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lurker_hlb3
02-27-08, 12:36 AM
WARNING

Do not use “any” version of RSRDC with the U-Boat ADD-ON. Based on the limited information that I have seen, RSRDC with “NOT” be compatible with 1.5. When I get the ADD-ON and do a code review I will release a version that will work with it.


PS

Due to “real world” ops I will be off line for one to two weeks.

AVGWarhawk
02-28-08, 08:01 PM
Thanks a million Lurker!!! RSRD is integral to good game play!

LukeFF
02-29-08, 08:07 AM
Lurker, I've you've not seen yet, one thing you will notice is that many merchants now show up in one of three new categories: Rare Merchant, Rare Tanker, and Rare Troop Transport. Don't know how that affects your merchant layers, but I thought I'd just let you know.

AkbarGulag
02-29-08, 11:14 AM
Lurker, I've you've not seen yet, one thing you will notice is that many merchants now show up in one of three new categories: Rare Merchant, Rare Tanker, and Rare Troop Transport. Don't know how that affects your merchant layers, but I thought I'd just let you know.

Is this because of 1.5?

theluckyone17
02-29-08, 03:55 PM
Yep... the new categories are in 1.5.

I played around with the Museum to see the new ships, and noted that you can actually browse the models via their category, now... which is kinda neat. Otherwise, I'd have never known.

Rockin Robbins
02-29-08, 04:01 PM
And that means that in spite of the fact that I paid for and downloaded the U-Boat Add-on, either it will not be installed until you come back or I figure out MultiSH4. You've spoiled me and I value RSRD more than an add-on I paid for. Thought you'd like to know!

Wilcke
02-29-08, 05:04 PM
MultiSH4 is not working with 1.5 since the filemanager.dll file has changed.

castorp345
02-29-08, 06:39 PM
either it will not be installed until you come back or I figure out MultiSH4.

for what it's worth, personally i just use two installs of SH4...

install once, add my fav mods, then rename that SH4 install dir to something else (zb x_Silent Hunter 4); then "uninstall" SH4 from the control panel (this won't effect the installation files you just made, only the reg entries), then reinstall & add whatever you want (1.5, TM, RFB, whatev)...
both (or multiples) run then equally fine.
:know:

nb this assumes, of course, that one has ample hd space for multiple full installs...


cheers
hc

LukeFF
02-29-08, 09:25 PM
Yep... the new categories are in 1.5.

I played around with the Museum to see the new ships, and noted that you can actually browse the models via their category, now... which is kinda neat.

It's always been like that.

lurker_hlb3
03-01-08, 12:34 PM
RSRDC V310 for SH4 v1.5


This version of RSRDC is for SH4 v1.5 ( U-boat Add-on ). This version is a role up of v300 and all v300 related patches. The only changes to this version was to make changes to support running on SH4 1.5


Install with JSGME

Link

http://files.filefront.com/RSRDC+V310+for+V157z/;9734837;/fileinfo.html

AVGWarhawk
03-01-08, 12:51 PM
awesome!!!

Malakie
03-03-08, 05:37 PM
RSRDC V310 for SH4 v1.5


This version of RSRDC is for SH4 v1.5 ( U-boat Add-on ). This version is a role up of v300 and all v300 related patches. The only changes to this version was to make changes to support running on SH4 1.5


Install with JSGME

Link

http://files.filefront.com/RSRDC+V310+for+V157z/;9734837;/fileinfo.html



HI I think I have found a problem....

I have SH4 1.5 installed. I have installed RSRDCv310 for SH4 v1.5. That is the ONLY mod I have installed.

Started a campaign.

I have now played for almost a year in the campaign. Even won a medal of honor.. How? I have no idea. Anyway, the problem is this.... I have sunk many, many merchants of differing sizes. I have come across what I thought were convoys and when I radioed in, was told to sink the convoy by message...yet the convoys are JUNKS. All of the ships in the convoys!!

Second, I have not seen nor come across a single warship. Not one! Not a destroyer, cruiser, sub hunter... nothing. I have seen aircraft but NO warships of any kind. All ships I come across are either merchants or junks.

Finally, almost every single ship I hit, 99 %, blows up when hit. I mean blows up big time. Now I am all for cool effects and such, but in reality, most ships actually list, perhaps have a small fire onboard and a small amount of smoke from the damaged section.. They then slowly sink, roll over or break apart.

Just a note, this was a clean SH4 install with the new expansion. And again ONLY RSRDC V310 for SH4 v1.5 is installed at this time.

Any ideas?

Malakie

SgtWalt65
03-03-08, 06:12 PM
I just have been waiting for someone to say that. :lol:

Realism is one thing, waiting for 8 weeks ingame in straits like between borneo and celebes without seeing a single ship is another thing. ;)

Maybe just unlucky? With careers out of Brisbane or Fremantle, I always run into at least 2 or 3 targets in choke points before I even get close to my patrol area with RSRD.

Wish I could say that. Last 3 patrols I have had zero contacts, even in the choke points in straights. I have had to end my missions by going into harbors and sinking merchants at anchor.:damn: Rabaul only had 1 coastal patrol boat and I sailed right under its keel without it even detecting me and my sonar operator never ever reported it. Only reason I knew it was there was to go to sonar station myself, track it and raise my scope to ID it. No other destroyers at Rabaul in Dec. 43?
BTW my sonar man finally did report it after I had past it by 2 nm's and it was behind me. I'm suspecting my sonar operator is a traitor, which is why I started checking the sonar myself. Same with radar. I can see ships on radar that my RO want report to me until I am practically on top of them. Even then its usually the deck watch that spots them first.
The skills on the RO and SO's are pretty high. Two being 100 Leader, 150 Electrical, and 150 Watcher ( cost me alot ) the others being 133 to 144 Elec / Watch with around 60-70 leader.
Also, my patrols start with a task force out of Milne Bay.

lurker_hlb3
03-03-08, 09:35 PM
HI I think I have found a problem....

I have SH4 1.5 installed. I have installed RSRDCv310 for SH4 v1.5. That is the ONLY mod I have installed.

Started a campaign.

I have now played for almost a year in the campaign. Even won a medal of honor.. How? I have no idea. Anyway, the problem is this.... I have sunk many, many merchants of differing sizes. I have come across what I thought were convoys and when I radioed in, was told to sink the convoy by message...yet the convoys are JUNKS. All of the ships in the convoys!!

Second, I have not seen nor come across a single warship. Not one! Not a destroyer, cruiser, sub hunter... nothing. I have seen aircraft but NO warships of any kind. All ships I come across are either merchants or junks.

Finally, almost every single ship I hit, 99 %, blows up when hit. I mean blows up big time. Now I am all for cool effects and such, but in reality, most ships actually list, perhaps have a small fire onboard and a small amount of smoke from the damaged section.. They then slowly sink, roll over or break apart.

Just a note, this was a clean SH4 install with the new expansion. And again ONLY RSRDC V310 for SH4 v1.5 is installed at this time.

Any ideas?

Malakie



I have now played for almost a year in the campaign. Even won a medal of honor.. How? I have no idea. Anyway, the problem is this.... I have sunk many, many merchants of differing sizes. I have come across what I thought were convoys and when I radioed in, was told to sink the convoy by message...yet the convoys are JUNKS. All of the ships in the convoys!!

When ships ( more than two ) are grouped together the system call it a “Convoy”. What you running into are fishing fleets.

Second, I have not seen nor come across a single warship. Not one! Not a destroyer, cruiser, sub hunter... nothing. I have seen aircraft but NO warships of any kind. All ships I come across are either merchants or junks.

RSRDC is not and “arcade game” but a recreation of “Historical” IJN ops in WW2, IJN units out there you just got to know were to look for them “Historical”.


Finally, almost every single ship I hit, 99 %, blows up when hit. I mean blows up big time. Now I am all for cool effects and such, but in reality, most ships actually list, perhaps have a small fire onboard and a small amount of smoke from the damaged section.. They then slowly sink, roll over or break apart.

All stock ships are “empty”, no fuel or ammo as cargo. About 35% of all IJN Merchants have fuel or ammo as cargo.


The Mod is working as design

Doolittle81
03-04-08, 01:12 AM
...The Mod is working as design

..and BRAVO!!!!! for that, Lurker! :up: Historical reality is what real Simmers want!

lurker_hlb3
03-04-08, 08:10 PM
RSRDC Phase III PLUS is coming for:

Stock 1.4
Stock 1.5
TMO ( 1.4 & 1.5 )
RFB

joejccva
03-05-08, 11:52 AM
Very nice Lurker! I was just going to ask about your mod coinciding with Duc's new TMO 1.5 version that he released this morning (err late last night...REAL late last night) :)

Bravo guys!

THE_MASK
03-06-08, 07:27 PM
Is rsrdc ready for patch 1.5 yet. I cannot get any links to work . Keep up the great work .

Lt commander lare
03-06-08, 07:33 PM
hi lurker how do we find them “Historicaly where can we look is there a map we can look at or something to give me a general direction to look for merchants and warships and task forces by the way your mod is awseome and that barely describes how cool it is thanks for all your hard work with this

lt cmdr lare

lurker_hlb3
03-06-08, 07:58 PM
RSRDC Phase III Plus is up

Read the “README” carefully and select the correct version of RSRDC for what ever SH4 configuration you’re running.

http://www.subsim.com/radioroom/showpost.php?p=667498&postcount=1


This will be the last update for 1.4 versions of SH4, with the exception of RFB. Will release a new version for their RFB when ever they finish there next version.

Unsure when there will be a newer version will come out, but it will be V1.5 based only. I’m going to “try” to take a little time off as I’m pretty burned out right now.

Lurker

castorp345
03-06-08, 08:51 PM
most excellent!
:rock:

thanks, Lurker!!

Digital_Trucker
03-06-08, 09:06 PM
:up: Many thanks, Lurker:rock:

THE_MASK
03-06-08, 09:19 PM
awesome work bloke :rock:

lurker_hlb3
03-07-08, 07:29 AM
RSRDC_TMOv15_V371 and RSRDC_v355 has been removed. There was some SHv14 files were placed in the SHv15 build and will cause a CTD. A new version will be posted later today

:FI:Rabitski
03-07-08, 07:51 AM
Thanks Lurker for your great work.
I have a question that may have been asked already, Are the merchant's in this version still loaded with ammo and fuel, and if I chose to run this Mod with NSM4 will this still cause them to explode with one hit?.

lurker_hlb3
03-07-08, 07:56 AM
Thanks Lurker for your great work.
I have a question that may have been asked already, Are the merchant's in this version still loaded with ammo and fuel, and if I chose to run this Mod with NSM4 will this still cause them to explode with one hit?.

About 1/3 still have fuel/ammo as internal loads

lurker_hlb3
03-07-08, 04:31 PM
New "corrected" versions of are up


RSRDC_v355_for_v15


http://files.filefront.com/RSRDC+V355+for+V157z/;9773452;/fileinfo.html



RSRDC_TMOv15_V371

http://files.filefront.com/RSRDC+TMOv15+V3717z/;9773443;/fileinfo.html

LukeFF
03-07-08, 04:52 PM
About 1/3 still have fuel/ammo as internal loads

Do the external loads vary? Looking at the mission editor, there are quite a bit of different external loads the merchants can carry.

lurker_hlb3
03-07-08, 05:17 PM
About 1/3 still have fuel/ammo as internal loads
Do the external loads vary? Looking at the mission editor, there are quite a bit of different external loads the merchants can carry.


Yes

howler93
03-07-08, 05:42 PM
i dunno i only used 2.....under her keel
and she is defenately sunk...

Thanks, Lurker! Appreciate all your work! :up:

Howler :arrgh!:

Charlie901
03-08-08, 12:59 AM
When I try to open the file w/ zipgenius I'm getting an "Invalid Floating Point" error message... :hmm:

I'm trying the v1.5 file...

Is there a problem with the file as I've had no previous problems with files of this type and zipgenius previously.

I really want this Mod!!!

lurker_hlb3
03-08-08, 09:59 AM
When I try to open the file w/ zipgenius I'm getting an "Invalid Floating Point" error message... :hmm:

I'm trying the v1.5 file...

Is there a problem with the file as I've had no previous problems with files of this type and zipgenius previously.

I really want this Mod!!!


Download and install

http://www.7-zip.org/download.html

Charlie901
03-08-08, 11:50 PM
When I try to open the file w/ zipgenius I'm getting an "Invalid Floating Point" error message... :hmm:

I'm trying the v1.5 file...

Is there a problem with the file as I've had no previous problems with files of this type and zipgenius previously.

I really want this Mod!!!


Download and install

http://www.7-zip.org/download.html


THANKS! :up:

tedhealy
03-09-08, 11:26 AM
I'm running

REL_TriggerMaru_Overhaul
RSRDC_TMOv14_V370
diverate
Natural Sinking Mechanics 3.3 Classic
NSM3.3_hardcore_torpedo_mod

I found an unescorted shokaku in the Bungo Suido (found it right between the Bungo and Suido text on the map) in mid January 44. It was zig-zagging (constant helming) and going between 10-15 knots. Is something funky going on with my install where the carrier was unescorted? Or did I luck out finding this sucker unescorted near a harbor?

Incidentally, I put 7 torpedoes into her from about 700 yards. She rolled until half the deck was underwater and continued on at about 3 knots for another 2-3 hours. I was out of torpedoes and no other Japanese were in the area so I surfaced and plugged her with the deck gun for about 30 minutes until she sank (you'd think someone would have come to help the carrier, but I wasn't going to ask questions :) ). Got the hell out of dodge and back home with my first capital ship sunk ever. I wasn't about to let that one get away even if I had to ram it.

Ark
03-09-08, 10:00 PM
*EDIT* Seems to work fine now after dl'ing again. :)

lurker_hlb3
03-14-08, 11:39 PM
OBE

antares81
03-15-08, 12:54 AM
Hello there,
Long time SH fan, first time poster.

Quick question,
I am running RSRD 3 on a stock 1.5 install.
I was curious:
what triggers the end of a campaign normally.
I'm on my second patrol, and have sunk maybe 20,000 Tons.
I have visited Midway twice for fuel and new torpedos, but the radio messages keep sending me more objectives.

How do I trigger subpac to authorize a RTB?

lurker_hlb3
03-15-08, 08:20 AM
Hello there,
Long time SH fan, first time poster.

Quick question,
I am running RSRD 3 on a stock 1.5 install.
I was curious:
what triggers the end of a campaign normally.
I'm on my second patrol, and have sunk maybe 20,000 Tons.
I have visited Midway twice for fuel and new torpedos, but the radio messages keep sending me more objectives.

How do I trigger subpac to authorize a RTB?

