, and it happened again when I got back to port. This time I submerged and checked it out on my external camera and verified that it was a goner for sure. I guess I'll just chalk it up to another one of those mysteries of the deep. Nice to know someone else had the same experience. My ego feels better now!

Quagmire
11-27-08, 11:16 PM
Here's a quirk. It seems Adm Nimitz cant think of anything for me to do...

http://img367.imageshack.us/img367/8281/camperrqx1.jpg

Is my campaign over? Its probably a little bug. Anyone know how to fix it?

MOD LIST:
RFB_v1.52_102408
RFB_v1.52_Patch_111608
RSRDC_RFBv15_V396

Thanks!
.

LukeFF
11-27-08, 11:17 PM
i was based in midway (summer 1943) and was assigned an intricate patrol, going through some waypoints to end up in the sea of japan while maintaining radio silence. pretty cool mission orders i thought :)

but after returning, i requested transfer to australia. upon arrival i got the exact same mission assigned, sending me from fremantle to the northern sea of japan, through some waypoints.

i'll just waste torps in indonesian waters and return to base to see what the new orders will be, but i thought you might like to know

This has been a problem since the release of SH3. The game will not generate a new set of mission orders until you complete at least one patrol from your new base.

lurker_hlb3
11-28-08, 12:10 AM
Here's a quirk. It seems Adm Nimitz cant think of anything for me to do...

http://img367.imageshack.us/img367/8281/camperrqx1.jpg

Is my campaign over? Its probably a little bug. Anyone know how to fix it?

MOD LIST:
RFB_v1.52_102408
RFB_v1.52_Patch_111608
RSRDC_RFBv15_V396

Thanks!
.

What was the "task force" were you assign to when you got this error. Better yet do you have the "save mission file"

Quagmire
11-28-08, 01:46 AM
I should be better about knowing my task force. All I know is my home port is Brisbane.

Anyway, I did a little digging and I figured this one out. This has taught me a lot about the PatrolObjectives.cfg file and how it works. I also have a much greater appreciation for all the hard work that goes into all of this so hats off to ya!

The problem lies in Section 282 of the PatrolObjectives.cfg file. The path to the .mis file is incorrect. It reads FileName=data/Campaigns/Campaign/PatrolObjectives/SpeOps_SupDrp_NewBritain1/SpeOps_SupDrp_NewBritain2.mis. I changed it to FileName=data/Campaigns/Campaign/PatrolObjectives/SpeOps_SupDrp_NewBritain2/SpeOps_SupDrp_NewBritain2.mis and all is well.

Probably just a little typo. Hopefully I posted this before you spent a lot of time scratching your head.
.

Bosje
11-28-08, 05:00 AM
ok, thanks
i should have played the stock game for a couple weeks, to at least be able to tell which bugs are stock :( sorry

lurker_hlb3
11-28-08, 09:03 AM
I should be better about knowing my task force. All I know is my home port is Brisbane.

Anyway, I did a little digging and I figured this one out. This has taught me a lot about the PatrolObjectives.cfg file and how it works. I also have a much greater appreciation for all the hard work that goes into all of this so hats off to ya!

The problem lies in Section 282 of the PatrolObjectives.cfg file. The path to the .mis file is incorrect. It reads FileName=data/Campaigns/Campaign/PatrolObjectives/SpeOps_SupDrp_NewBritain1/SpeOps_SupDrp_NewBritain2.mis. I changed it to FileName=data/Campaigns/Campaign/PatrolObjectives/SpeOps_SupDrp_NewBritain2/SpeOps_SupDrp_NewBritain2.mis and all is well.

Probably just a little typo. Hopefully I posted this before you spent a lot of time scratching your head.
.

The error shown in your image normally shows there is some sort of error in the assign mission itself. Your "trouble shooting" skills are spot on.

Quagmire
11-28-08, 11:52 AM
Thanks man! Actually when this happened I figured that it was a problem with the campaign engine so first I looked at the CareerTrack.upc file in my save game folder. From there I noticed that the next PlayerCurrentObjective was ID282. From searching this forum I found that the Objective ID points to the PatrolObjectives.cfg file and then I had my "Ah, ha" moment. Searching for ID282 in that file brought me to the bad path entry to the .mis file.

So tracking down the logic of the campaign generator did the trick. And a lot of luck!

I was able to continue my campaign and complete the mission after this fix so condiser this one solved. By the way, I like the way you get the player to remain on station for four hours during the supply drop. Clever, I must say!
.

Te Kaha
11-29-08, 08:51 AM
By the way, I like the way you get the player to remain on station for four hours during the supply drop. Clever, I must say!
.

Guess I am missing something here; I know that you get a message that you should stay for 4 hrs, but departing sooner doesn't make any difference, you still get completely refuelled and you still get torpedoes - not always a full load, but still.

Some other thing, on my 14th patrol I was involved in the Battle of Leyte, chasing Ozawa's Northern Force - the one with the carriers - about 75 nm on it's way down south, managed to sink 3 DD's and one Taiyo CVE. I noticed that the date and course of the Task Force does not match historical data, i.e. you can't simply download a map of the real battle and sit around waiting, and that's a good thing!

The whereabouts are correct, i.e. it will pop up somewhere near it's historical position, but you still have to do lots of searching. The composition of the Task Force seems to be randomized somewhat as well - just for the fun of it I played the sequence three times, once there were 2 Kuma CL included, another time it was 2 instead of 1 Taiyo CVE ship - makes good replayability!

Thumbs up for this mod, I enjoy it! :up:

Quagmire
11-29-08, 03:37 PM
Guess I am missing something here; I know that you get a message that you should stay for 4 hrs, but departing sooner doesn't make any difference, you still get completely refuelled and you still get torpedoes - not always a full load, but still.

I'm not talking about refueling/refit, I'm talking about those supply drop missions. You know, where you bring supplies to a coast watcher on some far flung desert isle. If you wait around long enough you get an extra mission completed star which adds to your renown.

At least thats how I remember it...
.

Te Kaha
11-29-08, 04:38 PM
Ah ok now I got it - just another confusion on my side :lol:

Never had such a mission, so can't talk about it (am running RSRD).

Rowddy
12-06-08, 02:38 PM
can you run this MOD along with RFB_v1.52_102408 and RFB_v1.52_Patch_111608??

if i try that i get a warning saying that "Enabeling this MOD *may* have adverse effects on your game. Are you sure you wish to enable this MOD?? yes or NO??"

does this mean i gotta choose between 1 of them?

I get the same message with the Enviromental 5.0 MOD for that mather.

lurker_hlb3
12-06-08, 03:09 PM
can you run this MOD along with RFB_v1.52_102408 and RFB_v1.52_Patch_111608??

if i try that i get a warning saying that "Enabeling this MOD *may* have adverse effects on your game. Are you sure you wish to enable this MOD?? yes or NO??"

does this mean i gotta choose between 1 of them?

I get the same message with the Enviromental 5.0 MOD for that mather.

YES

from the first post of this thread

RFB for SH4v15

Current Version

RSRDC_RFBv15_v396

Links:

http://files.filefront.com/RSRDC+RFB.../fileinfo.html (http://files.filefront.com/RSRDC+RFBv15+V3967z/;12151486;/fileinfo.html)



Install with JSGME in the following order

RFB_v152
RFB_patches (if required)
RSRDC_RFBv15_v396


Do "NOT" run "Enviromental 5.0 MOD" with RFB

Rowddy
12-06-08, 03:40 PM
right thanks for the info:up: i was reading but i couldn't figure it quite out. So the overwriting from the list of files with the warning should be ignored in this case.

Hydra
12-08-08, 05:36 PM
I seem to have a conflict with RFB and RSRDC. I'm able to run RFB 1.52 and it's latest 11/16 patch fine. When I install RSRDC v.396 for RFB, every time I start a new career or single mission (haven't tried campaign) SH4 stops running after a very short interval. I've used SS, Gato and Tambor submarines from Surubayu and Pearl, in 1941, 1942, and 1944. When I remove RSRDC, SH4 runs fine. I ran RFB and RSRDC by themselves with no other mods and with other mods but it doesn't make a difference. Any idea what could be causing this? I really like the RSRDC mod but it won't work for me.

lurker_hlb3
12-08-08, 07:06 PM
I seem to have a conflict with RFB and RSRDC. I'm able to run RFB 1.52 and it's latest 11/16 patch fine. When I install RSRDC v.396 for RFB, every time I start a new career or single mission (haven't tried campaign) SH4 stops running after a very short interval. I've used SS, Gato and Tambor submarines from Surubayu and Pearl, in 1941, 1942, and 1944. When I remove RSRDC, SH4 runs fine. I ran RFB and RSRDC by themselves with no other mods and with other mods but it doesn't make a difference. Any idea what could be causing this? I really like the RSRDC mod but it won't work for me.



SH4 stops running after a very short interval.

Define the above statement, Provide "details"

Also what "other" mods do you have installed ?

Hydra
12-08-08, 07:29 PM
These are my current mods:
RFB_v1.52_102408
RFB_v1.52_Patch_111608
Map Colour Original with terrain
Rel_SH4_BBC_1939_to_1945
MyMenu
OPCFv1_red_RFBv1.52
DeckGun3Zoom
DeckgunPos
DeckgunReloadHalf
3000 Yard S-18 Class Bearing Tool
TMOPlot Final

At one point, I only had RFB, its patch, and RSRDC v.396 without any mods, and I had the same problem.

As far as other details, what do you need? I can reload RSRDC again and do anything you would like. Let me know what details I need to report to you. With respect to the short interval, it usually occurred within 15 to 30 minutes game time with time compression. In real time, it would occurr within about a minute.

lurker_hlb3
12-08-08, 07:48 PM
These are my current mods:
RFB_v1.52_102408
RFB_v1.52_Patch_111608
Map Colour Original with terrain
Rel_SH4_BBC_1939_to_1945
MyMenu
OPCFv1_red_RFBv1.52
DeckGun3Zoom
DeckgunPos
DeckgunReloadHalf
3000 Yard S-18 Class Bearing Tool
TMOPlot Final

At one point, I only had RFB, its patch, and RSRDC v.396 without any mods, and I had the same problem.

As far as other details, what do you need? I can reload RSRDC again and do anything you would like. Let me know what details I need to report to you. With respect to the short interval, it usually occurred within 15 to 30 minutes game time with time compression. In real time, it would occurr within about a minute.

Remove all mods with JSGME

Reinstall RFB plus Patch and RSRDC in this order per the install instructions on the first post

Install with JSGME in the following order

RFB_v152
RFB_patches (if required)
RSRDC_RFBv15_v396

retest and report results

Since RSRDC v396 was used by the RFB test team for several months without error, I strongly suspect that one of these other mods you reported is the root cause of your problem.

Hydra
12-08-08, 08:48 PM
Removed all mods, reinstalled RFB and patch and RSRDC. Only three mods.
Started a new career from Manila on 12/8/41 outside the harbor. Assignd USS Pollack - Porpoise. Ran at ahead standard (15 kts) at course 0 degrees north. Went 1x time compression for 5 minutes game time, 5 minutes game time at 2x, about 2 minutes at 4x and got program stopped working crash. Traveled less than 6000 yards.

