SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-27-08, 01:34 PM | #301 |
Frogman
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Man, talk about immersion! This fantastic! Big thanks to Rubini, Privateer, and all alse who worked on this! You guys are incredible.
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04-27-08, 01:38 PM | #302 |
Seasoned Skipper
Join Date: Jan 2002
Location: Holland
Posts: 714
Downloads: 117
Uploads: 0
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Rubini! What a fantastic mod this is!!! A had a very big laugh when I navigated to the lifeboats and heard the help cries. :rotfl: :rotfl: :rotfl:
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04-27-08, 02:05 PM | #303 | |
Mate
Join Date: Mar 2006
Location: Birthplace of the American Navy and Marine Aviation
Posts: 52
Downloads: 258
Uploads: 0
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Quote:
"That's a rather personal question!" |
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04-27-08, 02:21 PM | #304 | ||
Mate
Join Date: Mar 2006
Location: Birthplace of the American Navy and Marine Aviation
Posts: 52
Downloads: 258
Uploads: 0
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Quote:
So, it isn't all negative (except for the lack of sleep it causes so many of us). :rotfl: If only I had a fraction of their abilities ... I wouldn't object to being a demi-god in comparison to Rubini's status. |
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04-27-08, 02:50 PM | #305 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Tested it earlier this day...and man, what a feeling!
I was torn between cheering (Sunk a Large Merchant) and weeping as i spotted them in the Periscope!:hmm: Great modding there Mates!!
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SH3+GWX SH5+WoS Still Sailing....still Deep |
04-27-08, 03:01 PM | #306 |
Watch
Join Date: Jan 2007
Location: Portugal
Posts: 27
Downloads: 18
Uploads: 0
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Fantastic mod! É uma pérola que se junta ao GWX. Excelente!
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GWX 2.1 OLC GUI 1.2.6 SH3 Commander 100% Realism Manual targeting Manual Navigation |
04-27-08, 03:15 PM | #307 |
Loader
Join Date: Mar 2008
Location: 23rd U-boat Flotilla, Salamis
Posts: 83
Downloads: 27
Uploads: 0
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Man that was spooky
The elation after sinking a large freighter...and then spotting the bodies floating in the water and the survivors in the liferafts crying for help. Very mixed feelings... Brilliant modding |
04-27-08, 03:20 PM | #308 | |
Silent Hunter
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Quote:
If you did, click on the folder named "LifeBoats&Debris_v2_A". You should see a folder marked "Data" and another one called "Optional". Just enable the mod in JSGME and you're set. Even if it is installed correctly you will only see survivors about 50-60% of the time, it seems. From my limited testing, sometimes I will have about 3-4 sinkings in a row with no rafts or debris. Ships that are broken in two will never release debris, and ships that explode or sink quickly seem less likely to have survivors. Just like in real life, strangely enough.
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04-27-08, 03:22 PM | #309 | |
Silent Hunter
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Quote:
That was a very nice touch.
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04-27-08, 06:09 PM | #310 |
Stowaway
Posts: n/a
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Just sunk two small merchants after a long surface battle. This is a great mod for immersion, the scene after the ships sunk was just brilliant. I even stopped to interrogate the captain, then gave them some food, water, a compass and a bearing back to blighty.
Thanks lads from one very happy bunny |
04-27-08, 06:40 PM | #311 | |
Silent Hunter
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04-27-08, 07:18 PM | #312 | ||
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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04-27-08, 07:25 PM | #313 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Good job Rubini.
@iambecomelife: if you send me the problematic obj-file I will have a look. I don't think it's a problem with S3D, I suspect it's a small bug in the character model(s) (invisible/tiny face(s) or something like that).
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04-27-08, 07:30 PM | #314 | |
Silent Hunter
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Quote:
Here is a screenshot of the boat, still empty for the time being - basically, a naval launch swiped from the SH4 "Clemson" class and modified. Like the rest of the debris it seems to respond very well to the SH3 wave physics. I don't like the skin & will try to re-UV map it later.
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04-27-08, 07:56 PM | #315 | |
Silent Hunter
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Quote:
Here it is.
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