Stop sending status reports and RTB.

CCIP
03-15-08, 11:41 AM
Just wondering...

South of Japan, I have been running into what I think are merchants spawning over each other - i.e. ships literally start inside each other and gradually separate (sometimes when I fire at them), then move on the same course (so I assume they are either originally supposed to travel together, or they are two ships spawned simultaneously by the same group). Is that a stock (i.e. hard-code) issue or something in the layers causing them? Only happened a couple of times to me, but I did raise an eyebrow over them!

DrBeast
03-15-08, 12:15 PM
Hello there,
Long time SH fan, first time poster.

Quick question,
I am running RSRD 3 on a stock 1.5 install.
I was curious:
what triggers the end of a campaign normally.
I'm on my second patrol, and have sunk maybe 20,000 Tons.
I have visited Midway twice for fuel and new torpedos, but the radio messages keep sending me more objectives.

How do I trigger subpac to authorize a RTB?
Stop sending status reports and RTB.

Or, stop going for rearming/refueling. Once your torpedoes and/or fuel is below a certain level, you won't be getting any more missions. That should be your cue to RTB (in the latest renditions of RSRDC I've even seen an RTB message).

lurker_hlb3
03-15-08, 12:29 PM
Just wondering...

South of Japan, I have been running into what I think are merchants spawning over each other - i.e. ships literally start inside each other and gradually separate (sometimes when I fire at them), then move on the same course (so I assume they are either originally supposed to travel together, or they are two ships spawned simultaneously by the same group). Is that a stock (i.e. hard-code) issue or something in the layers causing them? Only happened a couple of times to me, but I did raise an eyebrow over them!

I never seen that happen, but have heard of it before. Not my doing, has to be a bug in the "stock" software

swdw
03-15-08, 04:50 PM
Second, I have not seen nor come across a single warship. Not one! Not a destroyer, cruiser, sub hunter... nothing. I have seen aircraft but NO warships of any kind. All ships I come across are either merchants or junks.

Look at this topic:
http://www.subsim.com/radioroom/showthread.php?t=133123

lurker_hlb3
03-20-08, 06:00 PM
RSRDC Patch Readme

This is a required patch for all versions of RSRDC. It corrects a number of problems with some of the campaign files. Also it corrects potential CTD problems with the Sh.sdl with TMO SP1a.

As an added bonus, have added Type IX U-boat from TMO SP2, this AI U-boat is based on the work of nautilus42 and modified by Ducimus.

During development of Operation Monsun, I noted that 3 U-boats (U168, U183 & U537) were sunk by US/Dutch Submarines in the Java Sea during 1944/45. Have added a new campaign layer that adds all the U-boat operations within the area covered by RSRDC. You will see some “Ultra” intel message traffic about some of the movements of these German submarines

Also added are two “single” missions that cover the sinking of U183 & U537.

Tactical notes about the Type IX:

Don’t count on your surface search radar to detect theses subs. The only detections you will see are “Visual” and “Hydrophones”; therefore if “Ultra” intel gives you “tipper” information and once you get on stations, you’re going to want to conduct your search at “PD”



Install Instructions:

All patches are “roll-ups” so if you have an early patch, deinstall and remove from your system.

Always install RSRDC and it’s associated patches last

Always use JSGME to install RSRDC plus patches



Reference for Monsun missions

http://uboat.net/ops/monsun.htm


Credit:

Ducimus
nautilus42



http://www.subsim.com/radioroom/showpost.php?p=667498&postcount=1 (http://files.filefront.com/RSRDC+V371+Patch27z/;9856194;/fileinfo.html)

Ducimus
03-20-08, 06:30 PM
Great job as always lurker! :up:

THE_MASK
03-20-08, 06:30 PM
installing now thanks :up:

Digital_Trucker
03-20-08, 06:31 PM
Thanks, Lurker, always good to have something else to shoot at:lol:

NKVD-crazyivan
03-20-08, 07:39 PM
:D Great work Luker.........just to help out an aging old man if i am running TMO SP1a and SP2what is the exact file i need i think i ahve missed something......

Marko_Ramius
03-20-08, 10:16 PM
Great !! Thanks Lurker :up:


To CrazyIvan : If i understood correctly, you should use : " RSRDC_v371_Patch2".


Is this correct, guys ??

Meridian
03-21-08, 05:38 AM
Hi Lurker,

Any idea what causes this:

If I start at a tender in a U-Boat it's half buried in the dock and there are ships exploding all around me as they are buried in the docks too?

I know you said you didn't mess with the U-Boat side of things yet just the Pacific, but still. Without RSRD enabled it goes back to normal.

WhiskeyBravo
03-21-08, 06:21 AM
Thanks Lurker for all your hard work.

Stupid question time though:

I have RSRDC_TMOv15v371 installed. The latest patch for this is RSRDC_v371_Patch2. So my stupid question is did I miss a patch somewhere, and if so, does it really matter because as per your readme all your patches are rollups?

Apologies for the dumb question but I sometimes get lost in the minefield of mods and patches (no pun intended). :D

WB.

lurker_hlb3
03-21-08, 06:46 AM
Hi Lurker,

Any idea what causes this:

If I start at a tender in a U-Boat it's half buried in the dock and there are ships exploding all around me as they are buried in the docks too?

I know you said you didn't mess with the U-Boat side of things yet just the Pacific, but still. Without RSRD enabled it goes back to normal.

What version are you using and what base are you starting from?

Wilcke
03-21-08, 09:40 AM
Hi Lurker,

Any idea what causes this:

If I start at a tender in a U-Boat it's half buried in the dock and there are ships exploding all around me as they are buried in the docks too?

I know you said you didn't mess with the U-Boat side of things yet just the Pacific, but still. Without RSRD enabled it goes back to normal.

What version are you using and what base are you starting from?

I believe if you launch from Surabaya dockside you will see this happening. I cannot be sure but I think I saw this with Stock 1.5....I will check tonight. Darn work...getting in the way of my SH4 stuff.

Meridian
03-21-08, 10:13 AM
Hi Lurker,

Any idea what causes this:

If I start at a tender in a U-Boat it's half buried in the dock and there are ships exploding all around me as they are buried in the docks too?

I know you said you didn't mess with the U-Boat side of things yet just the Pacific, but still. Without RSRD enabled it goes back to normal.
What version are you using and what base are you starting from?

SH4 1.5, TMO & SP1a SP2. RSRDC 371 & Patch 2. Loaded in that order.

It happens at Penang, Singapore, Batavia and Surabaya.

Able72
03-21-08, 02:07 PM
Ok, forgive the newb question, but I just got offered my first Sub upgrade, to a Gato from the Salmon.

When I accepted, it changed my base to Pearl Harbor.

Will this always happen when I accept a sub upgrade? or are there some that will let me stay based with the Task Force?

Dignan
03-21-08, 02:10 PM
Hello. Looking to install RSRD. Searched the readme files and can't find answer to my two questions. Does this mod make any changes to the aggressiveness or competency of escorts? Does it increase the odds of having dud torpedoes. Thank you to anyone who can answer my question.

Red Devil
03-21-08, 02:10 PM
OK downloaded how do I install it, it tells me windows cannot open it (Vista home Premium)

Able72
03-21-08, 02:15 PM
remove vista. . . that should solve most of your problems :D

Seriously though, the patch is just another zipped mod file, unzip it with winrar or the default compression program with vista ought to work, and install with jsge. If it won't open with even Winrar, I'd try dl ing it again in case it got corrupted in the dl.

If this doesn't fix it, not sure what to suggest.

Digital_Trucker
03-21-08, 02:19 PM
Yep, removing Vista would be my first choice, but, seriously it sounds like you don't have 7zip installed? If that is the case, you can get it here (http://www.7-zip.org/). After installation, you'll be able to extract the mod, then put it in your MODS folder and JSGME it.

Red Devil
03-21-08, 02:32 PM
Yep, removing Vista would be my first choice, but, seriously it sounds like you don't have 7zip installed? If that is the case, you can get it here (http://www.7-zip.org/). After installation, you'll be able to extract the mod, then put it in your MODS folder and JSGME it.

I had never heard of 7g until now, downloading it soon. Whats JSGME?

Able72
03-21-08, 02:48 PM
It is this really cool program that allows you to add and remove mods with ease.

You can dl it http://www.users.on.net/~jscones/software/products.html (http://www.users.on.net/%7Ejscones/software/products.html)

Able72
03-21-08, 02:49 PM
anyone have an answer for me? Are there any sub upgrades 'new commands' that you can take and stay in the '3/51/71 Task Force' ?

Red Devil
03-21-08, 02:52 PM
It is this really cool program that allows you to add and remove mods with ease.

You can dl it http://www.users.on.net/~jscones/software/products.htmlI suppose its possible. I just exchanged data folder for new one in its entirety. And added support folder. About to run it now and see if it works.

Able72
03-21-08, 02:59 PM
no, no

I was playing my first Campaign and they offered me a new command. An upgrade from the Salmon I was captaning to a Gato. I accepted, only to find that it moved my base of opperations to Pearl Harbor, Hawii.

Am I stuck in a Salmon if I want to stay with the task force or are there any 'upgrade' subs I can accept that won't move me to Pearl Harbor?

Charlie901
03-21-08, 03:02 PM
B.T.W. Is there an FPS boost in the Campaign when using this Mod?

I would assume so since it decreases contacts and spammed shipping from the stock RSCD Campaign Layer.

Red Devil
03-21-08, 03:14 PM
It is this really cool program that allows you to add and remove mods with ease.

You can dl it http://www.users.on.net/~jscones/software/products.htmlI suppose its possible. I just exchanged data folder for new one in its entirety. And added support folder. About to run it now and see if it works.
Program runs fine but sound is limited to engine noise only????

lurker_hlb3
03-21-08, 05:20 PM
Hello. Looking to install RSRD. Searched the readme files and can't find answer to my two questions. Does this mod make any changes to the aggressiveness or competency of escorts? Does it increase the odds of having dud torpedoes. Thank you to anyone who can answer my question.


No and No

THE_MASK
03-21-08, 08:07 PM
wrong thred

JackMaga
03-31-08, 04:58 PM
Hi!

I've been looking for the RSRD versions for SH4 1.4 but I haven't been able to find them..
Have them been removed? I'm specifically looking for RSRD compatible with TMO for SH4 1.4...

Thanks!

Able72
03-31-08, 05:05 PM
and I've been looking for RSRD for 1.4 stock, and 1.4 for RFB (if you made adjustments for that.

lurker_hlb3
03-31-08, 05:54 PM
For JackMaga & Able72

Sorry your 24hrs to late, those version were removed yesterday and are no longer supported.

JoeCorrado
04-01-08, 12:16 AM
For JackMaga & Able72

Sorry your 24hrs to late, those version were removed yesterday and are no longer supported.
Add me to the list. I stuck with SH3 until about a week ago but I finally upgraded my computer with a graphics card and power supply just for SH4. Also a newer, bigger monitor! I thought that I was in for a great new experience!!

I have been trying to enjoy SH4 but it is hard to believe some of the out of box snafus. I just gave up trying to use the stock campaign last night. I knew there were real problems when my second mission asked me to do photo recon of Jap Carriers in Manila Bay... where my patrol was starting out, by the way. Also Liberty Ships in December 1941!!! WTF???

I installed the newest version of PE yesterday and the graphics are a huge improvement over the stock version. Ditto for the sound files. All I need now is a campaign mode that isn't straight off the funny pages!

Please... could you make the final versions for RSRD for version 1.4 available in your archive section? I also downloaded RFB for 1.4 and had hoped to run your campaign with it.

No "support" would be needed as these versions had been out for a while with plenty of documentation in this thread. Could you, please? Being 24 hours late to the table will leave me kicking myself for weeks. :oops:

Able72
04-01-08, 12:28 AM
For JackMaga & Able72

Sorry your 24hrs to late, those version were removed yesterday and are no longer supported.
Add me to the list. I stuck with SH3 until about a week ago but I finally upgraded my computer with a graphics card and power supply just for SH4. Also a newer, bigger monitor! I thought that I was in for a great new experience!!

I have been trying to enjoy SH4 but it is hard to believe some of the out of box snafus. I just gave up trying to use the stock campaign last night. I knew there were real problems when my second mission asked me to do photo recon of Jap Carriers in Manila Bay... where my patrol was starting out, by the way. Also Liberty Ships in December 1941!!! WTF???

I installed the newest version of PE yesterday and the graphics are a huge improvement over the stock version. Ditto for the sound files. All I need now is a campaign mode that isn't straight off the funny pages!

Please... could you make the final versions for RSRD for version 1.4 available in your archive section? I also downloaded RFB for 1.4 and had hoped to run your campaign with it.

No "support" would be needed as these versions had been out for a while with plenty of documentation in this thread. Could you, please? Being 24 hours late to the table will leave me kicking myself for weeks. :oops:

With your permission I'd even be willing to host it on my filefront account :D

Let them hammer me with questions, those that don't read the readme telling them there is no support for the 1.4 version.

Please?

Mav87th
04-01-08, 01:01 AM
How sad to hear that RFB is not going to be supported from now...:damn:

:cry:

LukeFF
04-01-08, 04:10 AM
How sad to hear that RFB is not going to be supported from now...:damn:
Come again? RFB and RSRD will continue to be supported, just only 1.5 from now on. Both teams have made that decision.

JackMaga
04-01-08, 04:35 AM
For JackMaga & Able72

Sorry your 24hrs to late, those version were removed yesterday and are no longer supported.

Please... could you make the final versions for RSRD for version 1.4 available in your archive section? I also downloaded RFB for 1.4 and had hoped to run your campaign with it.

No "support" would be needed as these versions had been out for a while with plenty of documentation in this thread. Could you, please? Being 24 hours late to the table will leave me kicking myself for weeks. :oops:

I concur!
I understand the hassle of developing and supporting a mod on multiple versions, we can only be gratefull to you lurker for what you have done and are still doing. :up:
Still, it would be great to have the 1.4 version still online, even without any kind of support beeing offered, considering that vers 1.5 is not a free upgrade such as 1.3 to 1.4 and not everybody is willing/can buy the addon...

Red Devil
04-01-08, 10:34 AM
I had this RSRD downloaded. After a necessary rinstall, went to put it back in, and it would not work. From what I saw, it is no loss.

Now, can someone write a mod removing 99% of those bloody aircraft.

Mav87th
04-01-08, 12:28 PM
Ahhhhh :up:

I thought support had ALL stoped for RFB.

