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Old 06-28-2018, 05:31 AM   #136
Niume
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Is this could be possible for KSD II? http://www.subsim.com/radioroom/showthread.php?t=194610
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Old 06-28-2018, 06:00 AM   #137
kmike76
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Quote:
Originally Posted by J0313 View Post
I am absolutely satisfied with this mod. I will go as far as to say that it is better than SHIII with any mega mod installed. Absolutely wonderful work Alex. Way better than OPMONSUN. Just need the messages translated and it will be perfect. Many thanks.
I agree. I've played both Silent Hunter 3 and 4 with all kinds of different mega and regular mods. The only thing I haven't played is Living Silent Hunter 3, and another mega mod who's name I can't remember. KSD II is the best version I have played in either game.

I wish I could help with translating, testing, or whatever. But I am locked up in a critical real world project that I must keep working on. Don't have much time for anything else. Sorry, Alex, truly. But at least I can express how good I think it is.

Last edited by kmike76; 06-28-2018 at 07:37 AM.
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Old 06-28-2018, 07:28 AM   #138
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Quote:
Originally Posted by Niume View Post
Is this could be possible for KSD II? http://www.subsim.com/radioroom/showthread.php?t=194610
it's working! you can play in one mission on American boats and German boats against each other. moreover. I plan to introduce warships

But I need any players for test. You can not like multi player, but can help development it
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Old 06-28-2018, 08:10 AM   #139
Alx_Novoros
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Quote:
Originally Posted by Niume View Post
Is this could be possible for KSD II? http://www.subsim.com/radioroom/showthread.php?t=194610
it's working! you can play in one mission on American boats and German boats against each other. moreover. I plan to introduce warships

But I need any players for test. You can don't like multi player, but can help development it
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Old 06-29-2018, 05:50 AM   #140
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Old 06-29-2018, 07:12 AM   #141
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Old 06-30-2018, 04:38 AM   #142
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I found method how to fix Sunken Destroyers in bad weather atleast for Silent Hunter III maybe it will work for SH 4 who knows.


http://subsim.com/radioroom/showpost...&postcount=431
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Old 07-01-2018, 08:42 AM   #143
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I dont suppose ther is any way to move the ksd "turms" into OM?
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Old 07-06-2018, 10:58 AM   #144
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bump...I know it must be possible so why not say how?
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Old 07-06-2018, 12:15 PM   #145
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They're a bit busy developing the mod. Turms are found in the "Game / Data / Objects" folder generally, and could be copied into a separate mod, along with your submarines' UPC and EQP files, which would link the turms and equipment to the sub. Look in the current files for examples. There might be textures used on the turms & other gear down in the Texture folders, and other parts, such as guns up in the Library folder...
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Old 07-08-2018, 04:29 PM   #146
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Default KSD II multiplayer

9.07.2018 TRAINING USS addon
time 7:00-9:00 pm CET

I need players
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Old 07-09-2018, 03:07 PM   #147
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need fix it
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Old 07-09-2018, 04:55 PM   #148
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Hello


Great Work!!!



Bugs or Problems ive found


Ships sink on their own in Storms


Radio Messages/ Orders in Russian , is some sort of patch commin?
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Old 07-09-2018, 04:59 PM   #149
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Default welcome aboard!

dvdwildsau! after a very long silent run!
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Old 07-11-2018, 03:06 PM   #150
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reason jumping warships in multiplayer
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