SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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08-28-20, 03:15 PM | #1 |
Watch
Join Date: May 2005
Posts: 15
Downloads: 44
Uploads: 0
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Daniel! Thank you SO much! I can't believe the one place I DIDN'T look was the downloads section of the forum. Duh-doy.
One other question, if I may? I'm trying to adjust top speeds....a couple of the subs are a knot or two too fast, I think. But even when I got into data/submarine/(sub type) and adjust the config file, it's not reflected in the game. Any insight on that? |
08-04-07, 06:19 PM | #2 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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havent tried it yet...but sounds awesome! keep it up!!! this might THE mod tool of the year.
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08-05-07, 04:31 PM | #3 |
Planesman
Join Date: Apr 2007
Location: Netherlands
Posts: 189
Downloads: 0
Uploads: 0
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Parse error
Hi
I'm trying to open a stock SH4 SIM file (NSS_TAMBOR.SIM). I get the message PARSE ERROR... It happens as well for other NSS_XXX.SIM files in the "submarine" directory. Other SIM files can be opened though. If you need the SIM file, let me know. That's all.
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=================== AMD Athlon 64 3200+ 2.1Ghz 1Gb RAM MSI NVidia 6800 128MB MSI motherboard Realtek soundcard Windows XP Pro SP2 =================== |
08-09-07, 07:57 PM | #4 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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New version available...
New key features:
Please see my first post for more updated details, requirements, etc. Let me know how it works!!! Have fun... Excerpt from updated first post: ========= Download/version Warning: Always uninstall previous versions using Control Panel. If for some reason installed files get mixed up, S3D can crash or worse, behave unexpectedly. Current version is 0.2. Still alpha, but much more stable. If you don't like it to be alpha, go bughunting... Click to download Do NOT distribute the download through other sites. You can provide a direct link though. Changelog View here or in the \Help folder of the installation dir.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-09-07, 08:59 PM | #5 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
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Awesome All i got to do now is have the nerve to try it out
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08-09-07, 09:14 PM | #6 |
Ace of the deep .
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The most awesome mod ever , thanks. I must be your control person because if i can use it then anyone can LOL .
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08-10-07, 06:57 AM | #7 |
Commodore
Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Thanks a lot Skwasjer
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Regards, Bando |
08-10-07, 07:45 AM | #8 |
Engineer
Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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Properties can be saved now! Yeeehaa!
Great job, skwasjer! Tell |
09-02-07, 07:01 AM | #9 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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skwasjer, I'm getting "Unhandled exception" errors when I open the program and when I try to open a file. Is there a fix for this?
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09-02-07, 07:56 AM | #10 |
Sea Lord
Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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@LukeFF, I had similar problems too. Went to the MS site and updated my .NET 2.0 and DirectX (Aug '07) installs for the latest bug fixes and the prob went away. Haven't had a single "Exception" event since...
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09-02-07, 12:35 PM | #11 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Most likely, this is due to out-of-date DirectX as DeepIron says. Please read my first post for a link. I will improve the installer after next release, which is currently more focused towards improved/new features.
If you have other problems, please post or PM an error/screen.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-02-07, 08:56 PM | #12 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Support in S3D for Sh.sdl...
Screenie: New release I hope by the end of this week
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-02-07, 09:01 PM | #13 |
Eternal Patrol
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Ooooooooohhhhhhhhh Yyyyyyyyyyyaaaaaaa
that's what I am waiting for even if it is just to adjust things for my own game let everyone do the mod's LOL!!!!!!!
Take your time get it right and I will kiss you when it's done LOL!!! Just kidding of course! |
09-15-07, 10:50 PM | #14 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
However, what I was wondering is, will there be an option to set how long a sound will play before it gets cut off? I currently don't have the "Realistic Sound Travel" option checked, because sounds get cut off too soon before they finish playing, and other ones get cut off with the RST option disabled. It'd be great to get a fix for this. |
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09-03-07, 01:39 AM | #15 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Quote:
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