Edit: Removed RSRDC and RFB patch 111608. Reinstalled RSRDC with RFB. New career 1/12/42 at Pearl Harbor with USS Triton - Tambor class. Started outside harbor, course due west - 270 degress. Ahead standard - 16 kts. Time 12.00. 4 min. game time at 1x time compression, 4 min game time at 2x, 4 minutes game time at 4x, about 2 minutes game time at 8x and game stopped working. Traveled about 7000 yards. Using Vista 32.

lurker_hlb3
12-08-08, 09:03 PM
Removed all mods, reinstalled RFB and patch and RSRDC. Only three mods.
Started a new career from Manila on 12/8/41 outside the harbor. Assignd USS Pollack - Porpoise. Ran at ahead standard (15 kts) at course 0 degrees north. Went 1x time compression for 5 minutes game time, 5 minutes game time at 2x, about 2 minutes at 4x and got program stopped working crash. Traveled less than 6000 yards.

I have no idea what to tell you. I will look into it, but I don't thing I'm going to find any thing. Are you starting a "new career" or are you using a "saved" career ?

Hydra
12-08-08, 09:12 PM
New careers, see my edited post above for more info. Thanks.

lurker_hlb3
12-08-08, 09:27 PM
New careers, see my edited post above for more info. Thanks.


As I stated before, I don't know what to tell you. Never seen or heard of a problem like this.

Hydra
12-08-08, 09:40 PM
Lurker, I appreciate your time in trying to work out this problem. Computers are more than 1s and 0s, they're downright quirkey, frustrating and wonderful at the same time. I've enjoyed RSRD with TMO and maybe sometime in the fuure I will be able to use RSRDC with RFB. Thank you for creating RSRD.

Rowddy
12-09-08, 01:08 AM
wenn i start up i get the menu screen then i choose load mission and i crash to Desktop also wenn i deinstall RSRDC again, it and all runs well again.

i have the following MODS:

RFB_v1.52_102408
RFB_v1.52_Patch-111608
BBC 1939-1945
gramaphone one
Pre pearl Harbor start V2
Torpedocausticsfix34
RUIM v1.0
UBM missionpack
webster's fast time Compression near land
radio Station manager
and some skins

kwbgjh2
12-09-08, 05:52 AM
Lurker, I appreciate your time in trying to work out this problem. Computers are more than 1s and 0s, they're downright quirkey, frustrating and wonderful at the same time. I've enjoyed RSRD with TMO and maybe sometime in the fuure I will be able to use RSRDC with RFB. Thank you for creating RSRD.
To me it seems that you have nearly the same intention as me: maximal fun with maximal mods. :rotfl::rotfl:

My only advice to you is to have enough harddisk space. I killed several times my SH4 Installition with enabling and disabling mods. Once corrupted you have no chance to make it correct work again.

After all now i have 5 installations of SH4 on my HD. The first is the original SH4 installation with the U-Boat Missions Addon in my folder c:\programs\Ubisoft\Silent Hunter 4 Wolves of the Pacific. THIS ONE I NEVER TOUCH.

My procedure for using mods:

I copy the folder "Silent Hunter 4 Wolves of the Pacific" into my folder c:\games.

I rename the folder for the mod i want to install, ex. : RFB.
I copy into this folder JSGM and the program MultiSH4.exe (with the help of this program you can change the default name of the "Save folder" of SH4.). I once start JSGME to get the folder "Mods" created. I close JSGME und run MultiSH4 and give the "Save folder" the mod's name, here: RFB.
Then i copy into folder "Mods" all Mods i want to use with this installation and enable them with JSGME.

My installations are so far: clean one, TMO, RFB, OM500, Test (for mods i am not sure if i like them).

U must have a clean installation because the supermods like TMO or RFB do so extensive changes to the game that u can never be sure that this 100% disabled by JSGME.
And if you handle it this way it will be much easier to find out which mod is making troubles to your system.

:up:

lurker_hlb3
12-09-08, 07:20 AM
wenn i start up i get the menu screen then i choose load mission and i crash to Desktop also wenn i deinstall RSRDC again, it and all runs well again.

i have the following MODS:

RFB_v1.52_102408
RFB_v1.52_Patch-111608
BBC 1939-1945
gramaphone one
Pre pearl Harbor start V2
Torpedocausticsfix34
RUIM v1.0
UBM missionpack
webster's fast time Compression near land
radio Station manager
and some skins

This is the cause of your CTD

Pre pearl Harbor start V2

From the first post of this thread

http://www.subsim.com/radioroom/showpost.php?p=864717&postcount=1

These files should NOT be installed if you're using any version of Run Silent Run Deep, The Campaign! You will lose some of the available choices from RSRD if you install this over it. I'm sorry, but I cannot create an RSRD version. This file only affects the American Career when using the SH4 U-Boat Add-on.

Hydra
12-09-08, 09:03 AM
Lurker, I appreciate your time in trying to work out this problem. Computers are more than 1s and 0s, they're downright quirkey, frustrating and wonderful at the same time. I've enjoyed RSRD with TMO and maybe sometime in the fuure I will be able to use RSRDC with RFB. Thank you for creating RSRD.
To me it seems that you have nearly the same intention as me: maximal fun with maximal mods. :rotfl::rotfl:

My only advice to you is to have enough harddisk space. I killed several times my SH4 Installition with enabling and disabling mods. Once corrupted you have no chance to make it correct
work again.

After all now i have 5 installations of SH4 on my HD. The first is the original SH4 installation with the U-Boat Missions Addon in my folder c:\programs\Ubisoft\Silent Hunter 4 Wolves of the Pacific. THIS ONE I NEVER TOUCH.

My procedure for using mods:

I copy the folder "Silent Hunter 4 Wolves of the Pacific" into my folder c:\games.

I rename the folder for the mod i want to install, ex. : RFB.
I copy into this folder JSGM and the program MultiSH4.exe (with the help of this program you can change the default name of the "Save folder" of SH4.). I once start JSGME to get the folder "Mods" created. I close JSGME und run MultiSH4 and give the "Save folder" the mod's name, here: RFB.
Then i copy into folder "Mods" all Mods i want to use with this installation and enable them with JSGME.

My installations are so far: clean one, TMO, RFB, OM500, Test (for mods i am not sure if i like them).

U must have a clean installation because the supermods like TMO or RFB do so extensive changes to the game that u can never be sure that this 100% disabled by JSGME.
And if you handle it this way it will be much easier to find out which mod is making troubles to your system.

:up:

Thanks for your suggestion. Thing is, I recently reinstalled SH4 and ver. 1.5. Then I added RFB, its patch, and RSRDC. These were the only mods on my fresh reinstall. And I had this problem with only these three mods.

CaptainHaplo
12-09-08, 06:45 PM
Hydra - disable all the mods in jsgme.

Run the game - see if you get the lockup.

If not - install JUST RFB 1.52 (NO PATCH)

Test again. If no lockup -

Install the 1.52 patch -

Test again - If still no lockup,

Next add RSRFB - then test again.

One of these steps will either recreate the problem - meaning the last mod added is the problem - or it will happen stock - or it wont reoccur. Either way - you at least have an idea on how to start fixing the problem once you identify it.

lurker_hlb3
12-09-08, 08:18 PM
Removed all mods, reinstalled RFB and patch and RSRDC. Only three mods.
Started a new career from Manila on 12/8/41 outside the harbor. Assignd USS Pollack - Porpoise. Ran at ahead standard (15 kts) at course 0 degrees north. Went 1x time compression for 5 minutes game time, 5 minutes game time at 2x, about 2 minutes at 4x and got program stopped working crash. Traveled less than 6000 yards.

Edit: Removed RSRDC and RFB patch 111608. Reinstalled RSRDC with RFB. New career 1/12/42 at Pearl Harbor with USS Triton - Tambor class. Started outside harbor, course due west - 270 degress. Ahead standard - 16 kts. Time 12.00. 4 min. game time at 1x time compression, 4 min game time at 2x, 4 minutes game time at 4x, about 2 minutes game time at 8x and game stopped working. Traveled about 7000 yards. Using Vista 32.


Hydra

I have been conducting some test today trying to recreate your problem. I using the info you provide and conducted approximately 15 different test runs . No problems noted.

I have but one further suggestion, go to

C:\Documents and Settings\XXXXX\My Documents\SH4\data\cfg\

and remove the following to directories

RichSavedGames & SaveGames

then try to see if your SH4 will run correctly

Orion2012
12-09-08, 09:22 PM
Interesting problem Hydra..

Do you have any radio mods in your install? A missing radio file will cause a crash particularly at the exact same time and day every time. I know you said you've tried multiple start dates with multiple careers and the game crashes every time, but does it crash at the same time with the same start date?

Hydra
12-09-08, 09:56 PM
Haplo, I can run RFB and the patch with no problems. Have been doing so for several weeks - alone and with mods. It's when I add RSRDC that I get the problem.

Lurker, I tried your suggestion but I still have the problem.

Orion2012 (Date of disaster?) I have radio mods that work fine with RFB. Besides, I checked the events with StationManager and they are all ok.

I'm going to try several different things: Check my graphics card driver (Nvidia), re-download the RSRDC mod, and try SH4 v1.5 stock with the appropriate RSRDC download. Will let you know what happens. Thanks guys!

Hydra
12-09-08, 10:47 PM
Eureka! I deleted the RSRDC mod for RFB, downloaded it again, and it works:rock: Must have had a corrupted download. Should have thought about this much sooner :damn: Thanks for all of your efforts, mates.

lurker_hlb3
12-09-08, 11:07 PM
Eureka! I deleted the RSRDC mod for RFB, downloaded it again, and it works:rock: Must have had a corrupted download. Should have thought about this much sooner :damn: Thanks for all of your efforts, mates.


glad it worked out

Orion2012
12-09-08, 11:33 PM
Orion2012 (Date of disaster?)

Exactly. Mayan Calender ends 12-21-"2012"

Glad its working for you now!

McHub532
12-31-08, 10:13 PM
The very first post of this thread is where I downloaded the files I needed.

If there are updates are they automatically updated on the lead post of this thread? Or is/are they buried deep within this thread some place?

Additionally: Will I be required to delete all saved games and start a fresh new campaign for this to work?

McHub532
12-31-08, 11:04 PM
I Just downloaded the two files again and it did a CTD on me again.

I am sort of thinking it's going to need a brand new campaign started to run it?

tater
12-31-08, 11:37 PM
Yes. The 1st post is updated.

Yes, you MUST start a new campaign. This mod changes, well, everything. Any old campaign will certainly CTD you every time.

That must be in the readme, too. It's quite long.

McHub532
01-01-09, 12:20 AM
Yes. The 1st post is updated.

Yes, you MUST start a new campaign. This mod changes, well, everything. Any old campaign will certainly CTD you every time.

That must be in the readme, too. It's quite long.

Awesome!!

I'm in summer of 1944. When the war finishes I'll restart with this added MOD with a brand new campaign.

Thanks!

Can't wait!

Threadfin
01-03-09, 09:38 PM
Recently got SH4 and installed RSRD. Started a new career and the second patrol was to the Aleutians. Patrol Kiska, patrol Attu and refuel at Dutch harbor. I see posts about this patrol so I'm sure quite a few others have done it.

