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Old 11-01-15, 05:49 PM   #286
vdr1981
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TWoS Snapshot for TDW gen.patcher is blocking U-play browser, maybe that is the problem?
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Old 11-01-15, 06:12 PM   #287
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Hi MaMa

Quote:
You can do a simple test with the DBG Viewer turned on to check it. Launch the game and when you are in the main menu Alt+TAB to the DBG. If the OSI is launched correctly you should have various strings with the label "SH_OSI.cpp". If it is then you should have the OSI executable running.
Just to report back that it does not show in the DBG Viewer.

Peter
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Old 11-01-15, 07:06 PM   #288
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radar Mine went to the trash can...

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Originally Posted by THEBERBSTER View Post
.

To the unsuspecting SH5 buyer they do not know they are buying a flawed game.
Unless the gamer can find Subsim quickly it will end up in the trash can.

Peter
hi Peter,

Mine did go to the "trash can" even knowing subsim existed. That was quite long ago. I came back to see if somehow the modders in here would have figured out how this game could properly work.

Before I left SH5, many bugs were just giving me a hard time. Could you orient me what are the best modds I should get to have a playable campaing?

I know you have a link in your signature to a SH5 review, but that post was already there by time I quit. Just a little of orientation please!

Thanks!
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Old 11-02-15, 12:23 PM   #289
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Originally Posted by THEBERBSTER View Post
Hi MaMa



Just to report back that it does not show in the DBG Viewer.

Peter
Mmh... last post from Vecko seems to be the reason...

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Originally Posted by vdr1981 View Post
TWoS Snapshot for TDW gen.patcher is blocking U-play browser, maybe that is the problem?
The OSI application is started from UPlay so most probably the problem is exactly due to the TDW patcher blocking it.

I can't do any test since i have not the game available, can you do a check on that Vecko ? i would appreciate it a lot !

EDIT : I noticed only now the answers in TWOS thread so do not take into account my request since Svedan already answered to my question ! Thanks anyway !

Last edited by MaMa; 11-02-15 at 12:27 PM. Reason: New informations.
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Old 11-02-15, 12:41 PM   #290
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Quote:
Originally Posted by MaMa View Post
I see (reading from some user on the Wolves of steel thread) that other users, are experiencing a different behaviour of the game than mine : the OSI process is not running along with the SH5.exe file ...

It is a new scenario indeed, i never had only the SH5.exe file running without the OSI.exe so it could be of help knowing the exact working condition of the game.

- As a first step i gently ask everybody involved with this procedure to do a first trial with the vanilla game, without any MOD installed (make sure to have TDW Generic patcher disabled also). Doing so we can make sure to have the same starting condition for the game. See if the OSI.exe is running or not in this way.

- A second step could be to delete the OSI application in the UPlay folder, this is the usual directory which needs to be deleted :

C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\data\3

After deleting this folder start the UPlay, go online and start SH5 game. UPlay should start downloading again the OSI application before launching the game itself. Check again if the OSI.exe is running or not after the game started.


After those first tests we can start addressing other possible situations, let me know !

now i install a fresh silent hunter 5 without any mod and no patch and will do a check give me 10 min and i will report back



Edit:

Step 1
here we go with a fresh SH5 without any mods or tdw's patch OSI is running !

Step 2
After deleting the OSIS folder start again the Uplay and SH5 fresh without mods or TDW's patcher osi.exe is running !

Last edited by Sjizzle; 11-02-15 at 12:55 PM.
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Old 11-02-15, 02:05 PM   #291
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Originally Posted by Sjizzle View Post
now i install a fresh silent hunter 5 without any mod and no patch and will do a check give me 10 min and i will report back



Edit:

Step 1
here we go with a fresh SH5 without any mods or tdw's patch OSI is running !

