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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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[TEC] How to add new music files or change the music cfg
Creating Tweaker Files How to change your Command row buttons Tutorial: Deconstructing the menu_1024_768.ini file items Operation Petticoat Skinning Tutorial Converting SH4 .dds texture files for modding Mini-Tweaker instructions Creating a skin How to import/export OBJ models in 3DSMax How to clone objects Modding Tools SH4 Modding Tools and Utilities Package Last edited by Onkel Neal; 03-04-08 at 08:05 PM. Reason: updated |
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#2 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I'm not up to speed with the skinning of boats in SH4 but if you're linking to my tutorial please be advised that it's based on the SH3 file structure & setup, as such the tools required, i.e Chessmaster 10 & SH3 Unpacker may or may not work in SH4.
However, there is a little bit of info about using PS CS2, so it may still be helpful. ![]() I really think you need a Skinning Tutorial just for SH4 to avoid any confusion over file structure, packing of DAT files, the extraction of textures & the specific working with DDS files. However, feel free to keep this linked until something better comes along. EDIT - How did this get here???:hmm: You sly sea dog. ![]()
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#3 |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
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Tutorials
Gizzmoe, This is a terrific idea!! There are so many of us "newbies" now, seeing items like this we can only progress in our skills. I suspect however that many of us have to learn the "computer speak" too. We are not likely to be modding but rather follow all the hard work by the people who do know. I believe you have stated it before (and most modders do) but to add to their mod. "Jones's compatible" or use "Mini Tweaker" would be even more graceful of them. In conclusion, may I say for the majority of us, how all the things the chaps are doing with SH4 modding at present is VERY VERY much appreciated. In some instances, hours/days must be spent on enhancing the game. THANK YOU......Dusty
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#4 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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In the folder of the unit, there are these:
NBB_Fuso_O01.dds NBB_Fuso_O01_lr.dds (it is the same low res) As an example in the Fuso ![]() Is this Like creating these texture...?! They are created with the software 3d? And is this necessay? ![]() BEST REGARDS UBOAT234 |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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I don't know about how they where created but they are "Light-maps" that's what you see shimmering through under the paint of the boats, look sort of "metallic" in game.
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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If this one don't belong at the top of the TUT list I don't know what does!
Tutorial: Deconstructing the menu_1024_768.ini file items http://www.subsim.com/radioroom/showthread.php?t=111832 EDIT! MY BAD!!! did not look at the 1st post before posting |
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Small Tut on "Alpha Channels" to mask objects etc in Photoshop.
http://www.subsim.com/radioroom/showthread.php?t=112868 Last edited by CaptainCox; 06-24-07 at 03:53 PM. |
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#8 |
Watch
![]() Join Date: Aug 2006
Location: Germany
Posts: 25
Downloads: 1
Uploads: 0
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My first time ever Tutorial (taataaa)
How to change your Command row buttons http://www.subsim.com/radioroom/showthread.php?t=113354 |
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#9 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Hi!
I have two nice tutorials how to add music to SH4, and how to convert SH3 music to the SH4 installation. It would be nice if they were added to this list ![]() Here are the threads: How to add SH3 music to SH4 How to add new music files or change the music cfg in SH4
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#10 |
Engineer
![]() Join Date: Sep 2006
Location: USA on the edge of the Pacific
Posts: 217
Downloads: 0
Uploads: 0
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sorry don't have time top see if someone else posted this
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U-551 7th Flottille Laid down: 21 Nov, 1939, Blohm & Voss, Hamburg Commissioned: 7 Nov, 1940 Commander: Kptlt. IceGrog von Ritter Sunk: 12/11/1940, 01/01/1941, 10/16/1941, 01/16/1942, 08/04/1943 .................................................. .......... A bartender is just a pharmacist with a limited inventory |
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#11 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Small sort a tut on making a tweak file
http://www.subsim.com/radioroom/showpost.php?p=554607&postcount=2 I had a lot of probs when i started modding SH4 to find anything "summarized" about tweaking, so here you go ![]() Last edited by CaptainCox; 06-24-07 at 03:52 PM. |
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#12 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Conning Tower Emblem Video Tutorial
Conning Tower Emblem Video Tutorial
Video tutorial showing the some basics using Photoshop and placement of textures etc. http://www.subsim.com/radioroom/showthread.php?t=117196 Weathering/Rust Video Tut Small vid tut showing three different methods of weathering rust on a sub skin using Photoshop. http://www.subsim.com/radioroom/showthread.php?t=117282 Last edited by CaptainCox; 06-24-07 at 03:52 PM. |
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#13 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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TUTORIAL for Converting SH3 Tweak Files to SH4
http://www.subsim.com/radioroom/showthread.php?t=117655 |
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#14 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
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how about a tutorial how to create playble ships with working damage model when you get hit for example it show only the digit number not the parts getting hit for repair crew....please help
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#15 |
Torpedoman
![]() Join Date: Aug 2010
Posts: 118
Downloads: 3
Uploads: 0
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Is there any tuts on showing where the tonnage is logged? For instance if I played a LAN game and I want to record the tonnage to a file. Thanks
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I AM U-571 SH3 + GWX3.0, SH4(v1.5), SH5 Laptop: IntelCore2Duo 2.4 GHZ (4MB L2 Cache) 17 Inch Glossy Widescreen ATI Radeon X1600 (256mb Dedicated) 1000 GB HD 4GB RAM WIN 7 x64 |
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