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AVGWarhawk
11-15-07, 09:20 AM
Well boys and girls

The “Entertainment” value going to go “way up” with Phase 2. One of the major changes will be to the “Convoy” and “Troop Transport” layers, they are all going to be replaced, using Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, your will be going up against “real” convoys. Also will roll into ‘messages.txt’ “ULTRA” intel that will replace the stock “contact” reports for IJN Units and convoys.
You sir have just become my new best friend!!!!:up: This is what I was talking about in my last post here. Logical and historical shipping. This is what creates a simulation and not just a game. You just made my Christmas list!!!!

ReallyDedPoet
11-15-07, 09:21 AM
This mod just keeps getting better and better :up:


RDP

Bill Nichols
11-15-07, 12:04 PM
Well boys and girls

The “Entertainment” value going to go “way up” with Phase 2. One of the major changes will be to the “Convoy” and “Troop Transport” layers, they are all going to be replaced, using Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, your will be going up against “real” convoys. Also will roll into ‘messages.txt’ “ULTRA” intel that will replace the stock “contact” reports for IJN Units and convoys.
You sir have just become my new best friend!!!!:up: This is what I was talking about in my last post here. Logical and historical shipping. This is what creates a simulation and not just a game. You just made my Christmas list!!!!

Changes to the convoy & transport layers are very much needed. In my current campaign (July '44) I was sent to patrol the Luzon Strait. There were so many Japanese convoys that I ran out of torps before I reached my patrol area. I think I was seeing two large convoys passing through the strait daily :o

AVGWarhawk
11-15-07, 01:06 PM
I think Phase 2 will handle 1944. Just a guess here after looking at the main post for the mod.

ben cg
11-15-07, 01:22 PM
Run Silent, Run Deep

The Campaign

(Version 110 Trigger Maru 1.6.5 Compatable)


This version of RSRDC is 100% compatable with Trigger Maru 1.6.5 Compatable

w00t!! :rock:

Thank-you, I am a very happy person.

Now get back to work on phase II! http://www.techsupportforum.com/images/smilies/4-whip.gif

TDK1044
11-15-07, 02:36 PM
What's the general opinion of anyone who is using this mod in conjunction with TM1.6.5? I'm waiting for patch 1.4, but I'm considering using this and TM together after 1.4. Thanks.

Terry

Rockin Robbins
11-15-07, 03:37 PM
New versions on RSRDC are up

TM and RFB Compatible


see first post for links


Run Silent, Run Deep

The Campaign

(Version 110 Trigger Maru 1.6.5 Compatable)


This version of RSRDC is 100% compatable with Trigger Maru 1.6.5 Compatable



Awesome!!!!! Now TM + ROW + RSRD + NSM = Supermod!

I would suggest keeping them all separate so updates in one don't force a huge download. I would also suggest numbering the modules as well as naming them. This way sorting by numbers would show correct loading order in JSGME. Just by example, here's my JSGME list right now:
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/JSGMEmods111407.jpg
Instead of doing it like I have here perhaps the TM files would be 10 and 11, ROW 20 through 29, RSRD 30 to 39, NSM 40 to 49. Looks like that would have to be modified because leo wants NSM loaded in the middle of the ROW modules. Not a problem, just give NSM a number in the middle of the ROW sequence and delete the number range for NSM above. Just thinking out loud here.

If modules had more than 10 files we could go to a 3 digit system. Here's where it makes sense: if someone does not wish to install all the sections all he has to do is install what he DOES want in numerical order.

Irrelevent tangent: You might want to check out that Pearl Harbor Menu I have loaded on top of Silent Service Graphics Mod. it only replaces the loading screen, where you see black and white photos of the devastation at Pearl Harbor and FDR's voice declaring war on Japan. "Yesterday, December seventh, nineteen fourty-one, a day which will live in infamy..." If that doesn't set the tone, you're dead! Someone could tweak the volume up a bit though. It's a little noticed but awesome tweak to the masterful Silent Service Graphics mod.

donut
11-15-07, 07:41 PM
[quote=lurker_hlb3]Run Silent, Run Deep





The Campaign






(Version 110 Trigger Maru 1.6.5 Compatable)









This version of RSRDC is 100% compatable with Trigger Maru 1.6.5 Compatable

Installation / Compatibility

RSRDC (TM Compatible) is designed to install over the top of Trigger Maru 1.6.5 using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. Do not attempt to install this version of RSRDC on any version of SH4 other than TM 1.6.5[quote]Now first thank you.:yep: What needs tobe adjusted to make T_M_1.6,compatiable,With RSRDC v110 TM. I am sure this question is a pain,but I know,that A periscope,is very likely never spotted from an aircraft,in R/L,& even in shallow water the sub blends w/the bottom.the reflection off the water at a min.alt.of 200Ft.speed,200kts.in an A/C,other than dead calm sea no chance.This is my eyes,1964,USCG,search,& rescue training,Gitmo water was clear 70ft deep,R/L.can not live with this GWX hipe.:dead: IMHO

lurker_hlb3
11-15-07, 08:05 PM
Run Silent, Run Deep





The Campaign






(Version 110 Trigger Maru 1.6.5 Compatable)









This version of RSRDC is 100% compatable with Trigger Maru 1.6.5

Installation / Compatibility

RSRDC (TM Compatible) is designed to install over the top of Trigger Maru 1.6.5 using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. Do not attempt to install this version of RSRDC on any version of SH4 other than TM 1.6.5Now first thank you.:yep: What needs tobe adjusted to make T_M_1.6,compatiable,With RSRDC v110 TM. I am sure this question is a pain,but I know,that A periscope,is very likely never spotted from an aircraft,in R/L,& even in shallow water the sub blends w/the bottom.the reflection off the water at a min.alt.of 200Ft.speed,200kts.in an A/C,other than dead calm sea no chance.This is my eyes,1964,USCG,search,& rescue training,Gitmo water was clear 70ft deep,R/L.can not live with this GWX hipe.:dead: IMHO


???????????????

LukeFF
11-15-07, 08:26 PM
The “Entertainment” value going to go “way up” with Phase 2. One of the major changes will be to the “Convoy” and “Troop Transport” layers, they are all going to be replaced, using Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, your will be going up against “real” convoys. Also will roll into ‘messages.txt’ “ULTRA” intel that will replace the stock “contact” reports for IJN Units and convoys.
Like others have said, this is GREAT news. I've not played the game much since I've installed RSRD, but I've been very impressed so far with the historical immersion your mod imparts.

donut
11-15-07, 08:36 PM
Run Silent, Run Deep





The Campaign






(Version 110 Trigger Maru 1.6.5 Compatable)









This version of RSRDC is 100% compatable with Trigger Maru 1.6.5

Installation / Compatibility

RSRDC (TM Compatible) is designed to install over the top of Trigger Maru 1.6.5 using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC.[QUOTE] Do not attempt to install this version of RSRDC on any version of SH4 other than TM 1.6.5Now first thank you.:yep: What needs tobe adjusted to make T_M_1.6,compatiable,With RSRDC v110 TM. I am sure this question is a pain,but I know,that A periscope,is very likely never spotted from an aircraft,in R/L,& even in shallow water the sub blends w/the bottom.the reflection off the water at a min.alt.of 200Ft.speed,200kts.in an A/C,other than dead calm sea no chance.This is my eyes,1964,USCG,search,& rescue training,Gitmo water was clear 70ft deep,R/L.can not live with this GWX hipe.:dead: IMHO


???????????????NOTE:Do not attempt to install this version of RSRDC on any version of SH4 other than TM 1.6.5,I would like to alter RSRDC to work w/T_M_1.6 ,BUTwhat!

donut
11-15-07, 08:59 PM
http://img263.imageshack.us/img263/6277/trek1vl2.jpg

Fincuan
11-15-07, 09:05 PM
Which one is which? :)

DrBeast
11-16-07, 04:29 AM
Just a heads-up if anyone decides to use nvdrifter's camera shake mod. It WILL cause a CTD if you let it overwrite. The reason is, lurker has added new bombs in the bombs.sim file, a file that nvdrifter's mod also touches. I've made all the necessary adaptations of the RSRD files to include the "camera shake" effects, and I've asked for nvdrifter's permission to hand them over to lurker_hlb3 if he wants them available as an alternative download.

LukeFF
11-16-07, 05:47 AM
lurker, I suggest that if you want to keep the ships that have been ported over from SH3 that you or someone else get them up to spec in terms of textures, crew members on deck, etc. While it's theoretically nice to have the extra ships, it's kind of a downer seeing ships of IMHO lesser quality than those that came stock w/SH4, not to mention their recognition manual entries look out of place as well. Personally I've just deleted any ported SH3 ships and will keep it that way until they're textured better and/or patch 1.4 is released (who knows, maybe some new ships are coming...). Same goes for some of the aircraft as well (I realize you know that). They just really look out of place, especially since much better ones are already slated for release with SH3.

I hope you don't take this as a slam but as a way to make this already quality mod that much better.

lurker_hlb3
11-16-07, 06:29 AM
lurker, I suggest that if you want to keep the ships that have been ported over from SH3 that you or someone else get them up to spec in terms of textures, crew members on deck, etc. While it's theoretically nice to have the extra ships, it's kind of a downer seeing ships of IMHO lesser quality than those that came stock w/SH4, not to mention their recognition manual entries look out of place as well. Personally I've just deleted any ported SH3 ships and will keep it that way until they're textured better and/or patch 1.4 is released (who knows, maybe some new ships are coming...). Same goes for some of the aircraft as well (I realize you know that). They just really look out of place, especially since much better ones are already slated for release with SH3.

I hope you don't take this as a slam but as a way to make this already quality mod that much better.

A word of warning, those SH3 ships you're removing are used in the campagin layer, which will cause your game to CTD.

TDK1044
11-16-07, 09:26 AM
When I go to add this mod to TM 1.6.5, it tells me that I'm going to overwrite a whole load of files. Is this OK to do?

ReallyDedPoet
11-16-07, 09:55 AM
As long as it installs after Trigger you should be good to go. I installed yesterday, but have not played it yet. Looking forward to it as you get lurkers campaign stuff along with all of Ducimus's AI changes as well as the various mods included with Trigger. Of note I also installed ROW with this.

So Trigger, Row than RSRD.


RDP

Lopo
11-16-07, 10:01 AM
When I go to add this mod to TM 1.6.5, it tells me that I'm going to overwrite a whole load of files. Is this OK to do?
http://gallery.filefront.com/LOPO69//826060/

It works very well... no problems until today.

Take care

lurker_hlb3
11-16-07, 03:12 PM
When I go to add this mod to TM 1.6.5, it tells me that I'm going to overwrite a whole load of files. Is this OK to do?

Yes

lurker_hlb3
11-16-07, 03:15 PM
http://gallery.filefront.com/LOPO69//826060/

It works very well... no problems until today.




???????????????????

leovampire
11-16-07, 04:06 PM
When I go to add this mod to TM 1.6.5, it tells me that I'm going to overwrite a whole load of files. Is this OK to do?
http://gallery.filefront.com/LOPO69//826060/

It works very well... no problems until today.

Take care

Unfortunatly that is the only order problem I see as your having at the moment. Disable the ROW Triger maru zones special effects and the ROW textures with the sun halo.

Then apply them after The triger maru install and that will fix one problem you might be having from looking at your order of install on your JSGME picture.

Also with Sober's permission we added his better mountain mod to our's so you do not need that with ROW textures.

Lopo
11-16-07, 06:59 PM
When I go to add this mod to TM 1.6.5, it tells me that I'm going to overwrite a whole load of files. Is this OK to do?
http://gallery.filefront.com/LOPO69//826060/

It works very well... no problems until today.

Take care
Unfortunatly that is the only order problem I see as your having at the moment. Disable the ROW Triger maru zones special effects and the ROW textures with the sun halo.

Then apply them after The triger maru install and that will fix one problem you might be having from looking at your order of install on your JSGME picture.

Also with Sober's permission we added his better mountain mod to our's so you do not need that with ROW textures.

Thank you Sir!

I'll do as you advice me...

captiandon
11-17-07, 01:34 AM
I have to say that your mod is awsome. It has done alot for the reality of the war. Its alot harder to find ships to sink and makes the game more enjoyable. Makes every sinking more appreacitive and less of just sinking everything one runs into.

LukeFF
11-17-07, 02:10 AM
A word of warning, those SH3 ships you're removing are used in the campagin layer, which will cause your game to CTD.

Not a biggie. I've gone through the layers and renamed the ones that would cause problems. Not a big deal to have only the Somers Class DD instead of the Sims and Benham boats.

lurker_hlb3
11-17-07, 09:03 AM
A word of warning, those SH3 ships you're removing are used in the campagin layer, which will cause your game to CTD.
Not a biggie. I've gone through the layers and renamed the ones that would cause problems. Not a big deal to have only the Somers Class DD instead of the Sims and Benham boats.

If I read your original post correctly you said that you removed all the SH3 A/C and Ships. If true you’re still going to have CTD’s later on.

boatfull
11-17-07, 03:45 PM
Love this mod!!! but is there any way to keep the ships from Zig Zagging?
:oops:

captiandon
11-17-07, 05:27 PM
Yep dont attack them

boatfull
11-17-07, 06:27 PM
Yep dont attack them
Well yea, but there Zig Zagging before I have a chance to approach them.:D

AVGWarhawk
11-17-07, 06:58 PM
Love this mod!!! but is there any way to keep the ships from Zig Zagging?
:oops:


If you sink them they stop zig zagging:D . In all reality, learn to sink them when they zig zag. This is what they did to frustrate the sub commanders. Looks like it is working;)

Wilcke
11-18-07, 01:38 PM
TM Graphics 2.2
TM 1.6.5
RSRD for TM

The game loads and then when loading a new test mission that I have the game crashes....odd. Not a problem will investigate this week while at work.

Wilcke

Rockin Robbins
11-18-07, 08:54 PM
I am loaded as follows:
http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/MWSnap008.jpg
OK so it looks like Trigger Maru should move back to the second position (back in numerical order there!). It was moved to test intro movie stuff. The game runs incredibly and looks much better than last version of ROW. Your campaign stuff is looking great! I am having no problem finding targets and am now attacking a convoy of about 5 merchies protected by 3 escorts, something I haven't seen for ages in naked Trigger Maru.

One item is not to my liking though, although there is tradeoff here. Ducimus gets around the International Dateline bug by starting you west of Midway if you are based at Pearl and select to start outside the harbor. I think that's a great workaround and would like to see it working in the combination setup.

Other than that it's all good! Lurker, you've pulled off the first supermod here. Now if you modders could get together to release it and maintain it as such, a single mod which installs itself correctly and in the correct order, we have a work of genius.:up:

Angus89
11-18-07, 11:59 PM
I assume when you are ordered to an area there is some target set to be in said area. My first asiatic patrol went ok, found a few sunk a few. Second patrol utter failure. Patrolled areas I was ordered to and spent time sinking sampans and such. Over 2k of little guys. Not one merchant ship anywhere. Retired on return to Fremantle. Am I missing targets due to the slow speed of my little s-class, or are some of these patrols areas/mission objectives just goose chases? Little sugar boats just dont have the legs early on to run around too much.:cry:

panthercules
11-19-07, 12:13 AM
I'm using RSRD for RFB 1.31. I'd posted over there about the oddly premature mission objective orders I was getting before installing RSRD, when I started my career on December 1st but kept getting war missions before the war started. I then loaded up RSRD, and I noted that you had skirted the "premature patrol orders" issue with RSRD by simply having every patrol start after the war has started (I know it says you start December 6th, but by the time you actually report to duty it's already the 7th, and the "we're at war" video plays), and so all your mission orders make sense. There wasn't all that much point to starting a week before the outbreak of hostilities anyway (though it was a good way to do some weather testing without worrying about enemies for a few days), so that solution works OK with me.

However, is there some sort of logic built into the RSRD campaign such that it gives you a new patrol objective every time you radio in a status report? As you can see, I've been at sea about 8 or 9 days, and I've been inundated with patrol orders:

http://i3.photobucket.com/albums/y96/Cladean/SH4-patrolobjectivesmap.jpg

As far as I can tell/remember, it really has been the case that every time I radio in a status report, I get another order to go somewhere else and do something else. Kinda makes me wish for something a little simpler and more direct ("Be more aggressive!" comes to mind :lol: ) It does make me wonder, now that I've actually sighted and sunk a couple or three ships during this test patrol - is there any logic in the game to send any sort of congratulatory message when you report a new sinking, instead of (or in addition to) another patrol objective message?

I suspect that in the early war days it probably wasn't uncommon to be getting a lot of changing orders, so maybe this is normal, but it seems pretty wierd. I do really like the actual order messages though - very much better than the ones I was getting before. :up:

THE_MASK
11-19-07, 12:36 AM
Yeah , but dont you get a message on the bottom of your orders that say RTB at your leisure or something .

panthercules
11-19-07, 01:59 AM
Yeah , but dont you get a message on the bottom of your orders that say RTB at your leisure or something .

This last time, when I radioed in a convoy sighting, I did get congratulated for a good find and told I could break contact and RTB at my discretion, but every time I have radioed in a normal status report I've just been told to go patrol some other location and/or to conduct anti-shipping operations, and given a new objective star on my map - as you can see, it's getting a little crowded on there :lol: .

It's not a big deal - I was just curious if this was built-in logic to happen every single time, or if maybe it was just early war indecision on the part of HQ or something.

leovampire
11-19-07, 02:03 AM
Yeah , but dont you get a message on the bottom of your orders that say RTB at your leisure or something .

