SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-18-08, 08:32 AM | #1 |
Weps
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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THANKS SKW
A very good work Many many thanks! |
04-18-08, 08:47 AM | #2 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
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Hi UBOAT234, let me know if you run into problems. It's still a 'first release', so make sure to back up your work. Have fun!
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
04-18-08, 10:57 AM | #3 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
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Yes please
Some basic questions: - Did you export it from the .dat using S3D as well? - Has it been previously imported with Pack3D? Give me the relevant chunk index as well so I know which one to look at... [edit] I've already seen two other issues, so I'll update the importer/exporter and provide an update somewhere tonight.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 04-18-08 at 11:13 AM. |
04-18-08, 11:27 AM | #4 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Thanks, I'm on it!
[edit] Ok, internally the texture coordinates were not optimized for the main obj-file, only for subsequent channels and this caused that error. Your test.obj file contains 14018 texture coordinates but is not optimized (duplicates removed), this can be reduced to 1889. If this was the original model (from Ubi), then they haven't optimized it real good If this was imported with Pack3D earlier, maybe it was responsible for it. I will let the optimization feature run on the main model as well in next release. I just did that locally and I got the same number of texcoords (1889). In the mean time, you can try if your 3D studio can remove the duplicates.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 04-18-08 at 12:20 PM. |
04-18-08, 03:34 PM | #5 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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token
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04-18-08, 04:06 PM | #6 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Yes, I'm aware of this, but thanks for the heads up...
The current release contains 3 bugs, which I'm fixing as we speak
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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