SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-18-08, 08:32 AM   #1
UBOAT234
Weps
 
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
Default

THANKS SKW

A very good work

Many many thanks!
__________________
BEST REGARDS
UBOAT234



www.uboat234.com
UBOAT234 is offline   Reply With Quote
Old 04-18-08, 08:47 AM   #2
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Hi UBOAT234, let me know if you run into problems. It's still a 'first release', so make sure to back up your work. Have fun!
skwasjer is offline   Reply With Quote
Old 04-18-08, 10:57 AM   #3
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Yes please

Some basic questions:
- Did you export it from the .dat using S3D as well?
- Has it been previously imported with Pack3D?

Give me the relevant chunk index as well so I know which one to look at...


[edit] I've already seen two other issues, so I'll update the importer/exporter and provide an update somewhere tonight.

Last edited by skwasjer; 04-18-08 at 11:13 AM.
skwasjer is offline   Reply With Quote
Old 04-18-08, 11:27 AM   #4
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Thanks, I'm on it!

[edit] Ok, internally the texture coordinates were not optimized for the main obj-file, only for subsequent channels and this caused that error. Your test.obj file contains 14018 texture coordinates but is not optimized (duplicates removed), this can be reduced to 1889. If this was the original model (from Ubi), then they haven't optimized it real good If this was imported with Pack3D earlier, maybe it was responsible for it.

I will let the optimization feature run on the main model as well in next release. I just did that locally and I got the same number of texcoords (1889). In the mean time, you can try if your 3D studio can remove the duplicates.

Last edited by skwasjer; 04-18-08 at 12:20 PM.
skwasjer is offline   Reply With Quote
Old 04-18-08, 03:34 PM   #5
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default token

i tried to replace the 9dx2 3d model with the sen toku one, it didn't work and I got this screen :

[URL=http://g.imageshack.us/g.php?h=501&i=tokenvv1.jpg][IMG]http://img501.imageshack.us/img501/1202
keltos01 is offline   Reply With Quote
Old 04-18-08, 04:06 PM   #6
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Yes, I'm aware of this, but thanks for the heads up...

The current release contains 3 bugs, which I'm fixing as we speak
skwasjer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.