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Old 06-22-14, 02:34 AM   #3616
Capt. Morgan
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Quote:
Originally Posted by redsocialist View Post
...Please tell me how I activate sobers mega all in one (i have premium membership on subsim) mod...
That version of Sobers Mega Mod is now outdated (as is any version more that a week or so old). Many of the mods have since been updated.

Quote:
I need a snapshot for the exe patcher from TDW, that is direct compatible with sobers mega mod 1 download that is there listed in custom subsim mods.
I have sober_mods0414.rar. the snapshot is called TheDarkWraithUserOptions.py, and it's located in Data\Scripts\Menu directory of New_UIs_TDC_7_5_0_ByTheDarkWraith.

Quote:
...I did sobers mod profile and it says I'm missing sooooooooooooooooo many...
That's because you're using the current mod profile. Some mods may be missing, but most are just not the versions currently called for in the JSGME profile.

Your best bet is to download the updated and missing mods, as Parmenides suggests.

Quote:
Originally Posted by THEBERBSTER View Post
...You should find what you are looking for all in here

http://www.subsim.com/radioroom/showthread.php?t=192374
Specifically post #2, which has links to all the current content of S'sMM - then just load them in the same order as they are listed in that post. The current snapshot is located in SobersTDWUserOptions.
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Last edited by Capt. Morgan; 06-22-14 at 02:49 AM.
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Old 06-22-14, 03:29 AM   #3617
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The snapshot is in the link I sent you.

Why do you not want to use the mods from sobers latest mod list?

This will be stable up to date and in in the right order.

You do not need to use all of them and you can add your own such as Accurate German Flags as an example.
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Old 06-22-14, 08:52 AM   #3618
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Quote:
Originally Posted by THEBERBSTER View Post
The snapshot is in the link I sent you.

Why do you not want to use the mods from sobers latest mod list?

This will be stable up to date and in in the right order.

You do not need to use all of them and you can add your own such as Accurate German Flags as an example.
I donated to subsim so I could get them all in one file so i don't have to download 5000 mods invidivudally. So what I downloaded that I paid for is not even up to date? Will someone fix, the all 1 one download that premium users have access to?
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Old 06-23-14, 09:08 PM   #3619
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Quote:
Originally Posted by redsocialist View Post
I donated to subsim so I could get them all in one file so i don't have to download 5000 mods invidivudally. So what I downloaded that I paid for is not even up to date? ...
Sober updates his mod-list almost weekly, so it's something of a running target - but if you want to have the cutting edge, that's the price.

I'd say that at least 80% of Sobers bonus mod-pack is current - so there's only 8-10 mods more that you need to download in order to bring it up to date. It's less work than trying to get his older mod list working.

Otherwise there's The Wolves of Steel. It's another single download megamod, but it will install in one go, without any further downloads.
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Old 06-24-14, 11:07 AM   #3620
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Quote:
Originally Posted by Capt. Morgan View Post
Sober updates his mod-list almost weekly, so it's something of a running target - but if you want to have the cutting edge, that's the price.

I'd say that at least 80% of Sobers bonus mod-pack is current - so there's only 8-10 mods more that you need to download in order to bring it up to date. It's less work than trying to get his older mod list working.

Otherwise there's The Wolves of Steel. It's another single download megamod, but it will install in one go, without any further downloads.
Yes thanks for the feedback. Is the Wolves of Steel stable like Sobers? What is your experience? What do you prefer?
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Old 06-24-14, 02:54 PM   #3621
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Sobers Mega Mod as it is called is stable been around a long time and is constantly being updated by Sober.

His latest mod list is 1400 18062014 if you were to enable all 82 mods you know that they would work without ctd's

This does not imply that if you use WOS you are likely to get a ctd.

Although I do not use his mega mod I do use a lot of the mods individually plus some of my own additions 62 in total to make up my mod list.

The Wolves of Steel mega mod is still being patched with additions and fixes as you can tell from the The Wolves of Steel thread.

Its a good situation that choices are available its just down to which one suites you best.

Last edited by THEBERBSTER; 06-25-14 at 04:43 AM.
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Old 06-24-14, 03:20 PM   #3622
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Quote:
Originally Posted by THEBERBSTER View Post
No, definitely not proven.

Sobers Mega Mod as it is called is stable been around a long time and is constantly being updated by Sober.

His latest mod list is 1400 18062014 if you were to enable all 82 mods you know that they would work without ctd's

Although I do not use his mega mod I do use a lot of the mods plus some of my own additions 62 in total enabled.

The Wolves of Steel mega mod is still has bugs and glitches as you can tell from the The Wolves of Steel thread.

I personally would stick with Sobers.

I Am actually using that mod and find it very stable for me . I have had a large mod soup before and at times right smack in the middle of the campaigain a ctd would occur . however this was 2 years ago and I have just came back playing again . WOFS for me so far has been very stable . Reading can explain what was being modded and why it it works that way . I am a very huge fan Of Sobres Mods soup but .. Ill will add after I finish the campaign in the MED and Really Keep it simple in the line up . I belive the mod list should be as personal as it can possibly be , but with a strong stable mod list and with proven mods that are stable . I picked WOFS , literally because it was 3 downloads and it does have the main ingrediants for a good imersion level .. Good stuff
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Old 06-24-14, 05:26 PM   #3623
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Quote:
Originally Posted by THEBERBSTER View Post
No, definitely not proven.

Although I do not use his mega mod I do use a lot of the mods plus some of my own additions 62 in total enabled.

