Log in

View Full Version : [REL] Run Silent, Run Deep - The Campaign


Pages : 1 2 3 4 5 6 7 [8] 9 10

Red Devil
03-02-10, 12:27 PM
Okay, so I tried to reload the game that crashed on me, and no luck. It seems the file is corrupt. However, I started a completely new campaign from the Philippines and I am cruising around no problem, no CTD's.
I was in port when I was enabling/disabling mods and somehow the "wires" or "streams" got crossed.
The date was in 1943 and it locked up on me when I was trying to go through the Java Strates. My base was on the southwest coast of Australia. I do not remember the boat type, sorry Lurker. Maybe a porpoise class?

(In order)
RFB 2.0
RFB 2.0 Patch 1
RSRDC_RFB 575
RSRDC_V5xx Patch 1

happened to me once, save corrupted in 1943, bugger!!! :arrgh!:

Hitman
03-04-10, 03:39 PM
I haven't found in the documentation any table of starting dates/flotillas/bases :hmmm: and it's difficult for me to know what the different Task Forces/Groups actually mean (Fremantle/Brisbane/Pearl?). Have I missed the info in a readme, or where do I need to look to be able to choose the starting date and base that I prefer?

Red Devil
03-04-10, 05:07 PM
When I start a new career, I get two choices, Pearl or Brisbane. Then when you are given a new boat, it defaults to Pearl. IF you are able to get a transfer back to Australia, and its rare, then you still have to do the next Pearl mission even though you have moved south, sometimes a long long trek. :down:

TheBeast
03-10-10, 11:49 AM
I am fairly new to the SHIV community. Being a nub I have many questions and have done some research on my own trying to catch up with the rest of you. During my searches I find things that raise my brow and make me wonder why these things are not currently in the game.
I have tried mods like RFB2, TMO19, RSRD, FotRS13 and many more. One thing that none of them deal with is Operation Ultra and the onboard Crypto(Cypher) gear. The ECM MK-2 communication crypto was "eccential" to submarine communication. Submarine Commanders, XO, Radiomen had specific orders to destroy the ECM MK-2 if running in water less then 600' deep called, "the 100 phathem rule".
That means, if you are sent on a Photo-Recon of some port, you would not reciece any further encrypted radio intel on convoy/task force movements. You would also not be able to report any sightings without pinpointing your location to everyone listening until the EMC MK-2 was replaced. I know the ECM MK-2 was classified top secret until 1995 but there is information about the ECM MK-2 that is now available.

Here is a link to a good video that touches on this subject. (http://video.google.com/videoplay?docid=2427972655646186523&q=silent+service&total=559&start=0&num=10&so=0&type=search&plindex=8#)

Are there any plans to bring this device into game play?

-TheBeast

P.S. Sandy, I posted that skin to my filefront that you wanted. Sorry I didn't post last night but servers were down when I got home from Gamestop after talking with you.

lurker_hlb3
03-10-10, 06:20 PM
Are there any plans to bring this device into game play?


no.

Phantom Mark
03-17-10, 03:24 PM
Hi,

I have a clean SH4, UB Missions and RF2.0 with patch 6 installed here, can I run this mod with the above combo, if so which files please.

TIA

S! :arrgh!:

Donner
03-17-10, 04:07 PM
Hi,

I have a clean SH4, UB Missions and RF2.0 with patch 6 installed here, can I run this mod with the above combo, if so which files please.

TIA

S! :arrgh!:

From the first post in this thread...

RFB 1.52 / 2.x

Current Version

RSRDC_RFB_v575

Links:

http://www.subsim.com/radioroom/down...o=file&id=1415 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1415)


Install with JSGME in the following order

RFB
RSRDC_RFBv15_v575
RSRDC_V5xx_Patch1

=============================

RSRDC_V5xx_Patch1

Link

http://www.subsim.com/radioroom/down...o=file&id=1459 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1459)

Gilbou
03-17-10, 05:02 PM
"the 100 phathem rule"

The 100 fathoms rule.

:salute:

Phantom Mark
03-17-10, 05:11 PM
:up:

Cheers buddy, just wanted to be absolutely certain as its all fresh here and dont wanna mess it up :)

Tommythefox
03-18-10, 10:37 AM
Well it seems my computer doesn't want me to play this mod because every time I download the version for RFB my computer says it is a broken file and won't let me open or use it. Any tricks to get around it (running vista premium 32 bit)?

lurker_hlb3
03-18-10, 11:01 AM
Well it seems my computer doesn't want me to play this mod because every time I download the version for RFB my computer says it is a broken file and won't let me open or use it. Any tricks to get around it (running vista premium 32 bit)?

Where are you downloading it from?

Tommythefox
03-19-10, 01:32 AM
Here , the RFB link for the RSRD.

lurker_hlb3
03-19-10, 06:33 AM
Here , the RFB link for the RSRD.

There no link in this post

keltos01
03-22-10, 02:07 AM
will try thanks

keltos

keltos01
03-22-10, 08:51 AM
http://img265.imageshack.us/img265/6055/pike.jpg (http://img265.imageshack.us/i/pike.jpg/)

after a first patrol where I couldn't man the AA gun, I set the AA crew while in port, and then in patrol, even though their slot was empty I was finally able to man the AA gun ! thankfully as seen above !

keltos

Hovis
03-29-10, 07:35 AM
Simple nub question here, how do I know when this thing is running? I'm running RFB and I can plainly see that that is working because it tells me so on the loading screen, but does RSRDC have any tell tale signs that it is working? I've not seen any overt indication that it's running at all.

ShadowWolf Kell
03-29-10, 07:55 AM
Simple nub question here, how do I know when this thing is running? I'm running RFB and I can plainly see that that is working because it tells me so on the loading screen, but does RSRDC have any tell tale signs that it is working? I've not seen any overt indication that it's running at all.


When you have RSRC installed, the easiest way to take note of whether it's installed and running is the Flotilla names when starting a game.

Initially, the only 2 Flotillas offered with RSRDC in December of 1941 is SubPac (Pearl Harbor) and TF 3/51/71 (Manila in the Philippines)

BillBam
03-29-10, 08:05 AM
Simple nub question here, how do I know when this thing is running? I'm running RFB and I can plainly see that that is working because it tells me so on the loading screen, but does RSRDC have any tell tale signs that it is working? I've not seen any overt indication that it's running at all.

The first thing I noticed was that the mission orders are much more detailed than the stock versions. It will give exact map coordinates to patrol and more specific locations names. It also gives permission to leave your patrol and attack IJN forces outside your designated area if you have the opportunity.

Hovis
03-29-10, 08:24 AM
When you have RSRC installed, the easiest way to take note of whether it's installed and running is the Flotilla names when starting a game.

Initially, the only 2 Flotillas offered with RSRDC in December of 1941 is SubPac (Pearl Harbor) and TF 3/51/71 (Manila in the Philippines)


Ahaa, thanks, I think this is it then. Also thanks to Billbam, and he has confirmed it. :D

Hovis
03-30-10, 06:55 PM
Other slight issue I'm having is that the difficulty level seems fixed on maximum, that is to say full realism setting. Is this something done deliberately to brutalise low-realism wussies like me, or have I broken something, or is this a Real Fleet Boat issue, or is there a fix for it?

Armistead
04-02-10, 08:22 PM
Lurker...if you come by..Will the dates of your traffic change with the use of different mods or will it be the same. For instance I use TMO and did the battle of Savo Island. I assume you scripted that since it's historically perfect. I'm there the right date, time and played it. Another person wanting to do the battle playing RFB using RSRD can't find it after numerous tries, says he's in the right place, right time and appears to be...you can hardly miss all the ships around Savo, but he says nothing shows up.. so are the dates the same.

Briliant work in the Solomons on all the battles.

cdrsubron7
04-18-10, 02:40 PM
I'm playing in my current career in March-April '45 and while on patrol I received a message to shift my base of operations to Subic Bay in the Philippines from Mios Wendi. Only problem with this is that I can only refit at Subic Bay and not end my patrol. Just wondering if this is a small bug in RSRDC or not?

lurker_hlb3
04-18-10, 07:30 PM
I'm playing in my current career in March-April '45 and while on patrol I received a message to shift my base of operations to Subic Bay in the Philippines from Mios Wendi. Only problem with this is that I can only refit at Subic Bay and not end my patrol. Just wondering if this is a small bug in RSRDC or not?

http://www.subsim.com/radioroom/showpost.php?p=1212077&postcount=1

Lewis Wingerter
04-19-10, 03:35 PM
Hi Lurker I don't know if this has been reported before. I have a strange problem. It only happen on the American side.
There is a solid white box around the periscope of S18 sub(when submerged). I have a Nvida video card GeForce GTS 250 with the latest driver. No problem on the German side.


RSRDC V550
RSRDC VXX Patch 1
OM V705
OM V705 720
OM V720 patch 3
OMEGU V300
OMEGU V300 patch 5A

BillBam
04-19-10, 04:20 PM
Hi Lurker I don't know if this has been reported before. I have a strange problem. It only happen on the American side.
There is a solid white box around the periscope of S18 sub(when submerged). I have a Nvida video card GeForce GTS 250 with the latest driver. No problem on the German side.


RSRDC V550
RSRDC VXX Patch 1
OM V705
OM V705 720
OM V720 patch 3
OMEGU V300
OMEGU V300 patch 5A

I don't think RSRD has anything to do with the periscope, it strickly affects the campaign layers.

lurker_hlb3
04-19-10, 05:06 PM
Hi Lurker I don't know if this has been reported before. I have a strange problem. It only happen on the American side.
There is a solid white box around the periscope of S18 sub(when submerged). I have a Nvida video card GeForce GTS 250 with the latest driver. No problem on the German side.


RSRDC V550
RSRDC VXX Patch 1
OM V705
OM V705 720
OM V720 patch 3
OMEGU V300
OMEGU V300 patch 5A


http://www.subsim.com/radioroom/showpost.php?p=1307541&postcount=91

http://www.subsim.com/radioroom/showpost.php?p=1308204&postcount=93

cdrsubron7
04-19-10, 05:36 PM
I apologize for not supplying all the info you need. Like I said in my original post while I was on patrol in March, '45 I received orders to shift muy base of operations from Mios Wendi to Subic Bay in the Philippines. Problem was that all you could do at Subic Bay was refit. The anchor signifying home base never changed. This is no major problem but was just wondering if something didn't work as it should.


Date - March, '45 till the end of the war.
Location - Subic Bay, Phillippines
Type of Sub - Balao Class
Flotilla - Mios Wendi of the coast of New Guinea
Mods (in install order)

http://i43.tinypic.com/121u5pg.jpg

BillBam
04-19-10, 05:56 PM
Try taking out the deck gun optics mod and see if it is there.

Lewis Wingerter
04-19-10, 06:11 PM
Hi Lurker I did what you advised(took out umark.dds). It did not works. The white box is still there. If you don't have any other ideals it is no big deal. The game still play. Your Mods are great. Keep up the great work :yeah:

Lewis Wingerter
04-19-10, 09:03 PM
Hi Lurker. I was able to get rid of the white box by taking out the UMark.dds file out of C:\ubisoft\silent hunter wolves of the pacific\data\. I also did not put UMark.dds back ito the omegu folder. I played both side and had no problem. Thanks

lurker_hlb3
04-19-10, 10:12 PM
Hi Lurker. I was able to get rid of the white box by taking out the UMark.dds file out of C:\ubisoft\silent hunter wolves of the pacific\data\. I also did not put UMark.dds back ito the omegu folder. I played both side and had no problem. Thanks

I guess you didn't deinstall OMEGU and OMEGU patch, then go to MODS/OMEGU_v300\Data\misc\ remove UMark.dds and then reinstall OMEGU and OMEGU Patch so the system will use the original UMark.dds

lurker_hlb3
04-19-10, 10:21 PM
Like I said in my original post while I was on patrol in March, '45 I received orders to shift muy base of operations from Mios Wendi to Subic Bay in the Philippines.


First, your flotilla is "Task Force 3/51/71" and your current home port is Mios Woendi from 1944-08-01 to the end of the war.

The message you saw was addressed to TF72 for units that are currently home ported in Manus Island to move to Subic.

It is important the know which TF your in as there are various tactical messaged that are transmitted to "all" Flotilla because of the nature of the game engine.

Lewis Wingerter
04-20-10, 06:35 AM
No i did not deinstall OMEGU and the patch. I misunderstood the posts you had sent me. I reinstall and the game work fine . Thank for your quick response, and your great Mods:up:

cdrsubron7
04-20-10, 11:53 AM
First, your flotilla is "Task Force 3/51/71" and your current home port is Mios Woendi from 1944-08-01 to the end of the war.

The message you saw was addressed to TF72 for units that are currently home ported in Manus Island to move to Subic.

It is important the know which TF your in as there are various tactical messaged that are transmitted to "all" Flotilla because of the nature of the game engine.


Thanks for setting me straight on that. Also appreciate the info on the flotillas. :yeah:

ShadowWolf Kell
04-21-10, 11:09 AM
Thanks for setting me straight on that. Also appreciate the info on the flotillas. :yeah:


Also keep in mind that sometimes when you accept a new command or a refit, you're moved back to Pearl Harbor or Midway and reassigned to SubPac.

berobispo
04-21-10, 11:47 AM
How can i check if RSRD is enabled? I'm using RFB2.0 and have the feeling it is not installed (using JSGME) properly... for example the name Iwo Jima is not shown on the map, I thought it was. Also the missions seem to be non RSRD ("patrol area" instead of "patrol for x hours within x nm of given point")

Also it says Jayapura where it should say Hollandia, is this fixed in RSRD?

cheers and happy hunting!:arrgh!:

ps.: Clean SHIV install with only RFB2.0 and RSRD JSGME-wise enabled...came from TMO1.9

BillBam
04-21-10, 12:11 PM
How can i check if RSRD is enabled? I'm using RFB2.0 and have the feeling it is not installed (using JSGME) properly... for example the name Iwo Jima is not shown on the map, I thought it was. Also the missions seem to be non RSRD ("patrol area" instead of "patrol for x hours within x nm of given point")

Also it says Jayapura where it should say Hollandia, is this fixed in RSRD?

cheers and happy hunting!:arrgh!:

ps.: Clean SHIV install with only RFB2.0 and RSRD JSGME-wise enabled...came from TMO1.9

Make sure the path you have in is MOD/RSRD/DATA and not MOD/RSRD/RSRD/DATA.

Sandman_28054
04-21-10, 01:22 PM
Is this compatible with TMO 1.9?

BillBam
04-21-10, 02:38 PM
Is this compatible with TMO 1.9?

