View Full Version : SH3 Commander (current v2.7)
TheDarkWraith
08-05-07, 08:27 PM
Sorry, I did mean JSGME.. I'm a little :doh: from coding all day long!!
AdlerGrosmann
09-29-07, 04:44 PM
:rock: Well I downloaded this SH3 Commander 2.7 and it works fine! Good job you guys did.:hmm: But when I click on create profile to open it,nothing happens..could that be a bug or something?..Same as with "Open Crew" file.
AdlerGrosmann
09-29-07, 05:16 PM
I just completely deleted everything of SH3 commander and then redownloaded it...now when I choose "1940" then U-Flotilla Wegener,nothing shows up for "U-boat Type/No" for me to choose.:doh: I have no idea why it does that...anyone know why?
Venatore
10-01-07, 06:18 AM
JScones,
I am seeking permission, to Alter the following SHIII Commander 2.7 files;
C:/Program Files/SH3 Commander/Crew/Realistic/data/Cfg
. crew_config_II_1
. crew_config_II_2
. crew_config_II_3
. crew_config_IX_1
. crew_config_IX_2
. crew_config_IX_3
. crew_config_VII_1
. crew_config_VII_2
. crew_config_VII_3
. crew_config_XXI_1
. crew_config_XXI_2
. crew_config_XXI_3
I request permission to alter the "HasHelmet=No" entry to "HasHelmet=Yes" so the entire U-boat crew wears their schiffchen cap. I will not tinker/alter/mod any other part of the above mentioned files.
My intent; if permission is granted is to deliver a "Schiffchen Cap" mod to the members of the SHIII forum.
Any consideration would be greatly appreciated.
Ven. :oops:
JScones
10-01-07, 07:59 AM
JScones,
I am seeking permission, to Alter the following SHIII Commander 2.7 files;
C:/Program Files/SH3 Commander/Crew/Realistic/data/Cfg
. crew_config_II_1
. crew_config_II_2
. crew_config_II_3
. crew_config_IX_1
. crew_config_IX_2
. crew_config_IX_3
. crew_config_VII_1
. crew_config_VII_2
. crew_config_VII_3
. crew_config_XXI_1
. crew_config_XXI_2
. crew_config_XXI_3
I request permission to alter the "HasHelmet=No" entry to "HasHelmet=Yes" so the entire U-boat crew wears their schiffchen cap. I will not tinker/alter/mod any other part of the above mentioned files.
My intent; if permission is granted is to deliver a "Schiffchen Cap" mod to the members of the SHIII forum.
Any consideration would be greatly appreciated.
Ven. :oops:
Sure, knock yourself out. :up:
Venatore
10-02-07, 08:51 AM
I thank you for your speedy reply & for allowing me to mod your mod.
Venatore.
AdlerGrosmann
10-05-07, 11:13 PM
So..the problem is fixed,I reinstalled everything.:yep:
---Thanks guys! Ya'll did a gr8 job!!!
Capt. Shark Bait
10-06-07, 07:26 AM
Surely you jest! :up:
Great to see the Old Neccesary still being updated with all the latest. I assume it's already wired for GWX, too?
GWX users will need to download a small archive containing four files, but otherwise, yes, it's fully "GWX-ready".
got it, but not yet installed. where might i find thse 4 files needed for GWX? thx
Friedl9te
11-16-07, 03:45 PM
@JSCones
I don`t know the structure of the SHIII Commander therefore I want to ask you a question.
Would it be very complicated to make a german program surface for the SHIII Commander, like you did for the JSGME ?
I know a lot of german Kaleuns who speak very bad english and a german language pack would be a great help for them.
I can contribute with the translation if this is appreciated.
Friedl9te
11-20-07, 12:32 PM
:rock:
I can contribute with the translation if this is appreciated.
I can help with translation, if help is needed.
Paco
Hi to all. I'm trying to start a new carrer in the 29th Flotilla, in the Mediterranean Sea at 09/01/1941.
I selected the Flotilla and the age from SH3 Commander and started my first patrol. Returned to base and all was gone OK.
I exited Silent Hunter 3 in order to load my second patrol. I noticed that SH3 Commander selected a grid not in the Mediterranean, and the random button selets an atlantic grid too, so I changed it manually.
