SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-05-11, 06:52 AM   #301
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Quote:
Originally Posted by TheDarkWraith View Post
I told you that I would add it to my UI mod. I'm just a little busy currently trying to get us more units in SH5.
And when did you ask me this?

MiTon has the right approach, firstly he asks me, and second, this mod should be developed seperately, as is, so everyone can use new functionalitity such as what he suggests. A TDW UI specific version can be made, with enhancements specifically supported by your mod(s) no problem. But I still don't want the mod integrated (yet anyway). It should be an add-on, delivered from this thread, or a thread by MiTon or KarlKoch.
skwasjer is offline   Reply With Quote
Old 04-05-11, 06:57 AM   #302
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

MiTon, I have already done that stuff in the next (unstable, unreleased) version of the mod. Just ask KarlKoch. The settings can be changed in the normal Menu > Settings > Audio page (selecting language, turn on/off, set confidence), but it was a tad buggy and so is not releasable as of yet. Not all of it is done in python though, I did some core stuff in .NET. Settings are saved to .ini file under My Documents (next to the other game ini's). I also added an icon indicating speech is recognized, and pushed messages to the message log (confirming certain orders).

So I think it's better to try to improve on that, than doing it from scratch. Plus, I think these settings belong there (in the audio page), instead of in the hud.

I may try to help if I have time.
skwasjer is offline   Reply With Quote
Old 04-05-11, 08:08 AM   #303
MiTon
Sparky
 
Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
Default

Quote:
Originally Posted by skwasjer View Post
And when did you ask me this?
...
I have to rectify this, so hopefully this missunderstanding is cleared!
I first asked TDW if it would possible to integrate the UI I made, or make a new one for his mod, to control the new SpeechRecSettings.
He said, that you didn't want to have SpeechRecognition integrated and I should ask you first!

I did and came back here to ask for help for my UI version for the stockgame (forgot to mention stock)

All friends again??

Quote:
Originally Posted by skwasjer View Post
MiTon, I have already done that stuff in the next (unstable, unreleased) version of the mod. Just ask KarlKoch. The settings can be changed in the normal Menu > Settings > Audio page (selecting language, turn on/off, set confidence), but it was a tad buggy and so is not releasable as of yet. Not all of it is done in python though, I did some core stuff in .NET. Settings are saved to .ini file under My Documents (next to the other game ini's).
I think I'll have a few questin regarding this, since I'm trying to make a Manager for the xml files.
I also added an icon indicating speech is recognized, and pushed messages to the message log (confirming certain orders).

So I think it's better to try to improve on that, than doing it from scratch. Plus, I think these settings belong there (in the audio page), instead of in the hud.

OK

I may try to help if I have time.
Would be great!

greetings
MiTon is offline   Reply With Quote
Old 04-09-11, 08:52 PM   #304
MiTon
Sparky
 
Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
Default

Quote:
Originally Posted by Captain Can View Post

...

i have a little request if its possible. can we have speech " los " to fire torpedo as well like in Das Boot.

Hi Captain Can!

"los" is done!!

you'll be able to use these phrases to fire a torpedo:

  • fire torpedo
  • fire tube
  • torpedo fire
  • tube fire
  • los
  • torpedo los
  • tube los
  • XO fire torpedo
  • XO fire tube
  • XO torpedo fire
  • XO tube fire
  • XO los
  • XO torpedo los
  • XO tube los
  • X O fire torpedo
  • X O fire tube
  • X O torpedo fire
  • X O tube fire
  • X O los
  • X O torpedo los
  • X O tube los
  • ax O fire torpedo
  • ax O fire tube
  • ax O torpedo fire
  • ax O tube fire
  • ax O los
  • ax O torpedo los
  • ax O tube los
  • ax oh fire torpedo
  • ax oh fire tube
  • ax oh torpedo fire
  • ax oh tube fire
  • ax oh los
  • ax oh torpedo los
  • ax oh tube los
  • ex o fire torpedo
  • ex o fire tube
  • ex o torpedo fire
  • ex o tube fire
  • ex o los
  • ex o torpedo los
  • ex o tube los
  • ex oh fire torpedo
  • ex oh fire tube
  • ex oh torpedo fire
  • ex oh tube fire
  • ex oh los
  • ex oh torpedo los
  • ex oh tube los
  • weapons officer fire torpedo
  • weapons officer fire tube
  • weapons officer torpedo fire
  • weapons officer tube fire
  • weapons officer los
  • weapons officer torpedo los
  • weapons officer tube los


Torpedo settings like "set target range" are fixed too.
Hotfix will be released after some more testing, probably on 10.04.2011!