See the first post...TMO version link is there.

berobispo
04-21-10, 05:07 PM
@billbam: thx! although I have installed tons of mods before (SH3 and SHIV) I missed that I had MODS/RSRD/RSRD/DATA:rotfl2:

BillBam
04-21-10, 08:40 PM
@billbam: thx! although I have installed tons of mods before (SH3 and SHIV) I missed that I had MODS/RSRD/RSRD/DATA:rotfl2:


No problem...it is easy sometimes when you have done the same thing way to many times hahaha!

Iron Budokan
04-23-10, 08:35 AM
A couple of weeks ago I finally got my gaming computer and am running TMO with RSRD. I am having a great time and think RSRD is a superb mod for TMO. I just wanted to drop by and thank everyone who worked on it. I really like SH4 now. It's great! :DL

SH4 fan
04-25-10, 02:30 PM
(professor farnsworth voice) Good news everyone! I found that my main issue was I was getting bad downloads that were incomplete.

I occasionally still get a ntdll.dll or sound.act crash but i think that is because of time compression as I rush toward land. Thoughts?

However I noticed I have no sub tenders anymore and no ability to start at the tender with RSRDC. It is fine with TMO but as soon as RSRDC goes in, I lose the bases. I don't know if this is a bad download or not. The 7z size does not match the size listed in the DL section. I have 73.21 Mb listed as my file size when 76 is listed. I tried downloading the file 4 separate times each time when the file starts downloading it shows 73.2 Mb. It is the only file between all 4 (TMO, TMO patch, RSRDC, RSRDC patch) that does not match the listed file size.

Thanks for all the help!

Regards sh4 fan

Capt. Monroe -FIN-
04-27-10, 05:08 PM
Does this work with the GFO mod, IE the Game Fixes Only mod? And if not, could someone post a link of the latest compatible release?

BillBam
04-27-10, 05:30 PM
Does this work with the GFO mod, IE the Game Fixes Only mod? And if not, could someone post a link of the latest compatible release?

Yes but be sure to also use the GFO patch for RSRD

Jurgens
04-27-10, 06:53 PM
i just insatlled rsdc on a previously modded version of sh 4 1.5
I use jsgme to manage my mods so with the others disabled its pretty much like an unmodded game, and i was in the museum going through units and it randomly crashes, also their are a number of ships that are all black as if they were sillutoes

B_MACH
05-12-10, 01:29 PM
Hi Luker, I am enjoying you RSRDC mod. in both RFB 2.0 and TMO 1.9. I read in you notes that the modified campaign layers in the game do not start until early 1942. So what I found in 1941 may not apply.

I started a campaign on Dec.8, 1941 from Manila in a Sargo (Sailfish) class boat. First assignment was to Patrol Indochina sea routes off the coast of Indochina for 150NM radius. The area includeed Cam Ranh Bay. Looking at your convoy documents, Cam Ranh Bay was a hot bed for activity in December 1941 in preperation for the invasion of Malaya. Proceeded to Cam Ranh Bay arriving about 2100 on 12 Dec. Sighted a large convoy of 16 merchants and 6 escorts arriving from the south headed for CamRanh Bay. I managed to sink one murchant. I waited outside of the bay for a convoy to leave at 0830 on the 13th by your documents. No convoy left but a task force of 2 heavy crusiers and 2 BB with escorts came from the north about 1300. I sank one heavy crusier and the Task force went south.

I received a msg from TF3 N2 that a convoy may be at 110E 7 30N on 14 Dec.. Traveled south to 110E 7 30N at full speed. The task force of 2BB and one heavy cruiser arrived around 0800 on the 14th. sank a Konga BB that day. So SubComPac instructed me to return to my initial assignment.

I traveled back north to Cam Ranh Bay by 1000 on the 16th. A small convoy was returning from the south with merchants, troop carriers and one light crusier. It had one subchaser escort. Sank a merchant.

It appears to me in Dec.1941 the game has ships arriving at Cam Ranh Bay and none leaving. I should have seen a large convoy leaving Cam Ranh Bay by 1300 on 13 Dec. I am continuing on with the campaign. Thanks for your hard work. I sure wish we had a map that had the ports on it that are described in your documents. One more thing I did not read all of the readme files you provided.

The following mods are installed over a copy of SH4 WOP gold edition:
RFB 2.0
RfB Patch 06 Mar 2010
Hydrophone line extended
Realistic engine soundFX 0,9
RSRDC_RFB_575
RSRDC_VX5XX_PATCH 1
Map Labels 1.3

acid2all
06-05-10, 05:17 AM
Been playing RSRDC +TMO, now on third patrol, can't find action anywhere, last 2 missions only found 2 task forces, 1 was borneo invasion force as recieved by radio message, other found by luck between borneo and celebes.
May be this mod is supposed to mimic historically, b ut where the realismn in having to follow conyvoy history pages... not like a time machine was avalible at the time... Was there no jap convoys not found by u.s. forced and reported???
OR am i looking in the wrong places? been cruising along trade lines in the south chinease sea mainly between indochina, borneo, malaysia and indonesia...

Many thanks..

TheBeast
06-05-10, 01:25 PM
I sure wish we had a map that had the ports on it that are described in your documents.

You may want to check out this Nav Map Makeover MOD (http://www.subsim.com/radioroom/downloads.php?do=file&id=1672)

JoeCorrado
06-05-10, 01:25 PM
If you came across two task forces in the same mission, then you were fortunate. That is an embarrassment of wealth from my experience.

As for the merchant men- sometimes you find them, sometimes you don't- they are generally out there, but finding them can be an elusive task. Try patrolling near the intersect points of trade routes.

If you get bored in looking along the trade routes and are feeling lucky- hang out around a harbor entrance... or just go right on in close and see how that works out for you. Dangerous, but productive. :hmmm:

Red Devil
06-05-10, 08:25 PM
Due vto the excellence of our dev lads, if you study the date for the battle of midway and make sure you are in the correct location NNW of Midway, you can have 4 juicy carriers all to yourself ;) :arrgh!:

Sailor Steve
06-05-10, 10:17 PM
Oh yeah, knowing the future is so cool.

Not for me, thanks. :sunny:

Red Devil
06-06-10, 08:19 AM
Steve stay away from Hiroshima in 1945 ;)

Bubblehead1980
06-06-10, 06:18 PM
Anyone know if a RSRD version for TMO 2.0 is in works or if version for 1.9 works?

SkyBaron
06-06-10, 06:31 PM
Anyone know if a RSRD version for TMO 2.0 is in works or if version for 1.9 works?

I was wondering the same thing. According to the changelog, TMO 2.0 has a lot of changes and improvements on merchants, warships and AI sensors. I'm wondering if those changes will be overwritten by RSRD for TMO 1.9.

lurker_hlb3
06-06-10, 10:25 PM
I was wondering the same thing. According to the changelog, TMO 2.0 has a lot of changes and improvements on merchants, warships and AI sensors. I'm wondering if those changes will be overwritten by RSRD for TMO 1.9.

The current version of RSRDC for TMO is compatible with TMO 2.0

Bubblehead1980
06-06-10, 11:10 PM
Great news, thanks lurker.How do you edit traffic in RSRD? since can not use the ME without screwing things up.

SkyBaron
06-07-10, 09:08 AM
The current version of RSRDC for TMO is compatible with TMO 2.0

Awesome! Thanks for letting us know.

B_MACH
06-10-10, 02:58 PM
You may want to check out this Nav Map Makeover MOD (http://www.subsim.com/radioroom/downloads.php?do=file&id=1672)
Thank you for the reply. I will try the mod the next time i am in port. I have concluded that the end ports must be in the map for the convoy to be generated. Playing the RFB 2.0 mod, the only convoys I found were around Cam Ranh Bay in Dec. Likewise, Moji Japan was and still is a major military base in Japan. Maybe Moji appears on the moded map.

Gorshkov
06-15-10, 03:53 PM
One guy on UBI Soft's SH4 forum stated he removed RSRDC because enemy air traffic is too high and his sub almost cannot travel surfaced. Is it true?

Arclight
06-15-10, 05:19 PM
As far as I remember, it's the other way around. :hmmm:

Stock game is swarming, RSRDC is much better. :doh:

Red Devil
06-16-10, 05:27 AM
One guy on UBI Soft's SH4 forum stated he removed RSRDC because enemy air traffic is too high and his sub almost cannot travel surfaced. Is it true?

I have tried everything and still getting plagued with bloody aircraft. Adjusted codes, tried websters better air patrols, nothing works.

Gorshkov
06-16-10, 05:56 AM
So RSRDC is unrealistic because Japanese ASW air power on the PTO was not an Allied one's equivalent on the ATO. This way US skipper must play like U-boat skipper after 1943 which means assured destruction or non-playable patrols. It is complete faulty so I must remove RSRDC, too!

Red Devil
06-16-10, 07:39 AM
The air power of this is such that there must have been hundreds of thousands of aircraft in the air, on the same days, to merit the amount spotted when on patrol. At one stage in the Bismarck Sea, I did not time to even patrol as I was constantly being forced to dive due to two or more planes coming directly at me!! Its not the planes but the proportions.

Bubblehead1980
06-16-10, 02:21 PM
Yes in later years in RSRD the number of planes goes up, this IS historically accurate.Ever read books by Admirals Fluckey or O Kane or the other skippers from later war patrol? They talk about having to dive constantly in mid- late 44 until the end of the war.Theyd dive, stay under a few minutes and then come back up, then when a plane came back, theyd dive again, it was called the yo-yo.


stock game was absolutely ridiculous as far as air patrols go, RSRD solved it.TMO 2.0's aircraft spawn rate is accurate as well.

Im thinking you have mod soup or something, it's not RSRD causing it.

Roger Dodger
06-16-10, 03:20 PM
Stock game was absolutely ridiculous as far as air patrols go, RSRD solved it.TMO 2.0's aircraft spawn rate is accurate as well.


Agreed! In the stock game, a pair of aircraft would come out of nowhere, and be vectored straight at me. No Jap Task Force or Air Base within 1000 miles. Not even Merchants were present.

I finally finished my War Career using TMO 1.9 and RSRDC 502 (never leave home without them). I was able to do most of my patrolling on the surface, especially during the last couple of years of the war when the Japs lost control of Mid-Pacific. I felt air attacks were quite reasonable. If I got careless and stayed on the surface in waters I knew to be Jap controlled - well, there's always the 'C' key.

My biggest bugaboo was destroyers or patrol boats. Having three warships vectored at me from 15 miles away when I'm at 400 feet and running silent , was a little much IMO.

lurker_hlb3
06-18-10, 04:12 PM
The air power of this is such that there must have been hundreds of thousands of aircraft in the air, on the same days, to merit the amount spotted when on patrol. At one stage in the Bismarck Sea, I did not time to even patrol as I was constantly being forced to dive due to two or more planes coming directly at me!! Its not the planes but the proportions.


One guy on UBI Soft's SH4 forum stated he removed RSRDC because enemy air traffic is too high and his sub almost cannot travel surfaced. Is it true?



http://www.subsim.com/radioroom/showpost.php?p=1422497&postcount=8

McHibbins
06-24-10, 05:38 AM
lurker

just a dumb Q. Iīm playing a little bit with the zones.cfg trying to tweak the damage model a bit.

what does critical chance=0,05 (RFB) mean ?

in OM for example it is critical chance=2.0;0.05

Is it a 5% chance to destroy this compartement ?




Damn...I wanted to ask this Question in the RFB Thread. Sry for that

Arclight
06-24-10, 07:04 AM
Yep, percentage chance for critical hit. You should also notice a multiplier, which gets aplied to the actual damage that comes up in case of a critical hit.

It usualy wont have much impact on that particular compartment, because a torpedo hit is enough to destroy most compartments to begin with. But a higher damage means more damage further out in the splash-zone, making it more likely to also destroy any compartments that are within the radius.

* the increased damage will also impact the overall ship HP. If that runs out, the ship is destroyed, regadless of actual physical damage.

Sorry to but in, and hope I got it right, but there ya go. :hmmm:

McHibbins
06-24-10, 08:51 AM
in OM for example it is critical chance=2.0;0.05
that


Thx Arclight !

But as you see, thereīre two values for OM, what does that mean ?

Arclight
06-24-10, 09:52 AM
Anything behind the ";" is commented out (it denotes a line comment, meaning anything on that line after it is ignored by whatever processes the code). Rather than replace the default value, it's good practice to comment it out. That way you can easily revert and have a baseline to know how far you strayed from the stock setting (can be usefull in troubleshooting/finetuning).

McHibbins
06-24-10, 09:56 AM
Hm....hmmmm:hmmm:

but then...if 0.05 means 5%....does 2.0 mean 200 ?

Arclight
06-24-10, 10:29 AM
Yep. Not sure it will recognize 2.0 though, 1.0 might be max.

In case of invalid value, it will probably default to either 0 (default as far as I know) or 1.0, or throw an error.

* right, I'm not sure about the reasoning behind that value. Might just be to make sure it triggers crit on hit.

McHibbins
06-24-10, 10:34 AM
Cheers mate, that sounds logical.
For now I donīt wanna hijack this thread any further.

Again, sorry for that:oops:

I'm goin' down
06-27-10, 03:18 AM
I have run into one task force at midway. And that was somewhere near the rondevous point for the mission. Has anyone seen more? and where do I find them? what date? what location vis a vis the rondevous point on the map? This has been giving me fits.

Armistead
06-27-10, 02:28 PM
I have run into one task force at midway. And that was somewhere near the rondevous point for the mission. Has anyone seen more? and where do I find them? what date? what location vis a vis the rondevous point on the map? This has been giving me fits.

Here is one SS I found. I'll look for others later. It'll give you a place to look. With RSRD you can also ambush them on..fairly sure it's May 25 coming through the Bungo Straits..Just sit there and all the capital ships come out in one big line, no escorts until much later.

Most TF have a starting point. I find it's more fun to ambush them much earlier, just find a strait they used and a lil historic study.

http://i651.photobucket.com/albums/uu235/Armistead1424/SH4Img2010-02-14_014631_593.jpg

I'm goin' down
06-27-10, 02:39 PM
That was GOOD! Really, really GOOD! (You've even got my three toy poodles up on their hind legs dancing!)

Snakeeyes
07-01-10, 02:04 PM
Will RSRD work with stock SH4 patched to 1.4?

lurker_hlb3
07-01-10, 02:36 PM
Will RSRD work with stock SH4 patched to 1.4?

No.

Snakeeyes
07-01-10, 02:44 PM
No.

SO I have to have Uboat missions for it to work?

lurker_hlb3
07-01-10, 02:57 PM
SO I have to have Uboat missions for it to work?

Yes

Snakeeyes
07-01-10, 02:58 PM
Yes

Do you know of a download URL to buy the Uboat add-on?

I'm goin' down
07-01-10, 03:14 PM
I got mine from ubisoft. I should be inexpensive.