Brilliant to hear that the work continues. Its such a cool mod, that i hardly can bring my self to call it a mod. It's entitled to be called an Addition:arrgh!:

AVGWarhawk
04-01-08, 01:16 PM
How sad to hear that RFB is not going to be supported from now...:damn:
Come again? RFB and RSRD will continue to be supported, just only 1.5 from now on. Both teams have made that decision.

Hooooweeee, were that come from? RFB has plenty of support and is moving forward like a legion of warriors. RSRD is running neck in neck with support as well! Stay tuned. :D

Able72
04-01-08, 04:09 PM
Yes, but at least at the momment RFB doesn't support 1.5 and RSRD doesn't do 1.4 so for the time being at least I can't have my 3 mod combo . . .

RFB+RSRD+PE2

Or the 4 mod version, what I would really like to have . . .

RFB+NSM+RSRD+PE2

At least those are the major ones I'd like to play with. I also use a few other minor things, like the menumaker :D

So it seems I have to choose . . . either RFB+NSM+PE2 or RSRD+PE2 . . . :hmm:

JoeCorrado
04-01-08, 04:16 PM
How sad to hear that RFB is not going to be supported from now...:damn:
Come again? RFB and RSRD will continue to be supported, just only 1.5 from now on. Both teams have made that decision.
Hooooweeee, were that come from? RFB has plenty of support and is moving forward like a legion of warriors. RSRD is running neck in neck with support as well! Stay tuned. :D
No soul left behind.

The "add on, sold separately" expansion pack takes the game beyond it's original context and that is it's selling point. However, the U.S. side of the Pacific Theater is the game that we asked for and that UBI provided. It would be a great gesture for the RSRD campaign Version that was built for SH4 "Pacific Theater" was again made available to the community. The 1.4 version of the game seems to be the final release unless a separate add-on is purchased.

Like paying for continued support, I suppose.

The "add on" is a great idea for generating additional revenue, but the 1.4 patch is the final resting place for the people who bought the game for the chance to play the U.S. side in the Pacific Theater. It is the game that we asked for and UBI obliged to the "best of their ability" I am sure. But the real value in the series is the ability to improve upon the stock game.

The skill, patience and generosity of the people who devote their time to make the game a better experience for us all. This is what makes the series so special and so popular around the world.

PLEASE, do not leave us behind. The 1.4 patch is as far as UBI appears willing to go without additional purchase of the add-on. The RSRD Campaign, an immense improvement over the stock campaign will hopefully be made available for those who will be remaining with the 1.4 "final" patch to the original price of the game.

I can understand not providing ongoing support for the RSRD 1.4 Campaign, but to remove it completely and not have it available in an "archive" version... well, that is just a sad commentary. The hours of effort that went into creating the work will be lost to all of those who would have had the opportunity to enjoy the creation.

The RSRD version for 1.5 "U-Boat Add-On" is really a different creature, as evidenced by the fact that it is not compatible with the game sans the "sold separately" add-on.

The old version of RSRD is all that we have for the game in it's original context.

I'll stop rambling now, and if the older version is made available then I offer my thanks a hundred fold. If not, then we will do what we always do with UBI... the best we can as we are able. The work of the modders is what makes the game so great. Without your work, the game would be not much more than ordinary at best.

JoeCorrado
04-01-08, 04:32 PM
For JackMaga & Able72

Sorry your 24hrs to late, those version were removed yesterday and are no longer supported.
...

Please... could you make the final versions for RSRD for version 1.4 available in your archive section? I also downloaded RFB for 1.4 and had hoped to run your campaign with it.

No "support" would be needed as these versions had been out for a while with plenty of documentation in this thread. Could you, please? Being 24 hours late to the table will leave me kicking myself for weeks. :oops:
With your permission I'd even be willing to host it on my filefront account :D

Let them hammer me with questions, those that don't read the readme telling them there is no support for the 1.4 version.

Please?

Crossing my fingers. :rock:

Doolittle81
04-01-08, 04:52 PM
We are still talking about a $10 price for the 1.5 Version of SH4, aren't we? A version which will undoubtedly see many continuing MODs of all sorts, and Campaigns, and improvements to MODs and Campaigns, etc etc etc...

A single 90 minute Cra&p movie at the cinema would cost as much, lots more if you toss in Popcorn and a soft drink.

I guess I just don't understand why anyone would want to stay behind with the 1.4 Version while the train full of Expert Modders puls out of the station. But...to each his own. :D

AVGWarhawk
04-01-08, 06:14 PM
Yes, but at least at the momment RFB doesn't support 1.5 and RSRD doesn't do 1.4 so for the time being at least I can't have my 3 mod combo . . .

RFB+RSRD+PE2

Or the 4 mod version, what I would really like to have . . .

RFB+NSM+RSRD+PE2

At least those are the major ones I'd like to play with. I also use a few other minor things, like the menumaker :D

So it seems I have to choose . . . either RFB+NSM+PE2 or RSRD+PE2 . . . :hmm:


Not to worry....your wishes for the 4 major mods you want to use are in the works and being made compatible. Rest assured it will worth the wait:yep:

AVGWarhawk
04-01-08, 06:22 PM
How sad to hear that RFB is not going to be supported from now...:damn:
Come again? RFB and RSRD will continue to be supported, just only 1.5 from now on. Both teams have made that decision.
Hooooweeee, were that come from? RFB has plenty of support and is moving forward like a legion of warriors. RSRD is running neck in neck with support as well! Stay tuned. :D
No soul left behind.

The "add on, sold separately" expansion pack takes the game beyond it's original context and that is it's selling point. However, the U.S. side of the Pacific Theater is the game that we asked for and that UBI provided. It would be a great gesture for the RSRD campaign Version that was built for SH4 "Pacific Theater" was again made available to the community. The 1.4 version of the game seems to be the final release unless a separate add-on is purchased.

Like paying for continued support, I suppose.

The "add on" is a great idea for generating additional revenue, but the 1.4 patch is the final resting place for the people who bought the game for the chance to play the U.S. side in the Pacific Theater. It is the game that we asked for and UBI obliged to the "best of their ability" I am sure. But the real value in the series is the ability to improve upon the stock game.

The skill, patience and generosity of the people who devote their time to make the game a better experience for us all. This is what makes the series so special and so popular around the world.

PLEASE, do not leave us behind. The 1.4 patch is as far as UBI appears willing to go without additional purchase of the add-on. The RSRD Campaign, an immense improvement over the stock campaign will hopefully be made available for those who will be remaining with the 1.4 "final" patch to the original price of the game.

I can understand not providing ongoing support for the RSRD 1.4 Campaign, but to remove it completely and not have it available in an "archive" version... well, that is just a sad commentary. The hours of effort that went into creating the work will be lost to all of those who would have had the opportunity to enjoy the creation.

The RSRD version for 1.5 "U-Boat Add-On" is really a different creature, as evidenced by the fact that it is not compatible with the game sans the "sold separately" add-on.

The old version of RSRD is all that we have for the game in it's original context.

I'll stop rambling now, and if the older version is made available then I offer my thanks a hundred fold. If not, then we will do what we always do with UBI... the best we can as we are able. The work of the modders is what makes the game so great. Without your work, the game would be not much more than ordinary at best.


Lurker has stated that it is to much work to keep after 1.4 and 1.5 version. I agree with Lurker on his decision. I think eventually all will have to purchase the 1.5 addon because most if not all major mods will be moving in that direction. Also, what is in store down the road from the developers that might require the player to have the 1.5 add on? One can only guess but looking at the success of IL2 and all the patches and addons, natural progression would dictate that you will have to move on to more addons and patches to keep up. I purchased the addon, looked at the uboat once and that was it. But, I also got a good stable game, more textures, faster loading and some more goodies with icons, etc for the fleet boats. $10.00! So, Lurker took down the 1.4 version because the guestion and answer period was taking up to much time from his endevours with RSRD 1.5. I think someone one the forum should have the 1.4 version he can host at a website for you do download. Ask around.

Red Devil
04-02-08, 09:01 AM
So RSRD is still with us. Why, when I clicked on my download did it refuse to run then? Strange.

Wilcke
04-02-08, 09:34 AM
So RSRD is still with us. Why, when I clicked on my download did it refuse to run then? Strange.

Is the File Front DL not working for you? I just checked both DL links for the two versions of RSRDC and their respective Patches and all is working well.

You have to scroll down quite a ways on the initial message to get to the link.

Post again if you are still unable.

Happy Hunting!

Red Devil
04-02-08, 09:38 AM
thanks for such a quick reply, whats the link again?

LukeFF
04-02-08, 07:14 PM
We are still talking about a $10 price for the 1.5 Version of SH4, aren't we? A version which will undoubtedly see many continuing MODs of all sorts, and Campaigns, and improvements to MODs and Campaigns, etc etc etc...

A single 90 minute Cra&p movie at the cinema would cost as much, lots more if you toss in Popcorn and a soft drink.

I guess I just don't understand why anyone would want to stay behind with the 1.4 Version while the train full of Expert Modders puls out of the station. But...to each his own. :D

Amen

Able72
04-02-08, 07:36 PM
yes, and I own that expansion. The problem is, I want to play RFB and it isn't currently compatible with 1.5. Hence the request for RSRD that works with 1.4, at least for me, has notghing to do with the Uboat expansion.

LukeFF
04-02-08, 07:38 PM
yes, and I own that expansion. The problem is, I want to play RFB and it isn't currently compatible with 1.5. Hence the request for RSRD that works with 1.4, at least for me, has notghing to do with the Uboat expansion.

A new 1.5-compatible verson of RFB will be released soon. Be patient. ;)

Able72
04-02-08, 07:45 PM
yes, and I own that expansion. The problem is, I want to play RFB and it isn't currently compatible with 1.5. Hence the request for RSRD that works with 1.4, at least for me, has notghing to do with the Uboat expansion.
A new 1.5-compatible verson of RFB will be released soon. Be patient. ;)

And just how long does it take to become patient? . . . hmm. . . well come on, I haven't got all day. ;) :D

AVGWarhawk
04-02-08, 08:18 PM
yes, and I own that expansion. The problem is, I want to play RFB and it isn't currently compatible with 1.5. Hence the request for RSRD that works with 1.4, at least for me, has notghing to do with the Uboat expansion.
A new 1.5-compatible verson of RFB will be released soon. Be patient. ;)

And just how long does it take to become patient? . . . hmm. . . well come on, I haven't got all day. ;) :D

I know how you feel Able. I'm playing stock traffic. Although fun it just is not the same. Not to mention I'm playing stock everything else. I need my fix of RFB also. It is all coming though:D I've seen 'em working very hard.

tedhealy
04-03-08, 03:10 AM
Maybe I've done too many careers out of Brisbane and I know where to go to find the juicy targets around the Solomons and Rabaul, but shouldn't there be more Japanese resistance in those areas, specifically around Rabaul early in the war? I've done many careers out of Brisbane in late 42/early 43 and the Bismarck Sea becomes my own personal playground where I could rack up 40k+ a patrol if I engaged every tanker or passenger liner with little to no protection I came across.

Just seems like Rabaul should be a bigger threat until spring/summer of 43 at least.

conmcloud
04-05-08, 10:33 PM
Hi everyone,
I don't know how to ready the RSRD missions cooridintates yet if anyone can help me, second I keep getting the same mission on patroling off luzon over and ovaer again. Is that suppose to happen. Even when I leave from pearl harbor it's the same mission. Do I have to reinstall the 1.4 patch again?

Thanks

Red Devil
04-06-08, 01:12 PM
Hi everyone,
I don't know how to ready the RSRD missions cooridintates yet if anyone can help me, second I keep getting the same mission on patroling off luzon over and ovaer again. Is that suppose to happen. Even when I leave from pearl harbor it's the same mission. Do I have to reinstall the 1.4 patch again?

ThanksI installed RSRD after 1.4, if that helps.

peewee
04-06-08, 01:48 PM
I have a bug which I think originates in RSRD V355 which I have running on SH4 V1.5. I have had the same 'fast convoy' appear on several missions. It appears at first to be one large passenger carrier accompanied by two smaller merchants. The two smaller ships are constantly zigzagging behind the large ship almost as if they are having to do that to keep station.......as the convoy gets closer to my sub the large ship begins to split into two ships (actually, if I go to the external camera and hover close to the large ship, I get the sound effect of two ships colliding even before this split starts). If I knew how to find this convoy in the mission editor maybe I could do something with it to change this behavior. Can anyone help with this?
http://i158.photobucket.com/albums/t118/iowabrit/SH4Img2008-04-06_1317.jpg

http://i158.photobucket.com/albums/t118/iowabrit/SH4Img2.jpg

http://i158.photobucket.com/albums/t118/iowabrit/SH4Img3.jpg

lurker_hlb3
04-06-08, 02:44 PM
I have a bug which I think originates in RSRD V355 which I have running on SH4 V1.5. I have had the same 'fast convoy' appear on several missions. It appears at first to be one large passenger carrier accompanied by two smaller merchants. The two smaller ships are constantly zigzagging behind the large ship almost as if they are having to do that to keep station.......as the convoy gets closer to my sub the large ship begins to split into two ships (actually, if I go to the external camera and hover close to the large ship, I get the sound effect of two ships colliding even before this split starts). If I knew how to find this convoy in the mission editor maybe I could do something with it to change this behavior. Can anyone help with this?
http://i158.photobucket.com/albums/t118/iowabrit/SH4Img2008-04-06_1317.jpg

http://i158.photobucket.com/albums/t118/iowabrit/SH4Img2.jpg

http://i158.photobucket.com/albums/t118/iowabrit/SH4Img3.jpg



Do you have a "date" and location of where this happen ?

peewee
04-06-08, 03:14 PM
I went back to the save I made just before this happened and it appears to be about 138deg E 25deg N approx 150 miles W of Iwo Jima Feb 12th/13th 1943 It also happened on an earlier cruise Dec 1942/Jan 1943 in the Bismarck Sea NW of Rabaul

lurker_hlb3
04-06-08, 03:42 PM
I went back to the save I made just before this happened and it appears to be about 138deg E 25deg N approx 150 miles W of Iwo Jima Feb 12th/13th 1943 It also happened on an earlier cruise Dec 1942/Jan 1943 in the Bismarck Sea NW of Rabaul


I will look into it

lurker_hlb3
04-06-08, 04:09 PM
I went back to the save I made just before this happened and it appears to be about 138deg E 25deg N approx 150 miles W of Iwo Jima Feb 12th/13th 1943 It also happened on an earlier cruise Dec 1942/Jan 1943 in the Bismarck Sea NW of Rabaul

I will look into it

Found the problem. Have 2 campagin layers that have the same track in them. Will be releasing a patch in a day or so that corrects this problem along with some other changes. Thanks for finding this bug.

