Log in

View Full Version : SH3 Commander (current v2.7)


Pages : [1] 2

JScones
12-09-06, 01:14 AM
SH3 Commander Release 2.7 is now available!

"Main engine" changes:

Now reminds player after exiting SH3 to rollback SH3 Commander
Modelling the effects of malfunctions or malfunctions+sabotage are now Gameplay settings under SH3 Options
Enhanced crew fatigue model functionality to include other related Basic.cfg file settings
Now groups Personnel Files by save data folder name
Added new ship classes and names to Ship names.cfg (credit to bigboywooly, Sailor Steve and AG124)
Removed fatigue model - Grey Wolves 24 Hour
Removed UpdtCars.exe (no longer required)
Minor adjustments to main interface
Minor adjustments to most Cfg filesMod changes:

Removed simulated fuel resupply strategyNote that prior to installing this release you must *fully* uninstall your current release. Don't forget to rollback SH3 Commander first and back up any SH3 Commander files that you may have modified!

To download, click here (http://www.users.on.net/~jscones/software/products/SH3Cmdr27.exe) or use SH3 Commander's "Update" feature.

After you have installed SH3 Commander you can reapply any add-ons such as the Combined Skin Pack (note that if you plan on using GWX, installing the Combined Skin Pack is not recommended).

Please note that malfunction and sabotage effects are now OFF by default - you must switch the effects on via SH3 Commander's "SH3 Options" screen.

As always, please post your questions/feedback/problems to this thread after reading the readme (http://www.users.on.net/~jscones/software/SH3Cmdr%20Help.html) and FAQ (http://www.users.on.net/~jscones/software/SH3Cmdr%20FAQ.html) (both files are installed into your SH3 Commander folder and can be accessed by clicking the ? button). Due to other priorities, threads started elsewhere with titles like "Problem" or "Why won't this work", may not receive my attention.

Feel free to post links to this thread in other SH3 related forums.


==IMPORTANT NOTE FOR NYGM USERS==


After installing SH3 Commander R2.7 you need to:

1. reinstall the updated SH3 Commander files provided with the NYGM download;

2. ensure that the "Model effects" option is set to "Malfunctions+Sabotage" within SH3 Commander's "SH3 Options" screen,

==IMPORTANT NOTE FOR GWX Beta USERS==

If you already have a copy of R2.7, please re-download as a few files have been updated. Don't forget to reinstall the updated GWX Cfg files!

CCIP
12-09-06, 01:27 AM
Surely you jest! :up:

Great to see the Old Neccesary still being updated with all the latest. I assume it's already wired for GWX, too?

JScones
12-09-06, 01:29 AM
Surely you jest! :up:

Great to see the Old Neccesary still being updated with all the latest. I assume it's already wired for GWX, too?
GWX users will need to download a small archive containing four files, but otherwise, yes, it's fully "GWX-ready".

CCIP
12-09-06, 01:32 AM
Okay, hopefully it will come with GWX. I'm mostly asking out of concern for the more casual users, after all the questions we get at WaW about the order-of-installations, I'm all too familiar with it.

Again, cheers on the great job done!

Venatore
12-09-06, 02:35 AM
Thanks JScones,

I've noticed you have also updated "MD5 Compare Version 0.9.0" on your site, I have found this to be a very valuable software product.

Once again thankyou for your hard work & contribution to this forum. :up:

JScones
12-09-06, 02:49 AM
Thanks JScones,

I've noticed you have also updated "MD5 Compare Version 0.9.0" on your site, I have found this to be a very valuable software product.

Once again thankyou for your hard work & contribution to this forum. :up:

Thanks. I originally developed a quick-and-dirty MD5 comparer for the purposes of GWX Beta testing. But when I looked around to see what already existed, I found that they were either command line based (and hence non-intuitive) or single file compare only (I'm talking the free and easily accessible ones here). So I re-wrote mine. It supports single file compare either by hash or by file, and by recognising standard MD5 files, supports multi file compare. It also creates standard MD5 files which are compatible with *any* MD5 application that reads standard MD5 files.

I've kept it at v0.9.0 because I haven't developed a help file yet and there are some fancy features I still want to add. But as it is, it's fully functional and should suit most users.

FYI MD5 hashes for GWX d/l files will be clearly listed for users to verify the integrity of their d/l *before* running the installer. An MD5 file will also be made available which can be opened in MD5Compare and which will do all the comparing automatically for you.

peterloo
12-09-06, 03:59 AM
GOOD Job man, just waiting for GWX to fall from my chimmey :D :D :D

Lanzfeld
12-09-06, 05:34 AM
Why did you get rid of the GW 24 hour fatigue model?

Jimbuna
12-09-06, 06:14 AM
Cheers JSc...another piece of 'pure genius' :up:

Mr.Fleck
12-09-06, 06:32 AM
Thank you very much for the new release! Playing at WaW would almost be impossible without SH3 Commander. :up:

Cheers!
Mr.Fleck

raymond6751
12-09-06, 06:43 AM
I also want to know why the listed changes were made, i.e. 24 hour fatigue.

My main question is why one would use this new version. I plan to get GWX and now wonder if it will work with the old Commander???

If I am happy with the present version, nothing I have read will entice me to switch up.

Therefor it is important to me, and perhaps other, to know if it is going to be necessary. Someone also mentioned that it might be included with GWX. Would that be an optional install?

signed
A happy user of former version

Thanks for all of it.:shifty:

JScones
12-09-06, 07:26 AM
I also want to know why the listed changes were made, i.e. 24 hour fatigue.
You'll have to wait for Kpt Lehmann to answer this one - it was removed at his request.

My main question is why one would use this new version.

Players that tend to forget to rollback (or don't know that they should) will like the new auto-reminder. No excuses for not rolling back now.
Players who have installed the latest and greatest ships will benefit from thousands of new ship names added for these new classes.
Players who don't like the default inclusion of malfunction effects and are not competent/confident with editing text files will be happy now that they have full control simply via a selectable option within the Options screen.
Players who use MultiSH3 will like that their Personnel Files are now grouped by SH3 installation.
Players who dock at milk cows will now appreciate the removal of the simulated milk cow strategy.But if none of this appeals to you - don't d/l it. But as all changes were based on user feedback, I have a feeling that quite a few appreciative people will want to use it.

I plan to get GWX and now wonder if it will work with the old Commander???
GWX provides updated Cfg files that will make it compatible with R2.6.0 or greater. GWX will not support SH3Cmdr R2.5 or lower. This is at my request.

If I am happy with the present version, nothing I have read will entice me to switch up.
Fine. No-one is forcing you. But thanks for your feedback.

Someone also mentioned that it might be included with GWX. Would that be an optional install?
No, SH3Cmdr will not be included with GWX.

bigboywooly
12-09-06, 07:36 AM
Nice one Jaeson :up:

Lanzfeld
12-09-06, 08:13 AM
I also want to know why the listed changes were made, i.e. 24 hour fatigue.
You'll have to wait for Kpt Lehmann to answer this one - it was removed at his request.

.


:hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm:

Kpt. Lehmann
12-09-06, 08:42 AM
Why did you get rid of the GW 24 hour fatigue model?

The 24 hour fatigue mod was too problematic (and apparently buggy) for us to continue to support in light of our solid 8 hour version which is more historically correct anyway.

Furthermore, had we chosen to retain the 24 hour fatigue mod, it would have meant that I'd have to keep track of three versions of the basic.cfg. :doh: (Long story.... having to do with an optional mod which requires a modification to the basic.cfg which is unrelated to fatigue.)

Razman23
12-09-06, 08:52 AM
I read your 'help me' web page after I loaded 2.7.

I know about running freshly installed SHIII first before using 2.7 so certain files are created for Commander to run correctly.

But will this be true for GWX as well?

kiwi_2005
12-09-06, 09:03 AM
Thanks JScones!

Brilliant! :up:

von Zelda
12-09-06, 09:12 AM
[/quote] GWX users will need to download a small archive containing four files, but otherwise, yes, it's fully "GWX-ready".[/quote]

What is this small archive?

Where do we find this dowload?

And at what point in SH3, 1.1patch, GWX, SH3 Commander install process do we install it?

Is it installed into Commander or into GWX?

Thanks.

JScones
12-09-06, 09:15 AM
GWX users will need to download a small archive containing four files, but otherwise, yes, it's fully "GWX-ready".

What is this small archive?

Where do we find this dowload?

And at what point in SH3, 1.1patch, GWX, SH3 Commander install process do we install it?

Is it installed into Commander or into GWX?

Thanks.
How about waiting for GWX to be released first, where I am sure that all will be explained. No point having the GWX files before you have GWX now, is there???

fredbass
12-09-06, 09:19 AM
OK, maybe I missed this in the readme but does Commander 2.7 utilize the weather mod again?

JScones
12-09-06, 09:20 AM
OK, maybe I missed this in the readme but does Commander 2.7 utilize the weather mod again?
Yes, if it is present in your SH3 folder.

irish1958
12-09-06, 09:35 AM
Why upgrade?

When I consider my low IQ and learning deficit, combined with my early Altzheimer's, the auto reminder to roll back alone is worth it to move up to 2.7.

Thanks for the improvements, Jaeson.

"Keep up the good work"

JScones
12-09-06, 09:37 AM
Thanks for the improvements, Jaeson.

"Keep up the good work"
Glad someone likes it. Thanks mate. :up:

G_A_M_E
12-09-06, 09:41 AM
Thanks for the update JScones, good idea with removing the Milk cow solution - was starting to become a pain to remove as I kept having to reinstall SH3 & Commander due to bugs.

I have a question though, If I enable Malfunctions and Sabotage, will it simply replace the files used for U-boat endurance? Or will it modify the files already present?

I ask this because I use the Advanced NASA battery fix which changes all the values that correspond to the underwater range of all U-boats. :hmm:

JScones
12-09-06, 09:42 AM
Okay, hopefully it will come with GWX. I'm mostly asking out of concern for the more casual users, after all the questions we get at WaW about the order-of-installations, I'm all too familiar with it.
Yep, I've explained to the Kpt the fun that he can expect on this one. And I'm sure that despite the instructions that appear in the GWX installer (in four languages), AND the instructions in the GWX manual AND the instructions in the updated file archive AND the expected explanations and reiterations here and elsewhere, people will still get it wrong.

Fortunately, at least, getting it wrong with GWX is not as critical as it is with NYGM.

But I would ask that players keep their GWX related questions for when GWX is released, as most of these questions will be answered then. If not, then players can ask on the appropriate GWX thread.

JScones
12-09-06, 09:52 AM
Thanks for the update JScones, good idea with removing the Milk cow solution - was starting to become a pain to remove as I kept having to reinstall SH3 & Commander due to bugs.

I have a question though, If I enable Malfunctions and Sabotage, will it simply replace the files used for U-boat endurance? Or will it modify the files already present?

I ask this because I use the Advanced NASA battery fix which changes all the values that correspond to the underwater range of all U-boats. :hmm:
It modifies the existing files. Only the specific settings are touched. Decreased battery range is one effect modelled.

darkfin
12-09-06, 10:25 AM
I appreciate your program. I really can't imagine playing SH3 without it.

Again, thank you for your work.

Jim

Boris
12-09-06, 10:58 AM
Hey JScones, If you roll back SH3 Commander every time after using it, how does that maintain th effects of things such as the combined skin pack. The skin pack only installs at certain dates, and if you start a patrol not near that date, the skins won't install. Or am I wrong?

Konovalov
12-09-06, 11:06 AM
Sitting at home feeling sorry for myself with a bad back from hockey to see this great news. Downloading now. Can't wait to install. Thanks for this brilliant program. :yep: SHIII just wouldn't be what it now is if not for SH3 Commander. Happy days. :sunny:

melnibonian
12-09-06, 11:12 AM
Don't forget to reinstall the updated GWX Cfg files!


Jaesen thanks a lot for a fantastic program that makes the SH3 experience complete:up: :up: It works fine and I love it. I cannot play SH without it. By the way just to be sure are the updated GWX Cfg files you're talking about the ones we (the Beta Testers) have already downloaded from the GWX forum?? (I'm almost sure that's the case but I thought of asking just to be 110% sure)

Again thanks a lot and once more SH3Cmd is brilliant:up: :up:

bigboywooly
12-09-06, 11:17 AM
Pretty sure they are updated since then
Jaeson will be along to confirm

Kiwi Commandant
12-09-06, 01:15 PM
[quote=JScones: Players that tend to forget to rollback (or don't know that they should) will like the new auto-reminder. No excuses for not rolling back now.]

Dumb question: What does 'rolling back' mean and why is it important/necessary? I use SH3 Commander but haven't been doing it.

Boris
12-09-06, 01:30 PM
[quote=JScones: Players that tend to forget to rollback (or don't know that they should) will like the new auto-reminder. No excuses for not rolling back now.]

Dumb question: What does 'rolling back' mean and why is it important/necessary? I use SH3 Commander but haven't been doing it.

It undoes all the changes SH3 Commander has made to the game.

Kiwi Commandant
12-09-06, 01:42 PM
[quote=JScones: Players that tend to forget to rollback (or don't know that they should) will like the new auto-reminder. No excuses for not rolling back now.]

Dumb question: What does 'rolling back' mean and why is it important/necessary? I use SH3 Commander but haven't been doing it.

It undoes all the changes SH3 Commander has made to the game.

Thanks Boris but I still don't understand why it's important/necessary to do it.

bigboywooly
12-09-06, 01:44 PM
When you roll back you remove the SH3commander files
Leaving your install as it was before

Now if you add a mod - you are adding it to your SH3 install not the SH3commander files

Rollback = no problems

Kiwi Commandant
12-09-06, 01:47 PM
When you roll back you remove the SH3commander files
Leaving your install as it was before

Now if you add a mod - you are adding it to your SH3 install not the SH3commander files

Rollback = no problems

Thanks BBW. If I am not planning to add any mods then it seems no harm is done if I don't roll back at all?

bigboywooly
12-09-06, 01:53 PM
Applies to any changes you make to cfg files as well as installing mods

If your not planning to do ANYTHING to your install then no you dont need to rollback

U-snafu
12-09-06, 01:55 PM
No "RTFM Banner" included with this version:cry: -------------:lol:

fredbass
12-09-06, 02:02 PM
It's always important to review the readme file which includes this statement:

ALWAYS perform a rollback in SH3 Commander BEFORE:
- enabling or disabling any mods, either via JSGME or manually;
- uninstalling or reinstalling Silent Hunter III;
- uninstalling SH3 Commander.