Lurker, I reduced the percentage from 60 to 40 on the aircraft cfg. That seems to work much better in terms of no. of aircraft. I may increase back to 50, and see what happens. I have map contacts on, but have not seen any large convoys or task forces. They should be out there somewhere.

McHibbins
07-07-10, 02:39 AM
Pleased with Ducimus traffic but Iīll try RSRDC next campaign. What aspects of TMO 2.0 Iīm going to loose ?
I Think I must again install Danurves extra messages but this is no prob since it is only a small txt.file.
How about these "gamey option flotillas" like Task Force Midway or TF Freemantle ?

Roger Dodger
07-07-10, 11:39 AM
Do you know of a download URL to buy the Uboat add-on?


I got both SH4 and the UBoat addon from Direct2Drive.com . The UBoat addon was only ten bucks. Also, I don't have to 'insert game disk' to make it work. :yeah:


God Bless Electric Boat

Roger Dodger
07-07-10, 11:56 AM
Pleased with Ducimus traffic but Iīll try RSRDC next campaign. What aspects of TMO 2.0 Iīm going to loose ?
I Think I must again install Danurves extra messages but this is no prob since it is only a small txt.file.
How about these "gamey option flotillas" like Task Force Midway or TF Freemantle ?

TMO adds alot to the 'look & feel' and immersion to the game. Ducimus has done much to improve the environment, and his efforts are much appreciated by us all.

RSRDC uses more historical ship movements. Lurker has overwritten the layers for ship movements, so what you see (and where you see it) is what was there at that particular time. I've done both patrols where I spent weeks searching for a target, and others where I have to return for a reload multiple times BEFORE I even get on station. RSRDC overwrites most, if not all, of the 'ship movement' layers, so if you use RSRDC, you won't get TMO's layers. Personally, I always use both, so I can't comment on what Ducimus has done on this point.

The new pull-down map of shipping lanes (connected to the 'radio') is quite helpful, but I don't know who to thank for this one. So THANKS!


TMO + RSRDC: Don't leave home without them!

God Bless Electric Boat!

Bubblehead1980
07-09-10, 04:12 AM
Fresh install of TMO, going to run with RSRD until I have time to redo the TMO layers again to my liking.So question is, what is the latest version and patch of RSRD for TMO 2.0. ?

sergei
07-09-10, 04:20 AM
Check the first post.
It's got links to latest version.

McHibbins
07-09-10, 04:23 AM
I think itīs still RSRDC_TMO_V502 + RSRDC_V5xx_Patch1.
And donīt forget this : RSRDC_V5xx_Aircraft sound fix

I'm goin' down
07-13-10, 02:56 PM
I found a map of the battle of coral sea. I was there on time, by May 3rd, and spotted, but did not catch a carrier south of the Solomens. It was sailing at 20 kts. and my boat could not match its speed. It looked to me it was where it was supposed to be when it was supposed to be there. That is quite impressive. I think I spotted it on May 4th. Other than a ton of airplanes that kept buzzing around, I did not find the rest of the various Jap fleets. I even looked for them near Tulagi, but all I found we airplanes. Give me a hint. Where the heck are they? And on what dates?

Red Devil
07-13-10, 03:02 PM
This has been mentioned elsewhere but I found the Jap carrier fleet right where it was supposed to be, near Midway, on the right date, and got all four!!

I'm goin' down
07-13-10, 05:13 PM
i read some posts re the battle of the coral sea. Per lurker's post, I located the coral sea mis. in the campaign files. Per another post, I tried to make it into a single mission. Here is what I did.

i created a new folder in the single mission file and labeled it Battle of the Coral Sea.

I copied the coral sea mis. file to the Battle of the Coral Sea folder in the single mission folder. This file is one of the many mis. files in the single mission folder.

Is that it? When I restarted the game and looked at my list of single mission, it was and is not there. What do I do next?

peabody
07-13-10, 09:19 PM
i read some posts re the battle of the coral sea. Per lurker's post, I located the coral sea mis. in the campaign files. Per another post, I tried to make it into a single mission. Here is what I did.

i created a new folder in the single mission file and labeled it Battle of the Coral Sea.

I copied the coral sea mis. file to the Battle of the Coral Sea folder in the single mission folder. This file is one of the many mis. files in the single mission folder.

Is that it? When I restarted the game and looked at my list of single mission, it was and is not there. What do I do next?

Drop back ten yards and punt.

The folder and the mission MUST have the EXACT same name, so if the mission is "coral sea.mis" then name the folder "coral sea.mis. Then open in mission editor, put in a player unit (sub) and resave to create a 'coral sea.tsr' file.

If it will not open in the mission editor then there are 'custom' ships in the mission and the mod that has them must be enabled before it will open.

Peabody

I'm goin' down
07-13-10, 09:39 PM
I am not sure how to do what you describe. I opened the mission editor. How do I add my sub to the single mission file for the Coral Sea? Where do I get my sub from? Is it in the mission editor? How do I add it the coral sea mis. file? Will that create the tsr? I don't know what I am doing, but that appears obvious. I am looking at tutorial but I am not sure I will find the answers.

peabody
07-13-10, 11:18 PM
I am not sure how to do what you describe. I opened the mission editor. How do I add my sub to the single mission file for the Coral Sea? Where do I get my sub from? Is it in the mission editor? How do I add it the coral sea mis. file? Will that create the tsr? I don't know what I am doing, but that appears obvious. I am looking at tutorial but I am not sure I will find the answers.

You created a folder for a single mission. Rename the folder so it matches the "coral sea.mis" So rename the folder "coral sea"

Open the mission editor
go to file/open and open "coral sea.mis"
go to the right of the screen and click the tab marked "SUB"
Select your sub and drag it into the mission where you want it.
In the Properties box
1. uncheck "delete on last waypoint"
2. check "Human Control"
3. If you want to start submerged, set the "Height" to a minus number matching the depth you want.
4. Accept

5. Right click on your sub and "add waypoint", drag out a line headed in the direction you want to go.
6. Select the sub again and right click, "head to waypoint".

Go to the menu mission/language localization.
Top window highlight "Mission Title", bottom window delete mission title and add your own title to it. This is the 'title' that will show in the loading screen.
Top window highlight "Briefing", in the bottom window give a mission briefing. This will show on the right side in the loading screen when playing.
Click OK

Save

That's the quick and easy. One thing to note, you can zoom in on the map to position your sub accurately. Select the "hand" in the menu bar to move the map. While the "hand" is selected you can NOT select your sub or other objects to set properties, you must first deselect the "hand".
Peabody

I'm goin' down
07-14-10, 01:06 AM
I should have waited for your post, as I wasted several hours looking at the tutorial. My only BIG problem now is that the mission starts on 4/30/42 and then ends IMMEDIATELY. The other problem is that is has a title I did not give it, but I think I can fix that in the Mission Editor. Your previous post is a model of clarity. Thanks.

peabody
07-14-10, 02:17 AM
I should have waited for your post, as I wasted several hours looking at the tutorial. My only BIG problem now is that the mission starts on 4/30/42 and then ends IMMEDIATELY. The other problem is that is has a title I did not give it, but I think I can fix that in the Mission Editor. Your previous post is a model of clarity. Thanks.

It probably ends immediately because there is no objective for you to complete. You said you copied it from a Campaign. Did you copy the .tsr file?

Peabody

I'm goin' down
07-14-10, 02:28 AM
the mission starts on 4/30 and then it says completed, but I have the option to return to the game. I have elected to do so, but I cannot find the Jap Navy. I have seen a few airplanes. I copied the campaign from RSRDC and on the Mission Editor I placed my boat right next to what I assumed was the enemy.

I am not sure if I listed an objective. I think I did, but I will check.
A tsr was created when the mission was validated.

Lurker has a pearl harbor mission in his campaign. I wounder what that is about?:hmmm:

I'm goin' down
07-14-10, 03:05 AM
thanks for your help. putting an objective in the equation fixed my last issue. I still cannot find the Japs. Wierd? Lots of planes as usual in RSRDC.

Bubblehead1980
07-14-10, 04:26 AM
Well earlier years, convoys are sparse in RSRD. You have to find the shipping lanes, best way is to open the ME and notice the heavy traffic areas, try to put yourself in those areas.I love RSRD, wish had more time to invest or would play RSRD but dont so run TMO with its traffic, of course I modified it a little. :arrgh!:

I'm goin' down
07-14-10, 08:40 PM
I have been running the CoralSeaBattle campaign mission as a single mission. Peabody explained how to do it. I looked at a chart on the battle. Lurker, you attention to detail is pretty damn impressive.

So I got an idea. I noticed that you had a PearlHarbor.mis. I opened it up and looked at it. Then I created a single mission, the objective of which is to stop the attack! I placed an American Sub right at the last waypoint for the Jap fleet. I just started the mission and am awaiting the fleet to arrive. It is 0000 hours on 12/7/41.

By the way, do planes from the fleet attack Pearl on the 7th? I want to be near the harbor if they do. I can set up a second single mission for that if I need to.

rein1705
07-14-10, 11:20 PM
I have been running the CoralSeaBattle campaign mission as a single mission. Peabody explained how to do it. I looked at a chart on the battle. Lurker, you attention to detail is pretty damn impressive.

So I got an idea. I noticed that you had a PearlHarbor.mis. I opened it up and looked at it. Then I created a single mission, the objective of which is to stop the attack! I placed an American Sub right at the last waypoint for the Jap fleet. I just started the mission and am awaiting the fleet to arrive. It is 0000 hours on 12/7/41.

By the way, do planes from the fleet attack Pearl on the 7th? I want to be near the harbor if they do. I can set up a second single mission for that if I need to.



you should play as the Narwhale during the air attack at pearl that would be AWESOME!!!:o

I'm goin' down
07-17-10, 03:05 AM
I play TMO2.0 and RSRDC. There are lots of interesting campaigns in RSRDC such as BattleCoralSea, PearlHarborAttack, etc. When I play a career in TMO am I playing those campaign missions. If not, why? In not, can RSRDC be set up so that I play them instead of TMO 2.0 missions? (I know I can create single missions from the campaign mis. files in RSRDC.)

lurker_hlb3
07-17-10, 10:02 AM
When I play a career in TMO am I playing those campaign missions.

Yes

Also FYI if you try to create a "single mission" out of those campaign files you are going to get "double" ships, i.e. ships on top of ships since all files are designed to be used in SingleMission,SinglePatrol and Career mod.

Creating "single" missions out of campaign can be done by loading up the mission editor, creating a player sub in the general area that you want to start, then using the "merge" option add in the campaign file and fine tune where you want to start. then save

WARNING

Do not activate the check book when you see "mark merge data as saveable"

Also don't add the start point of the players sub within 20km of any ship start point.


You don't need an objective to play. When the mission loads just select the "return to mission" on the lower left of the scene and you can play as long as you wish

I'm goin' down
07-17-10, 02:30 PM
that is a most interesting reply. Thank you.

I have another question. If I am playing the campaigns in RSRDC, which I activated after TMO2.0, why is my boat sent to missions in areas that do not appear close to the dates and locations of the campaigns that RSRDC creates? Take BattleofCoralSea for example. Out of midway, the mission misses it. I think it misses it out the ports down under. Maybe I am missing something here, but I do not think my boat is sent to the locations of the fleets, convoys, task forces, etc. in the RSRDC campaigns.

Also, I did not notice duplicate ships, as on one mission there was just a single carrier.

Your work on the various campaigns is really quite interesting. From your Readmes it appears very complete, and from the little I have confirmed, it appears a thorough and accurate recreation. The game's designers would have been well deserved had they done their homework, but they did do one thing. They gave you something to do!

lurker_hlb3
07-17-10, 04:32 PM
I have another question.

The patrol areas are based on the "historical record" of "where" US Subs where sent based on there ports of operations and "not" on "where" various battles were fought.

I'm goin' down
07-17-10, 04:50 PM
Darn. I was hoping to be sent on missions where I would be at all of the important battles. Now I have to figure out the dates of all the key battles and either look at your recreations via the mission editor and disobey the mission orders (heaven forbid!) to take part, or I disobey the mission ordersa and simply sail to the area where I think they will be and cross my fingers. Either way, i will have to research the battles to figure out where and when they took place so my boat can get there. It probably means I will not complete the missions called for in the campaign. I do not see any other way. It sounds like your merge instructions is the way to go. How do I save it in mission career so it shows up chronologically?

I'm goin' down
07-29-10, 01:00 AM
I always play RSRDC with a supermod. I have played it with RFB and with TMO. Can I play RSRDC without a supermod? If I do, will the campaigns that I am sent to be the ones in RSRDC? If not, what that tells me is that I have to know what campaign occurred on a particular date, and sail to the place and try to find it. Set me straight please.

lurker_hlb3
07-29-10, 06:34 AM
I always play RSRDC with a supermod. I have played it with RFB and with TMO. Can I play RSRDC without a supermod? If I do, will the campaigns that I am sent to be the ones in RSRDC? If not, what that tells me is that I have to know what campaign occurred on a particular date, and sail to the place and try to find it. Set me straight please.


See the readme in the first post

Roger Dodger
07-29-10, 12:49 PM
Darn. I was hoping to be sent on missions where I would be at all of the important battles. Now I have to figure out the dates of all the key battles and either look at your recreations via the mission editor and disobey the mission orders (heaven forbid!) to take part, or I disobey the mission ordersa and simply sail to the area where I think they will be and cross my fingers. Either way, i will have to research the battles to figure out where and when they took place so my boat can get there. It probably means I will not complete the missions called for in the campaign. I do not see any other way. It sounds like your merge instructions is the way to go. How do I save it in mission career so it shows up chronologically?

Isn't hindsight wonderful?

'Knowing' where the Jap fleet was at any particular time during the war would not be historically accurate. The tactics were more like " 'we think' the Jap Fleet 'may be' in vicinity NW Midway Is. ETA June 1-10. " More accurate info just wasn't available. Even if it was, to broadcast an 'All Subs in vicinity . . . ' alert would also have told Tokiyo Rose that we knew where they were, and probably where we were too. The Japs were pretty good at deciphering our intelligence. Finding the Jap Fleet first at Midway (before they spotted our fleet) was a matter of dumb luck. The battle could have ended very differently (if the radio on their spotter plane hadn't broken down).

BTW, the bomber squadren only found the Jap Fleet after following a destroyer back to the fleet after it was chasing the Nautilus. One of our subs gave our fleet the 'Big Clue' to the Jap's location. Sometimes luck plays a bigger part in war than all the stratigy and tactics combined.


God Bless Electric Boat

Jan Kyster
07-29-10, 01:40 PM
"Tale of Two Subs" have several chapters regarding US Intelligence. In perticular I liked how Lockwood would come down on the pier when you were going out for war patrol, handing over a piece of paper with the words: "We think it would be a good idea if you could be on this location on this time..."

Sometimes the intercepts were accurate to the half hour...