Completed the Attu and Kiska orders, sank the AK that comes to resupply Kiska, then sailed to Dutch Harbor to refuel. But when I get to the harbor I do not get any refit or refuel option. I even put it in a slip and waited for a day.

Is there any requirement to getting the refuel/refit option. I have 3/4 of a tank of diesel. I can make it back to Midway, but I was hoping after refueling I might get new orders.

Threadfin
01-03-09, 10:07 PM
Nevermind, I found the icon at the upper right that brings up the refit option. I thought it would pop up as I approached base like it does when ending a patrol.

lurker_hlb3
01-04-09, 12:02 AM
See first post for download link for RSRDC_v162_V372

Red Devil
01-04-09, 07:45 AM
Thanks Lurker, wonders if your "permissions" have been changed and edit is no longer an option after a given time?

I presume this is for single pacific player, I have just downloaded it.

lurker_hlb3
01-04-09, 09:36 AM
Thanks Lurker, wonders if your "permissions" have been changed and edit is no longer an option after a given time?




I have found out other are have the same problem

Red Devil
01-04-09, 11:06 AM
I still have the edit button on my posts, hmmmmmmmmmmmm?

silent killer
01-06-09, 12:32 PM
thanks for the update for tmo and rsrds

Jan Kyster
01-08-09, 10:43 AM
Just a FYI as there may be a problem at Truk.

Approaching eastbound August 14, 1943 17:25. Radarcontact! Boat 70 km east of the island group. Detected ship some 30 km SW. Then CTD...

After reboot another try. No problem this time? (got her btw.). Laid a course around Truk Island 30 km off shore for a radar scan of what may be there... August 15, 1943 03:37, 7d45'N 151d55'E and tracking two pairs of destroyers. CTD again.

Didn't wanna challenge it further. Loadet a previous save and went S according to new orders. No problem since, so something could be happening at Truk?

Running RSRDC_v355_for_v15 and RSRDC_v355_Patch 8.

Had a very long patrol. From Midland to Marshall Islands, then Gilbert Islands and back to Marshalls. Very exiting! Went to the advanced base at Solomon Islands for fish and fuel. Ordered to Bismarck Sea and then to Truk, which we now are leaving as ordered to the Palau-Rabual shipping lanes... Excellent put together! :up:

Other mods used:
My Fleet Sub - USS Silversides (all Gato settings and textures)
My Fleet Sub - Settings (menu, commands, gameplay etc.)
My Fleet Sub - Graphics (scene, clouds, shaders and textures)

None of these are campaign related and these CTD's are the first ever experienced. Normally things runs steady as a rock, hence this post.

And Thanks for the Mod! :rock:

Btw. we very, very rarely see an airplane? Did you tone them down? and do you have a suggestion if we would like to see more planes? :88)

cgjimeneza
01-08-09, 11:21 AM
i was running TMO162 + RSRD, sept 1942. Tambor class. (I think, happened last sunday)

got a report of multiple convoys and IJN units moving on a N-S axis, some 150 km west of truk (again from memory)

found two sampans and engaged with gun, no time to circle around them.

after sinking, I moved to plot to check my posit and insert point to ambush the multiple Ultras and went to the bridge to see the sampan sink... CTD.

Tried new campaing, same boat class, same start date (but removed RSRD) had no CTD, only a high failure rate on torps (to be expected), on the same approach and patrolling structure I got maru no. 1 east of Truk and the Comte Verde and maru no.2 west of Truk, spending all 20 mk-14,

On this last convoy I made 3 attacks during 18 hrs and they had a 3 DD escort, got a first hit on the bows of the Comte verde and on the 2 attacks two hits MOT for contact. After sinking the last maru, I broke off from the escort, the DD didnt hear me at all.

Right now Im on my way to Johnston Island to refuel refit and back to the Carolines.

maybe a problem with Truk Atoll.



Just a FYI as there may be a problem at Truk.

Approaching eastbound August 14, 1943 17:25. Radarcontact! Boat 70 km east of the island group. Detected ship some 30 km SW. Then CTD...

After reboot another try. No problem this time? (got her btw.). Laid a course around Truk Island 30 km off shore for a radar scan of what may be there... August 15, 1943 03:37, 7d45'N 151d55'E and tracking two pairs of destroyers. CTD again.

Didn't wanna challenge it further. Loadet a previous save and went S according to new orders. No problem since, so something could be happening at Truk?

Running RSRDC_v355_for_v15 and RSRDC_v355_Patch 8.

Had a very long patrol. From Midland to Marshall Islands, then Gilbert Islands and back to Marshalls. Very exiting! Went to the advanced base at Solomon Islands for fish and fuel. Ordered to Bismarck Sea and then to Truk, which we now are leaving as ordered to the Palau-Rabual shipping lanes... Excellent put together! :up:

Other mods used:
My Fleet Sub - USS Silversides (all Gato settings and textures)
My Fleet Sub - Settings (menu, commands, gameplay etc.)
My Fleet Sub - Graphics (scene, clouds, shaders and textures)

None of these are campaign related and these CTD's are the first ever experienced. Normally things runs steady as a rock, hence this post.

And Thanks for the Mod! :rock:

Btw. we very, very rarely see an airplane? Did you tone them down? and do you have a suggestion if we would like to see more planes? :88)

Red Devil
01-08-09, 03:19 PM
Had a very long patrol. From Midland to Marshall Islands, then Gilbert Islands and back to Marshalls. Ah so that was your sub that went past me on the Birmingham & Fazeley Canal here in the midlands of the UK, long way round eh?




I'll get me coat! :arrgh!:

lurker_hlb3
01-08-09, 06:00 PM
Just a FYI as there may be a problem at Truk.

Approaching eastbound August 14, 1943 17:25. Radarcontact! Boat 70 km east of the island group. Detected ship some 30 km SW. Then CTD...

After reboot another try. No problem this time? (got her btw.). Laid a course around Truk Island 30 km off shore for a radar scan of what may be there... August 15, 1943 03:37, 7d45'N 151d55'E and tracking two pairs of destroyers. CTD again.

Didn't wanna challenge it further. Loadet a previous save and went S according to new orders. No problem since, so something could be happening at Truk?

Running RSRDC_v355_for_v15 and RSRDC_v355_Patch 8.

Had a very long patrol. From Midland to Marshall Islands, then Gilbert Islands and back to Marshalls. Very exiting! Went to the advanced base at Solomon Islands for fish and fuel. Ordered to Bismarck Sea and then to Truk, which we now are leaving as ordered to the Palau-Rabual shipping lanes... Excellent put together! :up:

Other mods used:
My Fleet Sub - USS Silversides (all Gato settings and textures)
My Fleet Sub - Settings (menu, commands, gameplay etc.)
My Fleet Sub - Graphics (scene, clouds, shaders and textures)

None of these are campaign related and these CTD's are the first ever experienced. Normally things runs steady as a rock, hence this post.

And Thanks for the Mod! :rock:

Btw. we very, very rarely see an airplane? Did you tone them down? and do you have a suggestion if we would like to see more planes? :88)

CTD's always concern me.

Were did you get this mod ?

"My Fleet Sub"


None of these are campaign related

Never assume anything

lurker_hlb3
01-16-09, 07:39 AM
A new version of RSRDC is up. See first post for readme and download links





You can also get a new version of TMO 163 here


http://files.filefront.com/TMO+Patch+1637z/;12988918;/fileinfo.html



TMO 163 Read me here

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/1191029895

sckallst
01-17-09, 10:37 AM
At the risk of being reptititve, thanks yet again lurker.

THE_MASK
01-17-09, 09:52 PM
This awesome mod continues , dont ever stop hey lol . sober out .

ReallyDedPoet
01-17-09, 09:58 PM
Nice work lurker :up:


RDP

kwbgjh2
01-18-09, 06:32 AM
Thx for this great mod !

:sunny::sunny:

Paul Roberts
01-19-09, 12:15 PM
Thank you and thank you again! What a great mod.

Quick question: I just saw that RFB 1.5. has received a new patch (18 January 2008). Is the latest RSRDC compatible with this latest RFB?
[EDIT: The answer appears to be Yes. Great!]

ancient46
01-21-09, 04:33 PM
It is October 1943 and I have received the Mission SpeOps_guerrilla_NegrosPI_2. I sailed to the map marker and at dawn on Oct 19 the launch boat window appears and a radio message comes at the same time. The message says to wait four hours before starting the mission which I looked at after launching the boat. Both objectives are reported as completed. After 4 hours another message came to proceed to Timor Island and pick up 10 people and a Lifeguard Map Marker appeared. I go there at proper fuel efficient speed and see nothing. I wait a week and no planes appear to rescue. I reload the mission from port with unlimited fuel, flank speed to the original mission, flank surface speed to Timor and still nothing. What am I not doing to complete the mission? I am running RFB1.52 with patch111608 and RSRDC_RFBv15_V396 and Foobor's Sub Skins.

I have the latest version but I assumed I could not install it until this career was over.

lurker_hlb3
01-21-09, 06:33 PM
It is October 1943 and I have received the Mission SpeOps_guerrilla_NegrosPI_2. I sailed to the map marker and at dawn on Oct 19 the launch boat window appears and a radio message comes at the same time. The message says to wait four hours before starting the mission which I looked at after launching the boat. Both objectives are reported as completed. After 4 hours another message came to proceed to Timor Island and pick up 10 people and a Lifeguard Map Marker appeared. I go there at proper fuel efficient speed and see nothing. I wait a week and no planes appear to rescue. I reload the mission from port with unlimited fuel, flank speed to the original mission, flank surface speed to Timor and still nothing. What am I not doing to complete the mission? I am running RFB1.52 with patch111608 and RSRDC_RFBv15_V396 and Foobor's Sub Skins.

I have the latest version but I assumed I could not install it until this career was over.

Found the bug. Will be fixed the next time I upload a new version. Thanks for find the problem

Vandrith
01-23-09, 04:48 PM
How do I install RSRDC? Unzip it and what? I'm running off of the stock gold edition.

Wilcke
01-23-09, 05:37 PM
How do I install RSRDC? Unzip it and what? I'm running off of the stock gold edition.

You are going to need a mod enabler such as JSGME. Google that, download and install, read and learn how to use it as it has some really neat features to protect and manage your install. Then you can go about installing RSRDC. Come back if you have more questions.

lurker_hlb3
01-23-09, 05:59 PM
How do I install RSRDC? Unzip it and what? I'm running off of the stock gold edition.

http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/5181035206

Vandrith
01-23-09, 06:54 PM
^^^
Thanks guys! It took a bit of head scratching (Not Much) and it's all good! :up:

Captain America
01-24-09, 12:02 PM
Just wanted to say thanks lurker for keeping this updated for TMO! :up:

Going to finally start a new campaign today and enjoy the game for once.

Cyrano4747
01-26-09, 04:31 PM
I've been having a problem with the realism settings.

Normally I play with everything on except for the realistic targeting. I know, I know, but I'm a bit more of a casual player and frankly i've never been able to get the hang of manual targeting.

Every time I start a career the realism settings seem to reset to 100%, with only manual targeting being available. Before starting the career I set them how I want them in the options, but then when my first mission starts sure enough I'm locked into manual only targeting. When I exit to the main menu and go into options again everything is back to 100% realism. Yes, I'm choosing to accept the changes, clicking yes, etc. before exiting the options menu.