HEMISENT
12-09-06, 02:33 PM
Once again Jaesen-OUTSTANDING WORK!
Great idea for making SAB-MAL mod switchable-never thought of that myself.

The time and effort you've spent on this...well, The word "Thanks" really is inadequate but for lack of a better one .

Thank You, your work is truly appreciated.

JScones
12-09-06, 07:35 PM
Don't forget to reinstall the updated GWX Cfg files!


Jaesen thanks a lot for a fantastic program that makes the SH3 experience complete:up: :up: It works fine and I love it. I cannot play SH without it. By the way just to be sure are the updated GWX Cfg files you're talking about the ones we (the Beta Testers) have already downloaded from the GWX forum?? (I'm almost sure that's the case but I thought of asking just to be 110% sure)
Yes, well kinda. I have updated one or two of the files, so pls re d/l and unzip into the Cfg folder. Then apply the "Beta patch" file, exactly as before. Of course, this latter file will not be needed once GWX is released proper.

JScones
12-09-06, 07:39 PM
No "RTFM Banner" included with this version:cry: -------------:lol:
:rotfl: :rotfl: :rotfl:

JScones
12-09-06, 07:45 PM
When you roll back you remove the SH3commander files
Leaving your install as it was before

Now if you add a mod - you are adding it to your SH3 install not the SH3commander files

Rollback = no problems

Thanks BBW. If I am not planning to add any mods then it seems no harm is done if I don't roll back at all?
That's correct. If you have a "settled" installation that you are happy with and don't intend to change, then the need to rollback is not important.

But you just need to be disciplined and remember to rollback first if you ever do plan on adding/removing mods (ie the latest and greatest "must have"), installing/uninstalling SH3 or installing/uninstalling SH3Cmdr.

fredbass
12-09-06, 07:55 PM
Yes, well kinda. I have updated one or two of the files, so pls re d/l and unzip into the Cfg folder. Then apply the "Beta patch" file, exactly as before. Of course, this latter file will not be needed once GWX is released proper.

The links to download aren't working, FYI.

JScones
12-09-06, 07:59 PM
Yes, well kinda. I have updated one or two of the files, so pls re d/l and unzip into the Cfg folder. Then apply the "Beta patch" file, exactly as before. Of course, this latter file will not be needed once GWX is released proper.

The links to download aren't working, FYI.
:oops: Yeah I moved the file and only told Pablo. Give me five or so minutes - just replying to Boris' q atm.

Venatore
12-09-06, 07:59 PM
This is his homepage. I have it as a favorite. :rock:

http://www.users.on.net/~jscones/software/products.html

JScones
12-09-06, 08:17 PM
Hey JScones, If you roll back SH3 Commander every time after using it, how does that maintain th effects of things such as the combined skin pack. The skin pack only installs at certain dates, and if you start a patrol not near that date, the skins won't install. Or am I wrong?
Let's say the next patrol start date is 15 Feb 1942. When SH3 is launched via SH3Cmdr, it will copy everything found in every Date folder between 1 Sep 1939 and 15 Feb 1942. Thus it takes a "building block" approach, with newer files overwriting older files.

This makes tasks like changing ship skins quite easy. For example, let's say you wanted to change NKGN skins based on date. You may want early-war skins between 1939 and 1940, grey skins between and 1941 and 1942 and camo skins thereafter.

You'd set up the following SH3Cmdr folder structure...

\SH3 Commander\Date\19390901\data\NKGN\NKGN_T*.tga <these are your early skins which will ALWAYS get copied into SH3>

\SH3 Commander\Date\19410101\data\NKGN\NKGN_T*.tga <these are your grey skins, which will be copied into SH3 if the next patrol start date is 1 Jan 1941 or after, thus overwriting the early skins>

\SH3 Commander\Date\19430101\data\NKGN\NKGN_T*.tga <these are your late war camo skins, which will be copied into SH3 if the next patrol start date is 1 Jan 1943 or after, thus overwriting the grey skins>.

So if you had 15 of each type of skin, the early skins would get copied first, but then overwritten by the 15 grey skins and so on. If you only had say 14 grey skins, then one early skin would always remain as it would never be overwritten (and you may want to deliberately do this).

You're not limited to total changeover at any given date either - you can stagger change, by perhaps introducing some grey skins earlier and some later than 1 Jan 1941. Then players would stumble across convoys with both early and grey skins. More mix and variety.

The other good use is for reflecting historically accurate warship schemes. For example, the Bismarck. You can model her sea trials scheme up to 6 Mar 1941, then her Operation Rheinubung scheme up to 18 May 1941 and her final scheme used when she sailed into the Atlantic.

Rolling back will return all skins to "stock", but when you next run SH3Cmdr, the appropriate skins will be copied in again dependant on the new next patrol start date.

Hope this is clear.

Boris
12-10-06, 12:16 PM
Hey JScones, If you roll back SH3 Commander every time after using it, how does that maintain th effects of things such as the combined skin pack. The skin pack only installs at certain dates, and if you start a patrol not near that date, the skins won't install. Or am I wrong? Let's say the next patrol start date is 15 Feb 1942. When SH3 is launched via SH3Cmdr, it will copy everything found in every Date folder between 1 Sep 1939 and 15 Feb 1942. Thus it takes a "building block" approach, with newer files overwriting older files.

This makes tasks like changing ship skins quite easy. For example, let's say you wanted to change NKGN skins based on date. You may want early-war skins between 1939 and 1940, grey skins between and 1941 and 1942 and camo skins thereafter.

You'd set up the following SH3Cmdr folder structure...

\SH3 Commander\Date\19390901\data\NKGN\NKGN_T*.tga <these are your early skins which will ALWAYS get copied into SH3>

\SH3 Commander\Date\19410101\data\NKGN\NKGN_T*.tga <these are your grey skins, which will be copied into SH3 if the next patrol start date is 1 Jan 1941 or after, thus overwriting the early skins>

\SH3 Commander\Date\19430101\data\NKGN\NKGN_T*.tga <these are your late war camo skins, which will be copied into SH3 if the next patrol start date is 1 Jan 1943 or after, thus overwriting the grey skins>.

So if you had 15 of each type of skin, the early skins would get copied first, but then overwritten by the 15 grey skins and so on. If you only had say 14 grey skins, then one early skin would always remain as it would never be overwritten (and you may want to deliberately do this).

You're not limited to total changeover at any given date either - you can stagger change, by perhaps introducing some grey skins earlier and some later than 1 Jan 1941. Then players would stumble across convoys with both early and grey skins. More mix and variety.

The other good use is for reflecting historically accurate warship schemes. For example, the Bismarck. You can model her sea trials scheme up to 6 Mar 1941, then her Operation Rheinubung scheme up to 18 May 1941 and her final scheme used when she sailed into the Atlantic.

Rolling back will return all skins to "stock", but when you next run SH3Cmdr, the appropriate skins will be copied in again dependant on the new next patrol start date.

Hope this is clear.

Thanks Jaesen, that's what I wanted to hear! Makes my work alot easier for me...

bigboywooly
12-10-06, 12:32 PM
Are you planning what I think you are Boris ?

Boris
12-10-06, 12:44 PM
Already in the works...

bigboywooly
12-10-06, 03:01 PM
Sweet
Nice one mate

Will keep you and Ichy busy
Not to mention Fubar

Crack on then

danlisa
12-10-06, 03:16 PM
:hmm: I think I know what you're up to:rotfl:

Needless to say, if this is done it will so :rock:

panthercules
12-10-06, 04:41 PM
Thanks for the new version - I've been going through an unscheduled PC rebuild/upgrade, so haven't been playing SH3 for a few days, but I managed to get things restored enough to finally get back to port from my Murmansk patrol and decided to go ahead and upgrade/prepare my SH3 install for the upcoming GWX release. So far so good - I rolled back SH3 Com.2.6, uninstalled it and installed 2.7, and everything seemed to go fine.

One odd thing I noticed however - when I created a new Personnel File for my current Kaleun everything seemed to be captured just fine except for the line that talks about the boats he has commanded. He actually started with a VIIB for 15 patrols, switched to a IXB in late 1941 for 5 patrols, and then switched to a VIIC for the last 3 patrols, but his personnel file only listed the original VIIB for all 23 patrols - I can't remember looking at that particular line before, but isn't it supposed to show each boat commanded, with the start date and number of patrols done in each? I changed the boat numbers from those randomly assigned when I switched boats, so maybe I messed up SH3Com's tracking function by doing that somehow? Any ideas on how I might fix that so it would report correctly on each boat my Kaleun has commanded? I love this personnel file feature but would like it to be as "historically accurate" as possible for my guy's career.

Also, in a previous thread about the captain's log feature in the game, there was some discussion about whether SH3Commander could be tweaked or configured somehow to recognize and include the personal log entries that can be added to the <saved game name>.clg files so that they show up in the in-game KTB screens but which don't currently show up in the personnel file generated by SH3 Commander. However, that discussion sort of petered out and I never saw an actual answer/solution for that. Does anybody know how SH3Commander decides what part of the data from the game's log files to flow into its personnel file and whether it could be made to pick up and repeat the other log entries from those game files (if the player has added them as noted in that previous thread)? Obviously a small point that's not "mainstream" for most SH3 Commander users, so I'm not surprised it didn't make it into 2.7 as an official feature, but I'm just wondering if it might be something that could be done for/by those of us who are "log junkies" :)

In any event, thanks so much for this great utility and for continuing to support us with these updates :up:

JScones
12-10-06, 05:59 PM
...I changed the boat numbers from those randomly assigned when I switched boats, so maybe I messed up SH3Com's tracking function by doing that somehow?
Correct. SH3Cmdr tracks by U-boat number, which tended to stick to one boat for the duration. ;)

Any ideas on how I might fix that so it would report correctly on each boat my Kaleun has commanded? I love this personnel file feature but would like it to be as "historically accurate" as possible for my guy's career.
Hehe, don't go assigning different boat types the same number ;)

Unfortunately, there's no way to manually fix because of the reason above.

Also, in a previous thread about the captain's log feature in the game, there was some discussion about whether SH3Commander could be tweaked or configured somehow to recognize and include the personal log entries that can be added to the <saved game name>.clg files so that they show up in the in-game KTB screens but which don't currently show up in the personnel file generated by SH3 Commander. However, that discussion sort of petered out and I never saw an actual answer/solution for that. Does anybody know how SH3Commander decides what part of the data from the game's log files to flow into its personnel file and whether it could be made to pick up and repeat the other log entries from those game files (if the player has added them as noted in that previous thread)? Obviously a small point that's not "mainstream" for most SH3 Commander users, so I'm not surprised it didn't make it into 2.7 as an official feature, but I'm just wondering if it might be something that could be done for/by those of us who are "log junkies" :)

In any event, thanks so much for this great utility and for continuing to support us with these updates :up:
I've built an expanded log feature which works nicely and I use it. But sorry, it will never be released for two reasons:

1. It is not up to my usual standard in that it is not as feature rich as I think it should be (I never got around to building the auto-filter function).

2. I suspect that it would be very popular, viz, very popular = many questions. Many questions = heavy support. Heavy support = tired and frustrated Jaesen.

But it wouldn't be hard for any programmer with even the most rudimentary of skills to develop a simple file editor with the ability to save the edited result as HTML or text (mine's less than 200 lines). Indeed, if someone was to take up the task and develop something I'd happily look at making SH3Cmdr compatible with its output (ie so that SH3Cmdr created Personnel Files reflect the expanded log contents). This would make it even easier for the programmer as all they would need to do is save the user edited result to a new text file and SH3Cmdr would do the formatting. Heck, I'd happily provide assistance as required. I just won't be the driver.

I simply don't have the energy to support another SH3 related tool.

panthercules
12-11-06, 01:17 AM
...I changed the boat numbers from those randomly assigned when I switched boats, so maybe I messed up SH3Com's tracking function by doing that somehow?
Correct. SH3Cmdr tracks by U-boat number, which tended to stick to one boat for the duration. ;) ...
Hehe, don't go assigning different boat types the same number ;)

Unfortunately, there's no way to manually fix because of the reason above.

Can you tell me where SH3 Commander looks to get this boat number info for this purpose? I'm thinking I could go back and edit the relevant career/patrol log files to change my boat number to be different for each of the boat types he's had, but there are a lot of these log files over a 23 patrol career so it would help if I knew which ones SH3 Commander was using for this purpose.

... it wouldn't be hard for any programmer with even the most rudimentary of skills to develop a simple file editor with the ability to save the edited result as HTML or text (mine's less than 200 lines). Indeed, if someone was to take up the task and develop something I'd happily look at making SH3Cmdr compatible with its output (ie so that SH3Cmdr created Personnel Files reflect the expanded log contents). This would make it even easier for the programmer as all they would need to do is save the user edited result to a new text file and SH3Cmdr would do the formatting. Heck, I'd happily provide assistance as required. I just won't be the driver.

I simply don't have the energy to support another SH3 related tool.

I can certainly understand that - unfortunately, I have never played around with programming file editors or anything else really (at least since my BASIC days, hehe), so I'd have no idea where to start here - the text I'm looking for SH3 Commander to pick up and put in the personnel file is already saved inside the game's saved game files (the <saved game name>.clg files), which I would think would be the same file that SH3 Commander would be getting the info from that it does put in the personnel file, but of course I could be wrong about that since I have no idea where SH3 Commander actually gets that info or whether maybe the game puts the info from the .clg file into some other file from which SH3 Commander gets it instead. Maybe some of the wizards around here who do understand the programming aspect of this could step forward and figure out some sort of tweak on SH3 Commander that would add this capability to the personnel file function?