Launched the game via SH3 Commander, but when I load my second patrol I was transferred in the 1st Flotilla and I have to start from O°N 0°E and return to Brest.
Has anyone experienced this problem?
This occurs only if I use SH3 Commander and with the 29th Flotilla. Vanilla SH3 is not affected and works correctly.
I use SH3 Commander (v2.7) and the game is patched to 1.4 version. No mods installed.
Thanks in advance for your time and your replies.
emaluzer
01-20-08, 12:02 PM
HI i have sh3 commander 2.7 and I have ship names enabled. Whne I sink the ships I only see the stock names like Large merchant, small tanker. Am I looking in the wrong place or are the names not being used? I am currently using it on gwx2. I have the name list in the c:\programfiles\sh3 commander folder, do I have to move this to the game folder?
Jimbuna
01-20-08, 12:45 PM
You should have 'Use real ship names' enabled in Commander and these should be in C:\Program Files\SH3 Commander\Cfg
You will not see the ship names until you end your patrol. Look in SH3 Commander in your patrol report to see the names.
Jimbuna
01-20-08, 01:29 PM
You will not see the ship names until you end your patrol. Look in SH3 Commander in your patrol report to see the names.
Sorry, I didn't realise that's what you meant :oops: :damn:
As long as you've got as I described earlier, it will/should be like HW3 says :up:
Dreamer
01-22-08, 10:51 PM
I apologize if this has been answered elsewhere but I did a search and came up dry. It seems that the custom time compression settings aren't working or at least one part of it isn't working. I've tried a few times to set the "radio message received" time compression to 256x and 512x but in-game it still defaults back to 1x when I get a message. What have I missed?
Thanks
Martin
Only thing I can think of is, did you roll back commander before making the changes?
Dreamer
01-22-08, 11:44 PM
Nope. Is that required?
Jimbuna
01-23-08, 06:59 AM
Commander should always be rolled back prior to adding any mods or adjusting the programmes parameters.
HundertzehnGustav
01-23-08, 01:00 PM
pssst
ALWAYS rollback your Commander after every exit.
no exceptions.
no bad surprises.:D
pssst
ALWAYS rollback your Commander after every exit.
no exceptions.
no bad surprises.:DExit patrol, or exit sh3-session? Doesn't rollback when quiting a saved game screwup also?
Edit:
Yikes!!!, how did I deserve that avatar.
JScones
01-24-08, 03:51 AM
To clarify a few things:
1. It's good practice to rollback *every time you exit SH3*. Heck, you even get a reminder message! You can ignore this message of course, and that's fine if you trust yourself that you won't be tinkering with game files (including enabling/disabling mods) in between loads, but for the sake of pressing a button...
2. A rollback is inconsequential when changing TC settings as the TC settings are stored under "My Documents". SH3Cmdr has a separate "built in" manual reset feature for returning modified TC settings back to default. Notwitstanding this, see #1.
3. Rolling back will *never* screw up an in-progress career. SH3Cmdr is smart enough to know what changes it can make and when it can make them (of course, this statement becomes void if modifications are made post-release). In simple terms, see #1.
4. Radio reports <> radio messages (check the TC title again). ;) Whether this is intentional game behaviour, or a broken feature, I dunno, but changing this setting makes no difference for radio messages.
snwcrsh
01-24-08, 04:17 AM
I always wondered why SHC doesn't rollback automatically after you end the game.
JScones
01-24-08, 04:27 AM
I always wondered why SHC doesn't rollback automatically after you end the game.
Not all players want to roll back straight away. I know I want to create updated personnel files first to ensure that the information displayed is reflective of the current in-game settings. For example, if it's pre-1940, I want "Saltzwedel" to appear instead of "2nd Flotilla". Likewise I want German medal descriptions rather than English. This can only occur pre-rollback.
To automate rollback is to force a process that some people may not want at that time.
snwcrsh
01-24-08, 04:53 AM
Ah okay, that makes sense. I always thought these reports would work if you start up SHC after a rollback, too.
JScones
01-24-08, 04:58 AM
Ah okay, that makes sense. I always thought these reports would work if you start up SHC after a rollback, too.
