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Old 04-28-08, 06:59 AM   #46
Bewolf
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The no damage thing I noticed myself. It also appears that no crew is required in the first place to really run the ship.

Something else I noticed..quite a few times my guns only started to fire when I manned the main turret. Whenever I lft it the guns stopped firing. That problem was most prominent in fog situtations.

The ongoing texture problem also takes a lot of fun away, but I am sure that will be soled in due time.

All in all this mod is mrvelous and for the first time gives some good feeling for surface action. Especially beeing located on the tower observing the fight and your own guns firing from above is breathtaking. Despite the problems......great thanks to the modders here once again.
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Old 04-28-08, 07:45 AM   #47
skwasjer
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The texture problem is due to a missing material in the .dat. I've just checked the .dat file and it indeed does miss a material. A bunch of faces of the model reference a material at index 1 (0-based, so the 2nd material in the parent node), but if you check the parent node, it only has one material. Most surface ships in SH4 use 2 materials, usually with same texture but different material properties. Basically, it can be fixed by adding the 2nd material (the chunks, as well as adding the id to the parent node of the model).
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Old 04-28-08, 07:53 AM   #48
Bewolf
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Quote:
Originally Posted by skwasjer
The texture problem is due to a missing material in the .dat. I've just checked the .dat file and it indeed does miss a material. A bunch of faces of the model reference a material at index 1 (0-based, so the 2nd material in the parent node), but if you check the parent node, it only has one material. Most surface ships in SH4 use 2 materials, usually with same texture but different material properties. Basically, it can be fixed by adding the 2nd material (the chunks, as well as adding the id to the parent node of the model).
Maybe, if you could give a short, easy to understand and noob proof write up how to do this....I'd be eternally grateful =)

I just wonder why this works with others
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Old 04-28-08, 08:19 AM   #49
John W. Hamm
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Default Quoted the wrong area

Quote:
Originally Posted by W4lt3r
Sure john, i have that on because im stationed at western france, no matter do i have only the pocket BB active or not. Anyway to change it back to the indian ocean theatre?
I quoted the wrong area and just now noticed, i must have been half asleep, what I wa refering to was the Missing crewman for this Mod if you are using Monsun or RFB 1.5, as far as having only the pocket BB to use would fall under the UPCCampaignData/CareerStart.ups file which I am assuming he altered this way for a reason however I haven't even looked at it to this point so it is only speculation.

(Edit) nope the upc file is okay it must be a conflict with another mod have you stripped your mods out and only loaded the BB?
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Old 04-28-08, 08:21 AM   #50
John W. Hamm
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Quote:
Originally Posted by skwasjer
The texture problem is due to a missing material in the .dat. I've just checked the .dat file and it indeed does miss a material. A bunch of faces of the model reference a material at index 1 (0-based, so the 2nd material in the parent node), but if you check the parent node, it only has one material. Most surface ships in SH4 use 2 materials, usually with same texture but different material properties. Basically, it can be fixed by adding the 2nd material (the chunks, as well as adding the id to the parent node of the model).

So does this mean you will fix it ???, or someone ???? I have no understanding of 3D modeling, only scripting
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Old 04-28-08, 08:49 AM   #51
lancerr
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Default Absolutely amazing

Thanks Raptor - fixed my problem.
Also, I was trying to run it with TMO - that's a no go and I had lots of CTD. Removed TMO and it runs like a charm.

The gameplay is absolutely fantastic.

COuple of notes.
1. Ship seems to be riding high on the waves. I can see my rudder and shafts on most types of weather except flat seas
2. Echo what bratwurstdimsum said - damage is minmal, then suddenly catastrophic

Otherwise, great game. Now if it could just become TMO compatible, that would be awesome since TMO somehow seems to have enabled the AI to send ships and planes chasing after you.

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Old 04-28-08, 09:48 AM   #52
Bubbe
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Hi, where i can find the link to download?
Thank's
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Old 04-28-08, 09:50 AM   #53
John W. Hamm
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Quote:
Originally Posted by Bubbe
Hi, where i can find the link to download?
Thank's
Page 1
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Old 04-28-08, 10:05 AM   #54
Bubbe
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yes i have find it, http://www.megaupload.com/it/?d=2IQTWE7N but what i must do for download it? i have not see where i must push...:rotfl:
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Old 04-28-08, 10:23 AM   #55
lancerr
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There's a little text box on the top that says "Please Enter XXX here" where XXX are three letters. Enter the letters into the box and then you'll be taken to the download link.
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Old 04-28-08, 10:27 AM   #56
Bubbe
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THANK'S
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Old 04-28-08, 12:00 PM   #57
horsa
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Wow, I never thought this was possible in a sub sim . Great fun.
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Old 04-28-08, 12:49 PM   #58
Raptor1
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Everything seems to be working fine for me except that i'm missing the forward main turret, anyone else having this problem?
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Old 04-28-08, 01:30 PM   #59
Will-Rommel
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Raptor, do you have the turret missing in Operation Monsun?

I ask because i experienced two problems with OM :

1- There's no crew to man the ship when starting a career.
2- The Deck watch compartment isn't existing. So no bridge view!
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Old 04-28-08, 01:35 PM   #60
Raptor1
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No, I don't have OM
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