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Old 01-17-2017, 11:11 AM   #961
Kantai42
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Quote:
Originally Posted by J0313 View Post
You have to install opmonsun before the Jyunsen B mod. It wont work without it. Its in the download section.
Do I need to buy the U-Boats DLC or update the version? My version right now is at 1.3. Do I need to update it?
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Old 01-17-2017, 11:54 AM   #962
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Old 01-17-2017, 12:02 PM   #963
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Originally Posted by Aktungbby View Post
Kantai42!
Thank you, so do I need to buy the DLC for the mods to work? I've had the games for a while and want to breathe more life into them, and playing as the Japanese would be very interesting.
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Old 01-17-2017, 01:06 PM   #964
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Quote:
Originally Posted by Kantai42 View Post
Thank you, so do I need to buy the DLC for the mods to work? I've had the games for a while and want to breathe more life into them, and playing as the Japanese would be very interesting.
Welcome, Kantai42. Happy to have you aboard.

Yes, you will probably need to upgrade to v1.5. Just get yourself the Gold Edition of SH4. It has the UBM and is the latest version of SH4. If you buy on Amazon through the Subsim Store a part of your purchase will get back to Subsim. Just scroll down the p[age little bit and you'll find SH4.
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Old 02-14-2017, 02:41 PM   #965
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it does need V 1.5 as it is modded on the german side

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Old 02-21-2017, 06:49 PM   #966
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Old 02-27-2017, 09:36 AM   #967
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needed :




to get the RL results from the IJN torpedoes, add this patch after the Jyunsen B mod :

http://www.subsim.com/radioroom/down...o=file&id=5164


regards

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Old 04-20-2017, 05:29 PM   #968
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Hello, is it possible to have a MEGA link? The link to filefront no longer works alas.
Thank you in advance.
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Old 04-20-2017, 06:21 PM   #969
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Old 04-20-2017, 06:25 PM   #970
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download link :

http://www.subsim.com/radioroom/down...o=file&id=4936

patch 7.7 mm AA gun (fixes the sight)

http://www.subsim.com/radioroom/down...o=file&id=5211
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Old 10-10-2017, 10:01 AM   #971
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If you could include this IJN sub in the mod, that would be a dream come true:

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Old 10-10-2017, 12:23 PM   #972
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I'm not certain, but it could be one of the early Kaidai KD boats, either KD-1 or -2, or maybe a Kaichu. I don't think the sail is far enough back for it to be a KRS minelayer though, but I'm more inclined to think it could be one of the "prize" Uboats they got from Germany after The Great War - or it could be a model that we have no pictures of. If it's any of the below vessels, the sail has been modified.

Kaidai KD2 I-152
Kaichu K5 RO-33
Former Uboat I-505
Type KRS Minelayer I-121

You'll notice on all three of the IJN-built boats above, that there is a "hump" above where the forward torpedo room would be, and in all cases, the forward deck gun has been removed, and the sail re-worked. My guess would be a modified boat, most likely a former German WWI Uboat with a crew in-training, used in a propaganda film on the Inland Sea, not the Pacific. At the 12-15 second mark, notice the "modern" AA gun on the forward top of the conning tower? Notice also the crew "posing" up-top. Bunch of hams... - Also, how many men does it take to maintain and operate their diesels? Very realistically, notice how long it takes to dive the beast?... We'll have to see if kelto01 or someone else with Sensuikan knowledge comes along and lets us know.

Anyway, most of the boats that it could be would have been being used in the submarine school at the time. The submarines that keltos01 does have modeled are:

Code:
Type A1, Type AM, C1 / C2, C3
Jyunsen 1, Jyunsen 1M
Jyunsen B, Jyunsen B2, Jyunsen B3
Kaichu, Kaidai 3a, Kaidai 3b, Kaidai 4
Ko-Hyoteki
Sen Taka, Sen Toku
so basically, most of the "Fleet" boats (other than the Ko), active in the actual conflict - well, other than the last two "dream" boats... You'll have ample opportunity to attempt to sink a cruiser yourself in the game. The trick will be surviving for a follow-up...

I'm doing further research now, since I've found me a few more resources, and once we hit a lull in the FotRSU mod, I hope to be able to send keltos01 a version of CMN for consideration as a "beta" release. No historically accurate availability dates or anything like that, but a version that hopefully we can see how some of the ideas floating around in the grey matter actually function - if they do - but I'm still weeks away from that, almost the same place I was previously, due to "issues", shall we say, in getting some things to NOT work as hoped... sigh...
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Old 11-07-2017, 04:10 PM   #973
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See the post:
http://www.subsim.com/radioroom/show...59#post2524059

over in the ~really~ old "[WIP] Climb Mount Niitaka" thread about a solution for the BigMap issue we've been having.
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