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Old 01-06-16, 11:30 AM   #3616
THEBERBSTER
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Hi HS
From the SVI mod readme.
Quote:
- WoGaDi Mod version 7 included. This mod is a big rework of the gauges/dials around the sub to make more of them functional and to make already functioning ones more accurate. Please refer to the thread for this mod if you would like more information. A big thanks goes to my friend BIGREG for creating WoGaDi, and for letting me include it.
Peter
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Old 01-06-16, 11:46 AM   #3617
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Ah, allright.
Thanks a lot =)
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Old 01-06-16, 12:19 PM   #3618
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If someone would be interested i found this very nice presentation about torpedo targeting when i studied a little torpedo trigonometry.
Most interesting part for me was part about how gyroscope in torpedo works

And (it uncovers what will happen if you set your torps how you did)

Last edited by palmic; 01-06-16 at 02:07 PM.
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Old 01-06-16, 12:38 PM   #3619
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GUI of my dreams would be GUI without any information about course or depth, co2, ... anything. -To force me to use standard working instruments on boat.

But it would have standard text inputs to be able to order course and depth just by digits. Unfortunately i am not able to do it
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Old 01-06-16, 02:05 PM   #3620
Hecki Stafman
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Quote:
Originally Posted by THEBERBSTER View Post
Hi HS
TWOS uses the Das_Boot_Crew mod from TDW's New Ui 7-5-0 mod.
Peter
Ok, found the mistake.
I just copied the whole NewUI_TDC-zip in the Mod folder. Not the "MODS" in the "mods"-folder.
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Old 01-06-16, 05:11 PM   #3621
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Hi HS
Your not the first, and you will certainly not be the last to make that easy mistake.
Tip > Always look for the data folder and you will not go wrong.
Peter
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Old 01-07-16, 02:58 AM   #3622
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Quote:
Originally Posted by THEBERBSTER View Post
Hi HS
Your not the first, and you will certainly not be the last to make that easy mistake.
Tip > Always look for the data folder and you will not go wrong.
Peter
After a week with daylie modding (one by one) I know it now
In the beginning of playing SH5 I just took a look how to install Wolves of Steel mod, and in his video he copied the zip in the mods-folder. So I thought I can do it with every zip file - until I understand how this mod-installation really works

And - of course - in the generic mod enabler the zip file folder of each mod was displayed, and the installation time for bigger mods took the same time. But not with the same results as copying the "mods"-folder of a zip in the mod-folder That's why some mods haven't worked.
But now, all is fine.
May be a few little questions will be left, but this are more detailed questions with true-false-options in the Editor viewer or GernericPatcher.
Or questions like "how can i get the old map-style with open Horizon mod and where can I activate or deactivate the mission bar?"
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Old 01-07-16, 04:27 AM   #3623
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Is there still no option to play everything in german? The menu etc? The "Deutschmod 1.0.10" worked with TWOS 1.03 but now with 1.04 not working anymore. Any solutions would be highly appreciated

THX!
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Old 01-07-16, 04:44 AM   #3624
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Quote:
Originally Posted by MCM View Post
Is there still no option to play everything in german? The menu etc? The "Deutschmod 1.0.10" worked with TWOS 1.03 but now with 1.04 not working anymore. Any solutions would be highly appreciated

THX!
I have this mod:

http://www.subsim.com/radioroom/showthread.php?t=215259
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Old 01-07-16, 05:19 AM   #3625
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This one works perfect, thanks you so much!!! And again THX so much for all the other supporters and especially for the TWOS modders: What a brilliant work!!! You should get money from ubisoft HEHE


Another question: FAQ says- Should I do harbor raids? Answer: ...so you should stay well off any major allied port.
So no Scapa Flow? Or what is a major port? Or can I go in, out and save way way out the next time but not in harbor itself?

Last edited by MCM; 01-07-16 at 07:16 AM.
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Old 01-07-16, 09:12 AM   #3626
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Quote:
Originally Posted by MCM View Post
You should get money from ubisoft HEHE
Not a bad idea, I'd appreciate the extra cash

Change.org, here I come
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
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Old 01-07-16, 10:32 AM   #3627
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Last question: The Options File Editor gives me an error: *******invalid optin entry found. Option value contains menu entry that exceeds MaxStrings property @ line number 1922*****

Did I have the wrong menu.txt file? Which one is it? Or what could go wrong?
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Old 01-07-16, 11:54 AM   #3628
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Quote:
Originally Posted by Hecki Stafman View Post
Quote:
Originally Posted by MCM View Post
Last question: The Options File Editor gives me an error: *******invalid optin entry found. Option value contains menu entry that exceeds MaxStrings property @ line number 1922*****

Did I have the wrong menu.txt file? Which one is it? Or what could go wrong?
The mentioned German addon is probably incompatible with current TWoS version and largely outdated.
Please, do not add unsupported mods/addons if you dont know what you're doing and also refrain of issue reports if you use additional mods. This can only case confusion and I'm tired of answering these type of questions...
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Old 01-07-16, 03:33 PM   #3629
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Hi MCM
The path is.
Mods\TWOS main mod\data\menu\menu text doc

No harbor raids as it causes in game unnatural events and I believe can also affect spawning.
Peter
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Old 01-07-16, 03:50 PM   #3630
vdr1981
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Quote:
Originally Posted by MCM View Post
Another question: FAQ says- Should I do harbor raids? Answer: ...so you should stay well off any major allied port.
So no Scapa Flow? Or what is a major port? Or can I go in, out and save way way out the next time but not in harbor itself?
That's only an advice...It's up to you how will you play your game...
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