SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-16-09, 07:55 AM   #1036
Captain von Keldunk
Sonar Guy
 
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
Default

Quote:
Originally Posted by mad View Post
Hello, guys. When I export 3d models with S3D and try to import them into 3dmax I get message that I missing textures .tga so in 3d max I have no textures. Up to recently I used Pack3D with S3D so when I import 3d model in 3d max 2009 I manually add path to folder where I have previously exported model with Pack 3d so it uses textures from there. Problem is that Pack3d cannot open guns_radars.dat file. S3D can but I have no textures, or i do not know how to export textures from .dat file with S3d. Any help will be much apriciated.
Say in NSS_Uboat7c.dat you need to export embedded image.
With S3D open NSS_Uboat7c.dat. open node NSS_Uboat7c_hull.tga,
click on embedded image and on right side is import/export option in blue color.
__________________
SH
Captain von Keldunk is offline   Reply With Quote
Old 05-16-09, 09:38 AM   #1037
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
Posts: 1,096
Downloads: 169
Uploads: 0


Default

Quote:
Originally Posted by mad View Post
S3D can but I have no textures, or i do not know how to export textures from .dat file with S3d. Any help will be much apriciated.
guns_radars.dat file does not include embedded textures, only references to them. The textures for the models in guns_radars.dat file are stored here:
\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex
__________________
--
Vapor-ware is always easier to sell because there's no limit what it can do!
Seeadler is offline   Reply With Quote
Old 05-24-09, 07:55 PM   #1038
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

I'm looking for an easy way of copying the data in one node to another. I'm trying to get the tube door opening animation correct. Currently the doors open outward instead of inward like they should. I know the cause of the problem, the tube doors were originally mounted opposite ( you would order tube 1 opened and tube 2 to would actually open). When they were mounted opposite the doors opened inward like they should have. I'm thinking it's as simple as swapping the values, left for right right for left. So short of changing each value individually how else could I swap values?
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 05-25-09, 10:05 AM   #1039
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

S3D v0.9.4 features a copy-paste function. In your case all you have to do (if I understand you correctly) is copy the animation node and all of its contents (KeyFrameAnimStartParams, PositionKeyFrames and RotationKeyFrames).
to do this select one of these properties, press the copy button and the paste button. Now you've got a duplicate. Repeat this for each one, change the parent ID and index of them, and you're finished.
__________________

DarkFish is offline   Reply With Quote
Old 05-25-09, 09:16 PM   #1040
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Thanks DarkFish. The key was changing the parent ID. I had discovered the copy and paste method but couldn't figure out how to get it under the right node. What you posted was spot on.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 06-04-09, 01:22 PM   #1041
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

Sry if this was asked here before, but I couldn't find anything that fits.

I'm having a slight problem with the 3D model viewer. If I activate the diffuse or occlusion map, the whole model will be displayed in black instead of showing the correct texture.

This applies to some models, not to all. The textures show up in the game for all models but for some they don't in S3D.

Thanks in advance, i.

EDIT: Don't worry, I seem to have answered the question by myself. I found out that some of the submarines had differing name structures for their textures.
Like the gato (which was already working i s3d) had NSS_Gato_T0x.dds while the s-18 had NSS_S18_body_T0x.dds. So I renamed the latter ones to NSS_S18_T0x.dds and it now works in S3D too.

Last edited by ichso; 06-05-09 at 01:34 AM.
ichso is offline   Reply With Quote
Old 06-09-09, 09:37 AM   #1042
asanovic7
Captain
 
Join Date: Mar 2008
Posts: 515
Downloads: 70
Uploads: 0
Default know I must be getting boring

But I have to praise this program once more, I don't even use museum, I have s3d.
Everything so easy to use, simple, perfect..

I open 5 files, delete 5 things from those 5 files, test it ingame, if I am not satisfied come out, apply undo for every file, perfect..


Skwasjer..
asanovic7 is offline   Reply With Quote
Old 06-10-09, 12:44 AM   #1043
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Thanks for the kind words.


I was wanting to say this for some time now, but hoped I wouldn't have to. Unfortunately, now I do have to inform everyone I will be abandoning the S3D-project. Due to difficulties in my personal life for the past months I was unable to do any work on S3D, and things have gotten worse for me the past week. I do not feel like dropping my personal issues on a public forum, but simply put I just need to move on with my life in a new way.

I have deep regret that I am unable to release the final version of S3D, as it had some interesting new features. Therefor I will try to deliver the last beta I released to private testers (back in January) in a couple of weeks, so that everyone can use the latest version available.

I want to thank everyone for their support in the past 2 years while I worked on S3D, especially to the guys at kickinbak, I want to thank those that donated, and obviously Neal/Subsim for providing a place to discuss and hang out.

Enjoy S3D!

Kind regards,

skwas
skwasjer is offline   Reply With Quote
Old 06-10-09, 02:24 AM   #1044
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

Uh ... I'm sorry to read that. Don't be worried about us, personal life always comes first.

Thanks for your great efforts in any regard and good luck with whatever went wrong for you. And of course, feel free to come back any time it feels appropriate again to you.

i.
ichso is offline   Reply With Quote
Old 06-10-09, 07:00 AM   #1045
DarkFish
Sea Lord
 
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
Default

aww... sorry to hear this. but however much we'd all love the final release, we mustn't be selfish, your personal life is much more important than us being able to mod a few more functions.
I want to thank you for the massive amount of work you must have put into S3D. Without it many mods wouldn't have been what they are. All in all, S3D is something you should be very proud of.

Looking forward to the beta.

heel veel geluk in je prive-leven, ik hoop dat alles nog goed komt!
__________________

DarkFish is offline   Reply With Quote
Old 06-10-09, 08:07 AM   #1046
polyfiller
Weps
 
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
Default

Skwas - really sorry to hear about your problems - I hope you get them sorted and wish you better luck in the future.

Do you want me to release the Beta version by posting on filefront ?
polyfiller is offline   Reply With Quote
Old 06-10-09, 11:39 AM   #1047
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

I'm really sad to hear that but RL first !

I can't begin to thank you for all the help you provided our community and myself personnally, our mods wouldn't be what they are without you

I intend to add a tribute to you and your work in all my coming mods.

take care,

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-10-09, 06:55 PM   #1048
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Skwas,

You've done an OUTSTANDING job!
I Salute your time and efforts.

I wish you the Very Best at everything you do.
Gods Speed Mate!


Regards,
Jeff
  Reply With Quote
Old 06-11-09, 07:27 AM   #1049
Carotio
Mr. Bad Wolf
 
Carotio's Avatar
 
Join Date: Aug 2005
Location: Aabenraa, Denmark
Posts: 1,488
Downloads: 47
Uploads: 0


Default

Quote:
Originally Posted by skwasjer View Post
especially to the guys at kickinbak
Where I sent you a cheer up

Quote:
Enjoy S3D!
I think everybody does
And a big THANK YOU for that
__________________

Download my mods from SHMF
Follow my photography here
taler dansk, speak English, spreche Deutsch, parle fraais, forstår svenska/norsk, comprendo castellano
Carotio is offline   Reply With Quote
Old 06-12-09, 12:55 AM   #1050
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Your legacy will carry on, Skwas.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.