Faamecanic
12-11-06, 05:41 PM
SH3 Commander Release 2.7 is now available!

"Removed simulated fuel resupply strategy


So does this mean that there are NO MILK Cows with 2.7??? Or was this added by TGW 1.1a? I cant remember.

bigboywooly
12-11-06, 06:38 PM
The milk cows were added by GW not SH3commander
Not entirely sure what Jaeson meant by that line

raymond6751
12-11-06, 07:04 PM
Thanks, for the detailed reply. Please don't missread my comments as snide. I simply meant that the version I have is great and I hate to make changes unless needed. If it ain't broke, don't...you know.

I haven't noticed anything broken in your Commander 2.6 and will continue using it.

I was concerned, and perhaps misunderstood, that the new GWX would require it.

Like so many others, I value the Commander highly. It makes the experience more real.:)

panthercules
12-11-06, 09:01 PM
The milk cows were added by GW not SH3commander
Not entirely sure what Jaeson meant by that line

I'm not absolutely sure, but IIRC before the modders really got the milkcow idea working I thing Jaeson built into SH3 Commander some extended (unrealistically large) fuel/range capability for some of the u-boats (Type VIIs at least, I think) to simulate the ability to have stopped at some "assumed" (non-existent in game) supply ship/milkcow to refuel. I think all he was saying above is that now that the modders have gotten the milkcow thing working in their mods, there's no longer any real need for the "fake" milkcows -extra fuel/range - that he had built into SH3 Commander before, so he took it out.

GT182
12-11-06, 09:12 PM
To coin a phrase used by Billy Crystal... "Mavalous, simply mavalous!" :D Great work JS!!! :up:

bigboywooly
12-12-06, 12:30 AM
Ah I see
Thanx Panther

Faamecanic
12-12-06, 08:48 AM
The milk cows were added by GW not SH3commander
Not entirely sure what Jaeson meant by that line

I'm not absolutely sure, but IIRC before the modders really got the milkcow idea working I thing Jaeson built into SH3 Commander some extended (unrealistically large) fuel/range capability for some of the u-boats (Type VIIs at least, I think) to simulate the ability to have stopped at some "assumed" (non-existent in game) supply ship/milkcow to refuel. I think all he was saying above is that now that the modders have gotten the milkcow thing working in their mods, there's no longer any real need for the "fake" milkcows -extra fuel/range - that he had built into SH3 Commander before, so he took it out.

Thanks panthercules :up:

Myxale
12-13-06, 07:12 AM
Super stuff Scones! After soem time awaz form home it's like a good welcome gift to see my Commander refreshed!:up:

Kudos mate!.

Camaero
12-13-06, 07:51 AM
Your program has always been at the top of my list. Thanks!

jaxa
12-13-06, 01:31 PM
Yes, absolutely "must have" :up:
"No milk cow simulated mod" is what I always wanted - thanks JScones.

JScones
12-14-06, 07:43 PM
IMPORTANT NOTE!!!

Potoroo has highlighted to me a minor inconsistency in the re-loading of SH3Cmdr after SH3 has exited. This inconsistency is only noticable by people running copies of SH3Cmdr with shortcuts containing the /l switch.

Accordingly, I have just u/l an update of the TSR (18kb) which you can get here... http://www.users.on.net/~jscones/software/products/SH3CTSR.exe

Simply d/l and copy into the root folder of every SH3Cmdr R2.7 installation that you have, overwriting the current file.

The updated file is now part of the "full" R2.7 d/l, so if you haven't yet d/l R2.7, you will not need to d/l this file separately.

Installing this file IS recommended for those currently running R2.7.

Sorry for the inconvenience guys.

Tuddley3
12-20-06, 12:31 AM
The Personnel Files feature is great, I have always had fun with it. My Question is, how can I display it in my Signature. They are HTML files, but I don't know how to or where to do this. And I don't own a website, and tried Geocities, but it doesn't like Firefox I guess.

I wonder if Terrapin can host a personnel file section at UBRS, hmmm, I'll have to ask.

I was gonna PM him, but... He has PM's turned off.

irish1958
12-21-06, 10:29 AM
When I had my fresh install of SHIII and SH3CMDR working, I got an error message that CMDR couldn't write to SH3\data\config\main config. When I checked the file it was listed as read only. I changed it and CMDR worked fine.

Jimbuna
12-22-06, 06:22 AM
Not using the /l switch method with my multiple installs....but have taken the precaution of d/l anyway ;) Thanks JS :up:

JCWolf
12-23-06, 06:16 AM
Rated and Pin pointed bro at mi favorites...:rock:

Thanks for asnother cool developement on this amazing tool...:up:

odinfish
12-23-06, 12:37 PM
I'm not sure if this was mentioned or not already as I read through this thread a few days ago, but a question comes to mind: what is meant by "simulated milk cow strategy" and why exactly was it deficient enough to be removed?

As far as SH3 Commander is concerned...I can't imagine Silent Hunter without it!:up:

Samwolf
12-23-06, 12:51 PM
I'm not sure if this was mentioned or not already as I read through this thread a few days ago, but a question comes to mind: what is meant by "simulated milk cow strategy" and why exactly was it deficient enough to be removed?

As far as SH3 Commander is concerned...I can't imagine Silent Hunter without it!:up:

IIRC, the "simulated milk cow strategy" was a method whereby some subs were given an inreased fuel capacity to "simulate" refueling at a milk cow. Since other mods have now been implemented that allow actual docking/refueling, this method was no longer needed and therefore removed.

odinfish
12-23-06, 02:40 PM
Cool...thanks for replying.:)

dc1962
12-24-06, 10:12 AM
One question: Loading Commander 2.6 reduced the size of the crew. Is this true in 2.7 or is there a way to disable this or increse the size of the crew? I'm in a late war U-boat and the crew is simply too small for historical accuracy.

Thanks for the hard work

bigboywooly
12-24-06, 11:27 AM
You can choose the SH3 ingame crew or realistic

Jimbuna
12-24-06, 11:39 AM
Go for 'realistic' to add to the immersion of the game :up:

dc1962
12-24-06, 12:18 PM
Unless something is off with my load, from what I've noticed, the realistic vs inhouse does not impact on the crew size allowed eg. 25 vs 30 sailors for example, it just better reflects the quality of the crew available based upon the period of the war. :-?

dc1962
12-24-06, 12:33 PM
:hmm: Sorry, it seems to be working with the inhouse--I guess as long as I don't load the realistic, it will be ok

Tuddley3
12-25-06, 12:04 AM
If there is ever an update for 2.7, would it be possible to include a button to choose which Multi Install you want to load. So instead of SH3 Cmdr automatically loading a specific install, have it ask which install you want. Like "Career 1" would be UBWA, "Career2" would be GWX and so forth.

Just a thought JS, Happy Holidays

Akinesis
12-29-06, 07:21 AM
I just want to say thanks for this top mod :up:

It's exactly what I wanted in the game and I can't imagine playing without it! Top work :yep:

JScones
12-30-06, 09:48 PM
The Personnel Files feature is great, I have always had fun with it. My Question is, how can I display it in my Signature. They are HTML files, but I don't know how to or where to do this. And I don't own a website, and tried Geocities, but it doesn't like Firefox I guess.

I wonder if Terrapin can host a personnel file section at UBRS, hmmm, I'll have to ask.

I was gonna PM him, but... He has PM's turned off.
It would be real nice if there was a central spot where SH3 players could u/l their Personnel Files for others to view. But I'm not aware of any. I know there are communities of SH3 players that do it, but nothing for general players.

JScones
12-30-06, 09:53 PM
One question: Loading Commander 2.6 reduced the size of the crew. Is this true in 2.7 or is there a way to disable this or increse the size of the crew? I'm in a late war U-boat and the crew is simply too small for historical accuracy.

Thanks for the hard work
FYI SH3Cmdr's realistic crew config is based on, surprisingly, realistic crew composition of actual u-boats. This includes numbers and core qualifications.

But as BBW said, if you are not happy with the realistic config, simply select the "Already in SH3" option to use whatever crew configs are already in the game.

azn_132
12-30-06, 09:55 PM
One question: Loading Commander 2.6 reduced the size of the crew. Is this true in 2.7 or is there a way to disable this or increse the size of the crew? I'm in a late war U-boat and the crew is simply too small for historical accuracy.

Thanks for the hard work
FYI SH3Cmdr's realistic crew config is based on, surprisingly, realistic crew composition of actual u-boats. This includes numbers and core qualifications.

But as BBW said, if you are not happy with the realistic config, simply select the "Already in SH3" option to use whatever crew configs are already in the game.
When ur u goin to make SH3commander 2.8?

JScones
12-30-06, 10:21 PM
If there is ever an update for 2.7, would it be possible to include a button to choose which Multi Install you want to load. So instead of SH3 Cmdr automatically loading a specific install, have it ask which install you want. Like "Career 1" would be UBWA, "Career2" would be GWX and so forth.
Well, unless I have misunderstood you, managing installations based on individual careers would become quite unwieldly very quickly - the "list" would require a lot of player maintenance to keep it up-to-date (ie adding new careers and pointing to each SH3 installation, deleting careers etc).

Anyway, I've spent quite a bit of time thinking about this since just after R2.6 was released. And tbh, the solution always comes back to doing nothing and recommending multiple installations of SH3Cmdr.

Why? For a number of reasons...

1. Each new supermod has tweaked certain game files in ways which require unique sets of SH3Cmdr Cfg files. So, to work correctly, SH3Cmdr would need to store unique files for each SH3 installation.

2. Players may want, for example, the combined skins pack with their UBWA installation but not their GWX one. So again, SH3Cmdr would need to store unique Date and for that matter Flotilla, Random and U-boat folders and contents for each installation.

3. Players may want different Cfg settings for each installation. So once again, SH3Cmdr would need to store unique Cfg files for each SH3 installation.

So as you can see, for SH3Cmdr to simply give you a "list" of careers or even SH3 installations to choose from, there would be quite a lot of work (and duplication) needed to be done behind the scenes (and without some inbuilt "import" facility, would be *VERY* confusing for average users to navigate). In essence, the work required would simply result in the same thing that can be achieved by simply having multiple SH3Cmdr installations, but with much more potential for user error.

And as creating multiple SH3Cmdr installations is just as easy as creating multiple SH3 installations (ie copy and paste to a new location), you can see why I always end up with the same solution.

But I'm open to ideas and I am sure that there is a middle-compromise somewhere that would suit most users, even if it did no more than automate the copying of SH3Cmdr and setting up the shortcuts in the process.

BTW, a little known feature, but players that a) run separate SH3Cmdr installations and b) know what they are doing can simply "force" an SH3 installation path into their SH3Cmdr by adding the following line to their SH3Cmdr.ini SETTINGS block:

SH3Location=<the FULL path to their SH3 installation>

SH3Cmdr determines the SH3 path sequentially as thus:

1. Uses /l path if found and verified
2. Uses SH3Location path (from SH3Cmdr.ini) if found and verified
3. Uses Registry stored path if found and verified
4. Uses path entered by user if found and verified (this path subsequently becomes the SH3Location path)

Camaero
12-31-06, 01:40 AM
I am sorry if this has been covered before, but I was curious about something. If you forget to rollback SH Commander a few times (say between switching different careers) what, if anything, can get screwed up?

JScones
12-31-06, 02:01 AM
I am sorry if this has been covered before, but I was curious about something. If you forget to rollback SH Commander a few times (say between switching different careers) what, if anything, can get screwed up?
If you don't make changes to your SH3 installation, then you don't really need to rollback at all. SH3Cmdr will take care of this task automatically.

Not rolling back is only an issue for those who like tinkering, or modding, their SH3 installation. If you do so with SH3Cmdr files still installed, then your changes will get overwritten when SH3Cmdr is next run, which may cause conflicts or even CTDs.

Camaero
12-31-06, 03:07 AM
I am sorry if this has been covered before, but I was curious about something. If you forget to rollback SH Commander a few times (say between switching different careers) what, if anything, can get screwed up?
If you don't make changes to your SH3 installation, then you don't really need to rollback at all. SH3Cmdr will take care of this task automatically.

Not rolling back is only an issue for those who like tinkering, or modding, their SH3 installation. If you do so with SH3Cmdr files still installed, then your changes will get overwritten when SH3Cmdr is next run, which may cause conflicts or even CTDs.

Thanks bud!

Sailor Steve
12-31-06, 05:51 PM
When ur u goin to make SH3commander 2.8?
He just barely finished this update. Exactly what do you want changed?

eweber
01-09-07, 07:58 PM
Superb update!

Got a GWX Q...

They have improved wave action in GWX. Should I not use "Set wave height:" in the options menu? I currently use 1.25X but dont know if I should or not....

Thx

:up: ew

azn_132
01-09-07, 09:20 PM
When ur u goin to make SH3commander 2.8?
He just barely finished this update. Exactly what do you want changed?

I was just wonderin if he's goin to make a silent hunter 3 commander 2.8.

Woof1701
01-10-07, 11:30 AM
First of all thanks for your continuous work with SH3 Commander. As always I'm quite happy to use it. Two questions please:

You stated, that you don't recommend to use the skin pack in connection with GWX. Can you please elaborate why and whether there's a ways to fix that, since I found the idea of time-related switching skins quite excellent? :)


In addition I want to add Fubars sub skins on a time related bases, so SH3 Commander switches them each time I start a new patrol. Just that I understood that right:
- First I make a folder in the "date" folder for the corresponding date in the year when I want SH3 to change the skin. For January 12th 1941 it's 19410112.
- Second I copy the complete JSGME-ready file structure into that folder, and as soon as my game progresses to that specified date, and I start the game with SH3 Commander, those skins will be installed.
- Correct?

BladeHeart
01-11-07, 04:13 PM
Forgive me; old timer returning after a year plus absense.

Before I left I was a RUB advocate including the reduced visiably underwater. What now days is considered a realistic density setting for this?

Also I am interested in the answer to the above question regarding wave height when using GWX.

