SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-06-07, 06:54 PM   #1
WilhelmTell
Engineer
 
Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
Default [REL] Smoke on the water

update from 14.08.2007
Smoke on the water -beta5-
(improved smoke mod)

What it does compared to vanilla SH4:

- higher and darker smoke for burning ships and higher funnel smoke as well
- slower spreading of smoke
- funnel smoke rendering distance increased
- more debris and splinter on explosions

******************************************
Changes in beta5:

- less density and fewer particles for better framerate
- better dissipation of smoke
- color slightly changed
- funnel smoke rendering distance further increased
- more debris and splinter on splinter explosions


******************************************

I was always annoyed about the light-colored smoke in the game. So I recently played around with the particles.dat and did a small mod for my personal use.
On request of WilhelmSchulz for darker smoke a few days ago, I uploaded this mod.
(http://www.subsim.com/radioroom/showthread.php?t=119803)
Now I just finished with improving this mod. It is still a beta because there is always room for making it better.

Recommendation:

To see the funnel smoke even further I recommend to use Krillers visual upgrade 1 mod
See this thread for download link --> http://www.subsim.com/radioroom/showthread.php?t=120036

Some Screenshots:

Old
Beta4

Darker funnel smoke


Smoke with Post Process enabled (beta4)



and

with disabled Post Process Filters (beta4)


NEW
Beta5
low windspeed


a closer view


stronger wind here


a tad more splinter ?




Download:


Beta4 -->
http://www.speedyshare.com/699357984.html

Beta5--> http://www.speedyshare.com/398766784.html NEW!



Credits:

This mod was done with timetraveler's minitweaker fed with tweakfiles from Anvart and timetraveler ported to SH4 by Captain Cox.
For the funnel smoke rendering distance and splinter I used skwasjer's excellent Silent 3ditor.
Thank you guys !
Thanks to scoochy as well, who had the idea of slowing down the smoke a long time before.

Regards,
Tell

Last edited by WilhelmTell; 08-14-07 at 04:12 AM.
WilhelmTell is offline   Reply With Quote
Old 08-06-07, 07:13 PM   #2
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
Default

Now that looks awesome also. I hope it's included in TM1.5
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Old 08-06-07, 07:53 PM   #3
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,884
Downloads: 946
Uploads: 5


Default

Very nice work, screens look great


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 08-06-07, 07:53 PM   #4
Capt. Shark Bait
Ace of the Deep
 
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
Default

yeah, now we're talkin
__________________
Leiser und tödlicher edler Ritter der Tiefe



Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1
Capt. Shark Bait is offline   Reply With Quote
Old 08-06-07, 07:55 PM   #5
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Great ! and with the low speed smoke too...

Many thanks !
Redwine is offline   Reply With Quote
Old 08-07-07, 02:45 AM   #6
buzzinbill
Seaman
 
Join Date: Apr 2007
Location: West Virginia , USA
Posts: 41
Downloads: 582
Uploads: 0
Can ya......?

Do one just to effect the funnel smoke , only .....? Or is it all tied in together .... Just wondering . I know, I have to be the odd ball :hmm:
__________________


"A wink is as good as a nod, to a blind horse."
buzzinbill is offline   Reply With Quote
Old 08-07-07, 03:07 AM   #7
chopped50ford
Weps
 
Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
Default

awesome, is this JSME ready?
__________________
TM2(SS)
USS Asheville - Plankowner, Shellback, "Order of the Ditch"

http://ths-i.com/
chopped50ford is offline   Reply With Quote
Old 08-07-07, 03:18 AM   #8
Bando
Commodore
 
Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
Default

Thanks. This looks good.
__________________
Regards,

Bando
Bando is offline   Reply With Quote
Old 08-07-07, 05:41 AM   #9
Capt. Shark Bait
Ace of the Deep
 
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by chopped50ford
awesome, is this JSME ready?
yuppers. gotta love that lil proggie
__________________
Leiser und tödlicher edler Ritter der Tiefe



Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1
Capt. Shark Bait is offline   Reply With Quote
Old 08-07-07, 05:44 AM   #10
FooFighters
Grey Wolf
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
Default

Yeah.. more smoke
__________________

This forum is not the same without you Dave.. we'll miss you buddy
FooFighters is offline   Reply With Quote
Old 08-07-07, 08:58 AM   #11
WilhelmTell
Engineer
 
Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by buzzinbill
Do one just to effect the funnel smoke , only .....? Or is it all tied in together .... Just wondering . I know, I have to be the odd ball :hmm:
Do you mean original 1.3 particles.dat with darker funnel smoke only ?
That should be no problem then.

Tell
WilhelmTell is offline   Reply With Quote
Old 08-07-07, 09:03 AM   #12
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

*Hums Deep Purple*

Very nice work mate.
joea is offline   Reply With Quote
Old 08-07-07, 09:35 AM   #13
Weather-guesser
Lieutenant
 
Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
Default

Great work!
__________________

NAVY! It's not just a job. It's a Buck Seventy-Five an hour!
Weather-guesser is offline   Reply With Quote
Old 08-07-07, 10:10 AM   #14
buzzinbill
Seaman
 
Join Date: Apr 2007
Location: West Virginia , USA
Posts: 41
Downloads: 582
Uploads: 0
Quote:
Originally Posted by WilhelmTell
Quote:
Originally Posted by buzzinbill
Do one just to effect the funnel smoke , only .....? Or is it all tied in together .... Just wondering . I know, I have to be the odd ball :hmm:
Do you mean original 1.3 particles.dat with darker funnel smoke only ?
That should be no problem then.

Tell
Yes.... Now my memory is as short as my....(well you know) ...these days .... But seemed like someone on here (Modder) talked about doing this awhile back, but it never happened (far as i know) Seems to me that would be make it more easy to spot them out at further distance. Borrowing a quote from someone on here "Like the old war movies" where you'd see the smoke from the funnel's before you ever saw the ship them selves ..... Also (I may be wrong in my thinking) but useing "Kosh's 9km Visibility", ... And your mod. One should be able to spot em' out way before they see you .... And thank you for your hard work at making a good game better ...
__________________


"A wink is as good as a nod, to a blind horse."
buzzinbill is offline   Reply With Quote
Old 08-07-07, 10:12 AM   #15
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Looks good, but can you see it over the horizon when your are distant?:hmm:
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.