Step 2
After deleting the OSIS folder start again the Uplay and SH5 fresh without mods or TDW's patcher osi.exe is running !
Thanks a lot Sjizzle ! I just received confirmation that the problem is coming from TWOS mod setup which disable the UPlay browser. A change in TDW patcher allowed the application to run correctly and the game to do his job : campaign correctly updated !
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Old 11-02-15, 02:44 PM   #292
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Originally Posted by MaMa View Post
Thanks a lot Sjizzle ! I just received confirmation that the problem is coming from TWOS mod setup which disable the UPlay browser. A change in TDW patcher allowed the application to run correctly and the game to do his job : campaign correctly updated !
So, for your solution to work properly, TDW patch that disables Uplay browser should not be enabled, is that correct?
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Old 11-02-15, 03:12 PM   #293
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That would be a problem indeed, but what do you mean with "deadline date of certain objective is skipped due to patrol ending"?
I'll take for example the first Coastal Waters campaign...If you end your patrol few days before "Eastern British Coastal Waters" objective ends and tonnage objective for that particular objective isn't fulfilled as well, all other objectives (NW Approaches and SW Approaches) will stay blocked and the player will experience gameplay without any objectives and additional missions until campaign ends .

However, "Operation Waserbung" will be initiated when correct date is reached because this particular objective is date controlled and it is not dependable of previous objective status. This system is used for all objectives in TWoS currently...
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Old 11-02-15, 04:23 PM   #294
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So, for your solution to work properly, TDW patch that disables Uplay browser should not be enabled, is that correct?
Exactly, the UPlay browser is the responsible for the OSI application launch so it needs to be launched for both applications proper work (SH5.exe and OSI.exe).

Since the OSI is not dependent from UPlay being online or not i think there shouldn't be any problem with that.

I hadn't TWOS installed and i was unaware of the exclusion of the UPlay browser from the game launch, that caused this temporary drawback... however i see first confirmations are coming, i'm starting believe we've made it !
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Old 11-02-15, 05:38 PM   #295
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Hi MaMa

Just to confirm that with the Uplay browser disabled the OSI.exe appeared in Processes.
All first Campaign missions have update from Pending to Finished apart from SWA that finishes on 01/06/40
My current patrol date is April 11th so have a little way to go yet.

Peter
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Old 11-02-15, 06:00 PM   #296
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Originally Posted by THEBERBSTER View Post
Hi MaMa

Just to confirm that with the Uplay browser disabled the OSI.exe appeared in Processes.
All first Campaign missions have update from Pending to Finished apart from SWA that finishes on 01/06/40
My current patrol date is April 11th so have a little way to go yet.

Peter
Excellent ! nice to hear that !
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Old 11-02-15, 08:45 PM   #297
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I starded MaMa´s workaround yesterday while in the late stages of "Western approaches" campaign. "Winton´s special" and "Gibraltar supply..."´s tonnage bars filled up correctly.

When the campaign date expired, I moved to the next after one day. Tried ending the patrol in the bunker a few days before the expiration date, but it didn´t work.

However, on the next campaign ("Atlantic convoys") none of my tonnage bars have filled up so far. Don´t know if I´m not in the correct places for sinking ships or what...

My mod list: equipment fixes, TDW New UI, OHII and "No tonnage bar..." (with the crosses enabled so I can see the tonnage bars).
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Old 11-03-15, 09:30 AM   #298
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Originally Posted by vdr1981 View Post
I'll take for example the first Coastal Waters campaign...If you end your patrol few days before "Eastern British Coastal Waters" objective ends and tonnage objective for that particular objective isn't fulfilled as well, all other objectives (NW Approaches and SW Approaches) will stay blocked and the player will experience gameplay without any objectives and additional missions until campaign ends .
I think there's a misunderstanding. If I got you correctly, you are talking about macro-objective's (i.e. "Eastern British Coastal Waters", "NW Approaches", "SW Approachespass") pass/fail requirements, needed to proceed to the next objective. There is a variety of conditions to choose from that the player must fulfill in order to pass a certain objective. If memory serves me well, they can range from sinking a certain tonnage, to sinking a certain number of ships, sinking a specific unit, detecting and reporting a specific unit, escorting a given friendly unit to a given point of the map, crossing a specific area on the map, patrolling a certain area for a preset number of hours, dropping spies in a specific area, carrying out reconnaissance missions in a given area, etc.

