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Old 06-25-10, 07:42 PM   #46
SteelViking
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Originally Posted by TheBeast View Post
I have a suggestion you may like. If you use mouse over tool tips on the gauges there would be no need to relable the guages and it can be localized for various languages that way.
That is a utilitarian idea, but I am striving for realism. Tool tips popping up kind of kill the simulation factor for me. I am putting so much effort into cleaning up and correcting gauges, because I want to be able to run around the boat and get my information off of the real dials instead of the UI. Thanks for the suggestion though.
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Old 06-25-10, 10:59 PM   #47
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Haha amen to that! The goal for mods like this and others is to downsize the UI.

Which gives me an idea... Is it possible to render either the TAI map or the nav map on the actual chart table, and overlay some wrinkles to make it actually look like paper? Better still, there are two chart tables, so maybe TAI could be on one and nav on the other...
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Old 06-25-10, 11:21 PM   #48
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Beautiful work.

As an aside - I visited the U-505 recently and they said that they had analyzed paint chips from the interior of the boat and determined that it was painted with a white/off-white glow in the dark paint. So I'd say you're pretty spot on with your color scheme there.
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Old 06-25-10, 11:22 PM   #49
SteelViking
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Originally Posted by Capt Jack Harkness View Post
Haha amen to that! The goal for mods like this and others is to downsize the UI.

Which gives me an idea... Is it possible to render either the TAI map or the nav map on the actual chart table, and overlay some wrinkles to make it actually look like paper? Better still, there are two chart tables, so maybe TAI could be on one and nav on the other...
No, probably, and no....... There is no way to get the nav or TAI map to render on an actual surface, they are bound to the UI.

However, great idea about modifying the texture of the chart to look more like real paper. Thanks
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Old 06-25-10, 11:24 PM   #50
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Always happy to help!
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Old 06-25-10, 11:26 PM   #51
SteelViking
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Originally Posted by mookiemookie View Post
Beautiful work.

As an aside - I visited the U-505 recently and they said that they had analyzed paint chips from the interior of the boat and determined that it was painted with a white/off-white glow in the dark paint. So I'd say you're pretty spot on with your color scheme there.
Thank you. Are you referring to how it looks in the most recent screen shot I posted?
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Old 06-26-10, 12:45 AM   #52
Capt Jack Harkness
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Do you think you could also shine up the torpedoes a bit? The stock ones kinda look like they're made of concrete. A recolor could be nice, too...

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Old 06-26-10, 01:06 AM   #53
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Hi SteelViking I must really say thank you for your great mod !
But only a thing I 'd like to say :
If I see your pictures I see a command room that is so clean like so new it would be godd if is possible and if you want add a little bit of rust !
My grandfather always told me that his submarine from the earliest campaigns at sea had much rust, though it was launched only two years before!
mine is just an opinion, anyway thanks again for your mod!
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Old 06-26-10, 02:18 AM   #54
SteelViking
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Do you think you could also shine up the torpedoes a bit? The stock ones kinda look like they're made of concrete. A recolor could be nice, too...

Yeah, I could do both. There is a pretty long list of torps in the tex folder since there are several kinds and I am not sure which textures are for the ones inside. So, I will have to find them first I will add it to my list of possible improvements.
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Old 06-26-10, 06:10 AM   #55
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Sweet, this mod's shaping up to be quite an addition to the game.
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Old 06-26-10, 06:26 AM   #56
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Hmmm can't remember who sent the edited Skwasjer Voice recognition Mod (With Skwasjer Permission) to me - PM is gone from my Inbox too . Unless it was on the thread.

Love the Mod SteelViking, really makes walking about the interior worth it now .
icecold made it compatible
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Old 06-27-10, 11:18 AM   #57
SteelViking
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Ok, just to let everyone know about the progress on this mod, I have version 1.1 ready. However, I am waiting for BIGREG to finish his work on the next version of his WoGaDi mod so that we can make sure that our mods stay compatible.
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Old 06-27-10, 11:41 AM   #58
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Ok, just to let everyone know about the progress on this mod, I have version 1.1 ready. However, I am waiting for BIGREG to finish his work on the next version of his WoGaDi mod so that we can make sure that our mods stay compatible.
Waiting with great anticipation...Any pics of the upcoming release?
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Old 06-27-10, 12:10 PM   #59
SteelViking
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Here is just a sneak peek of some of the improvements. Ever been able to actually read the bottom of this gauge before?

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Old 06-27-10, 12:16 PM   #60
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icecold made it compatible
Thanks skwasjer. I'm not a very organised modder - I'm the type with notes scribbled all over everything .

@Icecold if you see this can you forward me the files for inclusion .
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