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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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OK so I KNOW this is a damn mess and there are probably outdated mods on my list but ok here it is : just upgraded to the latest Open Horizons and the latest IRAI version. No CTD for ages but now I am getting them .... many times when I dive.
ANY advice on things to delete and load order etc would be so helpful and I would welcome a great deal! Cheers guys My Mod soup: NDB,NDH OM#1 - No Dialog Indicator No Damn Bubbles, No Damn Halo Mod light camp with Ice Less Annoying Footsteps Menu - Das Boot Underwater Theme new_KM_binos Reboot's Hot Soup 1.0 Reboot's Water Drips 1.0 Wasserbomben_SoundFix_1.0 Window_Lights_Redone_V1 U-Boat Ballast Tanks SFX AilImpurity 1.1 extreme AilBubbles 1.0 Dark_Interior_additional_Sounds Cerberus62 Additional Merchant Ships 1.0 (Part 1) Force Type VIIC41-std Camo A Detailed Caustics 1.0 Capthelms SH5 Audio Mod English Panels Enhanced FunelSmoke_by HanSolo78 Electric torp wake removal - wamphyri Hans solo enhanced funnel smoke Harbour Addition MOD V0.1 New Orleans 5SC Glasgow sobers real trees SD_MapCourseLine_no_arrows Simple Texture mod v1.0 sobers base wave mech v12 Command Keys 1.02 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 No magic skills v1.5 sobers 3D deck spray mod V2 Nauticalwolf's Damage and Torpedo UI (g) Mod V1.0 gap - HD 1 deg Scope Bearing v 1.0 Dark_Interior_V1 Naights Submarine Textures (internal) V1.1 sobers & stoianm base fog mechanics V16 SH5 sobers sky banding fix sobers smaller water drops sobers see thru wake fix SteelViking's Sky Banding Mod stoianm EnvWeather V1 SH5 concreate sobers base fog mechanics V5 SH5 Old Style Explosions V1.1 pitch and roll Stonianm SteelViking's Bunker Fixes V1.0 wasserbomb2 MightyFine Crew Mod 1.2.1 Stock w beards sobers reduced deck gun range mod V2 SH5 sobers gloomy sub interior SH5 Stormys DBSM SH5 v1.2 MFCM Basemod German U-Boat Internal Routine SFX Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 SUB_hyd_fix_SH5 Manos Scopes-patch for 16x9 Dynamic Environment SH5 Sounds V2.1 Environment Sounds DBSM_Speech_1_0_4 Trevally Harbour & Kiel Canal Pilot v2.4 TheDarkWraith_DC_Water_Disturbances_v1_0_SH5 Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy German U-Boat Crew Language Pack AilClouds 3.0 AI_sub_crew_1_0_1_TheDarkWraith Explosion sounds I-Ships sobers Lights Cfg SH5 IRAI_0_0_37_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith Remove binocular crossair Periscope_and_antenna_historical_fix R.E.M_by_Xrundel_TheBeast_1.2 Shoot at Periscope_IRAI Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.1 _for_SDBSM FX_Update_0_0_19_ByTheDarkWraith Depth_Keeping_Problem_TheDarkWraith Depth_Dependent_Hydrophone_1.0.0 Cerberus62 Historical Ship Equipment 1.2 AirTorpedoes AilRain 1.0 sobers green crew training V3 SH5 NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_9_0_jimimadrids_map_tools NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke AOB slide ruller for TDW UIs and MO by stoianm Cerberus62 Additional Merchant Ships 1.0 (Part 2) Cerberus62 Corrected Depth Charge Projector 1.0 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8) Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons OPEN HORIZONS II_full v1.8 Last edited by Stevepine; 05-13-12 at 07:05 PM. |
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#2 |
Watch
![]() Join Date: May 2012
Location: Hanover, Germany
Posts: 15
Downloads: 27
Uploads: 0
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The great person is called The Dark Wraith and gave us all the incredibly useful
MOD VALIDATOR!!! http://www.subsim.com/radioroom/showthread.php?t=187245 Use it to clarify conflicts in your "mod soup" BTW, helluva list, are you sure you need all of them? Seems to me that some have the same purposes/effects, so there is a lot of potential for problems... for example, why do you use Dark_Interior_V1, Naights Submarine Textures (internal) V1.1 AND sobers gloomy sub interior SH5 on top of it?! Looks like overkill to me...
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" It's coming right for us!!!" Uncle Jimbo |
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#3 |
Eternal Patrol
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Most people are in too much of a hurry to do it properly. The way to guarantee mod compatability is to install one mod at a time and test it. This lets you see exactly what's going on and find out for yourself what works and what doesn't. I'm currently having a problem I don't like with SH3. The only real solution for me is to take them back out one by one and see if that helps. It takes work to get it right.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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Thanks guys for your replies. I have been playing sh5 since launch but just couldnt face removing and testing and for hours and hours.
Will try the validator and hope that works! Anyway thankyou for replying! |
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#5 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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follow orpheus's advice already adressed to you here : http://www.subsim.com/radioroom/show...68&postcount=5
- looking at your first two mods -- you can delete the second one as it is already covered by the first one... - Cerberus merchant ships part 1 and part 2 are not needed if you use OH II - Newer version of Trevally Harbour & Kiel Canal Pilot available - newer version of AI_sub_crew available - R.E.M_by_Xrundel_TheBeast_1.2 --- patches available .....delete everything, start from scratch by looking at this thread (even if you are not a "beginner") http://www.subsim.com/radioroom/showthread.php?t=190656 ...and then install additional mods one by one if you feel it is needed.....
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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