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Old 05-21-14, 06:38 AM   #3556
Silent Steel
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Quote:
Originally Posted by THEBERBSTER View Post
Can antilag be installed at any time?

The game executable directory is this the Silent Hunter 5 Main Folder?

Yes, it can be installed any time.

Yes, the game .exe directory is the C:\Ubisoft\Silent Hunter 5

As I don't know your rig's config it's hard to recommend the antilag.cfg settings but to begin with try;

RenderAheadLimit=2
FPSlimit=38

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Old 05-21-14, 01:43 PM   #3557
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I do suffer with mouse lag, not when plotting in the nav map, but in the attack scope.

It floats wistfully, not good, when trying to set up an attack etc

Does not seem as bad when mouse increased to 5000dpi
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Old 05-21-14, 06:35 PM   #3558
7Infanterie19
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Hey sober ..

I don't use your mega mod, but I do use a lot of your other mods together, such as waves, contrast, lights, fog, etc.

What are the visibility ranges with your light, medium, and heavy fogs in v30?

I ask because I just upgraded from v22 to v30 fog and started a new campaign. As I headed to Kiel, I got my first look at light fog. It seemed different than in the other version, IIRC, but I figured "hey, I haven't played in a while and this is the Baltic after all!"

Precip and wind were both 0. I got note that a ship was coming my way, so I plotted and waited and finally got the ship on sonar. I just couldn't see this ship even though I must have been less than 300-500 m away. The game autosaved at one point, giving me a chance to test things out. Since something just didn't seem right to me, I reloaded and kept searching visually, with sonar, and external camera. Even with external camera, it was difficult to find the ship - in daylight. I figured you'd have to be less than 150-200 m away to see a ship in this light fog. Whut thu?

If light fog is this bad, I'm afraid to find out what the other two are like. I figure with this version, whenever there's fog, my only choice is to just coast around listening to the gramophone until the fog goes away, because tracking targets would be futile and I'd be saying "Verdammt!" all day.

Are there any settings to tweak or should I just replace v30 with my old v22 after I get to Kiel?

Cheers!
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Old 05-21-14, 08:11 PM   #3559
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Quote:
Originally Posted by 7Infanterie19 View Post
Hey sober ..

I don't use your mega mod, but I do use a lot of your other mods together, such as waves, contrast, lights, fog, etc.

What are the visibility ranges with your light, medium, and heavy fogs in v30?

I ask because I just upgraded from v22 to v30 fog and started a new campaign. As I headed to Kiel, I got my first look at light fog. It seemed different than in the other version, IIRC, but I figured "hey, I haven't played in a while and this is the Baltic after all!"

Precip and wind were both 0. I got note that a ship was coming my way, so I plotted and waited and finally got the ship on sonar. I just couldn't see this ship even though I must have been less than 300-500 m away. The game autosaved at one point, giving me a chance to test things out. Since something just didn't seem right to me, I reloaded and kept searching visually, with sonar, and external camera. Even with external camera, it was difficult to find the ship - in daylight. I figured you'd have to be less than 150-200 m away to see a ship in this light fog. Whut thu?

If light fog is this bad, I'm afraid to find out what the other two are like. I figure with this version, whenever there's fog, my only choice is to just coast around listening to the gramophone until the fog goes away, because tracking targets would be futile and I'd be saying "Verdammt!" all day.

Are there any settings to tweak or should I just replace v30 with my old v22 after I get to Kiel?

Cheers!
Let me look at it .
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Old 05-22-14, 12:40 AM   #3560
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Quote:
Originally Posted by THEBERBSTER View Post
I do suffer with mouse lag, not when plotting in the nav map, but in the attack scope.

It floats wistfully, not good, when trying to set up an attack etc

Does not seem as bad when mouse increased to 5000dpi
Tried the AntiLag yet?

If yes - any improvements?
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Old 05-22-14, 05:32 AM   #3561
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No not tried yet.