This last time, when I radioed in a convoy sighting, I did get congratulated for a good find and told I could break contact and RTB at my discretion, but every time I have radioed in a normal status report I've just been told to go patrol some other location and/or to conduct anti-shipping operations, and given a new objective star on my map - as you can see, it's getting a little crowded on there :lol: .

It's not a big deal - I was just curious if this was built-in logic to happen every single time, or if maybe it was just early war indecision on the part of HQ or something.

For starter's the number of torpedo's you have usualy determin's your getting a new mission to do. Maybe a message can be set up liked to that to say return to base if you are under the number required to get a new mission.

DrBeast
11-19-07, 07:31 AM
Maybe a message can be set up liked to that to say return to base if you are under the number required to get a new mission.
Aye, I second that!

ETA: Oh forsooth! A new avatar...again?

lurker_hlb3
11-19-07, 10:13 AM
The assignment of addition missions is controlled by the “DynamicMiss.cfg” file. The one that is provided in RSRDC is been modified to disable the assignment of “Special Ops” missions. All the remaining entries are “stock SH4”. If you don’t want any more missions, just stop reporting end.

I have a question for the people that use RSRDC, Do you wish me the reduce or remove these additional “Dynamic Missions”?

AVGWarhawk
11-19-07, 11:54 AM
I have a question for the people that use RSRDC, Do you wish me the reduce or remove these additional “Dynamic Missions”?


No, I would leave them.

Laffertytig
11-19-07, 12:36 PM
i never realised special ops mission were disabled in this mod, it seems a shame that they're out as this is a good feature. what was your thinkin on disabling them and how can i renable them as they add a new layer to the game ala SH1.

disabling the ones like dropin teams in japan and stuff is silly but what about all the rest ie resupply etc

lurker_hlb3
11-19-07, 03:00 PM
i never realised special ops mission were disabled in this mod, it seems a shame that they're out as this is a good feature. what was your thinkin on disabling them and how can i renable them as they add a new layer to the game ala SH1.

disabling the ones like dropin teams in japan and stuff is silly but what about all the rest ie resupply etc

The "stock" Special Ops have been removed, new historically accurate special ops have been added. “Please” read the “Readme” to see what RSDRC does!

Angus89
11-19-07, 03:09 PM
Ran into 2 Kongos and escorting task force off Camranh bay. 2 hits on one Kongo. Went deep and tried to follow as they were heading towad the bay. Dec 11 1941 21:37 all ships disappeared. Is that normal for an entire task force to despawn? Just the end of their programmed track?

lurker_hlb3
11-19-07, 04:09 PM
Ran into 2 Kongos and escorting task force off Camranh bay. 2 hits on one Kongo. Went deep and tried to follow as they were heading towad the bay. Dec 11 1941 21:37 all ships disappeared. Is that normal for an entire task force to despawn? Just the end of their programmed track?

As Designed, end of their programmed track

Angus89
11-19-07, 05:46 PM
Well bummer, swhat i figured. Thanks

panthercules
11-20-07, 10:31 AM
The assignment of addition missions is controlled by the “DynamicMiss.cfg” file. The one that is provided in RSRDC is been modified to disable the assignment of “Special Ops” missions. All the remaining entries are “stock SH4”. If you don’t want any more missions, just stop reporting end.

I have a question for the people that use RSRDC, Do you wish me the reduce or remove these additional “Dynamic Missions”?

I wouldn't want to see them removed - I was just hoping maybe there was some sort of "percentage chance" parameter that could be tweaked to lower the chance of getting another such mission when you send a status report, especially when you still haven't finished your current assignment. I guess as long as we know every radio report will spawn another assignment message, we could just stop sending patrol reports. However, I thought I'd read a while back that you really needed to send patrol reports while in your assigned zone to help the game trigger recognition that you've completed your patrol area assignment. If that's true, then we're in sort of a catch 22 here.

Again, not a big deal, and if it can't be tweaked to reduce the chances of getting these extra missions then so be it - I'd rather get them after every patrol report than not at all. But, if it could be tweaked to tone down the number of them, that would be great too.

lurker_hlb3
11-20-07, 12:52 PM
I’ve made some changes to the “DynamicMiss.cfg” file for Phase 2, All the missions no longer have a 100% chance of Inclusion. About 50 % will remain at the stock value, how ever the remainder will now have a 75%, 65% or 50% chance for Inclusion. Also made some adjustments to the required amount of fuel and weapons for new mission assignments.

donut
11-20-07, 01:51 PM
To void the bees,attacking submerged.Any help,if not give me A hint to make these two mods friendly,tried it after TM in JSGME,& diden't see squat:sunny: zilch,nada! Lots of trolling:rotfl:

lurker_hlb3
11-20-07, 03:04 PM
To void the bees,attacking submerged.Any help,if not give me A hint to make these two mods friendly,tried it after TM in JSGME,& diden't see squat:sunny: zilch,nada! Lots of trolling:rotfl:

I assume what your asking me is how to remove the improved visual detection capability, if the answer is yes then:

Before installing RSRDC v110 for TM, go to the “Air” directory and remove the following files:

ADB_B5N2_Kate.sns
ADB_D3A1_VAL.sns
ADB_Kyushu_Q1W1.sns
AFB_A6M2_Zero.sns
AFS_F1M_Pete.sns
ALBS_G4M_Betty.sns
ALBS_H6K.sns
ALBS_H8K.sns


FYI

This capability plus some other improvements will be part of Phase2 of RSRDC

metroman
11-20-07, 03:08 PM
Hi all,

Not new here to Subsim but with a new rig I have been playing alot of SH4 in the past week, with RSRD. Is there a timeline on when phase two will become available? I apologize if this has been discussed, my perusal of the pages in this thread didn't reveal to me what I seek. Just curious, I have a boat in Brisbane that I'd like to take further into 1943 but as I understand it Phase one is curtailed for now in 1943. Thanks to the creator of RSRD, very much enjoy the effort on your part.

TIA,
Brian

black1
11-20-07, 03:23 PM
Can I download this mod and play while in a campaign or must i be in port, I only use ROW and captain cox mods. Thanks all.

donut
11-20-07, 04:04 PM
Now I have to do is reverse engineer T_M_1.6.5,& drop RSRDC in,& all is cool.
BTW after we get Radar,it should be liviable late war,just don't get caught shallow,or peri-up.Nice work,valuable info.:sunny:

lurker_hlb3
11-20-07, 04:07 PM
Can I download this mod and play while in a campaign or must i be in port, I only use ROW and captain cox mods. Thanks all.


Per the readme


Installation / Compatibility

RSRDC is designed to be installed using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC.

lurker_hlb3
11-20-07, 04:22 PM
Hi all,

Not new here to Subsim but with a new rig I have been playing alot of SH4 in the past week, with RSRD. Is there a timeline on when phase two will become available? I apologize if this has been discussed, my perusal of the pages in this thread didn't reveal to me what I seek. Just curious, I have a boat in Brisbane that I'd like to take further into 1943 but as I understand it Phase one is curtailed for now in 1943. Thanks to the creator of RSRD, very much enjoy the effort on your part.

TIA,
Brian

Post Patch 1.4


Most likely mid/ late December, put that is a guess. The following work as been completed

IJN major Task Group / Combatants through May 44

Solomon, New Guinea, Gilbert & Marshall Island Campaigns

WIP

Convoys based on Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya is 35% complete

Revised Ships and aircraft 85% complete

New “messages.txt” with “Ultra” intel message traffic: Not started

Lopo
11-20-07, 04:29 PM
@ Lurker

I finished my second mission with USS Grenadier and go back to PH.
Awards, blabla and third mission: proceed to Bashi Channel in Luzon Straits.
We are April 14, 1942.
I start the new mission and during the download it crashes to Windows.
I don't have change my mods for a moment and it works very well until Bashi mission...
I reinstall SH4 1.3 with ROW+TM 1.65+ RDRSC 1.10 and still a crash when starting the same mission in port.

Can you please help me?

Thanks for all

Lopo

Laffertytig
11-20-07, 05:42 PM
thought id give TM a try but alas im havin my first ctd problems.. heres my config

rel trigger maru gfx 2_2
rel trigger maru 165
rsrdc p1 TM v110

im gettin constant ctd's when i try to start a patrol in a war career. it loads the mission then crashes. thing is, when i uninstall the rsrdc mod it load without any problems. i also tried it with the appropiate ROW mods but with the same results. anyone got any ideas?

Wilcke
11-20-07, 05:56 PM
thought id give TM a try but alas im havin my first ctd problems.. heres my config

rel trigger maru gfx 2_2
rel trigger maru 165
rsrdc p1 TM v110

im gettin constant ctd's when i try to start a patrol in a war career. it loads the mission then crashes. thing is, when i uninstall the rsrdc mod it load without any problems. i also tried it with the appropiate ROW mods but with the same results. anyone got any ideas?

Same problem here....cannot put my finger on it....thrown me for a loop it has. I remove RSRD and all is well.

Wilcke

lurker_hlb3
11-20-07, 06:13 PM
@ Lurker

I finished my second mission with USS Grenadier and go back to PH.
Awards, blabla and third mission: proceed to Bashi Channel in Luzon Straits.
We are April 14, 1942.
I start the new mission and during the download it crashes to Windows.
I don't have change my mods for a moment and it works very well until Bashi mission...
I reinstall SH4 1.3 with ROW+TM 1.65+ RDRSC 1.10 and still a crash when starting the same mission in port.

Can you please help me?

Thanks for all

Lopo

Will look into it

lurker_hlb3
11-20-07, 10:02 PM
To All using RSRDC V 110 for TM

There is a very ugly bug that will cause CTD after 1 MAY 42. A fix is in the works and will be out shortly

lurker_hlb3
11-21-07, 12:47 AM
RSRDC P1 TM v110 to v112 readme

Due to an oversight on my part, two campaign layers from RSRDC Phase II were added to this version of RSRDC. These files contented invalid ships types for Phase I and were the cause of the CTD’s in v110.

Please install this patch import.


Patch Link

http://files.filefront.com/RSRDC+P1+TM+v110+to+V1127z/;9090889;/fileinfo.html


New full install version v112 is also up

http://files.filefront.com/RSRDC+P1+TM+v1127z/;9090890;/fileinfo.html

Lopo
11-21-07, 01:46 AM
RSRDC P1 TM v110 to v112 readme

Due to an oversight on my part, two campaign layers from RSRDC Phase II were added to this version of RSRDC. These files contented invalid ships types for Phase I and were the cause of the CTD’s in v110.

Please install this patch import.


Patch Link

http://files.filefront.com/RSRDC+P1+TM+v110+to+V1127z/;9090889;/fileinfo.html


New full install version v112 is also up

http://files.filefront.com/RSRDC+P1+TM+v1127z/;9090890;/fileinfo.html

Thanks a million Lurker! You're a Chief!:rock:

Lopo

Laffertytig
11-21-07, 04:34 AM
yeah its workin fine now, thanks for the quick fix

Riggsie15
11-21-07, 05:41 AM
I love this mod! My first boat was a S-class out of Manila, and well in 3 patrols I only saw 1 convoy; the realism, in the vanila game you would run into a convoy or ship every two hours. Needless to say with only 1 merchantmen of 4000 so tons, I was dismissed for not being agressive enough. That's alright for my next boat was USS Pike out of Pearl, and on my first patrol 14000 tons, 1 single ship sighting and 1 convoy sighting. This mod with RFB is a winning combo just want to know when the next 2 phases are coming out.

panthercules
11-21-07, 11:19 AM
I love this mod! My first boat was a S-class out of Manila, and well in 3 patrols I only saw 1 convoy; the realism, in the vanila game you would run into a convoy or ship every two hours. Needless to say with only 1 merchantmen of 4000 so tons, I was dismissed for not being agressive enough. That's alright for my next boat was USS Pike out of Pearl, and on my first patrol 14000 tons, 1 single ship sighting and 1 convoy sighting. This mod with RFB is a winning combo just want to know when the next 2 phases are coming out.

I love it too, although I've had a very opposite experience so far regarding ship traffic. I'm just returning to Java from my first patrol out of Manila, and I must have seen at least 5 or 6 convoys already (sank 2 tankers and a small liner/troop transport out of the first 3 convoy's I found, but with all the duds and prematures that took all my torps and I've had to dodge the last 2 or 3 convoys after reporting them by radio) as well as 3 solo freighters (sank 2 with my 4"/50 deck gun - the last one was a big one that survived my remaining shells and escaped from me).

I'm returning home with about 35,000 tons, which seems a bit extreme and I'm assuming that it won't continue like this. But the convoys I did see were well constituted and escorted (they were really troop transport task forces more than merchant convoys, which makes more sense for these first few weeks after the war begins) and the escort behavior was impressive when I challenged them for some testing purposes. I've spent a lot more time screwing around testing things than actually playing, so this was the first real patrol I've run in a long time, and the RFB/NSM/ROW/RSRD combination is looking pretty good at this point :yep:

Lopo
11-21-07, 12:22 PM
[/quote]I love it too, although I've had a very opposite experience so far regarding ship traffic. I'm just returning to Java from my first patrol out of Manila, and I must have seen at least 5 or 6 convoys already (sank 2 tankers and a small liner/troop transport out of the first 3 convoy's I found, but with all the duds and prematures that took all my torps and I've had to dodge the last 2 or 3 convoys after reporting them by radio) as well as 3 solo freighters (sank 2 with my 4"/50 deck gun - the last one was a big one that survived my remaining shells and escaped from me).

I'm returning home with about 35,000 tons, which seems a bit extreme and I'm assuming that it won't continue like this. But the convoys I did see were well constituted and escorted (they were really troop transport task forces more than merchant convoys, which makes more sense for these first few weeks after the war begins) and the escort behavior was impressive when I challenged them for some testing purposes. I've spent a lot more time screwing around testing things than actually playing, so this was the first real patrol I've run in a long time, and the RFB/NSM/ROW/RSRD combination is looking pretty good at this point :yep:[/quote]

I think the combination ROW+TM+RSRD is awesome! Thanks a lot to all modders!
SH4 with these modds is another game, a real sub simulation...

About the ship traffic I can say that I found few ships during my first patrol because I was in the wrong place... far away from the trade route. In my second patrol, I found it and I sunk 9 freighters and tankers for 43'072 tons! But when I spotted a convoy, even a small, attack it was very hard because DD's escort. Have been twice hardly depth-charging during hours...

The game is becoming very-very interesting...

Wilcke
11-21-07, 12:57 PM
Excellent work man, excellent, thanks for the prompt attention.

Looking forward to this fine mod.

Cheers!

Wilcke:arrgh!:

panthercules
11-21-07, 09:37 PM
Any idea how/whether this RSRD (version for RFB) can be made to coexist with the Depth Charge Shake mod from NVDrifter? I see that Leovampire has made a ROW-compatible version of NVDrifter's mod, but when I tried to activate it JSGME said that it would conflict with/over-write a couple of the files from RSRD (Bombs.sim and DepthCharges.sim), which I was reluctant to do 'cause I didn't want to lose the work that went into those files for RSRD.

Any chance that NVDrifter's changes to those two files are already included in RSRD (didn't see anything in the readme about that), or that they could be incorporated into an RSRD-compatible version somehow?

lurker_hlb3
11-21-07, 11:10 PM
Any idea how/whether this RSRD (version for RFB) can be made to coexist with the Depth Charge Shake mod from NVDrifter? I see that Leovampire has made a ROW-compatible version of NVDrifter's mod, but when I tried to activate it JSGME said that it would conflict with/over-write a couple of the files from RSRD (Bombs.sim and DepthCharges.sim), which I was reluctant to do 'cause I didn't want to lose the work that went into those files for RSRD.

Any chance that NVDrifter's changes to those two files are already included in RSRD (didn't see anything in the readme about that), or that they could be incorporated into an RSRD-compatible version somehow?

Not compatible

leovampire
11-22-07, 01:03 AM
Any idea how/whether this RSRD (version for RFB) can be made to coexist with the Depth Charge Shake mod from NVDrifter? I see that Leovampire has made a ROW-compatible version of NVDrifter's mod, but when I tried to activate it JSGME said that it would conflict with/over-write a couple of the files from RSRD (Bombs.sim and DepthCharges.sim), which I was reluctant to do 'cause I didn't want to lose the work that went into those files for RSRD.

Any chance that NVDrifter's changes to those two files are already included in RSRD (didn't see anything in the readme about that), or that they could be incorporated into an RSRD-compatible version somehow?

Not compatible

The file's are from T.M. which mean's it contain's tater's depth charge work but NVDrifter enhanced the shock wave effect of the bomb's and depth charges in the game so that it will move the sub around more without causing damage above and beyond what the value's were set at before.

Which mean's the bomb's from plane's will still expload further under water like Duci wanted but now you will see and experience it inside of the sub with the camera view's.

And see more movment of the sub under water outside view.

Reno
11-22-07, 02:12 AM
I'm having a great time in the battered but not beaten S-36. Not only did she discover both TF's hours before anyone historically knew they were around, but she also gave them a bloody nose. My thanks to all the modders who made this possible. Now if I can only sink something in my assigned area with only two Mark 10's left.:hmm:

Well, as it turned out, the assigned area was a bust. After all the excitement of the historic Kanno and Tanaka TF actions, the San Bernadino area was a huge let down. Not one enemy contact in five full days of patrol. Determined not to return to base with tubes 3 and 4 still loaded, the S-36 set course for Vegan, the site of her first kill. She never made it...