The Wolves of Steel mega mod is still has bugs and glitches as you can tell from the The Wolves of Steel thread.

I personally would stick with Sobers.
THEBERBSTER, again, like with your Mighty Fine crew With beards comment, you are confusing Subsim users with unsubstantiated facts and superficial conclusions...
It's very late now but I'll finish my post tomorrow and explain you few things...
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Old 06-24-14, 06:52 PM   #3624
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Mighty Fine crew With beards comment

The readme says save game compatible.

You can change between versions any time.

It does not state anywhere that it relates to ‘Stock’ only.

Its never been updated to say differently.

I have only stated what is in the readme.



Last edited by THEBERBSTER; 06-25-14 at 04:45 AM.
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Old 06-25-14, 03:17 AM   #3625
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Quote:
Originally Posted by redsocialist View Post
...Is the Wolves of Steel stable like Sobers? What is your experience? What do you prefer?
I didn't play too far along with WoS , but I found it every bit as stable while I was running it. Install and play.

I like both, but I prefer Sobers because I can easily remove a specific mod from the list, or try substituting a different mod with similar functionality.
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Last edited by Capt. Morgan; 06-25-14 at 03:40 AM.
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Old 06-25-14, 04:34 AM   #3626
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Glad to hear you found WOS stable.

I have re-read my thread and it might be taken that by using WOS instead of Sober's you may get ctd's and I will amend it.

That was not the impression I mean't, so I admit my choice of words in the way that I phrased it could have been better.

Apology to VDR and anyone else who thought my comments were over the top.

Peter
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Old 06-25-14, 10:00 AM   #3627
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Quote:
Originally Posted by THEBERBSTER View Post

I have re-read my thread and it might be taken that by using WOS instead of Sober's you may get ctd's and I will amend it.
No, I've understood you very well ...You said that TWoS "has bugs and glitches as you can tell from the The Wolves of Steel thread" and that's "definitely not proven" ?!
With over 3000 downloads and only handful CTD reports (half of them are user related) I'm really eager to hear how did you come to that conclusion...
On the other hand, I could tell you that TWoS and any other current modlist/megamod is stable as it can be and when one of them CTD probably all of them will do the same because they all follow same pattern. The differences are mostly in few non relevant graphical mods. To say that one modlist has more problems then other without actual testing neither of them is nothing less then superficial conclusion.

Now, regarding Mighty Fine crew With beards ...
I understand your wish to help people but sometimes inadequate help can do more harm than good. It seems to me that you don't quite understand "mechanics" of large modlists which is pretty strange for someone with so meny helpful tutorials under his belt ... You should not follow readme instructions blindly , especially if the mod is created long time ago. Certain mods are developed to serve as compatibility patches which means that they need to contain all the changes from conflicting mods in order to maintain their full functionality . In that case, original mods MUST be overwritten even if their readme files are saying "enable last, do not overwrite" ect.

In this case , you advised the man to enable Mighty Fine crew With beards at the and of this example modlist under the excuse that it's readme file says "enable it anywhere, anytime, game save compatible" ?!

Code:
Patrolsearch autoscriptsV04
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
But what about MCCD_1.04_MFCM_1.2.1_compatible which is designed to contains changes both from MFCM and MCCD in order to sustain functionality of this normally conflicting mods. By installing Mighty Fine crew With beards after the MCCD_1.04_MFCM_1.2.1_compatible you would brake that compatibility and end up with broked modlist without features of MCCD.

Do you see my point now?
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Old 06-25-14, 10:26 AM   #3628
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I am loving the mod. I do not care for the real navigation and have been trying to disable it. I simply removed real navigation (as well as sobers options since jsgme would not let me remove without). The problem is, I get easy navigation back but the TDC officer has disappeared from my scopes. I tried re-adding sobers options back without real navigation but that did not fix it.

Below is my load order
Can anyone help me?
Thanks


sobers game loading tips V8 SH5
NDB,NDH OM#1 - No Dialog Indicator
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
sobers best ever fog V31 SH5
sobers base sky mechanics V1
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
<Removed>NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 16 by 9
IRAI_0_0_41_ByTheDarkWraith
<Removed>sobers TDWUserOptions for mega mod +Menu SH5 V10
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
sobers shipwreck mod V8 SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. v5.7 - Indestructible UZO patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
sobers Lights Cfg V10 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
sobers Realistic contrast V14 SH5
sobers realistic underwater FX8 SH5
sobers Blackout lights V2 SH5
sobers NO ship bow wave mod SH5
Shadow Improvement ModLR
sobers less resources shadows SH5
Moon_light_mod V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Warfox deck crew always whispering SH5 German Version
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Shallow Waters Voice Be Gone
gap - HD 1 deg Scope Bearing v 1.0
sobers No bullet trasers SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers CrewAI mod SH5
sobers reduced file sizes SH5 V2
sobers dead is dead V3 NewUIs_TDC_7_5_0 SH5
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Old 06-30-14, 11:29 PM   #3629
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question,I'm on patrol in scapa flow ready to line up on a ship,and when i got ready to attack...i get the message 'captain that tube is non operational' and tried all fore tubes and got the same message...my boat suffered a little damage during a depth charge attack...but i still have 96% hull integrity so that should not be and in sub systems all my fore tubes are at 100%...so now i have to sail all the way back to port and some how repair it...or am i missing something here.
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Old 07-01-14, 07:18 AM   #3630
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Question!! When I fire torpedoes submerged, the tubes don't recharge but if I go to surface, it starts reloading fired torpedoes. Why??
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