You can generate a personnel file at any time. It's just that pre-rollback you'll get the text changes that SH3Cmdr applied whereas post-rollback you'll get whatever text is in SH3. The data will still be 100% accurate though.
wildchild
01-25-08, 02:31 PM
dont no if this is a problem but i have fond when playing with my steel sharks mod and using the sh3c i loose my hydrophones that cant be used and all the clock and dial stick at 12 o'clock this happen after 3-4 save iv talk to Diving Duck about it he said to ask you about it to :damn:
heres some screeny i tuck
http://img175.imageshack.us/img175/6231/sh3img1512008192831359ql1.png
http://img89.imageshack.us/img89/2553/sh3img1512008192817140fu8.png
http://img171.imageshack.us/img171/4917/sh3img1512008192738640rw3.png
JScones
01-25-08, 05:19 PM
Stuck dials is a common problem. Can't remember the cause (something to do with AI u-boats?), but it's not SH3Cmdr related.
BBW would know what the cause is, as would a few others.
bigboywooly
01-25-08, 05:31 PM
Steel sharks mod ?????
Dials stuck at 12 has been narrowed down to a player uboat being used as an AI boat
They use the same IDs in some files
There may be other ways to get it but none I am aware of
PM me with what mods you are using and what that Steel Sharks mod entails so as not to hijack this thread
Dreamer
01-27-08, 11:41 AM
Commander should always be rolled back prior to adding any mods or adjusting the programmes parameters.
I've tried rolling back after exit and re-opening commander several times but am unable to make the "radio message received" time compression setting affect the in-game setting. It stays at 256 or 512 (whatever I set it at) in commander but in game I still go back to 1x when there is a message.
JScones
01-28-08, 04:25 AM
Commander should always be rolled back prior to adding any mods or adjusting the programmes parameters.
I've tried rolling back after exit and re-opening commander several times but am unable to make the "radio message received" time compression setting affect the in-game setting. It stays at 256 or 512 (whatever I set it at) in commander but in game I still go back to 1x when there is a message.
:hmm: You may like to go back a page or so, to post 273. ;)
Dreamer
01-28-08, 09:47 AM
:hmm: You may like to go back a page or so, to post 273. ;)
Whoops! I must have glossed over that one. Thanks! So there's no way to maintain time compression when I get a radio message or might that be covered in another setting?
Sailor Steve
01-28-08, 10:21 AM
Having finally gotten my computer set up again, I've been checking out the latest version: LOVE IT!:rock: Especially the part that awards all the medals and badges recommeded with one click. Love the experienced crew as well, but I'll have to be selective in the early part of the war; after the very first patrol of the war I was advised that two crewmen had completed "two or more war patrols"!:rotfl: Well, I'm not complaining about something so minor that would take so much work to change, if possible at all; especially when it only involves one patrol out of many careers (when a captain retires or dies I start a new career that same month).
Looks great so far!:sunny:
Pioneer
01-28-08, 05:09 PM
I'm using SH3 Commander for the first time after getting a major RAM upgrade. Launched my first patrol and was pleasantly suprised.
Then I went and read the "readme" file. :damn:
Typical, I put to sea without finding the nightclub. Can someone write directions so that when I get back I might find it. Thanks in advance.
Konovalov
01-28-08, 05:36 PM
I'm using SH3 Commander for the first time
Your only regret should be that you didn't try it earlier.
It's a bit like the American Express card. You know, "don't leave home without it." :up:
JScones
01-28-08, 05:37 PM
Love the experienced crew as well, but I'll have to be selective in the early part of the war; after the very first patrol of the war I was advised that two crewmen had completed "two or more war patrols"!:rotfl: Well, I'm not complaining about something so minor that would take so much work to change, if possible at all; especially when it only involves one patrol out of many careers (when a captain retires or dies I start a new career that same month).