As RL kicked in, I won't have too much time for Speech Recognition, so the "non hotfix" release will be delayed a little. Sorry!


regards

MiTon

Last edited by MiTon; 04-09-11 at 10:01 PM.
MiTon is offline   Reply With Quote
Old 04-10-11, 11:24 AM   #305
Captain Can
Soundman
 
Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by MiTon View Post
Hi Captain Can!

"los" is done!!
MiTon thank you very much !
__________________
Captain Can is offline   Reply With Quote
Old 04-11-11, 03:52 PM   #306
MiTon
Sparky
 
Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
Speech Recognition for SH5 - v1.4 - MiTon's Edition - v0.3 - english

Hi everybody!

Version 0.3 released!!!


Now with 326 commands and 6290 phrases! ( NewUI Edition )

I dropped the UI for this version, but the Speech Recognition can be "muted" and "unmuted" via voice now!

Also the "decksAwashDepth" now can be set in the Speech Recognition.py.
Default is 7.5 meters.
To change it, search for:
Code:
decksAwashDepthToSet = 7.5
German version should follow shortly.


Here the changelog:


v1.4_MiTon's NewUI Edition – v0.3 - 11.04.2011
  • fixed open/close tube commands
  • fixed and reworked commands for torpedo settings
  • reworked "fire torpedo"
  • added commands to turn on/off SpeechRecognition
  • added commands to "Follow_target" on/off
  • added commands to "Report_position_celestial"
  • added commands to Report_position_dead_reckoning
  • added commands to "Report_last_position"
  • altered command "decks awash" to use new scripted command
  • added commands to turn SpeechRecognition on/off
  • added commands to "Toggle_determine_contact_speed"
  • added commands to toggle GUI visibility
  • added command to toggle circle
  • added commands to toggle NavMarker
  • added commands to toggle SuperMarker
  • added command to toggle Marker
  • added command to toggle Ruler
  • added command to toggle Eraser
  • added command to toggle Protractor
  • added commands to toggle MapTools Helper
  • added command to toggle/show/hide RAOBF
  • added command to toggle/show/hide AttackDisk
  • added command to toggle/show/hide ScopeSettings
  • added command to toggle/show/hide Torpedo Extra controls
  • added commands to switch TDC Dials Modes
  • added command to toggle/show/hide Essential controls
  • added command to toggle/show/hide Chalkboard
  • added command to increase Chalkboard count
  • added command to toggle/show/hide Automation
  • added command to toggle/show/hide Radiotraffic
  • added command to toggle/show/hide ships journal
  • added command to toggle/show/hide charts
  • added command to toggle/on/off Torpedo autoloading
  • added command to show fuel indicator / if essential controls aren't shown, this command will make them visible
  • added command to show battery indicator / if essential controls aren't shown, this command will make them visible
  • added command to show compresser air indicator / if essential controls aren't shown, this command will make them visible
  • added command to show CO2 indicator / if essential controls aren't shown, this command will make them visible
  • added new phrases to "Toggle_activate_damage_control_team"
  • added new phrases to "Guns_controls
  • added new phrases to "Systems_control"

Note for Stock Edition:

Some commands from NewUI Edition still exist (Toggle Enhanced RM for example). There is a possibility that they'll work with other UIs too, but it's a smal one and I didn't test it.
So be warned!!
If you encounter problems with these, plz let me know!


Have fun!

MiTon

Last edited by MiTon; 04-11-11 at 04:04 PM.
MiTon is offline   Reply With Quote
Old 04-11-11, 04:02 PM   #307
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Thank you ... you really made this mod awsome
stoianm is offline   Reply With Quote
Old 04-11-11, 04:05 PM   #308
MiTon
Sparky
 
Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
Default

Quote:
Originally Posted by stoianm View Post
Thank you ... you really made this mod awsome
The fact that the engine is working this great makes this mod awesome!

But thanks for the flowers anyway!

Been a pleasure!
MiTon is offline   Reply With Quote
Old 04-12-11, 02:40 AM   #309
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

Quote:
Originally Posted by MiTon View Post
Hi everybody!

