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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Ah, Duci is back time to terrorize once again. Bwahahaaa!!
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#17 |
Soundman
![]() Join Date: Aug 2007
Location: Kingston Ontario
Posts: 141
Downloads: 49
Uploads: 0
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#18 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hi Duci,
nice that you are working on an compilation for V1.5. BTW, you got an PM ! ![]() Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#19 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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Dude, slow down! Get out. Enjoy life. Take care of the wife
![]() 'Cause if you play it, you know you're gonna wanna change something, and then you'll be sucked back into the modding scene. Awwww... who am I kiddin'? Get right to work on TMO for 1.5. It's got its teeth into you, and it won't let go. Besides, the sooner you finish it the sooner I get to have my fix. I'm going through withdrawal trying to play SH4 without TM. I might better get addicited to something less destructive, like cocaine or something. |
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#20 |
Mate
![]() Join Date: Dec 2005
Posts: 56
Downloads: 10
Uploads: 0
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So the latest non-beta release of TM is 1.7.6 right? I'm currently downloading a file called "1_TMaru_Trigger_Maru_1.7.6.7z"
Can I use these mods also after I installed this version of TM? (see below) Reflections on Water / Pacific Environment Real Fleet Boat / RFB for ROW and Stock (1.4 Patch) Run Silent, Run Deep: The Campaign Natural Sinking Mechanics |
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#21 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#22 |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi Ducimus
Very nice to see you back ! I miss you and your great job on TM ![]() Many thanks Jean |
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#23 |
Navy Seal
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For all my joking about your evil airplanes you know that for me Trigger Maru is the one indispensible mod. Thank you for doing what I know you really wish you weren't doing.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#24 |
Rear Admiral
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Just thought id say that i think tommrrow night is my drop dead date. Or... hows this for a kick in the jimmy, the type of deadline that youd only normally get in the corporate world. Seeings how i pick up my wife in between 10 and 11am on wednesdday. She'scurrently off of work, and will be needing more of my time and support, and will be extremly resentful if im on the computer. So i have to finish and post the mod by tuesday night. Thats TOMMRROW night.
- Right now im just editing in variables into the campaign.NMS file that was added by the 1.5. The game runs fine with the file ive been using, but im doing this just for the sake of being safe. I may not have time to finish this, but i will try. - Shells.zon is another one i need to look at. Seems to work, but i need to make sure the parent/child relationship with the new dat file is still valid. -Cloning the 9d2 is something i * want* to do, but it wont kill the if i save this for later. - The help menu i should redo. - I still need to redo the standard optional mods. (metric user one for example) - scene.dat and wave settings. I need to check and verify if these are ok to reuse the old ones. Adapting the new file might throw me a monkey wrench in AI settings. I may have to use my current settings and adapt to the new scene.dat file at a later date. - medals are bugging me, tooltip is not matching the screen. I carried over a menu.txt file or DDS file somewhere. My normal mod cycle is basically - mod file - test file IF, Unwanted behavior is observed then, debug until fixed Else if, behavior observed is desired then, move on to next mod. I say this because it doesnt look like ill have time to run a full patrol as a trial run. ALthough ive certainly started many career games and single missions. While im certain i got everything, i will NOT be suprised if im posting a patch later. When i get a bug in a mod, their hard to find, so chances are running a patrol for a trial run wont do me any good anyway. |
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#25 |
Navy Seal
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It's gonna be a long night tomorrow :rotfl:
I understand your situation and that's definitely harsh. You know, you remind me of another guy I know who's got a similar attitude to you (a somewhat different hobby) and a wife with issues. Takes a responsible guy to balance it all and not let your hobbies away. Honestly, I'm sure a lot of the TM fans are willing to take the risk with whatever you have as long as it's reasonably ready - and if something goes pop somewhere in the middle of it all, you'll hear about it by the time you feel like fixing it. Or let the bums fix it themselves in the meantime :p |
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#26 |
Sonar Guy
![]() Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
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As the IJN received two type IXD2s in May 1945 after Germany's surrender (U-181 and U-862), we now have two PLAYABLE Japanese subs!!!!!!!!! Japan also received two type IXs and there is an AI type IX in TM if I'm not mistaken...............
See my post "IJN U-Boote" in "SH4 U-Boot Missions".
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Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
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#27 |
Rear Admiral
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Made good progress tonight (ode to tinkering with SH3/4 files since as long as i can remember posting on this forum
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#28 |
Mate
![]() Join Date: May 2005
Posts: 59
Downloads: 295
Uploads: 0
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great to hear! Western Europe is waiting! :-)
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#29 |
Mate
![]() Join Date: Dec 2005
Posts: 56
Downloads: 10
Uploads: 0
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Awesome news man! We thank you for your efforts with this!! So what this means is that TMO will work with ROW, NSM, and above all the RSRD mod?
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#30 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
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Ducimus, I'm sure you're way too busy to be reading a long rant about Trigger Maru, so I'll keep it as short as I can.
THANK YOU.
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Well, here's another nice mess you've gotten me into. |
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