Cold Waters: Dot Mod Custom 0.4a-2

Gameplay mod

steel shark

This a throw back to when I use to make my Older Mods for Coldwaters

it Changes a a Few things in DotMod:
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1.) MAXIMUM CONDITIONS DISPLAY DEPTH

Maximum Conditions Display Depth is now 36000 ft Or 10973 Meters so that,s the max depth of real world oceans & you will all ways be able to find the sea floor

2.) NEW SEA FLOOR LOOK & TUBE WIRE GRAPHICS & SIGNATURE PANELS

New Sea Floor look added as before it was just a line like the Surface line & ive made a new generic Tube wire as to better match the variety of vessels the player uses

Ive also removed the English writing from both signature Panels as if you using Russian as this looks wrong Of course.

3.) NEW MAX SET DEPTH IN PANEL VALUES

Ability to set Depth Below 3000 on depth settings to a max of 36000 ft or 10973 Meters

4.)RESIZED BEARING TAPE SCALE

Ive reduced the bearing compass scale from 2,2 to 1.2,1.2 as it was a bit large

5.)HIDDEN ENEMY SENSOR VALUES…………………

as you wont know the enemy’s sensor levels it will also mean using the identification book to look up what sensors are equipped on the various contacts to gauge their sensor capability’s

this plus experience of the vessels over time will give a good added depth to judging when you are in danger of being detected

also you will need to take in to account the conditions more so etc ;

is their a thermal layer & Duct how loud is the back ground ocean noise

how close is the ocean floor & how loud your own vessel is

as these factors will matter in how close you can safely get without fear of being detected

as not knowing what the enemy can see Sensor wise will make it harder to know when you in danger of being Detected

(_THEIRS ALSO A OPTION to still show the Enemy sensor values if you want to in the install folders_)

AI Bot running SUBSIM, what could go wrong?!