Those guys will be mighty offended if they knew that you have totally written off their Spanish Civil War experience.:rotfl:
You can reduce the likelihood though if you want - checkout the below block in SH3 Options.cfg:
;----------------------------------------------------------------------------------
[CREW SETUP] ;THIS BLOCK CAN BE DELETED IF UNWANTED
;When "Select to randomise crewmen details" option is selected, determines the
;percentage likelyhood of a crewman having previous experience. Usage:
;<YEAR>=<percentage between 0 and 100, ie 40 = 40% chance that crewman will be experienced>
;EKIIChance=<percentage between 0 and 100, ie 20 = 20% chance that crewman will have EKII>
;MaxPatrols=<maximum number of patrols crewmen have undertaken. Applies to all years>
;Set all values to 0 to disable feature
1939=25 <- change to 0 or a much lower figure
1940=30
1941=40
1942=40
1943=40
1944=35
1945=25
EKIIChance=15
MaxPatrols=6
irish1958
01-28-08, 05:41 PM
I'm using SH3 Commander for the first time after getting a major RAM upgrade. Launched my first patrol and was pleasantly suprised.
Then I went and read the "readme" file. :damn:
Typical, I put to sea without finding the nightclub. Can someone write directions so that when I get back I might find it. Thanks in advance.
While in port (and only in port), uder "Action" the nightclub option will be there when you click on it.
Pioneer
01-28-08, 06:24 PM
I'm using SH3 Commander for the first time after getting a major RAM upgrade. Launched my first patrol and was pleasantly suprised.
Then I went and read the "readme" file. :damn:
Typical, I put to sea without finding the nightclub. Can someone write directions so that when I get back I might find it. Thanks in advance.
While in port (and only in port), uder "Action" the nightclub option will be there when you click on it.
Is that after the first patrol or is it available prior to the first patrol?
Sailor Steve
01-28-08, 11:40 PM
It only kicks in after the first patrol.
They don't tell ya where it is until you've proven yourself. "Shh, it's a secret."
Jerks.
Pioneer
01-29-08, 05:06 PM
...and apparently I didn;t prove myself in the first patrol.
Can someone send a wench around to escort me to the Nightclub please. Apparently, I am unable to find it on my own.
Sailor Steve
01-29-08, 06:23 PM
Okay, here's what'cha do:
1) Fire up SH3 Commander
2) There's nothing there. It's waiting for you to start a new career or load a saved one. Click on one of your saved careers
3) You'll now see your kaleun's picture and status stuff. At the bottom is 'Actions', and a blue 'Click for available actions'. Click on that.
4) Options will be displayed: 'Update your personnel file', 'Manage your crew', 'Go to nightclub', 'Delete this career'. You know what to do next.:sunny:
Pioneer
01-29-08, 07:03 PM
:damn:
I was looking for it "from the dockyard."
I didn't realise I'd have to leave the shipyard. :damn:
Thank your wench for me.:rock:
Gairith
02-11-08, 04:31 PM
Been using SH3 Commander since inception, still lovin it.:rock:
Thanks for the hard work!
Abd_von_Mumit
02-11-08, 07:28 PM
Sorry, if this was discussed or explained before:
I started a campaign isung English language text, then switched to German when on patrol and noticed that all the record for this patrol was gone in SH3 Commander log (Personnell File). Before the patrol ended (I usually play a patrol for several days) I switched back to English and now the record lacks one ship (still says 7 were sunk, but only six named with dates in the log - looks like I tried to cheat editing files and failed :rotfl:). Is there any fix for that?
JScones
02-12-08, 03:00 AM
Sorry, if this was discussed or explained before:
I started a campaign isung English language text, then switched to German when on patrol and noticed that all the record for this patrol was gone in SH3 Commander log (Personnell File). Before the patrol ended (I usually play a patrol for several days) I switched back to English and now the record lacks one ship (still says 7 were sunk, but only six named with dates in the log - looks like I tried to cheat editing files and failed :rotfl:). Is there any fix for that?
Yes, don't change language text mid-career and CERTAINLY not mid-patrol!
To maintain optimum performance SH3Cmdr assumes that once you select a language, you will keep that language. Indeed, over 90% of players would do this. Thus it uses text from the currently selected *_menu.txt file to match to the contents of your existing log files (for various necessary reasons). If some log files are written in a different language, then the ship and plane entries will not appear in your Personnel File as there'll be no matches found; for all SH3Cmdr knows you could have installed a Swahili language pack and since deleted it - and it ain't going searchin' for it!
JScones, a question on the "randomise number of days spent in base" option, if I may! :ping:
I'm a bit of a slow player, so I've only recently completed my first GWX2 patrol, 29 days through September 1939 in a Type VIIb. So I docked on 29th. After exiting and restarting, I upgraded the hydrophones (took 1 day, maybe 2) then launched my second patrol. This began on October 4th, a mere 5 days after I arrived in port!