Version 0.3 released!!!



MiTon



Downloading now...

Thanks

__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.
jwilliams is offline   Reply With Quote
Old 04-13-11, 08:23 AM   #310
kalijav
Seaman
 
Join Date: Mar 2010
Posts: 37
Downloads: 117
Uploads: 0
Default

I've recently installed this mod, and I am having trouble with the " set course " command for courses starting by 2, like 285 for example, very often it only takes 085 as a command.

I was wondering, could it be a problem with the recognition of 2 and to ?
Or maybe a conflict with the "set course to" command ?

Maybe it's just my accent, but I thought I should give a try here Maybe I'm saying the command too fast/slow. Any advice welcome, thanks.

Subsidiary question, does it help to "train" the win7 speech recognition ?
kalijav is offline   Reply With Quote
Old 04-13-11, 08:29 AM   #311
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by kalijav View Post
I've recently installed this mod, and I am having trouble with the " set course " command for courses starting by 2, like 285 for example, very often it only takes 085 as a command.

I was wondering, could it be a problem with the recognition of 2 and to ?
Or maybe a conflict with the "set course to" command ?

Maybe it's just my accent, but I thought I should give a try here Maybe I'm saying the command too fast/slow. Any advice welcome, thanks.

Subsidiary question, does it help to "train" the win7 speech recognition ?
I never can use the commands that start with 2... for example deepth... i can not order depth between 20 and 29 metters... also course... cann not order course 20 - 29 or 200 - 299 ... and so one... the mod not regognize my voice when i am spelling 2... so i improvise.... i use the mouse or instead to order depth 20 metters i order 19
stoianm is offline   Reply With Quote
Old 04-13-11, 08:42 AM   #312
kalijav
Seaman
 
Join Date: Mar 2010
Posts: 37
Downloads: 117
Uploads: 0
Default

Haha, that can do the trick as well. But the more I think of it, the more I think it's an issue with the accent, I don't think I'm makin enough difference when saying to and two. I'll try more ways to say it
kalijav is offline   Reply With Quote
Old 04-13-11, 11:14 AM   #313
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by kalijav View Post
Haha, that can do the trick as well. But the more I think of it, the more I think it's an issue with the accent, I don't think I'm makin enough difference when saying to and two. I'll try more ways to say it
i have tryied all the to..thowo.. thiiw...two...haptwo... but without luck... so maybe MiTon will make this command in french or in Romanian i can use it
stoianm is offline   Reply With Quote
Old 04-13-11, 11:19 AM   #314
MiTon
Sparky
 
Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 270
Uploads: 2
Default

Quote:
Originally Posted by kalijav View Post
I've recently installed this mod, and I am having trouble with the " set course " command for courses starting by 2, like 285 for example, very often it only takes 085 as a command.

I was wondering, could it be a problem with the recognition of 2 and to ?
Or maybe a conflict with the "set course to" command ?

Maybe it's just my accent, but I thought I should give a try here Maybe I'm saying the command too fast/slow. Any advice welcome, thanks.

Subsidiary question, does it help to "train" the win7 speech recognition ?
Hi kalijav,

I had a look at the corresponding files, they are ok, but the SpeechRecognition in general has troubles with some words for sure!

You should train the windows 7 speech recognition as SHSpeech Recognition depends on it!

You should also try SHSpeechEngineTest.exe any see if you can improve the recognition with the changing the confidence level.
Regarding the confidence level have a look at the readme and this post:

http://www.subsim.com/radioroom/show...&postcount=270


regards

MiTon
MiTon is offline   Reply With Quote
Old 04-13-11, 11:25 AM   #315
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by MiTon View Post
Hi kalijav,

I had a look at the corresponding files, they are ok, but the SpeechRecognition in general has troubles with some words for sure!

You should train the windows 7 speech recognition as SHSpeech Recognition depends on it!

You should also try SHSpeechEngineTest.exe any see if you can improve the recognition with the changing the confidence level.
Regarding the confidence level have a look at the readme and this post:

http://www.subsim.com/radioroom/show...&postcount=270


regards

MiTon
Hi my friend... i tryed all what you have said... i have trained my win7 to regognize my voice... when i speack in the test program of the mod is ok... i lowered the confidence in py file... but in game the same result... my 2 is not good enough to be understand
stoianm is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.