Lurker

peewee
04-06-08, 04:37 PM
wow, you guys are quick..:-) I hope I didnt cause you a ton of work......the rest of the mod is great......I guess I should have said that before. Thanks for all your efforts in making this game so much more enjoyable.......

lurker_hlb3
04-06-08, 07:57 PM
wow, you guys are quick..:-) I hope I didnt cause you a ton of work......the rest of the mod is great......I guess I should have said that before. Thanks for all your efforts in making this game so much more enjoyable.......

Because of your pic's and date / location info was able the find the problem in less then 10 minutes. I wish other would follow you example, it makes trouble shooting a lot easier

peewee
04-06-08, 10:02 PM
you're most welcome............ and if you ever need extra testers.........give me a shout.............

conmcloud
04-06-08, 10:40 PM
Lurker any luck with my problem?

bluedingo
04-07-08, 06:04 AM
Hi everyone,
I don't know how to ready the RSRD missions cooridintates yet if anyone can help me, second I keep getting the same mission on patroling off luzon over and ovaer again. Is that suppose to happen. Even when I leave from pearl harbor it's the same mission. Do I have to reinstall the 1.4 patch again?

Thanks

Are you installing the mod and loading up whilst on patrol? (After starting a mission)

lurker_hlb3
04-07-08, 06:50 AM
Hi everyone,
I don't know how to ready the RSRD missions cooridintates yet if anyone can help me, second I keep getting the same mission on patroling off luzon over and ovaer again. Is that suppose to happen. Even when I leave from pearl harbor it's the same mission. Do I have to reinstall the 1.4 patch again?

Thanks


Sounds like a bad install. If the mission assignment is in the Luzon Straits all the time, you have some how trashed your install.

lurker_hlb3
04-08-08, 06:51 AM
New patches are up for RSRDC

Patch 3 for V355 ( Stock ) is a patch that correct some small problems.

Patch 4 for V371 is to support the new TMO Service Packs.

Go to the first post for links

http://www.subsim.com/radioroom/showpost.php?p=667498&postcount=1

thasaint
04-08-08, 05:49 PM
wow, you guys are quick..:-) I hope I didnt cause you a ton of work......the rest of the mod is great......I guess I should have said that before. Thanks for all your efforts in making this game so much more enjoyable.......
Because of your pic's and date / location info was able the find the problem in less then 10 minutes. I wish other would follow you example, it makes trouble shooting a lot easier
i had the same problem NW of rabaul... the ships were headed towards rabaul btw. sorry i don't remember the date but it was pre '44, i lost that savefile :(

lurker_hlb3
04-08-08, 06:59 PM
wow, you guys are quick..:-) I hope I didnt cause you a ton of work......the rest of the mod is great......I guess I should have said that before. Thanks for all your efforts in making this game so much more enjoyable.......
Because of your pic's and date / location info was able the find the problem in less then 10 minutes. I wish other would follow you example, it makes trouble shooting a lot easier
i had the same problem NW of rabaul... the ships were headed towards rabaul btw. sorry i don't remember the date but it was pre '44, i lost that savefile :(


It's fixed in the patch

thasaint
04-08-08, 10:25 PM
awesome glad to hear it, patch is installed

linerkiller
04-09-08, 12:29 AM
yesterday i have started a new career with a gato at Holy loch (subron 50), to test Duci's new work. I also enabled RSRD 371+patch 4. When I come back from the patrol ( sank a grofaz's merchant ship ) I discovered that I cannot dock because there wasn't the little anchor over Holy L.:doh:
Is that a little RSRD bug?
However, both your and Duci's mods are simply superb:up: ! Good work:D

lurker_hlb3
04-09-08, 06:37 AM
yesterday i have started a new career with a gato at Holy loch (subron 50), to test Duci's new work. I also enabled RSRD 371+patch 4. When I come back from the patrol ( sank a grofaz's merchant ship ) I discovered that I cannot dock because there wasn't the little anchor over Holy L.:doh:
Is that a little RSRD bug?
However, both your and Duci's mods are simply superb:up: ! Good work:D

Busted

Left out Holy Lock out of the US_NavalBase.mis file. Well here goes another patch


See first post for V371 Patch 5 that corrects this problem

thasaint
04-09-08, 10:32 AM
direct link to patch 5 isn't working for me... i had to go to your page on filefront and select it

lurker_hlb3
04-09-08, 04:41 PM
direct link to patch 5 isn't working for me... i had to go to your page on filefront and select it


Should work now

tedhealy
04-15-08, 11:33 AM
Running latest tmo+rsrd w/patch and I ran into a sub near Kwajalein in the middle of the night in mid '43. My guys spotted him at about 3000 yards and I'd estimate he was doing around 10 knots. I crash dived and then came back up to periscope depth to try and take a shot at it but couldn't find a sub in the ID book to get the range for the stadimeter. Did I just miss the sub entry in the ID book because I was flipping through it pretty fast? I was looking under Japanese, perhaps it was German?

I suppose I could have gone with the sonar to get range but I didn't think about that in my shock at seeing another sub.

Is there a sub in the recog manual? Oh and can those AI subs fire back?

M. Sarsfield
04-15-08, 12:08 PM
I don't think that they can fire torpedoes, but I thought I heard someone say that they will shoot at you with the deck gun. I have not come across any subs in the recognition manual. There is a mod for the US TDC to enter the range manually.

JoeCorrado
04-15-08, 03:16 PM
Do I still need the ASW_9.0_STANDARD_1.5 mod with RSRD or does RSRD take care of the problem with way too many aircraft? When I went to apply the ASW mod JSGME said that there were many files that had already been modified by RSRD.

Should I apply the ASW_9.0_STANDARD_1.5 mod and allow the over writes, or leave the RSRD changes?

M. Sarsfield
04-15-08, 03:59 PM
I'm using one of the ASW mods, but can't remember which one. Either way, it's okay to let the mod overwrite some of RSRDC's files.

Prushn
04-18-08, 07:01 AM
Maybe I missed it but is there a RSRD for version 1.4. I found TMO for 1.4 but i enjoy running both TMO and RSRD together.

DrBeast
04-18-08, 07:05 AM
Maybe I missed it but is there a RSRD for version 1.4. I found TMO for 1.4 but i enjoy running both TMO and RSRD together.

Support for any 1.4 versions has sadly been pulled. Too many versions to be handled by one person only.

Prushn
04-18-08, 07:08 AM
Ah rgr that, thanks!

JoeCorrado
04-18-08, 11:47 PM
Maybe I missed it but is there a RSRD for version 1.4. I found TMO for 1.4 but i enjoy running both TMO and RSRD together.

They are still available and can be found in this thread. No support is offered and if you use these older versions then you just need to know that.

http://www.subsim.com/radioroom/showthread.php?t=134363

Prushn
04-19-08, 12:08 PM
Awesome! Thanks a bunch!
Tim

simsurfer
04-20-08, 04:46 PM
Installed it, played it, WOW, nice Mod you have there. I swear I was really really considering turning this game into a coffee coaster (not sure why I didnt) but then came along the UBoat mod and now both games are fun again with a lot of the bugs and game stuters worked out.

Thanks,

Scott

Red Devil
04-20-08, 05:15 PM
Yuk! I refuse to sink allied shipping!! :arrgh!:

lurker_hlb3
04-21-08, 10:21 PM
New patches are up

Fixes the follow problems

Fixed CTD with Wakatake DD

Fixed Wake for Aikoku Maru Class AuxCru & Battle Cruiser
Repulse


Patch 4 is for V355

Patch 6 is for V371

Go to first post for links

Doolittle81
04-22-08, 04:50 PM
There ae some diffent Jap Shipping lanes maps floating about.... Is there a particular map or set of maps of shipping lanes which was used by RSRDC/Lurker in building the campaign which we can use to have a better chance of locating targets? I don't mean an exact map of where the RSRDC tagets might be, but just a good historical map which Lurker might have also used as a reference.

lancerr
04-23-08, 12:49 AM
Have 1.5 and TMO installed. I just finished a patrol and am docked. If I apply RSRDC - will that screw up the rest of my career or can I continue as is?

Mav87th
04-23-08, 01:31 AM
There ae some diffent Jap Shipping lanes maps floating about.... Is there a particular map or set of maps of shipping lanes which was used by RSRDC/Lurker in building the campaign which we can use to have a better chance of locating targets? I don't mean an exact map of where the RSRDC tagets might be, but just a good historical map which Lurker might have also used as a reference.

I did start on making all new shipping lane maps for the RSRDC mod. I have bumped into two problems.

1) in order for the maps to be more usefull then what you can do with the line tool your self in the navigation map (put a straight line between the points that are the harbours in question fx. SINGAPORE-LUZON STRAIT-JAPAN) then the maps need to be realy big. Its needed to know what part of Luzon Strait most traffic is going through. So im beginning to opt for NOT making a shipping lane map mod, but rather a mod containing a mapping of Straits, or bottlenecks if you like.

2) Next problem is to get maps of decent resolution and with placenames on. Its a bitch to write in all the needed placenames. Allso its a benefit if the maps are in Mercator projection as the map in SH4 is.

But ill look into making some Strait Map's as those are much more easy to compile.

Currently im using this site to compile maps.
http://www.aquarius.geomar.de/make_map.html

geosub1978
04-23-08, 02:23 AM
Fixed CTD with Wakatake DD



For that I was :damn::damn::damn: for days!

lurker_hlb3
04-23-08, 06:45 AM
Have 1.5 and TMO installed. I just finished a patrol and am docked. If I apply RSRDC - will that screw up the rest of my career or can I continue as is?

No it will not

Syxx_Killer
04-23-08, 08:12 AM
If I run with just RSRDC and OM can I have them installed simultaneously and be able to swicth between the American and German careers at will? Will the game CTD?

Red Devil
04-23-08, 01:15 PM
Have 1.5 and TMO installed. I just finished a patrol and am docked. If I apply RSRDC - will that screw up the rest of my career or can I continue as is?

I had a few missions under my belt then installed RSRD and had to start all over ..........

Syxx_Killer
04-23-08, 04:12 PM
Since posting my message just above, I have since put the two mods into my game (don't know if there will be any consequences). I haven't done much with it yet except view the Museum. I ran into some more issues. Here are the mods I am using:

RSRDC_V355_for_V15
RSRDC_V355_Patch4
OpsMonsun_V100
OM_V100_Patch3
Kapitan_zur_See's Historical 4 bladed props (Revision by Midnite)
Midnite's+new+props+for+sugar+boats
black smoke2
Enviromental 4.3 mod
Small wave of wind speed 0 mod
FooBor's High Res skins with black and gray v3

I went through and viewed all the ships in the Museum. These ships have misaligned wakes:

Momi Destroyer
Momi Patrol Boat
Auxiliary Gunboat
Leander Light Cruiser
Java CL
Admiralen Class Destroyer

I think these ships belong to OM, but will post here anyway.

DeRuyter has a misaligned wake

When I viewed the Revenge, it showed up all yellow. A second later I got that green screen again. I had to reset the computer. However, when I viewed the Revenge again, it looked normal and no green screen. I don't know what's wrong with it, but it may need to be looked at.

lurker_hlb3
04-23-08, 04:45 PM
Since posting my message just above, I have since put the two mods into my game (don't know if there will be any consequences). I haven't done much with it yet except view the Museum. I ran into some more issues. Here are the mods I am using:

RSRDC_V355_for_V15
RSRDC_V355_Patch4
OpsMonsun_V100
OM_V100_Patch3
Kapitan_zur_See's Historical 4 bladed props (Revision by Midnite)
Midnite's+new+props+for+sugar+boats
black smoke2
Enviromental 4.3 mod
Small wave of wind speed 0 mod
FooBor's High Res skins with black and gray v3

I went through and viewed all the ships in the Museum. These ships have misaligned wakes:

Momi Destroyer
Momi Patrol Boat
Auxiliary Gunboat
Leander Light Cruiser
Java CL
Admiralen Class Destroyer

I think these ships belong to OM, but will post here anyway.

DeRuyter has a misaligned wake

When I viewed the Revenge, it showed up all yellow. A second later I got that green screen again. I had to reset the computer. However, when I viewed the Revenge again, it looked normal and no green screen. I don't know what's wrong with it, but it may need to be looked at.
All those unit's are from RSRDC, and have been in for a mod like that for "a very long time" I "may or may not" fix the wake problem which I've "known" about for a long time any time soon. The Revenge is from OM.

I haven't done much with it yet except view the Museum.

I hope you decide to "play" the mod in the near future

lurker_hlb3
04-30-08, 05:25 PM
RSRDC_V371_Patch7 is up to support the latest version of TMO. See first post of this thread for the link

Captain Vlad
05-02-08, 07:48 PM
Currently using stock 1.4. Is the correct file for that what I have listed below?

RSRD_V350_for_V14

Quagmire
05-03-08, 01:30 AM
Quick question for ya Lurker...

I was sent to patrol the Marianas-Truk shipping lanes in Jan '44. Just northeast of Chi Chi Jima I picked up two ships on radar. When I closed to visual I couldn't believe my eyes. A Taiho Escort Carrier and a Heavy Crusier! :arrgh!: Anyway as I began the plot I noticed that they both were only doing 5 kts. They also had no destroyer escort. Obviously they were easy pickings.

Did you intend this? Would such high value warships be unescorted in Jan 1944? Why were they only going 5 kts. If I were them I would be zig-zagging at top speed.

Here is my mod list:
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7
ROW PE3 Install #1
ROW PE3 Install less floater
PE3_1 Sky and reflection controls and textures
PE3_1 Ship_debris_SH4_fixed_with bodies
ROW Sound Effect v_9
NSM4 classic
NSM4 Realistic Torpedo Malfunctions

Thanks in advance.
.

Red Devil
05-03-08, 06:16 AM
Would such high value warships be unescorted in Jan 1944?. The USS Indianapolis was!!

lurker_hlb3
05-03-08, 07:34 AM
Would such high value warships be unescorted in Jan 1944?. The USS Indianapolis was!!

I think you mean July 1945

lurker_hlb3
05-03-08, 07:42 AM
Quick question for ya Lurker...

I was sent to patrol the Marianas-Truk shipping lanes in Jan '44. Just northeast of Chi Chi Jima I picked up two ships on radar. When I closed to visual I couldn't believe my eyes. A Taiho Escort Carrier and a Heavy Crusier! :arrgh!: Anyway as I began the plot I noticed that they both were only doing 5 kts. They also had no destroyer escort. Obviously they were easy pickings.

Did you intend this? Would such high value warships be unescorted in Jan 1944? Why were they only going 5 kts. If I were them I would be zig-zagging at top speed.