12-22-41 (0935 Hours)
Lingayen Gulf, Luzon

Weather deteriorating. Submerged for routine sound sweep. Sound contact at 24000 yards southeast in the Lingayen Gulf. Surfaced and proceeded on contact bearing at flank speed. Numerous smoke columns sighted to the southeast. Plot confirms at least 35 contacts at Long 120 03 E Lat 16 36 N. Contact report sent. Submerged at 8000 yards. Scope sightings hampered by extremely rough surface conditions. Maneuvered for attack on Nagara Maru flanked by two Kiturin Marus. Torpedoes fired from tubes 3 and 4 at 1200 yards. Both struck Nagara amidship on starboard side. Maru listed to starboard and sank. Escort activity aggressive but not accurate. Escaped to the northwest and RTB with tubes empty.

Historical Note:
In the early morning hours of December 22, 1941, the main body of Japan's Luzon invasion fleet steamed into the Lingayen Gulf. The fleet was divided into three echelons. The first was made up of 1 cruiser, 8 destroyers, and 27 transports. The second had 1 cruiser, 7 destroyers, and 28 transports and the third had 1 destroyer, 4 light destroyers, and 21 transports. Each echelon was assigned a separate area of the Lingayen Gulf. In total the transports contained 43,110 men from General Homma's 14th Army. The landing was supported by numerous aircraft from airbases captured earlier by the Kanno, Tanaka, and Legaspi TF's. B-17's flying from Australia engaged the fleet with little effect. U.S. submarines were also in the area but ineffectual. By the evening of December 23, 1941 General Homma's Army had pushed 10 miles inland.

Patrol Notes:
Half expected marching bands and CMOH :smug: at patrol's end but only got a purple heart and reassignment to the San Bernadino area. War is hell. By way of critique the only negatives I saw were the following:
1. Main invasion fleet was leaving Lingayen Gulf instead of arriving.
2. Did not see one aircraft.
3. San Bernadino/Samar very very quiet. Almost like the Legaspi TF never arrived.
4. No mention of Japanese activity by COMSUBPAC.

Too many positives to remember them all...Great job.:up:

http://i66.photobucket.com/albums/h265/reno187/contact.jpg

Bluesub 6
11-22-07, 04:35 AM
Very good work,thank Lurker:up::up:

lurker_hlb3
11-22-07, 05:29 AM
Any idea how/whether this RSRD (version for RFB) can be made to coexist with the Depth Charge Shake mod from NVDrifter? I see that Leovampire has made a ROW-compatible version of NVDrifter's mod, but when I tried to activate it JSGME said that it would conflict with/over-write a couple of the files from RSRD (Bombs.sim and DepthCharges.sim), which I was reluctant to do 'cause I didn't want to lose the work that went into those files for RSRD.

Any chance that NVDrifter's changes to those two files are already included in RSRD (didn't see anything in the readme about that), or that they could be incorporated into an RSRD-compatible version somehow?
Not compatible
The file's are from T.M. which mean's it contain's tater's depth charge work but NVDrifter enhanced the shock wave effect of the bomb's and depth charges in the game so that it will move the sub around more without causing damage above and beyond what the value's were set at before.

Which mean's the bomb's from plane's will still expload further under water like Duci wanted but now you will see and experience it inside of the sub with the camera view's.

And see more movment of the sub under water outside view.
still not compatible :down:. Load this on top of RSRDC and you will get a CTD

Lopo
11-22-07, 10:30 AM
@ Lurker

Sorry to disturb you with so little things...
During my 2nd mission in january 1942 with USS Sea Raven from asiatic fleet I had to proceed to Molucca Strait for anti-shipping action. I didn't spot the invasion force...
After that I received by radio two others missions: proceed to Tarakan Island and patrol in Celebes Sea.
My question is why nothing appears written in the clipboard for mission objectives?

Thanks a lot

Cheers

panthercules
11-22-07, 11:21 AM
As long as we're talking about little things, here's another one for you to consider. What is the logic in the mission order programming algorithm that determines from where you get the various orders that are given to your boat? I'm in December 1941, with the Asiatic Fleet out of Manila, and I'm getting patrol orders from COMSUBPAC. I didn't think much about that, but then I noticed that I was also getting some orders from COMSUBSOWESPAC, so there's clearly some logic built in to have some commands come from both sources (see below):

http://i3.photobucket.com/albums/y96/Cladean/SH4-RSRDOrderslogscreen.jpg

Based on what I've read in Roscoe's book and elsewhere, I would not expect for an Asiatic Fleet boat to be given orders by a different fleet's commander. Although it would seem reasonable for them perhaps to get some informational (FOX-type) traffic from COMSUBPAC, I don't think that they would get actual operational orders from anyone other than COMSUBSOWESPAC.

Also, while I haven't found the exact dates when the COMSUBPAC and COMSUBSOWESPAC designations came into being or the short versions of the previous titles that existed at the outbreak of the war, it is my understanding that neither of these titles were actually in use at the beginning of the war.

Is this (the designation/selection of the source for the order messages) something that is easily user-configurable, or does the game more or less randomly select where the orders come from? If this is something that can be "fixed" to be more accurate, I'd be happy to dig back into my research and determine when these titles came into use and what the previous (and potentially subsequent - I think COMSUBSOWESPAC eventually changed to something else later in the war) titles were.

lurker_hlb3
11-22-07, 01:00 PM
As long as we're talking about little things, here's another one for you to consider. What is the logic in the mission order programming algorithm that determines from where you get the various orders that are given to your boat? I'm in December 1941, with the Asiatic Fleet out of Manila, and I'm getting patrol orders from COMSUBPAC. I didn't think much about that, but then I noticed that I was also getting some orders from COMSUBSOWESPAC, so there's clearly some logic built in to have some commands come from both sources (see below):

http://i3.photobucket.com/albums/y96/Cladean/SH4-RSRDOrderslogscreen.jpg

Based on what I've read in Roscoe's book and elsewhere, I would not expect for an Asiatic Fleet boat to be given orders by a different fleet's commander. Although it would seem reasonable for them perhaps to get some informational (FOX-type) traffic from COMSUBPAC, I don't think that they would get actual operational orders from anyone other than COMSUBSOWESPAC.

Also, while I haven't found the exact dates when the COMSUBPAC and COMSUBSOWESPAC designations came into being or the short versions of the previous titles that existed at the outbreak of the war, it is my understanding that neither of these titles were actually in use at the beginning of the war.

Is this (the designation/selection of the source for the order messages) something that is easily user-configurable, or does the game more or less randomly select where the orders come from? If this is something that can be "fixed" to be more accurate, I'd be happy to dig back into my research and determine when these titles came into use and what the previous (and potentially subsequent - I think COMSUBSOWESPAC eventually changed to something else later in the war) titles were.


Those messages are "not" being generated by RSRDC. They are coming from the messages.txt file that is part of TM. If you look in the Campagin directory of RSRDC you will "not" find a messages.txt file.

lurker_hlb3
11-22-07, 01:21 PM
@ Lurker

Sorry to disturb you with so little things...
During my 2nd mission in january 1942 with USS Sea Raven from asiatic fleet I had to proceed to Molucca Strait for anti-shipping action. I didn't spot the invasion force...
After that I received by radio two others missions: proceed to Tarakan Island and patrol in Celebes Sea.
My question is why nothing appears written in the clipboard for mission objectives?

Thanks a lot

Cheers


will look into it and get back to you

Ducimus
11-22-07, 04:09 PM
Any idea how/whether this RSRD (version for RFB) can be made to coexist with the Depth Charge Shake mod from NVDrifter? I see that Leovampire has made a ROW-compatible version of NVDrifter's mod, but when I tried to activate it JSGME said that it would conflict with/over-write a couple of the files from RSRD (Bombs.sim and DepthCharges.sim), which I was reluctant to do 'cause I didn't want to lose the work that went into those files for RSRD.

Any chance that NVDrifter's changes to those two files are already included in RSRD (didn't see anything in the readme about that), or that they could be incorporated into an RSRD-compatible version somehow?
Not compatible
The file's are from T.M. which mean's it contain's tater's depth charge work but NVDrifter enhanced the shock wave effect of the bomb's and depth charges in the game so that it will move the sub around more without causing damage above and beyond what the value's were set at before.

Which mean's the bomb's from plane's will still expload further under water like Duci wanted but now you will see and experience it inside of the sub with the camera view's.

And see more movment of the sub under water outside view.
still not compatible :down:. Load this on top of RSRDC and you will get a CTD

Current published version of Tmaru (1.6.5) contains STOCK depth charge files and bombs. However, i tweaked these to my own settings, are not stock in their values, and are different from taters work. Taters DC work is something i was still experimenting with, but havent implented yet.

panthercules
11-22-07, 07:53 PM
Those messages are "not" being generated by RSRDC. They are coming from the messages.txt file that is part of TM. If you look in the Campagin directory of RSRDC you will "not" find a messages.txt file.

Cool - thanks for letting me know where they're coming from - I'm not using TM, so I assume that this must be coming from RFB then. In any event, that should be easy enough to fix if it's in a text file like that (but I wonder what logic/algorithm is used to determine which messages to send to which subs :hmm: )

Now to go see what all is in that file and get to work :D

[EDIT - hmmm - the only things I saw in the messages.txt file were the informational, FOX-like messages about events occuring in the war (like the second one I flagged in the picture above) - I didn't see anything in there that looked like the actual mission order messages to your specific boat (like the first one I flagged in the picture above). Can anybody steer me to where those messages are being generated from?]

Fincuan
11-22-07, 11:26 PM
The mission orders come from the .tsr files in data/Campaign/PatrolObjectives/NameOfPatrolObjective/

leovampire
11-23-07, 07:10 PM
Can you send me in a PM the DepthCharge.sim file and the BOMB.sim file from both RFB and RSRD mod's?

If I am going to solve the problem people are having with the depth charge shake mod for those 2 I need those file's and make the change manualy and post them for people to use.

But I hate to download the total mod's to do this as my hard drive's are filling up fast. Don't want to have to delete game's on my PC just to do this one thing.

It would realy be apreciated!

Seems impossable to fill up 2 500gb hard drives but I am doing it none the less.

leovampire
11-24-07, 04:56 PM
This first one is a T.M. / RSRD compatable depth charge shake download.

http://files.filefront.com/TM+and+RS.../fileinfo.html (http://files.filefront.com/TM+and+RSRD+Compatable+Ddrar/;9115008;/fileinfo.html)

The Second one is a RFB / RSRD compatable depth charge chake download.

http://files.filefront.com/RFB+and+R.../fileinfo.html (http://files.filefront.com/RFB+and+RSRD+Compatable+ddrar/;9115007;/fileinfo.html)

Both are JSGME ready and have a readme file in them.

I got these files from Lurker on the RSRD mod and I added the changes from NVDRifter's work.

Enjoy guy's.
Dave

panthercules
11-25-07, 01:14 AM
The mission orders come from the .tsr files in data/Campaign/PatrolObjectives/NameOfPatrolObjective/

Thanks, but I checked (some of) those files and could not find any reference in them to what the source of the patrol order would be (e.g., whether it would read as coming from COMSUBPAC or COMSUBSOWESPAC) - any idea where that determination is being made? I'd really like to 'fix" this so that operational orders for the Asiatic Fleet boats come only from COMSUBSOWESPAC (or its predecessor or successor command title, as appropriate) but I don't know where the logic is built in as to which orders are stated as coming from which HQ unit.

lurker_hlb3
11-25-07, 09:52 AM
The mission orders come from the .tsr files in data/Campaign/PatrolObjectives/NameOfPatrolObjective/
Thanks, but I checked (some of) those files and could not find any reference in them to what the source of the patrol order would be (e.g., whether it would read as coming from COMSUBPAC or COMSUBSOWESPAC) - any idea where that determination is being made? I'd really like to 'fix" this so that operational orders for the Asiatic Fleet boats come only from COMSUBSOWESPAC (or its predecessor or successor command title, as appropriate) but I don't know where the logic is built in as to which orders are stated as coming from which HQ unit.

Ok let’s go over this “message” by “message”

First message from in Data\Campaigns\Campaign\PatrolObjectives\Sink East China Sea 05\ Sink East China Sea 05.tsr and is part of RSRDC. And is generated when you start the mission.

The Second and third message come from Data\Campaigns\Campaign\DynamicMiss\ContactReport 50\ ContactReport 50.tsr
and is from “stock” SH4 and is generated when you are out of ammo or your fuel is down to 10%

The fourth message is from Data\Campaigns\Campaign\messages.txt and is from RFB 1.31. See the “last” three lines in the file i.e. lines 174, 175, and 176 and is generated based on the date and time that is set at the start of the message.

panthercules
11-25-07, 04:50 PM
The mission orders come from the .tsr files in data/Campaign/PatrolObjectives/NameOfPatrolObjective/
Thanks, but I checked (some of) those files and could not find any reference in them to what the source of the patrol order would be (e.g., whether it would read as coming from COMSUBPAC or COMSUBSOWESPAC) - any idea where that determination is being made? I'd really like to 'fix" this so that operational orders for the Asiatic Fleet boats come only from COMSUBSOWESPAC (or its predecessor or successor command title, as appropriate) but I don't know where the logic is built in as to which orders are stated as coming from which HQ unit.

Ok let’s go over this “message” by “message”

First message from in Data\Campaigns\Campaign\PatrolObjectives\Sink East China Sea 05\ Sink East China Sea 05.tsr and is part of RSRDC. And is generated when you start the mission.

Thanks for the detailed response - still have a question though. When I looked in the file you mentioned above about the first message, I saw that it did contain the reference to ComsubPac in the text of the message "Make daily reports a 0001Z daily to ComSubPac". That would be easy enough to change by just editing the text in that file. BUT, my real question is, where does the "From: COMSUBPAC" at the beginning of that first message come from? That's the one I was wanting to change so that it would be coming to my Asiatic Fleet boat from COMSUBSOWESPAC (or ComSubsAsiatic, as Roscoe's book indicates it was called at this early point in the war).


[The Second and third message come from Data\Campaigns\Campaign\DynamicMiss\ContactReport 50\ ContactReport 50.tsr
and is from “stock” SH4 and is generated when you are out of ammo or your fuel is down to 10%

Again - while the text of those messages may be in the .tsr file you mention above, there's no reference to ComSubPac in that file, and thus no indication of how the game decided to label these messages as being "From: COMSUBPAC" instead of "From: COMSUBSOWESPAC" as it did with the 4th message.

The fourth message is from Data\Campaigns\Campaign\messages.txt and is from RFB 1.31. See the “last” three lines in the file i.e. lines 174, 175, and 176 and is generated based on the date and time that is set at the start of the message.

Aha - now these three message lines all have an "@COMSUBSOWESPAC" reference in them that seems to be telling the game to display the 4th message as coming "From: COMSOWESPAC". Most of the "@COMSUBPAC" references I saw in skimming that file so far seem to be FOX-type informational traffic, which probably could stay as coming from COMSUBPAC - I guess I'll have to flyspeck through that messages.txt file and see if I can find any places where they're using that reference to trigger normal operational messages. Failing that, I suppose I could try just replacing all COMSUBPACs with COMSUBSOWESPACs in a copy of that file and using JSGME to install that modified version of the file for when I have an Asiatic Fleet boat, and another similarly changed (but replacing COMSUBSOWESPAC with COMSUBPAC) version of the file for when I have a boat from PH.:hmm:

lurker_hlb3
11-25-07, 05:54 PM
The mission orders come from the .tsr files in data/Campaign/PatrolObjectives/NameOfPatrolObjective/
Thanks, but I checked (some of) those files and could not find any reference in them to what the source of the patrol order would be (e.g., whether it would read as coming from COMSUBPAC or COMSUBSOWESPAC) - any idea where that determination is being made? I'd really like to 'fix" this so that operational orders for the Asiatic Fleet boats come only from COMSUBSOWESPAC (or its predecessor or successor command title, as appropriate) but I don't know where the logic is built in as to which orders are stated as coming from which HQ unit.

Ok let’s go over this “message” by “message”

First message from in Data\Campaigns\Campaign\PatrolObjectives\Sink East China Sea 05\ Sink East China Sea 05.tsr and is part of RSRDC. And is generated when you start the mission.
Thanks for the detailed response - still have a question though. When I looked in the file you mentioned above about the first message, I saw that it did contain the reference to ComsubPac in the text of the message "Make daily reports a 0001Z daily to ComSubPac". That would be easy enough to change by just editing the text in that file. BUT, my real question is, where does the "From: COMSUBPAC" at the beginning of that first message come from? That's the one I was wanting to change so that it would be coming to my Asiatic Fleet boat from COMSUBSOWESPAC (or ComSubsAsiatic, as Roscoe's book indicates it was called at this early point in the war).


[The Second and third message come from Data\Campaigns\Campaign\DynamicMiss\ContactReport 50\ ContactReport 50.tsr
and is from “stock” SH4 and is generated when you are out of ammo or your fuel is down to 10%
Again - while the text of those messages may be in the .tsr file you mention above, there's no reference to ComSubPac in that file, and thus no indication of how the game decided to label these messages as being "From: COMSUBPAC" instead of "From: COMSUBSOWESPAC" as it did with the 4th message.