"Tale of Two Subs", Jonathan J. McCullough
ISBN 0-446-17839-X

Highly recommended! :salute:

I'm goin' down
07-29-10, 02:21 PM
I thought I asked a simple question. I cannot tell from the first post what the answer is. I will disable TMO 2.0 and see what happens if you decide or are unable to enlighten me. My guess is that implementing the RSRDC mod as a "stand alone" mod changes the missions to match the RSRDC campaigns, and that TMO2.0 changes the the mission objectives to TMO2.0, although the RSRDC campaigns remain part of the TMO2.0 mod. But I am not sure.

What I am aiming for is to be assigned missions that put me in harms way in the midst of the various campaigns created in RSRDC. It doesn't help me, for example, if I my mission in TMO2.0 sends my boat to Kiska when it would saved the day where it is really needed, i.e. Guadalcanal. Hopefully, by disabling TMO2.0, I would be sent to Guadalcanal in this example. I will find out soon enough.

I wonder what will happen to all of the TMO2.0 game graphics and changes?

tater
07-29-10, 05:10 PM
All the files loaded by the game to populate the world are called "missions" in the game. Those are the .mis files. You seem to be confusing this with the objectives assigned to the boat.

The PATROL OBJECTIVES are the missions assigned to a given submarine.

The fact that there is a Midway MISSION file simply means that the battle (and ship movements leading to it) exists in the game world. Nothing more.

You'd need a patrol objective in a campaign game that sends you out as a picket, etc. Operate out of PH, and try to be home from a patrol in early to mid May, 1942---perhaps you might get assigned a job like Nautilus got ;)

Alternately, make a single mission that puts your boat in the right part of the ocean at the right date. Nothing else is needed since the RSRDC campaign loads all the campaign stuff for GameModes=SingleMission,SinglePatrol,Career in campaign.cfg.

So make a single mission with the boat where you want, and enjoy. BTW, part of the fun is that you rarely see stuff like that, so when you do, it's an exciting thing.

Sometimes less is more.

lurker_hlb3
07-29-10, 05:13 PM
I thought I asked a simple question. I cannot tell from the first post what the answer is. I will disable TMO 2.0 and see what happens if you decide or are unable to enlighten me. My guess is that implementing the RSRDC mod as a "stand alone" mod changes the missions to match the RSRDC campaigns, and that TMO2.0 changes the the mission objectives to TMO2.0, although the RSRDC campaigns remain part of the TMO2.0 mod. But I am not sure.

What I am aiming for is to be assigned missions that put me in harms way in the midst of the various campaigns created in RSRDC. It doesn't help me, for example, if I my mission in TMO2.0 sends my boat to Kiska when it would saved the day where it is really needed, i.e. Guadalcanal. Hopefully, by disabling TMO2.0, I would be sent to Guadalcanal in this example. I will find out soon enough.

I wonder what will happen to all of the TMO2.0 game graphics and changes?


Ok

Listen "carefully"

"ALL" versions of RSRDC ( Stock - TMO - RFB ) have the "same" campaigns files, that includes "all" "same" mission objectives file. The one exception is the "New Construction" start dates that is in the TMO version to support these training missions.

So if you are assign to go to "Kiska" in TMO, you're going to be assigned to go "Kiska" in the RFB and Stock.

Again to repeat for possible correction:

The mission objectives that are generated by RSRDC is based on "historical" data for the subs based on home port assignment.

I'm goin' down
07-29-10, 06:16 PM
darn. I was hoping to shortcut my way into all the major battles. I guess I will have to create single mission as I was doing before the RSRDC f campaign files. The routes of the targets are LONG, so I will have to place my boat near where I will find them. More work, less fun! Thanks for your help.

cptroyce
07-29-10, 06:44 PM
RD- >> 'Knowing' where the Jap fleet was at any particular time during the war would not be historically accurate. The tactics were more like " 'we think' the Jap Fleet 'may be' in vicinity NW Midway Is. ETA June 1-10. " More accurate info just wasn't available. Even if it was, to broadcast an 'All Subs in vicinity<<

I enjoy simming as realistic as possible..for that reason I never read the flash alerts or anything else that a sub would probaly not get on Pacific patrol.

Royce

tater
07-29-10, 07:37 PM
Actually, a significant number of sinkings in the PTO were the result of "ULTRA" traffic (or MAGIC in the case of IJN units), or plain ole sigint work.

I'm goin' down
07-29-10, 09:18 PM
It would be nice to be able, on occasion, to find myself in the twilight zone, being the only sub between my and defeat. Unless I know where the ships are going to be it is tough to do.

lurker_hlb3
07-29-10, 10:33 PM
I enjoy simming as realistic as possible..for that reason I never read the flash alerts or anything else that a sub would probaly not get on Pacific patrol.

Be advised that the "Flash" traffic that provide contact information in RSRDC is based on historical accurate Ultra traffic. I recommend that you pay attention to it in the future.

I'm goin' down
07-29-10, 10:58 PM
PTO - Pacific Theater of Operations?
Flash Traffic - Is that the same thing as a radio messages?
Magic - I do not know what that could be.
Ultra - I do not know what that could be.

cptroyce
07-29-10, 10:59 PM
Lurker - Thanks for that info..I wasn't aware of the historical aspect of the flash reports in RSRDC...and I will!

Royce

lurker_hlb3
07-29-10, 11:56 PM
PTO - Pacific Theater of Operations?
Flash Traffic - Is that the same thing as a radio messages?
Magic - I do not know what that could be.
Ultra - I do not know what that could be.


Flash Traffic - Is that the same thing as a radio messages?High Priority messages that needs to be read and process as fast as possible


Magic - I do not know what that could be.http://en.wikipedia.org/wiki/Magic_%28cryptography%29


Ultra - I do not know what that could be.http://en.wikipedia.org/wiki/Ultra

Major Johnson
07-31-10, 04:44 PM
I installed RSRDC and the patch, in that order with JSGME, but it looks like I have the stock game loaded. Are there any differences in the start up screens?? Thanks.

tater
07-31-10, 04:54 PM
There is a stock version, RFB, the TMO. I only see the other mods' start up screens, so my guess is that there is not one for stock.

lurker_hlb3
07-31-10, 04:55 PM
I installed RSRDC and the patch, in that order with JSGME, but it looks like I have the stock game loaded. Are there any differences in the start up screens?? Thanks.


If your installing the stock version, the answer is no.

Major Johnson
07-31-10, 05:06 PM
Now that is modesty at it's finest!! :)

I had a feeling I had it installed when my objectives screen was very descriptive, like where to go using longitude and latitude degrees and so forth. More more than the stock vanilla SH4.

I will say tho, I noticed the Saratoga class carrier in port, along with another not in the stock vanilla game. I did just disable FOTRS. Please tell me you got permission to use some of those nice renderings......

And thank you for the prompt replies.

Edit:
Well reading all 125 pages of this thread just was't my idea of how I wanted to spend my Saturday night, but I did read the first page and saw that credit was given to ATOD's Madmax and Rhonen for their masterpieces of artwork, so I can breath a little sigh of relief that JSGME worked as designed in disabling some other mods. Whew!!

Major Johnson
08-01-10, 10:39 PM
Well after a long weekend of RSRDC I'm back to report my impressions. I just started my 3rd patrol of a career. But if I may back up for just a second to my first patrol..........I had just left Midway after refueling from the first hop from PH. I didn't get more than a day out and ran into a Jap CV task force. Could be the very one that attacked PH?? In either case I'm pleased to say I sent a Hiyru Class carrier to the bottom. All 4 bow torps found their mark at just under 1500 yds away. I do believe this is the first carrier I've sunk since I've owned the game! Granted, I've been on a bit of hiatus as of late.

Anyway, I like the fact that you left the keyboard mappings stock. Never having gotten into SH3, I learned the stock mappings and I see no problem with them. Although I do miss a few keys from the original game, like the incremental turning to starboard or port, and the ability to set the dive planes to rise. IMO, it's a waste of the arrow keys to use them for the camera. I'd much rather them working the direction of the sub, like in SH1. But alas, I'm probably one of a few that still remembers anything from the original game.

One my big beefs with the stock game and another mod was the amount of planes. Although RSRDC definitely cuts them down, as I'm able to go days on end without seeing one, there does appear to be hot zones, where they show up every couple of hours, even when I've remained unseen by anything. That said, I've gotten into the habit of when I do see a plane, I dive and stay submerged for the rest of the day, relying on the hydrophones and periscope for contacts. And a side advantage of this practice is that I conserve desil fuel..........which brings me to my only issue with the mod, if indeed it's a mod issue. It appears that fuel consumption is different at the end of a patrol than from the beginning. I can make it from Midway to the Honshu patrol area with using just a little over a quarter of the tank, but yet getting back is not the same usage. Case in point, I finished off my last patrol with a nighttime harbor attack at Wake Island. I had more than a quarter tank of fuel which should have gotten me back to PH easily running at 2/3. But I found I had to detour to Midway, and I barely got there. I've found I have to alternate from batteries and desil to get back to Midway so I can top off to make it back to PH. Is this a game issue?? I'm a wrong to think that the optimum speed for the most distance is 2/3's? The sub I'm usuing now is a Porpoise Class. But other than fuel consumption, I'm thoroughly enjoying myself. I find that I can go literally weeks without a ship sighting. I know some people find that boring, but I think it's exactly what really happened in real life. I'm trying to figure out the shipping lanes. But when my search comes up empty, there's always a harbor not to far away that I can do a little night infiltration and get some sitting ducks. Ü

So far so good! Nice work on this mod! :salute:

tater
08-01-10, 10:51 PM
RSRDC doesn't mess with your sub, it's a campaign mod.

So if you are playing stock + RSRDC, your boat acts as it does in the stock game, no changes.

MoN
08-02-10, 07:30 AM
Travelling submerged does not conserve fuel. Actually it costs a ton of fuel to recharge the batteries.

Bad weather can also slow you down so you use more fuel for the same distance.

Major Johnson
08-02-10, 08:49 AM
Travelling submerged does not conserve fuel. Actually it costs a ton of fuel to recharge the batteries.

Bad weather can also slow you down so you use more fuel for the same distance.


Bad weather I can understand, and that might be programmed into the game, but I don't believe the first statement is correct as far as the game goes, although in real life that may have been the case. The only way I was able to make it back to a friendly port the one patrol, was by submerging and using the batteries. But I will test that theory by checking my fuel consumption before submerging, (meaning the xxx/100 reading)then checking it again when I surface. My bet is it won't change.

BULL
08-10-10, 11:41 AM
One thought - I once had slight battery damage that only allowed my sub to charge to 99% but never reach 100%....... if I didn't turn off the charging then the engineering department just kept trying to charge the battery using precious fuel..... I also had problems getting back to base but when I turned off battery charging manually.... then my fuel economy returned to normal and I made it back to base no problem....

I hope that helps....

peabody
08-10-10, 02:58 PM
But I will test that theory by checking my fuel consumption before submerging, (meaning the xxx/100 reading)then checking it again when I surface. My bet is it won't change.

I have not tested it, but that test should not give you any accurate information since the diesels will not run when submerged. The charging takes place on the surface and lowers you range since the diesels are both providing forward movement and charging the batteries.

A "real" test would be to start at a given point, run what the "experts" say is the best speed vs. range. Most say around 9 or 10. See how far you get when you run out of fuel.
Now do it again starting at the same point, submerge and run until the batteries are dead, surface and run on the surface at 9-10knots until your batteries are charged, submerge and run until the batteries are dead. Repeat this until you run out of fuel and see how far you go.

That would give you useful information. Obviously do the test in an area where planes and enemy ships are not going to be a problem. And if one test gives you a storm and the other flat, calm seas the results will not be accurate either.

I have not tested this but I am sure some have or they wouldn't be making these claims.

But I do agree if you are not quite going to make it back to base the extra distance using the batteries will make a difference but it is a 'short term' result and may not be accurate. For example, I am just picking numbers out of the sky here. But lets assume you have enough fuel to go 200 miles and your base is 250 miles away. You submerge and make 100 miles at 3 knots. Now you only have 150 miles to go, with enough fuel for 200, so even if you do get a 'reduced' miles per gallon, you will make it.

But the numbers they give you are based on the 'long' trip, not on a short "make it to base' emergency.

Peabody

ancient46
08-10-10, 04:08 PM
If you do a test run like Peabody said, there is a way to eliminate rough weather. Hit Ctrl N on the periscope or bridge screen, save, exit to the main menu, and load the save. You are back in calm seas.

virtualpender
08-10-10, 05:24 PM
Gents - a modest suggestion: could we take the discussion about fuel economy to a new thread and give Lurker his thread back? This is definitely a worthwhile exchange but as it has no relation to RSRDC I think it would be better had in its own location.

Thank you.

Navelintel
08-29-10, 12:40 PM
Be advised before you invest your valuable time in playing this Super Mod that the medal awards are totally corrupted. I found it extremely disingenuous and inconsiderate to be led to assume (without even a reference to a compatible Medal Mod) that the awards would be accurately and suitably resolved at the conclusion of a successful career patrol in RSRDC since I’ve seen no mention of this concern discussed elsewhere in the SH4 forums.

However, what’s most objectionable is the complete and utter disregard for the consumer especially when you consider that SH4 1.5 is the third version in an attempt by the developers at providing a suitable submarine simulation and they still couldn’t get it right for the career (campaign) mode as evident in either of the two Medal Mods (available for download) that are necessary to completely appreciate the SH4 1.5 stock version.

Nevertheless, if you expect a reasonable and realistic recognition of your hard earned service and patrol efforts in the career mode for RSRDC, think again. Make no mistake, unlike SH4 1.5 Stock, this SM is loaded with challenging and exciting quick missions and war patrols but what’s the point of playing the campaign if the career mode is affected by medals that still use the original game graphics, are incorrectly labeled, and are erroneously displayed in the crew roster and metals case on the sub commander’s desk at the conclusion of a campaign patrol. After starting two separate threads on this issue with a 149 viewings (as of this date) in the SubSim Radio Forums for SH4, I am extremely disappointed and surprised that there hasn’t been a single comment addressing the issue.

So if you are still satisfied with the current version of RSRDC for SH4 1.5 Stock without a suitable Metal Mod, by all means ‘carry on’ and enjoy your career.

Navelintel :arrgh!:

John Channing
08-29-10, 01:02 PM
Before you start flinging vitriol around you should probably spend a little time doing some research.

Yes the medals are screwed up, no question. That is an issue with the code of the game.

The thread you are posting in is about changes to the campaign structure as it relates to the merchant and naval traffic in the game. It has nothing to do with medals.

The meer fact that no one has responded to your previous posts on this subject may be an indication that no one else shares you concerns, or that it has been dealt with before. I really don't know.

What I do know is that demanding things and showing a blatant sense of entitlement around here is probably going to have the reverse effect of what you had hoped for.

