Surface Ship Missions
You just have got to pull yourself
through the first 3 missions on the corvette, then you will be promoted
to a destroyer escort, with lots more firepower
A little trick to win those 3 is simply
to ram the enemy subs, (this little trick has been addressed in the
retail edition, with improved AI) if you having problems with hitting
anything with depth charges.
Remember to have your binocs on as much
as possible so you can see which direction the subs are going and so you
can see from where and how incoming torpedoes are coming at you so you
can manually evade.
Usually you would never approach the
sub's frontal area but if you have guts, and don't mind getting sunk a
couple times, I recommend it with the corvette missions. It takes
time to learn how to evade and sail in and out 4 incoming torpedoes, but
if you manage that you have a green light at closing on the sub,
either to ram it or drop some depth charges.
AI subs won't fire at you until you're
crash dive when the torpedo alarm goes off (17-20 meters depth is
Always go at 1/3 speed when you have
enemies within the 4KM barrier (except tankers and merchants).
Use your targeting binocs at 2x as the
Hold your fire until the enemies are
within 5-700 meters (except tankers and merchants). I prefer to sink
them at 1-200 meters because they don't have time to evade. It's risky
and you need some experience before you can pull that trick off in the
When aiming at enemy ships (except
tankers and merchants) make sure your sub is turned to face the target
When you are at close range your torpedoes can't break out at an
a ship is heading straight towards you, sit still and let it come. When
it is 2-400 meters away fire 1 shot to make it evade. Follow it closely
to see which way it evades (you will with time learn to know which way
it will evade, by looking at its sail direction). Start pivoting the
same way as it and release more torpedoes. (aim 10-20m in
front of it).
A general thumb rule is that:
Tankers and Merchants takes 1 torpedo
Corvettes 2 torpedoes
Destroyer Escorts 3 torpedoes
Destroyers 4 torpedoes
Again, only use 2/3-FULL-FLANK if you
really need it for evasion. Enemies cannot detect you if they exceed
5-600 meters range when you're going 1/3.
Shooting at Tankers and Merchants:
In general they can be hit from any
distance, since they don't have a torpedo alert. I have yet to see one
that tries to evade.
The easiest way is when they are ~1KM
away, then I usually lead them a little.
Enigma has great voice recognition and a
microphone is a must. Go get one, it allows you to steer/control/dive
your vessel while using the targeting binocs.
Submarine campaign --
the refueling mission (Mission 2)
Dock to the ally sub and as soon as the
message screen says "docking", PIVOT so that you're facing the direction
the 3 CVs come from. (take map all the way out to see where they are)
Then order FULL STOP and HOLD COURSE.
your mike and order "DEFEND AA GUNS". Switch the map to 4KM and when the
fighter planes show up on the tactical screen, mark one of them and have
your deckgun assist the AA guns (maybe you get them all, but you don't
From time to time switch tactical screen
to max range When you see the bombers it's time to start moving on.
Order AHEAD FLANK, RIG FOR DIVE & PERISCOPE DEPTH When you are at scope
depth, order AHEAD 1/3, still moving towards the 3 CVs. Let them come
close to you as I described above, sink them, you have plenty of time to
do all 3 before the DEs are within the danger range.
When you have sunk those 3 CVs, the DE's
are so close to you that they can pick up you on their sonar, even when
you're going at 1/3. Order AHEAD FLANK and PIVOT to find them and
face them. Wait till they are within a proper range, then sink them,
Remember to dive on incoming torpedoes!