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08-12-08, 06:59 PM | #1 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
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[REL] Animated Fans (interior)
Animated Fans (version 1.0)
© 2007-2008 skwas. All rights reserved. ------------------------------------------------------------------------------ Disclaimer: Use at your own risk. Distribution, commercial use and or (re)selling of this package are prohibited. Developed in 2007-2008 by skwas, a game enthusiast and ubergeek ) DESCRIPTION This mod adds animated fans to the interiors of all US submarines. Note that some control rooms have 2/3 fans, and some conning towers have up to 2. I therefor made a selection and didn't animate all of them, to avoid too much CPU load and also because I liked to keep some fans static (turned off). PREVIEW DOWNLOAD Stock SH4 1.5 (UBM) release - http://files.filefront.com/Animated+.../fileinfo.html TMO compatible release - http://files.filefront.com/Animated+.../fileinfo.html RFB 1.5x has this mod included. INSTALLATION INSTRUCTIONS 1. Extract to MODS folder. 2. Install with JSGME. With the TMO version, install after TMO. 3. Run game. COMPATIBILITY The title of this mod tells you which game version/other mods (if any) it is compatible with. Since I modified the interior files of all US submarines and also the SH.SDL file, conflicts may and will occur when other interior mods are installed on top. This may result in the animations being disabled again. In essense you should not install any mod that also modifies the interiors over this mod as this will disable the animations. Also, sound mods that modify the SH.SDL may cause CTD's if the fan sound entry is removed or vice versa. Do not install an incorrect version of this mod either on other interior mods. This may lead to yet more CTD's. If in doubt, drop me a line. If you play the stock SH4 v1.5/UBM game, get that version. If you play with TMO, use the TMO version. An RFB release will not be provided as it will be included in a future RFB patch directly. MERGING THE ANIMATIONS WITH OTHER INTERIOR/SOUND MODS See further down the thread. CHANGELOG Version 1.1 - 29-09-2008:
vickers03 = for making the TMO version of this mod. CREDITS Ubi = for the original model that I split in two jrex53 = for the idea. LukeFF = fan sound file / testing PERMISSIONS Apart from the disclaimer in the header (which is directed at commercial use), anyone can use, modify and redistribute this mod, as long as it's free, non-commercial and the original readme is included. Have fun!
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 12-08-08 at 08:21 AM. |
08-12-08, 07:12 PM | #2 |
Commodore
Join Date: Jul 2008
Posts: 611
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Defenatly gonna DL and try out. Hopefully no mod conflicts.
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08-12-08, 07:17 PM | #3 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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It won't be compatible with any of the major mods as of yet (TM/RFB, sound mods, etc). I'll do my best but it would be great if some other modders can help out. I prefer working on S3D again now... :hmm:
Making it compatible would involve doing some exports/imports of chunks, and modifying the SDL file if necessary so if anyone wants to try, let me know.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-12-08, 07:24 PM | #4 | |
Gunner
Join Date: Jul 2008
Posts: 97
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what do you mean for fleet boats? cruisers? CT, CR ? carrier? player sub???
Quote:
pozine |
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08-12-08, 07:28 PM | #5 |
Sea Lord
Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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CR = Control Room
CT = Conning Tower
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
08-12-08, 07:32 PM | #6 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Yea, and by Fleetboats I ment US submarines. I'll correct my terminology...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-12-08, 07:54 PM | #7 |
Canadian Wolf
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Wow Very nice work
RDP |
08-13-08, 11:27 PM | #8 |
Chief
Join Date: Jan 2008
Posts: 320
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Rock on!
Is there any fans on U-Boat to activate too? I never noticed!
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08-15-08, 11:03 AM | #9 |
Grey Wolf
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hi skwas,
i would like to help, but i have a question regarding importing 3d models into the game .dat within the silent editor. the problem is that the model doesn't stay on it's node, when importing it seems ok, but after saving and reloading the model is back in the root list. i have the ID of the model correctly listed in the "linked 3d model" window. :hmm: :hmm: :hmm: thanks in advance |
08-15-08, 11:23 AM | #10 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Verify that the index of the model is lower than the index of the node that references it (use the move chunk up/down buttons in the toolbar). That should fix it...
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-15-08, 04:22 PM | #11 |
Grey Wolf
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that's it. thanks!
now, should i do the TMO or RFB version, if you haven't already? |
08-15-08, 04:41 PM | #12 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Hi Vickers03, thanks for the offer!
The RFB team will include it themselfs, so no worries about that. If you want to try TMO out, be my guest. I'm sure people will be thankful. All fans can be found by searching for the string 'FanBlades'. This will bring you to a child node. You will have to move that chunk together with all the children and it's direct parents (and their children as well) to the TMO interiors. See the shot below as an example. All chunks from 594 to 609 must be copied and it replaces the 3 chunks (model + node + label) in the TMO interior counterpart file. In principle, nothing else needs to be done. Repeat for every fanblade. Forget about the red text in the screenshot, this comment was directed to one of the RFB crew for another issue. If you have problems, let me know. And if you release it, let me know too. I will then add it to the 1st post.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
08-16-08, 01:36 PM | #13 | |
Admiral
Join Date: Mar 2007
Posts: 2,200
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Quote:
I think I never saw a fan inside a U-Boot , not really 100% sure :hmm:
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08-18-08, 01:11 AM | #14 |
Admiral
Join Date: Mar 2007
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Already installed and enabled , working fine , thank you very much
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08-19-08, 08:33 PM | #15 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Many thanks to vickers03 for making the TMO release. I've uploaded it, you can find a link in the first post. I was unable to test it myself, but if there are any problems let us know.
Say thanks to vickers03 everyone!
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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