The fourth message is from Data\Campaigns\Campaign\messages.txt and is from RFB 1.31. See the “last” three lines in the file i.e. lines 174, 175, and 176 and is generated based on the date and time that is set at the start of the message.
Aha - now these three message lines all have an "@COMSUBSOWESPAC" reference in them that seems to be telling the game to display the 4th message as coming "From: COMSOWESPAC". Most of the "@COMSUBPAC" references I saw in skimming that file so far seem to be FOX-type informational traffic, which probably could stay as coming from COMSUBPAC - I guess I'll have to flyspeck through that messages.txt file and see if I can find any places where they're using that reference to trigger normal operational messages. Failing that, I suppose I could try just replacing all COMSUBPACs with COMSUBSOWESPACs in a copy of that file and using JSGME to install that modified version of the file for when I have an Asiatic Fleet boat, and another similarly changed (but replacing COMSUBSOWESPAC with COMSUBPAC) version of the file for when I have a boat from PH.:hmm:



Data\Menu\menu.txt

item 4193

If you change it "ever" message that is generated through out the war no matter what home base your using with will start with what ever you enter in this field

panthercules
11-25-07, 06:20 PM
Data\Menu\menu.txt

item 4193

If you change it "ever" message that is generated through out the war no matter what home base your using with will start with what ever you enter in this field

Cool - thanks for pointing me there. I now have my path laid out to create a set of tweaked files message-affecting ready for installation by JSGME, but I'll have to have several (1 for ComSubAsiatic 12/41-6/42, 1 for ComSubSoWesPac 6/42-whenever it changed again (still looking), 1 for ComSubPac, etc.) - this is where having an SH4 version of SH3 Commander ready with its date files capabilities would really come in handy.

[EDIT - just a well-intentioned suggestion - if/when you issue any updated version of RSRD that messes with these patrol order files in the "Patrol Objectives" folder, it would be great if you would delete the words "to ComSubPac" in all the messages about making daily reports. I don't think it's worth trying to figure out which ones of those should be changed to ComSubSoWesPac and which ones left alone, but by simply deleting those two words the orders would work for either type of boat and they really don't add much to the message. If your HQ orders you to make daily reports, you're not going to need to be told who to make them to - you're just going to make a status report.]

Bill Nichols
11-26-07, 07:26 AM
Okay, I've finally finished a career without RSRD and it's time to get on to higher realism.

Problem, though!

I've loaded NSM, ROW, RFB for ROW and everything runs fine.
I then load RSRD and have the following:

If I run the supplied 'Midway' mission everything works fine.
But, if I run the mission 'Tokio-Saipan Convoy' I get an immediate crash.

Before I embark on a new career, is the above normal or is there something 'lurking' that might cause me problems later on?

And before I forget, thanks so much for your work!

:rock:

lurker_hlb3
11-26-07, 07:55 AM
Okay, I've finally finished a career without RSRD and it's time to get on to higher realism.

Problem, though!

I've loaded NSM, ROW, RFB for ROW and everything runs fine.
I then load RSRD and have the following:

If I run the supplied 'Midway' mission everything works fine.
But, if I run the mission 'Tokio-Saipan Convoy' I get an immediate crash.

Before I embark on a new career, is the above normal or is there something 'lurking' that might cause me problems later on?

And before I forget, thanks so much for your work!

:rock:




I'll look into it.

AVGWarhawk
11-26-07, 08:37 AM
@Bill

I run the RFB/ROW/RSRD mod pure, meaning no NSM. No CTD. My idea here is letting the modders working with RFB to add and test each introduced mod into the entire package. Sort of a building up to a entire mod package free of issues. Just for the heck of it, deactivate the NSM and see if she still crashes.

Bill Nichols
11-26-07, 09:00 AM
Okay, I'll give that a try this evening. 'Tho I was under the impression that ROW requires that NSM be installed first.

DrBeast
11-26-07, 09:04 AM
Okay, I'll give that a try this evening. 'Tho I was under the impression that ROW requires that NSM be installed first.
No, you just need to grab the correct (i.e. "stock game zone files") version.

ETA: This is what you need (http://files.filefront.com/ROW+Special+Effects+with+2rar/;9003649;/fileinfo.html)

lurker_hlb3
11-26-07, 07:00 PM
Okay, I've finally finished a career without RSRD and it's time to get on to higher realism.

Problem, though!

I've loaded NSM, ROW, RFB for ROW and everything runs fine.
I then load RSRD and have the following:

If I run the supplied 'Midway' mission everything works fine.
But, if I run the mission 'Tokio-Saipan Convoy' I get an immediate crash.

Before I embark on a new career, is the above normal or is there something 'lurking' that might cause me problems later on?

And before I forget, thanks so much for your work!

:rock:



I'll look into it.

The reason for your CTD is your install is incorrect. There is a “SCSubchaser” in this scenario that has a unit type conflict. You have either the RSRDC version of the Tokio-Saipan Convoy.mis file or you have the “stock” version on the same file. I have some questions

(1)How did you install RSRDC by hand or with JSGME?

(2)Did you copy original Single Missions back into the system?

The bottom line is that your install is “suspect”.

Please provide “how” you installed the mods and in what order.

Bill Nichols
11-26-07, 08:56 PM
Here's my mod list. All were installed by JSGME in the following order:

Natural Sinking Mechanics 3.3 Classic
NSM3.3_hardcore_torpedo_mod
ROW Realistic Camera vs_1c
ROW Classic Zones Special Effects vs_3
ROW Textures without Sun Halo camera flair vs_4
ROW Sky and Ocean controls
ROW Objects Reflections vs_2
ROW Sub Reflections and Roll Pitch Mod
ROW NEW Clouds from Kriller2
ROW NEW SeaFoam from Jaketoox
Warships retextures_install
BALAO HI-RES Weathered
Gato Hi-Res
ROW Sound Effects vs_5_Final
ROW Sound ADD on Creaks level 1 and Depth Charges surface
Map Labels 1.3
Ambient Sound Mod
RFB_for_ROW_RC2
RSRDC_P1_v103


Files and date for the scenario causing problem are:

SM07 Tokio-Saipan Convoy.mis, 10/4/2007 (this appears to be the RSRDC version)
SM07 Tokio-Saipan Convoy.tga, 12/8/2006
SM07 Tokio-Saipan Convoy.tsr, 2/17/2007

The three RSRDC files for the NSC_Subchaser all have the correct date in my game folder: .cfg is 5/19/2007, .eqp is 10/13/2007, and .sns is 8/24/2007

Please confirm my mods & order of install are correct, and I'll do a re-install from scratch.

Thanks!

lurker_hlb3
11-26-07, 11:19 PM
Here's my mod list. All were installed by JSGME in the following order:

Natural Sinking Mechanics 3.3 Classic
NSM3.3_hardcore_torpedo_mod
ROW Realistic Camera vs_1c
ROW Classic Zones Special Effects vs_3
ROW Textures without Sun Halo camera flair vs_4
ROW Sky and Ocean controls
ROW Objects Reflections vs_2
ROW Sub Reflections and Roll Pitch Mod
ROW NEW Clouds from Kriller2
ROW NEW SeaFoam from Jaketoox
Warships retextures_install
BALAO HI-RES Weathered
Gato Hi-Res
ROW Sound Effects vs_5_Final
ROW Sound ADD on Creaks level 1 and Depth Charges surface
Map Labels 1.3
Ambient Sound Mod
RFB_for_ROW_RC2
RSRDC_P1_v103


Files and date for the scenario causing problem are:

SM07 Tokio-Saipan Convoy.mis, 10/4/2007 (this appears to be the RSRDC version)
SM07 Tokio-Saipan Convoy.tga, 12/8/2006
SM07 Tokio-Saipan Convoy.tsr, 2/17/2007

The three RSRDC files for the NSC_Subchaser all have the correct date in my game folder: .cfg is 5/19/2007, .eqp is 10/13/2007, and .sns is 8/24/2007

Please confirm my mods & order of install are correct, and I'll do a re-install from scratch.

Thanks!


Ok


Found the problem. On line 935 of the SM07 Tokio-Saipan Convoy.mis, the line say’s TYPE=5, should read TYPE=1. When I ran the editor it didn’t throw an error that you usually see when there is a unit type mismatch. That the only places were this error exists. You’re safe to play. This problem will be corrected during the next software release.


Also you should use RSRDC v111 which is built for RFB, see first post of RSRDC thread for link.

swdw
11-27-07, 12:57 AM
Also you should use RSRDC v111 which is built for RFB, see first post of RSRDC thread for link.

Added this to the RFB for ROW thread.

Bill Nichols
11-27-07, 08:39 AM
Many thanks!!! You guys are the greatest!!!

:up:

lurker_hlb3
11-27-07, 06:17 PM
RSRDC v104 (1.4 Compatible) will be up in shortly.:up:

AVGWarhawk
11-27-07, 06:24 PM
Yeah Baby!

Please make it compatable for RFB and I will put you on my Christmas list!!!

Bill Nichols
11-27-07, 07:52 PM
Yeah Baby!

Please make it compatable for RFB and I will put you on my Christmas list!!!


Funny how often AVGWarhawk and I agree on these things! :D

(of course, RFB has to be made compatible w/1.4, as well, but I have faith.)

:arrgh!:

lurker_hlb3
11-27-07, 09:50 PM
The following files changed from V103 to V104

Required to support SH4 version 1.4

Changed

Campaigns\Campaign\US_NavalBases.mis

Removed

Sea\NKSCS_Taihosan


The following are bug fixes:

--------------------------------------------------------------------
Air\AFS_F1M_Pete\AFS_F1M_Pete.eqp
Campaigns\Campaign\41a_Jap_Merchants.mis
Campaigns\Campaign\41a_Jap_TroopConvoys.mis
Campaigns\Campaign\43a_Jap_TroopConvoys.mis
Campaigns\Campaign\Campaign_LOC.mis
Campaigns\Campaign\Jap_HarborTraffic.mis
Campaigns\Campaign\Jap_Minefields.mis
Campaigns\Campaign\messages.txt
Sea\NDD_Akizuki\NDD_Akizuki.eqp
SingleMissions\SM07 Tokio-Saipan Convoy\SM07 Tokio-Saipan Convoy.mis
UPCData\UPCCampaignData\CareerStart.upc
UPCData\UPCCampaignData\Flotillas.upc
--------------------------------------------------------------------

Install instructions:

RSRDC v104 is designed to run on top of "STOCK" SH4 1.4

"WARNING"

Do not run this version on top of RFB or TM


RSRDC Version that will support TM and RFB will be released as soon as 1.4 versions of these two mods are finished.


Link to version 104

http://files.filefront.com/RSRDC+P1+v1047z/;9137817;/fileinfo.html

AVGWarhawk
11-28-07, 03:40 PM
I will be loading it up tonight!!:up: Phooey man, running stock traffic last night and was bumping and side swiping the enemy.:88) Then I came upon three junks apparently fishing:roll:. I decided to call it in to see what happens. I was told to 'come on home and they would send other assets.' :o Say what? Full load of torps and ammo against three junks? They just might want to send in a Nimitz Class carrier:shifty:

Nice work Lurker....keep her going!

lurker_hlb3
11-28-07, 06:33 PM
There is a bug with messages.txt, follow the link

http://www.subsim.com/radioroom/showpost.php?p=704760&postcount=1

AVGWarhawk
11-28-07, 06:39 PM
I noticed that. Once you get the message with no message. Silence. I will give these a go! Loading up the new 1.4 RSRS!

DrBeast
11-29-07, 04:51 AM
Something to keep in mind for your next update, Lurker:
The .eqp file of the Betty needs to be looked into, it's got [Equipment 14] twice.
Keep up the good work! :up:

ETA: Never got a reply to my PM, I hope we're ok...? :yep:

lurker_hlb3
11-29-07, 07:58 AM
Something to keep in mind for your next update, Lurker:
The .eqp file of the Betty needs to be looked into, it's got [Equipment 14] twice.
Keep up the good work! :up:

ETA: Never got a reply to my PM, I hope we're ok...? :yep:
Will correct on the next update

clayp
11-29-07, 10:56 PM
So with RSRD you cant use any mods?

lurker_hlb3
11-29-07, 11:05 PM
So with RSRD you cant use any mods?

You can use any mod you want has long as RSRDC is loaded "last"

clayp
11-29-07, 11:22 PM
So with RSRD you cant use any mods?

You can use any mod you want has long as RSRDC is loaded "last"

Thank you...:D I also have another problem,no gauges in the conning tower and no sonar buttons in the button bar......


What is this all about?
The following files changed from V103 to V104

Required to support SH4 version 1.4

Changed

Campaigns\Campaign\US_NavalBases.mis

Removed

Sea\NKSCS_Taihosan


The following are bug fixes:

--------------------------------------------------------------------
Air\AFS_F1M_Pete\AFS_F1M_Pete.eqp
Campaigns\Campaign\41a_Jap_Merchants.mis
Campaigns\Campaign\41a_Jap_TroopConvoys.mis
Campaigns\Campaign\43a_Jap_TroopConvoys.mis
Campaigns\Campaign\Campaign_LOC.mis
Campaigns\Campaign\Jap_HarborTraffic.mis
Campaigns\Campaign\Jap_Minefields.mis
Campaigns\Campaign\messages.txt
Sea\NDD_Akizuki\NDD_Akizuki.eqp
SingleMissions\SM07 Tokio-Saipan Convoy\SM07 Tokio-Saipan Convoy.mis
UPCData\UPCCampaignData\CareerStart.upc
UPCData\UPCCampaignData\Flotillas.upc

lurker_hlb3
11-30-07, 12:25 AM
I also have another problem,no gauges in the conning tower and no sonar buttons in the button bar......

RSRDC makes no change to this area.


The rest are file changes from v103 to v104 to support 1.4

Ostfriese
11-30-07, 02:58 AM
I've experienced a series of CTDs with RSRD 104 (newly installed SH IV, Patch 1.4, RSRD, no other mods except a changed menu background).
I can start a career and even leave port, but within a few minutes of play the game crashes to desktop.
It always happens when I want to open a received message. At first I thought time compression to be a point, too, but I've had CTDs even at normal time.
I've used JSGME to install RSRD 104. What did I do wrong?

lurker_hlb3
11-30-07, 08:00 AM
I've experienced a series of CTDs with RSRD 104 (newly installed SH IV, Patch 1.4, RSRD, no other mods except a changed menu background).
I can start a career and even leave port, but within a few minutes of play the game crashes to desktop.
It always happens when I want to open a received message. At first I thought time compression to be a point, too, but I've had CTDs even at normal time.
I've used JSGME to install RSRD 104. What did I do wrong?


Did you load the "message,txt" bug fix listed above??? Also can you give me the name of the other mods you have loaded. Please also give me the Home port and start dates of when you had the problem.

Ostfriese
11-30-07, 08:50 AM
Did you load the "message,txt" bug fix listed above??? Also can you give me the name of the other mods you have loaded. Please also give me the Home port and start dates of when you had the problem.
I did load the message.txt
I have no other mods installed (haven't played SH IV in a while).
I tried it with the 1941 campaign, both homeports (Manila and Pearl), the problem occurs in both cases.

P.S.: I've just tried it again. It always crashes during the evening/night of Dec 8th, 1941.
P.P.S.: Later careers seem to work properly, tried it with the first 1943, 1944 and 1945 campaigns.

clayp
11-30-07, 10:43 AM
I also have another problem,no gauges in the conning tower and no sonar buttons in the button bar......

RSRDC makes no change to this area.


The rest are file changes from v103 to v104 to support 1.4

Well I have been trying to follow this thread and I'm compleaty lost as to what all I should have installed...

AVGWarhawk
11-30-07, 10:46 AM
Clay,

On the first page at the very bottom is the updated RSRD 1.4 mod. Download and use this one. Deactivate any earlier versions. I recommend you do it in port. Apparently there is a message fix but it is still not working.

Anyway, I have the new 1.4 RSRD and it runs just fine.

clayp
11-30-07, 11:09 AM
Clay,

On the first page at the very bottom is the updated RSRD 1.4 mod. Download and use this one. Deactivate any earlier versions. I recommend you do it in port. Apparently there is a message fix but it is still not working.

Anyway, I have the new 1.4 RSRD and it runs just fine.

Thanks Hawk I will give it a try

Wilcke
11-30-07, 11:57 AM
Lurker,

Finally getting a chance to enjoy this mod. Its really nice, appreciate the work you did in the messages. Just left Manila, 12/41 working my way North to Luzon Straits, receiving plenty of FOX Traffic with additional tasks/assignments.

Lots more immersive!

Thanks!

Wilcke

rascal101
11-30-07, 05:48 PM
Can any one tell me if anyone has yet merged the best of RSRD, TM and ROW?

I have played SH4 with each of the above and think that a merge of all three plus 1.4 should about be the bee's kness in terms of a Pacific War Sub Sim.

I would address this question as much to the developers of the three mods outlined above, their work has ellivated SH4 from almost unplayable to a fantastic game which for me has now surpassed SH3, even though I personally would rather play Atlantic theatre.

One big megga mod featuring the best of all three would be fantastic

Thanks to all

R

Fincuan
11-30-07, 05:50 PM
It's already possible to have all three at the same time in 1.3, and I'm sure the mod developers are working on that for 1.4 too.