Here is my mod list:
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7
ROW PE3 Install #1
ROW PE3 Install less floater
PE3_1 Sky and reflection controls and textures
PE3_1 Ship_debris_SH4_fixed_with bodies
ROW Sound Effect v_9
NSM4 classic
NSM4 Realistic Torpedo Malfunctions

Thanks in advance.
.


As designed

29 January 1944:
Departs Yokosuka for Truk, but is diverted to assist damaged escort carrier UNYO that was torpedoed by USS HADDOCK (SS-231) on 19 January and later temporarily patched up at Saipan.

1 February 1944:
Rendevous with UNYO at sea.


7 February 1944:
TAKAO and UNYO arrive at Yokosuka.


http://www.combinedfleet.com/takao_t.htm

Red Devil
05-03-08, 09:44 AM
Would such high value warships be unescorted in Jan 1944?. The USS Indianapolis was!!

I think you mean July 1945

Naw. was just thinking of an unescorted capital ship

dean_acheson
05-03-08, 12:16 PM
Simply amazing Lurker....

Quick question for ya Lurker...

I was sent to patrol the Marianas-Truk shipping lanes in Jan '44. Just northeast of Chi Chi Jima I picked up two ships on radar. When I closed to visual I couldn't believe my eyes. A Taiho Escort Carrier and a Heavy Crusier! :arrgh!: Anyway as I began the plot I noticed that they both were only doing 5 kts. They also had no destroyer escort. Obviously they were easy pickings.

Did you intend this? Would such high value warships be unescorted in Jan 1944? Why were they only going 5 kts. If I were them I would be zig-zagging at top speed.

Here is my mod list:
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7
ROW PE3 Install #1
ROW PE3 Install less floater
PE3_1 Sky and reflection controls and textures
PE3_1 Ship_debris_SH4_fixed_with bodies
ROW Sound Effect v_9
NSM4 classic
NSM4 Realistic Torpedo Malfunctions

Thanks in advance.
.


As designed

29 January 1944:
Departs Yokosuka for Truk, but is diverted to assist damaged escort carrier UNYO that was torpedoed by USS HADDOCK (SS-231) on 19 January and later temporarily patched up at Saipan.

1 February 1944:
Rendevous with UNYO at sea.


7 February 1944:
TAKAO and UNYO arrive at Yokosuka.


http://www.combinedfleet.com/takao_t.htm

magnetix
05-03-08, 05:49 PM
Finally with the new mod the IJN is there, just sunk two destroyers, with just TMO I'll be darn if I could find them or if they could find me! Things are working more like SH3 now; sunk a merchant and 15 minutes or so later two destroyers came searching for me, things are getting better! Nice work and thank you!




My crew needs EYES UBI!

thasaint
05-04-08, 05:12 AM
Quick question for ya Lurker...

I was sent to patrol the Marianas-Truk shipping lanes in Jan '44. Just northeast of Chi Chi Jima I picked up two ships on radar. When I closed to visual I couldn't believe my eyes. A Taiho Escort Carrier and a Heavy Crusier! :arrgh!: Anyway as I began the plot I noticed that they both were only doing 5 kts. They also had no destroyer escort. Obviously they were easy pickings.

Did you intend this? Would such high value warships be unescorted in Jan 1944? Why were they only going 5 kts. If I were them I would be zig-zagging at top speed.

Here is my mod list:
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7
ROW PE3 Install #1
ROW PE3 Install less floater
PE3_1 Sky and reflection controls and textures
PE3_1 Ship_debris_SH4_fixed_with bodies
ROW Sound Effect v_9
NSM4 classic
NSM4 Realistic Torpedo Malfunctions

Thanks in advance.
.

As designed

29 January 1944:
Departs Yokosuka for Truk, but is diverted to assist damaged escort carrier UNYO that was torpedoed by USS HADDOCK (SS-231) on 19 January and later temporarily patched up at Saipan.

1 February 1944:
Rendevous with UNYO at sea.


7 February 1944:
TAKAO and UNYO arrive at Yokosuka.


http://www.combinedfleet.com/takao_t.htm




awesome

Carotio
05-04-08, 05:20 PM
Just wanted to try this mod out too, I went for a mission in my career, which was started from a stock career campaign. When returned to base, I wanted to see where, I would be sent next time, when I read an error. Huh? :o

So, sorry for not reading through all 45 pages in this thread to see if anyone else have had this problem, and thus I ask: what is wrong here?

Screencap of problem plus image of mods used:
http://i7.photobucket.com/albums/y288/Carotio/MissionOrders.jpg
http://i7.photobucket.com/albums/y288/Carotio/GameMods2.jpg

Syxx_Killer
05-04-08, 05:58 PM
Just wanted to try this mod out too, I went for a mission in my career, which was started from a stock career campaign.

I think that's where the problem lies. You need to start a new career.

Quagmire
05-05-08, 09:21 PM
Quick question for ya Lurker...

I was sent to patrol the Marianas-Truk shipping lanes in Jan '44. Just northeast of Chi Chi Jima I picked up two ships on radar. When I closed to visual I couldn't believe my eyes. A Taiho Escort Carrier and a Heavy Crusier! :arrgh!: Anyway as I began the plot I noticed that they both were only doing 5 kts. They also had no destroyer escort. Obviously they were easy pickings.

Did you intend this? Would such high value warships be unescorted in Jan 1944? Why were they only going 5 kts. If I were them I would be zig-zagging at top speed.

Here is my mod list:
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7
ROW PE3 Install #1
ROW PE3 Install less floater
PE3_1 Sky and reflection controls and textures
PE3_1 Ship_debris_SH4_fixed_with bodies
ROW Sound Effect v_9
NSM4 classic
NSM4 Realistic Torpedo Malfunctions

Thanks in advance.
.

As designed

29 January 1944:
Departs Yokosuka for Truk, but is diverted to assist damaged escort carrier UNYO that was torpedoed by USS HADDOCK (SS-231) on 19 January and later temporarily patched up at Saipan.

1 February 1944:
Rendevous with UNYO at sea.


7 February 1944:
TAKAO and UNYO arrive at Yokosuka.


http://www.combinedfleet.com/takao_t.htm




I am humbled, sir! I never thought that you had such detail in RSRD. Little did I know that I had stumbled on a piece of history. Although in my reality both ships didn't make it to Yokosuka! :arrgh!:
.

supposedtobeworking
05-06-08, 03:00 PM
I am using the RSRDC for 1.5 stock with Environmentl Effects 4.4, and when I try to enable EE4.4 it says it will overwrite some sim files in RSRDC...since I thought your mod was mostly for the campaign do you think this is okay...anyone else use these mods together and can recommend an order to install them...something is going to get overwritten, just not sure which files would be better to have over others...thanks.

CaptianT
05-06-08, 04:16 PM
After playing only SH2 for the past several years (due my laptop spec limitation), I am excited to finally be able to play SH4 (on my new laptop)!!!!

Can anyone point me to where I can find the RSRD 1.4 version that will work with my stock game (patched to ver 1.4). I read through this forum but did not see any links to the 1.4 RSRD version. After I learn the ropes (which may take a while), I would like to try the modded RSRD campaign.

If the old RSRD 1.4 is no longer available, can I us the RSRD 1.5 version on the Stock SH4?

Any help or suggestions would be greatly appreciated!

Thanks.

lurker_hlb3
05-06-08, 05:26 PM
I am using the RSRDC for 1.5 stock with Environmentl Effects 4.4, and when I try to enable EE4.4 it says it will overwrite some sim files in RSRDC...since I thought your mod was mostly for the campaign do you think this is okay...anyone else use these mods together and can recommend an order to install them...something is going to get overwritten, just not sure which files would be better to have over others...thanks.

Since I don't know anything about EE4.4, I strongly recommend that you don't allow the file to be over wriiten. Recommend install EE4.4 first then RSRDC

haegemon
05-07-08, 06:08 PM
BattleOfPhilipine.mis refers to the Battle of Leyte Gulf? :hmm:
And do you expect to make the Operation Heaven One (Ten-Go)?

lurker_hlb3
05-07-08, 06:58 PM
BattleOfPhilipine.mis refers to the Battle of Leyte Gulf? :hmm:
And do you expect to make the Operation Heaven One (Ten-Go)?

From the current version of RSRDC

http://img.photobucket.com/albums/v516/lurker_hlb3/tengo.jpg

lurker_hlb3
05-11-08, 08:36 AM
RSRDC RFB1.5 v395 is up. It supports the new version of RFB. Check first post for link.

Fish40
05-11-08, 08:14 PM
RSRDC RFB1.5 v395 is up. It supports the new version of RFB. Check first post for link.



Thank you!:rock: One thing though, is there a RSRD patch that is needed with RFB? I noticed there are two patches available; one for stock, v355, and the other for TM, v371. Is one needed for RFB? Thanks again.

lurker_hlb3
05-11-08, 08:42 PM
RSRDC RFB1.5 v395 is up. It supports the new version of RFB. Check first post for link.


Thank you!:rock: One thing though, is there a RSRD patch that is needed with RFB? I noticed there are two patches available; one for stock, v355, and the other for TM, v371. Is one needed for RFB? Thanks again.

No patches required

caspofungin
05-12-08, 04:19 PM
@lurker

any chance you could kep the last 1.4 version up for a bit longer? long story short, i'm in saudi and won't be able to get ubm for a while.

or will the 1.5 version still work?

just can't face playing without your fantastic mod. :up:

Iain MacLean
05-12-08, 05:33 PM
Lurker- Thanks again for all your work- it is absolutely exquisite.

Now, with that being said, I don't know what your hosting situation is, but as you seem to have many requests for your 1.4 versino of RSRD, I would just like to extend the offer to host it on Rapidshare for as long as people want it, and provide links when needed- I know people aren't always happy with Rapidshare, but it's the best offer I can make, not knowing what your situation is.

Just wanted to extend the offer, and thank you again.:)

Good hunting.

lurker_hlb3
05-12-08, 07:23 PM
To ALL

I may rehost the 1.4 versions of RSRDC in a day or so. I have other things going on right now. Will let you people know what I'm going to do shortly

caspofungin
05-12-08, 10:28 PM
whatever happens, thanks for the consideration and offer shown above, lurker and maclean (any relation to alistair?)

DrBeast
05-13-08, 05:04 AM
To ALL

I may rehost the 1.4 versions of RSRDC in a day or so.

You...I...ok, I'm speechless. THANK YOU! :D

101Dixie
05-13-08, 08:28 AM
I apologise if this has been brought up before or if it's a cock-up of my own making. A search didn't throw up anything that I could see.

If I try to start a campaign with an S-boat then I start with hardly any crew. There are 3 watch teams but the rest of the compartments are empty. The other boats seem to be fine. I've tried it with and without the rsrdc patches and it still throws the same problem.

This is what I'm running, installed in the order below through JSGME.

SH4 v1.5
NSM
Real Fleet Boat
RSRDC v335
RSRDC v335 patch 4

akdavis
05-13-08, 08:34 AM
I apologise if this has been brought up before or if it's a cock-up of my own making. A search didn't throw up anything that I could see.

If I try to start a campaign with an S-boat then I start with hardly any crew. There are 3 watch teams but the rest of the compartments are empty. The other boats seem to be fine. I've tried it with and without the rsrdc patches and it still throws the same problem.

This is what I'm running, installed in the order below through JSGME.

SH4 v1.5
NSM
Real Fleet Boat
RSRDC v335
RSRDC v335 patch 4

:nope:

RSRDC RFB1.5 v395 is up. It supports the new version of RFB. Check first post for link.

101Dixie
05-13-08, 08:52 AM
Oops. Missed that bit :oops: :roll: Sorry

Thanks for the answer though

Wilcke
05-13-08, 09:27 AM
Oops. Missed that bit :oops: :roll: Sorry

Thanks for the answer though
RFB 1.5 has changes to the crew on each sub. It reflects the actual amount of officers and other ratings on board. It also reflects the average crew numbers. So yes you will have open areas as crews were trained to complete multiple roles.

Credit goes to LukeFF who did a ton of research on this issue.

Now as I read your post, I am worried do you have empty spots besides the gun and AA? Post a pic that would be the best....please.

101Dixie
05-13-08, 10:26 AM
Oops. Missed that bit :oops: :roll: Sorry

Thanks for the answer though
RFB 1.5 has changes to the crew on each sub. It reflects the actual amount of officers and other ratings on board. It also reflects the average crew numbers. So yes you will have open areas as crews were trained to complete multiple roles.

Credit goes to LukeFF who did a ton of research on this issue.

Now as I read your post, I am worried do you have empty spots besides the gun and AA? Post a pic that would be the best....please.

It works fine now that I have the correct version ;) What I was getting was an empty boat apart from the 3 watch/lookout crews. Now that the proper combination of mods is installed there are empty spaces next to the guns with the other compartments fully manned.

The problem was a mistake on my part, all sorted now...:) It was a bit strange that it didn't seem to affect the other classes though. I can post a pic if you still need one.

Wilcke
05-13-08, 11:32 AM
Oops. Missed that bit :oops: :roll: Sorry

Thanks for the answer though
RFB 1.5 has changes to the crew on each sub. It reflects the actual amount of officers and other ratings on board. It also reflects the average crew numbers. So yes you will have open areas as crews were trained to complete multiple roles.

Credit goes to LukeFF who did a ton of research on this issue.

Now as I read your post, I am worried do you have empty spots besides the gun and AA? Post a pic that would be the best....please.
It works fine now that I have the correct version ;) What I was getting was an empty boat apart from the 3 watch/lookout crews. Now that the proper combination of mods is installed there are empty spaces next to the guns with the other compartments fully manned.

The problem was a mistake on my part, all sorted now...:) It was a bit strange that it didn't seem to affect the other classes though. I can post a pic if you still need one.

Oh, good! Not a problem, looks like you have it all sorted no pic needed! Enjoy!

lurker_hlb3
05-13-08, 04:55 PM
To ALL

I may rehost the 1.4 versions of RSRDC in a day or so. I have other things going on right now. Will let you people know what I'm going to do shortly


Link to v14 versions of RSRDC are now up, see first post of this thread for the download link

DrBeast
05-14-08, 04:50 AM
Where's a "worship" emoticon when you need one? :rotfl:

caspofungin
05-14-08, 05:41 AM
thanks so much, mate. it's a fantastic mod, your dedication to details is self-evident, and your support for us poor non-1.5ers is heartwarming. :yep:

DrBeast
05-14-08, 05:44 AM
Just watch the fine print, lads: "unsupported". In other words, don't go hollering to lurker if something's wrong. :yep:

punkmaster98
05-14-08, 03:52 PM
When you get reports about convoys the message gives coordinates. i'm have troble marking them on the map. can somebody help? please pm me. thanks in advance.