From what I've read (not a vast amount) this isn't very common or realistic - much time was needed to load the boat with food, fuel and munitions, for maintenance and repairs, and not forgetting the essential shore leave for the crew - so I'm just wondering how the randomisation feature works for the days spent in base? I don't want to always be in base a fixed number of days (not very immersive), but I don't want to be back out to sea within a week of returning either, because it will take me forever to reach 1940 at the speed I complete my patrols :rotfl:
Is there no minimum value on the randomisation, or is it as low as 3-4 days? Maybe in special circumstances crews were sent out this quickly in reality, perhaps especially early war when there were so few boats available, but just wondering what I should expect with this setting in future. If it's going to vary too wildly, I might enter numbers manually myself, picked from my head between 20 and 40 days or so. I've read the manual top to bottom, but can't find more details on this.
Another comical 'side-effect' of this - I went to the effort of reading the messages_en.txt file before my patrol (I use the expanded one from danurve also), to check all the important news from BdU that I was sure to miss on the radio through October whilst in port, but as it happened I wasn't in port for long enough to miss any! :D
Many thanks for all your efforts with SH3 Commander, JScones! :up: I look forward to the forthcoming v2.8. An excellent production all around, and helps to add a lot of immersion around the game.
JScones
02-13-08, 01:40 AM
JScones, a question on the "randomise number of days spent in base" option, if I may! :ping:
I'm a bit of a slow player, so I've only recently completed my first GWX2 patrol, 29 days through September 1939 in a Type VIIb. So I docked on 29th. After exiting and restarting, I upgraded the hydrophones (took 1 day, maybe 2) then launched my second patrol. This began on October 4th, a mere 5 days after I arrived in port!
From what I've read (not a vast amount) this isn't very common or realistic - much time was needed to load the boat with food, fuel and munitions, for maintenance and repairs, and not forgetting the essential shore leave for the crew - so I'm just wondering how the randomisation feature works for the days spent in base? I don't want to always be in base a fixed number of days (not very immersive), but I don't want to be back out to sea within a week of returning either, because it will take me forever to reach 1940 at the speed I complete my patrols :rotfl:
Is there no minimum value on the randomisation, or is it as low as 3-4 days? Maybe in special circumstances crews were sent out this quickly in reality, perhaps especially early war when there were so few boats available, but just wondering what I should expect with this setting in future. If it's going to vary too wildly, I might enter numbers manually myself, picked from my head between 20 and 40 days or so. I've read the manual top to bottom, but can't find more details on this.
Another comical 'side-effect' of this - I went to the effort of reading the messages_en.txt file before my patrol (I use the expanded one from danurve also), to check all the important news from BdU that I was sure to miss on the radio through October whilst in port, but as it happened I wasn't in port for long enough to miss any! :D
Many thanks for all your efforts with SH3 Commander, JScones! :up: I look forward to the forthcoming v2.8. An excellent production all around, and helps to add a lot of immersion around the game.
The randomised days in base feature was extensively researched before being added (this should not surprise anyone, although it seems that newer players tend to not realise that one of the aims of SH3Cmdr has always been to provide an historically-based enhancement to SH3). The boundaries that SH3Cmdr uses are averaged based on *actual* patrol turnarounds and were obtained from multiple written sources.
The default settings used by SH3Cmdr are:
During 1939 between 5 and 30 days
During 1940 between 5 and 45 days
During 1941 between 10 and 50 days
During 1942 between 15 and 55 days
During 1943 between 20 and 60 days
During 1944 between 25 and 65 days
During 1945 between 25 and 65 days
Quick turnarounds early in the war were not that uncommon, especially for the Type II boats.
However, as with nearly every setting used by SH3Cmdr, you can change them to suit your interpretation of "realistic" or gameplay style (another aim of SH3Cmdr). To do this, open ..\SH3 Commander\Cfg\SH3 options.cfg and look for the below lines:
[RNDDAYSINBASE] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER
;"Randomise number of days spent in base" option
;YEAR=<MinDaysInBase>|<MaxDaysInBase>
1939=5|30
1940=5|45
1941=10|50
1942=15|55
1943=20|60
1944=25|65
1945=25|65
Should be straight forward from here. ;)
Many thanks for the reply :up:
I know SH3 Commander is built around good research with the intentions of bringing realistic features, but due to my small number of completed patrols I don't have a vast amount of experience with it, even after a lot of time actually playing SH3 over the years! I certainly wasn't trying to pick fault. The 5 day turnaround surprised me from the accounts I've seen in the handful of books I've read (so far). I wasn't sure if it was a glitch or if the turnarounds could actually be that short.
