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Old 09-01-18, 12:23 PM   #10666
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Have to report a strange thing.

My very last mission in Coastal Waters, i was heading home after accomplishing the usual 3 grid patrols, and i had only 3 days left before the 7th June (got a message telling me do not dock before 7th June, so was taking my time) when suddently game opened the campaigns window where i have to choose the Happy Time campaign...

Kind of brutal end for Coastal Waters!
Was West Irland with some torpedoes left...furthermore navigating X512 TC...and boom, the end.

Well, i selected Happy Times, was back in bunker, saved game then reload, choosed mission and back on sea again

Frustrating first campaign end, but was kind of happy because my sub took some damage after the Chanel crossing (yes i tried it once, before it became suicidal )
By the way, i had maybe the worst damage i could dream of: impossible to recharge my batteries I had to manage my batteries load for almost the whole patrol! Not that easy...

So, was it normal to get a so brutal campaign ending?
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Old 09-03-18, 11:07 AM   #10667
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Quote:
So, was it normal to get a so brutal campaign ending?
Yes.

It would be nicer when the missions would end in port, but thats how the game was programmed.

Anyway, be happy when the mission ends like this and you dont need a campaign workaround.
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Old 09-03-18, 11:16 AM   #10668
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Originally Posted by Haukka81 View Post
TC / stability combo is reason why i cant play sh5 , too slow paced. Makes me crazy to look map screen with slow time compression,

2048 is must have, and least 512 near ports too.


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Then SH5 - a real sub sim - is not the game for you. Sh5 feels realistic as in the literature. Sometimes the sea feels like you are the only boat in the whole world, so empty and quiet is the sea for many days. PLaying this game in 2048 would make an arcade game of SH5. I play this game in 64x and 128x - and love the game how it feels. Boring? --> read a good WWII sub book while cruising and enjoy a good glass of red wine and enjoy our live in peace here.
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Old 09-03-18, 01:29 PM   #10669
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I don't quite understand all the senseless complaining A lot of veteran sub simmers often take the time to offer help, one being VDR, VDR made SH5 playable form the earlier version's. It can be a daunting overtake of a steep learning curve when it comes to the countless method's, that has to be learned

I suppose that instant success is a lot better and an arcade mindset appeal's to the masses, now that is and could be taken as an insult to some... I support all the work and countless hours of teaching method's that contributors have contributed. I feel as I am insulted when I go to a board to read about all the problems of the game not working as you expect it to be played . in some instances there are technical difficulties and everyone is willing to help, But also help your self with reading. there is so much information and You can experience a level of simming that can be challenging and rewarding. It took me in real time in my last session to hunt a ship using hydro hunting around 5 hours to track and kill the merchant -- why is it so important to get to the next level. I have been in operation drumbeat for the last month and enjoy the complexity of the game. And also instant success means that there is a method to hunt track and kill a target. there is no instant success. As a sub captain, it is up to you being the human to manage the artificial intelligence in every aspect of the game -- It's becoming very boring to read discussions that end in a result of this ....

I am sorry it is my opinion
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Old 09-04-18, 03:25 AM   #10670
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How easy is it for escorts to lose contact with you when you're underwater? I started getting shot at after attacking a convoy on the surface at night, so I dived at flank speed down to 46m, then reduced speed to 1 knot and descended to 120m. The escorts rushed over, but didn't depth charge me, and I wasn't detected by active sonar.

Bug or realistic? Video soon.
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Old 09-04-18, 06:01 AM   #10671
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Originally Posted by Cybermat47 View Post
How easy is it for escorts to lose contact with you when you're underwater? I started getting shot at after attacking a convoy on the surface at night, so I dived at flank speed down to 46m, then reduced speed to 1 knot and descended to 120m. The escorts rushed over, but didn't depth charge me, and I wasn't detected by active sonar.

Bug or realistic? Video soon.
I think you were very lucky on this one...maybe at the start of war?
Anyway, as time goes on, DDs are more effective, and last patrol i was very lucky too...to not being Sinked!
Lots of damage, and SH5 damage management isn’t good at all.
We can’t give the damage priority to crew, and flooding seems uncontrollable.
Same for medical assignments.
This is THE thing to improve in this game IMHO
I wich one day we could have a kind of SH4 damage management.
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Old 09-04-18, 06:38 AM   #10672
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Originally Posted by Fifi View Post
I think you were very lucky on this one...maybe at the start of war?
Anyway, as time goes on, DDs are more effective, and last patrol i was very lucky too...to not being Sinked!


True. I was just looking into the Battle of ONS-5, and apparently the escorts there couldn’t get an ASDIC contact on a few occasions, despite previously having a RADAR contact. That was April-May 1943, and my campaign is currently in April 1941, so it could be that I got lucky this time.

Here’s the video, anyway:

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Old 09-04-18, 08:49 AM   #10673
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Quote:
Originally Posted by Fifi View Post
Lots of damage, and SH5 damage management isn’t good at all.
We can’t give the damage priority to crew, and flooding seems uncontrollable.
Same for medical assignments.
This is THE thing to improve in this game IMHO
I wich one day we could have a kind of SH4 damage management.
I couldn't agree more about this but unfortunately I don't think that's possible. All damage in SH5 are repaired simultaneously and at the same time. You can only speed up repairs to the certain level using mechanic's passive and CO active abilities at the expense of crew moral, submarine noise signature, CO2 usage and hydrophone range. Small "beating hammer" icon really doesn't mean anything. It will only stick to the item with the biggest damage...