I think OH fetaures a nice mixture of those requirements, and with the few last releases of the mod the emphasis has been moved from sinking tonnage to patrolling an area, which is fairly realistic. Having some objectives dependant from the fullfillment of a certain previous objective shouldn't cause any problem, as long as dependencies are set wisely, and at any time within the timespan of a campaign there's at least one unrestricted objective that the player can pick (or keep in) until the end of the campaign. In other words, we need for a main timeline of objectives which the player can freely access (or just one objective spanning for the whole duration of the campaign), whose pass/fail status can trigger (or not) some secondary or "elite" objectives, but without preventing the player from going through the whole campaign with at least one active objective. On the other hand, missing to set such a main thread of open objectives, can cause the player to be dropped in a "no one's land" if he fails to fullfill early objective's requirements, and no "free objectives" are available until the next campaign.

I think this is exactly the issue you were decribing in your reply to my post. Nonetheless, what I was discussing in my previous post are campaign (not objective) dependencies, marked by red/white connection lines in the campaign selection menu, and in OH thread's second post. In general, my reasoning on objective's interlinking (one or more open threads with some conditional side lines) also apllies to the latter, but with one important difference: the one condition we can use for determining wether a campaign is "passed/failed", is tonnage sunk, measured by the illfamed tonnage-bar. There's no way we can change this, but I am okay with it as long as tonnage requirements and tonnage bar are hidden from the player.

Now that the issue of game not updating sunk tonnage seems to be solved once and for all (fingers crossed), I don't see why we shouldn't switch back to the previous system, unless we want to use your modifications to the campaign as a cheat for having all the campaigns/objectives available at the right time, unrelated to our achievements. My two cents
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Last edited by gap; 11-03-15 at 09:39 AM.
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Old 11-03-15, 10:40 AM   #299
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Originally Posted by gap View Post

Now that the issue of game not updating sunk tonnage seems to be solved once and for all (fingers crossed), I don't see why we shouldn't switch back to the previous system, unless we want to use your modifications to the campaign as a cheat for having all the campaigns/objectives available at the right time, unrelated to our achievements. My two cents
Because of this Gap...

Code:
[Campaign.CampObj.MacroObj 5]
ObjectiveID=TG_British_Coastal_Waters
Name=Campaign.CampObj.MacroObj 5.Name
MapZone=Coastal_Shipping
ValuePointsProvided=1
FurtherInfo=Campaign.CampObj.MacroObj 5.FurtherInfo
StartDate=19390904
EndDate=19391201
IsCompleted=false
IsFailed=false
GenAchiev=OBJ British Coastal Waters Succesful
GenAchievOnFail=OBJ British Coastal Waters Succesful
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=
Trevally's original idea to give us "Succesful" status for certain objective regardless of scored tonnage is quite OK but it doesn't work as intended if objective deadline is skipped due to patrol ending and it will also cause CTD...When this happen, the whole original OHII concept which assumes automatically activated objectives/campaigns regardless of previous objective passed/failed status, goes out of the window. And this is the main issue with stock OHII Campaign.cfg files.

Don't get me wrong, I support your ideas and I like them very much but solutions for some issues just has to be found.
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Old 11-03-15, 11:21 AM   #300
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Originally Posted by Bera View Post
I starded MaMa´s workaround yesterday while in the late stages of "Western approaches" campaign. "Winton´s special" and "Gibraltar supply..."´s tonnage bars filled up correctly.

When the campaign date expired, I moved to the next after one day. Tried ending the patrol in the bunker a few days before the expiration date, but it didn´t work.

However, on the next campaign ("Atlantic convoys") none of my tonnage bars have filled up so far. Don´t know if I´m not in the correct places for sinking ships or what...

My mod list: equipment fixes, TDW New UI, OHII and "No tonnage bar..." (with the crosses enabled so I can see the tonnage bars).
Hi Bera !

Unfortunately at the moment i can't give you a sure answer. Just to inform that my fix allow the program to work properly recording ships sunk, updating the tonnage bar and the campaign triggers and objectives as well but all campaign requirements and objective activation triggers are part of the campaign itself. If errors are present inside it, the OSI cannot compute them correctly. Establishing where the error is it's not an easy task ...

In the past i checked the original campaign and i found several bugs inside. I never played other campaigns like OH so i can't be sure of what's going on with it.

I'm away from home at the moment so i can't do an immediate check but as soon as i'm back i will check the campaign files mentioned by you for errors ...
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