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Old 05-21-19, 06:05 AM   #14
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Originally Posted by kapuhy View Post
Below, copy of the file from my British roster. As far as I remember I didn't change it, as I did no modifications to British version of this plane.

 
[UnitClass]
ClassName=SUSFloatEarlyWar
UnitType=304
AppearanceDate=19410201
DisappearanceDate=19480101
DisplayName=BR S Float Plane

[Texture 1]
TextureName=data/Air/AS_USFloatEarlyWar/FloatingPlane_T02.dds
LightmapTextureName=
NormalmapTextureName=
StartDate=19000101
EndDate=19991231
Frequency=1

[Unit 1]
Name=BR American Built Floatplane
DOC=19410201
DOD=19480101
Okay, when you get time, try if setting up the flying boat in the British roster as a completely new unit (i.e. a proxy clone of the SUSFloatEarlyWar unit) with its own texture, makes any difference.
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