Here is what I'm using, it's pretty basic. This is in the order that I installed them:

RFB_v1.52_102408
RFB_v1.52_Patch_18Jan09
RSRDC_RFBv15_V420

Any ideas? This looks great, and I want to get into it, but it's just frustrating when I can't really do what submarines are supposed to - sink enemy tonnage.

lurker_hlb3
01-26-09, 06:10 PM
I've been having a problem with the realism settings.

Normally I play with everything on except for the realistic targeting. I know, I know, but I'm a bit more of a casual player and frankly i've never been able to get the hang of manual targeting.

Every time I start a career the realism settings seem to reset to 100%, with only manual targeting being available. Before starting the career I set them how I want them in the options, but then when my first mission starts sure enough I'm locked into manual only targeting. When I exit to the main menu and go into options again everything is back to 100% realism. Yes, I'm choosing to accept the changes, clicking yes, etc. before exiting the options menu.

Here is what I'm using, it's pretty basic. This is in the order that I installed them:

RFB_v1.52_102408
RFB_v1.52_Patch_18Jan09
RSRDC_RFBv15_V420

Any ideas? This looks great, and I want to get into it, but it's just frustrating when I can't really do what submarines are supposed to - sink enemy tonnage.


You need to address this over in the RFB thread as RSRDC doesn't make changes to thoses settings

tater
01-26-09, 06:45 PM
Are you changing your difficulty settings from the main menu, or from the OFFICE in the campaign?

If the former, it has no bearing on the campaign. You need to change the settings in the office (on the bookshelf to the left of the desk).

clayp
01-29-09, 04:57 PM
What is the latest combaination for 1.4?

lurker_hlb3
01-29-09, 06:01 PM
What is the latest combaination for 1.4?

http://hosted.filefront.com/lurkerhlb3/2229895

clayp
01-29-09, 11:24 PM
:up: Thank you Lurker.....

Shado
02-02-09, 11:53 AM
Hi, I am fairly new to SH3 and Sh4. I have downloaded the TMO 162 with 163 patch, and the RSRD TMO 410 :D. I installed them in this order, TMO 162 full, 163 patch, RSRD TMO 410. I was doing my first patrol on a carreer, and was going along fine, then all of a sudden I got the evil CTD:o. I had ran on x1 compression for a little bit, it was a mission that was only 880nm away, then cranked it up to x16. So I started another one again out of Manillia. but again CTD and I had let it run at x1 compression. So I finally tried it out of Pearl at x1 and just about the time I got between the islands nw of Pearl again CTD. :x I uninstalled the RSRD and tried again with just TMO 163, again mission to the south about 880nm and ran for a couple of hours and no problems yet. Is there a bug with these two working together I am not aware of? all I have read about RSRD and what little I have seen, I really like it, but this CTD is driving me nuts. I think I installed them correctly and in the right order, I even uninstalled everything SH4 included and started from a clean install and the same. Could someone help me find where I went wrong or what I need to do to correct this?

lurker_hlb3
02-02-09, 06:16 PM
Hi, I am fairly new to SH3 and Sh4. I have downloaded the TMO 162 with 163 patch, and the RSRD TMO 410 :D. I installed them in this order, TMO 162 full, 163 patch, RSRD TMO 410. I was doing my first patrol on a carreer, and was going along fine, then all of a sudden I got the evil CTD:o. I had ran on x1 compression for a little bit, it was a mission that was only 880nm away, then cranked it up to x16. So I started another one again out of Manillia. but again CTD and I had let it run at x1 compression. So I finally tried it out of Pearl at x1 and just about the time I got between the islands nw of Pearl again CTD. :x I uninstalled the RSRD and tried again with just TMO 163, again mission to the south about 880nm and ran for a couple of hours and no problems yet. Is there a bug with these two working together I am not aware of? all I have read about RSRD and what little I have seen, I really like it, but this CTD is driving me nuts. I think I installed them correctly and in the right order, I even uninstalled everything SH4 included and started from a clean install and the same. Could someone help me find where I went wrong or what I need to do to correct this?


Require the following info

1. Start date
2. Task Group
3. Start location
4. Type of sub
5. A complete list of all mods and what order they are installed in.

Shado
02-03-09, 09:54 AM
The start date is : Dec 8, 1941
Task Group Asiatic fleet
Start Location Manila Naval base
Sub Type: Salmon
here are the mods I have installed and in the order they were installed.

TMO 162 Full
TMO 163 Patch
RSRD V410
Gramaphone one
CBS Captain Midnite
BBC

Thanks for the help:DL

lurker_hlb3
02-03-09, 07:44 PM
The start date is : Dec 8, 1941
Task Group Asiatic fleet
Start Location Manila Naval base
Sub Type: Salmon
here are the mods I have installed and in the order they were installed.

TMO 162 Full
TMO 163 Patch
RSRD V410
Gramaphone one
CBS Captain Midnite
BBC

Thanks for the help:DL

de-install the 3 radio mods , there the cause of your problem. I have seen this more times than I can count.

Rip
02-04-09, 01:28 AM
Yes, get Radio Station Manager and have it run a check on all the events. I think the CBS one has a borked event. IIRC.

Shado
02-04-09, 10:32 AM
I downloaded the Radio Manager and ran it but it keeps giving me the error message "Radio.ini not found" I put the exe file in the mod directory and activated it using JSGME (I think I got those initials all wrong) like the readme said. I know in the radio folder there is a config file where the frequency and name of the station is, I am not sure if that is what it is talking about or not. I will uninstall the gramaphone and radio mods and try running again, and when I get radio manager up and going give it a try and see if that helps. Thanks again for all the help. This is a great mod and hope to enjoy more of it in the future :DL

jazzabilly
02-07-09, 03:42 AM
Re: Defense of Wake Island

Just finished reading the account of the defense of Wake Is. in "Silent Victory". Could be quite a challenging mission within the campaign.

Is this modeled in the Campaign? If not, something to think about for future versions.

Cheers. :up:

Fish40
02-07-09, 04:57 AM
I downloaded the Radio Manager and ran it but it keeps giving me the error message "Radio.ini not found" I put the exe file in the mod directory and activated it using JSGME (I think I got those initials all wrong) like the readme said. I know in the radio folder there is a config file where the frequency and name of the station is, I am not sure if that is what it is talking about or not. I will uninstall the gramaphone and radio mods and try running again, and when I get radio manager up and going give it a try and see if that helps. Thanks again for all the help. This is a great mod and hope to enjoy more of it in the future :DL


Shado, the RSM EXE. dosen't go in the mod folder, it needs to be installed in the SH4 Root folder(main game folder). Follow the readme, and you can't go wrong. I use RSRD with RFB and have several radio stations installed with no probs.

lurker_hlb3
02-07-09, 09:51 AM
Re: Defense of Wake Island

Just finished reading the account of the defense of Wake Is. in "Silent Victory". Could be quite a challenging mission within the campaign.

Is this modeled in the Campaign? If not, something to think about for future versions.

Cheers. :up:


Currently it is not part of RSRDC.

lurker_hlb3
02-07-09, 10:37 AM
RSRDC V4XX Patch 1 Readme

This patch can be used with any of the current V4xx versions of RSRDC and corrects the following problems:

1. The new construction starts are broken RSRDC for TMO163. Three objective for Sea Trials are missing from Data\UPCData\UPCCampaignData\PatrolObjectives.cfg

http://www.subsim.com/radioroom/showpost.php?p=1041775&postcount=13


2. Fixed and incorrect start / end data in USDownPilot.mis that caused the user not to be able to complete

http://www.subsim.com/radioroom/showpost.php?p=1030764&postcount=1364



Download link

http://files.filefront.com/RSRDC+V4XX+Patch1rar/;13231478;/fileinfo.html

Seapup
02-07-09, 01:57 PM
Should this be installed while in port during campaign or is it okay to do so while on patrol? Thanks ... love your work!

lurker_hlb3
02-07-09, 02:35 PM
Should this be installed while in port during campaign or is it okay to do so while on patrol? Thanks ... love your work!

The standard: Install in port

thumper
02-08-09, 03:23 AM
Very nice mod. But how do i get the small clock and the words She's going down sir back in the game??

lurker_hlb3
02-08-09, 09:31 AM
Very nice mod. But how do i get the small clock and the words She's going down sir back in the game??

I don't make changes in these areas, I assume your also running TMO or RFB, if so you need to address that question in the correct thread

gord96
02-08-09, 09:20 PM
do you need 1.5 installed to run this? i only have to 1.4 and i assume you can only get 1.5 with the uboat exp.

thanks!!

lurker_hlb3
02-08-09, 09:52 PM
do you need 1.5 installed to run this? i only have to 1.4 and i assume you can only get 1.5 with the uboat exp.

thanks!!

This version requires SH4 v1.5

Shado
02-09-09, 10:49 AM
I installed in the sh4 directory and it works fine, I also downloaded the updated BBC station and it has ran fine in the game. :D Thanks for all the help, and I love this mod great work on making the game a lot more interesting fun. Dive Dive Dive

gord96
02-09-09, 04:14 PM
got it working. great mod!

is there a list somewhere of all the features?

glad to be back in the pacific. damn atlantic was getting cold :arrgh!:

cgjimeneza
02-09-09, 05:37 PM
got it working. great mod!

is there a list somewhere of all the features?

glad to be back in the pacific. damn atlantic was getting cold :arrgh!:

the pacific is PACIFIC compared to the Atlantic and all the Brits trying to fry you...

jazzabilly
02-09-09, 08:00 PM
A question for Lurker ~

I have been assigned a patrol in Home waters that will run through the Midway campaign. Is there any chance of intercepting the carrier div'.s as they leave home waters for the Midway battle?

At the end of Dec. '41 I intercepted one Carrier Div. ~ consistent with Hiryu, Soryu, Tone and Chikuma returning from the attack on Wake Is. (unintentional?)


P.S. Am running with fewer issues, now. Thanks for your attention to the CTD prob.'s

lurker_hlb3
02-09-09, 08:41 PM
A question for Lurker ~

I have been assigned a patrol in Home waters that will run through the Midway campaign. Is there any chance of intercepting the carrier div'.s as they leave home waters for the Midway battle?

At the end of Dec. '41 I intercepted one Carrier Div. ~ consistent with Hiryu, Soryu, Tone and Chikuma returning from the attack on Wake Is. (unintentional?)


P.S. Am running with fewer issues, now. Thanks for your attention to the CTD prob.'s

Yes

JoeCorrado
02-13-09, 02:46 AM
Thanks for continuing to improve the game lurker.

If it were not through your own faithful and conscientious efforts in adding "historical" accuracy to the game, then SH4 would have been a weak shadow as compared to what it is has become today largely because of your efforts.

Thank you! Very well done indeed! :salute:

theluckyone17
02-13-09, 08:20 AM
What he /\ said. :yep:

Scharnhorst1943
02-15-09, 01:27 AM
OK, I have downloaded RSRDC for 1.5 stock. No other mods installed except for the menu background and music from FOTRS.

After installing RSRDC for 1.5 stock, when I launch a mission My deck gun is messed up. The gun is stuck, so that when I man it the gun will not rotate. Also, the gun will not elevate. On top of this it makes an eyesore in that the gun is pointed down at the deck and is not level.