Mikemike47
11-30-07, 05:54 PM
Trigger Maru 1.7 (Updated November 30th):D
http://www.subsim.com/radioroom/showthread.php?t=115258

lurker_hlb3
11-30-07, 07:55 PM
Did you load the "message,txt" bug fix listed above??? Also can you give me the name of the other mods you have loaded. Please also give me the Home port and start dates of when you had the problem.
I did load the message.txt
I have no other mods installed (haven't played SH IV in a while).
I tried it with the 1941 campaign, both homeports (Manila and Pearl), the problem occurs in both cases.

P.S.: I've just tried it again. It always crashes during the evening/night of Dec 8th, 1941.
P.P.S.: Later careers seem to work properly, tried it with the first 1943, 1944 and 1945 campaigns.




I’ve conducted a number of controlled tests trying to recreate your CTD. Current I’m unable to recreate your problem. The message.txt that comes with RSRDC does not send its’ first message until Dec 23. The only messages that are generated on Dec 8th are two messages about Pearl Harbor, that are part of “stock” SH4 and RSRDC as no effect on there generation.

Recommend that you de-install RSRDC and see if the problem continues.

lurker_hlb3
11-30-07, 08:11 PM
Trigger Maru 1.7 (Updated November 30th)
http://www.subsim.com/radioroom/showthread.php?t=115258


I’ve download TM1.7 and its going to take some time to integrate in the changes to RSRDC so it’s compatible. I’m sorry put you’re just going to have to wait.

Ducimus
11-30-07, 08:31 PM
Trigger Maru 1.7 (Updated November 30th)
http://www.subsim.com/radioroom/showthread.php?t=115258


I’ve download TM1.7 and its going to take some time to integrate in the changes to RSRDC so it’s compatible. I’m sorry put you’re just going to have to wait.


RSRD fans and Lurker can blame me for that probably. I focused on the job at hand, and i didnt document anything because it took too much time to do so. Normally i annoated changes to some degree,, but this time i didn't.

I had TM broken apart and in pieces, reconstructed it for patch 1.4, and I changed alot of stuff on the fly as needed or warranted. For anyone working with the TM mod itself, it will make things alot harder for them. This wasn't my intention and i apologize for that.

Ostfriese
12-01-07, 04:20 AM
Recommend that you de-install RSRDC and see if the problem continues.

I've already done that, and there's no crash without RSRD. Additionally, only the 1941 career seems to be affected. A Jan 1942 campaign with RSRD runs smooth.

lurker_hlb3
12-01-07, 08:03 AM
Recommend that you de-install RSRDC and see if the problem continues.
I've already done that, and there's no crash without RSRD. Additionally, only the 1941 career seems to be affected. A Jan 1942 campaign with RSRD runs smooth.

If the problem is with RSRDC, I first have to recreate the problem before I can fix it, if the problem is truly being caused by the mod. Since I have not heard any other users saying that their have the same problem, I can not proceed with any fix for your problem. Any other details in regard to your problem would be helpfully

AVGWarhawk
12-01-07, 09:20 AM
Not sure what might be causing this CTD but I have had no issues with the mod at all. I have all ROW working with exception of the sky and ocean controls. Ostfriese, are you sure there are not other mods loaded?

lurker_hlb3
12-01-07, 12:29 PM
Run Silent, Run Deep
The Campaign
(Version 114 Trigger Maru 1.7 Compatible)

This version of RSRDC is 100% compatable with Trigger Maru 1.7Compatable

Installation / Compatibility

RSRDC (TM Compatible) is designed to install over the top of Trigger Maru 1.7using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. Do not attempt to install this version of RSRDC on any version of SH4 other than TM 1.7

The changes to RSRDC were to support compatibility with TM 1.7

Added:

Add Narwhal Class Sub to Campaign.

Various small changes to support TM 1.7


Special Note: Since the RSRDC SpecOps Missions for the Narwhal Class is not complete for Phase II, integrate in the original TM 1.7 SpecOps Missions into this version of RSRDC.


Link

http://files.filefront.com/RSRDC+P1+TM+v1147z/;9166712;/fileinfo.html

lurker_hlb3
12-02-07, 04:02 AM
Run Silent, Run Deep
The Campaign
(Version 113 RFB_1.4_for_ROW_RC1 Compatible)

This version of RSRDC is 100% compatable with RFB_1.4_for_ROW_RC1

Installation / Compatibility

RSRDC (RFB Compatible) is designed to install over the top of RFB_1.4_for_ROW_RC1 using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. Do not attempt to install this version of RSRDC on any version of SH4 other than RFB_1.4_for_ROW_RC1

Link

http://files.filefront.com/RSRDC+P1+RFB+v1137z/;9171483;/fileinfo.html

De@dMe@t
12-02-07, 04:19 AM
very nice thanks now i can get back to sinking things in style :)

AVGWarhawk
12-02-07, 07:09 AM
Thanks Lurker! Does the new download contain the message fix deal you have going?

barndog
12-02-07, 08:51 AM
You do ALL this wonderful work just so se can go out and BLow things up! I'm dying to see the other parts. You're the best

THANKS AGAIN

lurker_hlb3
12-02-07, 09:48 AM
Thanks Lurker! Does the new download contain the message fix deal you have going?


No it doesn't, I knew I forgot something, here the link for the fix

http://files.filefront.com/MSGFIX+for+1pt4rar/;9143516;/fileinfo.html

Roger Dodger
12-02-07, 01:04 PM
Thanks Lurker! Does the new download contain the message fix deal you have going?


No it doesn't, I knew I forgot something, here the link for the fix

http://files.filefront.com/MSGFIX+for+1pt4rar/;9143516;/fileinfo.html

Lurker,
Is there any particular reason I get the above error when trying to download your Message Fix file? I had no problem downloading RSRD+TM. I got the same error whether or not I was logged into the FileFront page.

Thanx,

lurker_hlb3
12-02-07, 02:22 PM
Thanks Lurker! Does the new download contain the message fix deal you have going?

No it doesn't, I knew I forgot something, here the link for the fix

http://files.filefront.com/MSGFIX+for+1pt4rar/;9143516;/fileinfo.html
Lurker,
Is there any particular reason I get the above error when trying to download your Message Fix file? I had no problem downloading RSRD+TM. I got the same error whether or not I was logged into the FileFront page.

Thanx,

I just tried it and it downloaded just fine. By the way I'm at my daughter house when I checked this download

Roger Dodger
12-03-07, 03:23 PM
Thanks Lurker! Does the new download contain the message fix deal you have going?

No it doesn't, I knew I forgot something, here the link for the fix

http://files.filefront.com/MSGFIX+for+1pt4rar/;9143516;/fileinfo.html
Lurker,
Is there any particular reason I get the above error when trying to download your Message Fix file? I had no problem downloading RSRD+TM. I got the same error whether or not I was logged into the FileFront page.

Thanx,

I just tried it and it downloaded just fine. By the way I'm at my daughter house when I checked this download

I tried downloading again today, but got the same Access Forbidden Error again. I get the same results when trying to D/L the depth charge sound mod too. Radio Manager D/L'ed just fine. No problems with others. I'm confused about why I only have this problem with these two files when there is no problem with others.

Perhaps you have another mirror I could go to?? :yep:

rascal101
12-03-07, 04:42 PM
Hi Mr Lurker,

Love your mod, it has really added a sense of reality to the game, one question, I wonder if you have any plans to release a version ov your mod that combines the best of NSM, RFB, TM and ROW also please check out [REL] Prolonged DC Attack by Peto (http://www.subsim.com/radioroom/member.php?u=233661) its brilliant and really makes for a hard and suspensfull game

Thanks Lurker! Does the new download contain the message fix deal you have going?

No it doesn't, I knew I forgot something, here the link for the fix

http://files.filefront.com/MSGFIX+for+1pt4rar/;9143516;/fileinfo.html
Lurker,
Is there any particular reason I get the above error when trying to download your Message Fix file? I had no problem downloading RSRD+TM. I got the same error whether or not I was logged into the FileFront page.

Thanx,
I just tried it and it downloaded just fine. By the way I'm at my daughter house when I checked this download

lurker_hlb3
12-03-07, 06:24 PM
Hi Mr Lurker,

Love your mod, it has really added a sense of reality to the game, one question, I wonder if you have any plans to release a version ov your mod that combines the best of NSM, RFB, TM and ROW also please check out [REL] Prolonged DC Attack by Peto (http://www.subsim.com/radioroom/member.php?u=233661) its brilliant and really makes for a hard and suspensfull game




No plans to do anthing like this.

lurker_hlb3
12-03-07, 06:37 PM
Thanks Lurker! Does the new download contain the message fix deal you have going?

No it doesn't, I knew I forgot something, here the link for the fix

http://files.filefront.com/MSGFIX+for+1pt4rar/;9143516;/fileinfo.html
Lurker,
Is there any particular reason I get the above error when trying to download your Message Fix file? I had no problem downloading RSRD+TM. I got the same error whether or not I was logged into the FileFront page.

Thanx,
I just tried it and it downloaded just fine. By the way I'm at my daughter house when I checked this download
I tried downloading again today, but got the same Access Forbidden Error again. I get the same results when trying to D/L the depth charge sound mod too. Radio Manager D/L'ed just fine. No problems with others. I'm confused about why I only have this problem with these two files when there is no problem with others.

Perhaps you have another mirror I could go to?? :yep:

Try this


http://home.san.rr.com/lurkerhlb/MSGFIX_for_1pt4.rar


Right pop-up and use "save link as"

Roger Dodger
12-04-07, 02:49 AM
Try this


http://home.san.rr.com/lurkerhlb/MSGFIX_for_1pt4.rar


Right pop-up and use "save link as"

That worked great! Thanx! It downloaded so fast I thought I'd missed something. File contains 'Messages.txt' (29KB) and a Word Readme in the support folder. Correct?

Thanx again

lurker_hlb3
12-04-07, 07:40 AM
Try this


http://home.san.rr.com/lurkerhlb/MSGFIX_for_1pt4.rar


Right pop-up and use "save link as"
That worked great! Thanx! It downloaded so fast I thought I'd missed something. File contains 'Messages.txt' (29KB) and a Word Readme in the support folder. Correct?

Thanx again


yes that is correct

mrbeast
12-04-07, 07:50 AM
Lurker, do you have an ETA for the other parts of RSRD?

I'm dying to try out this mod (actuall DL it last night) but the thought of going back to stock campaign after the parts you rewrote finnish is putting me off a little at the moment.

lurker_hlb3
12-04-07, 06:44 PM
Lurker, do you have an ETA for the other parts of RSRD?

I'm dying to try out this mod (actuall DL it last night) but the thought of going back to stock campaign after the parts you rewrote finnish is putting me off a little at the moment.


Not sure right now, maybe 4 to 6 weeks, all depends on my real life work load.

Archie
12-04-07, 11:46 PM
Hi Mr Lurker,

Love your mod, it has really added a sense of reality to the game, one question, I wonder if you have any plans to release a version ov your mod that combines the best of NSM, RFB, TM and ROW also please check out [REL] Prolonged DC Attack by Peto (http://www.subsim.com/radioroom/member.php?u=233661) its brilliant and really makes for a hard and suspensfull game
I think that is what sober is attempting with his "SSM" mod at the moment.

baxter
12-05-07, 04:06 PM
One question about this mod...I understand that currently only a portion of the war is covered by the mod. Does that mean that the other uncovered periods are stock SH4 or have some changes been made throughout?
Thanks!

AVGWarhawk
12-05-07, 04:24 PM
Hi Mr Lurker,

Love your mod, it has really added a sense of reality to the game, one question, I wonder if you have any plans to release a version ov your mod that combines the best of NSM, RFB, TM and ROW also please check out [REL] Prolonged DC Attack by Peto (http://www.subsim.com/radioroom/member.php?u=233661) its brilliant and really makes for a hard and suspensfull game
I think that is what sober is attempting with his "SSM" mod at the moment.


Got to RFB or TM mod pages and you will find this is incorporated. They have made them compatible with other mods such as NSM and Taters new campaign layers/DC mod. They are coming along. Currently I'm running:

ROW
RFB for ROW
RSRD for RFB
just installed Petos prolonged DC attack mod behind it all and it works great.

Won't be long before the very large mod packages are available. It take time and work so we be patient and wait.

lurker_hlb3
12-05-07, 06:14 PM
One question about this mod...I understand that currently only a portion of the war is covered by the mod. Does that mean that the other uncovered periods are stock SH4 or have some changes been made throughout?
Thanks!


No, If you read the first all the "stock" layer have been replace one way or the other. Please read the first post carefully and you will see what has been changed.

Archie
12-05-07, 06:34 PM
Hi Mr Lurker,

Love your mod, it has really added a sense of reality to the game, one question, I wonder if you have any plans to release a version ov your mod that combines the best of NSM, RFB, TM and ROW also please check out [REL] Prolonged DC Attack by Peto (http://www.subsim.com/radioroom/member.php?u=233661) its brilliant and really makes for a hard and suspensfull game
I think that is what sober is attempting with his "SSM" mod at the moment.

Got to RFB or TM mod pages and you will find this is incorporated. They have made them compatible with other mods such as NSM and Taters new campaign layers/DC mod. They are coming along. Currently I'm running:

ROW
RFB for ROW
RSRD for RFB
just installed Petos prolonged DC attack mod behind it all and it works great.

Won't be long before the very large mod packages are available. It take time and work so we be patient and wait.

So AVG, you are running ROW on 1.4 with no problems so far?

AVGWarhawk
12-05-07, 07:12 PM
@ Archie,

Yes, I run the ROW mod that was set up for patch 1.3. There are two pieces of it I do not use. ROW ship reflections and ROW sky and ocean controls. I do not care ship reflections and how my card renders them. Sky and ocean controls have a different set up and does not work well with the new 20000 vision offer up with the new patch. Leo is fixing that. At any rate, I have no issues running these mods together. The game is pretty much flawless with these mods.

Archie
12-05-07, 07:48 PM
@ Archie,

Yes, I run the ROW mod that was set up for patch 1.3. There are two pieces of it I do not use. ROW ship reflections and ROW sky and ocean controls. I do not care ship reflections and how my card renders them. Sky and ocean controls have a different set up and does not work well with the new 20000 vision offer up with the new patch. Leo is fixing that. At any rate, I have no issues running these mods together. The game is pretty much flawless with these mods.

If I may be so bold, can I ask what order you are running them in on JSGME?

AVGWarhawk
12-05-07, 07:55 PM
ROW camera
ROW objects reflections
ROW special effects with stock zones
ROW sub reflections and pitch
ROW textures without sun glare
ROW slower clouds
ROW classic sea foam
RFB for ROW RC1
RSRD for RFB 113
Oakgrooves dials
Prolonged DC attack....this overwrites some RFB AI reactions, great mod here
ROW sound effects...I have the here to overwrites any sounds in the previous mods installed.
Destroyer on attack run voice mod.....testing this one out and it is pretty good.


The game runs great!

Archie
12-05-07, 08:04 PM
ROW camera
ROW objects reflections
ROW special effects with stock zones
ROW sub reflections and pitch
ROW textures without sun glare
ROW slower clouds
ROW classic sea foam
RFB for ROW RC1
RSRD for RFB 113
Oakgrooves dials
Prolonged DC attack....this overwrites some RFB AI reactions, great mod here
ROW sound effects...I have the here to overwrites any sounds in the previous mods installed.
Destroyer on attack run voice mod.....testing this one out and it is pretty good.


The game runs great!

Thanks mate, i'll give them a whirl :up:

rascal101
12-06-07, 01:37 AM
So to check you have RSRD and the row files below plus Prolonged DC etc.

My question with your experience do you think NSM3 and the latest TM could be added with out many worries.

Just wish these great mods and their respective modders would combine, if they did I recon we'd have something at least as mega as GWX perhaps better.

ROW camera
ROW objects reflections
ROW special effects with stock zones
ROW sub reflections and pitch
ROW textures without sun glare
ROW slower clouds
ROW classic sea foam
RFB for ROW RC1
RSRD for RFB 113
Oakgrooves dials
Prolonged DC attack....this overwrites some RFB AI reactions, great mod here
ROW sound effects...I have the here to overwrites any sounds in the previous mods installed.
Destroyer on attack run voice mod.....testing this one out and it is pretty good.


The game runs great!

AVGWarhawk
12-06-07, 09:44 AM
At Rascal101

I would say at this time NSM is not ready yet. If you recall, Leo made a NSM mod compatible with ROW. Do you recall Leo had the classic, reduced and stock special effects for NSM? Being Leo is working on ROW right now, I would suspect that the NSM would not work well. Personally, I would wait until Leo has ROW out that is 1.4 compatible. As you can see, I have two ROW parts that I do not use because they do not work with the 1.4 update. ROW special effects for stock would obviously work fine as the file is basically stock. So I left that in for now...

Also, I do not know were Werner is with the new updated 1.4 NSM. I believe his has a thread started for testing somewhere around here.


As far as TM, I believe Duci is reworking the whole deal. He also has a thread started somewhere around here.

Wilcke
12-06-07, 10:26 AM
NSM is currently 1.4 approved, Werner has new information available as well as a nice video on what NSM 4.0 will do for 1.4.



Check out Werners thread for info.........http://www.subsim.com/radioroom/showthread.php?t=120269

Wilcke

tomoose
12-06-07, 12:17 PM
I've been bouncing back and forth between the pages of this thread and still have a doubt so I'll just come out and ask.
Can the RSRD be installed over TM1.7? The very, very first post indicates 'yes' but there was a later post that advised against it.