I ask everyone that plans to reply to this to take it easy and show more tolerance and respect than was evident in the original post.

Thanks

JCC

Arclight
08-29-10, 01:06 PM
Riiiiiight... ehm, first lines of the first post:

“Run Silent, Run Deep, the Campaign” (RSRDC) is a major rewrite of the campaign layers of SH4 and is designed to overcome the following major “stock” campaign problems:


The various stock “battle” layers (i.e. BurmaJawa.mis, BattleOfMidway.mis, BattleofGuadalcanal.mis, etc) are sub-standard, not only from a ship content point of view but also from a track generation point of view and in my view completely un-reliable from a game play point of view. The reason for this is that these layers are written in a “Scripted” format that is completely unreliable when playing in “Career” mode.


The various Taskforce, Convoy, and Merchant layers that are total devoid of reality.


The mission objectives are sub-standard and need a major rewrite


The Special missions are also sub-standard and need work.
Think you're barking up the wrong tree here. Not too mention that post is just downright insulting. :-?

* nvm, John beat me to it.

tater
08-29-10, 01:21 PM
Yep, you should feel lucky that lurker even bothered with a "stock" game solution.

If you don't like it, instead of whining about a CAMPAIGN MOD, fix it yourself.

MGR1
08-29-10, 01:25 PM
Groan....

There's always one....:damn:

Mike.

I'm goin' down
08-29-10, 01:26 PM
RSRDC tracks the convoys and TFs in the war according to the war records available and modded into the game. Right now I am arrived a day late at Lyete Gulf and missed the start of that battle, but since it continues for several days, I know there will be targets on the scene (I have one on radar right now.) I was not aware that RSRDC undertook a "medals" fix, and am familiar with the mod parameters offered supra, which seem to indicate otherwise. Awhile ago, I activated a stand alone medals fix mod combo, whose names I forgot, which was a three mod combo someone else created. I ceased using it because medals don't interest me, although I got lots of purple hearts from being killed by TMO destroyers.

Aside from the nasty tone of your post, it appears to be misdirected, unless lurker worked on "medals" in this mod. I play TMO/RSRDC. I wonder if the TMO fixed the medals? If it did so, you could have the best of all worlds by combining the two supermods. I don't know about RFB or whether it remodded the medals.

p.s. RSRDC is so thorough that I found the task force that hit Pearl. I created a single mission and intended to intercept it just as it was launching planes, but it was so dark I could not see the ships. They sailed right by me!!

Nisgeis
08-29-10, 02:07 PM
Muttley, I know you love medals, but you sound a bit jaded.

http://1m1f.com/video/8qkSe4YM7EY/Muttley-Medal.html

sergei
08-29-10, 02:48 PM
I found it extremely disingenuous and inconsiderate to be led to assume (without even a reference to a compatible Medal Mod) that the awards would be accurately and suitably resolved at the conclusion of a successful career patrol in RSRDC

I'm curious, what led you to assume this Navelintel?

Having read the release notes for RSRD, there is no mention of medals.

Armistead
08-29-10, 08:49 PM
I'm carrying on, I've never paid any attention to the medals, all in all they impact a few seconds of the game, looks only. However, I've never read that RSRD correct the issue with medals...

Nobby310
08-30-10, 05:45 PM
Really stupid question........ but im not sifting thru 94 pages.....

Does this work with patch 1.4? I dont have 1.5 (u-boat) Also, will I need to start a "new career" for this to work? and Finally..... I also run the RUIM mod,this wont mess with this will it?

Thanks, and sorry for all the questions :(

tater
08-30-10, 06:06 PM
You only need read the first post.

1.5 only.

I'm goin' down
08-30-10, 06:56 PM
See a couple of posts, supra. The R.U.I.M. mod is the medals fix mod whose name I could not recall. There are three parts to the download as I recall. That may fix your problem, but then I am not a medals expert.

I'm goin' down
08-30-10, 06:58 PM
Really stupid question........ but im not sifting thru 94 pages.....

Does this work with patch 1.4? I dont have 1.5 (u-boat) Also, will I need to start a "new career" for this to work? and Finally..... I also run the RUIM mod,this wont mess with this will it?

Thanks, and sorry for all the questions :(

You can purchase 1.5 add on for around 10 bucks I believe.

Navelintel
08-30-10, 07:44 PM
Hello John,

Sorry I ruffled your dorsal fin :) by pulling you into the fray but that wasn't my intention. For better or worse, however, I consider it mission complete, though I never expected such an overwhelming and poignant reaction.

Before you start flinging vitriol around you should probably spend a little time doing some research.

Fair enough but how did you expect me to respond after I posted basically the same questions on two separate sections of this forum and after seeing that there were numerous viewings with no replies? Was I supposed to give up and accept the situation or pursue it further? I chose the latter and placed a post under this thread. If that’s considered ‘flinging vitriol’ well then how about a little credit for showing some initiative and being persistent? After all I got you to respond to the post along with a few other mates. Did I bother to research the question regarding a medals mode for RSRDC? I certainly did after I first noticed the anomaly and spent several days perusing the forums and found nothing out there that seemed to answer my question or quench my curiosity, so here we met.



Yes the medals are screwed up, no question. That is an issue with the code of the game.

The thread you are posting in is about changes to the campaign structure as it relates to the merchant and naval traffic in the game. It has nothing to do with medals.

A reasonable and acceptable answer which was all I wanted but it took three separate threads before it caught your attention, so thank you.


What I do know is that demanding things and showing a blatant sense of entitlement around here is probably going to have the reverse effect of what you had hoped for.

I always had impression that this forum was intended to be a friendly inclusive setting to freely exchange ideas (or air it out) and felt that if you asked an honest question or made a polite request, it merited (not entitled you to) a straight forward reply. And as far as a ‘reverse effect’, although summoning an admonishment, it seemed to work. I got exactly what I wanted, a reasonable and timely response.

What I would have really enjoyed most would have been reading Lurker’s views (if he’s still with us) on this matter since he seemed to be (along with the contribution of many others) the chief architect responsible for creating this super mod.

While it’s true there was no mention in RSRDC of whether the medals were amended which was precisely my point, I never assumed that there was a problem with the Medal award before I downloaded and played RSRDC. I realized it much later after several hours of ‘tearing it up’ on a career patrol. Since there were two Medal Mods already listed separately that were available for SH4 1.5 Stock and one for TMO, I figured that RSRDC was fine the way it was designed. Obviously, I was wrong.

As far as being ’a bit jaded’ regarding the medals, along with the crew’s ranks, I still feel that they do add immensely to the essence of the game. Why else would the developers have included them? And If I hadn’t purchased the download for SH4 1.5 (w/ U-Boat Add on) and had this issue been already resolved, I would have been content just running SH4 with the 1.4 patch and this discussion would have never occurred.

So pardon me again all for my passionate yet exuberant interest trying to make SH4 a complete game even if it was taken the wrong way. Perhaps my tone came across as a bit terse or even curt. But at least the ‘squeaky wheel’ got the grease and I still look forward to creating my own Medal Mod for RSRDC. I would welcome anyone’s assistance and suggestions too!

Thanks again Mates for sharing.
Navelintel :salute:

Navelintel
08-30-10, 08:01 PM
Yep, you should feel lucky that lurker even bothered with a "stock" game solution.

If you don't like it, instead of whining about a CAMPAIGN MOD, fix it yourself.

Hey Tater,

For a Super Mod, I wouldn’t pretend to know where to begin. But I once made a mini Super Guns Mod for SH3 and if you are interested and ask me nicely, I might even share it with you.

Navelintel :D

tater
08-30-10, 10:01 PM
Hey Tater,

For a Super Mod, I wouldn’t pretend to know where to begin. But I once made a mini Super Guns Mod for SH3 and if you are interested and ask me nicely, I might even share it with you.

Navelintel :D


Not interested in "super guns." Not even a little.

I find it odd that you'd require someone asking nicely, when your attitude towards lurker was to pop into his thread and bitch like a spoiled child about something that the mod never claimed to even touch. The existence of RSRDC for STOCK is pretty nice of lurker, really, considering the stock game isn't worth playing.

I'm goin' down
08-31-10, 12:05 AM
[QUOTE=Navelintel;1481452]
Perhaps my tone came across as a bit terse or even curt. /QUOTE]

Lack of navalintel. Let's label your tone what it really is. Try arrogant, ignorant and insulting. Arrogant, because your motivation was to force lurk, lurk to respond to an irrelevant post. Ignorant, because you did not review the readme for the RSRDC mod before your criticized it. Insulting, suggesting overtly tater be polite when making a request of you, a request which you unsuccessfully solicited. Your excuses don't cut it.

Goddamn! The Barbarinna is getting her ass end shot up near Samar in the Battle of Lyete Gulf on October 25th, '41 by one of the RSRDC designed/engineered, historically accurate Jap TFs, using Captain's Channing magnificent state of the art tutorial on the 3D TDC, playing with map contacts disabled at 100 percent realism, while this person is whining over medals! Give him a medal for being a pain in the ass.

AVGWarhawk
08-31-10, 11:36 AM
Give him a medal for being a pain in the ass.


Sorry, game code precludes giving medals for this or any other accomplishment made in the game. I thought we went over this already. :O:

We can however award this medal in the non-coded portion of the game:

http://www.onlinetrophies.co.uk/photos/products/M1345_md543.jpg

Job well done!

tater
08-31-10, 11:38 AM
^^^ wrong part of the horse on that medal, show the reverse ;)

AVGWarhawk
08-31-10, 12:07 PM
Yes sir! I left that to the imagination. I see you are very imaginative! :up:

Navelintel
09-02-10, 11:34 PM
Not interested in "super guns." Not even a little.

I find it odd that you'd require someone asking nicely, when your attitude towards lurker was to pop into his thread and bitch like a spoiled child about something that the mod never claimed to even touch. The existence of RSRDC for STOCK is pretty nice of lurker, really, considering the stock game isn't worth playing.

Lack of navalintel. Let's label your tone what it really is. Try arrogant, ignorant and insulting. Arrogant, because your motivation was to force lurk, lurk to respond to an irrelevant post. Ignorant, because you did not review the readme for the RSRDC mod before your criticized it. Insulting, suggesting overtly tater be polite when making a request of you, a request which you unsuccessfully solicited. Your excuses don't cut it.

Goddamn! The Barbarinna is getting her ass end shot up near Samar in the Battle of Lyete Gulf on October 25th, '41 by one of the RSRDC designed/engineered, historically accurate Jap TFs, using Captain's Channing magnificent state of the art tutorial on the 3D TDC, playing with map contacts disabled at 100 percent realism, while this person is whining over medals! Give him a medal for being a pain in the ass.


Hey Mates,

Why so negative? Humor’s in need of repair here. They say the more you can laugh, the longer you seem to live but you both appear to be extremely stressed, uptight, and unhappy.

It's all good so you might want to chill before you both blow a hatch!

Peace out! :salute:

I'm goin' down
09-03-10, 12:35 AM
Hey Mates,

Why so negative? Humor’s in need of repair here. They say the more you can laugh, the longer you seem to live but you both appear to be extremely stressed, uptight, and unhappy.

It's all good so you might want to chill before you both blow a hatch!

Peace out! :salute:

Don't try to turn this around or shift the issue. You that took the first shot, and I happily reciprocated. It was presumptuous and a mistake for you to author the initial post, which I describe as mean spirited. You have exacerbated the problem by ascribing characteristics to those of us who won't tolerate such a post as being stressed, uptight and unhappy. This is a problem you created, and are stuck with it.

So, I noticed that you posted a recent, fairly worded request for assistance in the main mod forum (entitled "Medal Fix for RSRDC?"), and Cap'n Scurvy promptly provided you a link to a U.S. medal fix mod--one which has been in existence for some time. I am not surprised. Nor am I surprised that you failed to mention that the "fix" had been disclosed to you in the above post, where you gloss over the repercussions of your conduct.

Oh yea. To make sure we understand one another--I am not your "mate."

Armistead
09-03-10, 12:15 PM
Let's just be happy. Think about it, in this forum 99% of the people are mature, have a brain, read instructions, ect... Only on rare moments do we have such silly behavior here. Compare that to other forums where childish rage is the norm, we are rather lucky to only have a few moments....

Roger Dodger
09-04-10, 02:39 AM
I still haven't figured out what Navelintel's complaint was all about. When I first got SH4, there was a lot of complaining about UBI's decision to replace official medals with renamed/redesigned medals. That problem was fixed long ago, and we now have a Purple Heart medal instead of a Wounded medal, etc. I don't know who did the fixing, but thanks.

Medals seem to be awarded for patrol tonnage - the more tonnage, the higher the medal. By the end of a campaign, I have numerous Bronze Stars, some Silver Stars, and even a CMH in my box, along with a few 'other' medals (like a Purple Heart). I honestly can't see this as being a problem. Multiple awards of Bronze or Silver Star medals should be given a 'Clasp' or 'Star' to attach to the medal, but the hard programming might not allow for this.

It would be nice if the entire crew were awarded campaign ribbons after a couple of patrols, and a Presidential Unit Citation would be nice for outstanding work. The entire crew should be awarded a PUC, and not left up to me to divy up a few.

So, like the old ladies used to say, "Where's the beef?"

Roger Dodger
09-04-10, 02:58 AM
The TMO forum might be a better place to ask this question, but since I'm here . . .

It would be in the interest of Real Life if 1/4th to 1/3rd of the crew were rotated to other boats after a patrol (and after medal awards and promotions were made). I read somewhere that this was the usual practice during the war. I have fought a complete campaign with some of my crew never making rate above seaman, although they do seem to get 'experiance points'. Earlier campaigns had most of my crew as chiefs and first class petty officers. Both scenerios are incorrect.

I know I can do this myself, but it takes alot of time to choose and replace this many crew members, and I just hate to rotate my most experienced men.

Any suggestions on how to 'randomly' rotate the crew?

msalama
09-04-10, 03:56 AM
Any suggestions on how to 'randomly' rotate the crew?SH3 Commander had this feature, but no such utilities exist for SH4 - at least AFAIK :cry:

PS / EDIT: Oh yeah, forgot. Any pointers on where the convoys are in RSRDC later on in the war? In the beginning there's all these humongous task forces and whatnot, but I only seem to bump into lone merchants after say mid-1942 or so...

Armistead
09-04-10, 01:06 PM
SH3 Commander had this feature, but no such utilities exist for SH4 - at least AFAIK :cry:

PS / EDIT: Oh yeah, forgot. Any pointers on where the convoys are in RSRDC later on in the war? In the beginning there's all these humongous task forces and whatnot, but I only seem to bump into lone merchants after say mid-1942 or so...

Would be nice to port and have 1/3 of your men taken away. The only way is to rotate them yourself, so that's what I do.

