SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-28-08, 04:53 PM | #631 |
Stowaway
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02-28-08, 06:30 PM | #632 |
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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Wowaweewa, Nieece! High five!
BTW: Has Gorby shown you his new developments, and will it be hard to transfer this over? |
02-28-08, 06:58 PM | #633 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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02-29-08, 03:47 AM | #634 | ||
Navy Seal
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There's some real potential good features in SHIV aside from the graphics that could make it cool. The campaign engine is a bit more sophisticated. The new add-on, potentially, lets you have some control over other units. Those could, potentially, be used to enhance the current features. But as Boris says, let's finish the job here first! Awesome new model. |
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02-29-08, 05:18 AM | #635 | ||
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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02-29-08, 05:36 AM | #636 |
Navy Dude
Join Date: Aug 2006
Location: Croatia
Posts: 171
Downloads: 3
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Mikhayl you made REALLY GREAT JOB, these pictures look fantastic!.
Do you can make something similar for the bigger surface ships such as destroyers, cruisers etc.? Today I got one crazy idea for transforming SH3 into surface ships naval combat simulator. You can read more about this my idea at this link: http://www.subsim.com/radioroom/showthread.php?t=131914 I was looking forward on your work on S-boat mod.
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Imperial Germany Mod WEBSITE: http://igm.elementfx.com/index.html DOWNLOAD: http://igm.elementfx.com/igm_download_links.htm GWX Expansion mod link: http://thegreywolves.com/ |
02-29-08, 08:34 AM | #637 |
XO
Join Date: Oct 2006
Posts: 425
Downloads: 52
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ARRGGGG shiver me timers tats a fine looking S-boat
wow what a difference! Mikhaly
Just proves that that all types German torpedo boats are possible!! I am just glad the s-100 is first (My favorite) |
02-29-08, 09:09 AM | #638 |
Admiral
Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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Mikhayl, that new S-boat model looks stunning! Fantastic job! That is such a huge difference compared to the original model.
Those new torpedo doors look awesome! I like how they take longer to load. I am eagerly awaiting an updated version. This mod keeps getting better everyday. I constantly check this forum to see if this thread has any updates. |
02-29-08, 09:19 AM | #639 | |
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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Truly awesome mate |
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02-29-08, 02:10 PM | #640 |
XO
Join Date: Oct 2006
Posts: 425
Downloads: 52
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to Mikhely, look out issue
On mine I had the same issue,, bouncing through the rails.
I learned that the way they held their position was to be knees bent slightly and leaned harn into the forerail. Lookouts were manned this position at all times, running or fighting. Usually only one person. I took a person model, (lookout), and just made the knees bent a bit, added it directly to the boat model, I.e. part of the boat. You already know how to add the new texture. At speed you will see it blends quite nice and is not noticable that he is not moving like the rest. Just a thought, But darn that boat looks great the way you have her. |
02-29-08, 05:47 PM | #641 |
Medic
Join Date: Jan 2006
Posts: 167
Downloads: 70
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Can't wait for the next installment.
Brilliant work! Would love a playable even drivable Narvik Class (type 36) destroyer in future but am well happy with the S-Boot. Its given new life to SH3 for me. |
02-29-08, 08:45 PM | #642 |
Commodore
Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
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Just today I found out that the S-boot mod existed and surely I had to give it a try.....it is truly wonderful!
Thanks Mikhayl; I love it......
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Daddy cool |
03-01-08, 11:52 PM | #643 |
Stowaway
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On the quickfix Sboot mod, I had it enabled with JSGME, and I tried to play a single mission on SH3 1.4b (so it would be faster loading and I get some good screenshots) and it loaded all the way to the end of the line, and it never opened up. I went back to desktop and saw a little pop up "Cannot control torpedo tubes" or something like that.
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03-02-08, 06:11 AM | #644 |
Sea Lord
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
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Nice, exactly what I had in mind
The new model is looking b-e-a-utiful! |
03-02-08, 06:14 AM | #645 |
Ocean Warrior
Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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i cant realy see the difference between the 2... mayby becouse both are taken from different angel ? or its just my eye's that are getting bad
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