Thanks :)

bigboywooly
01-11-07, 06:03 PM
First of all thanks for your continuous work with SH3 Commander. As always I'm quite happy to use it. Two questions please:

You stated, that you don't recommend to use the skin pack in connection with GWX. Can you please elaborate why and whether there's a ways to fix that, since I found the idea of time-related switching skins quite excellent? :)



Jaeson is away at the moment
Cant remember now why the skin pack wasnt recommended but I do believe an updated GWX compliant skin pack will be released soon - ish lol
Hope that tides you over till he gets back

Woof1701
01-12-07, 06:22 AM
Rrrright. Thanks a lot. I guess I will survive :) After all I'm still in early 1940 and the ships are not supposed to be repainted yet. :)

melnibonian
01-12-07, 06:40 AM
Before I left I was a RUB advocate including the reduced visiably underwater. What now days is considered a realistic density setting for this?

Also I am interested in the answer to the above question regarding wave height when using GWX.

Thanks :)
The stock underwater visibility is 18 (in SH3Cmd units) I think. If you want the water clear and visible a value between 18-20 will do. If you want more 'realistic' values for the Atlantic I guess anything between 12-15. My suggestion is to try for yourself and see what you like more. As far as the wave height you have the option in SH3Cmd to put them to seasonal. That way you will have higher waves in winter and smaller ones in the summer.

BladeHeart
01-12-07, 05:39 PM
Thanks :up:

Must have missed the seasonal option, but will go back to find it.

Another question please, with starting up the old arguement on the subject, what are considered realistic loading times for the 105mm 210mm deck guns?

Thanks again; of to refresh on operating the TDC tonight. :roll:

JScones
01-12-07, 08:00 PM
You stated, that you don't recommend to use the skin pack in connection with GWX. Can you please elaborate why and whether there's a ways to fix that, since I found the idea of time-related switching skins quite excellent? :)
Two reasons:
- you will not get to witness all the awesome skins that GWX ships with
- you will have to uninstall and reinstall SH3Cmdr when the GWX artists release a GWX-compat skin pack. ;)

In addition I want to add Fubars sub skins on a time related bases, so SH3 Commander switches them each time I start a new patrol. Just that I understood that right:
- First I make a folder in the "date" folder for the corresponding date in the year when I want SH3 to change the skin. For January 12th 1941 it's 19410112.
- Second I copy the complete JSGME-ready file structure into that folder, and as soon as my game progresses to that specified date, and I start the game with SH3 Commander, those skins will be installed.
- Correct?
Correct.

Just remember that SH3Cmdr copies in files cumulatively. That is, if the date is 19410112, then all files in all date folders prior to and including this date are copied into SH3Cmdr.

Thus if you copy in a T01 ship skin to reflect an early war scheme, then unless you replace that file with an updated one at an appropriate period later in the war, that skin will continue to exist throughout the entire war.

JScones
01-12-07, 09:33 PM
They have improved wave action in GWX. Should I not use "Set wave height:" in the options menu? I currently use 1.25X but dont know if I should or not....
You can, no probs. Any option can be selected. Not sure about the impact of using 2x though, as that can get pretty rough. ;)

BladeHeart
01-13-07, 10:34 PM
JScones

Please forgive me if I'm being a little thick here, but when I installed GWX I did not get an option regarding skins, nor when I installed the 23rd December fix via mod enabler.

Meanwhile I have installed SH3Cmdr 2.7 and again found no mention to skin files.

What have I appeared to have done wrong this time?:roll:

BTW Any heads up on those gun loading times mentioned above?

bigboywooly
01-14-07, 12:16 AM
Skins ?
What skins do you speak of

melnibonian
01-14-07, 06:27 AM
The skins of the ships and your U-Boat are optional. You need to download them and enable them via JSGME, otherwise you just use the GWX default skins. SH3Cmd and GWX have nothing to do with them. Check out this thread http://www.subsim.com/radioroom/showthread.php?t=88849&highlight=skins+Fubar

fredbass
01-14-07, 07:01 AM
The skinpack addon that is available at JScones website should NOT be used with GWX by the way.

Jimbuna
01-14-07, 07:28 AM
BTW Any heads up on those gun loading times mentioned above?

IIRC the default setting in commander is '4' :yep:
If that's too fast or even too slow for you then alter the time to your liking :know:

BladeHeart
01-15-07, 12:34 PM
Been busy at work in the real world, hence absent.

thanks for explaining about the skins add-on and avoiding at the moment with SH3Cmdr. :)

Tuddley3
01-16-07, 01:11 AM
JS, I know this is a SH3 Cmdr thread, but this question is for JSGME.

I have a friend who just got GWX, and I helped him get set up with Multi SH3. So he has 1 Stock, and 2 GWX installs(1 for Career, other for Multiplayer).

Anyways, he has a problem with some mods with JSGME.
He has some things in his Career install that dont work , which brings to mind the fact he keeps getting kicked off of Multiplayer games with his Muliplayer GWX Install. So we are thinking the items in JSGME are not being properly enabled. I asked him to tell me the file structure of say like the Dec 23rd Corrections patch, and he put the correct folder in the Mods folder. So it's not a problem with the file structure within the Mods folder.


He noticed certain things not working in Career like the GWX Spysat mod, some Fubar Uboat skins, and whatever he has Enabled in JSGME, and yes he does have them "Enabled" in the rightside window. Then like I said, he can't play GWX online, we tried will just the Dec 23rd Patch enabled, along with everyone else who joins us in MP game, but he keeps getting kicked off(CTD). So I came to a conclusion something that is in common between 2 installs is JSGME. He can play Stock MP no problem.

Maybe you have some suggestions, Thanks for your time.

JScones
01-16-07, 03:32 AM
Anyways, he has a problem with some mods with JSGME.
He has some things in his Career install that dont work , which brings to mind the fact he keeps getting kicked off of Multiplayer games with his Muliplayer GWX Install. So we are thinking the items in JSGME are not being properly enabled. I asked him to tell me the file structure of say like the Dec 23rd Corrections patch, and he put the correct folder in the Mods folder. So it's not a problem with the file structure within the Mods folder.

He noticed certain things not working in Career like the GWX Spysat mod, some Fubar Uboat skins, and whatever he has Enabled in JSGME, and yes he does have them "Enabled" in the rightside window. Then like I said, he can't play GWX online, we tried will just the Dec 23rd Patch enabled, along with everyone else who joins us in MP game, but he keeps getting kicked off(CTD). So I came to a conclusion something that is in common between 2 installs is JSGME. He can play Stock MP no problem.

Maybe you have some suggestions, Thanks for your time.
I know it may sound harsh, but I would guarantee 100% that the problem is user related, if for no other reason than JSGME is used by 1000's of users (not just SH3 players) since April 2005 with all problems ultimately being...user related. ;)

So, has he followed the step-by-step pictorial guide over at Ubi? This includes ensuring that the December patch and other mods were correctly and fully unzipped (ie they were not corrupt).

Has he checked the JSGME backup folder to see whether files are indeed being replaced correctly? Ie, a lot of .newfiles will suggest incorrect installation.

Is he sure that he has made NO other modifications or tweaks to his game?

Could he simply be running the wrong installation on MP?

That's all I can suggest I'm afraid.

Tuddley3
01-17-07, 01:04 AM
Thank you kind sir. Someone has suggested it may be the amount of memory he has that is causing this problem. I believe they bought the computer in 2002, so it is a dinosaur. Said that his memory is below the minimum for GWX, so it looks like it's time for a new computer.

BladeHeart
01-17-07, 12:08 PM
Any one know what is currently considered to be realistic settings for the 88mm and 105mm reload times?

Thanks:)

melnibonian
01-17-07, 01:18 PM
Any one know what is currently considered to be realistic settings for the 88mm and 105mm reload times?

Thanks:)
I have no idea but I would be really surprised if they could not load at least a couple of rounds per minute.

bigboywooly
01-17-07, 02:31 PM
There was a lot of discussion a long time ago over these timings
Some say 30 seconds some a lot less
A lot of argument has gone into how exactly the shells were moved from inside the boat to the gun

From what I have picked up along the way it seems uboats had a deck locker for a small shell stock
So loading times while they are being used would be very small
Once those are used however you rloading times will increase slightly as more shells are moved from inside the boat

Obviously those shells will start to be bought up as soon as firing begins to supplement the deck locker

You can only go with what you think to be the best option
I usually set mine for around 10 seconds or so
Not that I can fire that fast with the damn boat pitching and rolling

:rotfl:

melnibonian
01-17-07, 03:55 PM
If I remember correctly the procedure was for the gun crew to take some shells in special carriers with them. Then the rest of the crew created a humman chain to carry the ammunition to the gun crews. I guess 10sec seem reasonable but as I said I have no idea about a number. They were firing quite quickly though, that's for sure;)

bigboywooly
01-17-07, 04:06 PM
If I remember correctly the procedure was for the gun crew to take some shells in special carriers with them. Then the rest of the crew created a humman chain to carry the ammunition to the gun crews. I guess 10sec seem reasonable but as I said I have no idea about a number. They were firing quite quickly though, that's for sure;)

I think the Flak guns used the carriers
IIRC from a youtube vid :rotfl:

BladeHeart
01-17-07, 04:38 PM
I'll try 10 and 12 repectively. Thanks Gents. :up:

melnibonian
01-17-07, 08:29 PM
I think the Flak guns used the carriers
IIRC from a youtube vid :rotfl:
You're correct BBW, it was the flak guns and not the deck ones. Well spotted Sir:yep: :up: :up:

Jimbuna
01-18-07, 05:25 AM
Any one know what is currently considered to be realistic settings for the 88mm and 105mm reload times?

Thanks:)

15-18 (4 seconds) rounds per minute...see link below :up:

http://www.uboataces.com/weapon-deck-gun.shtml

Venatore
01-18-07, 08:07 AM
JScones,

I have SH3 Cmdr 2.7, and I want to use the real person who commanded U-657. His name was Heinrich Gollnitz. The problem I have; is the box that allows you to enter your commanders name is limited to 15 letters, my man comes in at 16 letters.

I don't want have to spell his name wrong or abbreviate for example; "Hinrich Gollnitz or H.Gollnitz, is there a way to increase that field box ? if not understand and I thankyou for you time.

JScones
01-19-07, 02:14 AM
JScones,

I have SH3 Cmdr 2.7, and I want to use the real person who commanded U-657. His name was Heinrich Gollnitz. The problem I have; is the box that allows you to enter your commanders name is limited to 15 letters, my man comes in at 16 letters.

I don't want have to spell his name wrong or abbreviate for example; "Hinrich Gollnitz or H.Gollnitz, is there a way to increase that field box ? if not understand and I thankyou for you time.
Blame SH3 - it truncates after 16 characters.

Venatore
01-19-07, 02:21 AM
Thankyou for replying to my query JScones.

JScones
01-19-07, 02:23 AM
Thankyou for replying to my query JScones.
BTW crewman can have up to 20 characters before SH3 truncates.

Venatore
01-19-07, 02:27 AM
ahhh thats interesting :hmm:, this word "truncates" with regards to letter characters can it be altered ?

JScones
01-19-07, 02:33 AM
ahhh thats interesting :hmm:, this word "truncates" with regards to letter characters can it be altered ?
No, it's a display limitation of SH3. Any longer and the "extra" text loses visibility. Even shorter names that consist of numerous wide characters (like "W") get truncated.

BladeHeart
01-19-07, 03:27 PM
[quote=jimbuna
15-18 (4 seconds) rounds per minute...see link below :up:

http://www.uboataces.com/weapon-deck-gun.shtml[/quote]

Thank you. :D

Sailor Steve
01-19-07, 03:50 PM
But remember that those are the absolute firing rates. That doesn't take into account the time it takes to aim. The crew will almost never fire at the maximum rate, simply because if there's no real hurry then they won't, and if there is they are going to miss a lot more. The game also doesn't react to bad weather. Even a little motion causes massive slowdowns.

bigboywooly
01-19-07, 07:42 PM
The game also doesn't react to bad weather. Even a little motion causes massive slowdowns.

Wait till you finally get to play GWX Steve
The damn Uboat rocks and pitches and its hard to fire off continuous shots
As it should be
I find myself altering the boats course to find the least swell

Jimbuna
01-20-07, 05:48 AM
The game also doesn't react to bad weather. Even a little motion causes massive slowdowns.

Wait till you finally get to play GWX Steve
The damn Uboat rocks and pitches and its hard to fire off continuous shots
As it should be
I find myself altering the boats course to find the least swell

I find it kinda strange that when in bad weather half the gun crew keep calling for their mate HUEY :lol:

Sailor Steve
01-20-07, 11:48 AM
The game also doesn't react to bad weather. Even a little motion causes massive slowdowns.

Wait till you finally get to play GWX Steve
The damn Uboat rocks and pitches and its hard to fire off continuous shots
As it should be
I find myself altering the boats course to find the least swell
Cool! I like it! People used to say that firing yourself was more accurate. I'm glad to hear that finally stopped.

Does bad weather make the AI gun crew fire more slowly?

I know, "It's a stock bug and has nothing to do with the mod!":rotfl:

bigboywooly
01-20-07, 12:12 PM
To be honest mate am not sure
They dont SEEM as accurate in bad weather
May just be my impression though

BladeHeart
01-22-07, 11:07 AM
Sunk a trawler last night using my deck gun, in calm weather but certainly there was some roll.

What I noticed though was that the sight was off to the left by 2 notches! :roll:

Sailor Steve
01-22-07, 11:47 AM
To be honest mate am not sure
They dont SEEM as accurate in bad weather
May just be my impression though
The AI accuracy was always worse in bad weather. That was why people did it themselves: the stabilized view. What didn't change when the waves got high was the firing rate.

bigboywooly
01-22-07, 02:07 PM
Sunk a trawler last night using my deck gun, in calm weather but certainly there was some roll.

What I noticed though was that the sight was off to the left by 2 notches! :roll:

When you zoom in ?
Always been that way
Sometimes its noticable some times not
Its worse at the closest zoom

bigboywooly
01-22-07, 02:08 PM
To be honest mate am not sure
They dont SEEM as accurate in bad weather
May just be my impression though
The AI accuracy was always worse in bad weather. That was why people did it themselves: the stabilized view. What didn't change when the waves got high was the firing rate.