With RSRD you must think historical. The large invasion forces and TF's are seldom assigned to your patrol area, you usually have to go to them. Here is a good link. Study the times and routes of the TF and invasion forces, you can't miss them.

http://www.historyanimated.com/pacificwaranimated/

Check out this thread just started, I posted some info on shipping lanes, maps, SS's of locations, ect..
http://www.subsim.com/radioroom/showthread.php?t=174470

I don't know that people really appreciate the work Lurker put into RSRD. The more I play it, the more it amazes me. In most battles and campaigns he has designed things to perfection including start off points, routes, time spent on point, ect....amazing work. I can't imagine the hours he spent on it.

msalama
09-05-10, 01:44 AM
Thanks for the info m8, much appreciated :salute:

I'm goin' down
09-08-10, 03:34 AM
Are the battles at Savo Island modded into the RSRDC? I was there on August 7-9 and did not see any Japanese or American forces. I checked the online reports of the battle and parked my boat right where the Jap task force circled the island. It was a long and lonely couple of days.

Lurker? Anyone?

tater
09-08-10, 08:45 AM
They should be.

Bubblehead1980
09-19-10, 04:52 PM
Lurker, any chance of updating RSRD to TMO 2.0?

Current RSRD overwrites things like Sofu Gan(label is on map but the rock itself is not there with RSRD, was in TMO alone) may be others but that is what ive noticed thus far.

Also, possible to make it optional to stay at Pearl Harbor or Fremantle instead of being reassigned, choice is the key.I would make the changes but not sure how and do not have the time anyway.Thanks in advance.

Edit:Perhaps turn the skill level on escorts up to vet, at least for the TMO version.The TMO escorts seem to have lost their edge in RSRD.I love RSRD but need the vicious TMO escorts back.

Example: I attacked a three ship one escort convoy in January 1944.Seas were flat calm, no waves.I sank two large ships, then made a ton of noise making a quick turn to bring stern tubes on last one, the escort was heading for me, I fired and them went deep, the escort never pinged and never even dropped one depth charge.In TMO only the escort wouldve been all over me.A simple solution would to not use RSRD but I enjoy it too much.

I understand for RFB etc but half the fun of TMO is the tough escorts, RSRD seems to affect the AI somehow.Just letting you know.

tater
09-19-10, 05:08 PM
I would not hold my breath. I'll take a look later at Lot's Wife (that's what the sub guys called it). I actually like the TMO map with he patrol ares, might have to make that for RSRDC, too.

Not hard to do, just need to see what needs moving.

Bubblehead1980
09-19-10, 06:00 PM
I would not hold my breath. I'll take a look later at Lot's Wife (that's what the sub guys called it). I actually like the TMO map with he patrol ares, might have to make that for RSRDC, too.

Not hard to do, just need to see what needs moving.

Thanks.I def miss the TMO map with the patrol areas, immersion factor.Miss Lots wife as well.

jldjs
09-27-10, 01:42 PM
I've been using TMO 2,0 Beta and want to try RSRDC. I installed RSRDC TMO V502 and RSRDC Vxx Patch1. I installed TMO and first and then the two RSRDC mods. Game starts, I start a career out of Midway and get about 20nm away from base and game CTDs.
Does this version of RSRDC work with TMO 2 beta?
If it should, can someone offer some advice as to how to fix the CTDs?
Thanks

Jan Kyster
09-27-10, 01:53 PM
Thanks.I def miss the TMO map with the patrol areas, immersion factor.Miss Lots wife as well.Sofu Gan was released as an add-on with DIY instructions: http://www.subsim.com/radioroom/showthread.php?t=160734

:ping:

Bubblehead1980
09-27-10, 05:18 PM
Sofu Gan was released as an add-on with DIY instructions: http://www.subsim.com/radioroom/showthread.php?t=160734

:ping:


Sofu Gan was included in TMO 2.0, but RSRD overwrites it.While the map label shows up in RSRD, the rock itself is not there due to RSRD but is when TMO is alone.

jldjs
09-27-10, 06:09 PM
Previous post was;
"I've been using TMO 2,0 Beta and want to try RSRDC. I installed RSRDC TMO V502 and RSRDC Vxx Patch1. I installed TMO and first and then the two RSRDC mods. Game starts, I start a career out of Midway and get about 20nm away from base and game CTDs.
Does this version of RSRDC work with TMO 2 beta?
If it should, can someone offer some advice as to how to fix the CTDs?
Thanks '
but I forgot to provide my MODs install;
TMO 2.0
TMO_20_Beta_update
TMO_Easier_AI
Return for Creaks and Man the Deck(Flak) Gun
EAXSoundsim_without_WebstersManuever_T
3000 Yard bearing Tool(1280x)
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
SCAF fror RSRDC v502
MaxOptics IV for TMO_2

tater
09-27-10, 06:19 PM
Remove the SCAF mod, then see if it CTDs would be my guess. That messes with ship cfgs, right? A single typo (easy to do, trust me) would CTD every time.

Bubblehead1980
09-27-10, 08:18 PM
Previous post was;
"I've been using TMO 2,0 Beta and want to try RSRDC. I installed RSRDC TMO V502 and RSRDC Vxx Patch1. I installed TMO and first and then the two RSRDC mods. Game starts, I start a career out of Midway and get about 20nm away from base and game CTDs.
Does this version of RSRDC work with TMO 2 beta?
If it should, can someone offer some advice as to how to fix the CTDs?
Thanks '
but I forgot to provide my MODs install;
TMO 2.0
TMO_20_Beta_update
TMO_Easier_AI
Return for Creaks and Man the Deck(Flak) Gun
EAXSoundsim_without_WebstersManuever_T
3000 Yard bearing Tool(1280x)
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
SCAF fror RSRDC v502
MaxOptics IV for TMO_2


My guess is that RSRD and the RSRD patch should be enabled right after TMO and the TMO BETA patch.I believe TMO instructions say so.Usually RSRD should be enabled after TMO but before other mods or it screws things up.

PS you dont need the easier AI mod for TMO if running RSRD, the escorts in RSRD with TMO are usually pushovers, some dont even have active sonar.

jldjs
09-28-10, 06:42 AM
Thx for ur replies. I removed SCAF and I have Midway
in my rear view as I head for Formosa waters. Also thx for
tip on the Easier AI mod.

tater
09-28-10, 08:19 AM
You might report your issue in the SCAF thread so he knows there is a problem.

jldjs
09-28-10, 09:32 AM
Just looked at the SCAF mod page and there is a newer
version of the mod for RSRDC than I dl'd. I trust that
was my problem. I've started using the 3D radar range mod
anyway so I'll leave SCAF out for now

Bubblehead1980
10-03-10, 09:18 PM
Could someone with the know how fix the issue in RSRD where the Type A/B escort has no active sonar in Feb 1944! What should be a threat is barely a threat without active sonar.They listen and drop but always shallow and cant keep track of you, too much and really takes away from the game.Makes things far too easy.Major issue, could someone fix it? I say someone bc I never see lurker on here anymore but lurker if you are reading, could you help?

Dignan
10-11-10, 03:32 PM
I know you are supposed to install most mods while in port but can you install RSRDC while in port in the middle of a career? Seems like it might cause problems with the sequence of missions or something.

I was messing with my mods and started a new campaign and forgot to enable RSRDC. So can I enable it while in port next time or should I wait for my entire campaign to be over?

Bubblehead1980
10-11-10, 03:40 PM
I know you are supposed to install most mods while in port but can you install RSRDC while in port in the middle of a career? Seems like it might cause problems with the sequence of missions or something.

I was messing with my mods and started a new campaign and forgot to enable RSRDC. So can I enable it while in port next time or should I wait for my entire campaign to be over?


Must install in port, esp major mods like RSRD.Just have to start over:arrgh!:

tater
10-11-10, 06:17 PM
RSRDC is the career. It's entirely incompatible with any other careers you have.

It's not an "in port" mod, you have to start a new career entirely.

Dignan
10-11-10, 08:40 PM
RSRDC is the career. It's entirely incompatible with any other careers you have.

It's not an "in port" mod, you have to start a new career entirely.

That's what I thought. Thanks for clarifying. I knew something was wrong when I kept coming across singles and pairs of merchants about every 8 hours. I'll probably try to finish out my career in TMO campaign layer then re-enable RSRDC.

jldjs
10-15-10, 04:12 PM
Run latest rsrdc with TMO 2 Beta. I have played 5
patrols, 2 from Pearl and 3 from Australia. I started in Oct 42
and fifth patrol is May 43. Why have all of them
sent me to Bashi? Something seems wrong but what?
Any advice because if my 6th is back to Bashi
I'll go back to TMO's campaign.

Bubblehead1980
10-15-10, 06:14 PM
Run latest rsrdc with TMO 2 Beta. I have played 5
patrols, 2 from Pearl and 3 from Australia. I started in Oct 42
and fifth patrol is May 43. Why have all of them
sent me to Bashi? Something seems wrong but what?
Any advice because if my 6th is back to Bashi
I'll go back to TMO's campaign.


Must be a bug, just head elsewhere.....wouldnt dump RSRD so quick as I once did, its got great historically accurate(mostly) traffic and in conjunction with TMO its great.

Armistead
10-15-10, 07:32 PM
I agree with bubblehead. I've played RSRD for a long time and never had several patrols to the same area. Also run it over TMO2. I also havent heard mention of anyone else with that problem, so I would look to your game being bugged. Could be a bad install. If you've run lots of different mod setups, could be residue left over. I assume your running the correct mods, list them to be sure.

As bubble said, RSRD is historical, you're gonna see less single merchants, but who wants those anyway. I've attacked 100's of historical convoys and done every battle in the war. You can either go to where the action is or chance the luck of a patrol zone. Many people miss what is coming through in the patrol zone because they leave after the star grays out. Hang around for awhile, many times something will come through. Just because your patrol star grays out, that may not match the actual time something is coming through, depends on where you got there, speed, ect.
I use to think Patrol zones sucked with RSRD, but now finding lots of stuff because I stay in that area for several days when my patrol has ended.
The only time I leave when it grays out is when the game itself sends me to another position.

Here are my last 4 patrols with RSRD. Once you learn how to play with this mod, you'll be hooked. Overall, probably my favorite mod of all time.
http://www.subsim.com/radioroom/showthread.php?t=175931
http://www.subsim.com/radioroom/showthread.php?t=175887
http://www.subsim.com/radioroom/showthread.php?t=175983
http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/7411023588

tater
10-16-10, 12:31 AM
BTW, the Bashi channel was a fairly common RL patrol area.

jldjs
10-16-10, 08:05 AM
My MOD install is;
TMO 2.0
TMO_20_Beta_update
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
MaxOptics IV for TMO_2
3000 Yard Bearing Tool(1280x)
EAXSoundsim_without_WebstersManuever_T
Return for Creaks and Man the Deck(Flak) Gun
Convoy Routes for TMO 2.0
Fixed Zero Bomb Load RSRDC
Fixed CD_sonar_RSRDC
IJN_Rad_Fix_for_TMO2_betaupdate

I had installed "3D TDC and Radar Raneg Unit v1.02" but removed it.

Also, is there a Ships MOD I shouild be using with RSRDC? Because, on my
current mission I encountered a patrol boat (forget the name} near Palau
on radar but when I zoomed in on the Nav map the "square" for this ship disappears and the dot doesn't appear. There is a label displayed indicating unnamed ship. Also, near Tokyo Bay entrance last patrol, some of the Escorts and patrol boats displayed on the Nav map as ship outlines instead of dots.

tater
10-16-10, 08:37 AM
The _shp markers I can probably hunt down for you, but not today (today is my in-laws 50th wedding anniversary, so we're a bit busy). Might do a combined RSRDC "fixes" mod.

jldjs
10-16-10, 08:47 AM
Thanks. Enjoy the celebration. My wife and I had our 45th last February and it is indeed something to enjoy with family.
I may just re-install again. I realized I had un-installed TMOwtw from the SHIV program and then installed all the Mods I listed. Perhaps I should have started with a fresh install of the stock SHIV 1.5. Your thoughts on this if you get a chance.

Armistead
10-16-10, 08:48 AM
I do know a few of the added ships will show outlines instead of the dot. Probably ships added by RSRD that overwrite the dot of TMO. The large modern is one, it will show a carrier outline as that was the platform used to make it. A few of the added smaller patrol boats will do the same.

Not sure why you have 6 patrols to Bashi. Overall we that play RSRD should be seeing about the same thing, so not sure.

Your mod set up looks OK to me.

If you haven't passed Nov 12 yet or have a base save, try to head to the Solomons. The battle of Guadalcanel takes place. It goe's on for 3 days with major surface battles taking place each night. See if that works out, not to mention you'll see more action than you can handle. The 12 and 13 you want to be just sort of ESE of Savo, just a few miles. The large battle is the 12, the jp fleet comes between Savo and the Cape. The 13th I think the JP CA force comes in the North side of Savo. The 14 be west of Savo, a few miles into the slot, you should see several TF this night, a convoy of Nagara merchants, ect. Eventually a large US TF will come in from the South with two NC BB's and have a field day. If this works out, I would say RSRD is OK. You're probably in Fremantle, so takes several days to get there, but you have Brisbane and Tulagi to refit. There are several other smaller and larger battles near the Solomons in 42, learn a little history and you can stay engaged in battles or attack large invasion forces from April to December of 42 in the Solomons. Be glad to help.

Anytime I switch supermods, I do a clean install. Technically you should be OK, but a lot of mod movement can sometimes leave residue in your stock game files.

Again, you don't have to do patrols. No punishment for it as long as you sink ships. Not sure if you can transfer yet, don't think so

tater
10-16-10, 11:26 AM
Real TMO compliance requires changing the _shp files. All the TMO ones use the same file, so it's as simple as replacing each with the same TMO dot (renamed to ship-in-question's-name_shp.dds ).

Easy to do, just need some time.

Robin40
10-16-10, 12:23 PM
My MOD install is;
TMO 2.0
TMO_20_Beta_update
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
MaxOptics IV for TMO_2
3000 Yard Bearing Tool(1280x)
EAXSoundsim_without_WebstersManuever_T
Return for Creaks and Man the Deck(Flak) Gun
Convoy Routes for TMO 2.0
Fixed Zero Bomb Load RSRDC
Fixed CD_sonar_RSRDC
IJN_Rad_Fix_for_TMO2_betaupdate

I had installed "3D TDC and Radar Raneg Unit v1.02" but removed it.

Also, is there a Ships MOD I shouild be using with RSRDC? Because, on my
current mission I encountered a patrol boat (forget the name} near Palau
on radar but when I zoomed in on the Nav map the "square" for this ship disappears and the dot doesn't appear. There is a label displayed indicating unnamed ship. Also, near Tokyo Bay entrance last patrol, some of the Escorts and patrol boats displayed on the Nav map as ship outlines instead of dots.

