SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-23-19, 05:12 PM   #1
wizardmatt
Helmsman
 
Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
Uploads: 0
Default Assisted Plotting Mod, use in 2019

Following internet travels on the subject of SH3 map contacts, I arrived at this thread: http://www.subsim.com/radioroom/showthread.php?t=155995. Having read the thread, I decided that I would very much like to try the Assisted Plotting Mod, and downloaded it from the link provided by Sailor Steve: http://www.subsim.com/radioroom/down...o=file&id=1328
I installed it, not by just installing via JSGME but also following the manual instructions given in the mod's Readme. In doing so, I also made my own adjustments. You may think my individual adjustments may be the problem, but I've been tinkering with SH3 for long enough to make me 99.9% certain that it's not my interference causing the problem. Indeed, other people have been having the same problem as me, such as the OP in this thread: http://www.subsim.com/radioroom/showthread.php?
t=146057
I am having the exact same issue as the OP.
Like him/her, I am convinced that, following the instruction in the mod's Readme to modify Silent Hunter 3\data\Cfg\Contacts.cfg thus:

"Just change the following line

Decay Time For Precise Sensor Contacts=60

To

Decay Time For Precise Sensor Contacts=0"

Is what is causing the issue. Because the visual contact report decays with an interval of zero, my message console is being spammed with repeated reports of the same ship. In harbour, with more than one ship, it is even worse. Indeed, when just sailing out of port on my way to a patrol, the game is unplayable, at least as far as being able to use time compression is concerned. And yes, I have tried sending my Watch Officer to quarters; even this makes no difference.
Following this quote from Sailor Steve in the 3rd link above

Quote:
Originally Posted by Sailor Steve View Post
Okay, here is the Assisted Plotting mod the way I have it in my GWX3 setup:
http://files.filefront.com/14b+Assis.../fileinfo.html

And here is the original version, in case the other one doesn't work for you:
http://files.filefront.com/14b+Assis.../fileinfo.html

[edit] I forgot: they should be JSGME-ready.
I am assuming it is possible to make Assisted Plotting work in GWX3, especially considering reports in the linked threads that it works fine in other supermods, but sadly Sailor Steve's link to his personally configured version no longer works.

TIA for any help o7
wizardmatt is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.