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06-25-10, 07:42 PM | #46 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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That is a utilitarian idea, but I am striving for realism. Tool tips popping up kind of kill the simulation factor for me. I am putting so much effort into cleaning up and correcting gauges, because I want to be able to run around the boat and get my information off of the real dials instead of the UI. Thanks for the suggestion though.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-25-10, 10:59 PM | #47 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
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Haha amen to that! The goal for mods like this and others is to downsize the UI.
Which gives me an idea... Is it possible to render either the TAI map or the nav map on the actual chart table, and overlay some wrinkles to make it actually look like paper? Better still, there are two chart tables, so maybe TAI could be on one and nav on the other... |
06-25-10, 11:21 PM | #48 |
Navy Seal
Join Date: Nov 2005
Location: Houston, TX
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Beautiful work.
As an aside - I visited the U-505 recently and they said that they had analyzed paint chips from the interior of the boat and determined that it was painted with a white/off-white glow in the dark paint. So I'd say you're pretty spot on with your color scheme there.
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06-25-10, 11:22 PM | #49 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Quote:
However, great idea about modifying the texture of the chart to look more like real paper. Thanks
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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06-25-10, 11:24 PM | #50 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Always happy to help!
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06-25-10, 11:26 PM | #51 | |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Quote:
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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06-26-10, 12:45 AM | #52 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Do you think you could also shine up the torpedoes a bit? The stock ones kinda look like they're made of concrete. A recolor could be nice, too...
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06-26-10, 01:06 AM | #53 |
Navy Dude
Join Date: Jul 2008
Location: ITALY
Posts: 170
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Hi SteelViking I must really say thank you for your great mod !
But only a thing I 'd like to say : If I see your pictures I see a command room that is so clean like so new it would be godd if is possible and if you want add a little bit of rust ! My grandfather always told me that his submarine from the earliest campaigns at sea had much rust, though it was launched only two years before! mine is just an opinion, anyway thanks again for your mod! |
06-26-10, 02:18 AM | #54 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Yeah, I could do both. There is a pretty long list of torps in the tex folder since there are several kinds and I am not sure which textures are for the ones inside. So, I will have to find them first I will add it to my list of possible improvements.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-26-10, 06:10 AM | #55 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Sweet, this mod's shaping up to be quite an addition to the game.
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06-26-10, 06:26 AM | #56 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
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icecold made it compatible
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06-27-10, 11:18 AM | #57 |
The Old Man
Join Date: Mar 2010
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Ok, just to let everyone know about the progress on this mod, I have version 1.1 ready. However, I am waiting for BIGREG to finish his work on the next version of his WoGaDi mod so that we can make sure that our mods stay compatible.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-27-10, 11:41 AM | #58 |
The Old Man
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Waiting with great anticipation...Any pics of the upcoming release?
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06-27-10, 12:10 PM | #59 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Here is just a sneak peek of some of the improvements. Ever been able to actually read the bottom of this gauge before?
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-27-10, 12:16 PM | #60 |
sim2reality
Join Date: Jun 2007
Location: AM 82
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