Ah I see
I thought you meant the enemy AI
May be just me but they dont seem as accurate in rough weather
Rate of fire seems the same

WinterMute
01-23-07, 09:58 AM
Hi,

is it a proper place to make a request? :)

I would like to see some changes in Realistic Crew Transfers option in SH3 Commander. At first I found it really annoying to loose a crewman at the beginning of almost every patrol, but then I thought: "Well, that's life. Your crew want to have their own careers too." AFAIK that's how it was in real life - after gaining some experience crewmembers were directed for some training and then they were reassigned to another u-boats. But then a question crossed my mind: if that's so, why haven't I ever received a new crewmember (preferably with a newly obtained skill)?

And that's the option I would like to see in future release of SH3 Commander. There should always be a small chance of receiving a new crewmember and even a bigger chance of receiving him when loosing on old one (as a replacement). It would be even more exciting if there was a chance of receiving skilled petty officers, since you can't buy them in an ordinary way (using renown).

cheers

JScones
01-24-07, 02:05 AM
Hi,

is it a proper place to make a request? :)

I would like to see some changes in Realistic Crew Transfers option in SH3 Commander. At first I found it really annoying to loose a crewman at the beginning of almost every patrol, but then I thought: "Well, that's life. Your crew want to have their own careers too." AFAIK that's how it was in real life - after gaining some experience crewmembers were directed for some training and then they were reassigned to another u-boats. But then a question crossed my mind: if that's so, why haven't I ever received a new crewmember (preferably with a newly obtained skill)?

And that's the option I would like to see in future release of SH3 Commander. There should always be a small chance of receiving a new crewmember and even a bigger chance of receiving him when loosing on old one (as a replacement). It would be even more exciting if there was a chance of receiving skilled petty officers, since you can't buy them in an ordinary way (using renown).

cheers

This has been on my to-do list since SH3Cmdr R2.1. Maybe one day.

Lzs von swe
01-29-07, 07:01 PM
First of, thankŽs for this prog.:up: :up:

Is it possible to set the days spent in other base to something like a week, for repairs? The set number of days spent in base option is, in this case not used, right?
Docking in other base with deck gun, everything in/on the conningtower, forward batteries, everything in the ra and so stations destroyed and 40% hull integrity and leave the next day with a tip-top boat is maybe not so realistic. I have looked through the files but canŽt seem to find this setting:hmm:
IŽm rolled back and ready to go:up:

edit. this is from the SH3Cmdr Help "*Note that extra days will be added if damage needs to be repaired"
but I still wonder if itŽs possible to change this somewhere. edit.

JScones
01-30-07, 03:15 AM
First of, thankŽs for this prog.:up: :up:

Is it possible to set the days spent in other base to something like a week, for repairs? The set number of days spent in base option is, in this case not used, right?
Docking in other base with deck gun, everything in/on the conningtower, forward batteries, everything in the ra and so stations destroyed and 40% hull integrity and leave the next day with a tip-top boat is maybe not so realistic. I have looked through the files but canŽt seem to find this setting:hmm:
IŽm rolled back and ready to go:up:

edit. this is from the SH3Cmdr Help "*Note that extra days will be added if damage needs to be repaired"
but I still wonder if itŽs possible to change this somewhere. edit.
Just change the career status within SH3Cmdr from "In other base before patrol..." to "In home base before patrol..." and the days value that you have set within the SH3Cmdr options will be used.

Of course, I wouldn't recommend this if docked at a milk cow, and I question the need for doing it even if docked at a friendly base (the extra days for repairing damage will be added appropriately by SH3), but, you can do it if you want.

WilhelmSchulz.
01-30-07, 05:31 AM
I just bothered looking. Is this a new one or just a pach?

Lzs von swe
01-30-07, 06:37 AM
Of course, I wouldn't recommend this if docked at a milk cow, and I question the need for doing it even if docked at a friendly base (the extra days for repairing damage will be added appropriately by SH3), but, you can do it if you want.[/quote]

Ok, thanks for the answer.
The reason why I asked was this: IŽm in U-371 from the 23Žrd flotilla. Docked at base Salamis with heavy damage on Apr 14 -42. When in the office the game had added the 28 days in base and I could not hand out medals, look at my own medals or manage my boat, the same as when your docked at other base. After exiting the game the Cmdr stated just that, in other base. It was changed to La Spezia.
Apr 14 + 28 days + extra days for repairs meant I was somewhere in June, donŽt remember the date. But when I had loaded the next patroll, with the Cmdr, and looked at the date upon leaving Salamis the date was Apr 15, -42!? And the base was changed to ...Salamis. I had only got the one day in other base added, no extra days for repairs and the base was not yet changed to La Spezia.
Now the base is changed, its June -42 and I had to go to Salamis again with heavy damage, but this time the dates added worked docked at June 7Žth and left at Aug 18Žth so all ok. IŽll stop ranting now, have to go to work, cheers:up:

danlisa
02-01-07, 08:01 AM
Hi JS,

Ref - Crew Transfers.

Is there anyway through the Cmdr interface that you might be able to transfer a experienced crew to a new boat/career.

I'm thinking specifically about the problem I had recently, which I could only get rid of by starting a new career. I accomplished the transferring of crewmen by copying & pasting the needed files to the new career folder.

Anyway to add an option for - 'Transfer Existing Crew', when setting up for a new career in the main Cmdr screen?

Ta:D

Edit - Maybe disregard, maybe not.:doh: See post - http://www.subsim.com/radioroom/showpost.php?p=402886&postcount=8

:damn: Maybe I should........

http://img373.imageshack.us/img373/243/imagesrv0.jpg

Makr
02-08-07, 12:51 PM
Thinking about installing, never have before. Wondering how I should go about this.

This is what I'd like installed:

GWX
Commander 2.7
Then about 3-4 various other mods

Currently I run GWX and the other mods no problem, I'm just afraid that installing Commander may interfere with my game files. Whats the safest way to install all of them??

Thanks!

melnibonian
02-08-07, 02:34 PM
SH3Cmd has nothing to do with the stability of your SH3/GWX installation. Still I would suggest the following:
1. Install GWX
2. Install Sh3Cmd
3. Make sure you're in port and not at sea.
4. Rollback SH3Cmd
5. Enable using JSGME the Dec-23 Update in GWX
6. Put the extra GWX-type Cfg files in SH3Cmd
7. Enable any other mods you like in GWX
8. Go and sink someone now:up:

Makr
02-08-07, 04:28 PM
SH3Cmd has nothing to do with the stability of your SH3/GWX installation. Still I would suggest the following:
1. Install GWX
2. Install Sh3Cmd
3. Make sure you're in port and not at sea.
4. Rollback SH3Cmd
5. Enable using JSGME the Dec-23 Update in GWX
6. Put the extra GWX-type Cfg files in SH3Cmd
7. Enable any other mods you like in GWX
8. Go and sink someone now:up:

#4 - Why rollback SH3Cmd? What does rolling back do?

melnibonian
02-08-07, 04:32 PM
#4 - Why rollback SH3Cmd? What does rolling back do?
You need to rollback SH3Cmd before enabling any mods to the game (also you need to be in port to add/remove mods)

By rolling back you delete the SH3Cmd files that have been added to your GWX installation. Read the SH3Cmd manual and FAQ if you need more information.

GSpector
02-08-07, 04:39 PM
If another version of SH3 Commander came out there are only a few changes I'd like to see in regards to the Crewmen:

- I'd like to be able to Promote accross the ranks. (I.E.: Elisted -> W.O. -> Officer).

- Allowed to give all the Medals to the crewmen not just the 1st 4.

- Points adjusted for all Medals not just for the Iron Cross 2nd Class.

- Pictures for all crewmen would be nice, not just for the Officers.

Makr
02-08-07, 04:39 PM
@melnibonian
Gotcha...found the link. Thanks for your help, can't wait to try it out :up:

Makr
02-08-07, 06:56 PM
One more quick question about Rollback :)

I installed Commander and it seems to be running like a charm with all the mods I want included. I rolled back before I enabled the mods, however everytime I exit SH3 it asks if I want to Rollback.
Then when I start SH3 from the Commander.exe it automatically Rollsback.

Is that right? Does it have to be Rolled back after playing and/or before starting a each game?

Thanks!

melnibonian
02-08-07, 07:01 PM
One more quick question about Rollback :)

I installed Commander and it seems to be running like a charm with all the mods I want included. I rolled back before I enabled the mods, however everytime I exit SH3 it asks if I want to Rollback.
Then when I start SH3 from the Commander.exe it automatically Rollsback.

Is that right? Does it have to be Rolled back after playing and/or before starting a each game?

Thanks!
SH3Cmd does not automatically rollback. The pop up notification you're getting is there because far too many people forget to rollback before enabling mods. That's why Jaesen put this notification. There is no excuse this time:yep:

The procedure before you enable/disable any mod is:
1. Be in port and not at sea
2. Rollback SH3Cmd
3. Use JSGME to add/remove mods

Lanzfeld
02-10-07, 09:46 AM
In the game settings of SH-3 Commander I have the option of "ticking" the waves box and setting waves to a few different heights. One of the settings is "standard". Is this setting the same as if I don't check the waves box at all?

JScones
02-10-07, 09:49 AM
In the game settings of SH-3 Commander I have the option of "ticking" the waves box and setting waves to a few different heights. One of the settings is "standard". Is this setting the same as if I don't check the waves box at all?
Yes. It's there simply for backward compatibility.

Jimbuna
02-10-07, 09:50 AM
In the game settings of SH-3 Commander I have the option of "ticking" the waves box and setting waves to a few different heights. One of the settings is "standard". Is this setting the same as if I don't check the waves box at all?

To be doubly sure...tick the box and set to 'standard' then untick it :up:
Edit: You got me there JS :rotfl: :up:

Makr
02-10-07, 12:59 PM
Am I crazy or what? I installed Commander along with a few mods that I've always used, including GWX and started a new career in 1940 out of 7th flotilla.

Anyway, I've been on about 3 patrols and have yet to run into a convoy! I get radio messages about convoys in sectors really really far away, but nothing close to me.
As a matter of fact, I went from getting about 19,000 - 25,000 per patrol down to about 5,000.

Does Commander alter the tonnage you see during a patrol? If so, how do you change it back to the way with was in GWX? I want a Convoy :up:

Thanks!

melnibonian
02-10-07, 01:08 PM
Am I crazy or what? I installed Commander along with a few mods that I've always used, including GWX and started a new career in 1940 out of 7th flotilla.

Anyway, I've been on about 3 patrols and have yet to run into a convoy! I get radio messages about convoys in sectors really really far away, but nothing close to me.
As a matter of fact, I went from getting about 19,000 - 25,000 per patrol down to about 5,000.

Does Commander alter the tonnage you see during a patrol? If so, how do you change it back to the way with was in GWX? I want a Convoy :up:

Thanks!
SH3Cmd has nothing to do with convoys or ships in game. You are just unlucky. There have been cases I haven't seen a convoy for a couple of missions, but that's part of the randomness of the game;)

Makr
02-10-07, 01:13 PM
Okay, cool....I can live with that. Randomness is a plus in my book, gotta keep it interesting.....just wanted to make sure.

melnibonian
02-10-07, 03:25 PM
Okay, cool....I can live with that. Randomness is a plus in my book, gotta keep it interesting.....just wanted to make sure.
The tonnage doesn't change that much. If I remember correctly it must be around 10%. The lack of ships and convoys as I said before have nothing to do with SH3Cmd. This is a rock solid program:yep:

Steppenwolf
02-10-07, 04:34 PM
SH3 Commmander will vary the tonnage for an individual ship from 75% to 115% of normal.

Jimbuna
02-10-07, 05:17 PM
Am I crazy or what? I installed Commander along with a few mods that I've always used, including GWX and started a new career in 1940 out of 7th flotilla.

Anyway, I've been on about 3 patrols and have yet to run into a convoy! I get radio messages about convoys in sectors really really far away, but nothing close to me.
As a matter of fact, I went from getting about 19,000 - 25,000 per patrol down to about 5,000.

Does Commander alter the tonnage you see during a patrol? If so, how do you change it back to the way with was in GWX? I want a Convoy :up:

Thanks!

If your that desperate to see a convoy then click on my sig for the spysat mod :yep:
Just don't tell anyone your using it :rotfl:

melnibonian
02-10-07, 06:46 PM
If your that desperate to see a convoy then click on my sig for the spysat mod :yep:
Just don't tell anyone your using it :rotfl:
Yes because if you get caught using it you join Dan, Jim and myself in the Dark Side;) :rotfl:

Makr
02-11-07, 08:23 PM
If your that desperate to see a convoy then click on my sig for the spysat mod :yep:
Just don't tell anyone your using it :rotfl:

I love you man!



No seriously, I do :sunny:

Jimbuna
02-12-07, 05:21 AM
If your that desperate to see a convoy then click on my sig for the spysat mod :yep:
Just don't tell anyone your using it :rotfl:

I love you man!



No seriously, I do :sunny:

:roll: :hmm:

melnibonian
02-12-07, 05:47 AM
If your that desperate to see a convoy then click on my sig for the spysat mod :yep:
Just don't tell anyone your using it :rotfl:

I love you man!



No seriously, I do :sunny:

:roll: :hmm:
Jimmy you lucky lucky boy;) :p :rotfl: :rotfl:

danlisa
02-12-07, 05:52 AM
@ All

LOL - Just bear in mind the Spy Sat will have to be updated when the latest GWX patch is released as there have been changes to the campaign structure. A couple of days after the release of this patch I'll have an updated version for you.:D

Sorry for OT JS;)

Jimbuna
02-12-07, 09:01 AM
@ All

LOL - Just bear in mind the Spy Sat will have to be updated when the latest GWX patch is released as there have been changes to the campaign structure. A couple of days after the release of this patch I'll have an updated version for you.:D

Sorry for OT JS;)

I'll report that back to the son and heir....he won't play the game without it ;)

@mel.............:lol:

KrvKpt. Falke
02-27-07, 07:50 PM
Is there any way to prevent SH3 Commander from changing this text in main manu -in GWX it is -"All you need is good men..."? I know that this text can be changed via editing en/de menu.txt but i couldnt find how SH3 Commander changing it. Its not a big deal, but i dont like readin every time i load the game: "Loaded via SH3 Commander..."
(its the same like with "initializing", or "Not so long ago..." right after patrol is loaded - i changed it to "Next patrol..." because it seems more "real" - if you know what i mean).

