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01-03-18, 06:06 AM | #766 |
Nub
Join Date: Oct 2012
Location: underwater
Posts: 4
Downloads: 63
Uploads: 0
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Radio silence or not?
XenonSurf , thanks!
Of course, i play WOS only. As i understood from your message, there are no penalties to the player, if he don't respond to BDU order about location and status. The main thing for awards and renown is finishing of the grid patrolling and some tonnage... This is a good thing from one side for a player, but it is unrealistic - as i know, german commanders were obliged to intencive radio speaking. So why they were destroyed so often... My first goal in the game is to SURVIVE, not tonnage or awards. I still dream to see the sunrise at 09 05 1945 in my periscope... |
01-03-18, 08:21 AM | #767 | |
Navy Seal
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Happy hunting!
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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01-03-18, 08:30 AM | #768 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,708
Downloads: 107
Uploads: 4
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There is a sort of penalty, but not very severe:
By sinking ships inside your patrol area, or succeeding secondary missions you get points to distribute at the bunker afterwards for improving your sub and crew performance. Everytime you put the crew in 'Battle Stations level 2' they act according to their performance which can be seen if you fire-up the crew window and click on a crew image to see his details. You need to manually distribute a crewman's points (until you read 0 points), don't forget that, especially for sonar man, or they act sub-optimal. If you skip your orders and patrol elsewhere, then you won't get these crew points or points for your sub, that's it I think. Also in SH5 there is the quirk that once you enter your patrol zone, you should not leave it early because the time counter to decide if you are successful will be reset if you save the game inside the zone. To avoid that, stay in your zone in 1 go and only save once you leave the zone. Not patrolling the ordered time will also 'only' get you as a penalty no points for your sub and crew. (sorry for my English, this makes it a long text...) The sticky post for TWoS is a long one, but it's worth to read because it contains many finesses about the game and how you play TWoS, so I recommend to read it. Cheers, |
01-03-18, 11:16 AM | #769 | ||
Nub
Join Date: Oct 2012
Location: underwater
Posts: 4
Downloads: 63
Uploads: 0
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Radio silence or not?
vdr1981, XenonSurf, many thanks!
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So i should upgrade my radio guy too, the ability "SAFE COMMUNICATION"??! The sticky post for TWoS is a long one, indeed, but it seems there is nothing about the radio problem... When i see an option in a game, i never know that the option is really a working one. And how it works... OK, it's all clear now Cheers! |
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04-16-18, 06:09 AM | #770 |
Swabbie
Join Date: Apr 2018
Posts: 7
Downloads: 9
Uploads: 0
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When to pull the trigger
Good morning,
I'm playing SH5 WOS. Fantastic experience. In past played a bunch of vanilla SH3 some time ago. During my SH3 time, I used the fully assisted targeting. Now I'm going full manual thanks to wonderful youtubers providing tutorials. I am in crawl phase of skill development. I have a saved game at a point hunting a lonely freighter on my first mission in game where I'm practicing RAOFB. One thing I did not see clearly (or failed to detect) in all the demonstrations, is once all firing solution data input to TDC manually, when to pull the trigger. I turn on TDC once data is entered and track target and am not sure where sight picture should be to fire. Some youtubers mention panning sight picture till the gyro reads 0, then fire. I've tried that with mixed results. My last shot last night was 3900 meters and I fired a medium speed torp with my sight picture center mass on target without gyro at 0 and achieved a hit. With the mixed results, I am not sure what is a consistent way to place sight picture so I can work towards mastery. Also, what are the parameters for setting speed of torp as it relates to speed of target and distance. during my "practice" runs against the freighter in my saved game, my fast torps over shot, while mediums struck. Target was at 3900m. I had a few shots at greater distances and I'm pretty sure my torps overshot when I used fast setting as well. Thank you for any suggestions and apologies if this is posted somewhere else. |
08-18-18, 05:48 AM | #771 | |
Navy Seal
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Quote:
I always try to fire within 1000m radius or even closer This way, target has little to no way chance to avoid your torpedos.
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01-08-19, 06:06 AM | #772 | |
A-ganger
Join Date: Mar 2016
Location: Histonium
Posts: 78
Downloads: 42
Uploads: 0
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Quote:
If I report those contacts I get replies from BdU like: -act on your own -Attack contact Last edited by italianmarine; 01-08-19 at 07:37 AM. |
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02-01-20, 09:38 PM | #773 |
Stowaway
Posts: n/a
Downloads:
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Hi guys. So playing TWOS I have a few more things I am trying to iron out.
First is in the top right, when those various buttons are yellowish does that mean I am DISABLING that feature? IE I don't want to drop to TC1 on a random radio messsage, do I make sure its yellow? Or grey? Second is even though I have map update contacts on in both the realism settings and show xyz in map mode from TDW's patcher, I am still failing to see anything. Multiple times I have gotten spottings from my men to see no visual representation on the map. Third is which setting (if it is not default) in TDW's patcher do I need to enable to be able to VISUALLY get to see radio contact reports on the map? Like in GWX where you could hover and get the approx. course, speed, and size. It seems here you must manually plot those. Addendum to that question is x1 TC button fro that the one for "On Radio Cntct Rcvd" ?? Thanks! -USNSR |
02-03-20, 10:17 AM | #774 | |
Navy Seal
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Quote:
I assume that you have activated optional "Real Navigation" add-on?
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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02-23-20, 12:31 PM | #775 |
Bilge Rat
Join Date: Nov 2009
Posts: 1
Downloads: 352
Uploads: 0
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You can't run a Silent hunter game 5.
You can't run a Silent hunter game 5. Hello, I'm supposed to run the problem roughly .When loaded, see the picture. The game is downloaded from Steam, reading at Uplay Mum. Thank you in advance.
[sh5-Screenshot-2020-02-15-12-45-40-43.png](https://postimg.cc/rDTH5w5g) Last edited by Mathias Kaiser; 02-23-20 at 12:42 PM. |
04-06-20, 06:23 PM | #776 |
Watch
Join Date: Feb 2014
Posts: 17
Downloads: 89
Uploads: 0
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Hi guys, I've somehow managed to drag the bottom of my minimap off the bottom of the screen and cannot seem to make it reset position vto where it was above the wee controls on the bottom left, does anyone know how to do this?
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04-22-20, 01:08 PM | #777 |
Watch
Join Date: Oct 2015
Location: Poland
Posts: 20
Downloads: 10
Uploads: 0
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is it possible to lower the flag on an uboat? i think i was doing that in sh3 but cant find it here?
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04-23-20, 10:10 AM | #778 |
Watch
Join Date: Oct 2015
Location: Poland
Posts: 20
Downloads: 10
Uploads: 0
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Also speaking of flags, i just sinked two neutral ships, one because i didnt look at the flag (my bad lol), but the other one looked like British, but apparently it was New Zealand. He did have some funny lights, green and red, is that something i should look for? I think i met Spanish ship before who was illuminating his flag too..
(TWoS mod) |
04-23-20, 10:13 AM | #779 |
Gefallen Engel U-666
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welcome aboard!
Mathias Kaiser! somewhat belatedly: my bad. Nice 11 year silent run!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-23-20, 10:16 AM | #780 |
Chief of the Boat
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