:-? Confused in Canada, LOL.;)

Bluesub 6
12-06-07, 01:39 PM
Yes,you can!
RSRD 114 for TM 1.7.

Fincuan
12-06-07, 03:17 PM
Yep. The later post is probably posted at the time when RSRDC wasn't compatible with TMaru, where as the first post has been edited to reflect the current situation.

tomoose
12-06-07, 07:45 PM
Thanks, gents.:up:

jasonsagert
12-06-07, 10:08 PM
I noticed that the Flotilla.upc provided as compatable with TM, in fact, isn't. The dates for the availablility of the Gato and Baloa are wrong. This causes two things I've noticed. 1) when trying to start a career with "construction", only the gato is an option instead of Baloa and Gato and 2) when choosing Gato under "construcion", you can never transfer to Pearl Harbor as the date is wrong.

RSRD "TM compatable"

[Flotilla 1.UserPlayerUnitType 4]
ID= F1Gato
NameDisplayable= Gato class
AvailabilityInterval= 1942-04-12, NULL
IDLinkUserPlayerUnitType= Gato
UnitTypeCommonality= 10
IDFlotillaLinkTransferTo= NULL


TM 1.7

[Flotilla 1.UserPlayerUnitType 4]
ID= F1Gato
NameDisplayable= Gato class
AvailabilityInterval= 1942-03-01, NULL
IDLinkUserPlayerUnitType= Gato
UnitTypeCommonality= 10
IDFlotillaLinkTransferTo= NULL

RSRD "TM compatable"

[Flotilla 1.UserPlayerUnitType 5]
ID= F1Balao
NameDisplayable= Balao class
AvailabilityInterval= 1943-07-23, NULL
IDLinkUserPlayerUnitType= Balao
UnitTypeCommonality= 15
IDFlotillaLinkTransferTo= NULL

TM 1.7

[Flotilla 1.UserPlayerUnitType 5]
ID= F1Balao
NameDisplayable= Balao class
AvailabilityInterval= 1943-03-01, NULL
IDLinkUserPlayerUnitType= Balao
UnitTypeCommonality= 15
IDFlotillaLinkTransferTo= NULL

I would simply change these dates and move on, however, I don't know what else I might need to change and there also seems to be other inconsistencies between the two mods withing the Flotilla.upc file.

I thought I'd bring this to attention. If I've missed something and these are fine, sorry for the bother.

Cheers,

J

Fincuan
12-06-07, 10:13 PM
Just change the availability dates you listed to TM1.7 values, and you should be able to transfer after the three New Construction patrols. I came across this same problem when building my own TM compatible version of RSRDC, and can confirm that the above solution works.

Remember that the Balao New Construction career starts exactly a year later than the Gato, and thus has it's own career start date in the menu. It was there in an earlier release of RSRDC TM compatible version, but I haven't checked the present one.

beartooth91
12-06-07, 11:30 PM
Anyone know where I can download RSRDC P1 TM v112 or the patch from 110 to 112 ? The links to filefront don't appear to be current.

Thanks,

Beartooth91

lurker_hlb3
12-06-07, 11:53 PM
OBE

lurker_hlb3
12-06-07, 11:55 PM
Anyone know where I can download RSRDC P1 TM v112 or the patch from 110 to 112 ? The links to filefront don't appear to be current.

Thanks,

Beartooth91


Those versions are no longer valid

beartooth91
12-07-07, 12:14 AM
Ok....?

What version of RSRDC would I play with TM-1.6.5 and patch 1.3 ?

lurker_hlb3
12-07-07, 12:17 AM
Ok....?

What version of RSRDC would I play with TM-1.6.5 and patch 1.3 ?

I no longer support these versions

beartooth91
12-07-07, 12:23 AM
Ok....?

What version of RSRDC would I play with TM-1.6.5 and patch 1.3 ?
I no longer support these versions

Just to make sure I understand.....?

1. If I want ROW and TM - I have to use the 1.3 compatible TM-1.6.5 and RSRDC with it is NOT an option.

2. If I want to play TM & RSRDC; I have to use TM-1.7x and one of the current RSRDC releases, and patch to 1.4, and ROW is NOT an option.

claybirdd
12-07-07, 01:20 AM
afraid so but certainly not for long as Leo is currently working on a 1.4 compatible ROW.

hyperion2206
12-07-07, 06:54 AM
I was wondering if your mod is still compatible with TM because Ducimus has released a new version: TM 1.7.2?

lurker_hlb3
12-07-07, 07:56 AM
I was wondering if your mod is still compatible with TM because Ducimus has released a new version: TM 1.7.2?

After I download and test TM172 we will see. If any changes are required will update the TM version of RSRDC

hyperion2206
12-07-07, 10:14 AM
I was wondering if your mod is still compatible with TM because Ducimus has released a new version: TM 1.7.2?

After I download and test TM172 we will see. If any changes are required will update the TM version of RSRDC

Thanks for your reply, I really hope for you that you don't need to update your mod!:yep:

lurker_hlb3
12-07-07, 05:13 PM
Run Silent, Run Deep
The Campaign
(Version 116 Trigger Maru 1.7.2 Compatible)

This version of RSRDC is 100% compatable with Trigger Maru 1.7.2 Compatable

Installation / Compatibility

RSRDC (TM Compatible) is designed to install over the top of Trigger Maru 1.7.2 using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. Do not attempt to install this version of RSRDC on any version of SH4 other than TM 1.7

Special Note:

Normally I also upload a mini-patch so people can do a version update without re-downloading the whole mod. But in the case of v116 I have to remove two files to ensure compatibility with TM172, therefore you most install a whole new version of RSRDC.


------------------------------------------------------------


V114 Changes

The changes to RSRDC were to support compatibility with TM 1.7

Added:

Add Narwhal Class Sub to Campaign.

Various small changes to support TM 1.7


Special Note: Since the RSRDC SpecOps Missions for the Narwhal Class is not complete for Phase II, integrate in the original TM 1.7 SpecOps Missions into this version of RSRDC.


-------------------------------------------------------------


V 116 Changes

Fix start data for Gato/Balao Class so they will work correctly with TM’s New Construction Flotillas.

Remove DepthCharge.sim and DethCharge.zon as they conflict with the ones in TM172



Link

http://files.filefront.com/RSRDC+P1+TM+v1167z/;9212461;/fileinfo.html

hyperion2206
12-07-07, 05:39 PM
Wow, that was quick! Thanky ou very much, lurker!:up::rock:

leovampire
12-07-07, 06:03 PM
Run Silent, Run Deep



The Campaign



(Version 116 Trigger Maru 1.7.2 Compatible)



This version of RSRDC is 100% compatable with Trigger Maru 1.7.2 Compatable

Installation / Compatibility

RSRDC (TM Compatible) is designed to install over the top of Trigger Maru 1.7.2 using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. Do not attempt to install this version of RSRDC on any version of SH4 other than TM 1.7

Special Note:

Normally I also upload a mini-patch so people can do a version update without re-downloading the whole mod. But in the case of v116 I have to remove two files to ensure compatibility with TM172, therefore you most install a whole new version of RSRDC.


------------------------------------------------------------


V114 Changes

The changes to RSRDC were to support compatibility with TM 1.7

Added:

Add Narwhal Class Sub to Campaign.

Various small changes to support TM 1.7


Special Note: Since the RSRDC SpecOps Missions for the Narwhal Class is not complete for Phase II, integrate in the original TM 1.7 SpecOps Missions into this version of RSRDC.


-------------------------------------------------------------


V 116 Changes

Fix start data for Gato/Balao Class so they will work correctly with TM’s New Construction Flotillas.

Remove DepthCharge.sim and DethCharge.zon as they conflict with the ones in TM172



Link

http://files.filefront.com/RSRDC+P1+TM+v1167z/;9212461;/fileinfo.html

Doing a great mod that is so time consumming and having to make it work with all the other Mission type mod's out there! If anyone deserves a great Christmas present in apreciatetion for your work and dedication you do! :rock:

jasonsagert
12-08-07, 01:36 AM
Lurker:

Did you test v116 with TM's "new construction"? I'm curious as it's still not working for me with the new version of TM. I have limited time to play, so I haven't looked at the flotilla.upc files closely myself.

Anyway, if it works for you and not for me then I'll just let it go, however, I'd really like to use your mod with TM.

J

djeeper
12-08-07, 01:51 AM
It was suggested that I post here as well.

I'm trying to return to Pearl after running out of torps. It's june 43 and I'm around 135E 25N. I get a sighting of a task force that is entirely cruisers -light and heavy. Anyways there has got to be about 100 of them. The line of ships is 17NM long.

This TF causes my game to virtually stop, and it has taken me hours of real time to try and break contact because of the bogging. When I break contact and the FPS picks up to normal I save the game and then go back to play. I have gone 1000's of miles N and S from this contact but when I try to head back to Pearl I run into another or the same TF again and the game virtually stops.

I'm running a new install of SH4 with the 1.4 patch, TM and RSRD for this patch.

I'm wondering if anyone has had this before. I've also tried starting the mission from Pearl again and have had the same results when the torps run out and I try to head home.

Cheers

lurker_hlb3
12-08-07, 08:08 AM
Lurker:

Did you test v116 with TM's "new construction"? I'm curious as it's still not working for me with the new version of TM. I have limited time to play, so I haven't looked at the flotilla.upc files closely myself.

Anyway, if it works for you and not for me then I'll just let it go, however, I'd really like to use your mod with TM.

J


Define "Not Working"

lurker_hlb3
12-08-07, 09:23 AM
RSRDC Emergency Patch

This patch applies to ALL versions of RSRDC. Very bad bug in the 42a_Jap_Taskforce.mis file that cause two groups of cruisers to generate over 1000 times. This will cause SH4 to lockup. See the following post for details.

http://www.subsim.com/radioroom/showpost.php?p=714945&postcount=424


All links to current versions of RSRDC have been disabled until I can rebuild them and repost.


Link for RSRDC_Patch_All_Versions


http://files.filefront.com/RSRDC+Patch+All+Versionsrar/;9217426;/fileinfo.html

djeeper
12-08-07, 10:30 AM
Hey Lurker, thanks for such speedy work on this. These mods really do make the game!:up:

lurker_hlb3
12-08-07, 11:05 AM
Links to new versions of RSRDC

Stock

V 105

http://files.filefront.com/RSRDC+P1+v1057z/;9217834;/fileinfo.html


TM

V118

http://files.filefront.com/RSRDC+P1+TM+v1187z/;9217833;/fileinfo.html


RFB


V115

http://files.filefront.com/RSRDC+P1+RFB+v1157z/;9217832;/fileinfo.html

AVGWarhawk
12-08-07, 12:20 PM
At the rate you guys are going I will never get to complete a patrol.....I love it!:rock: Loading now:up:

hyperion2206
12-08-07, 12:49 PM
At the rate you guys are going I will never get to complete a patrol.....I love it!:rock: Loading now:up:

You must have read my mind!:lol:

Rhodes
12-09-07, 08:45 AM
Yes, I puted version 116 for TM yesterday.Damn know back to harbour and put the new one. ehehehe

Hawk_345
12-09-07, 10:55 AM
i have been away for a while and of course im way behind in all the new stuff here. this mod looks fantastic and i want to try it out, but there is 22 pages and i want to make sure i dont miss anything, what is the stuff i need to download to get this mod working, and its 1.4 compatible right.

from what i read you are doing a fantastic job on this one.

Archie
12-09-07, 08:26 PM
i have been away for a while and of course im way behind in all the new stuff here. this mod looks fantastic and i want to try it out, but there is 22 pages and i want to make sure i dont miss anything, what is the stuff i need to download to get this mod working, and its 1.4 compatible right.

from what i read you are doing a fantastic job on this one.

Hawk, d/l TM 1.7.2 and then the RSRDC v118 TM version and away you go. Once Leo has signed off on the ROW mods that are compatible with patch 1.4 you will have evrything you need for the complete SHIV realistic experience. (IMHO of course... :arrgh!:)

Archie
12-09-07, 10:11 PM
Just 'finished' my 2nd patrol in the new RSRDC 118 TM compat. Have not seen 1 jap ship!! In the 2nd patrol (its mid 1942) I was sent to the Aleutians to recon two harbours (Kiska and somewhere else) then I was to RTB at Dutch Harbour, well, I reconned both bays, no japs, returned to Dutch Harbour, my mission star greyed out and my messages said I had completed but would not allow me to dock and end patrol at Dutch Harbour, so I thought, OK, must have to refuel and head home to pearl, did that, got back to pearl, same deal, won't let me dock and end mission, only refueal/rearm, so I thought, OK (Again) I must have buggered off from Dutch too soon, better head back, made the long trip back to the Aleutians, pulled into Dutch and.... can't dock and end patrol......:hmm: Is there a tonnage requirement to end these missions that they didnt tell me about in my briefing??? I hope not, because I have not seen one jap ship in the 2 months ive been tooling about the northern pacific........ :cry:

HELLLLLPPPPPPPP!!!!

nautilus42
12-09-07, 10:28 PM
@lurker_hlb3

I have download the newest Version (105 Stock_SH4, and 118 TM) and I
missing the converted SH3_Units for SH4(RSDS) !!!!!!!!
I read in the Names.cfg this lines,

[Sea]

DDWmod=Admiralty Mod. Destroyer
CLBellona=Bellona Light Cruiser
CLFiji=Fiji Light Cruiser
CVIllustrious=Illustrious Fleet Carrier
CVImplacable=Implacable Fleet Carrier ( totaly unknown Carrier )
DDCodrington=Codrington Class Destroyer
DDJClass=J Class Destroyer
DDLClass=L Class Destroyer
DDMClass=M Class Destroyer
DDQClass=Q Class Destroyer
DDSClass=S Class Destroyer

but the units are not in the seafolder and rosterfolders.

lurker_hlb3
12-09-07, 10:48 PM
Just 'finished' my 2nd patrol in the new RSRDC 118 TM compat. Have not seen 1 jap ship!! In the 2nd patrol (its mid 1942) I was sent to the Aleutians to recon two harbours (Kiska and somewhere else) then I was to RTB at Dutch Harbour, well, I reconned both bays, no japs, returned to Dutch Harbour, my mission star greyed out and my messages said I had completed but would not allow me to dock and end patrol at Dutch Harbour, so I thought, OK, must have to refuel and head home to pearl, did that, got back to pearl, same deal, won't let me dock and end mission, only refueal/rearm, so I thought, OK (Again) I must have buggered off from Dutch too soon, better head back, made the long trip back to the Aleutians, pulled into Dutch and.... can't dock and end patrol......:hmm: Is there a tonnage requirement to end these missions that they didnt tell me about in my briefing??? I hope not, because I have not seen one jap ship in the 2 months ive been tooling about the northern pacific........ :cry:

HELLLLLPPPPPPPP!!!!


From the first post of this thread


Flotilla 1 is now called ‘SubPac’ and starts in Pearl Harbor. It moves to Midway Island on 7/42, to Majuro Atoll in the Marshall Islands 4/44, to Saipan in the Marianas on 7/44 and finally to Guam on 10/44

Flotilla 2 is now called ‘Task Force 3/51/71’ and starts in Cavite Naval Base, Manila, Philippines on 12/7/41 , moves to Surabaya, Java on 12/24/41, moves Fremantle, WA on 3/01/42 and finally moves to Mios Woendi in the Dutch East Indies on 8/44

Flotilla 3 is now called ‘Task Force 42/72’ and starts in Brisbane on 4/42, and moves to Milne Bay, New Guinea on 10/43, then on to Manus Island in the Admiralties on 5/44 and final Subic Bay, PI on 2/45

Flotilla 4 is called ‘Task Group 8.5’ and starts in Dutch Harbor, Aleutian Islands on 5/42 and exits on 10/43

lurker_hlb3
12-09-07, 10:51 PM
@lurker_hlb3

I have download the newest Version (105 Stock_SH4, and 118 TM) and I
missing the converted SH3_Units for SH4(RSDS) !!!!!!!!
I read in the Names.cfg this lines,

[Sea]

DDWmod=Admiralty Mod. Destroyer
CLBellona=Bellona Light Cruiser
CLFiji=Fiji Light Cruiser
CVIllustrious=Illustrious Fleet Carrier
CVImplacable=Implacable Fleet Carrier ( totaly unknown Carrier )
DDCodrington=Codrington Class Destroyer
DDJClass=J Class Destroyer
DDLClass=L Class Destroyer
DDMClass=M Class Destroyer
DDQClass=Q Class Destroyer
DDSClass=S Class Destroyer

but the units are not in the seafolder and rosterfolders.




These entries have no effect on game play or mission generation. If you have a problem with these entries you can remove them with out any negative effect

nautilus42
12-10-07, 12:20 AM
@lurker_hlb3

I have download the newest Version (105 Stock_SH4, and 118 TM) and I
missing the converted SH3_Units for SH4(RSDS) !!!!!!!!
I read in the Names.cfg this lines,

[Sea]

DDWmod=Admiralty Mod. Destroyer
CLBellona=Bellona Light Cruiser
CLFiji=Fiji Light Cruiser
CVIllustrious=Illustrious Fleet Carrier
CVImplacable=Implacable Fleet Carrier ( totaly unknown Carrier )
DDCodrington=Codrington Class Destroyer
DDJClass=J Class Destroyer
DDLClass=L Class Destroyer
DDMClass=M Class Destroyer
DDQClass=Q Class Destroyer
DDSClass=S Class Destroyer

but the units are not in the seafolder and rosterfolders.




