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Old 09-03-07, 03:00 AM   #1
UBOAT234
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WOW!

Good Work!
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Old 11-30-07, 02:29 AM   #2
nvdrifter
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Skwasjer, I just wanted to say a big thank you for this great mod tool. This is like heaven using your tool compared to Mini Tweaker. So easy and quick. No more tweak files! You are a god.
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Old 12-19-07, 09:07 PM   #3
skwasjer
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I'll keep it short:

v0.5 released

See first post...
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Old 12-19-07, 09:10 PM   #4
WilhelmTell
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Niiiiice !
Downloading now .....
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Tell
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Old 12-19-07, 09:13 PM   #5
leovampire
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Default Yep Yep yepy!!!

Quote:
Originally Posted by skwasjer
I'll keep it short:

v0.5 released

See first post...
New work here I come to say the least! Thanks for all the hard work and time Skwasjer and a Merry Christmas to you and your family as well!

Hope your Dad is doing much better!

Dave
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Old 12-19-07, 09:18 PM   #6
skwasjer
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Thanks Leo, all the best to you as well. I haven't read up the past couple of days in the ROW thread, but I remember saying you got back yesterday. I hope you are doing better now, and I wish you speedy recovery Dad is doing a bit better too for the time being anyway.

I will now sit back and wait for all the bugreports to stream in.


[edit] Btw, thanks AVGWarhawk for changing the thread name
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Old 12-19-07, 09:28 PM   #7
leovampire
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Default I got a new lap top for Christmas early while in the Hospital

Quote:
Originally Posted by skwasjer
Thanks Leo, all the best to you as well. I haven't read up the past couple of days in the ROW thread, but I remember saying you got back yesterday. I hope you are doing better now, and I wish you speedy recovery Dad is doing a bit better too for the time being anyway.

I will now sit back and wait for all the bugreports to stream in.


[edit] Btw, thanks AVGWarhawk for changing the thread name
So I was able to play and work with and on the game. Got home today actualy. Just uploaded all the new work I did for the mod.

Now I will be using your new tool to finish all the extra work for the comunity.

Will keep you aprised of all I find and how it works. Don;t worry i will push it to the limits LOL!!! :rotfl:

Glad your dad is doing better!
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Old 12-19-07, 09:33 PM   #8
skwasjer
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Just use with caution. You can install it next to v0.2 just to be safe. I don't want everyone to think this version is more stable just because it's a higher version...

I actually already found a bug when loading bombs.dat, so there you go... I'll look into it, but it shows, I just can't test it enough, there will always be bugs in new releases.
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Old 01-30-08, 06:06 AM   #9
onelifecrisis
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skwasjer, this tool is great - thank you very much!
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Old 03-30-08, 07:12 PM   #10
USS Sea Tiger
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Default having a very hard time to make this operate

Hello

I ave a Ath 64 x2 duel core processwer 4200.

I tried updating the direct x with the 64,, no luck ,, it will not run, but the 32 did run quite nicely, yet I still cannot get 7s3d to run. My direct x is correct, 9a

any suggestions??
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Old 04-18-08, 04:49 PM   #11
Rubini
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Hi skwasjer,

First of all thanks again by S3D!

I just should like to comments some issues about S3d that i noticed after one month of intense use of it.

1. The search function (for id on all files) don´t find any object id reference, what sometimes is crucial to the work. Seems that it only find main Ids/parent ids/3d models ids. So, this could be a simple useful addition to mod work.

2. The remap (clone function): it works well and in a enough way to clone things. It don´t "remap" object reference ids. It's understable that this could end in troubles sometimes...but frequently the objects are at the same file and after we use the remap function we will lose all it´s references. In the Water stream SH3 mod for example I use 54 objects references in the same .dat. I need to clone all this stuff for each different uboat...so this single absent feature (remap correctly the objects references that are in the same file) brings me a very huge manual work. This is only a example on how this could be very useful if implemented. If you can, open the 7c .dat from the Water stream mod and take a look on the more than 50 controllers and how each one refer (createobject) to an unique waterparticle that are at the botton of the same file and you will understand the amount of manual work that could be automatized by S3D.

Hopes that this could help you in make the S3D yet better.

Thanks in any advice!

Rubini.
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Old 04-18-08, 05:12 PM   #12
skwasjer
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Hi Rubini, correct, both the search and remap function don't look inside the controllers. The main reason was that it was too difficult at the time I implemented those features and there's some other things to consider (it may change id's that you don't want!). But I'll see what I can do in the future, the remap function most likely will get more parameters so you can pick and choose... I'm also considering a find/replace function which takes a bit more labor than remap, but at least you see what happens.

Thanks for the feedback
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Old 04-18-08, 05:37 PM   #13
Rubini
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Quote:
Originally Posted by skwasjer
Hi Rubini, correct, both the search and remap function don't look inside the controllers. The main reason was that it was too difficult at the time I implemented those features and there's some other things to consider (it may change id's that you don't want!). But I'll see what I can do in the future, the remap function most likely will get more parameters so you can pick and choose... I'm also considering a find/replace function which takes a bit more labor than remap, but at least you see what happens.

Thanks for the feedback
Thanks for the reply.

The search function is just innocent, you can add an option to search also for id references without any problem i guess

About the remap, yes i cloned a lot since PACK3d! and i now exactly what you means. Just to reaffirm, my suggestion is focused in extend the remap function only for ids references that are on the same file, because this a safety action. Just this will adds a lot for remap function!
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Old 04-18-08, 06:53 PM   #14
skwasjer
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Mostly obj-import fixes...

I still keep this a private (experimental) release only for subsim visitors, until I'm positive the import/export functionality is stable enough. Thanks for testing it. YOU are helping S3D getting better!

Have fun!

Version v0.8.1 - The download has been replaced by a newer version. Please follow my sig links.
New
  • Added a couple of menuitems to the 'Insert new chunk' menu.
Improved
  • The import dialog now has a progress indicator.
  • The OBJ-importer no longer accepts quads and polygons. It couldn't handle them anyway, but it didn't warn you and this would cause problems to the game. Please triangulate your model before importing.
  • The OBJ-importer no longer accepts meshes that are partially textured. It may actually be smarter to remove the 'import texture coordinates' option all together. But ok, maybe later.
Fixed
  • Fixed OBJ-import bug 'An entry with the same key already exists'. This was caused by OBJ-files that contained duplicate texture coordinates. S3D already fixed this for map channel 2 and up, but didn't for the first channel. It does now.
  • Fixed OBJ-import bug 'Unexpected token encountered'. Somehow I goofed up, as the importer failed to recognize the 'o' token. Whooops!
  • Fixed OBJ-import bug for object files containing multiple meshes. S3D removed all the meshes it didn't need, but left the then unused materials untouched. This caused incorrect material indices to be saved into the .DAT.

Last edited by skwasjer; 04-22-08 at 05:29 PM.
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Old 04-18-08, 10:04 PM   #15
Rubini
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Downloading!
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