Charlie901
05-14-08, 11:04 PM
Love the RSRD Campaign and the realism it brings to this game.... :up:

However it seems that many/possibly all of the ports have remained unchanged from the stock game.... :hmm:

Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?

On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?

Thanks

lurker_hlb3
05-15-08, 12:24 AM
Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?

no

On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?

I have no plans to make changes in these areas

JoeCorrado
05-15-08, 02:53 PM
Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?
no

On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?
I have no plans to make changes in these areas

That should have been enabled in the stock version. Warships already react if action takes place nearby at sea, same should have been enabled in port. Just saying.

Webster
05-15-08, 04:54 PM
first off please forgive me for not reading through the 900+ posts because im sure you probably already answered this question before but here goes:

i read the read me but i got confused somewhat because i couldnt understand everything the mod was doing and what kind of compatability issues it might have with individual mods.

plus i was really confused where it says point blank:


"This is a required patch for all versions of RSRDC"


yet there is no RSRDC mod i can find to download before i use this "patch" to go with it.


so whats the deal? is this the mod or is it just a patch (as it says) for a mod that i cant find?


it also talks about changing things can cause CTD so is it going to have issues with small mods?


i play stock 1.5 with some mods that make things look or work better and while i like things to be more accurate, i dont worry about them being realistic so much.

lurker_hlb3
05-15-08, 05:34 PM
first off please forgive me for not reading through the 900+ posts because im sure you probably already answered this question before but here goes:

i read the read me but i got confused somewhat because i couldnt understand everything the mod was doing and what kind of compatability issues it might have with individual mods.

plus i was really confused where it says point blank:


"This is a required patch for all versions of RSRDC"


yet there is no RSRDC mod i can find to download before i use this "patch" to go with it.


so whats the deal? is this the mod or is it just a patch (as it says) for a mod that i cant find?


it also talks about changing things can cause CTD so is it going to have issues with small mods?


i play stock 1.5 with some mods that make things look or work better and while i like things to be more accurate, i dont worry about them being realistic so much.


go the first post in this thread and read it carefully. You will find all related down links in the thread.

THE_MASK
05-15-08, 05:40 PM
If you are playing stock then download this http://files.filefront.com/RSRDC+V355+for+V157z/;9773452;/fileinfo.html

Then download the patch
http://files.filefront.com/RSRDC+V355+Patch47z/;10053894;/fileinfo.html

Enable all your other mods in JSGME first then RSRDC(the first link) then the patch(the second link) . I recommend a clean install . The game wont be a shooting gallery and you have to look for your targets . Early on in the war i dont find many targets . They are there but you have to know where to look (i dont look at the campaign layers as it would spoil it) . over .

Charlie901
05-16-08, 08:56 AM
Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?
no

On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?
I have no plans to make changes in these areas

That should have been enabled in the stock version. Warships already react if action takes place nearby at sea, same should have been enabled in port. Just saying.


I agree!!!!

There has to be a way to mod this somehow!

Via either a trigger or making an escort for a docked ship...

Hmmmm, I will experiment with this.

What we really need is a ship that "appears" "Docked" to come to life after any other ship in port is torpedoed and start hunting, like an escort.

Webster
05-16-08, 12:05 PM
If you are playing stock then download this http://files.filefront.com/RSRDC+V355+for+V157z/;9773452;/fileinfo.html

Then download the patch
http://files.filefront.com/RSRDC+V355+Patch47z/;10053894;/fileinfo.html

Enable all your other mods in JSGME first then RSRDC(the first link) then the patch(the second link) . I recommend a clean install . The game wont be a shooting gallery and you have to look for your targets . Early on in the war i dont find many targets . They are there but you have to know where to look (i dont look at the campaign layers as it would spoil it) . over .

thanks, i understood needing patches for TM or RFB but i just got very confused on why you would still need to install a mod patch if you were using the mod alone.

akdavis
05-16-08, 01:13 PM
If you are playing stock then download this http://files.filefront.com/RSRDC+V355+for+V157z/;9773452;/fileinfo.html

Then download the patch
http://files.filefront.com/RSRDC+V355+Patch47z/;10053894;/fileinfo.html

Enable all your other mods in JSGME first then RSRDC(the first link) then the patch(the second link) . I recommend a clean install . The game wont be a shooting gallery and you have to look for your targets . Early on in the war i dont find many targets . They are there but you have to know where to look (i dont look at the campaign layers as it would spoil it) . over .

thanks, i understood needing patches for TM or RFB but i just got very confused on why you would still need to install a mod patch if you were using the mod alone.

Just to be clear, the RFB download is not a patch, but a standalone version compatible with latest RFB.

Overkill
05-16-08, 01:22 PM
Is the 1.4 version still available for download?

DrBeast
05-16-08, 01:28 PM
Is the 1.4 version still available for download?

Yes. Check the first post.

DavyJonesFootlocker
05-19-08, 07:49 AM
I noticed that on the map in the u-boat campaign you do not see the icon for approaching aircraft.

fred8615
05-19-08, 01:10 PM
I've created a mod that changes the start date in the American Career to allow players to see and hear the December 7th and earlier stuff in both the stock game and my radio mods. Someone on the UBI SH4 forum asked if it was compatible with RSRD. Having never used it before, I downloaded it and checked, and my mod will at the least remove the Narwhal as a boat selection.

Since you use December 6th as the earliest start date, which means stuff from the 7th, 8th, or before still can't be used, I would like your permission to edit your CareerStart.upc by adding in an earlier date, and include that in a new version of my mod that will let users choose which one they need. I may also include RFB and TMO versions if needed and I get permission from them.

If the answer is no, that's okay. I didn't want to just do it without asking first in case you didn't want anyone mucking around with your hard work. :D

Webster
05-19-08, 03:22 PM
is the game supposed to be devoid of shipping?

stock has too many ships but now using RSRDC so far i am lucky to find one ship in any area i am asigned to, is it supposed to be like that?

as an example, from leaving pearl i completed 4 assignments in east china sea and 2 near the philippines and i never submerged at all. during this time i only saw 9 planes and came accross 7 ships.

it was so deserted i got bored looking for something to shoot at so sailed right past misaki and into tokyo bay where i found a gunboat along with a battleship anchored by yokosuka which blew me out of the water.

now near the end of the war i could understand having few ships around but within a few weeks of the pearl harbor attack the japanese were very busy trying to secure their advantage without the US fleet around.

is this the way it is supposed to be with hardly any ships around? im using UBM 1.5 and RSRDC 355 with no other mods.

lurker_hlb3
05-19-08, 04:35 PM
is the game supposed to be devoid of shipping?

stock has too many ships but now using RSRDC so far i am lucky to find one ship in any area i am asigned to, is it supposed to be like that?

as an example, from leaving pearl i completed 4 assignments in east china sea and 2 near the philippines and i never submerged at all. during this time i only saw 9 planes and came accross 7 ships.

it was so deserted i got bored looking for something to shoot at so sailed right past misaki and into tokyo bay where i found a gunboat along with a battleship anchored by yokosuka which blew me out of the water.

now near the end of the war i could understand having few ships around but within a few weeks of the pearl harbor attack the japanese were very busy trying to secure their advantage without the US fleet around.

is this the way it is supposed to be with hardly any ships around? im using UBM 1.5 and RSRDC 355 with no other mods.


Read this thread

http://www.subsim.com/radioroom/showthread.php?t=134149

tedhealy
05-19-08, 05:05 PM
You aren't looking in the right places, plenty of ships out there in RSRD in traffic lanes.

akdavis
05-19-08, 05:25 PM
Is there a random layer for coastal traffic, i.e. coastal craft, fishing vessels, sea trucks, neutral coastal shipping, etc.? All the sort of stuff there is probably no record of other than encounters detailed in patrol reports (into '44-'45, US subs seem to have had very frequent encounters and engagements with coastal craft).

Pawnzor
05-19-08, 11:14 PM
I play the stock version of SH4 with no U-Boat Missions installed so my top version is v1.4. Is the RSRDC mod steady and updated for v1.4 just as it is for v1.5 or is the version of RSRDC for v1.4 outdated and unstable? Thanks.

DeepIron
05-19-08, 11:19 PM
I play the stock version of SH4 with no U-Boat Missions installed so my top version is v1.4. Is the RSRDC mod steady and updated for v1.4 just as it is for v1.5 or is the version of RSRDC for v1.4 outdated and unstable? Thanks.

RSRDC is no longer being updated for v1.4... The version for v1.5 is actively developed.

BTW, RSRDC wasn't considered "unstable" for v1.4...

lurker_hlb3
05-19-08, 11:20 PM
I play the stock version of SH4 with no U-Boat Missions installed so my top version is v1.4. Is the RSRDC mod steady and updated for v1.4 just as it is for v1.5 or is the version of RSRDC for v1.4 outdated and unstable? Thanks.



Download this

http://files.filefront.com/RSRDC+V350+for+V147z/;10213509;/fileinfo.html

and this

http://files.filefront.com/RSRDC+V350+Patch1rar/;10213512;/fileinfo.html

and read this "enclosed readme's" in the mod.

peabody
05-20-08, 01:01 AM
Were the various ports updated, in the RSRD Campaign Layer, as far as making it harder to safely enter an enemy port and make enemy ports less of a Turkey Shoot for sub captains?
no

On a side note:
Would it be possible to add triggers to the Campaign that would launch, docked, subchasers/destroyers from within a particular port if docked ships started getting attacked/sunk?
I have no plans to make changes in these areas
That should have been enabled in the stock version. Warships already react if action takes place nearby at sea, same should have been enabled in port. Just saying.

I agree!!!!

There has to be a way to mod this somehow!

Via either a trigger or making an escort for a docked ship...

Hmmmm, I will experiment with this.

What we really need is a ship that "appears" "Docked" to come to life after any other ship in port is torpedoed and start hunting, like an escort.
A docked ship will come to life if attacked as long as the "docked ship" box is not checked. They will 'usually' stay put without it checked but sometimes if not positioned right they will 'float away'.
A destroyer or gunboat will shoot even if the docked ship is checked, so if you surface or up periscope they will shoot at you. And if they are 'undocked' they will attack.
But, you can't change it from a 'docked' ship to an 'undocked' ship because it won't spawn within 20nm of you. And a trigger won't work on another ship except to make it spawn and move at whatever speed and heading you give it.

So, the idea is workable but not the best. The part about destroyers attacking from other ports would work as long as they are 20nm away. They don't even have to come from a port, they could be spawned at sea 20nm away and have waypoints heading to the port and would not even be there unless you triggered a zone, such as entering a port. Otherwise they would never exist. A couple of good examples would be Manila, it's far enough in they could come out to give you a welcoming party. And Rabaul, if you come up from Brisbane and try to sneak in the east way, the north entrance is far enough away they could actually beat you to the harbor.

A bit off topic, but if you want to see something funny sneak into Saigon, unless they fixed it with this mod the ships are spawned but not deleted before the next random spawn. There were four crosses in the harbor. (two ships that spawned on top of each other.)

Peabody

JoeCorrado
05-20-08, 10:14 AM
I am using RSRD over TM (both for ver 1.5) Can I use this mod without messing everything up?

DRB JAP US GB Airbases VS4 desaturated (http://www.subsim.com/radioroom/showthread.php?t=118989&highlight=Airbases)
by Capt Cox and Leovampire

It shows the ownership and location of airbases throughout the Pacific. A pretty handy mod if it can be used.

lurker_hlb3
05-20-08, 05:33 PM
I am using RSRD over TM (both for ver 1.5) Can I use this mod without messing everything up?

DRB JAP US GB Airbases VS4 desaturated (http://www.subsim.com/radioroom/showthread.php?t=118989&highlight=Airbases)
by Capt Cox and Leovampire

It shows the ownership and location of airbases throughout the Pacific. A pretty handy mod if it can be used.

Will cause "problems" for RSRDC. not recommended

JoeCorrado
05-20-08, 08:06 PM
I am using RSRD over TM (both for ver 1.5) Can I use this mod without messing everything up?

DRB JAP US GB Airbases VS4 desaturated (http://www.subsim.com/radioroom/showthread.php?t=118989&highlight=Airbases)
by Capt Cox and Leovampire

It shows the ownership and location of airbases throughout the Pacific. A pretty handy mod if it can be used.
Will cause "problems" for RSRDC. not recommended

Too bad, it looked like it had real possibilities. I don't suppose you have ever considered adding it to your super mod, have you?

lurker_hlb3
05-20-08, 11:27 PM
I am using RSRD over TM (both for ver 1.5) Can I use this mod without messing everything up?

DRB JAP US GB Airbases VS4 desaturated (http://www.subsim.com/radioroom/showthread.php?t=118989&highlight=Airbases)
by Capt Cox and Leovampire

It shows the ownership and location of airbases throughout the Pacific. A pretty handy mod if it can be used.
Will cause "problems" for RSRDC. not recommended
Too bad, it looked like it had real possibilities. I don't suppose you have ever considered adding it to your super mod, have you?

I toyed with this at one time, but it didn’t workout. It would take a lot of work to role this into the current version of RSRDC

Webster
05-22-08, 08:06 PM
Run Silent, Run Deep

The Campaign
Phase III Plus




Removed

C Class DD

Submarine

Added SV Air Search Radar to Balao / Trench Class

Removed SD radar from the S18 Class as these boats where not equipped with this system.



(http://files.filefront.com/RSRDC+V371+Patch27z/;9856194;/fileinfo.html)

im confused by this part in the read me, what submarine was removed?

akdavis
05-22-08, 08:10 PM
Run Silent, Run Deep


The Campaign
Phase III Plus



Removed

C Class DD

Submarine

Added SV Air Search Radar to Balao / Trench Class

Removed SD radar from the S18 Class as these boats where not equipped with this system.


im confused by this part in the read me, what submarine was removed?

Submarine is a section header. A "D-Class" destroyer was removed, then below you have changes made to submarines.

Webster
05-22-08, 08:19 PM
Submarine is a section header. A "D-Class" destroyer was removed, then below you have changes made to submarines.


ok, thats what i figured but i get confused easy lol. :doh:


thanks for the gun fix by the way :up:

ancient46
05-23-08, 03:23 AM
Has anyone else noticed that the RFB version's additional ships (NCV Hiyo etc.) show up as airplanes on the map? Does RSRDC need a *_shp.dds or can these files be deleted?

lurker_hlb3
05-23-08, 07:01 AM
Has anyone else noticed that the RFB version's additional ships (NCV Hiyo etc.) show up as airplanes on the map? Does RSRDC need a *_shp.dds or can these files be deleted?