JScones
02-27-07, 07:54 PM
Is there any way to prevent SH3 Commander from changing this text in main manu -in GWX it is -"All you need is good men..."? I know that this text can be changed via editing en/de menu.txt but i couldnt find how SH3 Commander changing it. Its not a big deal, but i dont like readin every time i load the game: "Loaded via SH3 Commander..."
(its the same like with "initializing", or "Not so long ago..." right after patrol is loaded - i changed it to "Next patrol..." because it seems more "real" - if you know what i mean).
Open SH3 Commander\Cfg\SH3 options.cfg. Scroll down to [TEXTSETTINGS]. Delete the three loadup text lines. Save and close. Done.

KrvKpt. Falke
02-27-07, 08:02 PM
I thought i checked every file in SH3 Commander instalation folder but ive missed that.
Thank you!:up:

danurve
03-01-07, 06:45 PM
While I kind of like "Loaded via SH3 Commander..." knowing where to change it is cool. I mean you could make it say "sink the all" or some jazz.

Crew management is most excellent. About the only time I use the in-game system is when I need new crewmen or can promote a sr. cheif po to sub-Lt. Not sure if that was actually done IRL but it's a game. Being able to change grids is slammin` :up:

JScones
03-01-07, 07:38 PM
I don't like GWX's "Not that long ago..." text. My game says "Here we go again...".

For me this fits both times the text is displayed perfectly - when loading a new patrol in a career for the obvious reason, and when loading the Museum because it usually means that I am testing some new change I've made. That bloody Museum gets loaded about 10 times a day during development.

Shaffer4
03-04-07, 11:17 PM
It'd be interesting if that intro text could be randomized with quotes and what not from real sub vets, etc.

JScones
03-05-07, 02:30 AM
It'd be interesting if that intro text could be randomized with quotes and what not from real sub vets, etc.
Yes, of course. SH3Cmdr can randomise *any* SH3 setting.

Search this forum to find out how to achieve *exactly* what you are asking. :yep:

shegeek72
03-05-07, 05:20 AM
I don't like GWX's "Not that long ago..." text. My game says "Here we go again...".
Mine says "rock on Tara!" (my name) :smug:
--
http://tarafoundation.org/sh3_U100.jpg

Sailor Steve
03-05-07, 12:25 PM
Of course the original said "Initializing..."

For a while someone was posting as his sig a sceenshot of his: "Fixin' To Get Ready To Start..."

Shaffer4
03-05-07, 06:57 PM
Where is that portion of Text Located? I can't seem to find it in Menu.txt

Steppenwolf
03-05-07, 07:20 PM
Line "961=" in en_menu.txt

Shaffer4
03-05-07, 08:23 PM
Thanks.

So, Basically one would need to make several versions of the Menu.txt each with the different quotes and what not and place them into the Random folder under sh3commander?

The other problem being that the size of the font on the loading screen is huge. doubt there is a way to change that. so, they would likely need to be short ones unless the font could be changed.

Steppenwolf
03-05-07, 10:43 PM
No, nothing that elaborate. You only have to add a new section to the \Sh3 Commander\cfg\Randomized events.cfg file.

See this thread for an example of someone who wanted to have a number of different versions of the "Keep up the good work" radio message, the damage message and the crush depth message etc.:
http://www.subsim.com/radioroom/showpost.php?p=245202&postcount=2

Also read the directions at the top of the Randomized events.cfg file itself.

Font on most screens is controlled by \SilentHunterIII\data\Menu\menu_1024_768.ini, but I have no idea which block in there controls that particular screen.

Lanzfeld
03-06-07, 11:45 AM
Guys,

If one of the malfunctions can be a fuel leak, how do I know if I have one? Is there a slick behind my sub?

Because of the variation of my navigation officers estimates of "max range at this speed" it is very hard to tell if I am leaking.

Elder-Pirate
03-10-07, 05:53 PM
A few weeks ago I really screwed up and tried to install a mod and forgot to click on "Rollback SH3", well what happened was not so good. :damn: :damn:

I've since reinstalled SH III and first installed JSGME for a week of playing and testing. Everything played well, then three days ago I reinstalled "SH3 Commander". No problems yet running the Sim but there are a few mods I'd like to reinstall while I'm at port BUT "SH3 Commander" has the "Rollback SH3" greyed out ! Just to see whats happening I've tried 3 runs ( patrols ) so far and I would quit the Sim each time while in port and still Rollback SH3 is greyed out. why ??

I would like to reinstall GWX but so far SH3 Commander thinks otherwise. :damn: :cry: http://i4.photobucket.com/albums/y116/oleman/compsmash1.gif

shegeek72
03-10-07, 06:53 PM
Mine says "rock on Tara!" (my name) :smug:
Oops! I meant #13: the scrolling text before the loading screen that says, "All you need is a few good men" or "Loaded via SH3 Commander. Good hunting!" if you're using SH3cmdr. :up:
--
http://tarafoundation.org/sh3_U100.jpg

joea
03-11-07, 07:25 AM
A few weeks ago I really screwed up and tried to install a mod and forgot to click on "Rollback SH3", well what happened was not so good. :damn: :damn:

I've since reinstalled SH III and first installed JSGME for a week of playing and testing. Everything played well, then three days ago I reinstalled "SH3 Commander". No problems yet running the Sim but there are a few mods I'd like to reinstall while I'm at port BUT "SH3 Commander" has the "Rollback SH3" greyed out ! Just to see whats happening I've tried 3 runs ( patrols ) so far and I would quit the Sim each time while in port and still Rollback SH3 is greyed out. why ??

I would like to reinstall GWX but so far SH3 Commander thinks otherwise. :damn: :cry: http://i4.photobucket.com/albums/y116/oleman/compsmash1.gif

Uh you reinstalled SH3 and SH3 Commander right? Are sure you even used SH3 Commander to load a game yet? I assume when you uninstalled SH3 you erased any changes made?

fredbass
03-11-07, 07:31 AM
Exactly. you have to actually load SH3 with Commander to get the rollback option when you quit the game. :know:

denis_469
03-11-07, 12:44 PM
Thanks for you SH3 Commander. It's really good program.

Elder-Pirate
03-11-07, 02:22 PM
A few weeks ago I really screwed up and tried to install a mod and forgot to click on "Rollback SH3", well what happened was not so good. :damn: :damn:

I've since reinstalled SH III and first installed JSGME for a week of playing and testing. Everything played well, then three days ago I reinstalled "SH3 Commander". No problems yet running the Sim but there are a few mods I'd like to reinstall while I'm at port BUT "SH3 Commander" has the "Rollback SH3" greyed out ! Just to see whats happening I've tried 3 runs ( patrols ) so far and I would quit the Sim each time while in port and still Rollback SH3 is greyed out. why ??

I would like to reinstall GWX but so far SH3 Commander thinks otherwise. :damn: :cry: http://i4.photobucket.com/albums/y116/oleman/compsmash1.gif





Uh you reinstalled SH3 and SH3 Commander right? Are sure you even used SH3 Commander to load a game yet? I assume when you uninstalled SH3 you erased any changes made?




AH Geeze http://i4.photobucket.com/albums/y116/oleman/4-picture3.gif

Wish they had memory sticks to install in your brain like you can a computer. :oops: I need at least a couple GIGS. :rotfl:

Thanks for answering. http://i4.photobucket.com/albums/y116/oleman/drinks1.gif

joea
03-12-07, 05:23 PM
No problem, now go and "be more aggressive" :rotfl:

Ubåtskapten
03-14-07, 12:09 AM
How come the IXD2 is not included while enabling the Correct U-Boot availibility dates-option?:o
At least it isn't according to this page: http://www.users.on.net/~jscones/software/SH3Cmdr%20Help.html (http://www.users.on.net/%7Ejscones/software/SH3Cmdr%20Help.html)

Perhaps it is just to edit U-Boot availibility.cfg to have it show up at historic dates?;)

Steppenwolf
03-14-07, 10:56 AM
That chart just shows flotillas it makes changes to (except the 30/33), not the ones it leaves alone.
The IXD2, as the chart shows, is no longer available in the 2nd Flotilla. It is still available in the 10th as normal. If you use GWX its also still available in the 12th Flotilla as shown normally on page 60 of the GWX manual. And in the 30/33 in August of 1944, when it goes to Flensburg

Ubåtskapten
03-14-07, 01:46 PM
Ah, I actually thought for a while it had been left out. And yeah, I play GWX but haven't survived long enough yet to get the IXD2. But maybe I'll just find it too big as I still want to do convoy attacks without getting stuck between ships and get rammed. ;)
Thanks anyway for the clarification.

JCWolf
03-17-07, 08:59 AM
Jaensen have a question mate...


I'm making a Random Startmenu screen for SHIII Comm.,
there are a lot of dates folders, do I have to add the mod into every date, or
if I add in example, one date and then skip lets say 6 or 7 date folders and add it again, do the menu stays on dose dates I didn't add it, or does it changes to the stock one....????


Do I have to add the mod into every folder date to work????:hmm:

JScones
03-17-07, 09:14 AM
Jaensen have a question mate...


I'm making a Random Startmenu screen for SHIII Comm.,
there are a lot of dates folders, do I have to add the mod into every date, or
if I add in example, one date and then skip lets say 6 or 7 date folders and add it again, do the menu stays on dose dates I didn't add it, or does it changes to the stock one....????


Do I have to add the mod into every folder date to work????:hmm:
No, just add the files into the date folder corresponding to when you want the screen to appear. You can create your own date folders - you are not stuck with the ones already in SH3Cmdr. ;)

For example, if you have say two screens and add them to date folders 19390901 and 19430101, then the first screen will get copied into the game from 1 Sep 1939 AND REMAIN in the game until 1 Jan 1943, when the second screen replaces it, regardless of how many date folders are in between.

JCWolf
03-17-07, 09:16 AM
Thanks for the imput mate, thats exactely what I whanted to know...:up: :up:

LukeFF
03-19-07, 07:40 PM
JS, another question for you: ;)

In the U-boat Availability file, how do I set when a particular U-boat type is no longer available for selection? It just seems wierd to me to see the Type VIIB available in 1944 and 1945.

Steppenwolf
03-19-07, 08:53 PM
JS, another question for you: ;)

In the U-boat Availability file, how do I set when a particular U-boat type is no longer available for selection? It just seems wierd to me to see the Type VIIB available in 1944 and 1945.
I don't think you want to make the change in the U-boat availability file.
U-boat availability.cfg makes changes to the Basic.cfg file.
While Basic.cfg has entries for when a boat becomes available, I do not believe it has corresponding entries for when a boat leaves service. Once a boat is available it stays available to the end of the war.

You can work around this (assuming I am correct above) by making the change in your Static settings.cfg file. While you cannot fine tune a change here by flotilla (as you can in U-boat availability) you can make a blanket change by date. It sounds like you want to make a blanket change and remove the VIIB across the board after a certain date anyway, so this should work.

In Static settings.cfg file, after the existing Basic.cfg section, whose last line is:
MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC

Insert a second basic.cfg section as follows:
[1:data\Cfg\Basic.cfg]
ApplyToPeriod=19440101|19450601
SUBMARINE1|Month0=6
SUBMARINE1|Year0=1945

NOTES:
1. The "1:" gives this section a unique name
2. SUBMARINE1 section is the Type VII
3. The 0 suffix to Month and Year indicates the subtype B
4. Setting Month0 to 6 and Year0 to 1945 is the same as making it unavailable (as its intro date is now sometime after the war is over).
5. Put whatever date you want the sub to become unavailable, in YYYYMMDD format, in the Apply to Period line (In the above example it becomes unavailable on Jan 01 1944 and stays unavailable until the end of the war (June 01 1945).
6. WARNING 1: While I have made date changes like this, I haven't played a game with this specific change, so it's NOT tested in game.
7. WARNING 2: I wouldnt' do this if you're actually in posession of a VIIB.

Of course, JScones probably has a 2 second solution for this that I've overlooked.

GSpector
03-20-07, 02:13 AM
Does anyone know how I can tell if the Uber Sub is actually being used?

Are there any screen hints to look for. My top speed was about 10 kts on the surface I no real change to Torp or Gun performance.

It is loaded in JSGME and SH3 was loaded with SH3 Cmdr and GWX is installed.

Jimbuna
03-20-07, 02:08 PM
The reason for your loss of speed is probably down to the sabotage/malfunctions in SH3 Cmdr :arrgh!:

Marko_Ramius
03-28-07, 09:39 PM
Hi,

First, big thanks for this wonderful program, just great :up:


But something is not clear to me ( one more ..:roll: ) ; I have a carreer in December 1941, and this evening, i launch SH3 with SH3Cmdr as usual, but while in game, i decided to make a quick single mission. But what happen if the situation of this mission is, let's say in 1944 ? ( while my carreer is in 1941 ). Will the game show skin and stuff like year 41 or 44 ?


And other thing : I guess i made a big mistake :damn: I tried one little mod ("My five dials integrated") without rolling Back :oops: It was just before trying the single mission above and during this mission, my observation periscope was a mess ... :cry:

So maybe i will have to reinstall the whole thing :damn: :oops: :roll: So, my last question, if i must do it, is how to not loose my carreer with the data of my captain ? ( i know about SH3 saves, but with S3Cmdr, i'm not sure which files to keep and when to restore them ..


I am realy a "no go" tonight, sorry :roll:




EDIT: Finally, after investigate, i don't have to reinstall anything, nothig is mess up !! Don't know why and how, it was the mod : "TW_PeriTDC_For_Gwx" ( or my bad use of it) who was the issue .. Sorry.