I have tested this on stock 1.5 with no other mods. Anyone know a fix or is it a bug that is going to require an update to RSRDC?

lurker_hlb3
02-15-09, 08:56 AM
OK, I have downloaded RSRDC for 1.5 stock. No other mods installed except for the menu background and music from FOTRS.

After installing RSRDC for 1.5 stock, when I launch a mission My deck gun is messed up. The gun is stuck, so that when I man it the gun will not rotate. Also, the gun will not elevate. On top of this it makes an eyesore in that the gun is pointed down at the deck and is not level.

I have tested this on stock 1.5 with no other mods. Anyone know a fix or is it a bug that is going to require an update to RSRDC?

When reporting problems please provide the following info or I will not be able to help you:

1. Assigned Task Group / Force
2. Type of Sub
3. Date
4. Location
5. All modes in install order

Red Devil
02-15-09, 10:26 AM
I would like to ask a question, and thats the subject of visibility and the IJN knowing where I am before I even see them.

A sub, even on the surface, is damned hard to spot but not impossible. However, a sub at periscope depth, doing no more than slow ahead (2) should not be detected except by Clark Kent at distances over 2000 yards. If at dead slow and silent (sonar) running, probably not at all over 1000 yards or less. I was detected, in a heavy rain squall, at over 1000 yards without my scope being even up!

I was not using active "pings", instead listening to bearings and moving accordingly, at an intercept angle and the leading destroyer "spotted" me. I went down and he passed over at speed dropping charges 100-150 yards behind me where I estimate I had actually been when he found me.

Being a bit of an expert on Capt Walker RN, I am well aquainted with his unique anti sub tactics which were not employed by the IJN.

lurker_hlb3
02-15-09, 10:50 AM
I would like to ask a question, and thats the subject of visibility and the IJN knowing where I am before I even see them.

A sub, even on the surface, is damned hard to spot but not impossible. However, a sub at periscope depth, doing no more than slow ahead (2) should not be detected except by Clark Kent at distances over 2000 yards. If at dead slow and silent (sonar) running, probably not at all over 1000 yards or less. I was detected, in a heavy rain squall, at over 1000 yards without my scope being even up!

I was not using active "pings", instead listening to bearings and moving accordingly, at an intercept angle and the leading destroyer "spotted" me. I went down and he passed over at speed dropping charges 100-150 yards behind me where I estimate I had actually been when he found me.

Being a bit of an expert on Capt Walker RN, I am well aquainted with his unique anti sub tactics which were not employed by the IJN.

As stated in the last post please provide the following:


1. Assigned Task Group / Force
2. Type of Sub
3. Date
4. Location
5. All modes in install order

And I will be more than happy to answer your question

Red Devil
02-15-09, 11:17 AM
No specific mode, mod or anything else. I am running RSRD. Its a general question and not even necessarily a bug, but a definition of programming. Sorry I cannot pin down to a specific location/time; this is a question about the whole scenario, in a bundle.

Scharnhorst1943
02-15-09, 11:35 AM
OK, I have downloaded RSRDC for 1.5 stock. No other mods installed except for the menu background and music from FOTRS.

After installing RSRDC for 1.5 stock, when I launch a mission My deck gun is messed up. The gun is stuck, so that when I man it the gun will not rotate. Also, the gun will not elevate. On top of this it makes an eyesore in that the gun is pointed down at the deck and is not level.

I have tested this on stock 1.5 with no other mods. Anyone know a fix or is it a bug that is going to require an update to RSRDC?
When reporting problems please provide the following info or I will not be able to help you:

1. Assigned Task Group / Force
2. Type of Sub
3. Date
4. Location
5. All modes in install order

1. All and every assigned task Group Forces to start a campaign
2. All and every single type of sub
3. Any and every starting date
4. any and all locations
5. Just stock vanilla v1.5 and RSRDC for 1.5. ( I have tried with the patch and without the patch and no go, does not make a difference to the deck gun problem)

tater
02-15-09, 11:39 AM
So you are running RSRDC over stock, correct?

You always get detected at PD at the stated range, or just that time?

Lurker asked specific querstions for a reason. That information (date, location) would allow him to see which escort types were likely there, for example. What sensors they had (radar?).

I am not sure off hand, but what if the PD-depth boat was broached by a wave trough? Radar might then pick the boat up, particularly in stock.

Red Devil
02-15-09, 12:04 PM
So you are running RSRDC over stock, correct?

You always get detected at PD at the stated range, or just that time?

Lurker asked specific querstions for a reason. That information (date, location) would allow him to see which escort types were likely there, for example. What sensors they had (radar?).

I am not sure off hand, but what if the PD-depth boat was broached by a wave trough? Radar might then pick the boat up, particularly in stock.

Understood, and apologies to Lurker. There is no specific area,time, year, boat, or destroyer, that I have noticed. I will make a note next time I am in the situation and name names!!

lurker_hlb3
02-15-09, 02:52 PM
OK, I have downloaded RSRDC for 1.5 stock. No other mods installed except for the menu background and music from FOTRS.

After installing RSRDC for 1.5 stock, when I launch a mission My deck gun is messed up. The gun is stuck, so that when I man it the gun will not rotate. Also, the gun will not elevate. On top of this it makes an eyesore in that the gun is pointed down at the deck and is not level.

I have tested this on stock 1.5 with no other mods. Anyone know a fix or is it a bug that is going to require an update to RSRDC?
When reporting problems please provide the following info or I will not be able to help you:

1. Assigned Task Group / Force
2. Type of Sub
3. Date
4. Location
5. All modes in install order
1. All and every assigned task Group Forces to start a campaign
2. All and every single type of sub
3. Any and every starting date
4. any and all locations
5. Just stock vanilla v1.5 and RSRDC for 1.5. ( I have tried with the patch and without the patch and no go, does not make a difference to the deck gun problem)

Which "version number" of RSRDC for 1.5 ?

Please note that with the current version of stock RSRDC ( v400 ) I'm unable to recreate your problem. Also if this was a problem with the mod I think that one of 500 people who have download the mod would have said something by now. I would recommend you check your install and conduct the same test with a "pure" stock SH4.v15. Last but not least, RSRDC does not make "any" changes to the main gun within SH4.

Scharnhorst1943
02-16-09, 07:17 PM
Which "version number" of RSRDC for 1.5 ?

Please note that with the current version of stock RSRDC ( v400 ) I'm unable to recreate your problem. Also if this was a problem with the mod I think that one of 500 people who have download the mod would have said something by now. I would recommend you check your install and conduct the same test with a "pure" stock SH4.v15. Last but not least, RSRDC does not make "any" changes to the main gun within SH4.

The version is v400 for stock 1.5. It is the very top download link in the first post. I really am not trying to be a pain in the arse, but I am not making this up either. I have reinstalled twice now, with the same effect. However, there are two things I might could do different, so for the sake of being thourough, I am doing a 3rd reinstall tonight. We will see how it goes. If not, i just don't know. All I have is stock 1.5 and RSRDC_SH15_v400. I don't know what else to tell you.

Let me try my reinstall and we'll see. I can take pictures and post what mods I have and the problem with the guns ... ??? This is the ONLY mod I have installed ... I am not kidding.

tater
02-16-09, 07:28 PM
Stock SH4 had a bug where one of the deck guns was pointed down as I recall. Anyone else remember this? Was a long time ago.

lurker_hlb3
02-16-09, 07:52 PM
Which "version number" of RSRDC for 1.5 ?

Please note that with the current version of stock RSRDC ( v400 ) I'm unable to recreate your problem. Also if this was a problem with the mod I think that one of 500 people who have download the mod would have said something by now. I would recommend you check your install and conduct the same test with a "pure" stock SH4.v15. Last but not least, RSRDC does not make "any" changes to the main gun within SH4.
The version is v400 for stock 1.5. It is the very top download link in the first post. I really am not trying to be a pain in the arse, but I am not making this up either. I have reinstalled twice now, with the same effect. However, there are two things I might could do different, so for the sake of being thourough, I am doing a 3rd reinstall tonight. We will see how it goes. If not, i just don't know. All I have is stock 1.5 and RSRDC_SH15_v400. I don't know what else to tell you.

Let me try my reinstall and we'll see. I can take pictures and post what mods I have and the problem with the guns ... ??? This is the ONLY mod I have installed ... I am not kidding.
Well I can't "fix" what I can't recreate, also are you removing the SH4 directory from "My Documents", if the answer is no then you need to for a clean install.

Red Devil
02-16-09, 08:06 PM
So you are running RSRDC over stock, correct?

You always get detected at PD at the stated range, or just that time?

Lurker asked specific querstions for a reason. That information (date, location) would allow him to see which escort types were likely there, for example. What sensors they had (radar?).

I am not sure off hand, but what if the PD-depth boat was broached by a wave trough? Radar might then pick the boat up, particularly in stock.
Understood, and apologies to Lurker. There is no specific area,time, year, boat, or destroyer, that I have noticed. I will make a note next time I am in the situation and name names!!
Ok how about this:

Grid 137E 32N USS Drum
127Nm south of Toyohama
July 1942
Detected by Mutsuki class destroyer at 1500 yards, 200 feet down and no engines running. But, was not on silent running. Only mod running is:

ASW 9.0 RSRDC_V350_1.4

Depth charges were damned accurate! But got away.

lurker_hlb3
02-16-09, 08:17 PM
So you are running RSRDC over stock, correct?

You always get detected at PD at the stated range, or just that time?

Lurker asked specific querstions for a reason. That information (date, location) would allow him to see which escort types were likely there, for example. What sensors they had (radar?).

I am not sure off hand, but what if the PD-depth boat was broached by a wave trough? Radar might then pick the boat up, particularly in stock.
Understood, and apologies to Lurker. There is no specific area,time, year, boat, or destroyer, that I have noticed. I will make a note next time I am in the situation and name names!!
Ok how about this:

Grid 137E 32N USS Drum
127Nm south of Toyohama
July 1942
Detected by Mutsuki class destroyer at 1500 yards, 200 feet down and no engines running. But, was not on silent running. Only mod running is:

ASW 9.0 RSRDC_V350_1.4

Depth charges were damned accurate! But got away.

Since this mod "ASW 9.0 RSRDC_V350_1.4" changes the depth charges and some other item, any problems your have are "not my problem" since you have added a mod that changes the original RSRDC

tater
02-16-09, 08:17 PM
How do you know you were VISUALLY detected, I'm at a loss here.

BTW, the 1.4 version is "as is" and unsupportedf I believe.

Red Devil
02-17-09, 02:13 PM
So you are running RSRDC over stock, correct?

You always get detected at PD at the stated range, or just that time?

Lurker asked specific querstions for a reason. That information (date, location) would allow him to see which escort types were likely there, for example. What sensors they had (radar?).

I am not sure off hand, but what if the PD-depth boat was broached by a wave trough? Radar might then pick the boat up, particularly in stock.
Understood, and apologies to Lurker. There is no specific area,time, year, boat, or destroyer, that I have noticed. I will make a note next time I am in the situation and name names!!
Ok how about this:

Grid 137E 32N USS Drum
127Nm south of Toyohama
July 1942
Detected by Mutsuki class destroyer at 1500 yards, 200 feet down and no engines running. But, was not on silent running. Only mod running is:

ASW 9.0 RSRDC_V350_1.4

Depth charges were damned accurate! But got away.