Thanks for the help, much appreciated

Spent all last night working on a new Tutorial.

I noticed there was already a d3d9.dll in the SH5 exe folder

I copied and pasted this original to a safe place and installed the new one.

The default showing

RenderAheadLimit=2

FPSlimit=0 changed this to 38
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Old 05-24-14, 09:34 AM   #3562
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One suggestion Sober...
You should rename radcapricorn's "Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch" to "Large Optics for NewUIs_TDC_7_5_0" because it's compatible with all previous 7.5.0 versions and probably will be with advancing versions of TDW's UI's.
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Old 05-25-14, 11:11 AM   #3563
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hey sober, I forgot to show you how the light fog looks in my game (only much much closer than in the video)

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Old 05-25-14, 02:28 PM   #3564
THE_MASK
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Quote:
Originally Posted by 7Infanterie19 View Post
hey sober, I forgot to show you how the light fog looks in my game (only much much closer than in the video)

It says its light fog because you are not using all my mods .
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Old 06-01-14, 04:39 PM   #3565
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The numbers in yellow are a test , found in the latest sobers TDWUserOptions for mega mod +Menu SH5 V8
Convoys should be easier to sneak into at night early on in the war before radar and sonar .
################################################## ###############
###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.75;
VISUAL_DIFFICULTY_MAX = 0.85;
HYDROPHONE_DIFFICULTY_MIN = 0.75;
HYDROPHONE_DIFFICULTY_MAX = 0.85;
RADAR_DIFFICULTY_MIN = 0.75;
RADAR_DIFFICULTY_MAX = 1.0;
SONAR_DIFFICULTY_MIN = 0.85;
SONAR_DIFFICULTY_MAX = 1.0;
# for merchants
VISUAL_DIFFICULTY_MERCHANT_MIN = 0.75;
VISUAL_DIFFICULTY_MERCHANT_MAX = 0.85;
HYDROPHONE_DIFFICULTY_MERCHANT_MIN = 0.75;
HYDROPHONE_DIFFICULTY_MERCHANT_MAX = 0.85;
RADAR_DIFFICULTY_MERCHANT_MIN = 0.75;
RADAR_DIFFICULTY_MERCHANT_MAX = 1.0;
SONAR_DIFFICULTY_MERCHANT_MIN = 0.85;
SONAR_DIFFICULTY_MERCHANT_MAX = 1.0;

Last edited by THE_MASK; 06-09-14 at 03:48 PM.
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Old 06-01-14, 06:36 PM   #3566
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Default New install

Re-installed SH5
Followed Sober's better than excellent install and new Career Instructions.
Upon re-starting the game it hung.

I control/alt/deleted and discovered the following warning:

Engine message
#open error; #data/menu/skins/german/upgrade/periscope.dds

I acknowledged the message, and game continued to load.

The game hung again.

I control/alt/deleted and discovered the following warning:

File not found: data/menu/gui//RecManual/CovFlagWorld.dds

Acknowledged it and the game hung again.

I figured this would just continue so I closed the game.

I realize there is some missing or corrupt files. I've re-installed twice; same exact result. I think one mod might be corrupt. Would any captain have an idea about what to do? Must I download all mods once more?

Any help is greatly appreciated.
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Old 06-02-14, 03:48 AM   #3567
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You must have the advanced patcher options available ?
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Old 06-02-14, 07:56 AM   #3568
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Default New Install

Ouch! I forgot to do that. Will do that when I get home from work tonight.
Thanks!
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Old 06-02-14, 04:42 PM   #3569
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Quote:
Originally Posted by Scurvy Dog View Post
Ouch! I forgot to do that. Will do that when I get home from work tonight.
Thanks!
I worded that wrong . I meant to say that's why you have that problem . Don't have the advanced options enabled .
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Old 06-03-14, 07:47 AM   #3570
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Thanks, Sober.
Checking into it now.
Will let you know how the sea winds fare.
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