But my first question remains ..

ButchG
03-31-07, 04:11 PM
5. Enable using JSGME the Dec-23 Update in GWX

Is this still required since the release of the 1.03 patch,
and if so...where is it in my piles o'downloads?

Jimbuna
03-31-07, 04:19 PM
5. Enable using JSGME the Dec-23 Update in GWX

Is this still required since the release of the 1.03 patch,
and if so...where is it in my piles o'downloads?

No :arrgh!:

bigboywooly
03-31-07, 05:03 PM
Hi,

First, big thanks for this wonderful program, just great :up:


But something is not clear to me ( one more ..:roll: ) ; I have a carreer in December 1941, and this evening, i launch SH3 with SH3Cmdr as usual, but while in game, i decided to make a quick single mission. But what happen if the situation of this mission is, let's say in 1944 ? ( while my carreer is in 1941 ). Will the game show skin and stuff like year 41 or 44 ?


And other thing : I guess i made a big mistake :damn: I tried one little mod ("My five dials integrated") without rolling Back :oops: It was just before trying the single mission above and during this mission, my observation periscope was a mess ... :cry:

So maybe i will have to reinstall the whole thing :damn: :oops: :roll: So, my last question, if i must do it, is how to not loose my carreer with the data of my captain ? ( i know about SH3 saves, but with S3Cmdr, i'm not sure which files to keep and when to restore them ..


I am realy a "no go" tonight, sorry :roll:




EDIT: Finally, after investigate, i don't have to reinstall anything, nothig is mess up !! Don't know why and how, it was the mod : "TW_PeriTDC_For_Gwx" ( or my bad use of it) who was the issue .. Sorry.

But my first question remains ..

lol glad you didnt have to reinstall

Not sure about your first question
It SHOULD show the 1944 skins if thats when the single mission is
Pretty sure it will despite where your career is

The Old Ferenczy
04-13-07, 07:08 PM
Hoping this problem is simple and something silly on my part...

Running Commander on Vista..
Running as Admin

but...

I've noticed that the IXB isnt availible in 10/39
nor
am I getting the files needed for Captain's poitrait (only tried once or twice)- FIXED
also
I'm unable to edit crew qualifications as I dont see that option (as in previous versions)- FIXED

Thanks much for any help.

Umfuld
04-15-07, 11:52 PM
Hi, I'd just like to waste some internets bandwidth by thanking you for this mod.

Bought SH3 summer 05 (I think. Hmm, can that be right?) and played for many months on an unpatched stock version. Then I found this place.

Gosh.

I love all the mods, and think you all do a great job, and thanks to everyone. But more than the rest, I'm a Cmdr and GW fan.

This program makes a great game so much more enjoyable it's not even funny.

Thanks again (to everyone who's put work into SHIII mods)!

GT182
04-19-07, 06:10 PM
JS, I've a question.

Why is it SH3 Cmder 2.7 can't find GWX?

I've installed and left alone Silent hunter III patched to 1.4b with JSGME installed. Copied it, changed it's name to GWX and it too is in Ubisoft folder with MultiSH3 installed in it only. Ran both so there is a GWX and SH3 folder in My Documents., both show up o as they should. GWX and 1.03 are installed ok. Both will verions will run ok from the game exes.

Installed SH3Cmdr 2.7 with the extra cfg files that are needed. When I run SH3 Cmdr it only points to Silent Hunter III. I've browsed to point it to GWX but it's a no go and will not run..... says no Silent Hunter III is found.

I think there are a couple of us having this problem and can't figure out what is wrong. I've even put my saved career in both SH3 and GWX in My Docs as a test but still a no go. This is getting frustrating to no end. I gotta have my GWX back thru SH3 Cmdr...... I'm having withdrawl symptoms. ;)

A screen shot would be helpful too on where the Silent hunter III and GWX are if possible. Instructions in MultiSHIII only say "Use Windows Explorer or My Computer to copy the folder and paste it somewhere else. ", which doesn't really help on whre it should be placed.

Sorry if this is a dumb question by it's bugging the crap out of me that I can't get it working properly.

melnibonian
04-19-07, 07:33 PM
GT this is the answer to your problems ;) http://www.subsim.com/radioroom/showpost.php?p=496635&postcount=4

GT182
04-19-07, 07:52 PM
Thanks Mel. ~S!~

There's still the question of where to put the second copy renamed to GWX. In Ubisoft folder or some other place like a new C:/program files/ or desktop. I still don't get that part.

Where you say "You click on properties and where it say target you type "C:\Program Files\SH3 Commander\SH3Cmdr.exe" /l:"C:\Program Files\Ubisoft\GWX.

Does all that go into "Target"? or does the second part.... "C:\Program Files\Ubisoft\GWX" go into "Start In"?

It's helping but I'm not quite there yet. ;)

GT182
04-19-07, 09:52 PM
Problem solved with the help of Melnibonian thru TS one on one. Thanks Mel, you are a lifesaver. :yep: :up: ~S!~

I now have multipul working installs of SHIII with SH3Cmdr. Life is sweet again. LOL

melnibonian
04-20-07, 04:31 AM
Problem solved with the help of Melnibonian thru TS one on one. Thanks Mel, you are a lifesaver. :yep: :up: ~S!~
I'm not a lifesaver mate. I just happen to be there. After all it's you that did all the work I was just providing "moral support" ;) But thanks a lot for your kind words. I really appreciate them :yep: :D :up:
I now have multipul working installs of SHIII with SH3Cmdr. Life is sweet again. LOL
Great now go and sink someone :D :up: :arrgh!:

GT182
04-20-07, 06:07 AM
Ah but you are. :D I had no idea on the deal with SHIII Properties change and how it should be, that alone was the lifesaver. :up:

Wilcke
04-20-07, 09:38 AM
Thanks to Mel's post, I now have three working copies of SH3on my HD, its daunting at first but man when its working its a blast, this sim gets better and better.

I have yet to load SH4, just sitting in the closet.

Thanks man!

Wilcke

Akula
04-29-07, 04:05 PM
Hello

As I just started using GWX 1.03 and SH£ Commander 2.7 I have a problem with the skins pack and also that I have been assigned VII A boats which is not present in SH3 but reflects as VII B boats in the game. I have now U-34, which is infact a VIIA boat, but a VIIB baot in game.

I downloaded the massive skin pack that changes the ships skins through the years but for instance Bismarck and Tirpitz are base colors, no special markings or anything. I copied the date folder into the SH3 Commander folder as instructed.

Then also, why is it assigning wrong U-Boat numbers to me when it should be numbers used by VII B boats which started in the 40's I believe.

Any help appreciated.

Thanks,
Gian

Jimbuna
04-30-07, 03:20 PM
You can change it via SH3Cmdr or manually by going into:
C:\Documents and Settings\your name\My Documents\GWX\data\cfg then Main cfg and scroll down to the 'player section' then 'submarine name' :up:

sbelanoff
05-10-07, 11:43 PM
My last patrol ended at a milk cow so my next patrol has "NULL" for the patrol area. I change it in SH3 Commander but when I open GWX SH3 the briefing still shows NULL. What am I doing wrong?

sbb

Jimbuna
05-11-07, 03:52 AM
Nothing....that is the automatic default setting when not in a home port :arrgh!:

sbelanoff
05-11-07, 09:33 AM
Then what is the purpose of entering patrol coordinates in SH3 Commander?

sbb

danlisa
05-11-07, 09:44 AM
Then what is the purpose of entering patrol coordinates in SH3 Commander?

sbb

Someone will no doubt correct me.....

After docking at a milk cow, you can change the Patrol Grid in SH3Cmdr and get renown for completing a patrol of that new grid. However, the 'NULL' text in game CANNOT be changed (aka hardcoded). Change your grid and go hunting. The new grid MAY show up in your 'Orders Screen' once you are out on patrol.(can't remember)

The second reason for allowing SH3Cmdr to change your grid for is one of functionality. How would you feel if you were in a IID and the game asked you to patrol Capetown.;) You may laugh but it has happened.:rotfl:

Jimbuna
05-11-07, 10:09 AM
'NULL' is 'NULL' and won't change whilst your setting out from anywhere other than your home port :nope:

danlisa
05-11-07, 10:24 AM
'NULL' is 'NULL' and won't change whilst your setting out from anywhere other than your home port :nope:

....but your ingame Orders Screen might.;) Need that confirmed or denied.:yep:

Jimbuna
05-11-07, 11:03 AM
Confirmed..... it won't change :nope:

danlisa
05-11-07, 11:19 AM
Just so JS doesn't moan at me or have to repeat himself - lol.
(He'll like this, as I'm quoting him;))

The grid set through SH3Cmdr is more than just for the player's benefit. When set while docked at your own base, it is recognised by the game just like any SH3-generated grid. Useful for WaW players and others that just don't like what they've been given.

The problem is when you dock at a "friendly" base. Put simply, docking at a friendly base "breaks" SH3's relationship modelling, thus resulting in NULL grids as no appropriate value (ie link) is found.

This disconnect goes beyond the patrol grid itself, hence why attempting to correct with SH3Cmdr in these circumstances has no effect.

Fortunately, there are three ways around this problem:

1. Always complete your objectives *before* docking. Thus, you will not lose renown (remember, it's not really until you return to your home base that you have completed a patrol. SH3 just doesn't recognise this aspect, hence why every docking is considered a patrol completion).

2. Start the patrol, save and exit and use Stiebler's SH3Patrol to correct. Then restart the patrol again.

3. Start the patrol, save and exit and manually edit the newly-created .psc file located in your career's savegame folder - the value you need to change is fairly self-evident. ;) (only follow this one if you know what you are doing). Then restart the patrol again.

Personally, I follow #1 (least hassle for me). And as I am currently in the Indian Ocean and hence have already compensated my renown values (see a previous post of mine in another thread), I don't lose out either way. ;)

sbelanoff
05-12-07, 11:32 AM
Thank you. That seems to be the definitive answer to the problem.

sbb

haegemon
05-12-07, 12:06 PM
Just a question...how the radio mod works? I can add more music in my gramophone but how can I keep a date order?

vedrand
05-17-07, 03:55 AM
Dear all,
I play SH3+GWX now and from what I heard using SH3 Commander makes it even better. I downloaded it but did not install it yet. The reason. I do not want to mess sth up. I read through this toppic but it all starts with an uncertainty for me so I'm not sure what to do. So here are my specific questions?

1) What does it mean to "rollback" the SH3 Commander?

2) I have SH3+GWX installed + I'm in the middle of a campaign. If I install SH3 Commander now am I then able to continue the current career or should I wait untill I die? :doh:

3) I can install SH3 Commander on the top of SH3+GWX, right? No fresh installation needed? I am aware that there are few special cfg files for GWX that need to be replaced to make it compatible with SH3C. Is this correct?

Thank you all for your help and of course a big hug for the SH3 Commander coder :rotfl:.

danlisa
05-17-07, 05:32 AM
Dear all,
I play SH3+GWX now and from what I heard using SH3 Commander makes it even better. I downloaded it but did not install it yet. The reason. I do not want to mess sth up. I read through this toppic but it all starts with an uncertainty for me so I'm not sure what to do. So here are my specific questions?

1) What does it mean to "rollback" the SH3 Commander?

2) I have SH3+GWX installed + I'm in the middle of a campaign. If I install SH3 Commander now am I then able to continue the current career or should I wait untill I die? :doh:

3) I can install SH3 Commander on the top of SH3+GWX, right? No fresh installation needed? I am aware that there are few special cfg files for GWX that need to be replaced to make it compatible with SH3C. Is this correct?

Thank you all for your help and of course a big hug for the SH3 Commander coder :rotfl:.

1) When you launch the game via SH3 Commander it activates & changes certain files within SH3. These changes stay active until you perform a ROLLBACK which reverts everything back to their original state.

2) SH3 Commander can be installed at any point in your career.

3) SH3Cmdr is a standalone program which will not interfere with your current installation of GWX. Yes, there are special cfg files for SH3Cmdr + GWX, you can get them by clicking on my sig. Read the intructions to know where to put them.

The most important rule to remember when using SH3Cmdr is that YOU MUST ROLLBACK BEFORE YOU ADD,CHANGE,ENABLE,DISABLE ANY MODS OR FILES in SH3. Infact, there is a reminder everytime you exit SH3 asking you if you want to rollback, why not?

The short of it is that SH3 Commander comes with some extensive documentation and it's well worth reading.:up:

Notewire
05-20-07, 05:19 PM
ALCON,

Does anybody know how to use these specifically? I have gotten enough instruction to know that I unzip skins I want to put into those folders and they will appear randomly. The question is, at what level - once I have a folder named in the YYYYMMDD format, do I put the data folder inside, or the whole mod folder? I have searched the forum, and this sticky, and haven't been able to come up with an answer.

I am trying to use the old Dirty Crew mod to have randomly dirty boys onboard - if anybody has done that please let me know.

Thanks, as always, for the help I always get here. Also, thanks to JSCones for his outstanding Mods, that I have been using for years.

Tchuss,
Notewire

Von Manteuffel
05-27-07, 06:50 AM
Does anyone know when the News broadcasts included in SH3Cdr (heard via the gramophone ) are actually heard? They're contained in Date files in SH3Cdr, but is there a specific time on that date when they appear? Are they repeated at intervals? Do they play over any music tracks you might have playing on the gramophone etc etc?

Thanks - and, of course, thanks to Jaeson for such a wonderful piece of software

melnibonian
05-27-07, 09:05 AM
ALCON,

Does anybody know how to use these specifically? I have gotten enough instruction to know that I unzip skins I want to put into those folders and they will appear randomly. The question is, at what level - once I have a folder named in the YYYYMMDD format, do I put the data folder inside, or the whole mod folder? I have searched the forum, and this sticky, and haven't been able to come up with an answer.

The simplest way to enable Date Based Mods with SH3Cmd is to use them via JSGME. To do this follow the instructions:

1. Put JSGME.exe into C\Program Files\SH3Cmd Directory
2. Run JSGME to create the MODS folder
3. Unpack the Mod you want into the MODS folder. It must have the following structure (Dirty_Crew\Date\YYYYMMDD\data\Sea\ etc.....
4. Run JSGME to enable the Mod
5. Run GWX via SH3Cmd to see the effects of your Mod.

