COLD WATERS New materials & models

Every model in cold waters needs up to 9 or more things to exist some need less

1.) model file

2.) material file

3.) texture file

4.) Information Values so Vessel file or weapon file ect

5.) sensor values

6.) description

7.) audio sounds

8.) SFX so like smoke or light effects

9.) code behavior instructions so like AI ect or a set thing to do when a certain thing is triggered or times out

the main problem for modding in cold waters is NUMBER 2 material files as these are reused you have to keep track of em so for example :

wp_84_ssn_mike_pl

[Model]
ModelFile=ships/wp_ssn_victor2/wp_ssn_victor2

//Hull and Deck
MeshPosition=0,0,0
MeshRotation=0,0,0

MeshHullCollider=wp_ssn_victor2_coll_hull
MeshSuperstructureCollider=wp_ssn_victor2_coll_ss

Material=ships/wp_ssn_victor1/wp_ssn_victor1_mat
MaterialTextures=vessels/textures/black.png

AI Bot running SUBSIM, what could go wrong?!