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Old 07-26-10, 07:15 PM   #31
SteelViking
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Quote:
Originally Posted by iambecomelife View Post
-Ability to preview particle effects
Actually, we can do that right now using Goblin. Privateer told me how to do it a few days ago. Load up whatever GR2 is associated with what you want to work on, then merge the respective .FX file, then go to the Library folder and merge the file BAZA_FX.dat. You will then be able to see the actual particle effects in Goblin. Or is this not what you meant?
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Old 07-26-10, 08:04 PM   #32
skwasjer
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Without looking at your templates just yet, this is what I made sofar for S3D for SH5. Take note, you CANNOT use ALL of them as is with the current S3D, since some of the templates depend on some core changes in S3D. However, you can use them as a guide and perhaps make temporary changes to your current S3D templates.

http://s3d.skwas.com/download.aspx?i...f-c275c1a4abf6

So be cautious!

PS: I have about 10-15 controllers left to check/implement. The problem right now, is not having SH3/SH4 installed to run a series of compatibility tests...
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Old 07-27-10, 12:08 AM   #33
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Is it possible to move object on the Z,X and Y axes in Goblin like in S3D?
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Old 07-27-10, 12:40 PM   #34
Madox58
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An updated version of urfisch's particles release.
http://www.mediafire.com/?dubuoa7blbnbk9c
This update allows opening and working with the PG's in the Subs files and the Baza_FX.dat
The particles.dat PG's are not yet implemented.

wpn_Cannon
http://www.mediafire.com/?0gls1558w8q5uv8

Files for working the camera.cam file.
http://www.mediafire.com/?arlxc1c2wttp6wf

Last edited by Madox58; 07-27-10 at 02:25 PM.
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Old 07-27-10, 06:12 PM   #35
SteelViking
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@ privateer,

I just used the particle generator files that you provided a link to, and they worked like a charm(I only tested them one time so I would not put total faith in them just yet, but they seem to work perfectly). I was able to use S3D to make the changes I wanted to the PG's, and it did not affect TDW's added nodes or PGs at all. Everything worked correctly in game.

Edit: Did the same thing again, but this time I altered six PGs, and everything worked just fine once again.
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Last edited by SteelViking; 07-27-10 at 08:43 PM.
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Old 07-27-10, 07:52 PM   #36
Madox58
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obj_Sensors.
http://www.mediafire.com/?s2gha18f566euwb

Adjust the AI_Sensors.sim with this controller.
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Old 07-28-10, 07:36 PM   #37
skwasjer
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All controllers are implemented. Now I will spend some time fixing other issues reported in the past, and check other compatibility issues. Then check with SH3/SH4, will take another week or so before release though.

Download the complete set of templates:

http://s3d.skwas.com/download.aspx?i...f-c275c1a4abf6

CAUTION: These templates will NOT work out-of-the-box with 0.9.9, however, they 'can' be adjusted. This is an exercise you will have to do yourself. However, your S3D will then no longer be compatible with SH3/4. The new S3D has a new load-model for controllers, allowing these new controllers to live side-by-side. If you can't wait, use this download (and modify them), otherwise wait for the next S3D release.

In total, there are 45 changed or new controllers. Thanks to privateer and urfisch for doing some legwork on some controllers, although I did have to make corrections, still thanks for the work. If privateer wants to release these templates (modified) for 0.9.9, be my guest.



Last edited by skwasjer; 07-28-10 at 10:35 PM.
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Old 07-29-10, 08:58 AM   #38
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Very good news indeed.


I'll adjust a few of the files to work with the current version as a hold over
till your release.

I knew you'd have to adjust some things I did.

I am learning though.
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Old 07-29-10, 09:38 AM   #39
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Thanks a lot! Nice addition...will try that...
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Old 08-08-10, 07:29 PM   #40
Madox58
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Bumping to keep it alive!
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Old 08-08-10, 07:41 PM   #41
skwasjer
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So much work, so little time...

I need to finish other work (speech mod) first or I will lose track completely...
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Old 08-09-10, 02:26 PM   #42
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Old 08-12-10, 02:34 AM   #43
Badger Finn
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*Bump*

Hows this all going ?

You guys think theres a good chance you can snappy this SH5 title into a more realistic playable sim ? physics etc...

It reads pretty promising I must say...

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Old 03-16-12, 03:10 PM   #44
Rubini
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Quote:
Originally Posted by skwasjer View Post
All controllers are implemented. Now I will spend some time fixing other issues reported in the past, and check other compatibility issues. Then check with SH3/SH4, will take another week or so before release though.

Download the complete set of templates:

http://s3d.skwas.com/download.aspx?i...f-c275c1a4abf6

CAUTION: These templates will NOT work out-of-the-box with 0.9.9, however, they 'can' be adjusted. This is an exercise you will have to do yourself. However, your S3D will then no longer be compatible with SH3/4. The new S3D has a new load-model for controllers, allowing these new controllers to live side-by-side. If you can't wait, use this download (and modify them), otherwise wait for the next S3D release.

In total, there are 45 changed or new controllers. Thanks to privateer and urfisch for doing some legwork on some controllers, although I did have to make corrections, still thanks for the work. If privateer wants to release these templates (modified) for 0.9.9, be my guest.

**BUMP**

Hi skwasjer,

Any news on this? Do you have these modified templates to download? Or perhaps privateer have them?

I know that you have no intentions to go ahead with S3D but perhaps at least we could have these modified and working templates? You know that Goblin is too limited and TDW works is more at the 3d object edition side. A S3D working version - even that partially - is very necessary and will be a very good addition to the SH5 community!

And thanks again by your great contribution for SH community, it was an awesome work! I need to thank you in any opportunity because i use S3D for almost everything on my mod work!
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Old 03-17-12, 03:43 AM   #45
pedrobas
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Quote:
Originally Posted by Rubini View Post
**BUMP**

Hi skwasjer,

Any news on this? Do you have these modified templates to download? Or perhaps privateer have them?

I know that you have no intentions to go ahead with S3D but perhaps at least we could have these modified and working templates? You know that Goblin is too limited and TDW works is more at the 3d object edition side. A S3D working version - even that partially - is very necessary and will be a very good addition to the SH5 community!

And thanks again by your great contribution for SH community, it was an awesome work! I need to thank you in any opportunity because i use S3D for almost everything on my mod work!
Hi Rubini, if you get this files , just let us know, please.
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