Last edited by vdr1981; 09-04-18 at 09:36 AM.
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Old 09-04-18, 08:52 AM   #10674
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Yes, have that too. Impossible to overpass X64.
It’s probably to avoid people to get CTD when close to ports or convoys etc, if playing with high TC...
This way it’s 100% CTD free for everybody

On very first mission in Baltic, new base Kiel took few days more to appear on map too. Had to hunt around a bit more until i docked
X64 TC limit when unit in sight can be edited with OFEV (Time compression tab). Other TC options can be edited normally trough main.cfg file...
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Old 09-04-18, 09:03 AM   #10675
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Originally Posted by vdr1981 View Post
All damage in SH5 are repaired simultaneously and at the same time
Ah, nice to learn, i didn’t know that.

I noticed we often get A LOT more damage than we should too...
Isn’t it too much? Anyway to reduce it a little? (Don’t want to cheat either! )
Anyway, have real great time with last TWOS
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Old 09-04-18, 09:40 AM   #10676
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Originally Posted by Fifi View Post
Ah, nice to learn, i didn’t know that.

I noticed we often get A LOT more damage than we should too...
Isn’t it too much? Anyway to reduce it a little? (Don’t want to cheat either! )
Anyway, have real great time with last TWOS
I actually have somewhat opposite opinion... Can you give me an example what you mean?
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Old 09-04-18, 11:32 AM   #10677
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I actually have somewhat opposite opinion... Can you give me an example what you mean?
Ah, sorry for the answer delay, but was going to walk with my dog in the woods

An example? Once, my periscope was spotted by an armed merchant...was shooted badly (too badly to my taste, furthermore underwater) and took a lot of damages in few seconds before diving deeper (not only periscope, but plenty other things like the main pump for flooding, the Diesel engines etc)
Same with coastal defense...was submerged, but took plenty of damage

My last channel experience ended badly damaged by an aircraft. It was foggy, and i didn’t have the time to crash dive. So was straffed and result ... well, as expected.

When i think it took me dozens of shells to sink an English submarine!
There is something not really accurate.
The problem is we don’t have the hand for repairs (as you know) due to game limitation. Maybe it would be fair to take a little less damage...in counter part of the bad damage game model only (not for cheating)
Just my thought...

SIDE NOTE: i readed somewhere that the observation periscope could raise a little higher than the attack one (hence a better way to observe)
I don’t think it’s modeled in game...in fact, seems that it’s even lower than attack periscope. Have to order 1 meter higher to see something that the attack one can see...is it normal?

Last edited by Fifi; 09-04-18 at 01:25 PM.
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Old 09-04-18, 11:55 AM   #10678
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Default [REL]The Wolves of Steel - SH5 Megamod

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Originally Posted by excel4004 View Post
Then SH5 - a real sub sim - is not the game for you. Sh5 feels realistic as in the literature. Sometimes the sea feels like you are the only boat in the whole world, so empty and quiet is the sea for many days. PLaying this game in 2048 would make an arcade game of SH5. I play this game in 64x and 128x - and love the game how it feels. Boring? --> read a good WWII sub book while cruising and enjoy a good glass of red wine and enjoy our live in peace here. [emoji3]


Realistic sim, not game .. where i have heard this old song last time..... ;P


Everybody plays this just like they want.

Using time compression wont make it anymore arcade.. maybe you should drown yourself if your sub sinks ? Thats realistic you know [emoji6]





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Old 09-05-18, 02:41 AM   #10679
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Originally Posted by Fifi View Post
Ah, sorry for the answer delay, but was going to walk with my dog in the woods

An example? Once, my periscope was spotted by an armed merchant...was shooted badly (too badly to my taste, furthermore underwater) and took a lot of damages in few seconds before diving deeper (not only periscope, but plenty other things like the main pump for flooding, the Diesel engines etc)
Same with coastal defense...was submerged, but took plenty of damage

My last channel experience ended badly damaged by an aircraft. It was foggy, and i didn’t have the time to crash dive. So was straffed and result ... well, as expected.

When i think it took me dozens of shells to sink an English submarine!
There is something not really accurate.
The problem is we don’t have the hand for repairs (as you know) due to game limitation. Maybe it would be fair to take a little less damage...in counter part of the bad damage game model only (not for cheating)
Just my thought...

SIDE NOTE: i readed somewhere that the observation periscope could raise a little higher than the attack one (hence a better way to observe)
I don’t think it’s modeled in game...in fact, seems that it’s even lower than attack periscope. Have to order 1 meter higher to see something that the attack one can see...is it normal?
Try to disable "Collateral damage" patch via Generic Patcher (Sh collision section) and see will it make any change for you...

Also, you shouldn't really use allied AI subs for a damage comparison because they are there mostly for "eye candy" and practically do not have any damage model.

Regarding periscopes heights... I was thinking pretty much the same some time ago but I'll have to do some research on the subject before I edit heights, if possible of course.

You can read here more about TWoS damage modeling...http://www.subsim.com/radioroom/showthread.php?t=207093

Cheers!
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Old 09-05-18, 03:47 AM   #10680
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Is there any way to get rid of the radar warning receiver? U-Boats started using them in August of 1942, but the game has them set as default, unremovable equipment as early as March 1941.
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