Very interesting information about the number of days spent in base over the years of the war. I certainly won't change the settings - I trust the entries you have already! I don't have my own interpretation of 'realistic', since I am sure that more time was spent researching SH3 Commander than I have spent reading books ;)
I did look in the randomisation .cfg file, but didn't think to check the SH3 options.cfg. Thanks again for taking the time to reply :yep: Apologies if I seem like a new player who is (for want of better words) wasting your time :oops:
And as before, I really appreciate the time you've invested in SH3 Commander. It's fantastic :smug:
JScones
02-14-08, 02:23 AM
I did look in the randomisation .cfg file, but didn't think to check the SH3 options.cfg. Thanks again for taking the time to reply :yep: Apologies if I seem like a new player who is (for want of better words) wasting your time :oops:
I've added a task to my "to do" list, that being to add to the Help file where to go to change the default days in base boundaries.
Being randomised, you have a 1 in 26 chance of being in base for 5 days, so it shouldn't occur too often. Having said that though...
Also note that the days in base value is the greater of the SH3Cmdr calculated days or the days taken to repair any damage. In other words, if the calculated DiB value was 5, but the days taken to repair damage was 10, then the DiB would be 10.
ToySoldier
02-21-08, 02:15 AM
Hello out there!
First of all I want to say I use the Cmdr and I like it :D
Thx very much!!
This is great!
Now I hope I was kind enought to make a stupid question and get an answer to it :D :D
Is there a possibility to "alter" the personal files of my alter ego in the Cmdr?
Like birthplace, date of birth and may be career points?
And if please in a way that an old stupid layman, like me, can make it?
Thx!
In diesem Sinne
Gott mit Uns
Frank B. aus K.
irish1958
02-21-08, 10:34 AM
Hello out there!
First of all I want to say I use the Cmdr and I like it :D
Thx very much!!
This is great!
Now I hope I was kind enought to make a stupid question and get an answer to it :D :D
Is there a possibility to "alter" the personal files of my alter ego in the Cmdr?
Like birthplace, date of birth and may be career points?
And if please in a way that an old stupid layman, like me, can make it?
Thx!
In diesem Sinne
Gott mit Uns
Frank B. aus K.
JScones has answered this saying that any HTLM editor can do this. I am not sure where one can get it, however. Someone will know and tell us.
Sailor Steve
02-21-08, 11:11 AM
I've actually done it in WordPad. The problem now is, I don't remember where the files are.:dead: I've looked everywhere I could think of, but no luck. Sorry.
emaluzer
02-21-08, 01:58 PM
by opening your SH3 commander folder. Find the SH3Cmdr.ini file and edit this. You will see listed your carreer name, then the order goes: date of birth, birth place, picture #, Date of intake, Then the next are years you got promoted to your current rank.
Sailor Steve
02-21-08, 03:19 PM
:oops: :damn: :rotfl:
I KNEW it was in there somewhere! Thank you, emaluzer, for knowing where to find it.:sunny:
JScones
02-22-08, 02:10 AM
by opening your SH3 commander folder. Find the SH3Cmdr.ini file and edit this. You will see listed your carreer name, then the order goes: date of birth, birth place, picture #, Date of intake, Then the next are years you got promoted to your current rank.
:yep:
While you're free to change any value you like, if you are historically minded then pls keep in mind that SH3Cmdr performs a series of complex calculations that generate dates that are reflective of RL (in other words, SH3Cmdr doesn't just make random dates up). So if you change your birth year, for example, you may find that all the other dates become historically incorrect. As I said though, this is only an issue and something to consider if you want "historically realistic" Kaleun dates.
ToySoldier
02-22-08, 02:37 AM
Morje Zusamme!
Mister JScones it is mostly that I´m a little local patriot!