Since this mod "ASW 9.0 RSRDC_V350_1.4" changes the depth charges and some other item, any problems your have are "not my problem" since you have added a mod that changes the original RSRDCDamn! I got a feeling that I have downloaded the wrong mod!!!!

I wanted RSRD!

lurker_hlb3
02-17-09, 06:20 PM
Damn! I got a feeling that I have downloaded the wrong mod!!!!

I wanted RSRD!

Go to the first post of this thread. All current download links are there

Red Devil
02-17-09, 06:28 PM
Thanks, and my sincere apologies ........................

antares81
02-17-09, 09:20 PM
Using TMO 1.6.3 and latest RSRDC.

I am not getting audible hydrophone sounds with certain custom ships.
I have verified this with the KMSHogIslandJPN officially.

I can't hear the engine sounds, nor does the light turn green.

Other ships are audible

Edit:
Doh! now im just confusing myself.
This appears to be a TMO ship, not an RSRDC ship.
Sorry

Scharnhorst1943
02-19-09, 07:09 PM
Well I can't "fix" what I can't recreate, also are you removing the SH4 directory from "My Documents", if the answer is no then you need to for a clean install.

This was the problem. I got it it fixed now ... however, I am having another issue for the Narwhal / Nautilus submarine.

When I start a campaign on Dec. 6, 1941 at Pearl Harbor, when I go to mission, I get a message from my crew that says, "Cannot Comply!"

I assign a speed or a heading and the crew says, "Cannot Comply." It is like I don't have enough men in the engine room, but I do.

lurker_hlb3
02-19-09, 07:33 PM
Well I can't "fix" what I can't recreate, also are you removing the SH4 directory from "My Documents", if the answer is no then you need to for a clean install.
This was the problem. I got it it fixed now ... however, I am having another issue for the Narwhal / Nautilus submarine.

When I start a campaign on Dec. 6, 1941 at Pearl Harbor, when I go to mission, I get a message from my crew that says, "Cannot Comply!"

I assign a speed or a heading and the crew says, "Cannot Comply." It is like I don't have enough men in the engine room, but I do.

I've recreated your problem, recommended you use a different class of sub

Scharnhorst1943
02-19-09, 08:02 PM
I've recreated your problem, recommended you use a different class of sub

I don't want to come across as pushy, but I am just curious ... Is there going to be a fix for this latest thing, or no? Like I said, just curious :DL

lurker_hlb3
02-19-09, 08:08 PM
I've recreated your problem, recommended you use a different class of sub
I don't want to come across as pushy, but I am just curious ... Is there going to be a fix for this latest thing, or no? Like I said, just curious :DL
I'm working on a fix right now. If there are serious problems, I "always" fix them right away

lurker_hlb3
02-19-09, 08:57 PM
RSRDC V400 Patch 2 Readme

1. Corrected equipment problems with Narwhal / Tench Class Subs ( only applies to RSRDC V400 Patch 2 )

2. Corrected invalid campaign objective codes for Narwhal out of Pearl Harbor ( applies to all versions )



Download links in first post

ReallyDedPoet
02-19-09, 09:18 PM
Nice work lurker :up:

Red Devil
02-20-09, 02:16 AM
Well I can't "fix" what I can't recreate, also are you removing the SH4 directory from "My Documents", if the answer is no then you need to for a clean install.
This was the problem. I got it it fixed now ... however, I am having another issue for the Narwhal / Nautilus submarine.

When I start a campaign on Dec. 6, 1941 at Pearl Harbor, when I go to mission, I get a message from my crew that says, "Cannot Comply!"

I assign a speed or a heading and the crew says, "Cannot Comply." It is like I don't have enough men in the engine room, but I do.
I've recreated your problem, recommended you use a different class of sub
try the I-27 ;)

I'm goin' down
02-23-09, 02:42 PM
This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."

lurker_hlb3
02-23-09, 06:10 PM
This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."



Where did you see this ?

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I'm goin' down
02-23-09, 06:33 PM
This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."



Where did you see this ?

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

It was posted in the main sticky in RFB, the first post by the RFB team.

lurker_hlb3
02-23-09, 07:50 PM
This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."


Where did you see this ?

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2
It was posted in the main sticky in RFB, the first post by the RFB team.

There nothing listed there, also I have personnel never seen that "install" order in their thread, also my install instructions in the RSRDC readme are "not" recommendations, but the "correct" way of doing things.

I'm goin' down
02-23-09, 09:52 PM
They must have the removed the links to RSRDC downloads from RFB. I complained about the downloads on Sunday, before I figured out the RSRDC links were for different downloads. The problem for me began on Thursday at 1700 hrs., and I assume that you had the correct links posted prior to that time.

Wilcke
02-24-09, 12:33 PM
Does this link take you to what you are looking for?

http://hosted.filefront.com/lurkerhlb3

I'm goin' down
02-24-09, 01:55 PM
Does this link take you to what you are looking for?

http://hosted.filefront.com/lurkerhlb3

sorry. no, it does not. Not to worry. I have a RFD and RSRDC combo that is working.

Fincuan
02-24-09, 03:35 PM
Besides that the links in the usual place, the first post, are completely functional.

Kaleun
03-03-09, 02:42 PM
@Lurker

TMO 170 BETA update is up!

http://hosted.filefront.com/Ducimus554/2375451 - any glaring issues with continuing to use RSRDC_TMOv163_V410 plus patch2??

V163 to v170BETA change log


1.)UI changes
*added Hud Mod for TMO by Cpt. America
- adjusted orders bar to reduce button truncation at lower resolutions.
* removed medal tool tips from medal case in career room. (the way the game appears to handle medal display, no matter what it will be incorrect unless you have all the medals awarded)


2.) Player sub changes
*added historical prop rotation mod by Cpt. America
*added radar warning reciever for fleetboats. This will first appear in 8/43.
* MS/9 and MS/32 Paint schemes are now selectable upgrade for all US boats except Tench and Narwhal.
* Damage model adjustments.
( The goal of these adjustments was to reduce or eliminate the player's boat being stranded by having all engines/motors destroyed. An occurance that was far too common)
- removed Parent/child relationship between some damage zones in the player subs.
- reduced engine and motor damage zones in width and placed them farther apart from each other.
*Changed max torpedo launch depth for Tambor, Gar, Gato, Balao, and Tench to 150 Feet.
*fixed missing creak sounds from S boat interior. (thank you vickers03 and Captain America for pointing it out to me)

3.) AI changes
* AI machine guns will now fire at the player from a range of 3000 meters (where as it used to be 1500 meters)
* reduced AP value of shells used by 25MM machine guns from 10, to 9.7. Player subs have AP value of 10. This gives the shells just enough penetration to do a reasonable amount of damage, but not overly excessive.


4.) Ship & model changes
* JP and GE, AI sub's had a damage zone adjusted so they sink quicker then before, and fixed map icon.

* created an auxillary gunboat that will appear as a corvette in the subhunter layers. This unit also doubles as a "q ship", is unmarked, and is equiped with four 25MM guns, 3 deck guns, and 4 Y guns.
*The following ships have had modified to equip 3 to 4 machine guns, 1 to 2 search lights, and 0 to 4 additional deck guns:
- Nagara
- Hakusika
- Akita
- Heito
- Zinbu
- Biyo
- Kinposan
- Tahihosan
- Kasagisan
- Nippon
- Buzyun
- Haruna
- Conte Verde liner
- Horai
- Kiturin
- Tyohei

* fixed sound issues with HogIsland cargo ship (it was totally lacking a DSD file)
* JP aircraft carriers. (to again, address aircraft spawning after carrier exited game bug)
- Further reduced Aircraft numbers. (2 to 3 planes each)
- changed aircraft type to Val and Kate only. (If you see either of these planes you know they came from a carrier which might or might not still exist.)

5.) Campaign changes
* JP Subhunter layers
- will now only spawn units designated as "corvettes".
- had all ship specific entries removed (there were a couple left). All entries should now be "generic".
- upped spawn probablity from 19 and 21% to 45%
* removed misleading radio messages that would encourage the player drop whatever he was doing and go on a wild goose chase.
* Deactivated Subron50 / Holy Loch, UK flotilla. It was confusing to players, and not enough campaign work done on it to make it an enjoyable option.
- deactivated by changing the availablty dates so it closes down before the war even begins.
- commented out appropriate entries in careerstart.upc
* Added JP Minelayers travelling around some large minefields. (Partially done, not complete)
* Added Flipper and his friends.
* Added A few huts featuring bikini's and grass skirts in pearl harbor.

6.) Graphical changes
* changed underwater rendering in the scene.dat to stats used by the previous EE mod by W_clear. The reason was so that the sub was visible in the event camera during a depth charge attack.
* Torpedo textrues by Cpt America
7.) crew changes
* CPO is back to wearing all dunguree's, but retains service cover.
* Removed "Yeaaahhh!" crew cheer every time a torpedo hits. Good idea at the time, but it got annoying.




Kaleun

lurker_hlb3
03-03-09, 06:10 PM
@Lurker

TMO 170 BETA update is up!

Kaleun

You may continue to use the current version of RDRDC + Patch2 without a problem

Piggy
03-11-09, 05:12 PM
Im thinking I may be having a problem.

Im using TMO with the 1.7 beta and RSRD, installed in the correct order.

My issue is Ive been sent to the same spot for 3 patrols now, east china sea, which according to FAQ sticky here might be a sign of a problem with the campaign files?

Ive also noticed a lot less radio traffic and background "flavour" messages that I thought RSRD adds? However, I did meet a nice US carrier task force leaving pearl on my way home last patrol, late march of 42. Not sure if thats a scripted force in RSRD?

Maybe its nothing, but Im not sure?

lurker_hlb3
03-11-09, 05:29 PM
Im thinking I may be having a problem.

Im using TMO with the 1.7 beta and RSRD, installed in the correct order.

My issue is Ive been sent to the same spot for 3 patrols now, east china sea, which according to FAQ sticky here might be a sign of a problem with the campaign files?

Ive also noticed a lot less radio traffic and background "flavour" messages that I thought RSRD adds? However, I did meet a nice US carrier task force leaving pearl on my way home last patrol, late march of 42. Not sure if thats a scripted force in RSRD?

Maybe its nothing, but Im not sure?


What are the dates of the patrols

What were the patrol areas ( each mission will give a place & location )

What type of sub.

My issue is Ive been sent to the same spot for 3 patrols now, east china sea

This info is just way to vague to even begin to trouble shoot.

Piggy
03-11-09, 06:00 PM
Im not sure the exact dates (im at work right now) but it was the Dec 41 start out of pearl. So the first patrol started ~dec 8th? Lasted about 1 month and did the next one from mid Feb 42 to late march 42 (thats when I saw the US task force leaving pearl, well it was only 1 carrier with escorting DD's and a tanker). My third patrol is taking me back to the exact same spot, its mid april 42 now.

Its the east china sea, the star is in the exact same spot it has been for the first two, roughly NNW of Formosa, water depth in the area is ~400.

