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Old 05-21-19, 06:05 AM   #1
gap
Navy Seal
 
Join Date: Jan 2011
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Quote:
Originally Posted by kapuhy View Post
Below, copy of the file from my British roster. As far as I remember I didn't change it, as I did no modifications to British version of this plane.

 
[UnitClass]
ClassName=SUSFloatEarlyWar
UnitType=304
AppearanceDate=19410201
DisappearanceDate=19480101
DisplayName=BR S Float Plane

[Texture 1]
TextureName=data/Air/AS_USFloatEarlyWar/FloatingPlane_T02.dds
LightmapTextureName=
NormalmapTextureName=
StartDate=19000101
EndDate=19991231
Frequency=1

[Unit 1]
Name=BR American Built Floatplane
DOC=19410201
DOD=19480101
Okay, when you get time, try if setting up the flying boat in the British roster as a completely new unit (i.e. a proxy clone of the SUSFloatEarlyWar unit) with its own texture, makes any difference.
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Old 05-21-19, 02:18 PM   #2
kapuhy
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Quote:
Originally Posted by gap View Post
Okay, when you get time, try if setting up the flying boat in the British roster as a completely new unit (i.e. a proxy clone of the SUSFloatEarlyWar unit) with its own texture, makes any difference.
Just tried it - sadly, without luck. Proxy clone exhibits the same behaviour unless it's given its own gr2 files.

Floating Plane's folder in TWoS contains some rather unusual files compared to other aircraft's folders:



Looks like two planes (dat and gr2) sharing single folder, but I haven't seen the dat version in game, nor any roster entry referencing it.
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Old 05-21-19, 04:57 PM   #3
gap
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Originally Posted by kapuhy View Post
Just tried it - sadly, without luck. Proxy clone exhibits the same behaviour unless it's given its own gr2 files.
Okay, I have finally found the discussion that I was telling you about. I didn't re-read it all (yet), but it might contain the key to your problem:

http://www.subsim.com/radioroom/show...15#post2053415

Quote:
Originally Posted by kapuhy View Post
Floating Plane's folder in TWoS contains some rather unusual files compared to other aircraft's folders:

Looks like two planes (dat and gr2) sharing single folder, but I haven't seen the dat version in game, nor any roster entry referencing it.
If memory serves me well those files were inherited from OHII, and they are the remains of an attempt to import a more realistic Catalina model in SH5. IIRC the model used was the one contained in GWX, but after some failed attempts to make it damageable by other units, it was finally discarded.
After many years, I think that problems wasn't insurmontable, but I don't think that retrying to import the same plane again is worth it: I seem to remember that some later supermod for SHIII or SHIV has a better Catalina model, and some even better models are on my HD
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Old 05-21-19, 05:23 PM   #4
kapuhy
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Originally Posted by gap View Post
Okay, I have finally found the discussion that I was telling you about. I didn't re-read it all (yet), but it might contain the key to your problem:

http://www.subsim.com/radioroom/show...15#post2053415
I know this thread :-) That's where I've learned how to make main model accept multiple textures. The problem is, LOD file for any gr2 plane in my game, even when I change its main material from "skin" to "cfg#TXRskin", keeps using only default texture.
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Old 05-21-19, 06:58 PM   #5
gap
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Quote:
Originally Posted by kapuhy View Post
I know this thread :-) That's where I've learned how to make main model accept multiple textures. The problem is, LOD file for any gr2 plane in my game, even when I change its main material from "skin" to "cfg#TXRskin", keeps using only default texture.
Okay, from the day after tomorrow I won't be at home and probably I won't have time to test anything, but maybe tomorrow I will; I want to see if the same problem happens on my rig and with vanilla game...
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Old 05-22-19, 03:35 AM   #6
kapuhy
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Default Test mission

For Gap or anyone who'd like to help test it: I've put a simple single mission on file sharing website:

https://ufile.io/c5i2m7up

Unpack into "Single Missions" folder. It puts British Catalina right above player's boat, if you go to external camera and look up you should see it.

Speaking of LOD models, I was suprised to find that FloatingPlane_LOD.gr2 is actually.... the same model as FloatingPlane.gr2. At least, its number of vertices is the same and I don't see any visual difference either. And its not just this plane - half the GR2 format planes have LOD models with equal or higher number of vertices than the "detailed" model: US Heavy Bomber, Beaufort, Fulmar, Me 109, Arado, FW200, Savoia, C200 fighter...

Ok, I'm not a game designer or 3D modeler but I don't get what is the point of having a LOD model that is more complicated than regular model?

Last edited by kapuhy; 05-24-19 at 02:38 PM.
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Old 06-20-19, 02:30 PM   #7
Oby
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This mod is a great idea. I'd like to contribute a little. Let me present to you one of the less known plane from WWII era, Grumman J2F "Duck". For me the most badass plane ever build. Let's just enjoy the video:









Found this forgotten legend somewhere on subsim long time ago. The model creator is Testpilot1978. It was created for SH3 with GWX. I just converted it for SH5 very quick and unpolished.


If there is interest I can provide files for implementing it in this mod.

Last edited by Oby; 06-20-19 at 03:29 PM.
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