RSRDC V395 Patch 1 is up to correct this problem. see first post for download link

lurker_hlb3
05-23-08, 03:44 PM
This is a “WARNING” to all RSRDC V395 users:

There is a bug in the CrewMember.upc files of RFB 1.5 that causes SH4 to CTD during a SpecOps Mission. The problem happens when the system gives you the prompt to launch the “life raft” during a re-supply mission. Therefore if you are assign a “SpecOps” mission from RSRDC, “reject” the mission for the time being until this problem can be corrected

Schultzy
05-23-08, 05:55 PM
Thanks for the warning Lurker! :up:

kylesplanet
05-25-08, 09:18 AM
Lurker I honest to God don't see how you keep up with all of this.:-? With all the support for the different versions and all that entails, I don't see how you have time for anything.

Thanks for all the hours that go into this essential mod, it adds so much to the game.:yep:

Red Devil
05-25-08, 10:27 AM
Having successfully completed an entire war career; I stripped the pc of all things SH4; reinstalled it and added RSRD. Now in my first Balao in the Celebes area, wonderful lack of those damned aircraft.

Was off Amon Island last patrol and shadowed 4 ships, remains of a convoy to the coast. As I lined up the first - all four vanished!!! :damn:

DrBeast
05-25-08, 01:10 PM
Was off Amon Island last patrol and shadowed 4 ships, remains of a convoy to the coast. As I lined up the first - all four vanished!!! :damn:

They reached their last pre-determined waypoint, after which they were set to be deleted (i.e. disappear). You were just extremely unlucky! :D

Red Devil
05-25-08, 02:10 PM
Damned con if you asked me ;) I want my diesel back !!!

LukeFF
05-27-08, 12:33 AM
This is a “WARNING” to all RSRDC V395 users:

There is a bug in the CrewMember.upc files of RFB 1.5 that causes SH4 to CTD during a SpecOps Mission. The problem happens when the system gives you the prompt to launch the “life raft” during a re-supply mission. Therefore if you are assign a “SpecOps” mission from RSRDC, “reject” the mission for the time being until this problem can be corrected

And to follow up on this, the problem has been fixed and the file has been uploaded. See the link here:

http://www.subsim.com/radioroom/showpost.php?p=871878&postcount=762

A similar problem with the German boats will also be corrected in the next RFB update.

trebby
05-27-08, 07:42 AM
Hi guys,

I noticed with every combo of RSRD, (on TM 3.71or RFB 3.95or alone 3.55) that the jap DDs lost their DC racks; the (double) stern ones and the one on the left side.
The depth charge throwers are still there (with increased salvo?), but since they throw sideways accuracy is off.
Is this an RSRD mod? I am really curious about the idea behind it...:hmm:

Maybe you could enlighten me on that, thanks.

trebb.

cgjimeneza
05-27-08, 01:11 PM
Hello
If I have installed TMO 15B, which I believe is the latest, what should be the structure to modify it with RSRD

TMO 15
RSRD
... what patches and mods here...

should this be before pacific enviroment 3.3?

help!!!

lurker_hlb3
05-27-08, 06:33 PM
Hi guys,

I noticed with every combo of RSRD, (on TM 3.71or RFB 3.95or alone 3.55) that the jap DDs lost their DC racks; the (double) stern ones and the one on the left side.
The depth charge throwers are still there (with increased salvo?), but since they throw sideways accuracy is off.
Is this an RSRD mod? I am really curious about the idea behind it...:hmm:

Maybe you could enlighten me on that, thanks.

trebb.

As designed


see the following sites

http://www.warshipsww2.eu/typy.php?language=E&period=&stat=JAP

http://www.combinedfleet.com/lancers.htm

lurker_hlb3
05-27-08, 06:38 PM
Hello
If I have installed TMO 15B, which I believe is the latest, what should be the structure to modify it with RSRD

TMO 15
RSRD
... what patches and mods here...

should this be before pacific enviroment 3.3?

help!!!

Load order

pacific enviroment version XXX
TMO
RSRDC V371
RSRDC V371 Patch 7

Don't load any thing after TMO / RSDRC or your going to have problems

claybirdd
05-28-08, 01:35 AM
Very impressive links lurker. thanks for sharing

Red Devil
05-28-08, 04:51 AM
I know we had drop off the quarterdeck charges in WW2, especially on our Black Swan Class Sloops, but not sure of jap destroyers. But I too noted the increase in elevation and distance of the side throwers with RSRD.

cgjimeneza
05-28-08, 07:18 AM
Thanks... deinstalling and moving TMO and RSRD to the last...:ping: :yep:

cgjimeneza
05-28-08, 07:34 AM
Now my Mod order looks like this... will inform on results...
and someone pls check it for inconsistencies....

#1 PE3 Install
#3b PE3 submarine bubbles and caustics and roll pitch for TM
#4 PE3 Ship_debris_SH4_with bodies
#5 PE3 real reflections for harbour and objects
#6 PE3 patch for TM
PE3 Install less floater
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7

:hmm:

trebby
05-28-08, 09:57 AM
Thanks Lurker,

For the nice links, under favorites now...:D
I could not find specifics on the DC stations themselves tough.
You guys have spent a lot of time on this mod so I take it that deletion of stern rollers was a realism enhancement, presumably to get it finally as you said: "as designed".

Thanks, Trebb

akdavis
05-28-08, 10:57 AM
Hi guys,

I noticed with every combo of RSRD, (on TM 3.71or RFB 3.95or alone 3.55) that the jap DDs lost their DC racks; the (double) stern ones and the one on the left side.
The depth charge throwers are still there (with increased salvo?), but since they throw sideways accuracy is off.
Is this an RSRD mod? I am really curious about the idea behind it...:hmm:

Maybe you could enlighten me on that, thanks.

trebb.

As designed


see the following sites

http://www.warshipsww2.eu/typy.php?language=E&period=&stat=JAP

http://www.combinedfleet.com/lancers.htm

Hi Lurker, can you provide a more direct link to the references? I suspect this might be a misunderstanding. I believe you can see charges on the sterns of many of the 3D models, so if deletion of the racks means they won't roll charges off the stern, this might be a problem. Also, I believe a number of destroyers/DEs were upgraded with proper racks as the war progressed.

http://www2.odn.ne.jp/miyukikai/Akizuki-CG-11.jpg

DoD drawing of Matsu as she appeared upon capture:
http://upload.wikimedia.org/wikipedia/en/a/a4/Matsu_class_Line_Drawing.gif

Floyd
05-28-08, 01:23 PM
Now my Mod order looks like this... will inform on results...
and someone pls check it for inconsistencies....

#1 PE3 Install
#3b PE3 submarine bubbles and caustics and roll pitch for TM
#4 PE3 Ship_debris_SH4_with bodies
#5 PE3 real reflections for harbour and objects
#6 PE3 patch for TM
PE3 Install less floater
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7

:hmm:

The PE3 install pdf shows PE3 to be installed after TM and RSRDC.
Check page 5 of the manual.

DrBeast
05-28-08, 01:32 PM
Actually, there's a lot of controversy on that issue...TM already ships with an Environmental mod anyway, but if you really want to use PE, I *think* it's safe to install it after TM and RSRDC. It's been a while since I checked the mods in question for conflicting files (since I used many parts of TM, and RSRDC in its whole), but if memory serves PE3 doesn't touch any of the "critical" RSRDC files, and the patch for TM is there to make it compatible with TM.

LukeFF
05-28-08, 03:33 PM
Hi Lurker, can you provide a more direct link to the references? I suspect this might be a misunderstanding. I believe you can see charges on the sterns of many of the 3D models, so if deletion of the racks means they won't roll charges off the stern, this might be a problem. Also, I believe a number of destroyers/DEs were upgraded with proper racks as the war progressed.
It is an interesting issue. Before lurker's changes I had no idea how seemingly so few Japanese DDs had DC roll racks.

This page doesn't show any DC roll racks on this Akizuki class model:

http://steelnavy.com/NichimoHatsuzukiLR.htm

This Fubuki class DD apparently has DC roll racks, but it's hard to tell:

http://steelnavy.com/TamiyaAyanamiSS.htm

Kagero without DC roll racks:

http://steelnavy.com/BWNKagero.htm

Another Akizuki without DC roll racks:

http://steelnavy.com/AoshimaAkizukiJGordon.htm

Steelnavy.com, BTW, is a great site. Check it out to see what types of models guys have built there.

akdavis
05-28-08, 05:29 PM
Hi Lurker, can you provide a more direct link to the references? I suspect this might be a misunderstanding. I believe you can see charges on the sterns of many of the 3D models, so if deletion of the racks means they won't roll charges off the stern, this might be a problem. Also, I believe a number of destroyers/DEs were upgraded with proper racks as the war progressed.
It is an interesting issue. Before lurker's changes I had no idea how seemingly so few Japanese DDs had DC roll racks.

This page doesn't show any DC roll racks on this Akizuki class model:

http://steelnavy.com/NichimoHatsuzukiLR.htm

This Fubuki class DD apparently has DC roll racks, but it's hard to tell:

http://steelnavy.com/TamiyaAyanamiSS.htm

Kagero without DC roll racks:

http://steelnavy.com/BWNKagero.htm

Another Akizuki without DC roll racks:

http://steelnavy.com/AoshimaAkizukiJGordon.htm

Steelnavy.com, BTW, is a great site. Check it out to see what types of models guys have built there.

Yes, but in the cases above where there are no racks/rails, there appear to be 6 charges lining the sides with attendant "derricks" (as described in the Akizuki illustration above).

In the case of the Ayanami, although my first reaction is that those are roll racks, I noticed that the model depicts as she appeared in 1929, so I have to wonder if it might be additional minesweeping gear.

Here is another example, Yukikaze in 1940 (charges with derricks):
http://steelnavy.com/images/2007February/yukikaze14.jpg

Hatsushimo 1939 with derrick charges along stern:
http://www2.odn.ne.jp/miyukikai/pl-hatsushimo-21.jpg

Mutsuki 1944 with roll racks:
http://alaboc.ifrance.com/images/navires/japon/mutsuki44.gif

Yukikaze in 1945 (roll racks):
plan: http://www.the-blueprints.com/blueprints-depot/ships/destroyers/ijn-yukikaze-1945-destroyer.gif
model: http://www.hlj.com/images/lor/lorls350005.jpg

Akitsuki with racks:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/akatsuki.gif

Akishimo with rack and/or minesweeping gear;
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/akishimo.gif

Arashio with derrick charges and minesweeping gear?:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/arashio.gif

Asashio same:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/asashio.gif

Ayanami with racks:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/ayanami.gif

Fubuki with racks:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/fubuki.gif

Harusame with racks:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/harusame.gif

Hatsuyuki with racks:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/hatsuyuki.gif

Hayanami (Ayanami as above?) with minesweeping gear and/or single rack:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/hayanami.gif

Hibiki with racks:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/hibiki.gif

Matsu with racks:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/matsu.gif

Mikazuki unknown?
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/mikazuki.gif

Minegumo derrick charges and minesweeping gear:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/minegumo.gif

Sakura with roll racks:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/sakura.gif

Shikinami with roll racks:
http://www.the-blueprints.com/blueprints-depot/ships/destroyers/shikinami.gif

Kagero?
http://www.watakan.com/works/yamato/images/kagerou_3.jpg

Matsu?
http://www.watakan.com/works/yamato/images/matsu_2.jpg

Matsu with empty racks?
http://alaboc.ifrance.com/images/navires/japon/matsu.gif

Red Devil
05-29-08, 03:47 AM
blimey AK, you put some work into that post didn't you? Well done.

Rockin Robbins
05-29-08, 09:19 AM
Looks to me like it's photo time. Drawings carry the information the artist intends them to contain, not reality... just try to compare street maps to reality. In spite of considerable care, they just don't have 100% accuracy. In fact, purposeful errors are made for the reason of copyright enforcement.

I would trust a verbal description or photograph before I trust a plastic toy model or drawing.

trebby
05-30-08, 12:32 PM
Very interesting data AK Davis,

I also would like to remark that certain jap DDs in RFB 1.5 show an CONSTANT (also when unawares of my presence and in formation) animation of DC rollercharges being dumped over the stern. Just check all DDs with external cam on an convoy with lots of escorts with external view. No underwater cans or explosions tough. If this DD spots you, he charges harmlessly overhead...(out of DC?):hmm:

Trebb.

Webster
05-30-08, 01:57 PM
i noticed your mod included replacement singlemissions and singlepatrols files to replace the stock versions. i didnt see anywhere in the "read me" what changes you made to those, what exactly did you do with them?

Egon01
05-30-08, 05:47 PM
Hi

True is I don't know if this problem is know but I didn't check all those posts on this tead, if there is solution for this problem, forgive me but I am too lazy for checking all posts. I do not have U-boot addon and still play on version 1.4 I installed the last version of TMO for v.1.4 game and RSRDC_v14_v390 and I have one problem with anoying CTD. I noticed that when I try to identify one of Japan ship (war ship, don't know which one) using ingame ship identify book my game crashes. The same thing happenes when I try load museum from main menu, loading bar goes to 100% and than game crash. Looks like there is problem with textures of one Japanese war ships or something when game tries load it. I installed RSRDC_v390_Patch2 but it didn't help :/ Please if anyone can help me and tell me what should I do ?

Thank you

lurker_hlb3
05-30-08, 05:57 PM
Hi

True is I don't know if this problem is know but I didn't check all those posts on this tead, if there is solution for this problem, forgive me but I am too lazy for checking all posts. I do not have U-boot addon and still play on version 1.4 I installed the last version of TMO for v.1.4 game and RSRDC_v14_v390 and I have one problem with anoying CTD. I noticed that when I try to identify one of Japan ship (war ship, don't know which one) using ingame ship identify book my game crashes. The same thing happenes when I try load museum from main menu, loading bar goes to 100% and than game crash. Looks like there is problem with textures of one Japanese war ships or something when game tries load it. I installed RSRDC_v390_Patch2 but it didn't help :/ Please if anyone can help me and tell me what should I do ?

Thank you


Yes I know about it and has been corrected in the 1.5 version. However I no longer support the 1.4 based versions of RSRDC.

lurker_hlb3
05-30-08, 06:01 PM
i noticed your mod included replacement singlemissions and singlepatrols files to replace the stock versions. i didnt see anywhere in the "read me" what changes you made to those, what exactly did you do with them?


