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10-06-18, 05:50 PM | #10861 | |
Growing Old Disgracefully
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Hi A
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Peter
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10-06-18, 06:30 PM | #10862 |
Bosun
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10-06-18, 06:37 PM | #10863 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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VIELEN DANK!!!!
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10-07-18, 05:00 AM | #10864 | |||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I think that adding house flags to in-game ships would be nice for creating more variety and for easing the ship identification, but I am not sure that in real wartime practice, allied ships in convoys would have flown those flags especially in open seas. I know that at some point of the war most shipping companies dispensed with their distinctive colors, funnel markings, and anything else could identify them (including house flags probably), but what I have read in several modeller forums, this process was not as universal and as quick as one might think. I would be curiois to know your opinion on this respect too. Quote:
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Definitely yes, thanks again for taking the time to answer in such a detail my (silly) questions |
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10-07-18, 12:50 PM | #10865 | |
The Old Man
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10-07-18, 06:07 PM | #10866 |
Navy Seal
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Two questions for you guys. First...
Has anyone used these "functions" ever? Do they work at all? ...and second, has anyone ever experienced intense sound glitch which can sometimes be heard while your sub is damaged and under depth charge attack? The glitch can last for 15-20 seconds...Is it just me? Thanks...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-08-18, 01:43 AM | #10867 |
Navy Seal
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Never used those buttons, cause never noticed them!
But could try soon... No, never had this sound glitch when damaged or under depth charge.
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10-08-18, 01:59 AM | #10868 |
Bosun
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Just some online tonnage board, doesn't interest me at all. |
10-08-18, 04:55 AM | #10869 |
Navy Seal
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So capt log buttons aren’t working here. Probably because my PC is internet disconnected.
Ouphrontis, are you internet connected when playing? I can’t see what is written on your picture, is it other players?
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10-08-18, 05:38 AM | #10870 |
Willing Webfooted Beast
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Vecko, I have a question about Allied submarines in TWoS. IIRC, they can be found in the Mediterranean, but can they also be found in the North Sea, Arctic, and Bay of Biscay? They operated there historically.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
10-08-18, 06:55 AM | #10871 |
Commodore
Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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I edited the flag with the ss skull to show my tonnage. Works very well.
On another note. I experience game difficulties when playing the game in very long stints. Might be my memory and chipset and older video card. Moving to a much better rig soon. From 2.33 dual core with nvidia GT720,to i5 with 36gb Ram and nvidia GTX 1050. But for now, does anyone here regularly save their game during missions (not in the operations zone) to keep gameplay stable and without freezes/ctd's? If so please tell me if that worked for you. Just started doing that to prevent freezes in missions with very large convoys.
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Last edited by Ashikaga; 10-08-18 at 10:21 AM. |
10-08-18, 07:51 AM | #10872 | |
Navy Seal
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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10-08-18, 09:55 AM | #10873 | ||||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Adding an extra node/bone to the tallest mast of each ship, and linking a Flag Officer's pennant to it (as a normal equipement) should be no problem. The problem is making sure that, for each convoy series, only the first escort unit assigned to the convoy (acting in game as the escort leader) and only the first merchant unit (acting as the commodore ship), have the proper pennants for their role. In order to achieve that, we could create proxy copies of some destroyers and of some valuable merchant ships, give them pennants, and make sure that one of them is on top of the ship/escort list of each convoy series with a spawn probability of 100%, but then commodore ship and escort commander would always belong to the same class for that convoy series. A possible alternative could be assigning the ships with pennants to one or more of the special ship types (Type17=Elite Destroyer escort, Type108=Rare Cargo ship, Type109=Rare Troop Transport), and putting on top of each convoy's merchant/escort list a generic entry with a 100% spawn chance and a special ship type specified, but again, if we needed to use ships from of those types elsewhere in the caimpaign, they would always display the pennants, even when they don't apply to those ship's momentary role. A third alternative is creating one or two new nations (one for Axis and one for Allies), and putting in their rosters only ships "equipped" with command pennants. If we did that, we could draw commodore ships and escort leaders for each convoy from that generic nation, being sure that the game will pick up randomly from their pool and only from there, and we no limitation but the fact of seeing the new fantasy nation(s) listed in museum. Vecko, if you have followed the whole discussion and if you are interested into its practical (modding) aspects, what do you think about my speculations? Last edited by gap; 10-08-18 at 10:15 AM. |
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10-08-18, 11:24 AM | #10874 | |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 419
Downloads: 249
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10-08-18, 11:33 AM | #10875 | |
Navy Seal
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However, I have moved flag nodes for few ship types which already have unused flag masts in their stern and in game it looks like this. is this OK or I should discard the changes?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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