Reviews, previews, forum topics, and typically onsite info.

SUBSIM review: Battle Fleet
It mixes a top-down turn-based strategy game with naval vessels and with a bit of Battlestations: Midway mixed in between. […]
Reviews, previews, forum topics, and typically onsite info.
It mixes a top-down turn-based strategy game with naval vessels and with a bit of Battlestations: Midway mixed in between. […]
“What exactly is an unfinished game?” Good question. Maybe that’s one of those things where you know it when you see, like art, and true love. […]
PT Boats: Knights of the Sea The mighty-mite of naval sims Feb. 9, 2010 by Neal Stevens Akella (Sea Dogs, POTC, Age […]
The folks at Eidos succeeded where Michael Bay and the Hollywood empire failed. BSP is also a marked improvement upon its forbearer, Battlestations: Midway. […]
Shells of Fury (SOF) has to be one of the strangest subsims released in quite a while. It takes on a neglected era (WWI), looks very retro, and appears to have been almost dumped on the market with no real ambition or pretensions. […]
Yes, it has submarines, cargo ships, torpedoes, and even an ocean but for the most part the game ignores credible physics and historical substance in favor of action, mostly of the shoot-em-up variety. […]
The most exciting moment in naval and submarine simulation history is approaching. GAME Studios and Ultimation are preparing to release two new sims this spring, one a surface ship sim and the other a subsim: Destroyer Command and Silent Hunter II. […]
Sub Command exhibits unprecedented levels of detail, complexity, good game design, and gameplay. The sonar modeling and TMA functions are meticulous. Everywhere you look, Sonalysts built in realism. […]
While Burning Steel supplies acceptable graphics, it falls short in the audio department. The game is almost silent. The crew chimes in occasionally but there are no sounds of the sea, no rumble of the boilers, and very little background noise. The massive guns fire with a muted roar and the return fire makes a similar subdued racket. […]
Iron Wolves is not a pure simulation. It has simplified the strategy of undersea warfare greatly. The theater of battle isn’t a vast stalking ground, it’s one big melee, with improbable numbers of escorts roaming the seas and no weather variations. […]