So the only things I would like to "alter" is place of birth into "Köln" :D
And if possible as WO under a outher Kaleun :oops:
Because most of the Aces did work on a famous Boot or under a famous Kaleun.
And to be historical correct is that normaly before "you" get command of a Boot you have to be minimum 25, at the beginning of the war ... and both of my (new)Carrers I started with Cmdr where younger!:oops:
OLt z.S. Elmar Heidrich born: 11SEP16 get 1st Command of a Boot 10Aug40 so he was just 23 and 11 month.
OLt z.S. Harro Weiss born: 15JUL15 get first Command of a Boot 01Sep39 so this one was 24 an 1 month.
Nothing to offend you, and may be a thing which depend of the pic I choose?!
Maybe suggestions for 2.8
In diesem Sinne
Gott mit Uns
Frank B. aus K.
JScones
02-22-08, 02:50 AM
And to be historical correct is that normaly before "you" get command of a Boot you have to be minimum 25, at the beginning of the war ...
You may want to visit u-boat.net and review the careers of *real* Kaleuns, of which SH3Cmdr is based on. ;)
ToySoldier
02-22-08, 07:39 AM
Hello out there!
[Klugscheißmodon]
The age of U-boat commanders
During the first years of the war there was a strict rule, that a commander had to be at least 25 years old. That's why "Teddy" Suhren, then already a Knights Cross (http://uboat.net/men/decorations/ritter.htm) holder, had to wait in a training unit for a few months until he became 25-year old.
Later in the war this limit was lifted and Leutnant zur See Ludwig-Ferdinand von Friedeburg became the youngest combat U-boat commander. He took over the command of U-155 (http://uboat.net/boats/u155.htm) on 15 August 1944. He was then 20 years and 3 months old. There were 3 others Leutnants who took over a boat while only 20 years old; Hans-Eckart Augustin (U-62 (http://uboat.net/boats/u62.htm)), Gerhard Ady (U-704 (http://uboat.net/boats/u704.htm)) and Hans-Joachim Dierks (U-14 (http://uboat.net/boats/u14.htm)). They all commanded training U-boats only.
The oldest Commander was Fregattenkapitän Wilhelm Kiesewetter. He took over the command of the training boat UC 1 (http://uboat.net/boats/uc1.htm) on 20 November, 1940. He was at that time 62 years old! In WWI Wilhelm Kiesewetter was Commander of SM UC-56.
The oldest Commander on patrol was Korvettenkapitän Georg von Willamowitz- Moellendorf, the well known commander of U-459 (http://uboat.net/boats/u459.htm), one of the Milk-Cows (http://uboat.net/types/milkcows.htm). He died in 1943 at the age of 49 years. The usual limit for combat-commanders was 40 years
as on http://uboat.net/men/crew/commander.htm
[klugscheißmodoff]
And Believe me I don´t want to be the know-it-all man of the nation and looks like the privat-idoit-of-the-villiage :D
In diesem Sinne
Gott mit Uns
Frank B. aus K.
JScones
02-22-08, 08:13 AM
Sigh. :damn:
"Teddy" Suhren actually took command of U-564 before his 25th birthday (albeit not by much). So did others. Whether they commenced combat patrols or sat around twiddling their thumbs is not really the point.
And this is where you are missing the point. You are assuming that every person who plays SH3 plays full combat from the first patrol. Some, like me, don't.
I always take at least one training patrol simply because I want to get my ObLt rank (an SH3 limitation) before starting my *real* career. This is gameplay compromise #1.
Starting in a combat flotilla instead of a training flotilla is gameplay compromise #2. There are limited flotilla slots that shouldn't be wasted.
Surprisingly, this is why all the setting changes SH3Cmdr makes are editable. So YOU can tailor it to suit YOU. THAT was the point of my earlier post. Don't like being under 25...change it. Just keep in mind that all dates are linked: there were promotion time-based rules as well.
There will be no changes in this regard in R2.8. I maintain what I stated above: if that brings the average age over the period 1939-45 down by ~12 months, then there's less for you to complain about later in the war, isn't there. ;)
ToySoldier
02-22-08, 09:06 AM
It wasn´t my intention to upset you mate!!!!!
Please believe this!!!!
It was just a question! :oops:
I like and use the Cmdr very very well!!
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