I hope it makes sence. If you need more help give us a shout :up:

JScones
05-28-07, 05:15 AM
Does anyone know when the News broadcasts included in SH3Cdr (heard via the gramophone ) are actually heard? They're contained in Date files in SH3Cdr, but is there a specific time on that date when they appear? Are they repeated at intervals? Do they play over any music tracks you might have playing on the gramophone etc etc?
No specific time - anytime after midnight on that date. Basically they're tracks just like any other in your gramophone.

And remember that the broadcasts are copied into the game based on your patrol *start* date. So while you are at sea you will only hear the same broadcast for the duration, or until you reload SH3 again via SH3Cmdr.

Unfortunately SH3 is not as flexible (or featured) as SH4 is in regards to news broadcasts, so this is the best we got.

vedrand
05-28-07, 12:03 PM
Hi all,
I have one more question regarding the SH3 Commander (with GWX). Im using it and all seems fine. Except that no ship names are dispalyed anywhere (although I have selected this option) Any idea what might be going on...
Thank you again!

melnibonian
05-28-07, 12:26 PM
vedrand

to see the ship's names you have to update your personal file and see the SH3Cmd log book of your patrol. Are you saying that when you do this you don't see the names?

Have you installed the GWX-Cfg files for SH3Cmd?

Von Manteuffel
05-28-07, 03:36 PM
No specific time - anytime after midnight on that date. Basically they're tracks just like any other in your gramophone.

And remember that the broadcasts are copied into the game based on your patrol *start* date. So while you are at sea you will only hear the same broadcast for the duration, or until you reload SH3 again via SH3Cmdr.

Unfortunately SH3 is not as flexible (or featured) as SH4 is in regards to news broadcasts, so this is the best we got.

Thanks, Jaeson

vedrand
05-29-07, 01:47 AM
vedrand

to see the ship's names you have to update your personal file and see the SH3Cmd log book of your patrol. Are you saying that when you do this you don't see the names?

Have you installed the GWX-Cfg files for SH3Cmd?

Yes, the GWX cfg files are updated and I start the game only via SH3C. When I open the profile in the browser I see no ship names there. Odd, but still it is just a minor inconviience I would say :)

JScones
05-29-07, 02:31 AM
vedrand

to see the ship's names you have to update your personal file and see the SH3Cmd log book of your patrol. Are you saying that when you do this you don't see the names?

Have you installed the GWX-Cfg files for SH3Cmd?

Yes, the GWX cfg files are updated and I start the game only via SH3C. When I open the profile in the browser I see no ship names there. Odd, but still it is just a minor inconviience I would say :)
Ensure you have enabled SH3Cmdr's "Use real ship names in patrol logs" option. ;)

And don't forget that the names will only appear AFTER you have created an updated Personnel File AFTER you have completed a patrol.

Penelope_Grey
06-17-07, 06:09 PM
Have a question:

I am using Commander 2.7 (lovely thing it is) and it has the skin pack for GWX inside it so, my question is... Do I need to start Sh3 with commander every time for the duration of my patrol? Or is the once enough and just use the exe from then on?

Usually, when I go out on patrol, I start it off using SH3, then I go and play a bit, then save and exit, I get the prompt to roll back commander, but I never do roll it back. Then when I do one patrol I start another and commander is still not rolled back but I launch with commander agian for the new patrol but during the patrol its exe to start.

Hope this makes sense, thanks in advance guys!

Steppenwolf
06-18-07, 01:01 PM
I would suggest running SH3 via SH3 Commander every time.
This allows SH3 Commander to update date dependent elements (like the GWX skin pack) to the appropriate values for that date. If you only run it once at the start of your patrol then everything will remain the same as it was at the start of your patrol for the entire length of your patrol.

Perhaps more importantly, the non-date dependent random variables will not reset. i.e. Thermal Layers, Destroyer's Lost Contact time before abandoning a search etc., would never change and be exactly the same during your entire patrol. For these reasons, I'd suggest running it every time you load SH3, as it will provide more variability even within a single patrol.

If the longer load time caused by the GWX skin pack drives you crazy, I should mention there is no direct harm in sometimes loading from SH3 Commander and sometimes loading SH3 directly (as long as you have not done a rollback). Personally, given the negative side effects of doing anything to the game while not rolled back (and since I have a lousy memory), I always roll back at the end of a session and always start SH3 from SH3 Commander (in addition to the reasons mentioned above).

dcb
06-20-07, 01:11 PM
Maybe some fellow Kaleun can help me with a dilemma.
I'm not sure about one thing. As you probably now, there have been some attempts to adapt the scene.dat file of SH4 to SH3 (with or without GWX). Will the scene.dat tweaks in SH3Cmdr (wave height, water transparency) still work with the "alien" file taken from SH4? The first thing that comes to my mind is about the different location of the wave height data in the various versions of scene.dat.
Thanks in advance!

Jimbuna
06-23-07, 02:23 PM
Not really sure about that :hmm: my advice would be to err on the side of caution and leave well alone....however, I have heard/read from certain sources that it might be okay :yep:
Try it and find out :up:

Reinhard Dietz
06-27-07, 10:27 AM
Two questions, one or more of which might be a bit basic:

1. If I've got a stock 1.4b campaign and would like to "migrate" it to v2.7, can that be done at all? I presume it'd be best to do that while in port, but beyond that I haven't the foggiest.

2. Can multiple installations of SHIII Commander peacefully co-exist on a single computer? I'm trying to have a stock installation of SHIII for online play of one sort, one installation using v2.4 plus a modified campaign set-up for online play, and last an installation with v2.7 to either start a campaign anew or migrate the campaign from the first installation. Version 2.4 is apparently necessary for the modified online campaign, so from where I sit, I need v2.4 and v2.7 to live on the same drive, albeit in differing directories.

I'm rather clueless when it comes to How SHIII Works when you get beyond 'click shortcut', so any help is appreciated.

Jimbuna
06-27-07, 11:19 AM
1. Uninstall SH3 via Windows' "Add/Remove programs"
2. Open Windows Explorer and:
- *delete* the folder where you had installed SH3
- *delete* the \My Documents\SH3 folder
3. Reinstall SH3
4. If your SH3 did not come with patch v1.4b already included, install patch v1.4b. Ensure you install the patch that corresponds to your copy of SH3 (Download/DVD/EMEA/US)
5. OPTIONAL: Copy and paste this "clean" install as a backup to avoid the need to follow steps 1-3 if your game becomes corrupt in future
6. Visit the GWX homepage (http://www.users.on.net/~jscones/GWX/) and download into the SAME folder GWX.exe and the five .bin files. While there grab the v1.03 patch
7. Run GWX.exe and follow the installation prompts
8. Run GWX103.exe and follow the installation prompts
9. SH3 COMMANDER USERS: Visit the GWX homepage (http://www.users.on.net/~jscones/GWX/) and download the GWX 1.02+ Cfg files for SH3 Commander and unzip the contents DIRECTLY into your SH3 Commander\Cfg folder.[/font]
Install of Multiple Versions [FONT='Verdana','sans-serif']

1)Complete a fresh install of SH3 + 1.4b as normal.
2)Create a copy of the program folder & rename as required.
3)Install your mod of choice to the renamed version.
4)Create and rename shortcuts as required.
5)Use MultiSH3 to create separate save locations for each install.

SH3 Commander & Multiple Installs

It is recommended to have a separate install of Commander for each different install of SH3.
1)Install SH3Commander and rename the program folder to suit.
2)Rename each SH3Cmdr shortcut as required.
3)You will need to use the l: switch to point SH3Cmdr to the right installation.

Here's an example of the l: switch for dual installs, just tailor it to fit.....

Right click on the SH3Cmdr shortcut & choose properties.

Target
"C:\Program Files\SH3 Commander-GWX\SH3Cmdr.exe" /l:"C:\Program Files\Ubisoft\Silent HunterIII-GWX"

Start in
"C:\Program Files\SH3 Commander-GWX"

Reinhard Dietz
06-27-07, 11:25 AM
Oh, splendid. I can't use GWX---not enough electronic horsepower---so what does that mean for my purposes? I think I can muck about with what you wrote and make it work for me, but I'd like to know for sure.

Thanks again for the response!

danlisa
06-27-07, 12:46 PM
Oh, splendid. I can't use GWX---not enough electronic horsepower---so what does that mean for my purposes? I think I can muck about with what you wrote and make it work for me, but I'd like to know for sure.

Thanks again for the response!

Just use what is posted to suit your installations.:up:

Jimbuna
06-27-07, 02:41 PM
Oh, splendid. I can't use GWX---not enough electronic horsepower---so what does that mean for my purposes? I think I can muck about with what you wrote and make it work for me, but I'd like to know for sure.

Thanks again for the response!

Your welcome :up:

Reinhard Dietz
06-27-07, 02:51 PM
So far as I can tell, I've managed to get the multiple installations done right, along with installing two versions of Commander in ..\Program Files\SH3 Commander 2.4 and ..\Program Files\SH3 Commander 2.7.

Now all that remains is migrating my in-progress stock career to v2.7---can this be done or will I have to start over?

Jimbuna
06-27-07, 03:08 PM
Should be fine (fingers crossed) :lol:

Reinhard Dietz
06-27-07, 03:13 PM
Fantastic! Y'think I need to be in port?

Jimbuna
06-27-07, 03:21 PM
Fantastic! Y'think I need to be in port?

Every time :yep:

otto69
08-02-07, 12:32 PM
I had commander loaded with a standered SH3. when GW came out I uninstalled SH3 and all the mods. Reinstalled SH3 & all patches, then installed GW. My ? is ,can I install commander over the existing SH3/GW.or do I have to start with a clean version?

Thanks,

Otto

Jimbuna
08-03-07, 08:52 AM
Just install SH3 Commander and everything should be fine :yep: :arrgh!:

Pvt.Godfrey
08-04-07, 04:20 AM
I have a question regarding adding of random mesages to the randomevents file. I have followed the link in this thread to the one specifically about adding of events and followed the format correctly when adding these messages.. i am attempting to change the 'allied unit destroyed' message to randomy select one of three new messages...when i fire up the game i still see only the 'allied unit destroyed' even though i have model effects 'malfunctions and sabotage' checked. After looking through the randomevents file i'm now not even sure if any of the events in this file are occurning even though its checked. Any help would be appreciated.

JScones
08-04-07, 05:15 AM
I have a question regarding adding of random mesages to the randomevents file. I have followed the link in this thread to the one specifically about adding of events and followed the format correctly when adding these messages.. i am attempting to change the 'allied unit destroyed' message to randomy select one of three new messages...when i fire up the game i still see only the 'allied unit destroyed' even though i have model effects 'malfunctions and sabotage' checked.
To the end of your Randomised events.cfg file, add the below (sans italicised comments):

[0:data\Menu\en_menu.txt] <--or de_menu.txt if you play with German text
ChooseFrom=3
RndMidPat=1 <--1 to randomise when you reload a save game, 0 to not

0_STRINGS|4140=Enemy unit destroyed <--4140 is the enemy destroyed line
1_STRINGS|4140=Allied unit destroyed <--whatever text you want!
2_STRINGS|4140=Some unit destroyed
If you've searched this forum, then you may have found some older lines from an earlier version of the feature. The old version used an underscore as the file path prefix. The current version uses a colon. In other words, the section must be "[0:data\Menu\en_menu.txt]" and NOT "[0_data\Menu\en_menu.txt]". The latter will no longer work. FYI the header of Randomised events.cfg includes more important information on how to use it, so I will not repeat it all here.

After looking through the randomevents file i'm now not even sure if any of the events in this file are occurning even though its checked. Any help would be appreciated.
This is normal. You will not get malfunctions every load; this would be simply too much! Look at the file and you'll see some malfunctions occur as little as once every 12 loads. Very few occur more than once in 5 loads. Each event has a comment indicating its frequency of appearance (ie ";8% randomization").

Pvt.Godfrey
08-04-07, 08:27 AM
Yeah that was the problem..underscore instead of colon..thanks very much for your quick reply...everythng working fine now.

Pvt.Godfrey
08-04-07, 12:17 PM
Jaensen...Sorry i have another question for you..Is it possible to add submarine names to Commander. I foolishly tried to add then to the ship names file before realising that the class names are stored in a completely different folder. It would be nice to see that you have sunk the USS Growler or the USS Batfish instead of just Gato or Balao class submarine.

JScones
08-04-07, 09:45 PM
Jaensen...Sorry i have another question for you..Is it possible to add submarine names to Commander. I foolishly tried to add then to the ship names file before realising that the class names are stored in a completely different folder. It would be nice to see that you have sunk the USS Growler or the USS Batfish instead of just Gato or Balao class submarine.
No, only ship names. When the function was written (over two years ago), there was no need to consider sub names.

Easy to fix, but further development of SH3Cmdr has pretty much ceased.

TheDarkWraith
08-05-07, 07:57 PM
I found a small problem with SH3 Commander. If you have a file being edited by a hex editor it places a lock on the file (windows system stuff). If that file is in a folder in the MODS folder and you disable that mod while still having the file open in the hex editor (or whatever program) SH3 Commander doesn't disable it (ok) but it doesn't warn you that it was unable to complete the command. That would be nice to know.....

JScones
08-05-07, 08:01 PM
I found a small problem with SH3 Commander. If you have a file being edited by a hex editor it places a lock on the file (windows system stuff). If that file is in a folder in the MODS folder and you disable that mod while still having the file open in the hex editor (or whatever program) SH3 Commander doesn't disable it (ok) but it doesn't warn you that it was unable to complete the command. That would be nice to know.....
Ummm,. nothing to do with SH3Cmdr. Do you mean JSGME? In which case more fool you for having the file open when trying to disable it (in other words, as it is basic Windows bahaviour, simply don't do it!), LOL! :doh: Although I get your point and will add something covering this "unique" scenario.