Why not Convoy routes for TMO+RSRD?

jldjs
10-16-10, 08:48 PM
Because I don't know of such a Mod. Do you?

Armistead
10-16-10, 09:05 PM
That mod changes the radio map and show the convoy traffic of TMO, RSRD, or both. I think he has all versions in one folder, so after you extract open the file and pick the version you want.

Again, it's just RSRD shipping lanes map, looks somewhat different than the stock map, but it doesn't include movements of TF, warships, ect..just shipping lanes.

http://www.subsim.com/radioroom/downloads.php?do=file&id=2739


You could look in the campaign files using ME, but that's just cheating.

Robin40
10-16-10, 11:29 PM
Because I don't know of such a Mod. Do you?

http://www.subsim.com/radioroom/downloads.php?do=file&id=2739

ooppsss...already posted

Castout
10-17-10, 04:35 AM
I need RSRDC for RFB 2.0 the given link would give corrupted 0 byte file. Anyone can upload them?

Caustic
10-19-10, 11:44 AM
I need RSRDC for RFB 2.0 the given link would give corrupted 0 byte file. Anyone can upload them?
You can find the RSRDC files in Lurker's filefront directory.
http://www.filefront.com/user/lurkerhlb3

Enjoy.:up:

jldjs
10-19-10, 04:40 PM
My last 6 patrols I've been sent to Bashi each time. I started from
Pearl Oct 42 , two patrols, transferred to Brisbane for last
4. How can I get a different area out of RSRDc?

Castout
10-19-10, 05:36 PM
You can find the RSRDC files in Lurker's filefront directory.
http://www.filefront.com/user/lurkerhlb3

Enjoy.:up:

Thank you Caustic :salute:

MaddogK
10-28-10, 01:24 PM
I've been using TMO 2,0 Beta and want to try RSRDC. I installed RSRDC TMO V502 and RSRDC Vxx Patch1. I installed TMO and first and then the two RSRDC mods. Game starts, I start a career out of Midway and get about 20nm away from base and game CTDs.
Does this version of RSRDC work with TMO 2 beta?
If it should, can someone offer some advice as to how to fix the CTDs?
Thanks

WEIRD- I'm getting the same problem, in fact I don't even have to move- I sit in same spot that I spawn into and 2 minutes later I CTD.

I have SHIV 1.5 -w- RSRDC V550, GFO 1.1.7, GFO convoy route fix, and GFO Patch for RSRDC v401. nothing else installed, and nothings changed since I starting running this config 2 weeks ago- CTD's started last night and ONLY around Midway (1Jun42).

Armistead
10-28-10, 01:36 PM
Works fine, sounds like you have other issues. I assume you're running 1.5.

That is the correct version. Here is my list of mods so you can compare.
You have a problem related to something else, game files fubared or something.

TriggerMaru_Overhaul_2
TMO_20_Beta_update
RSRDC_TMO_V502
RSRDC_V5xx_Patch1


Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
IJN_Radar_Fix_for_TMO2_v1
TMO_Visuals_for_RSRDC
TGT DIALS TO PK FIX - TMO
TGT AOB TO PK FIX - TMO
TBT filter green TMO 1.9 and Stock
MaxOptics IV for TMO_2
SCAF for RSRDC v502_2.0
TMO_SubTextures_FooSkin
Webster's Smaller Rain for TMO
EAXsoundsim_without_WebstersManeuver_TMO19

MaddogK
10-28-10, 01:44 PM
...well as I've been battling the 'game saves are eating my harddrive' issue I was planning on doubling my RAM and HD capacity tonight (currently 1 gig/ 80 gig) as SHIV is on my removable HD and the saves end up on my C: drive. I think the saves are battling my swap file for the few gigs of free space on my C: drive. Wasn't sure if the Midway crash was a known problem or not.

Armistead
10-28-10, 02:32 PM
As long as you are patched to 1.5 and running the right mods there have been no CTD issues related to RSRD, but I think you've figured your problem out.

jldjs
10-28-10, 06:52 PM
WEIRD- I'm getting the same problem, in fact I don't even have to move- I sit in same spot that I spawn into and 2 minutes later I CTD.

I have SHIV 1.5 -w- RSRDC V550, GFO 1.1.7, GFO convoy route fix, and GFO Patch for RSRDC v401. nothing else installed, and nothings changed since I starting running this config 2 weeks ago- CTD's started last night and ONLY around Midway (1Jun42).

I had this problem and resolved it by not installing the SCAF for RSRD MOD or installing that SCAF MOD BEFORE MaxOptics MOD. About 20 nms west of Midway a radar sighting message occurs and that is when the CTD happens.

I'm goin' down
10-29-10, 02:52 AM
I wish to sink the Yamoto. I cannot find her. I am south of Japan at the right time, wrong place. Anyone know where she is?

MaddogK
10-29-10, 08:56 AM
I had this problem and resolved it by not installing the SCAF for RSRD MOD or installing that SCAF MOD BEFORE MaxOptics MOD. About 20 nms west of Midway a radar sighting message occurs and that is when the CTD happens.

It isn't a radar contact thats causing it, im submerged and scope is down. Happens at 5:19pm 1jun42 just west of the island.

Am not running the SCAF mod but am going to look in the GFO docs to see if SCAF is in there somewhere as my CTD happens exactly where you have yours. My hardware upgrades did nothing to fix the problem, and JSGME reports my original game files to be exactly the same as my snapshot.

Does SHIV create a crashlog file I can view ?

<edit> GFO has the SCAF mod as part of it's 'fixxes' , crap I have no way to remove GFO without a reinstall of the game (installed it before discovering JSGME).

...At least I know WHY it's crashing, trick is fixing it.

MaddogK
10-29-10, 09:27 AM
I wish to sink the Yamoto. I cannot find her. I am south of Japan at the right time, wrong place. Anyone know where she is?

I believe Yamamoto (on the Yamato) joins the carrier strike group to the NW, Kondo on the Kongo is to the west (my target).

Yamato can be found later in the game at Truk.

Armistead
10-29-10, 10:29 AM
I wish to sink the Yamoto. I cannot find her. I am south of Japan at the right time, wrong place. Anyone know where she is?


Are you running RSRD? Think it leaves port on 4/6/45, comes through the Bungo, maybe the 7th-9th. Just has a CL and lot's of DD's. This is it's last voyage.

There is a stock glitch with stock that has nothing to do with RSRD that keep spawning the Yamato, so it leaves the bungo over and over until the end of the war, so you miss it, it'll be back...I once had 6 torps on the way to it and the war ended on me...lol

MaddogK
10-29-10, 02:16 PM
yup, CTD vanishes when GFO is removed.
Webster, ya reading this ? I need to remove the SCAF from GFO 1.1, can ya help me out ?

Webster
10-29-10, 03:39 PM
WEIRD- I'm getting the same problem, in fact I don't even have to move- I sit in same spot that I spawn into and 2 minutes later I CTD.

I have SHIV 1.5 -w- RSRDC V550, GFO 1.1.7, GFO convoy route fix, and GFO Patch for RSRDC v401. nothing else installed, and nothings changed since I starting running this config 2 weeks ago- CTD's started last night and ONLY around Midway (1Jun42).

im guessing you made a typo there since i only made GFO v1.1 and there is no v1.1.7 (not made by me anyways)

also i did not make the GFO convoy route fix so i do not know if it has any issues with other mods

i made sure that the only parts of SCAF that were used for GFO would only change the ships cfg files data such as ship lengths and heights so there should be nothing there to conflict with any other mods.

what you describe is usually the result of the game calling for a ship to spawn that isnt found in the game so it does a CTD when it cant spawn it.

try removing the convoy fix and see if that is whats causing it, if not try the mod soup fix to eliminate that as a cause.

after all this time with so many using GFO without reporting this CTD i must think there is more to it then GFO or the minor changes i added from SCAF but if you really need to remove SCAF from GFO then you must open the "Sea" folder found in GFO and open every ship folder then delete the cfg file found there, that is all there is of SCAF that is in GFO.

I'm goin' down
11-09-10, 11:53 PM
I have been sailing around the phillipines on 102444, off Cape Engano and Samar. The fleets are there. I want to congratulate you for a truly super supermod. I cannot fathom how much time it took to compile the info for the mod, yet alone organize it for playing. It has added much realism to the game/sim. Thank you.

Bubblehead1980
12-09-10, 07:39 PM
Anyone know if can add singles into the single merchant layers without causing problems in the convoy layers? I know if you make changes via the ME to the convoy or tf layers it will make them not spawn at right time.The single merchant layers seem to be random generated groups so wondering if it would be okay to add some in areas like gulf of siam that are lacking.Save as random layer I suppose?

Anyone know?

keltos01
01-24-11, 04:59 AM
I installed RSRD to make a Surcouf patch :

but I get SH4 messages at startup :

http://img217.imageshack.us/img217/3105/rsrd.jpg (http://img217.imageshack.us/i/rsrd.jpg/)

the whole menu directory is missing from rsrd v 550 ?

keltos

keltos01
01-24-11, 05:50 AM
Surcouf Run Silent Run Deep patch

now the Surcouf is available to all careerstarts in all flotillas in RSRD :)

D/L :

http://www.mediafire.com/file/7azaaeme68dm2zd/RSRD%20Surcouf%20patch.7z

known issue : a bunch of SH4 message appear when loading the mission, basically :

http://img217.imageshack.us/img217/3105/rsrd.jpg (http://img217.imageshack.us/i/rsrd.jpg/)

the whole menu directory is missing from rsrd v 550 ?



keltos

fitzcarraldo
02-14-11, 03:50 PM
I like very much RSRDC (with TMO 2), but lacks of ships in some areas. For example, I start today (for first time in two years of SH4) a campaign in Mare Island, and no ships in San Francisco, nothing...Only the Golden Gate, the port and my sub...

Also, there arenīt allied patrol aircrafts in the allied bases. I read about the existence of this planes (in Pearl, for example) in the book "Wahoo", by Dick OīKane (historic account of the patrols of SS-238 USS Wahoo).

In FOTRS 1.3 there are patrol aircrafts. In TMO and TMO+RSRDC there arenīt these planes.

How can I put planes and ships in RSRDC? Is there some simple tutorial for make that with ME? (Iīm not an expert in the use of ME...:damn:).

Many thanks and regards.

Fitzcarraldo :salute:

fitzcarraldo
02-15-11, 07:09 AM
We have - thanks to Ducimus, the update for TMO 2.1. Is it possible make an update of RSRDC for this new updated version of TMO?

Many thanks and regards.

Fitzcarraldo :salute:

Bubblehead1980
02-15-11, 02:07 PM
We have - thanks to Ducimus, the update for TMO 2.1. Is it possible make an update of RSRDC for this new updated version of TMO?

Many thanks and regards.

Fitzcarraldo :salute:


I would upgrade RSRD if I had the know how but I do not.Def needs a facelift.

I'm goin' down
02-20-11, 06:10 PM
I went search for the Jap Navy in the Indian Ocean at the end of March and beginning April, 1942. Where the hell are the of they hiding? I burned a lot
of fuel and my girlfriend left me while I was on patrol, and for what? Nada!:nope::wah:

fitzcarraldo
02-20-11, 07:05 PM
I went search for the Jap Navy in the Indian Ocean at the end of March and beginning April, 1942. Where the hell are the of they hiding? I burned a lot
of fuel and my girlfriend left me while I was on patrol, and for what? Nada!:nope::wah:

Yes, my sub is in reparations in Fremantle, and I knew your girlfriend. Pretty girl. Is her name Barbara?

Indian Ocean...I havenīt patroled that area, but I donīt know if there are some japanese ships in Indian Ocean. East China Sea, OK. Coasts of Japan, OK. Is your patrol near the coasts of Australia?

Of course, historically there was japanese merchant traffic in the East Indian Ocean in those years, but I donīt know if RSRDC simulates that.

RSRDC is known for his historically accurate shipping traffic. This is: the traffic is more sparse than stock SH4, TMO 2 and RFB 2. I spent various patrols in RSRDC only for one or two little merchants in my operational zones.

Check the japanese bases and ports: ever there is some floating duck for practise with manual targeting.

Check, also, the structure of the campaign in SH4 Mission Editor.

And send a PM to Lurker, the creator of RSRDC.

Now, I start a campaign in TMO21/RSRDC in April 1942. My intention is arrive to northwest Midway, and wait the Nagumoīs Carrier Force. I want to check the presence of the warships approaching Midway, before the historic battle.

Best regards.

Fitzcarraldo :salute:

P.D.: How can I obtain the emblems of Gunfighter? Is there some link for that? Thanks!

Armistead
02-20-11, 09:38 PM
I went search for the Jap Navy in the Indian Ocean at the end of March and beginning April, 1942. Where the hell are the of they hiding? I burned a lot
of fuel and my girlfriend left me while I was on patrol, and for what? Nada!:nope::wah:


I can get you close. It leaves Palau mid Feb. I've also attack the groups above Buru on the way to Kendari. It arrives at Kendari around Feb 21, then heads for the Indian Ocean to near xmas island. Look at your map, see the narrow strait above Timor with the Savu Sea to the left. If you sit in the narrow pass right above Timor, you can't miss them. I'm thinking they come through Feb 25th, 42, or maybe it was the 28th...just get there about Feb 20 and wait. It's course will bring it right back through headed back for Kendari early March,..around the 5th.. If you're alive and don't chase long, you can refit at Darwin using flank speed, come back and attack it again. It will spawn again at Kendari late March..25th maybe and head right back above Timor again, cept this time it goe's through the Indian Ocean and comes back to Singapore from the west, all the way down the narrow strait, leaves Singy April back to Japan.

To make it simple, best times to sit above Timor.
Feb 20-30th coming through, will return same path around March 5th.
Same group later...March 25th-30th, doesn't return to Kendari.


The invasion force for Timor also comes through there sometime in mid to late Feb..so don't confuse it for the large TF of around 5 carriers and many BBs, etc..about 30 ships plus. Also several US merchants. A clue the big TF is coming, you'll start seeing JP carrier planes clearing the way. I'm fairly sure if you attack the invasion force, if you hurry you can refit at Darwin and get back in time for the TF.

Sure you've read this in the past, but here is the patrol report where I ambushed it at Timor. I think this is when it came through late March, not late Feb.
http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/9401009588

I'm goin' down
02-20-11, 10:06 PM
I can't get any better than that.:salute:

Adooo
02-21-11, 05:33 AM
My MOD install is;
TMO 2.0
TMO_20_Beta_update
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
MaxOptics IV for TMO_2
3000 Yard Bearing Tool(1280x)
EAXSoundsim_without_WebstersManuever_T
Return for Creaks and Man the Deck(Flak) Gun
Convoy Routes for TMO 2.0
Fixed Zero Bomb Load RSRDC
Fixed CD_sonar_RSRDC
IJN_Rad_Fix_for_TMO2_betaupdate

I had installed "3D TDC and Radar Raneg Unit v1.02" but removed it.