These entries have no effect on game play or mission generation. If you have a problem with these entries you can remove them with out any negative effect

Thanks for Information. Very good Work:up:

Archie
12-10-07, 01:31 AM
Just 'finished' my 2nd patrol in the new RSRDC 118 TM compat. Have not seen 1 jap ship!! In the 2nd patrol (its mid 1942) I was sent to the Aleutians to recon two harbours (Kiska and somewhere else) then I was to RTB at Dutch Harbour, well, I reconned both bays, no japs, returned to Dutch Harbour, my mission star greyed out and my messages said I had completed but would not allow me to dock and end patrol at Dutch Harbour, so I thought, OK, must have to refuel and head home to pearl, did that, got back to pearl, same deal, won't let me dock and end mission, only refueal/rearm, so I thought, OK (Again) I must have buggered off from Dutch too soon, better head back, made the long trip back to the Aleutians, pulled into Dutch and.... can't dock and end patrol......:hmm: Is there a tonnage requirement to end these missions that they didnt tell me about in my briefing??? I hope not, because I have not seen one jap ship in the 2 months ive been tooling about the northern pacific........ :cry:

HELLLLLPPPPPPPP!!!!

From the first post of this thread


Flotilla 1 is now called ‘SubPac’ and starts in Pearl Harbor. It moves to Midway Island on 7/42, to Majuro Atoll in the Marshall Islands 4/44, to Saipan in the Marianas on 7/44 and finally to Guam on 10/44

Flotilla 2 is now called ‘Task Force 3/51/71’ and starts in Cavite Naval Base, Manila, Philippines on 12/7/41 , moves to Surabaya, Java on 12/24/41, moves Fremantle, WA on 3/01/42 and finally moves to Mios Woendi in the Dutch East Indies on 8/44

Flotilla 3 is now called ‘Task Force 42/72’ and starts in Brisbane on 4/42, and moves to Milne Bay, New Guinea on 10/43, then on to Manus Island in the Admiralties on 5/44 and final Subic Bay, PI on 2/45

Flotilla 4 is called ‘Task Group 8.5’ and starts in Dutch Harbor, Aleutian Islands on 5/42 and exits on 10/43

Ahhhhhhh, thankyou Lurker, I should heed my own advice and RTFQ (Read the f@%#&$g question)... It's off to Midway i go..... :up:

Laffertytig
12-10-07, 04:52 AM
do all the changes u made with this mod makes the shippin lanes on the map that comes with the game out of date?

lurker_hlb3
12-10-07, 07:32 AM
do all the changes u made with this mod makes the shippin lanes on the map that comes with the game out of date?


Yes, that is correct

mrbeast
12-10-07, 07:47 AM
do all the changes u made with this mod makes the shippin lanes on the map that comes with the game out of date?


Yes, that is correct

Do you have any plans to release an updated map of some sort that indicates possible areas of heavy shipping traffic?

Fincuan
12-10-07, 09:55 AM
One could always look at the .mis files and check out the exact shipping routes, but the paper map seems to be a pretty good guideline to the routes, even if it's not entirely accurate with RSRDC. During patrols I have noticed that the paper map is somewhat accurate at least what comes to the following routes:

Japan - Singapore
Japan - Palau(Koror)
Japan - Rabaul


If the patrol area is somewhere in the western Pacific, then one will almost always run out of torpedoes because of crossing at least two of these routes. Especially in 1943 those seem to be some kind of troopship highways. If you're after tankers, then Korea Straits is a good place, and also the middle part of the Yellow sea. Just beware of the hordes of fishing boats in the Korea straits area. I bagged over 20 during my last patrol, with the biggest "fleet" measuring over 10 boats :)

Laffertytig
12-10-07, 11:27 AM
nah i thinks its more fun not knowin where the shippin lanes are. i mean skippers wouldnt be handed a map with that info would they

whenever i get sent to the gilberts or marianas its really hard to find targets whereas of the SE coast of japan u can regularly find convoys passin each other

Hawk_345
12-10-07, 01:59 PM
yeah. thanks, i seem to have it working now, and so far im impressed.

mrbeast
12-10-07, 05:58 PM
Perhaps rather than a deffinitive map with all the shipping lanes marked for the whole war, the map could take the form of a more general sort of intel report, just giving clues of Japanese shipping activity. General areas, maybe based on a period map. :hmm:

I'm sure USN sub skippers must hae been given some sort of intelligence report of where ONI expected enemy shipping activity to be, before they where sent on patrol.

Oldgamer48
12-11-07, 12:05 AM
Terribly sorry if someone has asked this question, but the thread is rather long.

Is this mod now setup for 1.4? If so, can someone give me a link to installation instructions to use RSRD with ROW?

Thanks.

KaleuHartmann
12-11-07, 03:46 AM
thanks in advance

DrBeast
12-11-07, 06:19 AM
Terribly sorry if someone has asked this question, but the thread is rather long.

Is this mod now setup for 1.4? If so, can someone give me a link to installation instructions to use RSRD with ROW?

Thanks.
Yes, it works on 1.4.
ROW is not yet fully 1.4-compatible.

Fire
12-11-07, 09:47 AM
Just that i understand it:

When I'm running a campaign with this mod and TM 1.7.2, i get only Merchant Traffic and no more Task Forces in the campaign?

The Task Forces are only modelled till mid 1942 ?

Oldgamer48
12-11-07, 03:03 PM
Terribly sorry if someone has asked this question, but the thread is rather long.

Is this mod now setup for 1.4? If so, can someone give me a link to installation instructions to use RSRD with ROW?

Thanks.
Yes, it works on 1.4.
ROW is not yet fully 1.4-compatible.

Thank you!

I noticed that ROW is oganized into different and separately downloadable mods. Are any of these okay to use with RSRD? Or should I leave ROW alone until there is a defiinitive announcement about its compatability?

Fish40
12-11-07, 04:01 PM
For now, just stick with the ROW downloads that has "1.4 compatable" next to it. RSRD is a major overhaul to the campaign. Don't think adding anything graphical, such as ROW would be a problem;)

Oldgamer48
12-12-07, 12:00 AM
For now, just stick with the ROW downloads that has "1.4 compatable" next to it. RSRD is a major overhaul to the campaign. Don't think adding anything graphical, such as ROW would be a problem;)

Thanks, once again. Earlier, I decided to go with RSRD (the correct one:)) and TM 1.7.2, and I haven't been "blown away" so much since Gray Wolves. I just have two quick questions about the mod(s):

1. I've gotten really used to "F5" being the conning tower, and "F3" being the NAvMap. Is there a way to change these keys back (or should I just get "used" to them)? I suspect that it's in the Data/CFG/Commands file, but I'm really too much of a modding newbie to mess with this.

2. How do I get rid of the "walking about the decks" feature?

Other than these two minor problems, there are no graphical anomalies, and I'm happily sailing towards Midway. I like being able to see, at night. Also, a test crash dive brought back a few memories of a real experience!

One final question: Does the "Refit" option when in range of a friendly port end your current mission, or just allow you to refuel, etc.?

hyperion2206
12-16-07, 07:43 AM
I have a question concerning one of the patrol objectives: I've been ordered to the Aleutians to do some reconaissance and I wonder what I've got to do to complete that mission. I assume I have to stay near the objective icon for a certain amount of time,right? But how close and how long do I have to stay?

lurker_hlb3
12-16-07, 09:14 AM
I have a question concerning one of the patrol objectives: I've been ordered to the Aleutians to do some reconaissance and I wonder what I've got to do to complete that mission. I assume I have to stay near the objective icon for a certain amount of time,right? But how close and how long do I have to stay?


All you have to do is proceed to each recon area. Ther is no time limt to remain on station. In RSRDC if you are required to remain on station for a period of time you will get that info during the briefing.

letterboy1
12-17-07, 09:45 PM
For now, just stick with the ROW downloads that has "1.4 compatable" next to it. RSRD is a major overhaul to the campaign. Don't think adding anything graphical, such as ROW would be a problem;)

Thanks, once again. Earlier, I decided to go with RSRD (the correct one:)) and TM 1.7.2, and I haven't been "blown away" so much since Gray Wolves. I just have two quick questions about the mod(s):

1. I've gotten really used to "F5" being the conning tower, and "F3" being the NAvMap. Is there a way to change these keys back (or should I just get "used" to them)? I suspect that it's in the Data/CFG/Commands file, but I'm really too much of a modding newbie to mess with this.

2. How do I get rid of the "walking about the decks" feature?

Other than these two minor problems, there are no graphical anomalies, and I'm happily sailing towards Midway. I like being able to see, at night. Also, a test crash dive brought back a few memories of a real experience!

One final question: Does the "Refit" option when in range of a friendly port end your current mission, or just allow you to refuel, etc.?

I might be able to answer two of your questions:
1) There is a SH4 Keyboard Config App . . . check out this link:
http://www.subsim.com/radioroom/showthread.php?t=117517

3) The "Refit" option only refits (torpedoes, fuel, and most repairs except hull damage) when at friendly ports or sub tenders. Just remember that when it comes to torpedoes, Refit only fills your reserve slots, not your tubes. You have to manually move one of your reserve torpedoes to a tube slot and then the automatic reloading will commence again. Simply go into time compression to speed up the reloading process and when it's done, Refit one more time to fill the reserve slots that just got emptied from reloading. This way you leave a refit with a full complement of torpedoes.

barndog
12-19-07, 10:24 AM
fininishing up a patrol today. Hoping phase 2 available soon

lurker_hlb3
12-19-07, 06:11 PM
fininishing up a patrol today. Hoping phase 2 available soon


sooner than you think

leovampire
12-20-07, 12:29 AM
So downloading this finaly to use in my own game.

Have a question for you. Is it hard to add back in the photo and other missions you didn't want for this mod work?!

Could you give me an idea on how to add them in so I will not have anyCTD issues?

Sorry I like those original game missions as well so wanted to have the best of your mod and some of the original missions.

lurker_hlb3
12-20-07, 08:02 AM
So downloading this finaly to use in my own game.

Have a question for you. Is it hard to add back in the photo and other missions you didn't want for this mod work?!

Could you give me an idea on how to add them in so I will not have anyCTD issues?

Sorry I like those original game missions as well so wanted to have the best of your mod and some of the original missions.

The orginal missions are still there, but modified to ensure no CTD. By the way your going to have re-download the RSRDC since I'm going to release Phase 2 today or tomorrow.

ReallyDedPoet
12-20-07, 09:59 AM
re-download the RSRDC since I'm going to release Phase 2 today or tomorrow.
Nice, look forward to it :yep::up:


RDP

Bluesub 6
12-20-07, 01:23 PM
Nice news:up:

leovampire
12-20-07, 04:15 PM
So downloading this finaly to use in my own game.

Have a question for you. Is it hard to add back in the photo and other missions you didn't want for this mod work?!

Could you give me an idea on how to add them in so I will not have anyCTD issues?

Sorry I like those original game missions as well so wanted to have the best of your mod and some of the original missions.

The orginal missions are still there, but modified to ensure no CTD. By the way your going to have re-download the RSRDC since I'm going to release Phase 2 today or tomorrow.

I thought you said you did away with those missions that is why I asked.

I will download the new vs and start again as soon as it is ready.

So far I like what I have found in the shipping set up's.

At the moment I only have your layers installed I didn't use the mission stuff as I wasn;t sure about the phto recons and what not.

I know the Dynamic mission file controls the missions so was advoiding using it till I got some info from you.

BTW Merry Christmas

lurker_hlb3
12-20-07, 04:46 PM
So downloading this finaly to use in my own game.

Have a question for you. Is it hard to add back in the photo and other missions you didn't want for this mod work?!

Could you give me an idea on how to add them in so I will not have anyCTD issues?

Sorry I like those original game missions as well so wanted to have the best of your mod and some of the original missions.
The orginal missions are still there, but modified to ensure no CTD. By the way your going to have re-download the RSRDC since I'm going to release Phase 2 today or tomorrow.
I thought you said you did away with those missions that is why I asked.

I will download the new vs and start again as soon as it is ready.

So far I like what I have found in the shipping set up's.

At the moment I only have your layers installed I didn't use the mission stuff as I wasn;t sure about the phto recons and what not.

I know the Dynamic mission file controls the missions so was advoiding using it till I got some info from you.

BTW Merry Christmas

I though you were talking about "single" missions

also


At the moment I only have your layers installed I didn't use the mission stuff as I wasn;t sure about the phto recons and what not.

unless you install the entire mod your going to get a CTD for sure

leovampire
12-20-07, 05:27 PM
So downloading this finaly to use in my own game.

Have a question for you. Is it hard to add back in the photo and other missions you didn't want for this mod work?!

Could you give me an idea on how to add them in so I will not have anyCTD issues?

Sorry I like those original game missions as well so wanted to have the best of your mod and some of the original missions.
The orginal missions are still there, but modified to ensure no CTD. By the way your going to have re-download the RSRDC since I'm going to release Phase 2 today or tomorrow.
I thought you said you did away with those missions that is why I asked.

I will download the new vs and start again as soon as it is ready.

So far I like what I have found in the shipping set up's.

At the moment I only have your layers installed I didn't use the mission stuff as I wasn;t sure about the phto recons and what not.

I know the Dynamic mission file controls the missions so was advoiding using it till I got some info from you.

BTW Merry Christmas

I though you were talking about "single" missions

also


At the moment I only have your layers installed I didn't use the mission stuff as I wasn;t sure about the phto recons and what not.

unless you install the entire mod your going to get a CTD for sure


With your ship and plane files and the bomb stuff and what not just omited the Dynamic mission files and folders and I have no CTD problems.

Another words for the moment I am just using the work you did for the shipping layers nothing else and the game is running fine.

I only play the campaign part of the game just once in a great while do I do a single mission.

No I was asking you about the campaign missions only when it comes to the photo recons and insertion and supply missions.

How I can add them into your mod set up and get them as well as all of your work.

lurker_hlb3
12-20-07, 05:54 PM
Phase 2 is up

see first post

leovampire
12-20-07, 06:01 PM
Phase 2 is up

see first post

Thanks for the hard work on your mod Lurker! :rock:

lurker_hlb3
12-20-07, 07:24 PM
So downloading this finaly to use in my own game.

Have a question for you. Is it hard to add back in the photo and other missions you didn't want for this mod work?!

Could you give me an idea on how to add them in so I will not have anyCTD issues?

Sorry I like those original game missions as well so wanted to have the best of your mod and some of the original missions.
The orginal missions are still there, but modified to ensure no CTD. By the way your going to have re-download the RSRDC since I'm going to release Phase 2 today or tomorrow.
I thought you said you did away with those missions that is why I asked.

I will download the new vs and start again as soon as it is ready.

So far I like what I have found in the shipping set up's.

At the moment I only have your layers installed I didn't use the mission stuff as I wasn;t sure about the phto recons and what not.

I know the Dynamic mission file controls the missions so was advoiding using it till I got some info from you.

BTW Merry Christmas

I though you were talking about "single" missions

also


At the moment I only have your layers installed I didn't use the mission stuff as I wasn;t sure about the phto recons and what not.

unless you install the entire mod your going to get a CTD for sure

With your ship and plane files and the bomb stuff and what not just omited the Dynamic mission files and folders and I have no CTD problems.

Another words for the moment I am just using the work you did for the shipping layers nothing else and the game is running fine.

I only play the campaign part of the game just once in a great while do I do a single mission.

No I was asking you about the campaign missions only when it comes to the photo recons and insertion and supply missions.

How I can add them into your mod set up and get them as well as all of your work.


No I was asking you about the campaign missions only when it comes to the photo recons and insertion and supply missions.


No there is no way to do it with out a major rewrite

leovampire
12-20-07, 07:29 PM
Well I guess I will have to work on it and see what I can come up with on my own adding those to your work.

Manualy without the editor program as I know that is what I will need to do to make it work from what I read in the posts here for the mod.

If I manage to do it without CTD's and problems I will give you the files incase someone else wanted the same things.

I know how to do this stuff just hadn't done it since the 1.2 patch release.

Been rellying on Duci and everyone else for good campaign set ups since then. I guess it is time to start customizing again for my own game. :damn: :damn:

Thanks for the info Lurker.

Dave

Digital_Trucker
12-20-07, 07:33 PM
http://i19.photobucket.com/albums/b173/digital_trucker/Smilies/WooHoo.gif Perfect timing. Leo comes back with new ROW in tow and now this and I just this hour finished a patrol. It doesn't get any better than that. Thanks, Lurker, for all the hard work and the great mod. http://i19.photobucket.com/albums/b173/digital_trucker/Smilies/WeeHee.gif

LukeFF
12-20-07, 08:50 PM
Nice. Good to see the new American warships get a texture overhaul. Those Dutch ships need the same kind of love. Those are some fugly textures on those cruisers.

leovampire
12-20-07, 09:57 PM
Wanted to make sure before I started to add and or swap things around.

lurker_hlb3
12-20-07, 10:43 PM
Wanted to make sure before I started to add and or swap things around.


Yes

lurker_hlb3
12-21-07, 02:14 PM
During one of my endless code reviews I found a problem in the mission assignments for SubPac units from 1 Jan 1945 to end of war. This bug will cause the player to not be assigned to the correct patrol area. The Player will only get assign to the “Bashi Channel” over and over again. This problem has been in RSRDC since the beginning and this patch will correct the problem. There are three versions of the patch and you only need to download the one that affects you.