From the RSRDC PH3 readme which is in the Support directory

New Single Missions

FBM 420604 USS Nautilus (SS-168) – Battle of Midway
FBM 441023 USS Darter (SS-227) – Battle of Leyte Gulf
FBM 420810 USS S-44 (SS-155) – Battle of Guadalcanal
FBM 440619 USS Albacore (SS-218) – Operation Forager
FBM 441219 USS Redfish (SS-395) – the Sinks of the IJN Unryu
FBM 441121 USS Sealion (SS-315) – Sinking of the IJN Kongo
FBM 441129 USS Archer-Fish (SS-311) – Sink of the IJN Shinano
FBM 420401 USS Seawolf (SS-197) – Engagement of the IJN Invasion Force of Christmas Island
FBM 420705 USS Growler (SS-215) - Engagement IJN Re-supply Mission to Kiska
FBM 421114 USS Flying Fish (SS-229-Engagement IJN Bombardment Group during the Battle of Guadalcanal
FBM 441117 USS Spadefish (SS-411) - Engagement of Convoy HI-81

Single Patrols:

All single patrols have been replace by the missions in RSRDC Patrols V100

FBM 420210 SS196: USS Sea raven 2nd war patrol
FBM 420824 SS217: USS Guardfish 1st war patrol
FBM 420827 SS229: USS Flying Fish 2nd war patrol
FBM 421027 SS239: USS Whale First 1st war patrol
FBM 430615 SS253: USS Gunnel 2nd war patrol
FBM 430928 SS266: USS Pogy 3rd war patrol
FBM 431228 SS280: USS Steelhead 3rd war patrol
FBM 440710 SS384: USS Parche 2nd war patrol
FBM 440808 SS306: USS Tang 4th war patrol
FBM 441007 SS366: USS Hawkbill 1st war patrol

Egon01
05-30-08, 06:02 PM
Not good news for me :cry: Well I am not sure if this problem need "big fix" but maybe you could tell me which files I should remove fom RSRDC folder and do not install them ? Not sure if those files can change all your mod...


Cheers

Webster
05-30-08, 06:33 PM
i noticed your mod included replacement singlemissions and singlepatrols files to replace the stock versions. i didnt see anywhere in the "read me" what changes you made to those, what exactly did you do with them?


From the RSRDC PH3 readme which is in the Support directory

New Single Missions

FBM 420604 USS Nautilus (SS-168) – Battle of Midway
FBM 441023 USS Darter (SS-227) – Battle of Leyte Gulf
FBM 420810 USS S-44 (SS-155) – Battle of Guadalcanal
FBM 440619 USS Albacore (SS-218) – Operation Forager
FBM 441219 USS Redfish (SS-395) – the Sinks of the IJN Unryu
FBM 441121 USS Sealion (SS-315) – Sinking of the IJN Kongo
FBM 441129 USS Archer-Fish (SS-311) – Sink of the IJN Shinano
FBM 420401 USS Seawolf (SS-197) – Engagement of the IJN Invasion Force of Christmas Island
FBM 420705 USS Growler (SS-215) - Engagement IJN Re-supply Mission to Kiska
FBM 421114 USS Flying Fish (SS-229-Engagement IJN Bombardment Group during the Battle of Guadalcanal
FBM 441117 USS Spadefish (SS-411) - Engagement of Convoy HI-81

Single Patrols:

All single patrols have been replace by the missions in RSRDC Patrols V100

FBM 420210 SS196: USS Sea raven 2nd war patrol
FBM 420824 SS217: USS Guardfish 1st war patrol
FBM 420827 SS229: USS Flying Fish 2nd war patrol
FBM 421027 SS239: USS Whale First 1st war patrol
FBM 430615 SS253: USS Gunnel 2nd war patrol
FBM 430928 SS266: USS Pogy 3rd war patrol
FBM 431228 SS280: USS Steelhead 3rd war patrol
FBM 440710 SS384: USS Parche 2nd war patrol
FBM 440808 SS306: USS Tang 4th war patrol
FBM 441007 SS366: USS Hawkbill 1st war patrol

i guess it wasnt clear what i was asking, i saw the new stuff but i was curious about what changes you made to the replacements for the stock missions sm01 thru sm11 and wp01 thru wp05?

did you fix inaccurate locations and dates, ship groups, that kind of stuff, what changes did you need to make?

lurker_hlb3
05-30-08, 06:35 PM
Not good news for me :cry: Well I am not sure if this problem need "big fix" but maybe you could tell me which files I should remove fom RSRDC folder and do not install them ? Not sure if those files can change all your mod...


Cheers


Because I'm a sweetheart of a guy

http://files.filefront.com/RSRDC+SH4V14+CTDFIXrar/;10424996;/fileinfo.html

lurker_hlb3
05-30-08, 06:38 PM
i noticed your mod included replacement singlemissions and singlepatrols files to replace the stock versions. i didnt see anywhere in the "read me" what changes you made to those, what exactly did you do with them?

From the RSRDC PH3 readme which is in the Support directory

New Single Missions

FBM 420604 USS Nautilus (SS-168) – Battle of Midway
FBM 441023 USS Darter (SS-227) – Battle of Leyte Gulf
FBM 420810 USS S-44 (SS-155) – Battle of Guadalcanal
FBM 440619 USS Albacore (SS-218) – Operation Forager
FBM 441219 USS Redfish (SS-395) – the Sinks of the IJN Unryu
FBM 441121 USS Sealion (SS-315) – Sinking of the IJN Kongo
FBM 441129 USS Archer-Fish (SS-311) – Sink of the IJN Shinano
FBM 420401 USS Seawolf (SS-197) – Engagement of the IJN Invasion Force of Christmas Island
FBM 420705 USS Growler (SS-215) - Engagement IJN Re-supply Mission to Kiska
FBM 421114 USS Flying Fish (SS-229-Engagement IJN Bombardment Group during the Battle of Guadalcanal
FBM 441117 USS Spadefish (SS-411) - Engagement of Convoy HI-81

Single Patrols:

All single patrols have been replace by the missions in RSRDC Patrols V100

FBM 420210 SS196: USS Sea raven 2nd war patrol
FBM 420824 SS217: USS Guardfish 1st war patrol
FBM 420827 SS229: USS Flying Fish 2nd war patrol
FBM 421027 SS239: USS Whale First 1st war patrol
FBM 430615 SS253: USS Gunnel 2nd war patrol
FBM 430928 SS266: USS Pogy 3rd war patrol
FBM 431228 SS280: USS Steelhead 3rd war patrol
FBM 440710 SS384: USS Parche 2nd war patrol
FBM 440808 SS306: USS Tang 4th war patrol
FBM 441007 SS366: USS Hawkbill 1st war patrol
i guess it wasnt clear what i was asking, i saw the new stuff but i was curious about what changes you made to the stock missions?

did you fix inaccurate locations and dates, ship groups, that kind of stuff.


Again from the "readme"




All single mission files have been rewritten to support Phase III. The original stock missions were conflicting with the new campaign layers. The format of the missions is the same as “RSRDC Patrols” ”, that is “real world” mission against the tracks generated in the campaign layers.

Egon01
05-30-08, 07:28 PM
Not good news for me :cry: Well I am not sure if this problem need "big fix" but maybe you could tell me which files I should remove fom RSRDC folder and do not install them ? Not sure if those files can change all your mod...


Cheers


Because I'm a sweetheart of a guy

http://files.filefront.com/RSRDC+SH4V14+CTDFIXrar/;10424996;/fileinfo.html

Thank you Sir ;) You are the best one ;)

Dignan
05-31-08, 09:36 AM
Lurker or anyone else who knows a lot about RSRD.

I've been playing the RSRDC_V350_for_V14 version of your mod for about half a campaign. Great work. I'm really enjoying the ship layers. One question though; Is your mod so realistic that we almost have to know where the IJN forces are to find them? I haven't run across any IJN forces save for one destroyer lurking outside a port of theirs.

I get the message traffick telling me about events like the Tokyo Express and the shelling of Henderson field but I am way too far away to get there in time. If I were in the vicinity would I actually run across DDs resupplying troops on Guadalcanal or a BB shelling the north side of Guadalcanal? If so, hats off to you. :up:

Don't get me wrong, this level of realism is spectacular but it seems like I almost never see warships anymore. If the reason for this is that I just need to know where the IJN forces are then that's good enough for me. I'll just change my patrolling patterns and locations and find them. Besides, I think your mod is much more realistic that way considering that the ocean would NOT have been crawling with IJN warships. They would be in concentrated areas based on major engagements with the US. Sometimes I just get a little bored hunting things that can't bite back. My men haven't even been depth charged yet this campaign. They are soft and need toughening up. :arrgh!: So, any tips on where/how I can find IJN units in your wonderful mod?

Thanks.

Egon01
05-31-08, 09:56 AM
Weird but I still have CTDs...I tried install this fix using JSGME and manually but nothing changed. Looks like time for buy addon.

cgjimeneza
05-31-08, 11:54 AM
Lurker or anyone else who knows a lot about RSRD.

One question though; Is your mod so realistic that we almost have to know where the IJN forces are to find them? I haven't run across any IJN forces save for one destroyer lurking outside a port of theirs.

I get the message traffick telling me about events like the Tokyo Express and the shelling of Henderson field but I am way too far away to get there in time. If I were in the vicinity would I actually run across DDs resupplying troops on Guadalcanal or a BB shelling the north side of Guadalcanal? If so, hats off to you. :up:

Thanks.

In my experience, when you get ULTRA traffic and are lucky enough to be close, its worth it... the sight of a column of 2 BB, 2 CVs, some CA/CL and only 3-4 DD´s makes you wish for 24 TT....

I have found this grp of ships going from Truck to the Home Islands twice and have managed to sink the big CV and damage the smaller one, as they maneuver after the first fish hit.

so, read a bit, get a copy of Silent Victory by Clay Blair and if not of Combat Patrol, which is an abbriged copy of it.. look maybe in amazon.com used books.. Silent Victory is THE BIBLE of all combat patrols in the pacific....

Dignan
05-31-08, 12:03 PM
Lurker or anyone else who knows a lot about RSRD.

One question though; Is your mod so realistic that we almost have to know where the IJN forces are to find them? I haven't run across any IJN forces save for one destroyer lurking outside a port of theirs.

I get the message traffick telling me about events like the Tokyo Express and the shelling of Henderson field but I am way too far away to get there in time. If I were in the vicinity would I actually run across DDs resupplying troops on Guadalcanal or a BB shelling the north side of Guadalcanal? If so, hats off to you. :up:

Thanks.

In my experience, when you get ULTRA traffic and are lucky enough to be close, its worth it... the sight of a column of 2 BB, 2 CVs, some CA/CL and only 3-4 DD´s makes you wish for 24 TT....

I have found this grp of ships going from Truck to the Home Islands twice and have managed to sink the big CV and damage the smaller one, as they maneuver after the first fish hit.

so, read a bit, get a copy of Silent Victory by Clay Blair and if not of Combat Patrol, which is an abbriged copy of it.. look maybe in amazon.com used books.. Silent Victory is THE BIBLE of all combat patrols in the pacific....

I appreciate it.

lurker_hlb3
05-31-08, 12:18 PM
Weird but I still have CTDs...I tried install this fix using JSGME and manually but nothing changed. Looks like time for buy addon.


I was sure that was the problem. Can give "all" details related to the problem, also what other mods are loaded

Red Devil
05-31-08, 12:33 PM
[quote=Dignan]so, read a bit, get a copy of Silent Victory by Clay Blair and if not of Combat Patrol, which is an abbriged copy of it.. look maybe in amazon.com used books.. Silent Victory is THE BIBLE of all combat patrols in the pacific.... Thanks, just ordered it off Amazon. Bit expensive, but looks worth it. :up:

DrBeast
05-31-08, 12:41 PM
Because I'm a sweetheart of a guy

http://files.filefront.com/RSRDC+SH4V14+CTDFIXrar/;10424996;/fileinfo.html

Eh...just a little rough around the edges :up:

Egon01
05-31-08, 01:22 PM
Weird but I still have CTDs...I tried install this fix using JSGME and manually but nothing changed. Looks like time for buy addon.


I was sure that was the problem. Can give "all" details related to the problem, also what other mods are loaded

My mods:

TMO for v1.4
RSDC_v14_390
PE
FooBoor's PORPOISE BLACK HI-RES 1.0

DrBeast
05-31-08, 01:25 PM
Weird but I still have CTDs...I tried install this fix using JSGME and manually but nothing changed. Looks like time for buy addon.

I was sure that was the problem. Can give "all" details related to the problem, also what other mods are loaded
My mods:

TMO for v1.4
RSDC_v14_390
PE
FooBoor's PORPOISE BLACK HI-RES 1.0

Errr...the RSRDC 390 series is for RFB, not TMaru. No wonder it's CTDing. You need RSRDC 370 for use with TMO.

lurker_hlb3
05-31-08, 01:30 PM
Weird but I still have CTDs...I tried install this fix using JSGME and manually but nothing changed. Looks like time for buy addon.

I was sure that was the problem. Can give "all" details related to the problem, also what other mods are loaded
My mods:

TMO for v1.4
RSDC_v14_390
PE
FooBoor's PORPOISE BLACK HI-RES 1.0


DrBeast, I think you have hit the "nail" on the head.

You will meed the following version of RSRDC

http://files.filefront.com/RSRDC+TMOv14+V3707z/;10213508;/fileinfo.html

and

http://files.filefront.com/RSRDC+V370+Patch1rar/;10213513;/fileinfo.html

DrBeast
05-31-08, 01:35 PM
Lurker, that fix you linked to a few posts up is still valid for all 1.4 versions of RSRDC though, right?

Egon01
05-31-08, 01:37 PM
:damn: Ok thanks fo answer.

lurker_hlb3
05-31-08, 02:39 PM
Lurker, that fix you linked to a few posts up is still valid for all 1.4 versions of RSRDC though, right?

It was based on a fix I made for 1.5. Since I don't have a v14 to test with it may or may not be valid

DrBeast
05-31-08, 02:51 PM
Lurker, that fix you linked to a few posts up is still valid for all 1.4 versions of RSRDC though, right?
It was based on a fix I made for 1.5. Since I don't have a v14 to test with it may or may not be valid

No worries, a quick scan of this .cfg file against the old, and a Single Mission with the Wakatake, and I'll know. :cool:

cgjimeneza
05-31-08, 03:40 PM
[quote=Dignan]so, read a bit, get a copy of Silent Victory by Clay Blair and if not of Combat Patrol, which is an abbriged copy of it.. look maybe in amazon.com used books.. Silent Victory is THE BIBLE of all combat patrols in the pacific.... Thanks, just ordered it off Amazon. Bit expensive, but looks worth it. :up:

Wait till you get it, read it and send me a private message... that book has tons of data.

Best of luck intercepting now...

and check us at www.subsowespac.org (http://www.subsowespac.org), read our patrol reports and feel free to enlist for round no. 8 of the war.