Also, is there a Ships MOD I shouild be using with RSRDC? Because, on my
current mission I encountered a patrol boat (forget the name} near Palau
on radar but when I zoomed in on the Nav map the "square" for this ship disappears and the dot doesn't appear. There is a label displayed indicating unnamed ship. Also, near Tokyo Bay entrance last patrol, some of the Escorts and patrol boats displayed on the Nav map as ship outlines instead of dots.

Have the same problem. It is happening (no dot on map) always and only if the contact is a warship. If the contact is a merchant the black dot is regulary showing on the map.

Any fix for this yet?

fitzcarraldo
02-21-11, 07:04 AM
Have the same problem. It is happening (no dot on map) always and only if the contact is a warship. If the contact is a merchant the black dot is regulary showing on the map.

Any fix for this yet?

I had the same problem with some warships (not all). No fix at the moment...

What is the problem with 3D TDC? I want to try the mod.

And a request: where there is in SUBSIM some tutorial for add scripted ships to SH4 with Mission Editor?

Best regards.

Fitzcarraldo :salute:

jldjs
02-21-11, 12:24 PM
I had the same problem with some warships (not all). No fix at the moment...

What is the problem with 3D TDC? I want to try the mod.

And a request: where there is in SUBSIM some tutorial for add scripted ships to SH4 with Mission Editor?

Best regards.

Fitzcarraldo :salute:
Go to the SH4 directory, navigate to the data/sea directory and look in one of the directories listed there for any ship that DOES show up on your map when zoomed in, you are looking for the ships dds file. This file contains the graphic for use when zoomed in on a ship. In TMO this is the same for all ships visible when zoomed in, just a black dot.

Example: NDE_Parker_shp.dds

Copy this file and place it in the directory named for the ship that is NOT visible when zoomed in. Now, just rename the file to match the ship name (keeping the .dds extension, of course) and you are done. The ship will now be shown as a black dot when you zoom in.

jldjs
02-21-11, 12:28 PM
"What is the problem with 3D TDC? I want to try the mod."

Nothing. I always have Map COntacts on so really don't need it. I thought the precedure more cumbersome than useful. Perhaps I didn't get the "hang of it", but i couldn't get the accuracy that I could get by plotting on Nav Map from radar or sonar.

fitzcarraldo
02-21-11, 03:34 PM
"What is the problem with 3D TDC? I want to try the mod."

Nothing. I always have Map COntacts on so really don't need it. I thought the precedure more cumbersome than useful. Perhaps I didn't get the "hang of it", but i couldn't get the accuracy that I could get by plotting on Nav Map from radar or sonar.

I read somewhere in SUBSIM (I donīt remember where is the post), the 3D TDC provokes CTDs with TMO...(problems with Vickers Interiors included in TMO 20/21).

Many thanks!

Fitzcarraldo :salute:

razark
02-21-11, 03:47 PM
I read somewhere in SUBSIM (I donīt remember where is the post), the 3D TDC provokes CTDs with TMO...(problems with Vickers Interiors included in TMO 20/21).
No problems with it here. I've been running it with TMO since it was released.

jldjs
02-21-11, 03:51 PM
I read somewhere in SUBSIM (I donīt remember where is the post), the 3D TDC provokes CTDs with TMO...(problems with Vickers Interiors included in TMO 20/21).

Many thanks!

Fitzcarraldo :salute:
Your welcome. In all I found 36 ships in RSRD that I had to change to display the TMO dot. I just compared TMO's SEA directory to RSRD's.

Armistead
02-21-11, 04:37 PM
Your welcome. In all I found 36 ships in RSRD that I had to change to display the TMO dot. I just compared TMO's SEA directory to RSRD's.

I play TMO RSRD and have for years, I've seen only a few warships, mostly RSRD added ships still with a ship profile....if you have 36, something is wrong. I think 6 exist. With visuals the dot won't show, although the square will if you unzoom.

I've never had problems using the 3D radar with TMO RSRD, you'll lose the interiors, freecam and the mouse function on sonar, but home and end turn it fine, never had a CTD with it.

Mikemike47
02-21-11, 05:17 PM
I play TMO RSRD and have for years, I've seen only a few warships, mostly RSRD added ships still with a ship profile....if you have 36, something is wrong. I think 6 exist. With visuals the dot won't show, although the square will if you unzoom.

I've never had problems using the 3D radar with TMO RSRD, you'll lose the interiors, freecam and the mouse function on sonar, but home and end turn it fine, never had a CTD with it.

Go to the SH4 directory, navigate to the data/sea directory and look in one of the directories listed there for any ship that DOES show up on your map when zoomed in, you are looking for the ships dds file. This file contains the graphic for use when zoomed in on a ship. In TMO this is the same for all ships visible when zoomed in, just a black dot.

Example: NDE_Parker_shp.dds

Copy this file and place it in the directory named for the ship that is NOT visible when zoomed in. Now, just rename the file to match the ship name (keeping the .dds extension, of course) and you are done. The ship will now be shown as a black dot when you zoom in.

I hope I do not confuse anyone with the point I am trying to make. It seems related to the topic at the moment. ( I never used the multi-quote function before. )

Hope this helps someone.

From p.47 FAQs of Trigger Maru 2.0 pdf
How do i get back the ship silhouettes on the contact map?

Go to the /data/sea directory in TMO. There you will find a bunch subdirectories, one for each ship in
the game. Located in each one of these subdirectories is a DDS file. This file will be named whatever
the ships name is _shp.dds (*_ship.dds). Disable TMO, and delete each of these files from all
subdiretories. Warning, not all ships are from the stock game, so deleting these particular ships means
they wont show up on the map at all. I recommend you play with the ship silhouettes as is. The idea is
to cut down the amount of unrealistic information the stock navigation map gives you, and to simulate
markings that a tracking party member might have put down with a grease pencil.

I'm goin' down
02-23-11, 01:35 AM
I am now in March 43. I have yet to see a convoy or TF other than two convoys of fishing boats. In a mission off Iwo Jima I saw no ships except for a small freighter in port. I sank it out of frustration. Lots and lots of planes, but my new radar saw them at long distance so I was able to avoid them. I am going to the assigned areas, but RSRDC has the convoys and TF where I ain't. I understand why, but I thought I would yell, scream and stomp my feet anyway. I am now cruising the Marshall Islands, and just knocked off another freighter. Maybe a TF is over the horizon?

Captain Wreckless
03-08-11, 02:41 PM
Not sure if this goes here, but it concerns RSRDC. Where can I get the Fixed CD Sonar RSRDC mod? I had it installed in SH4 and had to reinstall but I can't find my copy of the file. I've searched all over for it and can't find it. :damn:

Thanks.

CW :arrgh!:

HMCS
03-08-11, 04:24 PM
I am now in March 43. I have yet to see a convoy or TF other than two convoys of fishing boats. In a mission off Iwo Jima I saw no ships except for a small freighter in port. I sank it out of frustration. Lots and lots of planes, but my new radar saw them at long distance so I was able to avoid them. I am going to the assigned areas, but RSRDC has the convoys and TF where I ain't. I understand why, but I thought I would yell, scream and stomp my feet anyway. I am now cruising the Marshall Islands, and just knocked off another freighter. Maybe a TF is over the horizon?

There's nothing where you are - there are only two or so Jap. bases that have shipping lanes running to them. I suggest that you check out the area between Palau and Truk. There is also a lot of tanker traffic in '43 to the W and SW of Truk from Palau and the straits that are to the S of Mindanao. Follow the war; RSRDC is pretty good at simulating the actual course of the Pacific war.

AVGWarhawk
03-08-11, 04:28 PM
There's nothing where you are - there are only two or so Jap. bases that have shipping lanes running to them. I suggest that you check out the area between Palau and Truk. Follow the war; RSRDC is pretty good at simulating the actual course of the Pacific war.

I would say that is true. Lurker did design the assignments around actual patrols.

I'm goin' down
03-08-11, 06:22 PM
I was patrolling where the mission assigned me to patrol. I cannot say much more than that. Armistead knows where all the TFs and convoys are as he must have written the history of WW2, but I do not want an advantage. I like the surpise/shock when I have to interrupt the crew's fishing hour by sounding battle stations.

HMCS
03-09-11, 01:58 AM
Then linger around Kwajalein until you can accumulate the tonnage to complete your mission and act independantly.

fitzcarraldo
03-09-11, 06:18 AM
Then linger around Kwajalein until you can accumulate the tonnage to complete your mission and act independantly.

Yes, I ever have the orders to patrol an area, but with flexibility to attack ships out of the area. Historically, the skippers took the orders with flexibility, too. Mush Morton in Wahoo never took the orders "a la letre". And he attacked ships in and out the area ordered.

Best regards.

Fitzcarraldo :salute:

Captain Wreckless
03-09-11, 07:34 PM
Not sure if this goes here, but it concerns RSRDC. Where can I get the Fixed CD Sonar RSRDC mod? I had it installed in SH4 and had to reinstall but I can't find my copy of the file. I've searched all over for it and can't find it. :damn:

Thanks.

CW :arrgh!:

Found it.

I'm goin' down
03-09-11, 10:55 PM
Found it.

I couldn't find it. I suggest you ask armistead.

Lupo
03-12-11, 03:22 AM
Hello!
Is there a chance that there is an update to TMO 2.1??

Lupo!:arrgh!:

kylesplanet
03-12-11, 11:34 AM
Hello!
Is there a chance that there is an update to TMO 2.1??

Lupo!:arrgh!:

http://www.subsim.com/radioroom/showthread.php?t=181146

I'm goin' down
03-12-11, 12:16 PM
http://www.subsim.com/radioroom/showthread.php?t=181146

I am not aware that Ducimus, the creator of TMO, has released an update to 2.1.

The reference above is a RECENT mod fix to aircraft. Technically, it is not an update since it is not a TMO release. It is an optional mod fix that some may wish to incorporate into the game.

kylesplanet
03-12-11, 10:20 PM
I am not aware that Ducimus, the creator of TMO, has released an update to 2.1.

The reference above is a RECENT mod fix to aircraft. Technically, it is not an update since it is not a TMO release. It is an optional mod fix that some may wish to incorporate into the game.

I mis-read his post. :oops: I thought he was looking for the RSRD update for TMO. I'm just learning to read. :88)

Zero Niner
04-23-11, 02:04 AM
I've tried searching, but what is this "Fixed CD Sonar for RSRDC" mod that Capt Wreckless mentioned a few posts above?:oops:

Capt. Morgan
04-23-11, 03:35 AM
...what is this "Fixed CD Sonar for RSRDC" mod ...

It changes the dates of arrival, and/or types of sonar for three IJN destroyers. The link is listed below.

Hello!
Is there a chance that there is an update to TMO 2.1??

Lupo!:arrgh!:

Not likely, it's presently unmaintained.

The consensus is that RSRDC remains compatible with TMO 2.1 but that a number of changes made since TMO 1.9 have been lost.

There are several mods released by Tater (http://www.subsim.com/radioroom/showpost.php?p=1520697&postcount=4) which address Issues with sensors and radar/sonar; one mod by myself (http://www.subsim.com/radioroom/showthread.php?t=181146) which partially restores TMO's agressive aircraft; and there is a good thread by Armistead (http://www.subsim.com/radioroom/showthread.php?t=182086) on how to increase the crew ratings of the IJN escorts (which were lowered by RSRDC). These are the ones I know about.

Zero Niner
04-23-11, 08:59 PM
oK, thx. Looks like Tater's mods are for TMO only.

Strawberry
04-23-11, 09:34 PM
ŋDoes this mod fixes that buggy convoy (or something) perpetually sinking and smoking which causes to some people extremely lag when time compressing after getting close of it?

I don't remember where it was, I had been a long time without playing SH4 because of that awful bug, because no matter how far you go away from the smoke, your game becomes "broken" and unable to play time compression correctly again.

Not everybody gets this bug, but in my machine I do everytime I get close to that area and screws my game, so I would really love if RSRDC fix it, it would mean for me return to SH4 :yeah:

(Sorry about my english :oops:)

Armistead
04-23-11, 11:32 PM
That sounds like a spec or driver problem, not the game or mods. What are your specs? Have you updated drivers, etc..

RSRD doesn't have that problem, but again I don't think the issue is game related. I've never had a problem like that with stock or mods.

Strawberry
04-24-11, 09:49 AM
My specs are: AM2 AMD Athlon X2 64 5200+ (2,6GHz), 4GB RAM DDR2 667MHz, NVIDIA GeForce 9600GT 1GB DDR3, running updated drivers under Windows 7 Ultimate 64 bits.

Thank you :)

sithlordmaligant
04-27-11, 10:27 AM
HELLO I LOVE SH4 AND EVEN HAVE THE TYPHOON CLASS SUB THAT I USE FOR CERTAIN MISSIONS I TRY TO GET FOR EXAMPLE THE SKIPJACK SUB AND EVEN THE IJN SUB FOR THE GAME BUT WHE N ITRY TO OPEN THE FILE IN THE MOD ENABLER MY MCAFEE BLOCKS IT SAYING A TROJAN WAS ON THERE AND IT DID NOT TAKE OR THE FILE CA NNOT BE OPENED I HAVE WINDOWS 7 WITH A TOSHIBA LAPTOP CA NSOMEONE TELL ME IF I AM DOING SOMETHING WRONG OR PERHAPS DOWNLOADING THE MODS FROM THE WRONG PLACE

I'm goin' down
04-27-11, 11:48 AM
HELLO I LOVE SH4 AND EVEN HAVE THE TYPHOON CLASS SUB THAT I USE FOR CERTAIN MISSIONS I TRY TO GET FOR EXAMPLE THE SKIPJACK SUB AND EVEN THE IJN SUB FOR THE GAME BUT WHE N ITRY TO OPEN THE FILE IN THE MOD ENABLER MY MCAFEE BLOCKS IT SAYING A TROJAN WAS ON THERE AND IT DID NOT TAKE OR THE FILE CA NNOT BE OPENED I HAVE WINDOWS 7 WITH A TOSHIBA LAPTOP CA NSOMEONE TELL ME IF I AM DOING SOMETHING WRONG OR PERHAPS DOWNLOADING THE MODS FROM THE WRONG PLACE

Let me know if I have reworded your post correctly. I am trying to make it easy for someone to give you advice. (Can't you program McAffee to ignore this problem?) Also, you have not advised us of the specific mod download locations. If the following is incorrect, please correct it.

"I am trying to use a Skipjack or IJN submarine mod, but am unable to activate the mod as my McAffee anti virus software prevents it, noting the file contains a trojan and/or cannot be opened. Is their a solution to this issue?"