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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
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update from 14.08.2007
Smoke on the water -beta5- (improved smoke mod) What it does compared to vanilla SH4: - higher and darker smoke for burning ships and higher funnel smoke as well - slower spreading of smoke - funnel smoke rendering distance increased - more debris and splinter on explosions ****************************************** Changes in beta5: - less density and fewer particles for better framerate - better dissipation of smoke - color slightly changed - funnel smoke rendering distance further increased - more debris and splinter on splinter explosions ****************************************** I was always annoyed about the light-colored smoke in the game. So I recently played around with the particles.dat and did a small mod for my personal use. On request of WilhelmSchulz for darker smoke a few days ago, I uploaded this mod. (http://www.subsim.com/radioroom/showthread.php?t=119803) Now I just finished with improving this mod. It is still a beta because there is always room for making it better. Recommendation: To see the funnel smoke even further I recommend to use Krillers visual upgrade 1 mod See this thread for download link --> http://www.subsim.com/radioroom/showthread.php?t=120036 Some Screenshots: Old Beta4 Darker funnel smoke ![]() Smoke with Post Process enabled (beta4) ![]() ![]() and with disabled Post Process Filters (beta4) ![]() ![]() NEW Beta5 low windspeed ![]() ![]() a closer view ![]() stronger wind here ![]() a tad more splinter ? ![]() Download: Beta4 --> http://www.speedyshare.com/699357984.html Beta5--> http://www.speedyshare.com/398766784.html NEW! Credits: This mod was done with timetraveler's minitweaker fed with tweakfiles from Anvart and timetraveler ported to SH4 by Captain Cox. For the funnel smoke rendering distance and splinter I used skwasjer's excellent Silent 3ditor. Thank you guys ! Thanks to scoochy as well, who had the idea of slowing down the smoke a long time before. Regards, Tell Last edited by WilhelmTell; 08-14-07 at 04:12 AM. |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Now that looks awesome also. I hope it's included in TM1.5
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#3 |
Canadian Wolf
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Very nice work, screens look great
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#4 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
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yeah, now we're talkin
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#5 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Great !
![]() Many thanks ! |
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#6 |
Seaman
![]() Join Date: Apr 2007
Location: West Virginia , USA
Posts: 41
Downloads: 582
Uploads: 0
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Can ya......?
Do one just to effect the funnel smoke , only .....? Or is it all tied in together .... Just wondering . I know, I have to be the odd ball :hmm:
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![]() "A wink is as good as a nod, to a blind horse." |
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#7 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
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awesome, is this JSME ready?
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TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#8 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
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Thanks. This looks good.
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Regards, Bando |
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#9 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#10 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
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Yeah.. more smoke
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#11 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
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That should be no problem then. Tell |
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#12 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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*Hums Deep Purple*
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#13 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
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Great work!
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#14 | ||
Seaman
![]() Join Date: Apr 2007
Location: West Virginia , USA
Posts: 41
Downloads: 582
Uploads: 0
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Quote:
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![]() "A wink is as good as a nod, to a blind horse." |
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#15 |
Pacific Aces Dev Team
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Looks good,
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One day I will return to sea ... |
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