The only reason I mention this is because reading the mission FAQ sticky earlier it stated that being sent to the East China sea repeatedly could be a sign of a problem accessing the campaign files?

Like I said there might not be anythign wrong. What I'll do is end this patrol (my 3rd) and see if I get the same mission for my next one.

lurker_hlb3
03-11-09, 07:01 PM
Im not sure the exact dates (im at work right now) but it was the Dec 41 start out of pearl. So the first patrol started ~dec 8th? Lasted about 1 month and did the next one from mid Feb 42 to late march 42 (thats when I saw the US task force leaving pearl, well it was only 1 carrier with escorting DD's and a tanker). My third patrol is taking me back to the exact same spot, its mid april 42 now.

Its the east china sea, the star is in the exact same spot it has been for the first two, roughly NNW of Formosa, water depth in the area is ~400.

The only reason I mention this is because reading the mission FAQ sticky earlier it stated that being sent to the East China sea repeatedly could be a sign of a problem accessing the campaign files?

Like I said there might not be anythign wrong. What I'll do is end this patrol (my 3rd) and see if I get the same mission for my next one.

keep me informed, looking at the code there are a number of patrols for that area in the time frame you talk about, but I don't see any gross errors. You want to tell me what "type" of sub your using ?

banjo
03-12-09, 09:37 AM
It's mentioned in the readme that ducimus cut down on non-essential radio traffic.

Piggy
03-12-09, 11:01 AM
keep me informed, looking at the code there are a number of patrols for that area in the time frame you talk about, but I don't see any gross errors. You want to tell me what "type" of sub your using ?

Ahh, sorry lurker, everything seems fine now. I ended that patrol and the next one sent me down to the marshals, so looks like I just got unlucky being sent to the same spot 3 times. Didnt mean to waste your time...:oops:

Thanks.

PS: Thanks Banjo, that explains the reduced radio traffic.

auricom
03-13-09, 03:31 PM
Hi there.. new to Silent hunter and these forums, but an avid aircraft simmer for years .. Having tons of fun w/ SHIV and SHIII .. have been dabbling in both swapping whenever I get frustrated..

Anyways, I encounted what may be a bug in TMO+RSRD and wanted to post it here to see if I'm crazy

Campaign: New Construction '42
Class: Gato
Torpedo's: default loadout (the buggy ones)

I get to the third or fourth objective, the one where you have to sink the small frigate with torpedos', just before you get sent on your first 'real' mission.. Playing at full realism except with : event camera on, external views on, map contact updates on..

I get to within a NM of the ensigns boat, and employ the Fast-90 strategy to line up my shot.. I've reloaded this scenario at least a half dozen times, and evvery time my torps pass right under the targets hull and do not detonate..

I have contact triggers set to 'contact influence' and torpedo depth set as shallow as they can go (4? is that dial in feet or m anyways?) ..

No matter what I can NOT get these things to hit the ship.. at their shallowest they aer still passing what looks like several feet under his keel .. I've had at least 10 'direct' hits where they pass directly underneath him

Is this a bug? am I doing something wrong? Anyone else have this problem?

I finally got frustrated, surfaced and tore him to shreds with my deck gun.. wiped that smug grin off HIS face ;)

All ahead full; USS Growler out..

auricom
03-13-09, 03:33 PM
Oh I almost forgot, installed addons are: (in order)

TriggerMaru_Overhaul_162_Full
TriggerMaru_Overhaul_Patch_163
RSRDC_TMOv163_V410
RSRDC_V410_Patch2

auricom
03-13-09, 03:34 PM
also; I'm firing from about 400-500 yards distance..

lurker_hlb3
03-13-09, 04:40 PM
also; I'm firing from about 400-500 yards distance..

First, those mission are part of TMO not RSRDC. I will pass the info along to the right right person and have them look at it

auricom
03-13-09, 05:00 PM
sorry .. i'm a little confused as to what RSRD actually *is* then .. I though it was mostly the campaigns .. i guess not?

lurker_hlb3
03-13-09, 05:24 PM
sorry .. i'm a little confused as to what RSRD actually *is* then .. I though it was mostly the campaigns .. i guess not?
Without having to go into alot of details, the "new construction" section of the campaign is part of TMO, all the rest is RSRDC. How ever I have already past the info along and if I have time I will look at it myself. Of note the "target" your shooting at is part of TMO also.

auricom
03-13-09, 05:27 PM
great.. thankyou :)

lurker_hlb3
03-14-09, 09:22 AM
RSRDC V4xxx Hotfix Readme

This corrects a CTD that will generate when the player is within the vicinity of the Island of Truk. The CTD was caused by the patrolling IJN units, which had the “column” set to “2” when it should have been “1”. There are only 2 IJN units in this group with one of them set to a 50% spawn rate, when the player was within range and there was only 1 IJN unit present, the system would CTD trying to generate a 2 column group.

See first post for download link

cgjimeneza
03-16-09, 10:55 AM
RSRDC V4xxx Hotfix Readme

This corrects a CTD that will generate when the player is within the vicinity of the Island of Truk. The CTD was caused by the patrolling IJN units, which had the “column” set to “2” when it should have been “1”. There are only 2 IJN units in this group with one of them set to a 50% spawn rate, when the player was within range and there was only 1 IJN unit present, the system would CTD trying to generate a 2 column group.

See first post for download link

thanks!!!, that was driving me nuts a couple months ago!

AVGWarhawk
03-16-09, 11:32 AM
Great! Getting in some patrols and I suspect Truk will be on my lists of places to hang out. :up:

Piggy
03-16-09, 12:07 PM
also; I'm firing from about 400-500 yards distance..

This might be your problem. I believe arming distance at that time (42) was still ~450 meters. Its possible you're too close and as such your torps are passing the target before the min arming distance?

Try it from 700 yards and see it if works.

auricom
03-18-09, 09:44 AM
I will reload the scenario and try backing off to 500/700 ..

Found an interesting one yesterday.. USS Sargo, sometime between Dec 1 1942 and Jan 30 1943 two merchants departed Truk travelling eastbound and beached themselves along that small chain of islands to the east, right at the spot just before the shallows drop off to the deep

anyways they stuck there and and couldn't get free.. not sure if that'ss desirable or a bug in their course?

snuck and and put two fish in each of them one went down, the other didn't .. was going to surface and shell the 10,000 tonner when but a destroyer was moving towards the area fast.. snuck away submerged.. the dd was on top of me the whole time but never dropped a depth charge or sonar pinged me.. maybe she wasn't equipped?

the whole situation seemed a little strange, but was fun and knuckle-biting at the same time..

sunbeam_cz
03-27-09, 02:31 PM
HI Lurker :salute:

I´m stuck,please help :damn:
I have a mision where I´m supposed to attack and destroy any merchant ships in the vicinity of Iwo Jima but for almost month(I have travelled there almost 4 times) no ship on sight..
Is there any chance that i could skip this mission or have I to wait there till I finally sink some?? Is there any time limit for these kind of missions?? a month? a year? :88)
man it´s really annoying waiting there,refueling and again waiting...
I tried to send a message to HQ but still the same answer - continue in mission..

thanks for your answer

Using: patched RFB1.52 + patched RSRDC_RFBv15_V420

lurker_hlb3
03-27-09, 04:15 PM
HI Lurker :salute:

I´m stuck,please help :damn:
I have a mision where I´m supposed to attack and destroy any merchant ships in the vicinity of Iwo Jima but for almost month(I have travelled there almost 4 times) no ship on sight..
Is there any chance that i could skip this mission or have I to wait there till I finally sink some?? Is there any time limit for these kind of missions?? a month? a year? :88)
man it´s really annoying waiting there,refueling and again waiting...
I tried to send a message to HQ but still the same answer - continue in mission..

thanks for your answer



Using: patched RFB1.52 + patched RSRDC_RFBv15_V420





Well that's "real life" , return to port, I don't think there going to sack you for failing one mission

banjo
03-27-09, 05:32 PM
Lurker is right. I've only had a couple missions where I sunk nothing but it does happen. Part of war.

Red Devil
03-28-09, 02:16 AM
I was sent on one mission and decided it was too risky with only 2 torps left so I returned to harbour and got a medal!!

Mikemike47
03-28-09, 10:32 AM
From Post #1

Link needed for RSRDC V4xxx Hotfix Link.

http://files.filefront.com/RSRDC+v4xx+Hotfixrar/;13464377;/fileinfo.html redirects you to http://www.filefront.com/.

Thank you for your hard work.

lurker_hlb3
03-28-09, 12:32 PM
From Post #1

Link needed for RSRDC V4xxx Hotfix Link.

http://files.filefront.com/RSRDC+v4xx+Hotfixrar/;13464377;/fileinfo.html redirects you to http://www.filefront.com/.

Thank you for your hard work.


Link updated in first post

Hmuda
03-30-09, 03:38 AM
After a little break I decided to come back to silent hunting and noticed that TMO has a 1.70beta version now. Is RSRDC compatible or should we wait for a new release?

lurker_hlb3
03-30-09, 07:00 AM
After a little break I decided to come back to silent hunting and noticed that TMO has a 1.70beta version now. Is RSRDC compatible or should we wait for a new release?

http://www.subsim.com/radioroom/showpost.php?p=1058887&postcount=1435

Fish40
03-30-09, 07:08 AM
I'm useing up to date RFB, appropriate RSRD version and patch, and RE mod. I seem to be experiencing problems with "SH4 has encountered a problem" message while patrolling near Ambon in Sep/43. The scenario is as follows: I approach from the West with the intentions of patrolling the mouth of Ambon. The shipping route from Java to Ambon is my objective (not a RSRD objective, but rather a stop along the way back to Fremantle).

As I near the mouth, a patrolling Destroyer is encountered ( A Minekaze I believe). I submerge to proceed, while keeping an eye on the DD. The DD finally detects me, from a seemingly long distance, possibly hearing me. I'm on "ahead 1/3, so my detection comes as a surprise. At any rate I begin to get pinged by the DD which drops DC. A close string of charges causes alot of damage, flooding and casualties.

Needless to say I was sinking. I sink to over 400', hear the groaning sounds of the hull crushing, screen goes black with looping sounds, and message appears.

It should be noted that I don't have the latest RSRD Hotfix installed yet, but since that deals with Truck, I fealt it didn't apply anyway. The sub is a Gato class haveing just received a conning tower upgrade and FF DG from the previous patrol. Any help/advice is appreciated. Thanks

Hmuda
03-30-09, 07:09 AM
http://www.subsim.com/radioroom/showpost.php?p=1058887&postcount=1435
Thanks mate. :woot:

Regio Sommergibile
03-30-09, 07:57 AM
I keep getting a strange error downloading this mod thanks to the download section link... It appears a full strange coded written page...:doh:

EDIT:

Trying again now with IE 8. Seems to work now sorry. FF3 still not completely fixed....

Regio Sommergibile
03-30-09, 01:05 PM
Sorry to whine here again but i'm having an issue with Narwhal Class boats. Starting the campaign in '41 i choose my name the area to have it as boat but i got only 6 men in the crew. Smth with RFB running together ?

Fish40
03-30-09, 01:42 PM
Sorry to whine here again but i'm having an issue with Narwhal Class boats. Starting the campaign in '41 i choose my name the area to have it as boat but i got only 6 men in the crew. Smth with RFB running together ?


