SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-18-13, 01:23 PM | #2461 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Because it was written somewhere in the last day or two, this thread? or Reworked submarine damage? that Longer repair times is now included in Reworked submarine damage v 5.4.
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JSGME help links and common error solutions |
10-18-13, 01:24 PM | #2462 |
Navy Seal
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Sober, check this out...http://www.subsim.com/radioroom/show...&postcount=582
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-18-13, 02:55 PM | #2463 | |
Ace of the deep .
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10-18-13, 03:18 PM | #2464 | |
Navy Seal
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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10-18-13, 04:25 PM | #2465 |
Ace of the deep .
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I was able to play In spite of everything without CTD with the Bullet_spark_test mod installed . RSD is awesome BTW .
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10-18-13, 04:30 PM | #2466 |
Navy Seal
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You should include Bullet_spark_test mod in your modlist as we speak! Long live Rongel!
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-18-13, 04:34 PM | #2467 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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10-18-13, 05:24 PM | #2468 |
Loader
Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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I'm getting CTD's too now. Namely when ive hit the man Deck Gun hotkey and when ive hit the dive to periscope depth button.
Also, not sure which mod would be causing this but, the sun begins to show its light on the horizon at around 4 am and I can see to the horizon pretty well as if it was dawn (around 6-7 am) Definitely shouldnt be the case in summer much less September. I have nearly all sobers mod list installed minus a few minor ones. |
10-18-13, 05:55 PM | #2469 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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It depends, if your patrol area is near the polar circle, this might be perfectly normal. |
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10-18-13, 06:18 PM | #2470 |
Loader
Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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That thing was me. I messed up the command scripts
How should I go about fixing it? Dont tell me I have to re install the game and re enable to mods Well, im in the Baltic, so maybe. But thats not too far North 4 am still seems a little early for daylight. Idk never been there |
10-18-13, 06:45 PM | #2471 |
Ace of the deep .
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sobers 1000 19102013
added Bullet_spark_test Start a new career |
10-18-13, 06:48 PM | #2472 |
Ace of the deep .
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10-18-13, 07:56 PM | #2473 |
Ensign
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Gday Sober. Thanks for keeping all this up to date. I'm working on supporting documentation and I have two questions with mod enabler warnings please.
1. With the sky mechanics mod to remove the ugly banding (this is a great mod by you), the sky pixel shader file was already modified by Dynamic Environment. Is yours compatible with it? Did you base your changes on Dynamic Environment version 2.9? If not, what might a user be missing out on by overwriting the file? 2. I assume with your best ever fog mod that its safe to overwrite the fog distance file from Dynamic Environment because your mod is overwriting the Dynamic Environment fog distances to enhance the fog realism? Many thanks |
10-18-13, 08:53 PM | #2474 | |
Ace of the deep .
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10-19-13, 02:44 AM | #2475 | ||
Captain
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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