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Old 03-03-08, 12:42 PM   #16
DavyJonesFootlocker
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Ah, Duci is back time to terrorize once again. Bwahahaaa!! Good to see ya back.
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Old 03-03-08, 12:52 PM   #17
silent killer
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Default Tm And 1.5

thanks ducimus looking forward to the updare
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Old 03-03-08, 01:25 PM   #18
AOTD_MadMax
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Hi Duci,

nice that you are working on an compilation for V1.5.

BTW, you got an PM !

Greets

Maddy
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Old 03-03-08, 01:34 PM   #19
theluckyone17
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Dude, slow down! Get out. Enjoy life. Take care of the wife . Get away from SH4 for a while.

'Cause if you play it, you know you're gonna wanna change something, and then you'll be sucked back into the modding scene.

Awwww... who am I kiddin'? Get right to work on TMO for 1.5. It's got its teeth into you, and it won't let go. Besides, the sooner you finish it the sooner I get to have my fix. I'm going through withdrawal trying to play SH4 without TM. I might better get addicited to something less destructive, like cocaine or something.
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Old 03-03-08, 02:24 PM   #20
joejccva
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So the latest non-beta release of TM is 1.7.6 right? I'm currently downloading a file called "1_TMaru_Trigger_Maru_1.7.6.7z"

Can I use these mods also after I installed this version of TM? (see below)

Reflections on Water / Pacific Environment
Real Fleet Boat / RFB for ROW and Stock (1.4 Patch)
Run Silent, Run Deep: The Campaign
Natural Sinking Mechanics
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Old 03-03-08, 02:38 PM   #21
skwasjer
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Quote:
Originally Posted by Ducimus
Basicallye i dont feel like redoing every shell adjustment (hard to without a bloody label on them, i have to open up the dat, look at the node names, and then hunt for the child in the sim file , not fun.)
Use the new Find option in v0.6. Next to plain text, it accepts id's in hex format, so basically copy the shell id to clipboard, and paste it in the Find dialog (with the sim file open). The Find function searches both in id and parent id fields for the value you entered. Still tedious, but not as much as before
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Old 03-03-08, 03:44 PM   #22
jean74
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Hi Ducimus

Very nice to see you back !
I miss you and your great job on TM

Many thanks


Jean
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Old 03-03-08, 07:24 PM   #23
Rockin Robbins
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Default Ducimus!

For all my joking about your evil airplanes you know that for me Trigger Maru is the one indispensible mod. Thank you for doing what I know you really wish you weren't doing. CTD kills!
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Old 03-03-08, 11:57 PM   #24
Ducimus
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Just thought id say that i think tommrrow night is my drop dead date. Or... hows this for a kick in the jimmy, the type of deadline that youd only normally get in the corporate world. Seeings how i pick up my wife in between 10 and 11am on wednesdday. She'scurrently off of work, and will be needing more of my time and support, and will be extremly resentful if im on the computer. So i have to finish and post the mod by tuesday night. Thats TOMMRROW night.

- Right now im just editing in variables into the campaign.NMS file that was added by the 1.5. The game runs fine with the file ive been using, but im doing this just for the sake of being safe. I may not have time to finish this, but i will try.

- Shells.zon is another one i need to look at. Seems to work, but i need to make sure the parent/child relationship with the new dat file is still valid.

-Cloning the 9d2 is something i * want* to do, but it wont kill the if i save this for later.

- The help menu i should redo.

- I still need to redo the standard optional mods. (metric user one for example)

- scene.dat and wave settings. I need to check and verify if these are ok to reuse the old ones. Adapting the new file might throw me a monkey wrench in AI settings. I may have to use my current settings and adapt to the new scene.dat file at a later date.

- medals are bugging me, tooltip is not matching the screen. I carried over a menu.txt file or DDS file somewhere.



My normal mod cycle is basically
- mod file
- test file

IF, Unwanted behavior is observed
then, debug until fixed

Else if, behavior observed is desired
then, move on to next mod.

I say this because it doesnt look like ill have time to run a full patrol as a trial run. ALthough ive certainly started many career games and single missions. While im certain i got everything, i will NOT be suprised if im posting a patch later. When i get a bug in a mod, their hard to find, so chances are running a patrol for a trial run wont do me any good anyway.
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Old 03-04-08, 02:47 AM   #25
CCIP
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It's gonna be a long night tomorrow :rotfl:

I understand your situation and that's definitely harsh. You know, you remind me of another guy I know who's got a similar attitude to you (a somewhat different hobby) and a wife with issues. Takes a responsible guy to balance it all and not let your hobbies away.

Honestly, I'm sure a lot of the TM fans are willing to take the risk with whatever you have as long as it's reasonably ready - and if something goes pop somewhere in the middle of it all, you'll hear about it by the time you feel like fixing it. Or let the bums fix it themselves in the meantime :p
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Old 03-04-08, 03:30 AM   #26
GerritJ9
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As the IJN received two type IXD2s in May 1945 after Germany's surrender (U-181 and U-862), we now have two PLAYABLE Japanese subs!!!!!!!!! Japan also received two type IXs and there is an AI type IX in TM if I'm not mistaken...............
See my post "IJN U-Boote" in "SH4 U-Boot Missions".
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Old 03-04-08, 06:01 AM   #27
Ducimus
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Made good progress tonight (ode to tinkering with SH3/4 files since as long as i can remember posting on this forum ) . I think its stable, and ready. Will give it a trial run tommrrow before posting. Still some *MINOR* things id like to do with this intial posting, but, its nothing critical, just fluff. Needless to say, Dont expect much in the way of documentation.
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Old 03-04-08, 11:38 AM   #28
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great to hear! Western Europe is waiting! :-)
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Old 03-04-08, 11:43 AM   #29
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Awesome news man! We thank you for your efforts with this!! So what this means is that TMO will work with ROW, NSM, and above all the RSRD mod? *crosses all my fingers on this one*
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Old 03-04-08, 11:59 AM   #30
Kapitan_Phillips
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Ducimus, I'm sure you're way too busy to be reading a long rant about Trigger Maru, so I'll keep it as short as I can.


THANK YOU.
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