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Old 02-28-2014, 07:53 PM   #1
Sniper297
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Default Phillipines tiny troopship "task force"

Has anyone made a mod, or know which .mis file contains the task force so I can mod it, for that troop convoy with 7 escorts, 3 light or heavy cruisers, and 8 to 10 of those teeny little 1800 ton troopships? The blasted thing is pervasive, you can't get within 300 miles of the west coast of Luzon without running into three or four of them. The worst part is they seem to have no idea where they're going let alone hold any kind of formation or steady course. I'd like to fix that if I could find which file in \Campaigns has it, or at least change the troopships into freighters full of rum to justify their drunken wandering. Attacking the blasted lubbers is an exercise in aggravation, and there's no avoiding them short of a transfer to the Atlantic Fleet.
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Old 03-25-2014, 05:32 PM   #2
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Seriously, nobody has tried to fix this or even knows which MIS file it's in? Anyone who's played an Asiatic campaign must have run into several dozen of these psycho circuses, they're all over the place.



Starts out (usually) like the one on the left, 3 heavy or light cruisers, a screen of half a dozen or so destroyers, 8 of them little troopships. On the right is how they scramble themselves even before you make contact, like they can't even make up their minds where they're going let alone what formation they should be in. I'd love to fix or replace this floating fiasco if I only knew which file to start in.
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Old 04-01-2014, 05:47 PM   #3
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I think the supermods fix this issue.
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Old 10-02-2014, 12:57 PM   #4
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The broken formation occurs in large groups for course change maneuvers to thwart submarine actions and to insure that outer perimeter ships will rejoin the formation in a timely manner.
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Old 03-28-2017, 08:39 PM   #5
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Finally found the little culprit - \Data\Campaigns\Campaign\EastAsiaCampaign.mis has dozens of them. Main problem is the formation is too tight, the recommended minimum spacing of 500 meters isn't enough when there are a lot of waypoints with sharp turns involved. I fixed one formation;
8 small passenger liners
3 TAKAO heavy cruisers
5 AKIZUKI destroyers

And followed it around without attacking, seems to work a lot better.
First thing is spread the destroyer screen out to 2000 meter minimum spacing - destroyers love to leave the formation to do sweeps, and all too often they decide to go sightseeing just as the formation is starting a turn. 1000 meters minimum between all the ships in the formation is a must, and to make attacking it worthwhile I might replace the 8 tiny troopships with bigger passenger liners, maybe replace one of the cruisers with a battlewagon.
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Old 03-28-2017, 11:06 PM   #6
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Thanks for posting back with that Sniper297. We'll have to be sure and double-check that baby in the FotRSU, though I think it was already pretty calm by the time we got our mitts on it.
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Old 03-29-2017, 01:02 AM   #7
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Yeah, if you look at the waypoints some of them get close to the coast then make a 135 degree turn, which is way too much for collision avoidance so they all go spastic. Spacing them out and adding intermediate waypoints helps. but doesn't eliminate the problem entirely.

One theory I have is that the lead escort is usually the group leader, and if he decides to cut through the formation on a sweep and gets rammed and sunk by a cruiser or something - well, the whole group no longer has a leader so they all start acting like drunken waterbugs. My guess is the waypoints are programmed into the lead ship of the group, once that's sunk nobody else knows where the next waypoint is. So far I haven't been able to prove or disprove that, it's just an impression at this point.
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