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04-30-15, 06:15 AM | #136 |
Chief of the Boat
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Welcome to SubSim DerKaleun8801
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05-25-15, 06:46 AM | #137 | |
Swabbie
Join Date: Oct 2014
Location: Germany
Posts: 7
Downloads: 20
Uploads: 0
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Quote:
maybe it's a noob Question, but I play the Game only since 3 Weeks Means the "Crticial Hits 1.1" it works only for Version 1.1.0 of the Game? Actually i play on 1.1.5, have i take the Critical hits 1.2 Version and upgrade my Game to Version 1.2.0? And another Question: I use already BRF lite (Flotation tweaks only) and BRF HP Balance. Would it be a overkill to install that CritTorpedos in addition? Friendly Greetings from Germany Nexis |
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05-25-15, 12:10 PM | #138 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=211804 http://www.subsim.com/radioroom/showthread.php?t=210703 http://www.subsim.com/radioroom/showthread.php?t=192374 http://www.subsim.com/radioroom/showthread.php?t=220069
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Best Regards....Kev* "The finest Captain I ever crossed swords and set sail with" |
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05-03-16, 03:23 PM | #139 |
Bosun
Join Date: Apr 2015
Location: Depth charged 180m below
Posts: 62
Downloads: 207
Uploads: 0
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Anyone looking to download this, http://www.subsim.com/radioroom/down...o=file&id=1798
Last edited by flyer102; 05-22-16 at 12:58 PM. |
04-29-17, 05:40 AM | #140 |
Bosun
Join Date: Nov 2012
Location: Hungary
Posts: 64
Downloads: 107
Uploads: 0
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Nice one
I tested this mod. As the text says, you'll never know, how many torps a ship will take. I attacked a convoy, but instead of 3-4 tops, it took like 1-2 to sink ships. While a lil merchant took 2, a big troop transport ship went down by only 1 hit in the middle.
And flooding is also well done. I hit the troop ship in the middle, and it sunk by it's stern, so it appears, sinking is mostly affected by the direction of flooding, and not where the ship's hit. Nice mod!
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