I will not be rebuilding all three versions at this time but may do so at a later date. I don’t want to make people re-download the entire mod for this minor fix.


Links

RSRDC_P2_Patch1_for_V200

http://files.filefront.com/RSRDC+P2+Patch1+for+V200rar/;9298165;/fileinfo.html
RSRDC_P2_Patch1_for_V220

http://files.filefront.com/RSRDC+P2+Patch1+for+V220rar/;9298166;/fileinfo.html

RSRDC_P2_Patch1_for_V240

http://files.filefront.com/RSRDC+P2+Patch1+for+V240rar/;9298167;/fileinfo.html

beartooth91
12-21-07, 03:30 PM
Lurker,

What's the current install order for RSRDC and TM ?
I had been installing TM, then RSRDC over it per your install instructions in a previous readme. I now see - in another thread - that maybe its the other way around. Couldn't find the answer on your newest release 1st page readme. Please clarify.

Thanks,

Beartooth91

Hitman
12-21-07, 03:30 PM
Phase 2 is up


:rock:

I could enjoy SH4 without most mods, but not without your campaign Lurker :D

Thanks again for your hard work :ping:

Doolittle81
12-21-07, 03:51 PM
...this patch will correct the problem. There are three versions of the patch and you only need to download the one that affects you.


Links

RSRDC_P2_Patch1_for_V200

http://files.filefront.com/RSRDC+P2+Patch1+for+V200rar/;9298165;/fileinfo.html
RSRDC_P2_Patch1_for_V220


Just to be certain: I simply enable this Mod after I enable the basic RSRDC Mod, right? Or do I have to manually patch the basic Mod folders/files?

lurker_hlb3
12-21-07, 05:09 PM
Lurker,

What's the current install order for RSRDC and TM ?
I had been installing TM, then RSRDC over it per your install instructions in a previous readme. I now see - in another thread - that maybe its the other way around. Couldn't find the answer on your newest release 1st page readme. Please clarify.

Thanks,

Beartooth91

The above install order is correct, TM then RSRDC v220, and RSRDC_P2_Patch1_for_V220 last

lurker_hlb3
12-21-07, 05:10 PM
...this patch will correct the problem. There are three versions of the patch and you only need to download the one that affects you.


Links

RSRDC_P2_Patch1_for_V200

http://files.filefront.com/RSRDC+P2+Patch1+for+V200rar/;9298165;/fileinfo.html
RSRDC_P2_Patch1_for_V220

Just to be certain: I simply enable this Mod after I enable the basic RSRDC Mod, right? Or do I have to manually patch the basic Mod folders/files?



I simply enable this Mod after I enable the basic RSRDC Mod

Correct

Lopo
12-21-07, 05:53 PM
Hi,

Since I have installed RDRS 2.20 and its patch I receive no more radio messages...
Is it normal?
I'm in february '42 running to Bashi Channel from PH.

Thanks

lurker_hlb3
12-21-07, 06:29 PM
Hi,

Since I have installed RDRS 2.20 and its patch I receive no more radio messages...
Is it normal?
I'm in february '42 running to Bashi Channel from PH.

Thanks


The only messages you will receive are base of operations changes (i.e. new homeport) and “ULTRA” intel messages

Lopo
12-21-07, 07:17 PM
Hi,

Since I have installed RDRS 2.20 and its patch I receive no more radio messages...
Is it normal?
I'm in february '42 running to Bashi Channel from PH.

Thanks

The only messages you will receive are base of operations changes (i.e. new homeport) and “ULTRA” intel messages

Thanks for clarification and for your awesome work.
Have a Merry Christmas, Lurker!

capt_frank
12-22-07, 06:41 AM
Just curious...

Could I not just put the new Flotillas.upc from the patch into its corresponding file in the original download, mine being RSRDC_P2_v200, and be done with it? Just one less file to have to mess with in the JSGME program.

Just love RSRDC btw. I also added the two other AI kick-butt files from the latest version of TM to your already fantastic MOD, along with some other graphical MODS. That gives me the reality of your campaigns, the tenacity of the enemy, with graphics I like. Really a great combination.

Thanks!

lurker_hlb3
12-22-07, 09:38 AM
Just curious...

Could I not just put the new Flotillas.upc from the patch into its corresponding file in the original download, mine being RSRDC_P2_v200, and be done with it? Just one less file to have to mess with in the JSGME program.

Just love RSRDC btw. I also added the two other AI kick-butt files from the latest version of TM to your already fantastic MOD, along with some other graphical MODS. That gives me the reality of your campaigns, the tenacity of the enemy, with graphics I like. Really a great combination.

Thanks!

Yes go right ahead

lurker_hlb3
12-22-07, 04:18 PM
Due to “another oversight” on my part I failed to change the XXX_shp.dds files to be compatable with TM 172. This patch corrects the problem. Patch 1 for v220 is also included. Just de-install “RSRDC_P2_Patch1_for_V220” from JSGME and install this replacemrnt.



RSRDC_P2_Patch2_for_V220

http://files.filefront.com/RSRDC+P2+Patch2+for+V220rar/;9304361;/fileinfo.html

jdkbph
12-22-07, 05:07 PM
Wow.... that was quick!

Thanks Lurker

JD

Fish40
12-23-07, 05:52 AM
Thanks Lurker! Does the new download contain the message fix deal you have going?

No it doesn't, I knew I forgot something, here the link for the fix

http://files.filefront.com/MSGFIX+for+1pt4rar/;9143516;/fileinfo.html




Probrably a dumb question, but is this fix still needed in Phase2, or was it already incorporated into the new release? Thanks, and MERRY CHRISTMAS!

AVGWarhawk
12-23-07, 07:59 AM
Thanks Lurker! Does the new download contain the message fix deal you have going?

No it doesn't, I knew I forgot something, here the link for the fix

http://files.filefront.com/MSGFIX+for+1pt4rar/;9143516;/fileinfo.html




Probrably a dumb question, but is this fix still needed in Phase2, or was it already incorporated into the new release? Thanks, and MERRY CHRISTMAS!

Message fix is in the current download.

thumper
12-23-07, 09:41 AM
:|\\ Run Silent, Run Deep





The Campaign





Phase II






“Run Silent, Run Deep, the Campaign” (RSRDC) is a major rewrite of the campaign layers of SH4 and is designed to overcome the following major “stock” campaign problems:

The various stock “battle” layers (i.e. BurmaJawa.mis, BattleOfMidway.mis, BattleofGuadalcanal.mis, etc) are sub-standard, not only from a ship content point of view but also from a track generation point of view and in my view completely un-reliable from a game play point of view. The reason for this is that these layers are written in a “Scripted” format that is completely unreliable when playing in “Career” mode.
The various Taskforce, Convoy, and Merchant layers that are total devoid of reality.
The mission objectives are sub-standard and need a major rewrite
The Special missions are also sub-standard and need work.RSRDC solves all these problems:


Installation / Compatibility

Use RSRDC_P2_v200 for stock 1.4

Use RSRDC_P2_TM_v220 for TM172

Use RSRDC_P2_RFB_v240 for RFB


RSRDC Phase II is a Rollup of all changes to RSRDC since release. “DO NOT” use “ANY” Phase I versions with this mod or you are going to get a CTD. Save games from Phase I “should work” with Phase II, except in the following cases:

Narwhal Campaign using TM172. Due to the rework of the Narwhal Stationing at Pearl Harbor ( 12/7/41 to 12/31/43 ) and Fremantle ( 1/1/44 to 9/1/45 ) plus new missions assignments, you will have to start a new campaign.

Campaigns starting at Mios Woendi. The position of this base was wrong and has now been corrected.


Phase II Overall Changes:

The major change is a complete rewrite of the “Single Merchant / Convoys” campaign layers that were originally in Phase I. Using the Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, RSRDC has recreated 1055 convoys from early 1942 to the end of war and rebuild all the single merchant and tanker shipping routes.

All IJN/USN battles / campaigns / ship movements have been recreated in all theaters from Dec 7 1941 to June 1 1944.

================================================== =======

RSRDC Detailed Changes from Phase I to Phase II

Air

B5N2_Kate
D3A1_VAL
A6M2_Zero
F1M_Pete
G4M_Betty
H6K
H8K


Revised weapons Loadouts from “Better IJNAF Bomb Loads version 1.3” by tater
Added Type3 Mark6 Airborne Radar to G4M Betty and H8K flying boats.
Added new Air_Visual sensors from TM172

New

G4M2

New version of the Betty that carries torpedos

Removed

F6F

Campaign:

Patrol Objectives


Added 20 New patrol and 1 New SpecOps Objectives

Main Campaign files


(a)XX_Jap_Convoys: These layers have been rewritten from scratch using Senji Yuso Sendan Shi
(b)XX_Jap_Merchants: These layers have been rewritten from scratch from Phase I
(c)XX_Jap_SubHunters: These layers are now 0 length files.
(d)XX_Jap_TaskForce: 41a, 42a, 42b,43a have been rewritten to show the historical movements of major IJN units (BB, CV, CA, CL and Task Groups). The 44a and 44b layers are CA/CL/DD based task groups and are “not” historically correct and are currently “place holder” for Phase III upgrade.
(e)XX_Jap_TroopConvoys: These layers are now 0 length files, IJN troop convoys are now part of XX_Jap_Convoys files
(g)“Battle Layers”: AleutiansCampaign.mis (new layer), BattleOfGuadclcanal.mis, BattleofMidway, BurmaJawa.mis, CoralSeaBattle.mis, NewGuineaCampaign.mis ( new layer) PearlHarborAttack.mis SolomonIslands.mis and EastAsiaCampaign.mis layer are rewritten to provide historically accurate recreations of these battles. BattleofPhilippine.mis, BattleofPhilippineSea.mis, BattleofTruk.mis, and are zero length files and are currently “place holder” for Phase III upgrade..
(h) Revised messages.txt


Special Notes/Known Problems:

(a) For those of you who enjoy “reverse engineering”, if you use the SH4MissionEditor on the “Battle” or “Task Forces” layers, under no circumstances make changes or select “ok” in the “Group Properties” window. If you do, you will cause All the tracks within the layer to longer generate correctly. The reason is that I’m making “hand” edits to these files to ensure that the tracks generate “on time”

Library



Changes:

Bombs.XXX, DepthCharges.XXX and DepthCharges_IJN.XXX have revised settings


Added:

AI_Sensors_AB.dat (IJN Airborne radars)
AI_Visual_Sensors.dat (New visual sensors from TM)

Menu

“V220 & V240 Only”

Added a Defense Mapping Agency 5090 Maneuvering Board nomograph. This nomograph is very accurate and I use this in my personal build.

If you do not want to use it, go to the data directory in RSRDC and remove the “Menu” directory.

Roster

(a) various additions / changes of Air/Sea units in American / Japan directories.


Sea

Changes


Revised ship models for the following

Atlanta Class Light Cruiser
Benham Class DD
Bristol Class DD
Porter Class DD
Sims Class DD
Sumner Class DD
TYPED Coastal Defense Ship

New

Aikoku Maru Class Auxiliary Cruiser
TYPE A/B Coastal Defense Ship
TYPE C Coastal Defense Ship
Auxiliary Gunboat
Auxiliary SubChaser
Sokuten MineLayer
Clemson Class APD
Yubari Light Cruiser
PB 102 (ex USS Stewart DD224 )
PB 103-105-107 ( captured USN ships )
Otori/Tomozuru Torpedo Boat

Removed

Mastu DE

Submarine

Added Narwhal Class SS

UPCData\UPCCampaignData

The CareerStart.upc, Flotillas.upc and PatrolObjectives.upc have been revised to support Phase2.



==============================================


Credits Phase II

Tater

Better IJNAF Bomb Loads v 1.3 and modified to support RSRDC

IJN DC Mod, v0.92

XPC from ICL v0.78 and converted into Auxiliary SubChaser


Ducimus


Air_Visual sensors from TM172/TM173Patch
Narwhal Class SS

FooFighters

NDD_Benham_sil
NDD_Bristol_sil
NDD_Porter_sil
NDD_Sims_sil
NDD_Sumner
NCL_Atlanta
NDD_C&D_sil
NDD_J_sil
NDD_V&W

From “SHIV recognition manual by FooFighters”

------------------------------------------------------------------------------

Testers : Tater, AVGWarHawk, FooFighters



Permissions:

- Absolutely nothing found within the RSRDC may be used for any commercial product of any size, shape or form.

- RSRDC is freeware, made by the SH4 modding community. All permissions of individual mods are subject to their author's permissions.

Links

RSRDC_P2_v200 for stock 1.4

http://files.filefront.com/RSRDC+P2+v2007z/;9292884;/fileinfo.html

RSRDC_P2_TM_v220 for TM172

http://files.filefront.com/RSRDC+P2+TM+v2207z/;9292881;/fileinfo.html


RSRDC_P2_RFB_v240 for RFB

http://files.filefront.com/RSRDC+P2+RFB+v2407z/;9292878;/fileinfo.html



================================================== =

Required patch for all versions


Links

RSRDC_P2_Patch1_for_V200

http://files.filefront.com/RSRDC+P2+Patch1+for+V200rar/;9298165;/fileinfo.html

RSRDC_P2_Patch2_for_V220

http://files.filefront.com/RSRDC+P2+Patch2+for+V220rar/;9304361;/fileinfo.html

RSRDC_P2_Patch1_for_V240

http://files.filefront.com/RSRDC+P2+Patch1+for+V240rar/;9298167;/fileinfo.html

thumper
12-23-07, 09:50 AM
I installed the mod and now everytime i hit a target or i am depth charged I hear many explosions. I am talking 30+ explosions from one torpedo and over 100 depth charge explosions from only one depth charge attack...Something ain't right in denmark..:nope: Now if i cannot fix it , how do i remove it??:damn:

AVGWarhawk
12-23-07, 10:07 AM
I installed the mod and now everytime i hit a target or i am depth charged I hear many explosions. I am talking 30+ explosions from one torpedo and over 100 depth charge explosions from only one depth charge attack...Something ain't right in denmark..:nope: Now if i cannot fix it , how do i remove it??:damn:

You might want to show what other mods you have installed. Particular mods have to be loaded in the correct order. Also, are you using JSGME? If so, just deactivate the mod and you are back to square one.

lurker_hlb3
12-23-07, 10:12 AM
I installed the mod and now everytime i hit a target or i am depth charged I hear many explosions. I am talking 30+ explosions from one torpedo and over 100 depth charge explosions from only one depth charge attack...Something ain't right in denmark..:nope: Now if i cannot fix it , how do i remove it??:damn:


Which version ?

What other mods do you have installed?

Did you use JSGME to install ?

When and where was your attack ?

ridgewayranger
12-23-07, 12:07 PM
Hi There,
I've D/Ld 2 of the mods, one for stock sh4 (works perfectly) and one for RFB. This is installed over 01-RFB_1.4_for_stock_RC1. Everytime I start a career it CTDs. Am I doing something wrong? The error I get is simdata.dll
Any help appreciated.
RR

lurker_hlb3
12-23-07, 02:04 PM
Hi There,
I've D/Ld 2 of the mods, one for stock sh4 (works perfectly) and one for RFB. This is installed over 01-RFB_1.4_for_stock_RC1. Everytime I start a career it CTDs. Am I doing something wrong? The error I get is simdata.dll
Any help appreciated.
RR


What your start date and homebase

ridgewayranger
12-23-07, 02:26 PM
Pearl Harbour Dec.'41
RR

lurker_hlb3
12-23-07, 03:04 PM
Pearl Harbour Dec.'41
RR
Just tried it, no CTD. What sub did you pick and what other modes are you using and in what order were they installed

kylesplanet
12-23-07, 05:44 PM
I cannot get the V_200 patch to download. I get the download box and it searches for the file but it never finds it.

Getting file information
x6 from 38.(long number)

hope the info helps.

EDIT: It seems to be a problem with Filefront, after about ten tries, it downloaded

lurker_hlb3
12-24-07, 09:29 AM
RSRDC_P2_TM_V220 is not compatible with Ducimus TM 174 Beta patch. I will build a new version of RSRDC that will work with it shortly. In the mean time, if you download TM174 please disable RSRDC “before” you apply Ducimus new upgrades. If you re-apply RSRDC you will “loss” the new SubRon50, but all his other changes will still work.

Lopo
12-24-07, 09:57 AM
RSRDC_P2_TM_V220 is not compatible with Ducimus TM 174 Beta patch. I will build a new version of RSRDC that will work with it shortly. In the mean time, if you download TM174 please disable RSRDC “before” you apply Ducimus new upgrades. If you re-apply RSRDC you will “loss” the new SubRon50, but all his other changes will still work.
Sorry Lurker,

Can you please indicate me where have you found the TM174 beta patch?

Thanks

Fish40
12-24-07, 10:05 AM
RSRDC_P2_TM_V220 is not compatible with Ducimus TM 174 Beta patch. I will build a new version of RSRDC that will work with it shortly. In the mean time, if you download TM174 please disable RSRDC “before” you apply Ducimus new upgrades. If you re-apply RSRDC you will “loss” the new SubRon50, but all his other changes will still work.
Sorry Lurker,

Can you please indicate me where have you find the TM174 beta patch?

Thanks


I believe if you look at either the first, or last page of the TM thread, you will find it. Duci also indicates that this is the final work on the mod for him. I guess a well deserved rest is in order:yep:


Found it here in its own thread:http://www.subsim.com/radioroom/showthread.php?t=127595