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10-15-17, 03:22 PM | #1 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
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Type IX for sh5
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10-15-17, 03:32 PM | #2 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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The models are made by Wise and Kovall for the sh3 sim, so all the credit for the eye candy belongs to them.
All i am doing is the porting to sh5, having a little fun, and learning new stuff along the way |
10-15-17, 04:07 PM | #3 |
Navy Seal
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mkiii, I really don't know what to say. I am really impressed! I don't need to tell you how many people would be very perfectly happy to have type IX even in state visible on your screen shots... Keep up a good work mate! I don't know much about GR2 editor (just some basic stuff, nodes rotation ect) and wings 3D, but I learned a lot about other game files and dependencies. I 'll keep an eye on this thread and jump in occasionally if I could be of any help... Once again, I must say that I'm very happy because you use TWoS as a base for your work because this is the the main idea behind my megamod in the first place. To have unified expansion for the game which will serve as a base for new modders.
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-15-17, 04:22 PM | #4 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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Its still a 7C41 as far as the game is concerned yet, it was easier than trying to get it in as a IX at this stage.
but once I start altering conning towers, and other files I will have to make it a IX, Can`t play without TWOS Vecko, it makes the game much, much better, its a huge effort on your part |
10-15-17, 05:56 PM | #5 |
Growing Old Disgracefully
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Hi Guys
This is a big jump in the right direction and looks like an exciting proposition. To have a fully operational Type IX in SH5 must be every players dream to have a proper fleet boat with a large torpedo load. The main reason I like to play LSH3-2015 is being able to command a Type IX. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
10-17-17, 11:32 AM | #6 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 419
Downloads: 249
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The type IX looks amazing
Great work mkiii |
10-17-17, 01:12 PM | #7 |
Sea Lord
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If SH 5 gets TYPE IX i will leave sh 3 and join SH 5
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10-18-17, 08:34 AM | #8 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Quote:
Increasing material's specular strenght parameter or the luminosity of the specular texture should do the trick. Finding the right balance might take several trial and error cycles. Should you want to foresee your changes without having to enter the game every time, Goblin Editor is your friend on that. All in all, when GR2Editor asks you if you want to update material properties from the materials defined in the models you are importing, my advise is to say no and to keep stock material properties. You are alway in time for doiung some slight material adjustments at a second stage |
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10-18-17, 10:07 AM | #9 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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thanks Gap , been playing around with the materials, but like you suggest adjusting what is already there seems to be the best way with the editor.
tried to add a set of maps, and it just bombed the file, ended up layering 2 textures together and altered the uv`s to suit the new texture, it was more work, but less frustrating. |
10-21-17, 09:56 AM | #10 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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got the fx bones pretty much done, still need a few tweaks here and there, but the bow wave is now at the front, and the wake at the back, deck splashes diving and surfacing seem ok.
the props now spin without going all over the place, and the rudders and dive planes now stay on their respective centres when moving. doing the torp doors inner and outer at the moment,nearly ready to import hopefully the animations will still work when they are in. had a look at the conning towers lots more bones, cfg nodes, and other things, |
10-21-17, 02:12 PM | #11 | |
Navy Seal
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Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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10-22-17, 02:54 AM | #12 |
Planesman
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
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Hello
So, that's wonderful and I hold my thumbs to make your work come to a successful conclusion. Since I do not know English very well, I did not understand if the submarine would be just like AI or even a new playable? I apologize for my English. |
10-22-17, 05:40 AM | #13 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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the goal is for playable IX types in sh5, if everything goes to plan with this IXB, the C, C40, AND D2 versions should be easier to do.
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10-22-17, 07:36 AM | #14 |
Planesman
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
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Could you showcase some of the interiors for SH3 for your work?
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10-22-17, 10:09 AM | #15 |
Soundman
Join Date: Sep 2007
Posts: 149
Downloads: 117
Uploads: 0
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