Were you sure to install the apprpriate version of RSRD with RFB? I don't think there should be a problem if the versions are correct:hmmm: I never had a problem running the two togeather until today, with the post I submitted above.

Regio Sommergibile
03-30-09, 02:36 PM
I'll download it again... but i'm sure to have chosen the right file...

Btw i have a question: Even Using JSGME, when i download a mod which has patches as well as hotfixes or whatsoever...must i install them in sequence using JSGME or i can copy/paste/substitute the MOD files with those in the MOD's patches folders ?? This should save time and make things clearer in mod manager interface...

Am i wrong ??

Fish40
03-30-09, 02:59 PM
I install via JSGME in the sequence that is recommended. Never had an issue.

lurker_hlb3
03-31-09, 12:27 AM
RSRDC V4xx Patch 2A is up

See first post for download link

"Special Note" This patch supports the new version of TMO

RSRDC V4xx Patch 2A Readme

1. Add RSRDC V4xx Hotfix
2. Small adjustments for the RFB version of Patch 2
3. Added SCAF for RSRDC by CaptainScurvey to Support Changes for TMS 1.7 ( RSRDC v410 Patch2a only)

Hmuda
03-31-09, 03:39 AM
RSRDC V4xx Patch 2A is up

See first post for download link

"Special Note" This patch supports the new version of TMO

RSRDC V4xx Patch 2A Readme

1. Add RSRDC V4xx Hotfix
2. Small adjustments for the RFB version of Patch 2
3. Added SCAF for RSRDC by CaptainScurvey to Support Changes for TMS 1.7 ( RSRDC v410 Patch2a only)Ok, I'm a bit confused.

Does the first point mean that we need to install the hotfix as well, or does it mean that the new patch includes the old hotfix?

EDIT: ah never mind. I see you updated the instructions in the first post.

Sailor Steve
04-02-09, 12:21 PM
I'm finally starting to play around in SH4 despite my graphics card limitations. Loaded up RFB and the appropriate RSRDC, and I must say that your new campaigns are infinitely better!

Excellent work!:sunny:

Regio Sommergibile
04-02-09, 02:22 PM
The addition of this campaign is really impressive to the overhaul experience... I'm still thriving to insert TMO sub-skins with Flagmod emblems. Then it will be enough to me :up:

lurker_hlb3
04-03-09, 05:39 PM
RSRDC V410 Patch2B is up and it corrects a CTD issue IRT an incorrect ship type code

sunbeam_cz
04-04-09, 01:26 PM
Hi

I just want to ask what have I to do to sink also some battleships and not only still merchants.i am now at in year 1942 and still no battleship destroy mission.. do I have to transfer to another task group which was specialized in these missions??

I don´t say that sinking merchants is boring but you know everything needs sometimes a change.. :timeout:

thx for info

Armistead
04-04-09, 06:37 PM
What is the correct order for TMO1.7 concerning RSRD. I want to be sure I have all correct patches.

lurker_hlb3
04-04-09, 07:20 PM
What is the correct order for TMO1.7 concerning RSRD. I want to be sure I have all correct patches.


Install instructions are in the first post

Wolfling04
04-05-09, 02:23 AM
Thank you! Lurker and the RSRDC team for the fix in the recognition manuel.

Love the mod :D

Regio Sommergibile
04-05-09, 07:30 AM
A great improvement to the game for sure! More immersive thanks :up:

Vacquero
04-05-09, 04:33 PM
Where are the IJN fleets during the Battle of Midway? I should be getting run over by them, but I've waited until June 8th with no sign of a battle ever taking place at Midway. What gives?

lurker_hlb3
04-05-09, 05:40 PM
Where are the IJN fleets during the Battle of Midway? I should be getting run over by them, but I've waited until June 8th with no sign of a battle ever taking place at Midway. What gives?

http://img.photobucket.com/albums/v516/lurker_hlb3/midway-1.jpg

Vacquero
04-05-09, 07:24 PM
Like I said, I've been right there where I should have gotten run over. But absolutely no sign of the IJN fleets. I've tried to position myself in front of each fleet, several different times now, but I never see them.

lurker_hlb3
04-05-09, 09:35 PM
Like I said, I've been right there where I should have gotten run over. But absolutely no sign of the IJN fleets. I've tried to position myself in front of each fleet, several different times now, but I never see them.


Since you have not provided any details of the mission/campaign you are running it is impossible to determine the nature of your problem.

Regio Sommergibile
04-06-09, 05:21 AM
A question: Is there a possibility to introduce other subs in this campaign? i'd like to try it again with a Brit sub (Tclass from Keltos)

Vacquero
04-06-09, 05:57 AM
Where are the IJN fleets during the Battle of Midway? I'm playing a regular career, deployed from Pearl May 26th, arriving at Midway June 1st. I can wait around until June 10th, and never spot any IJN units. I imagine it's a spawning problem, but I'm not sure. I'm running TMO 1.7 and RSRDC 410 with patch 2B.

jazzabilly
04-06-09, 09:09 AM
Try heading to a position WNW of Midway, I have been able to consistently find the carrier force there on the morning of the 4th, or midday on the 5th.

I have never been able to find the main force battleships or the transports coming from Saipan, though.

cgjimeneza
04-06-09, 01:52 PM
Try heading to a position WNW of Midway, I have been able to consistently find the carrier force there on the morning of the 4th, or midday on the 5th.

I have never been able to find the main force battleships or the transports coming from Saipan, though.

We did try to intercept the IJN fleet with 4 boats on our current campaing, but no luck, we were using V162 at the time... can you provide a distance from midway to go from your bearign info....

thanks

lurker_hlb3
04-06-09, 04:55 PM
Midway


3010N 17940E June 4th at 0725

lurker_hlb3
04-06-09, 05:22 PM
I imagine it's a spawning problem, but I'm not sure.

It is not a "spawning problem", you just have to know where to look

Wolfling04
04-06-09, 11:49 PM
Im out on patrol right now, I have sunk 2 fishing boats, 2 Medium old composite freighters, 1 hog island and 1 small modern composite.

And every one of them has blown sky high, like that they were stuffed to the brim with ammo/fuel.

I was just wondering if RSRDC deals with the ship cargo types?

Should i consider myself lucky to see such fireworks or is it a bug?

mods im running: Tmo1.7, Tmo binoc fix, RSRDC, RSRDC patch2b, Kill flags growler, and ship manuevering fix

atraangelis
04-07-09, 01:26 PM
Hello community
I have a vanilla version of SH4 with the U-boat Expansion.

I installed the RSRD mod using the JS installer and patch. When i start a campaign i get the following error.

"Error: No primary objective"

I see in the notes this bug was corrected but..?

The files i downloaded were the links on the first post.

Any help would be apreciated.

lurker_hlb3
04-07-09, 05:18 PM
Hello community
I have a vanilla version of SH4 with the U-boat Expansion.

I installed the RSRD mod using the JS installer and patch. When i start a campaign i get the following error.

"Error: No primary objective"

I see in the notes this bug was corrected but..?

The files i downloaded were the links on the first post.

Any help would be apreciated.

What date
What Task Force / Group
What Sub

Vacquero
04-07-09, 05:20 PM
Started a new career out of Pearl May 25th, deployed to Midway again. Went to the coordinates you gave, and a big fat nothing. Except for a US airstrike that flew overhead. At least I rescued 6 pilots. Never any sign of the IJN fleets period. I went to periscope depth at 0700 June 3rd, and stayed on the sonar for an hour real time....... nothing. I surfaced and cruised small circles until late on June 7th, and nothing. Would using time compression before or after screw things up? What's going on here?

Vacquero
04-07-09, 05:34 PM
Whoops! repost

atraangelis
04-07-09, 05:39 PM
What date
What Task Force / Group
What Sub


New Carrer, Normal difficulty, 1000 Rep.

date: December 9th
Taskforce: 3/51/...
sub: Salmon

EDIT:

After testing.

I get the bug ONLY when starting at 3/51. If i start at SubPac the game proceedes normaly.

lurker_hlb3
04-07-09, 05:43 PM
Started a new career out of Pearl May 25th, deployed to Midway again. Went to the coordinates you gave, and a big fat nothing. Except for a US airstrike that flew overhead. At least I rescued 6 pilots. Never any sign of the IJN fleets period. I went to periscope depth at 0700 June 3rd, and stayed on the sonar for an hour real time....... nothing. I surfaced and cruised small circles until late on June 7th, and nothing. Would using time compression before or after screw things up? What's going on here?


I'm sorry that you can't find the IJN Fleet, but I handed you the position on a "silver platter". If you saw the "air strike" that mean that the units all spawned correctly. You just need to look harder, because the ships are there. Also the time you need to be there is the "4th of June" not the "3rd of June" as you stated above.

atraangelis
04-07-09, 05:51 PM
New Carrer, Normal difficulty, 1000 Rep.

date: December 9th
Taskforce: 3/51/...
sub: Salmon

EDIT:

After testing.

I get the bug ONLY when starting at 3/51. If i start at SubPac the game proceedes normaly.




Additional INFO. I tested the 3/51/ witha ll 4 subs.. same starting error on Dec 9th. All subs at SubPack begin correctly no errors.

Thank you for looking into this Lurker.

Im watching this thread currently if you need any additional info ill be happy to provide.

lurker_hlb3
04-07-09, 05:59 PM
New Carrer, Normal difficulty, 1000 Rep.

date: December 9th
Taskforce: 3/51/...
sub: Salmon

EDIT:

After testing.

I get the bug ONLY when starting at 3/51. If i start at SubPac the game proceedes normaly.


Unable to recreate

Mods installed

RSRDC_SH4_v400
RSRDC _V400_Patch2a

There are renowns are set to "0" for "All" levels

Start date Dec 6th 1941
Once you get into the office it is 7 Dec 41
go to wall map and mission is assigned

Edit

I think you have a "bad" install, this info is part of the "stock" SH4 CareerStart file and "NOT" part of RSRDC

New Carrer, Normal difficulty, 1000 Rep.

date: December 9th

atraangelis
04-07-09, 06:06 PM
I must not be installing the mod correctly.

I select American Carrer

I take all defalut choces on captian build screen (year , port, ect.)

yet it begins on dec 9th..

I will re down load the mod and reinstall..

EDIt, Lool.. i see you post.. yes we agree bad install.. I will retry

atraangelis
04-07-09, 06:23 PM
Yes... Thanx for helping .. this was a user error. My dir structure when exporting the mod was not the same as the game dir structure, had an extra sub folder... <MODS\mod name\mod name\dat... instead of <MODS\mod name\data


workingnow!!!!.. HUZZAH!

Vacquero
04-07-09, 08:08 PM
Sorry I meant June 4th, I got mixed up with when I arrived. This is the 6th attempt I've made to find the IJN fleets. On 2 attempts I saw only the Japaneese airstrikes headed to Midway. On 3 other attempts, I saw nothing at all. Just this last one I saw the US airstrikes. I'm not trying to say you delivered a broken product, or insult you. Which to me, judging by your slighty arrogant response to my questions, sounds like you misinterpreted my meaning. All I want to know is if it's an error on my end, and what information is needed to determine that. If that's to much to ask, sorry.